en to unknown language translation catalogue (95 entries)

note: [campaign]: id=Two_Brothers
en: A Tale of Two Brothers
target: 𐑩 𐑑𐑱𐑤 𐑝 𐑑𐑵 𐑚𐑮𐑳𐑞𐑼𐑟

note: [campaign]: id=Two_Brothers
en: Horseman
target: 𐑣𐑹𐑕𐑥𐑩𐑯

note: [campaign]: id=Two_Brothers
en: Knight
target: 𐑯𐑲𐑑

note: [about]
en: Campaign Design
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Campaign Maintenance
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕

note: [about]
en: Artwork and Graphics Design
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Miscellaneous
target: 𐑥𐑦𐑕𐑩𐑤𐑱𐑯𐑰𐑩𐑕

note: [entry]
en: And special thanks to everyone else who I forgot to mention.
target: 𐑯 𐑕𐑐𐑧𐑖𐑩𐑤 𐑔𐑨𐑙𐑒𐑕 𐑑 𐑧𐑝𐑮𐑰𐑢𐑳𐑯 𐑧𐑤𐑕 𐑣𐑵 𐑲 𐑓𐑼𐑜𐑪𐑑 𐑑 𐑥𐑧𐑯𐑖𐑩𐑯.

note: [scenario]: id=01_Rooting_Out_a_Mage
en: Rooting Out a Mage
target: 𐑮𐑵𐑑𐑦𐑙 𐑬𐑑 𐑩 𐑥𐑱𐑡

note: [part]
en: The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.
target: 𐑞 𐑮𐑦𐑥𐑴𐑑 𐑓𐑮𐑰𐑣𐑴𐑤𐑛 𐑝 ·𐑥𐑨𐑜𐑮𐑰 𐑦𐑯 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑮𐑰𐑗𐑩𐑟 𐑝 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑪𐑟 𐑢𐑳𐑯𐑕 𐑩 𐑐𐑰𐑕𐑓𐑩𐑤 𐑐𐑤𐑱𐑕, 𐑦𐑑𐑕 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕 𐑤𐑸𐑡𐑤𐑦 𐑩𐑯𐑩𐑢𐑺 𐑝 𐑞 𐑒𐑩𐑥𐑦𐑙𐑟 𐑯 𐑜𐑴𐑦𐑙𐑟 𐑝 𐑞 𐑢𐑲𐑛𐑼 𐑢𐑻𐑤𐑛. 𐑢𐑹𐑟 𐑯 𐑞 𐑮𐑵𐑥𐑻 𐑝 𐑢𐑹𐑟 𐑑𐑳𐑗𐑑 𐑞𐑧𐑥 𐑯𐑪𐑑, 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑛𐑱 𐑩 𐑛𐑸𐑒 𐑥𐑱𐑡 𐑕𐑧𐑑𐑩𐑤𐑛 𐑦𐑯 𐑞 𐑮𐑰𐑗𐑩𐑯 𐑯 𐑚𐑩𐑜𐑨𐑯 𐑕𐑰𐑒𐑦𐑙 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑩𐑟 𐑓𐑹 𐑣𐑦𐑟 𐑰𐑝𐑩𐑤 𐑕𐑳𐑥𐑪𐑯𐑦𐑙𐑕.

note: [side] [side]: type=Longbowman, id=Reeve Hoban
en: Humans
target: 𐑣𐑿𐑥𐑩𐑯𐑟

note: [side]: type=Dark Sorcerer, id=Mordak [side]: type=Orcish Warlord, id=Tairach [side]: type=Dark Sorcerer, id=Rotharik [side]
en: Enemies
target: 𐑧𐑯𐑦𐑥𐑦𐑟

note: [side]: type=Dark Sorcerer, id=Mordak
en: Mordak
target: ·𐑥𐑹𐑛𐑭𐑒

note: [event]
en: Alwyn
target: ·𐑨𐑤𐑢𐑦𐑯

note: [event]
en: Brent
target: ·𐑚𐑮𐑧𐑯𐑑

note: [event]
en: Cadell
target: ·𐑒𐑭𐑛𐑱𐑤

note: [event]
en: Dannen
target: ·𐑛𐑨𐑯𐑩𐑯

note: [event]
en: Efran
target: ·𐑰𐑓𐑮𐑨𐑯

note: [objective]: condition=win
en: Slay Mordak, the evil mage
target: 𐑕𐑤𐑱 ·𐑥𐑹𐑛𐑭𐑒, 𐑞 𐑰𐑝𐑩𐑤 𐑥𐑱𐑡

note: [message]: speaker=unit
en: Argh!
target: 𐑸𐑜!

