Battle for Wesnoth 1.2 - en to la translation catalogue (82 entries)

note: [side]: type=Fighter, id=student [lua]: wml_actions.select_character
en: Konrad
la: Conradus

note: [modify_side] [lua]: wml_actions.select_character
en: Li’sar
la: Lisaris

note: [objective]: condition=win
en: Destroy a fierce enemy
la: Ferocem hostem delere

note: [objective]: condition=lose
en: Get yourself killed
la: Interfici

note: [message]: speaker=narrator
en: Welcome to Wesnoth!
la: A Vesnote, Salve!

note: [message]: speaker=student
en: Good morning, Delfador! Is it time to attack things?
la: Salve, Delfador! Nuncne ad pugnandum est?

note: [message]: speaker=Delfador
en: Um, well...
la: A, iam...

note: [message]: speaker=student
en: Have you found an orc for me to fight, huh? A troll?
la: Orcemne mihi ad pugnandum invenis, nonne? non troglodytam?

note: [message]: speaker=Delfador
en: Quiet! I will summon an enemy for you...
la: Tace! Tibi hostem arcessam...

note: [message]: speaker=Delfador
en: ... this quintain!
la: ... formam hanc militis!

note: [message]: speaker=student
en: A quintain? You want me to fight a dummy?
la: Formamne militis? Visne me pupam pugnare?

note: [message]: speaker=narrator
en: Attacking
la: Pugnare

note: [message]: speaker=student
en: Hey! This quintain fights back!
la: Hem! Forma illa militis obsistit!

note: [message]: speaker=Delfador
en: Hmm, perhaps we should have started with a doll.
la: Mmm, fortasse cum pupa incepere debemus.

note: [message]: speaker=student
en: Should I retreat?
la: Pedemne referam?

note: [message]: speaker=Galdrad [message]: speaker=Delfador
en: Good idea!
la: Bene putas!

note: [message]: speaker=narrator
en: Crowns
la: Coronae

note: [message]: speaker=Delfador
en: Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
la: Vicem infeliciter consumpsisti formam militis pugnando. Id vicem nunc adipisceris.

note: [message]: speaker=student
en: The <i>dummy</i> gets a turn?
la: <i>Pupane</i> vicem adipiscitur?

note: [event]
en: End your turn
la: Fini vicem

note: [message]: speaker=student
en: Ouch! I need to heal! Only $student_hp hitpoints left!
la: Heu! Egeo curatione! Modo $student_hp reliqua puncta salutis!

note: [message]: speaker=narrator
en: Villages
la: Viculi

note: [message]: speaker=student
en: I’ll recruit some elves!
la: Conscribam dryadales nunnollos!

note: [event]
en: Move Konrad to the keep
la: Move Conradum ad arcem

note: [event]
en: Move Li’sar to the keep
la: Move Lisarem ad arcem

note: [message]: speaker=narrator
en: Recruiting
la: Conscribere

note: [message]: speaker=student
en: Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
la: Io, modo forma haec militis duos puncta salutis curat! Debeo statim pugnare!

note: [message]: speaker=Delfador
en: Yes, if a unit doesn’t do anything for a turn, it will slowly heal.
la: Ita, si actor nihil pro vice egerit, lente curabit.

note: [message]: speaker=Delfador
en: Keep attacking with both elves until the quintain is finished!
la: Preme cum ambobus dryadalibus donec forma militis cadit pugnare!

note: [message]: speaker=Delfador
en: Maybe you should recruit another elf?
la: Aliumne dryadalem fortasse conscribas?

note: [message]: speaker=narrator
en: Unit Descriptions
la: Descriptiones Actorum

note: [message]: speaker=narrator
en: You can right click on a unit to see a detailed <b>Unit Description</b>.
la: Dextra tangere in actore potes ut magnam <b>Descriptionem Actoris</b> videas.

note: [message]: speaker=narrator
en: Protect Your Troops
la: Defende Copias

note: [message]: speaker=narrator
en: Remember to pull back wounded units into villages and recruit more if needed. Take special care of units with the highest <i>experience points (XP)</i> so they can gain levels and become more powerful.
la: Memora actores vulneratos in viculos retrahere et plures si egeantur conscribere. Praecave actoribus cum plurimis punctis usus (PU), ut ordines adipiscatur et potentior sit!

