zsdx 1.12.0 (in progress) * Upgrade to Solarus 1.6. * Add the Solarus team logo. * Change the sound of the Solarus logo. * Fix typos in French dialogs (thanks Renkineko). zsdx 1.11.0 (2016-07-27) * Upgrade to Solarus 1.5. * Fix wrong layer when leaving dungeon 10. * Dungeon 2: Fix sound played twice when activating the statues. * Dungeon 9: fix getting back to room entrance when touching spikes. * English dialogs: rename Pegasus Shoes to Pegasus Boots. zsdx 1.10.3 (2015-12-20) * Fix Italian dialogs exceeding the dialog box (thanks Marco). * Fix game-over stopped sometimes using a workaround (#87). zsdx 1.10.2 (2015-11-22) * Upgrade to Solarus 1.4.5. * Add Italian translation (thanks Marco). * Make fairies play a sound when restoring life even when already full (#101). * Fix dialog cursor drawn at wrong position after successive questions (#105). * Dungeon 1: fix unintentional extra difficulty with block alignment (#102). * Dungeon 3: fix enemy entering mini-boss room (#107). * Dungeon 9: fix spikes sending back to wrong room (#108). * Dungeon 10: fix evil tiles door not opening sometimes (#94). * End screen: fix freezing the hero (#109). zsdx 1.10.1 (2015-05-09) * Upgrade to Solarus 1.4.1. zsdx 1.10.0 (2015-05-02) * Upgrade to Solarus 1.4.0. * Fix a minor tile issue in dungeon 8 entrance. * Fix the feather dialog that could be skipped in some languages. * Fix empty line in English dialog describing a bottle with water. * Fix empty buttons in savegame menu when changing language (#90). * Fix translation errors of two items in German (#98). * Dungeon 5: fix a missing door on the minimap (#99). * Dungeon 9: don't allow to skip the boss hint dialog (#93). zsdx 1.9.0 (2014-08-21) * Use Solarus 1.3.0. * New world minimap. By Neovyse. * Make cmake paths more modifiable. By hasufell. * Fix direction of vertical movement on joypad in menus (#85). By xethm55. * Clarify license of some files. zsdx 1.8.0 (2014-05-06) * Use solarus 1.2.0. * Replace fixed8.fon by a TTF font due to an SDL2 regression (#59). * Switch fullscreen also with F11. * Dungeon 3 5F: fix falling too early in the hole due to incorrect layers. zsdx-1.7.1 (2013-12-01) * Use Solarus 1.1.1. * Fix the heart meter not updated until the first save/reload (#67). * Fix wrong teletransportation in Billy's cave after falling in a hole (#66). * Fix the debugging console no longer working after using F1, F2 or F3. zsdx-1.7.0 (2013-10-13) * Use solarus 1.1.0. * Add simplified Chinese and traditional Chinese translations (beta). * Replace .spc musics by .it ones (much faster) (#17). * Add an animated Solarus logo from Maxs (#57). * Fix savegames freshly created with Solarus 0.9 and never run yet. * Fix a slight alignment issue with the hurt animation of the hero. * Fix a small breach in dungeon 9 4F in the timed chest room (#4). * Fix easy infinite rupees in the waterfall cave (#13). * Fix low health beeping playing at final screen (#56). * Add a teletransporter from south lake to the cave under the waterfall (#10). * Dungeon 7 boss: the player could get stuck in the boss room (#6). * Dungeon 7 boss: change the misleading hurt sound of the tail (#7). * Dungeon 7: help the player be aligned correctly to obtain the boss key (#8). * Dungeon 3 2F: fix two switches that disappeared when activating them. * Dungeon 2 boss: fix tile disappearing issue (#14). * Dungeon 9 2F: fix a minor graphical issue. zsdx-1.6.2 (2013-06-25) * Use solarus 1.0.4. * Fix line errors in English dialogs. zsdx-1.6.1 (2013-06-25) * Use solarus 1.0.3. zsdx-1.6 (2013-06-22) * Use solarus 1.0.2. * Improve the English translation. * New title screen from Neovyse (#45). * Fix a typo in French dialogs. * Fix a door bug that could get the hero stuck in empty rooms. * Fix saving the state of Billy's door. * Dungeon 1: keep the final door open when coming back in the boss room. * Dungeon 7 2F: save the north-west torches. * Savegames menu: the joypad was not working to delete a savegame. * Dungeon 10 B1: fix a cauldron the hero could walk on (#20). * Rupee house: don't let the player to get the piece of heart with the sword. * Dungeon 6 2F: move crystal blocks to avoid a possible breach. * Outside world B3: fix a minor tile error (#12). * Dungeon 8 B1: fix a minor tile error (#2). * Dungeon 8 B3: fix a minor tile error. zsdx-1.5.2 (2013-05-08) * Use solarus 0.9.3. * German dialogs available. * Castle 1F: fix NPCs possibly overlapping the hero. * West mountains cave: fix a chest possibly overlapping the hero. * Fix wrong displaying of a question in French dialogs. * Fix three typos in French dialogs (thanks Stella). * Improve the English translation (thanks Rypervenche). * Fix a wrong empty line in English dialogs. * Dungeon 5: fix an error the Spanish translation (thanks Joan). * Fix the CMake script that creates the zip archive (#1). zsdx-1.5.1 (2012-05-20) * Spanish dialogs available (beta) * English dialogs: fix dialogs with questions * English dialogs: various improvements * Dungeon 10: the hero could land in a wall when falling into a hole * Dungeon 10: help the player a little bit more with the weak wall * Dungeon 10: change the location where a key appears * Dungeon 10: fix minor mapping errors * Dungeons 7 and 10: fix blue flames in the boss * Dungeon 5 B1: give bombs to make sure the hero can pass the weak walls * Dungeon 5 2F: move the hint stone to the room of the corresponding puzzle * Dungeon 5 2F: two enemies could be stopped by strange invisible walls * Dungeon 6 3F: really fix the breach * Savegame variable 0 was used twice (no consequence) * Always set the variant of _none and _random treasures to 1 zsdx-1.5.0 (2012-04-03) * Use solarus 0.9.2 * English translation available * Dungeon 5: the piece of heart could be obtained very easily with the sword * Dungeon 5: a black guard was never seeing the hero zsdx-1.4.1 (2012-02-18) * Dungeon 5: fix wrong coordinates of two blocks saved zsdx-1.4 (2012-02-12) * Use solarus-0.9.1 * The Pegasus Shoes can now be used with the action key * New end screen * Dungeon 1: restart the boss minillosaurs after they are hurt * Dungeon 9: the player could be stuck if using a bomb on a crystal * Dungeon 9: the player could be stuck because of an incorrect jump length * Dungeon 7: the player could be stuck in a room if he had no key * West mountains cave 1F: the player could be stuck if a door was closed * Dungeon 10: a part of the main puzzle could be skipped because of blocks * Dungeon 1: the miniboss could be displayed under a wall * Don't make enemies follow the hero if they are on a different layer * Dungeon 9 boss: don't create more than one stone at a time * Potion shop: fix the coordinates on the minimap * Inferno river maze: fix the coordinates on the minimap * Dungeon 8 B4: the two switches could remain activated when leaving them * Dungeon 8 B4: the hero could be stuck if the door was closed * Dungeon 8 B2: a staircase was missing on the minimap * Change the color of shallow water and grass below the hero in the dark world * Change the color of the splash sprites when plunging into lava * Pikes: vertical pikes failed to move if the hero was too close * Dungeon 4 boss: a petal was harder to reach once others were killed * Dungeon 4 boss: keep the door to the final room open after the boss * Dungeon 4: replace a boring and buggy room by a room with evil tiles * Dungeon 4: reorganize chests to make the 4 chests puzzle clearer * Dungeon 1: make the blocks puzzle shorter and add a chest with a croissant * Dungeon 5: move the first small key to the basements * Dungeon 5: set a random configuration of doors open in the prison * Dungeon 5: move the feather puzzle to reduce the distance of blocks * Dungeon 7: save the switches code * Dungeon 9: a miniboss door was strangely made closed again * Dungeon 10: make some enemies give bombs * Fix a typo for blue potions in the inventory * Fix the name of dungeon 6 in the minimap * Dungeon 9 boss: make a different sound when immobilized * Fairy cave: don't force the player do the blocks puzzle twice * Change how the hero is forced to finish dungeon 2 before starting dungeon 3 * Smith cave: change the price of the sword (75 instead of 80) * Various minor improvements zsdx-1.3 (2011-12-23) * Use solarus-0.9.0 (changelogs of solarus and zsdx will now be separated) * Dungeon 7: fix a possible crash with statues and pikes * Make sure swords are obtained in the correct order * Don't play the sound of pikes too frequently when they don't have much space * After the boss of dungeon 10, re-enable enemies of the map zsdx-1.2 (2011-12-21) * Dungeon 9: fix a crash with two enemies that appear on a platform * Attempt to fix a crash with mummies by removing a useless and buggy feature * Dungeon 10: let hero to go back from the roof after killing the boss * Dungeon 6: it was possible to bypass a part of the dungeon * Dungeon 1: fix the fixed minillosaur eggs * Small map improvements zsdx-1.1 (2011-12-19) * Fix a crash when jumping from grass into a hole * Fix a possible crash when buying potions * Fix a memory leak with shop items * Dungeon 9: two doors were traversable * Dungeon 3: the boss could become inactive after a while * Dungeon 7: some flames of the boss stayed fixed * Adjust the difficulty of some bosses * West mountains cave: the hero could be stuck after falling * Dungeon 8: open a door * Dungeon 8 minimap: remove an unexisting door * Minor map improvements * Update copyright info zsdx-1.0 (2011-12-16) * Initial release of Zelda Mystery of Solarus DX