note: [message]: speaker=Arvith
en: Good work, men! But what has become of my brother?
target: 𐑜𐑫𐑛 𐑢𐑻𐑒, 𐑥𐑧𐑯! 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑚𐑦𐑒𐑳𐑥 𐑝 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼?

note: [message]: speaker=Arvith
en: That they should dare this! We will give chase at once.
target: 𐑞𐑨𐑑 𐑞𐑱 𐑖𐑫𐑛 𐑛𐑺 𐑞𐑦𐑕! 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑦𐑝 𐑗𐑱𐑕 𐑨𐑑 𐑢𐑳𐑯𐑕.

note: [message]: speaker=Arvith
en: I hear these creatures are nigh-immune to our weapons, let us see!
target: 𐑲 𐑣𐑽 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑯𐑲-𐑦𐑥𐑿𐑯 𐑑 𐑬𐑼 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑤𐑧𐑑 𐑳𐑕 𐑕𐑰!

note: [message]: speaker=second_unit
en: That was not so hard!
target: 𐑞𐑨𐑑 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑕𐑴 𐑣𐑸𐑛!

note: [scenario]: id=02_The_Chase
en: The Chase
target: 𐑞 𐑗𐑱𐑕

note: [side]: type=Elvish Rider, id=Nil-Galion
en: Elves
target: 𐑧𐑤𐑝𐑟

note: [side]: type=Elvish Rider, id=Nil-Galion
en: Nil-Galion
target: ·𐑯𐑦𐑤-𐑜𐑨𐑤𐑲𐑪𐑯

note: [side]: type=Dark Adept, id=Muff Toras
en: Muff Toras
target: ·𐑥𐑩𐑓 ·𐑑𐑹𐑨𐑕

note: [objective]: condition=win
en: Fight your way through the woods before the kidnappers escape
target: 𐑓𐑲𐑑 𐑿𐑼 𐑢𐑱 𐑔𐑮𐑵 𐑞 𐑢𐑫𐑛𐑟 𐑚𐑦𐑓𐑹 𐑞 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟 𐑦𐑕𐑒𐑱𐑐

note: [objective]: condition=win
en: Catch the kidnappers
target: 𐑒𐑨𐑗 𐑞 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟

note: [objective]: condition=win
en: Kill the Dark Adept before his reinforcements arrive
target: 𐑒𐑦𐑤 𐑞 𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑 𐑚𐑦𐑓𐑹 𐑣𐑦𐑟 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑩𐑮𐑲𐑝

note: [message]: speaker=Arvith
en: Come on, men. A stroll through such lovely green woods, what could be finer?
target: 𐑒𐑳𐑥 𐑪𐑯, 𐑥𐑧𐑯. 𐑩 𐑕𐑑𐑮𐑴𐑤 𐑔𐑮𐑵 𐑕𐑳𐑗 𐑤𐑳𐑝𐑤𐑰 𐑜𐑮𐑰𐑯 𐑢𐑫𐑛𐑟, 𐑢𐑪𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑓𐑦𐑯𐑼?

note: [message]: speaker=Nil-Galion
en: You there! Halt and explain yourself.
target: 𐑿 𐑞𐑺! 𐑣𐑷𐑤𐑑 𐑯 𐑦𐑒𐑕𐑐𐑤𐑱𐑯 𐑿𐑼𐑕𐑧𐑤𐑓.

