wesnoth-1.14 - en to zh_CN translation catalogue (146 entries)

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en: Battle for Wesnoth
zh_CN: 韦诺之战

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en: NAME
zh_CN: 名称

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en: wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
zh_CN: wesnoth - 韦诺之战（Battle for Wesnoth），一个回合制奇幻策略游戏

note: type: SH
en: SYNOPSIS
zh_CN: 摘要

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en: B<wesnoth> [I<OPTIONS>] [I<PATH_TO_DATA>]
zh_CN: B<wesnoth> [I<选项>] [I<数据路径>]

note: type: SH
en: DESCRIPTION
zh_CN: 描述

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en: Battle for B<Wesnoth> is a turn-based fantasy strategy game.
zh_CN: 韦诺之战（Battle for B<Wesnoth>）是一个回合制奇幻策略游戏。

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en: Defeat all enemy leaders using a well-chosen cadre of troops, taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of online players. Create your own custom units, scenarios or campaigns, and share them with others.
zh_CN: 用精心挑选的部队打败所有的敌方首领，管理好您的金币和村庄。所有单位都有自己的优势和缺陷：要取得胜利，必须发挥出您的部队的优势，同时阻止您的对手这么做。随着单位获得经验，他们会学会新的技能，变得更强大。使用您的语言进行游戏，通过与聪明的计算机对手对抗来测试自己的技能，当然也可以加入韦诺的在线玩家大社区。您还可以创建自己的单位，场景和战役，并与其他玩家分享。

note: type: SH
en: OPTIONS
zh_CN: 选项

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en: decompresses a file which should be in bzip2 format and stores it without the .bz2 suffix. The I<infile.bz2> will be removed.
zh_CN: 解压缩应为bzip2格式的文件，解压后去掉.bz2后缀。文件I<infile.bz2>将被删除。

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en: compresses a file in bzip2 format, stores it as I<infile>.bz2 and removes I<infile>.
zh_CN: 将I<infile>压缩为bzip2格式文件，文件名为I<infile>.bz2。文件I<infile>将被删除。

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en: goes directly to the campaign with id I<id_campaign>.  A selection menu will appear if no id was specified.
zh_CN: 直接进入ID为 I<id_campaign> 的战役。如果没有指定ID，则会出现选择菜单。

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en: The difficulty of the specified campaign (1 to max). If none specified, the campaign difficulty selection widget will appear.
zh_CN: 指定战役的难度（从1到该战役的最大难度）。如果没有指定，则会出现战役难度选择界面。

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en: The id of the scenario from the specified campaign. The default is the first scenario.
zh_CN: 指定战役中的场景ID。默认为第一个场景。

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en: overrides the loaded core with the one whose id is specified.
zh_CN: 使用指定ID对应的核心作为应读取的核心。

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en: overrides the data directory with the one specified
zh_CN: 使用指定的目录作为数据目录

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en: prints the path of the data directory and exits.
zh_CN: 打印数据目录的路径并退出。

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en: enables additional command mode options in-game (see the wiki page at https://www.wesnoth.org/wiki/CommandMode for more information about command mode).
zh_CN: 在游戏中启用额外的命令模式选项。（关于命令模式的更多信息请参阅wiki页面：http://www.wesnoth.org/wiki/CommandMode）

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en: start the in-game map editor directly. If I<file> is specified, equivalent to B<-l --load>
zh_CN: 直接启动游戏内置的地图编辑器。如果指定了I<file>，则和B<-e --load>等价

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en: displays the number of frames per second the game is currently running at, in a corner of the screen.
zh_CN: 在屏幕的一角显示游戏当前的每秒帧数（FPS）。

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en: runs the game in full screen mode.
zh_CN: 使用全屏模式运行游戏。

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en: decompresses a file which should be in gzip format and stores it without the .gz suffix. The I<infile.gz> will be removed.
zh_CN: 解压缩应为gzip格式的文件，解压后去掉.gz后缀。文件I<infile.gz>将被删除。

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en: compresses a file in gzip format, stores it as I<infile>.gz and removes I<infile>.
zh_CN: 将I<infile>压缩为gzip格式文件，文件名为I<infile>.gz。文件I<infile>将被删除。