note: [message]: speaker=narrator
en: Support
la: Auxilium

note: [message]: speaker=narrator
en: Each village you control will <i>support</i> one unit for free. After that, each unit costs you one gold per turn.
la: Quisque viculus tentus actorem sine pretium <i>sustinebit</i>, postquam, quisque actor tibi unum aurorum invicem sumptui erit.

note: [message]: speaker=narrator
en: Advancement
la: Producendum

note: [message]: speaker=narrator
en: Defenses
la: Defensiones

note: [message]: speaker=second_unit
en: The quintain is destroyed, and I have gained more experience!
la: Forma militis deleta est, et plus usus habeo!

note: [message]: speaker=narrator
en: Note
la: Nota bene

note: [message]: speaker=narrator
en: These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time.
la: Hae pupae tantum pugnant si uno spatio distas. Possis, cum cura, singillitam se interficere.

note: [message]: speaker=narrator
en: Victory
la: Victoria

note: [side]: type=Orcish Warrior, id=Thrag
en: Thrag
la: Thracchus

note: [unit]: id=Galdrad, type=Elvish Champion
en: Galdrad
la: Galdradus

note: [event]
en: I hope I have a chance to retreat after this!
la: Spero occasinem effugere mihi erit!

note: [event]
en: One lucky attack by an Orcish Grunt, and I’m done for!
la: Si impetus felicis ab Orce Gregario fiet necabor!

note: [objective]: condition=win
en: Defeat the Orc Leader
la: Ducem orcium vincere

note: [objective]: condition=lose
en: Death of Konrad
la: Mors Conradi

note: [objective]: condition=lose
en: Death of Li’sar
la: Mors Lisaris

note: [message]: speaker=student
en: Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?
la: Ave Galdrade! Num aliud aliquid, ut me vincant, Delfador creavit? An grecem terriculorum, fortasse?

note: [message]: speaker=student
en: What should I do?
la: Quid faciam?

note: [event]
en: First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble.
la: Orcem Gregarium positus in medium fluminis primo ocasus erit. Nobis non curae sit.

note: [event]
en: By then, their leader will have recruited more units to send against us and the real fight will begin.
la: Iam dux actores conscriberit, ut se contra nos mittat, et ita pugna vera incipiet.

note: [event]
en: See this dark blue water? It’s too deep for either side to cross. The orcs could slowly wade through that narrow band of shallow lighter-blue water in the east; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest.
la: Aquamne caeseam vides? Nimis alta ut factiones utras transeant est. Orces lente per angustiam brevis caerulei in ortu vadant; sed in litore stemus et ab aqua nos ut illos pugnent cogamus, ubi patent et a silva tegimur.

note: [event]
en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
la: Impetus probabile, itaque, trans flumen est. Illa insula media praecipua est: viculus sibi est pro actoribus curandoris et silva, in qua perbene pugnamus.

note: [message]: speaker=narrator
en: Long-distance Movement
la: Motus Longe

note: [message]: speaker=narrator
en: You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take to get there.
la: Potes actorem vices nonnullas movere iubere per actor eligitur et destinatum tangitur. Numerus multum vicium fore designabit ante actorem spatium advenit.

note: [message]: speaker=narrator
en: Tracking Enemy Movement
la: Motus Hostis Sequi

note: [message]: speaker=narrator
en: You can see where an enemy can reach by moving the mouse over them. You can see all possible enemy moves at once with the <b>Show Enemy Moves</b> command from the <b>Actions</b> menu.
la: Potes quo hostem attingere potest videre murem super se movendo. Potes vias possibiles alias aliter cum imperio <b>Motus Hostis Proponere</b> a tabula <b>Acta</b> videre.

note: [event]
en: We need to occupy that village, otherwise they will take it next turn! Move a unit into the village to stop the orcs capturing it. Whichever unit you choose will benefit from the village’s healing, too.
la: Nobis viculus capiendus est, vicem aliter proximam ceperint! Move actor ad viculos ut orces impediat quominus locum capiant. Qualiscumque actor legerit quoque beneficium e curando viculi inveniet.