note: [message]: speaker=Nil-Galion
en: Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.
target: 𐑞𐑴𐑟 𐑥𐑧𐑯 𐑑𐑴𐑤𐑛 𐑥𐑰 𐑞𐑺 𐑐𐑮𐑦𐑟𐑩𐑯𐑼 𐑣𐑨𐑛 𐑩𐑑𐑧𐑥𐑐𐑑𐑩𐑛 𐑑 𐑥𐑻𐑛𐑼 𐑞𐑺 𐑥𐑭𐑕𐑑𐑼, 𐑯 𐑢𐑹𐑯𐑛 𐑞𐑨𐑑 𐑰𐑝𐑩𐑤 𐑥𐑧𐑯 𐑢𐑫𐑛 𐑓𐑪𐑤𐑴 𐑣𐑦𐑥. 𐑩𐑛𐑝𐑭𐑯𐑕 𐑯𐑴 𐑓𐑻𐑞𐑼, 𐑹 𐑿 𐑢𐑦𐑤 𐑛𐑲.

note: [message]: role=Mercenary
en: I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.
target: 𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑞𐑨𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑑 𐑓𐑱𐑕 𐑜𐑴𐑕𐑑𐑕. 𐑚𐑳𐑑 𐑞𐑴𐑟 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑳𐑕 𐑨𐑑 𐑩 𐑛𐑦𐑕𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡; 𐑬𐑼 𐑣𐑹𐑕𐑩𐑟 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑥𐑩𐑯𐑵𐑝𐑻 𐑢𐑧𐑤 𐑦𐑯 𐑞 𐑑𐑮𐑰𐑟.

note: [message]: speaker=Arvith
en: Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.
target: 𐑚𐑭, 𐑡𐑳𐑕𐑑 𐑕𐑑𐑱 𐑪𐑯 𐑞 𐑐𐑭𐑞𐑟; 𐑬𐑼 𐑕𐑐𐑽𐑥𐑧𐑯 𐑯 𐑚𐑴𐑥𐑩𐑯 𐑒𐑨𐑯 𐑓𐑲𐑑 𐑦𐑯 𐑞 𐑛𐑰𐑐𐑼 𐑢𐑫𐑛𐑟. 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑱𐑕𐑑 𐑯 𐑢𐑳𐑯 𐑔𐑮𐑵 𐑜𐑮𐑱𐑑𐑼 𐑐𐑺𐑩𐑤𐑟 𐑞𐑨𐑯 𐑞𐑴𐑟 𐑨𐑥𐑩𐑑𐑻𐑟 𐑒𐑨𐑯 𐑪𐑓𐑼.

note: [message]: speaker=second_unit
en: I see them! There they are!
target: 𐑲 𐑕𐑰 𐑞𐑧𐑥! 𐑞𐑺 𐑞𐑱 𐑸!

note: [message]: speaker=Arvith
en: My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.
target: 𐑥𐑲 𐑚𐑤𐑱𐑛 𐑦𐑟 𐑨𐑑 𐑿𐑼 𐑔𐑮𐑴𐑑. 𐑜𐑦𐑝 𐑳𐑕 𐑞 𐑢𐑱 𐑑 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 𐑯𐑬, 𐑹 𐑲 𐑢𐑦𐑤 𐑕𐑐𐑦𐑤 𐑿𐑼 𐑮𐑧𐑗𐑑 𐑚𐑤𐑳𐑛 𐑪𐑯 𐑞 𐑜𐑮𐑬𐑯𐑛.