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en: displays a summary of command line options to standard output, and exits.
zh_CN: 在标准输出上显示命令行选项的概述，并退出。

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en: loads the savegame I<file> from the standard save game directory. If the B<-e> or B<--editor> option is used as well, starts the editor with the map from I<file> open. If it is a directory, the editor will start with a load map dialog opened there.
zh_CN: 从标准游戏存档目录读取存档 I<file> 。如果与 B<-e> 或 B<--editor> 选项同时使用，则启动地图编辑器并打开来自 I<file> 的地图。如果是一个目录，则编辑器启动后自动打开读取地图对话框并定位到该目录。

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en: uses language I<lang> (symbol) this session.  Example: B<--language ang_GB@latin>
zh_CN: 在本次游戏期间使用语言 I<lang> （符号）。例如： B<--language ang_GB@latin>

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en: shows the timestamps in the logfile with more precision.
zh_CN: 在日志文件中显示更高精度的时间戳。

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en: sets the strict level of the logger. Any messages sent to log domains of this level or more severe will cause the unit test to fail regardless of the victory result. Only relevant when used with B<-u>.
zh_CN: 设置日志记录器的严格度等级。若有任何信息记入此等级或更高等级日志域，则不论测试结果如何，单元测试都将失败。只有在和 B<-u> 共同使用时才有意义。

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en: lists defined log domains (only the ones containing I<filter> if used) and exits
zh_CN: 列出游戏中定义的日志域（如果使用了 I<filter> 则只列出饱含该字符串的日志域）而后退出

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en: the number of frames per second the game can show, the value should be between I<1> and I<1000>, the default is the monitor's refresh rate.
zh_CN: 游戏每秒能显示的帧数，这个值应该在  I<1> 和  I<1000> 之间，默认为显示器的刷新率。

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en: runs a multiplayer game. There are additional options that can be used together with B<--multiplayer> as explained below.
zh_CN: 运行一次多人游戏。有更多选项可以与 B<--multiplayer> 一起使用，详见下述。

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en: load the test mp scenarios.
zh_CN: 读取测试用多人游戏场景。

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en: runs the game without any delays for graphic benchmarking. This is automatically enabled by B<--nogui>.
zh_CN: 无延迟地运行游戏，以执行图像基准测试。使用 B<--nogui> 时会自动启用本选项。

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en: disables loading of user addons.
zh_CN: 禁止读取用户附加组件。

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en: disables caching of game data.
zh_CN: 禁止建立游戏数据的缓存。

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en: runs the game without the GUI. Only available in combination with B<--multiplayer> or B<--screenshot> or B<--plugin>.
zh_CN: 运行游戏，但不运行图形界面。只能与 B<--multiplayer> 或 B<--screenshot> 或 B<--plugin> 组合使用。

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en: runs the game without music.
zh_CN: 以无音乐的方式运行游戏。

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en: don't try to validate replay of unit test. Only relevant when used with B<-u>.
zh_CN: 不尝试检查单元测试录像的有效性。只有在和 B<-u> 共同使用时才有意义。

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en: runs the game without sounds and music.
zh_CN: 以无音乐和音效的方式运行游戏。

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en: uses I<password> when connecting to a server, ignoring other preferences. Unsafe.
zh_CN: 在连接服务器时使用 I<password> ，忽略其他首选项。不安全。

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en: prints the name of the game data directory and exits.
zh_CN: 显示游戏数据目录的名称并退出。

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en: preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed .cfg file will be written in specified target directory. If a folder is specified, it will be preprocessed recursively based on the known preprocessor rules. The common macros from the "data/core/macros" directory will be preprocessed before the specified resources.  Example: B<-p ~/wesnoth/data/campaigns/tutorial ~/result.> For details regarding the preprocessor visit: https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor
zh_CN: 预处理指定的文件/文件夹。针对每个文件，一个未处理的.cfg文件和一个处理过的.cfg文件会被写入指定的目标目录中。如果指定的是个文件夹，那么将根据已知的预处理器规则递归地预处理之。“data/core/macros”目录中的常用宏会在指定的资源之前被预处理。例如： B<-p ~/wesnoth/data/campaigns/tutorial ~/result.> 有关预处理器的详情请见：http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor

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en: comma separated list of defines to be used by the B<--preprocess> command. If B<SKIP_CORE> is in the define list the "data/core" directory won't be preprocessed.
zh_CN: 由逗号分隔的定义列表，用于 B<--preprocess> 指令。如果B<SKIP_CORE>在定义列表中，则“data/core”目录不会被预处理。

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en: used only by the B<--preprocess> command. Specifies a file that contains B<[preproc_define]>s to be included before preprocessing.
zh_CN: 仅供 B<--preprocess> 命令使用。用于指定一个包含了一个或多个 B<[preproc_define]> 的文件，其中的定义将在预处理开始前生效。

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en: used only by the B<--preprocess> command. Will output all preprocessed macros in the target file. If the file is not specified the output will be file '_MACROS_.cfg' in the target directory of preprocess's command. The output file can be passed to B<--preprocess-input-macros>.  This switch should be typed before the B<--preprocess> command.
zh_CN: 仅供 B<--preprocess> 命令使用。将会输出目标文件中所有经过了预处理的宏。如果没有指定文件，那么目标文件将是preprocess命令所指定的目标目录中的“_MACROS_.cfg”。输出文件可传递给 B<--preprocess-input-macros> 。这个开关选项必须出现在 B<--preprocess> 命令之前。

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en: sets the screen resolution. Example: B<-r 800x600>
zh_CN: 设定屏幕分辨率。例如：B<-r 800x600>

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en: takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Outputs to a windows .bmp file if the filename ends with .bmp or if libpng is not available. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
zh_CN: 以一个合法的包含图像路径函数的韦诺“图像路径字符串”作为传入值，并输出一个.png文件。如果文件名以.bmp结尾或libpng不可用，则输出Windows .bmp文件。图像路径函数的文档位于https://wiki.wesnoth.org/ImagePathFunctionWML。

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en: initializes game directories, prints build information suitable for use in bug reports, and exits.
zh_CN: 初始化游戏目录，打印适用于缺陷报告的构建信息，并退出。

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en: seeds the random number generator with number E<lt>argE<gt>. Example: B<--rng-seed 0>
zh_CN: 使用 E<lt>argE<gt> 作为随机数生成器的种子。例如： B<--rng-seed 0>

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en: saves a screenshot of I<map> to I<output> without initializing a screen.
zh_CN: 将 I<map> 的截图存入 I<output> 而不初始化屏幕显示。

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en: connects to the specified host if any, otherwise connect to the first server in preferences. Example: B<--server server.wesnoth.org>
zh_CN: 如果指定了主机的话，连接到指定的主机。否则，连接到首选项中的第一个服务器。例如：B<--server server.wesnoth.org>

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en: runs the game with the GUI, overriding any implicit B<--nogui>.
zh_CN: 以有图形界面的方式运行游戏，此选项将覆盖所有隐含的 B<--nogui> 。

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en: validation errors are treated as fatal errors.
zh_CN: 将验证错误视为致命错误。

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en: runs the game in a small test scenario. The scenario should be one defined with a B<[test]> WML tag. The default is B<test>.  A demonstration of the B<[micro_ai]> feature can be started with B<micro_ai_test>.  Implies B<--nogui>.
zh_CN: 在小型测试场景中运行游戏。该场景应使用 B<[test]> WML标签定义。默认为 B<test> 。可使用 B<micro_ai_test> 启动对 B<[micro_ai]> 特性的演示。此选项隐含 B<--nogui> 。

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en: runs the specified test scenario as a unit test. Implies B<--nogui>.
zh_CN: 将指定的测试场景作为单元测试运行。此选项隐含 B<--nogui> 。

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en: sets the user configuration directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".  Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on other systems to the userdata path.
zh_CN: 设置用户配置目录为$HOME或者Windows下“我的文档\我的游戏（My Documents\eMy Games）”下的I<name>目录。也可以为配置目录指定一条绝对路径，此路径可以在$HOME或者“My Documents\eMy Games”之外。在Windows下，也可以使用以“.\e”或“..\e”开头的路径来指定相对于游戏进程工作目录的目录。在X11下，配置目录默认为$XDG_CONFIG_HOME或者$HOME/.config/wesnoth。在其他系统上，配置目录默认为用户数据目录。

