en to en_GB translation catalogue (43 entries)

note: [campaign]: id=Secrets of the Ancients
en: Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can't you?
    
    (Intermediate level, 21 scenarios.)
en_GB: Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live for ever, so why can't you?
    
    (Intermediate level, 21 scenarios.)

note: [part]
en: <i>From the Journal of Ardonna of Tarrynth</i>
    
    9 XII, 22 YW:
    
    It’s unfair that we humans must die after so few years. Elves and dwarves live far longer. Though this may be the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk. As I watched my family waste away of various maladies, I vowed that I would not share their fate, and if I can rediscover the secrets of the ancients I will be a hero to the whole continent! I shall begin research in earnest this winter.
en_GB: <i>From the Journal of Ardonna of Tarrynth</i>
    
    9 XII, 22 YW:
    
    It’s unfair that we humans must die after so few years. Elves and dwarves live far longer. Though this may be the natural order, we need not embrace it! The lords on the Green Isle knew how to live for ever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk. As I watched my family waste away of various maladies, I vowed that I would not share their fate, and if I can rediscover the secrets of the ancients I will be a hero to the whole continent! I shall begin research in earnest this winter.

note: [part]
en: 4 III, 23 YW:
    
    Today, headmaster Aimucasur himself taught a class on moving objects with one’s mind. The technique involves projecting one’s will inside the item, and then learning to move it as an extension of the body. Incantations focus the mind to the task. We practiced with inanimate objects, but clearly the same principle could be applied to unliving flesh. Nobody dared voice the thought, because showing interest in the necromantic arts results in expulsion. I was pondering that fact in class when I noticed Aimucasur glowering at me. I must be more careful in the future about which of my thoughts appear on my face.
en_GB: 4 III, 23 YW:
    
    Today, headmaster Aimucasur himself taught a class on moving objects with one’s mind. The technique involves projecting one’s will inside the item, and then learning to move it as an extension of the body. Incantations focus the mind to the task. We practised with inanimate objects, but clearly the same principle could be applied to unliving flesh. Nobody dared voice the thought, because showing interest in the necromantic arts results in expulsion. I was pondering that fact in class when I noticed Aimucasur glowering at me. I must be more careful in the future about which of my thoughts appear on my face.

note: [part]
en: Later:
    
    With further observation, I have determined that this is probably not the way to avoid death. The reanimated bat has no will! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I will have the opportunity to find out... because I’m quitting the Academy. I will be in my room when old Morvihn checks for the night, but not two hours later! I grow weary of this place and its restrictions on thought. So, no more brown initiate’s robes, no more being ridiculed on account of my hair, no more pompous instructors. I will teach myself the so-called “dark” arts and learn how to live forever! The ancients from the Green Isle found a way, so I can discover it too. When all these oldsters here find themselves breathing their last, they will have to beg me for the secret. Perhaps I will be generous. Perhaps not.
en_GB: Later:
    
    With further observation, I have determined that this is probably not the way to avoid death. The reanimated bat has no will! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I will have the opportunity to find out... because I’m quitting the Academy. I will be in my room when old Morvihn checks for the night, but not two hours later! I grow weary of this place and its restrictions on thought. So, no more brown initiate’s robes, no more being ridiculed on account of my hair, no more pompous instructors. I will teach myself the so-called “dark” arts and learn how to live for ever! The ancients from the Green Isle found a way, so I can discover it too. When all these oldsters here find themselves breathing their last, they will have to beg me for the secret. Perhaps I will be generous. Perhaps not.

note: [message]: speaker=Ardonna
en: I should get off the island in case the ethics committee is concerned about a rogue mage. I shall not be dragged back in disgrace! I should be able to reach the town of Llorvin before morning. I can hide there until I can head for the dock. I will need some traveling money for that, so go, my bat friends, and find me some gold!
en_GB: I should get off the island in case the ethics committee is concerned about a rogue mage. I shall not be dragged back in disgrace! I should be able to reach the town of Llorvin before morning. I can hide there until I can head for the dock. I will need some travelling money for that, so go, my bat friends, and find me some gold!

note: [message]: speaker=Ardonna
en: It would be good to have even more bats as well. There was a colony in that ruined castle where we practiced conjuring fire, so I will try to find that. The castle was also infested with huge rats as I remember, but I can certainly destroy those. I will have to use ice though, as I never mastered fire.
en_GB: It would be good to have even more bats as well. There was a colony in that ruined castle where we practised conjuring fire, so I will try to find that. The castle was also infested with huge rats as I remember, but I can certainly destroy those. I will have to use ice though, as I never mastered fire.