note: [event]
en: Sithrak
target: ·𐑕𐑦𐑔𐑮𐑨𐑒

note: [event]
en: Eleben
target: ·𐑧𐑤𐑧𐑚𐑧𐑯

note: [event]
en: Jarlom
target: ·𐑡𐑸𐑤𐑭𐑥

note: [event]
en: Hamik
target: ·𐑣𐑨𐑥𐑦𐑒

note: [event]
en: Akranbral
target: ·𐑨𐑒𐑮𐑨𐑯𐑚𐑮𐑩𐑤

note: [event]
en: Drakanal
target: ·𐑛𐑮𐑨𐑒𐑨𐑥𐑩𐑤

note: [event]
en: Xaskanat
target: ·𐑟𐑨𐑕𐑒𐑨𐑯𐑩𐑑

note: [event]
en: Katklagad
target: ·𐑒𐑨𐑑𐑒𐑤𐑨𐑜𐑭𐑛

note: [message]: speaker=Arvith
en: Bind him and take him with us. If he has played us false, he will die.
target: 𐑚𐑲𐑯𐑛 𐑣𐑦𐑥 𐑯 𐑑𐑱𐑒 𐑣𐑦𐑥 𐑢𐑦𐑞 𐑳𐑕. 𐑦𐑓 𐑣𐑰 𐑣𐑨𐑟 𐑐𐑤𐑱𐑛 𐑳𐑕 𐑓𐑷𐑤𐑕, 𐑣𐑰 𐑢𐑦𐑤 𐑛𐑲.

note: [event]
en: Brena
target: ·𐑚𐑮𐑰𐑯𐑩

note: [message]: speaker=Brena
en: Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟. 𐑲 𐑨𐑥 ·𐑚𐑮𐑰𐑯𐑩, 𐑩 𐑯𐑲𐑑 𐑺𐑩𐑯𐑑. 𐑲 𐑕𐑷 𐑿 𐑐𐑼𐑕𐑿𐑦𐑙 𐑯 𐑓𐑲𐑑𐑦𐑙 𐑞 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛. 𐑸 𐑞𐑺 𐑥𐑹 𐑝 𐑞𐑧𐑥 𐑑 𐑚𐑰 𐑛𐑩𐑕𐑑𐑮𐑶𐑛?

note: [message]: speaker=Brena
en: I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.
target: 𐑲 𐑚𐑺 𐑩 𐑜𐑮𐑱𐑑 𐑣𐑱𐑑𐑮𐑩𐑛 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞𐑺 𐑒𐑲𐑯𐑛. 𐑲 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑯 𐑓𐑲𐑑 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑿, 𐑦𐑓 𐑿 𐑐𐑼𐑥𐑦𐑑.

note: [message]: role=Mercenary
en: He would only slow us down!
target: 𐑣𐑰 𐑢𐑫𐑛 𐑴𐑯𐑤𐑦 𐑕𐑤𐑴 𐑳𐑕 𐑛𐑬𐑯!

note: [message]: speaker=Arvith
en: It is my place to decide this.
target: 𐑦𐑑 𐑦𐑟 𐑥𐑲 𐑐𐑤𐑱𐑕 𐑑 𐑛𐑦𐑕𐑲𐑛 𐑞𐑦𐑕.

note: [option]
en: Oh, all right then. Come along with us.
target: 𐑴, 𐑷𐑤 𐑮𐑲𐑑 𐑞𐑧𐑯. 𐑒𐑳𐑥 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑳𐑕.

note: [message]: speaker=Brena
en: Thank you. My comrades and I will help you on your noble quest.
target: 𐑔𐑨𐑙𐑒 𐑿. 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑯 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑪𐑯 𐑿𐑼 𐑯𐑴𐑚𐑤 𐑒𐑢𐑧𐑕𐑑.

note: [option]
en: I am sorry. We have not the time to spare.
target: 𐑲 𐑨𐑥 𐑕𐑪𐑮𐑦. 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑞 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺.

note: [message]: speaker=Brena
en: Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.
target: 𐑑𐑱𐑒 𐑞𐑦𐑕, 𐑞𐑧𐑯, 𐑓𐑹 𐑲 𐑕𐑰 𐑞𐑨𐑑 𐑿 𐑸 𐑪𐑯 𐑩 𐑒𐑢𐑧𐑕𐑑. 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑢𐑧𐑯𐑧𐑝𐑼 𐑿 𐑒𐑷𐑤 𐑓𐑹 𐑞𐑧𐑥.

note: [message]: speaker=narrator
en: You receive 70 pieces of gold!
target: 𐑿 𐑮𐑦𐑕𐑰𐑝 70 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛!

note: [message]: speaker=Muff Toras
en: My reinforcements are here!
target: 𐑥𐑲 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑸 𐑣𐑽!