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en: prints the path of the user configuration directory and exits.
zh_CN: 输出用户配置目录的路径并退出。

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en: sets the userdata directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the userdata directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".
zh_CN: 设置用户数据目录为$HOME或者Windows下“我的文档\我的游戏（My Documents\eMy Games）”下的I<name>目录。也可以为配置目录指定一条绝对路径，此路径可以在$HOME或者“My Documents\eMy Games”之外。在Windows下，也可以使用以“.\e”或“..\e”开头的路径来指定相对于游戏进程工作目录的目录。

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en: uses I<username> when connecting to a server, ignoring other preferences.
zh_CN: 在连接服务器时使用 I<username> ，忽略其他首选项。

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en: prints the path of the userdata directory and exits.
zh_CN: 打印用户数据目录的路径并退出。

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en: assumes that the cache is valid. (dangerous)
zh_CN: 假定缓存是有效的。（因此不进行缓存验证，危险）

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en: shows the version number and exits.
zh_CN: 显示版本号并退出。

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en: runs the game in windowed mode.
zh_CN: 使用窗口模式进入游戏。

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en: replays the game loaded with the B<--load> option.
zh_CN: 通过和B<--load>选项一起使用，播放游戏录像。

note: type: SH
en: Options for --multiplayer
zh_CN: --multiplayer的额外选项

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en: The side-specific multiplayer options are marked with I<number>.  I<number> has to be replaced by a side number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario.
zh_CN: 多人游戏中特定于某一个阵营的选项用I<number>标记。I<number>要用代表某个阵营的数字替换。这个数字一般是1或者2，不过这取决于所选定场景中的玩家数量。

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en: selects a configuration file to load for the AI controller for this side.
zh_CN: 为该阵营的AI控制者选择一个配置文件来读取。

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en: selects a non-standard algorithm to be used by the AI controller for this side. The algorithm is defined by an B<[ai]> tag, which can be a core one either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an addon. Available values include: B<idle_ai> and B<experimental_ai>.
zh_CN: 为该阵营的AI控制者选择一个非标准的算法。该算法以 B<[ai]> 标签定义，可以是在核心游戏的“data/ai/ais”或“data/ai/dev”中定义的算法，也可以是在附加组件中定义的算法。可选值有：B<idle_ai> 和 B<experimental_ai>。

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en: selects the controller for this side. Available values: B<human> and B<ai>.
zh_CN: 选择该阵营的控制者。可选值有：B<human>和B<ai>。

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en: use this option to play in the selected era instead of the B<Default> era. The era is chosen by an id. Eras are described in the B<data/multiplayer/eras.cfg> file.
zh_CN: 使用这个选项来选择一个时代以代替B<默认>时代。所选时代由id确定。时代信息在B<data/multiplayer/eras.cfg>文件中描述。

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en: do not use map settings, use default values instead.
zh_CN: 不使用地图设置，而使用默认值。

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en: repeats a multiplayer game I<value> times. Best to use with B<--nogui> for scriptable benchmarking.
zh_CN: 重复进行多人游戏I<value>次。最好与B<--nogui>同用于可脚本化的性能测试。

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en: sets additional parameters for this side. This parameter depends on the options used with B<--controller> and B<--algorithm>.  It should only be useful for people designing their own AI. (not yet documented completely)
zh_CN: 为该阵营设定附加参数。这个参数依赖于B<--controller>和B<--algorithm>的配置情况。这个选项应该只对自己设计AI的人比较有用。（目前还没有完整的文档）

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en: selects a multiplayer scenario by id. The default scenario id is B<multiplayer_The_Freelands>.
zh_CN: 通过id选择多人游戏地图。默认地图id是B<multiplayer_The_Freelands>。

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en: selects a faction of the current era for this side. The faction is chosen by an id. Factions are described in the data/multiplayer.cfg file.
zh_CN: 为当前阵营选择当前时代中的一个派系。所选派系由id决定。派系在文件data/multiplayer.cfg文件中描述。

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en: sets the number of turns for the chosen scenario. By default no turn limit is set.
zh_CN: 设置所选场景的回合数限制。默认无限制。