note: [message]: speaker=Ardonna
en: I would do better if I had weapons, and I bet I can find some in the guardhouse. Go take it, my companions.
en_GB: I would do better if I had weapons, and I bet I can find some in the guardhouse. Go and take it, my companions.

note: [part]
en: Some of the bandit’s companions had perished in better condition than the leader, and I got the idea to add their flesh to my puppet. I stitched on muscles where they seemed to fit, and used enchantments to improve the bonding, thus improving the strength of the creature. At first, each new piece of flesh caused another violent reaction from the body’s defenses. Eventually, the reactions weakened, and the body stabilized in its new configuration, though by this time it was suppurating and unrecognizable. The mind inside gibbered at what it had become, but the bandit had wished for me a fate worse than death, so it didn’t seem unfair.
en_GB: Some of the bandit’s companions had perished in better condition than the leader, and I got the idea to add their flesh to my puppet. I stitched on muscles where they seemed to fit, and used enchantments to improve the bonding, thus improving the strength of the creature. At first, each new piece of flesh caused another violent reaction from the body’s defences. Eventually, the reactions weakened, and the body stabilized in its new configuration, though by this time it was suppurating and unrecognizable. The mind inside gibbered at what it had become, but the bandit had wished for me a fate worse than death, so it didn’t seem unfair.

note: [message]: speaker=Rudic
en: Murderous stowaways on my ship? I won’t have it! Go round up the rest of the crew and get them up here. We’re going hunting. All passengers are confined to quarters immediately.
en_GB: Murderous stowaways on my ship? I won’t have it! Go and round up the rest of the crew and get them up here. We’re going hunting. All passengers are confined to quarters immediately.

note: [message]: speaker=Ardonna
en: What if I said something in defense of the stowaways?
en_GB: What if I said something in defence of the stowaways?

note: [part]
en: 29 III, 23 YW
    
    When the captain retained his memories, I reasoned that it may have been because he was raised so soon after his death. Further experiments with the other passengers bore out that conclusion. Just think: They may be the first people on this continent to live forever!
en_GB: 29 III, 23 YW
    
    When the captain retained his memories, I reasoned that it may have been because he was raised so soon after his death. Further experiments with the other passengers bore out that conclusion. Just think: They may be the first people on this continent to live for ever!

note: [message]: speaker=Gweddyn
en: Ha! Well, actually, you do look terrible. Very... gray, and your face is... But we’re speaking! You can’t actually be dead!
en_GB: Ha! Well, actually, you do look terrible. Very... grey, and your face is... But we’re speaking! You can’t actually be dead!

note: [message]: speaker=Ras-Tabahn
en: Splendid. Here is what I propose. First, we part ways for a time, and you raise a force of ghosts following my instructions. Meanwhile, I am going to try to train some local peasants in the magical arts. I don't expect much from that uneducated rabble, but hopefully some will be intelligent enough to add to our firepower. When we reunite, you will show me how to make one of those shambling ghouls. I am actually in no hurry, as they have a terrible odor.
en_GB: Splendid. Here is what I propose. First, we part ways for a time, and you raise a force of ghosts following my instructions. Meanwhile, I am going to try to train some local peasants in the magical arts. I don't expect much from that uneducated rabble, but hopefully some will be intelligent enough to add to our firepower. When we reunite, you will show me how to make one of those shambling ghouls. I am actually in no hurry, as they have a terrible odour.

note: [side]: type=Swordsman, id=Carcyn Fisher
en: Town Defense
en_GB: Town Defence

note: [label]
en: Jailhouse
en_GB: Gaolhouse

note: [message]: speaker=Carcyn
en: The only Carcyn now. I’ve waited all my life to see someone to put my father in his place. I guess you did that.
en_GB: The only Carcyn now. I’ve waited all my life to see someone to put my father in his place. I suppose you did that.

note: [message]: speaker=Carcyn Fisher
en: Hold your tongue! I can see that! I tolerate advisors but not when they only speak the obvious.
en_GB: Hold your tongue! I can see that! I tolerate advisers but not when they only speak the obvious.

note: [message]: speaker=Carcyn Fisher
en: Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?
en_GB: Greetings, traveller. I am Carcyn Fisher the Second. How can I be of service?

note: [message]: speaker=Carcyn Fisher
en: I will do no such thing! I will be dead before I allow you to ensorcell our children!
en_GB: I will do no such thing! I will be dead before I allow you to ensorcel our children!

note: [message]: speaker=Ras-Tabahn
en: Hmm. The youngsters most willing to leave may be the ones in the jailhouse. I should investigate.
en_GB: Hmm. The youngsters most willing to leave may be the ones in the gaolhouse. I should investigate.

