For translation instructions and the syntax of files to modify: http://www.solarus-games.org/doc/1.0.0/translation.html List of images that contain text: - \c languages/XX/images/action_icon.png: image containing all the possible variants of the action icon (the blue icon in the game): - Confirm: validate a choice while saving the game - Next: show the next message during a dialog - Info: in the inventory menu, show information about an item - Back: get back to the game after a dialog - Check: look at an interactive element in the game (like a sign or a door) - Open: open a door or a chest - Action: activate an object - Pick up: lift an item like a pot, a bush, a stone, etc. - Throw: throw a lifted item - Grab: grab a block - Stop: stop an ongoing action (like using an item that consumes magic points) - Speak: talk to an NPC - Change: change the value of an option in a menu - Swim: swim faster in water - \c languages/XX/images/sword_icon.png: image containing all the possible variants of the sword icon (the green icon in the game): - Save: save the game - Back: get back to the game after a dialog - Confirm: validate a choice while saving the game - Skip: skip the current message of a dialog sequence - \c languages/XX/images/pause_icon.png: image containing all the possible variants of the pause icon (the orange icon in the game): - Pause: pause the game - Back: unpause the game - \c languages/XX/images/floors.png: image containing all possible floor numbers that can be displayed in dungeons: - B16: sixteenth basement floor - B15: fifteenth basement floor - ... - B1: first basement floor - 1F: first floor - 2F: second floor - ... - 16F: sixteenth floor - \c languages/XX/images/gameover_menu.png: image displayed when the game is over: - Game Over - Save and continue - Save and exit - Continue without saving - Exit without saving - \c languages/XX/images/pause_submenus.png: image containing the background of each pause submenu and its title: - Inventory: title of the inventory submenu, that displays the items found by the player - Map: title of the map submenu, that displays the world minimap or the current dungeon minimap - Quest status: title of the quest status submenu, that displays the equipment, the pieces of heart and the finished dungeons - Options: title of the options submenu, that lets the player configure the video mode and the keyboard and joypad commands - \c languages/XX/images/title_screen_initialization.png: image displayed when the program starts, before the title screen - Zelda Solarus presents