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en: EXIT STATUS
zh_CN: 退出状态码

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en: Normal exit status is 0.  An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error. An exit status of 2 indicates an error with the command line options.
zh_CN: 正常退出时的状态码为0。退出状态码1代表发生了（SDL、视频、字体等）初始化错误。退出状态码2代表命令行选项中有错误。

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en: When running unit tests (withB<\ -u>), the exit status is different. An exit status of 0 indicates that the test passed, and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter two are only returned if B<--noreplaycheck> is not passed. An exit status of 2 indicates that the test timed out, when used with the deprecated B<--timeout> option.
zh_CN: 运行单元测试（使用 B<\ -u> 时），退出状态码是不同的。退出状态码0代表测试通过，而1代表测试失败。退出状态码3代表测试通过，但生成了无效的录像文件。退出状态码4代表测试通过，但录像中产生了错误。后两个状态码仅在不传入 B<--noreplaycheck> 参数时才会返回。当与已废弃的 B<--timeout> 选项共同使用时，退出状态码2代表测试超时。

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en: AUTHOR
zh_CN: 作者

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en: Written by David White E<lt>davidnwhite@verizon.netE<gt>.
zh_CN: 由David White E<lt>davidnwhite@verizon.netE<gt> 编写。

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en: Edited by Nils Kneuper E<lt>crazy-ivanovic@gmx.netE<gt>, ott E<lt>ott@gaon.netE<gt> and Soliton E<lt>soliton.de@gmail.comE<gt>.
zh_CN: 经Nils Kneuper E<lt>crazy-ivanovic@gmx.netE<gt>，ott E<lt>ott@gaon.netE<gt> 和 Soliton E<lt>soliton.de@gmail.comE<gt> 编辑。

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en: This manual page was originally written by Cyril Bouthors E<lt>cyril@bouthors.orgE<gt>.
zh_CN: 这个手册页最初由 Cyril Bouthors E<lt>cyril@bouthors.orgE<gt> 编写。

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en: Visit the official homepage: https://www.wesnoth.org/
zh_CN: 请访问官方主页：https://www.wesnoth.org/

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en: COPYRIGHT
zh_CN: 版权

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en: Copyright \(co 2003-2018 David White E<lt>davidnwhite@verizon.netE<gt>
zh_CN: 版权所有 \(co 2003-2018 David White E<lt>davidnwhite@verizon.netE<gt>

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en: This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.  There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
zh_CN: 这是一款自由软件，使用由自由软件基金会发布的GPL版本2协议授权。使用本软件时*不*提供任何保证，甚至没有对“可销售性”和“针对某一特别目的之可用性”的保证。本段中文翻译不具有法律效力，只有GPL英文原本才具有法律效力。

note: type: SH
en: SEE ALSO
zh_CN: 参见

note: type: TH
en: Battle for Wesnoth multiplayer network daemon
zh_CN: 韦诺之战多人网络守护进程

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en: wesnothd - Battle for B<Wesnoth> multiplayer network daemon
zh_CN: wesnothd - 韦诺之战（Battle for B<Wesnoth>）多人网络守护进程

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en: Manages Battle for Wesnoth multiplayer games. See https://www.wesnoth.org/wiki/ServerAdministration on what commands the server accepts via the wesnoth client (/query ...) or the fifo.
zh_CN: 管理韦诺之战的多人游戏。请参见http://www.wesnoth.org/wiki/ServerAdministration以查看服务器可以接受的命令列表。服务器可以从wesnoth客户端（/query ...）或者fifo接受命令。

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en: tells wesnothd where to find the config file to use. See the section B<SERVER CONFIG> below for the syntax. You can reload the config with sending SIGHUP to the server process.
zh_CN: 指定wesnothd查找配置文件的目录。欲获知命令语法，请查看下面的B<服务器配置>小节。通过发送SIGHUP信号给服务器可以重新装载配置文件。

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en: runs wesnothd as a daemon.
zh_CN: 以守护进程方式运行wesnothd。

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en: tells you what the command line options do.
zh_CN: 显示命令行选项的作用。