note: [message]: speaker=Ras-Tabahn
en: What happened here, I wonder. Well, no matter. What was bad for these families is good for us. I will animate them, and you will attack. Practice both freezing and life force attacks. You may each choose one soldier from our army for protection, and I will call it up for you. After that, I will not help. I intend most of you to survive this battle, so try not to die.
en_GB: What happened here, I wonder. Well, no matter. What was bad for these families is good for us. I will animate them, and you will attack. Practise both freezing and life force attacks. You may each choose one soldier from our army for protection, and I will call it up for you. After that, I will not help. I intend most of you to survive this battle, so try not to die.

note: [message]: speaker=Ras-Tabahn
en: No problem. We can lure them onto land.
en_GB: No problem. We can lure them on to land.

note: [part]
en: The question remains whether or not it is wise to trust him. As he said, I don't need to at this time, but if we are to travel together it will become necessary. He has shown me something marvelous in the ghosts, so that is a large mark in his favor. On consideration, I have decided to trust him, but only provisionally. For now, we are both vulnerable, and he must know that attacking me would be unwise. However, if he were to become indestructible first, I would do well to stay alert.
en_GB: The question remains whether or not it is wise to trust him. As he said, I don't need to at this time, but if we are to travel together it will become necessary. He has shown me something marvellous in the ghosts, so that is a large mark in his favour. On consideration, I have decided to trust him, but only provisionally. For now, we are both vulnerable, and he must know that attacking me would be unwise. However, if he were to become indestructible first, I would do well to stay alert.

note: [part]
en: The site of the battle was immediately obvious when I came upon it. Multiple fortresses stared at each other across a basin that was now mostly flooded. Sluggish water pooled near the road, and the slime of decay was on every surface. Weapons, armor and less-easily identifiable bits of detritus rose from the swamp. I could easily imagine great siege engines heaving stones at walls that were now crumbled ruins, and the clash of combatants who were now bleached white bones jutting from the wreckage.
en_GB: The site of the battle was immediately obvious when I came upon it. Multiple fortresses stared at each other across a basin that was now mostly flooded. Sluggish water pooled near the road, and the slime of decay was on every surface. Weapons, armour and less-easily identifiable bits of detritus rose from the swamp. I could easily imagine great siege engines heaving stones at walls that were now crumbled ruins, and the clash of combatants who were now bleached white bones jutting from the wreckage.

note: [objective]: condition=win
en: Move Ardonna to the northeast corner of the map
en_GB: Move Ardonna to the north-east corner of the map

note: [message]: speaker=Ras-Tabahn
en: Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-Ubor once, who the farther orc just mentioned.
en_GB: Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-Ubor once, who the further orc just mentioned.

note: [objective]: condition=win
en: Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner
en_GB: Move Ardryn-Na and Ras-Tabahn to level ground in the north-east corner

note: [note]
en: Moving any unit onto a bottle of holy water will remove the bottle. An undead unit will be destroyed.
en_GB: Moving any unit on to a bottle of holy water will remove the bottle. An undead unit will be destroyed.

note: [message]: speaker=narrator
en: Moving a unit onto a bottle of holy water will remove the bottle. A living unit can do this safely, but any undead unit will be destroyed.
en_GB: Moving a unit on to a bottle of holy water will remove the bottle. A living unit can do this safely, but any undead unit will be destroyed.

note: [message]: speaker=Crelanu
en: There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot live forever. It is the way of nature, and the greatest thing we have in common with all of creation. You <i>must</i> die, and your soul depart. I would not try this thing for any reason.
en_GB: There <i>is no secret</i>, you fools! Magic cannot stop ageing. You cannot live for ever. It is the way of nature, and the greatest thing we have in common with all of creation. You <i>must</i> die, and your soul depart. I would not try this thing for any reason.

note: [message]: speaker=Ardonna
en: Just a little farther.
en_GB: Just a little further.

note: [message]: speaker=Ras-Tabahn
en: You seem... more sure than I, but  (<i>cough, cough</i>) I have no choice.
en_GB: You seem... more sure than I, but (<i>cough, cough</i>) I have no choice.

note: [message]: speaker=Ardonna
en: No need for you to wait to die. We can have done with it immediately. And although neither of us needs speak the incantations aloud anymore, you should this time, as any mistake would be disastrous.
en_GB: No need for you to wait to die. We can have done with it immediately. And although neither of us needs speak the incantations aloud any more, you should this time, as any mistake would be disastrous.