note: [message]: speaker=Arvith
en: He escaped us...
target: 𐑣𐑰 𐑦𐑕𐑒𐑱𐑐𐑑 𐑳𐑕...

note: [message]: speaker=Nil-Galion
en: Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.
target: 𐑓𐑵𐑤𐑦𐑖 𐑣𐑿𐑥𐑩𐑯, 𐑿 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 𐑥𐑰 𐑚𐑳𐑑 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑒𐑨𐑗 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑑𐑲𐑥. 𐑲 𐑣𐑨𐑝 𐑓𐑫𐑤𐑓𐑦𐑤𐑛 𐑥𐑲 𐑒𐑩𐑯𐑑𐑮𐑨𐑒𐑑, 𐑯 𐑢𐑦𐑤 𐑚𐑰 𐑮𐑰𐑨𐑯𐑦𐑥𐑱𐑑𐑧𐑛 𐑕𐑵𐑯 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑤𐑹𐑛 𐑝 𐑞𐑺 𐑸𐑥𐑰𐑟.

note: [message]: speaker=Arvith
en: Follow their back trail!
target: 𐑓𐑪𐑤𐑴 𐑞𐑺 𐑚𐑨𐑒 𐑑𐑮𐑱𐑤!

note: [scenario]: id=03_Guarded_Castle
en: Guarded Castle
target: 𐑜𐑸𐑛𐑩𐑛 𐑒𐑨𐑕𐑩𐑤

note: [side]: type=Dark Sorcerer, id=Rotharik
en: Rotharik
target: ·𐑮𐑴𐑞𐑺𐑦𐑒

note: [unit]: role=Guard, id=Guard_leader, type=Assassin [unit]: role=Guard, type=Bandit [unit]: role=Guard2, id=Guard2_leader, type=Rogue [unit]: role=Guard2, type=Bandit
en: Guard
target: 𐑜𐑸𐑛

note: [unit]: id=Knago-Brek, type=Orcish Warrior
en: Knago-Brek
target: ·𐑒𐑥𐑭𐑜𐑴-𐑚𐑮𐑧𐑒

note: [unit]: type=Orcish Grunt [unit]: type=Orcish Warrior
en: Castle Guard
target: 𐑒𐑨𐑕𐑩𐑤 𐑜𐑸𐑛

note: [objective]: condition=win
en: Kill the dark sorcerer to get the cell key
target: 𐑒𐑦𐑤 𐑞 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼 𐑑 𐑜𐑧𐑑 𐑞 𐑕𐑧𐑤 𐑒𐑰

note: [message]: speaker=Guard_leader
en: Halt! Friend or foe? Give the password.
target: 𐑣𐑷𐑤𐑑! 𐑓𐑮𐑧𐑯𐑛 𐑹 𐑓𐑴? 𐑜𐑦𐑝 𐑞 𐑐𐑭𐑕𐑢𐑻𐑛.

note: [message]: speaker=Arvith
en: The password is
target: 𐑞 𐑐𐑭𐑕𐑢𐑻𐑛 𐑦𐑟

note: [message]: speaker=Guard_leader
en: Pass, friend.
target: 𐑐𐑭𐑕, 𐑓𐑮𐑧𐑯𐑛.

note: [message]: speaker=Guard_leader
en: Wrong! Die!
target: 𐑮𐑪𐑙! 𐑛𐑲!

note: [message]: speaker=Knago-Brek
en: Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!
target: 𐑣𐑭𐑣𐑭! 𐑢𐑰 𐑯𐑪𐑑 𐑒𐑦𐑤 𐑐𐑰𐑐𐑩𐑤 𐑓𐑹 𐑤𐑪𐑙 𐑑𐑲𐑥. 𐑢𐑧𐑐𐑩𐑯 𐑢𐑪𐑯𐑑𐑕 𐑚𐑤𐑳𐑛. 𐑢𐑰 𐑯𐑬 𐑒𐑦𐑤 𐑣𐑿𐑥𐑩𐑯𐑟!!