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en: sets the severity level of the log domains.  B<all> can be used to match any log domain. Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>.  By default the B<error> level is used and the B<info> level for the B<server> domain.
zh_CN: 设置日志域的严重度级别。B<all>可以用来匹配任意日志域。可选的级别有：B<error>,\ B<warning>,\ B<info>,\ B<debug>。默认的级别是B<error>，对B<server>域而言，默认级别是B<info>。

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en: binds the server to the specified port. If no port is specified, port B<15000> will be used.
zh_CN: 绑定服务器到指定的端口。如果不指定，则将使用B<15000>端口。

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en: sets the maximum number of waiting worker threads for network I/O to n (default: B<5>,\ max:\ B<30>).
zh_CN: 设置网络I/O中等待状态的工作线程的最大数量为n（默认值：B<5>，\ 最大值：\ B<30>）。

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en: sets the maximum number of worker threads that will be created.  If set to B<0> there will be no limit (default: B<0>).
zh_CN: 设置允许创建的最大工作线程数。如果设置为B<0>则不限制线程数（默认值：B<0>）

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en: shows version number and exits.
zh_CN: 显示版本号并退出。

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en: turns debug logging on.
zh_CN: 开启调试日志记录。

note: type: SH
en: SERVER CONFIG
zh_CN: 服务器配置

note: type: SS
en: The general syntax is:
zh_CN: 通用的语法为：

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en: Global keys:
zh_CN: 全局主键：

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en: If set to B<no> (default), shut_down and restart requests are ignored unless they come from the fifo.  Set it to B<yes> to allow remote shutdown via a /query by an administrator.
zh_CN: 如果设置为 B<no> （默认值），shut_down（关闭）和restart（重启）请求将被忽略，除非这些请求来自于fifo。如果设为 B<yes> 则允许管理员通过 /query 远程关闭。

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en: Full or relative path to a (gzip compressed) file that the server can read and write.  Bans will be saved to this file and read again on server start.
zh_CN: 一个服务器可读可写的（经gzip压缩的）文件的完整路径或相对路径。封禁信息会自动保存在这个文件里，并在服务器启动时读取。

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en: Determines whether the rooms file should be read and written to in compressed form. Defaults to B<yes>.
zh_CN: 指定房间文件是否应该以压缩形式读写。默认值为B<yes>。

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en: The number of allowed connections from the same IP. B<0> means infinite. (default: B<5>)
zh_CN: 同一IP允许的连接数。B<0> 表示无限制。（默认值：B<5>）

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en: Names/nicks that are not accepted by the server. B<*> and B<?> from wildcard patterns are supported. See B<glob>(7)  for more details.  Default values (used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,computer,human,network,player>.
zh_CN: 服务器不允许使用的用户名/昵称。可以使用B<*>和B<?>通配符。更多详细信息请查看B<glob>(7)。默认值（如果用户没有指定则自动使用）是：B<*admin*,*admln*,*server*,ai,ai?,computer,human,network,player>。

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en: The path to the fifo you can echo server commands into (same as /query ... from wesnoth).  If not specified defaults to the compile-time path (default: B</var/run/wesnothd/socket>).
zh_CN: 服务器所使用的fifo文件的路径（与在wesnoth中使用 /query ... 的功能相同），您可以向该文件内echo服务器命令。如果不指定，则默认为编译时指定的路径（默认值：B</var/run/socket/wesnothd/socket>）。

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en: The number of allowed messages in B<messages_time_period>. (default: B<4>)
zh_CN: B<messages_time_period>内允许的消息数。（默认值：B<4>）

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en: The time period (in seconds) message flooding is detected in. (default: B<10> seconds)
zh_CN: 消息泛滥检测的时间间隔（秒）。（默认值：B<10>秒）

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en: The message of the day.
zh_CN: 每日一言。

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en: Determines who can create new rooms on the server. Available values are B<everyone>, B<registered>, B<admin> and B<nobody>, and give the permission respectively to everyone, registered users, admin users or disables new room creation. Default value is B<everyone>.
zh_CN: 指定谁能在服务器上创建新房间。可选值为 B<everyone>，B<registered>，B<admin>和B<nobody>，分别代表所有人，注册用户，管理员或者禁止创建新房间。默认值为 B<everyone>。