note: [event]
en: Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.
la: Cave! Nunc nox est. Orces <i>nocturni</i> sunt, qui designat impetus iam sui fortiores XXV centesimae et idem infirmiores die esse, quod refert. <i>Diurnus</i> es: fortior die. Dryadales <i>medii</i> sunt: a noctu dieque inmoti.

note: [message]: speaker=narrator
en: Time of Day
la: Hora

note: [event]
en: Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, while villages can heal 8 (the maximum healing for any unit).
la: Memora actores vulneratos ad viculos retrahere. Medici modo in vicis quattor puncta salutis curare possunt, at viculi octo (maximus pro actore ulla).

note: [event]
en: Beware of those orcs crossing the river! If they get into the forest they’ll be hard to dislodge!
la: Praecave orces transientes flumen! Si in silva iverint difficiles pulsu erunt!

note: [message]: speaker=narrator
en: Tracking Unused Units
la: Actores Otiosos Sequi

note: [message]: speaker=narrator
en: You can ensure you use all your troops by pressing <b>n</b> to step from one unit to the next. If you press <b>space</b>, you can mark the currently selected unit as having finished its turn, which stops you moving it by accident later on. When <b>n</b> no longer selects a new unit, it’s safe to end your turn.
la: Potes affirmare te omnes actores quidque vicem uti <b>n</b> tangendo ut actorem secundum eligas. Si <b>signum spatii</b> tangis actores electos vicem finitos potes notare, quod te prohibet quominus mox forte tangas. Cum <b>n</b> non actorem novum iam eligat, vicem finire potes.

note: [message]: speaker=narrator
en: Victory Conditions
la: Leges Victoriae

note: [message]: speaker=narrator
en: Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader.
la: Memora actores conscribere qui usui tempori sunt. Sagittarii multum contra Gregarios Lupitesque et ducem orcium possunt.

note: [message]: speaker=Galdrad
en: That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!
la: Actor ille fere nex una (octo puncta usus) ab ordine adepturo! Noli pati mori!

note: [event]
en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
la: Dux suus ad viculum hanc movit! Se non, quam putabam, stultus est. Viculus quidque vicem curat et bonam defensionem comparat.

note: [event]
en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
la: Actor ille viculum nostrum cepit! Expulsus est; viculus quidque vicem curat et bonam defensionem comparat.

note: [message]: speaker=unit The speaker is female
en: Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!
la: Me ad pugnandum dubius est! Possum hostem cum impetu missili tardare, sed spero, si desum, consilium cepisti!

note: [event]
en: You are close to killing their leader! The unit who finishes him will gain 16 experience points because he is second level. Choose your attacking unit carefully!
la: Dux interficiendus est! Actor qui se ruit XVI puncta usus adipisceris quod ordo secundus est. Lege diligenter actorem!

note: [message]: speaker=Galdrad
en: Losing a healer hurts all the troops! Keep them out of the enemy’s reach!
la: Medica amittens omnes copias laedit! Dista se tactum hostus!

note: [event]
en: Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.
la: Praecave ducem orcium: potest XXXVI puncta damnorum noctu ferire! Pugna die una cum actoribus multis.

note: [unit_type]: id=Fighter, race=human
en: Fighter
la: Pugnator

note: [unit_type]: id=Fighter, race=human [unit_type]: id=Fighteress, race=human
en: Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day.
la: Iuvenes audacesque, Pugnatores multum cum gladio possunt et forabiles hostium impetibus sunt. Sed sibi capacitas sunt ut bellatores magni olim fiant.

note: [unit_type]: id=Fighteress, race=human
en: female^Fighter
la: Pugnatrix

note: [unit_type]: id=Quintain, race=mechanical
en: Quintain
la: Forma Militis

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
la: Formae Militis utitur ut artis gladiique lanceaeque exerceat. Valde insolitum sit si pugnant.

note: [message]: speaker=narrator
en: Undo
la: Corrigere

en: 
    <big>Click a mouse button or press the spacebar to continue...</big>
la: 
    <big>Tange globulum muris aut signum spatii ut procedis...</big>