note: [message]: speaker=narrator
en: You can now advance dark sorcerers to liches! For the rest of the campaign, you can also right-click on an existing necromancer to turn it into a lich as long as it is in a castle. If the necromancer has gained enough experience, it will immediately level into an ancient lich!
en_GB: You can now advance dark sorcerers to liches! For the rest of the campaign, you can also right-click on an existing necromancer to turn it into a lich as long as it is in a castle. If the necromancer has gained enough experience, it will immediately advance into an ancient lich!

note: [part]
en: 21 VI, 23 YW
    
    We continued down the tunnel in utter darkness for a time. The darkness presented no great difficulty: The bats could navigate perfectly well, and all the magi could sense exactly where they were. Ras-Tabahn and I talked. His plan is to go to Elensefar. He believes he can overthrow the city and install himself as the ruler of an undead empire. Citizens will join him in undeath willingly or not, but join they will. If they do not join willingly, or lack the mental fortitude to transition to lich form, they will of course be mindless slaves.
en_GB: 21 VI, 23 YW
    
    We continued down the tunnel in utter darkness for a time. The darkness presented no great difficulty: The bats could navigate perfectly well, and all the magi could sense exactly where they were. Ras-Tabahn and I talked. His plan is to go to Elensefar. He believes he can overthrow the city and install himself as the ruler of an undead empire. Citizens will join him in undeath willingly or not, but join they will. If they do not join willingly, or lack the mental fortitude to make the transition to lich form, they will of course be mindless slaves.

note: [part]
en: Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have serious misgivings about his plan. I am not positive he can defeat the city guard, and enslaving the population is the one of the ways the old Wesfolk leaders earned their poor reputations. I think a more benevolent approach has a better chance of ensuring our legacy. We should spread the news of our success and invite the citizenry to join us voluntarily. I will journey south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in the distant future, my new friends and Ras-Tabahn’s population will probably clash, but that will be a worry for another time, and for now, we each continue to regard the other as an ally.
en_GB: Ras-Tabahn has tried to persuade me to join him in his endeavour, but I have serious misgivings about his plan. I am not positive he can defeat the city guard, and enslaving the population is the one of the ways the old Wesfolk leaders earned their poor reputations. I think a more benevolent approach has a better chance of ensuring our legacy. We should spread the news of our success and invite the citizenry to join us voluntarily. I will journey south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in the distant future, my new friends and Ras-Tabahn’s population will probably clash, but that will be a worry for another time, and for now, we each continue to regard the other as an ally.

note: [message]: speaker=Ras-Tabahn
en: Yes, it’s quite true. This mountain fire has some uses too. For example, trolls use it for welding together crude armor.
en_GB: Yes, it’s indeed true. This mountain fire has some uses too. For example, trolls use it for welding together crude armour.

note: [part]
en: 3 VII, 23 YW
    
    We finally made it out of the mountains. We crossed the Ford of Abez late this morning, and hiked the rest of the day south-east, making for the town of Tath. We planned to split up there. I was going to go south to Dan’Tonk and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar to carry out his plan of carving out a special place for us in the world. (And becoming some sort of king as well I suppose.)
en_GB: 3 VII, 23 YW
    
    We finally made it out of the mountains. We crossed the Ford of Abez late this morning, and hiked the rest of the day south-east, making for the town of Tath. We planned to split up there. I was to go south to Dan’Tonk and Weldyn to spread our news, and Ras-Tabahn was to head towards Elensefar to carry out his plan of carving out a special place for us in the world. (And becoming some sort of king as well I suppose.)

note: [message]: speaker=adviser
en: This is the place Crelanu’s gryphon told us to come, and yon party has an ill-favored look.
en_GB: This is the place Crelanu’s gryphon told us to come, and yon party has an ill-favoured look.

note: [message]: speaker=Ras-Tabahn
en: Crelanu! Still he haunts us. Remind me again why we didn’t kill him.
en_GB: Crelanu! Still he haunts us. Remind me why we didn’t kill him.

note: [unit_type]: id=Delinquent, race=human
en: Some girls shun the typical life planned for them by society, and fall in with the criminal element. Though they may end up in jail, that seems preferable to them than tying themselves to a husband.
en_GB: Some girls shun the typical life planned for them by society, and fall in with the criminal element. Though they may end up in gaol, that seems preferable to them than tying themselves to a husband.

note: [option]
en: Do not make me regret liberating you from jail. My decision is final.
en_GB: Do not make me regret liberating you from gaol. My decision is final.

note: [message]: speaker=$unit.id
en: Hey, I wanted to be a wizard like you and live forever when you figure it out! I know I could be super-powerful in the end.
en_GB: Hey, I wanted to be a wizard like you and live for ever when you work it out! I know I could be super-powerful in the end.