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en: The password used to gain admin privileges (via B</query admin >I<password>).
zh_CN: 用来获取管理员权限的密码（通过 B</query admin >I<password>来取得权限）。

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en: The directory where the server stores game replays. (Don't forget the trailing /!) Defaults to `' which means the directory wesnothd was started in.
zh_CN: 服务器用于存放游戏录像的目录。（不要忘了以/结尾！）默认为`'（空），意指wesnothd启动时的当前目录。

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en: The command that the server uses to start a new server process via the B<restart> command. (Can only be issued via the fifo. See the B<allow_remote_shutdown> setting.)
zh_CN: 这是服务器通过B<restart>命令开启新服务器进程时使用的命令。（只能通过fifo来调用。参见B<allow_remote_shutdown>设置。）

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en: Path to a file where the room info should be stored. This file is read on server startup and written to later. If empty or not set, rooms are not loaded and not saved.
zh_CN: 指定存放房间信息的文件的路径。这个文件在服务器启动时读取，之后会写入。如果设为空或者不设置，则房间不会被读取或保存。

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en: Defines whether the server will automatically save replays of games. (default: B<false>)
zh_CN: 设置服务器是否自动保存游戏录像。（默认值：B<false>）

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en: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wildcard patterns are supported.  (defaults to the corresponding wesnoth version)
zh_CN: 服务器接受的客户端版本号列表，是以逗号分隔的字符串。支持B<*>和B<?>通配符。（默认为与服务器版本一致的wesnoth版本）

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en: Example: B<versions_accepted="*"> accepts any version string.
zh_CN: 例如: B<versions_accepted="*"> 允许所有版本连接。

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en: The name of the user handler to use. Currently available user handlers are B<forum> (to connect wesnothd to a phpbb forum database) and B<sample> (a sample implementation of the user handler interface, if you use this on anything real you are insane). The default value is B<forum>. You must also add a B<[user_handler]> section, see below.
zh_CN: 希望使用的用户信息处理器的名称。目前可选的有B<forum>（将wesnothd与phpbb论坛的数据库连接起来）和B<sample>（一个用户信息处理接口的样例实现，如果您真的在实际中使用它，那您一定是疯了）。默认值是B<forum>，同时您必须添加一个B<[user_handler]>小节，请看下面。

note: type: SS
en: Global tags:
zh_CN: 全局标签：

note: type: Plain text
en: B<[redirect]> A tag to specify a server to redirect certain client versions to.
zh_CN: B<[redirect]> 这个标签用于设定一个服务器，以将某些版本的客户端重定向到该服务器上。

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en: The address of the server to redirect to.
zh_CN: 重定向到的服务器的地址。

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en: The port to connect to.
zh_CN: 应连接的端口。

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en: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wildcard patterns.
zh_CN: 用逗号分隔的需要重定向的版本号列表。可以使用通配符，在这方面和 B<versions_accepted> 一样。

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en: B<[ban_time]> A tag to define convenient keywords for temporary ban time lengths.
zh_CN: B<[ban_time]> 这个标签用于定义一些方便的关键字，以对应一些常用的临时封禁时间长度。

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en: The name used to reference the ban time.
zh_CN: 用于引用封禁时间的名字。

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en: The time length definition.  The format is: %d[%s[%d%s[...]]] where %s is s (seconds), m (minutes), h (hours), D (days), M (months) or Y (years) and %d is a number.  If no time modifier is given minutes (m) are assumed.  Example: B<time="1D12h30m"> results in a ban time of 1 day, 12 hours and 30 minutes.
zh_CN: 时间长度定义。 格式为：%d[%s[%d%s[...]]] 其中%s是s（秒），m（分钟），h（小时），D（天），M（月），Y（年），%d是一个数字。如果不指定时间单位，默认为分钟（m）。例如：B<time=\"1D12h30m\"> 代表的是1天零12小时又30分钟的封禁。

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en: B<[proxy]> A tag to tell the server to act as a proxy and forward the connected client's requests to the specified server.  Accepts the same keys as B<[redirect]>.
zh_CN: B<[proxy]> 这个标签用于告诉服务器扮演代理服务器角色，把连接在本服务器上的用户的请求转发到指定的服务器。与B<[redirect]>接受一样的主键。