note: [message]: speaker=Guard2_leader
en: Are you our relief arriving? Does this mean we get to leave here now?
target: 𐑸 𐑿 𐑬𐑼 𐑮𐑦𐑤𐑰𐑓 𐑻𐑲𐑝𐑦𐑙? 𐑛𐑳𐑟 𐑞𐑦𐑕 𐑥𐑰𐑯 𐑢𐑰 𐑜𐑧𐑑 𐑑 𐑤𐑰𐑝 𐑣𐑽 𐑯𐑬?

note: [message]: speaker=Arvith
en: Um, yes. Fine. You can go.
target: 𐑩𐑥, 𐑘𐑧𐑕. 𐑓𐑲𐑯. 𐑿 𐑒𐑨𐑯 𐑜𐑴.

note: [message]: speaker=Arvith
en: Oh, of course. I had nearly forgotten.
target: 𐑴, 𐑝 𐑒𐑹𐑕. 𐑲 𐑣𐑨𐑛 𐑯𐑽𐑤𐑦 𐑓𐑼𐑜𐑪𐑑𐑩𐑯.

note: [message]: speaker=Arvith
en: I think I should better support my men at the front to make sure we can free my brother.
target: 𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑖𐑫𐑛 𐑚𐑧𐑑𐑼 𐑕𐑩𐑐𐑹𐑑 𐑥𐑲 𐑥𐑧𐑯 𐑨𐑑 𐑞 𐑓𐑮𐑳𐑯𐑑 𐑑 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑢𐑰 𐑒𐑨𐑯 𐑓𐑮𐑰 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼.

note: [message]: speaker=second_unit
en: There’s a key in his robes.
target: 𐑞𐑺'𐑟 𐑩 𐑒𐑰 𐑦𐑯 𐑣𐑦𐑟 𐑮𐑴𐑚𐑟.

note: [message]: speaker=unit
en: Look what I have found in here! I can count a hundred pieces of gold.
target: 𐑤𐑫𐑒 𐑢𐑪𐑑 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑣𐑽! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑩 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛.

note: [message]: speaker=unit
en: Look what I have found in here! I can count fifty pieces of gold.
target: 𐑤𐑫𐑒 𐑢𐑪𐑑 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑣𐑽! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑓𐑦𐑓𐑑𐑦 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛.

note: [message]: speaker=Baran
en: The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.
target: 𐑞 𐑩𐑒𐑻𐑕𐑑 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼 ·𐑮𐑴𐑞𐑺𐑦𐑒 𐑣𐑨𐑟 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 𐑥𐑰 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑦𐑕 𐑥𐑨𐑡𐑦𐑒𐑩𐑤𐑦 𐑧𐑯𐑣𐑨𐑯𐑕𐑑 𐑲𐑼𐑯 𐑜𐑱𐑑. 𐑦𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑴𐑐𐑩𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑒𐑩𐑮𐑧𐑒𐑑 𐑒𐑰. 𐑿 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑦𐑑 𐑓𐑮𐑪𐑥 𐑣𐑦𐑥 𐑑 𐑓𐑮𐑰 𐑥𐑰.

note: [message]: speaker=Baran
en: Thank you for coming to my aid. Let us return to the village.
target: 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑒𐑳𐑥𐑦𐑙 𐑑 𐑥𐑲 𐑲𐑛. 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡.

note: [scenario]: id=04_Return_to_the_Village
en: Return to the Village
target: 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡

note: [side]: type=Orcish Warlord, id=Tairach
en: Tairach
target: ·𐑑𐑺𐑱𐑗

note: [objective]: condition=win
en: Find out what is happening in the village
target: 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡

note: [message]: speaker=Baran
en: No, they are fleeing from something. We must find out what is happening over there!
target: 𐑯𐑴, 𐑞𐑱 𐑸 𐑓𐑤𐑰𐑦𐑙 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥𐑔𐑦𐑙. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑴𐑝𐑼 𐑞𐑺!

note: [message]: speaker=Reeve Hoban
en: I am glad to see you returned.
target: 𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑑 𐑕𐑰 𐑿 𐑮𐑦𐑑𐑻𐑯𐑛.

note: [message]: speaker=Baran
en: No gladder than I am to be here. But what has happened to Maghre?
target: 𐑯𐑴 𐑜𐑮𐑨𐑛𐑻 𐑞𐑨𐑯 𐑲 𐑨𐑥 𐑑 𐑚𐑰 𐑣𐑽. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑣𐑨𐑐𐑩𐑯𐑛 𐑑 ·𐑥𐑨𐑜𐑮𐑰?

note: [message]: speaker=Reeve Hoban
en: Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.
target: 𐑕𐑵𐑯 𐑭𐑓𐑑𐑼 𐑿 𐑛𐑦𐑐𐑸𐑑𐑩𐑛 𐑢𐑰 𐑢𐑻 𐑚𐑦𐑕𐑧𐑑 𐑚𐑲 𐑹𐑒𐑕. 𐑢𐑦𐑞 𐑣𐑭𐑓 𐑞 𐑥𐑧𐑯 𐑝 ·𐑥𐑨𐑜𐑮𐑰 𐑜𐑪𐑯, 𐑢𐑰 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥.

note: [message]: speaker=Reeve Hoban
en: The orcish warlord aims to enslave us. We will not be able to hold out for much longer.
target: 𐑞 𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛 𐑱𐑥𐑟 𐑑 𐑧𐑯𐑕𐑤𐑱𐑝 𐑳𐑕. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑓𐑹 𐑥𐑳𐑗 𐑤𐑪𐑙𐑜𐑼.

note: [message]: speaker=Reeve Hoban
en: Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.
target: 𐑣𐑨𐑝 𐑩 𐑒𐑺, 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑸 𐑓𐑧𐑤 𐑓𐑲𐑑𐑻𐑟 𐑯 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 𐑥𐑧𐑯𐑦. 𐑝𐑧𐑮𐑦 𐑓𐑿 𐑮𐑦𐑥𐑱𐑯 𐑣𐑵 𐑒𐑨𐑯 𐑚𐑺 𐑸𐑥𐑟, 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑕𐑧𐑯𐑛 𐑞𐑧𐑥 𐑑 𐑲𐑛 𐑿 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤.

note: [objective]: condition=win
en: Slay the Orcish Warlord to free the village
target: 𐑕𐑤𐑱 𐑞 𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛 𐑑 𐑓𐑮𐑰 𐑞 𐑝𐑦𐑤𐑦𐑡

note: [message]: speaker=Baran
en: So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.
target: 𐑕𐑴 𐑥𐑳𐑗 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑛𐑩𐑕𐑑𐑮𐑶𐑛. 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑑 𐑮𐑦𐑐𐑺 𐑷𐑤 𐑞𐑨𐑑 𐑞 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑮𐑧𐑒𐑑. 𐑯 𐑞𐑱 𐑒𐑫𐑛 𐑒𐑳𐑥 𐑩𐑜𐑱𐑯.

note: [message]: speaker=Arvith
en: I must go back to earning my living. But we have our amulets, little brother. If you are beset again, I will come.
target: 𐑲 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑚𐑨𐑒 𐑑 𐑻𐑯𐑦𐑙 𐑥𐑲 𐑤𐑦𐑝𐑦𐑙. 𐑚𐑳𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑬𐑼 𐑨𐑥𐑘𐑩𐑤𐑩𐑑𐑕, 𐑤𐑦𐑑𐑩𐑤 𐑚𐑮𐑳𐑞𐑼. 𐑦𐑓 𐑿 𐑸 𐑚𐑦𐑕𐑧𐑑 𐑩𐑜𐑱𐑯, 𐑲 𐑢𐑦𐑤 𐑒𐑳𐑥.

note: [message]: speaker=Arvith
en: All is lost now that I am dead...
target: 𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑 𐑯𐑬 𐑞𐑨𐑑 𐑲 𐑨𐑥 𐑛𐑧𐑛...

note: [message]: speaker=Baran
en: It is over, I am vanquished.
target: 𐑦𐑑 𐑦𐑟 𐑴𐑝𐑼, 𐑲 𐑨𐑥 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑.