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en: B<[user_handler]> Configures the user handler. Available keys vary depending on which user handler is set with the B<user_handler> key. If no B<[user_handler]> section is present in the configuration the server will run without any nick registration service.
zh_CN: B<[user_handler]> 配置用户数据处理器。可设置的主键取决于通过B<user_handler>设置的用户数据处理器是哪一个。如果配置文件中没有B<[user_handler]>小节，则服务器在运行中将不提供任何昵称注册服务。

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en: (for user_handler=forum) The hostname of the database server
zh_CN: （如果user_handler=forum）数据库服务器的主机名

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en: (for user_handler=forum) The name of the database
zh_CN: （如果user_handler=forum）数据库名

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en: (for user_handler=forum) The name of the user under which to log into the database
zh_CN: （如果user_handler=forum）数据库登录用户名

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en: (for user_handler=forum) This user's password
zh_CN: （如果user_handler=forum）这个用户的密码

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en: (for user_handler=forum) The name of the table in which your phpbb forums saves its user data. Most likely this will be E<lt>table-prefixE<gt>_users (e.g. phpbb3_users).
zh_CN: （如果user_handler=forum）phpbb 论坛中存放用户数据的表名。很可能是E<lt>table-prefixE<gt>_users（例如phpbb3_users）。

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en: (for user_handler=forum) The name of the table in which wesnothd will save its own data about users. You will have to create this table manually, e.g.: B<CREATE TABLE E<lt>table-nameE<gt>(username VARCHAR(255) PRIMARY KEY, user_lastvisit INT UNSIGNED NOT NULL DEFAULT 0, user_is_moderator TINYINT(4) NOT NULL DEFAULT 0);>
zh_CN: （如果user_handler=forum）wesnothd存放自用的用户数据的表名。您必须自己手动创建这个表，例如：B<CREATE TABLE E<lt>table-nameE<gt>(username VARCHAR(255) PRIMARY KEY, user_lastvisit INT UNSIGNED NOT NULL DEFAULT 0, user_is_moderator TINYINT(4) NOT NULL DEFAULT 0);>

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en: (for user_handler=sample) The time after which a registered nick expires (in days).
zh_CN: （如果user_handler=sample）注册昵称的失效时间（天数）。

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en: B<[mail]> Configures an SMTP server through which the user handler can send mail. Currently only used by the sample user handler.
zh_CN: B<[mail]> 设置一个SMTP服务器，通过它用户信息处理器可以发送邮件。目前只在样例处理器中使用。

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en: The hostname of the mail server
zh_CN: 邮件服务器的主机名

note: type: Plain text
en: The user name under which to log into the mail server.
zh_CN: 登录到邮件服务器的用户名。

note: type: Plain text
en: This user's password.
zh_CN: 这个用户的密码。

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en: The reply-to address of you mail.
zh_CN: 您的邮箱的“回复到”邮件地址。

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en: The port on which your mail server is running. Default is 25.
zh_CN: 邮件服务器的端口。默认值为25。

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en: Normal exit status is 0 when the server was properly shutdown. An exit status of 2 indicates an error with the command line options.
zh_CN: 正常退出时状态码为0，此时服务器正常关闭。状态码2代表命令行选项中有错误。

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en: Written by David White E<lt>davidnwhite@verizon.netE<gt>.  Edited by Nils Kneuper E<lt>crazy-ivanovic@gmx.netE<gt>, ott E<lt>ott@gaon.netE<gt>, Soliton E<lt>soliton.de@gmail.comE<gt> and Thomas Baumhauer E<lt>thomas.baumhauer@gmail.comE<gt>.  This manual page was originally written by Cyril Bouthors E<lt>cyril@bouthors.orgE<gt>.
zh_CN: 由 David White E<lt>davidnwhite@verizon.netE<gt> 编写。经 Nils Kneuper E<lt>crazy-ivanovic@gmx.netE<gt>，ott E<lt>ott@gaon.netE<gt>，Soliton E<lt>soliton.de@gmail.comE<gt> 和 Thomas Baumhauer E<lt>thomas.baumhauer@gmail.comE<gt> 编辑。这个手册页最初由 Cyril Bouthors E<lt>cyril@bouthors.orgE<gt> 编写。
