en_GB - en to en_GB translation catalogue (13 entries)

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en: disables loading of user addons.
en_GB: disables loading of user add-ons.

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en: takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Outputs to a windows .bmp file if the filename ends with .bmp or if libpng is not available. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
en_GB: takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Outputs to a windows .bmp file if the file name ends with .bmp or if libpng is not available. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.

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en: sets the user configuration directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".  Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on other systems to the userdata path.
en_GB: sets the user configuration directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".  Under X11 this is set to $XDG_CONFIG_HOME or $HOME/.config/wesnoth by default, on other systems to the user data path.

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en: sets the userdata directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the userdata directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".
en_GB: sets the user data directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the user data directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".

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en: prints the path of the userdata directory and exits.
en_GB: prints the path of the user data directory and exits.

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en: selects a non-standard algorithm to be used by the AI controller for this side. The algorithm is defined by an B<[ai]> tag, which can be a core one either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an addon. Available values include: B<idle_ai> and B<experimental_ai>.
en_GB: selects a non-standard algorithm to be used by the AI controller for this side. The algorithm is defined by an B<[ai]> tag, which can be a core one either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an add-on. Available values include: B<idle_ai> and B<experimental_ai>.

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en: repeats a multiplayer game I<value> times. Best to use with B<--nogui> for scriptable benchmarking.
en_GB: repeats a multiplayer game I<value> times. Best to use with B<--nogui> for script-based benchmarking.

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en: Determines whether the rooms file should be read and written to in compressed form. Defaults to B<yes>.
en_GB: Determines whether the rooms file should be read and written to in compressed form. Default value is B<yes>.

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en: Names/nicks that are not accepted by the server. B<*> and B<?> from wildcard patterns are supported. See B<glob>(7)  for more details.  Default values (used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,computer,human,network,player>.
en_GB: Names/nicks that are not accepted by the server. B<*> and B<?> from wild-card patterns are supported. See B<glob>(7)  for more details.  Default values (used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,computer,human,network,player>.

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en: Path to a file where the room info should be stored. This file is read on server startup and written to later. If empty or not set, rooms are not loaded and not saved.
en_GB: Path to a file where the room info should be stored. This file is read on server start-up and written to later. If empty or not set, rooms are not loaded and not saved.

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en: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wildcard patterns are supported.  (defaults to the corresponding wesnoth version)
en_GB: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wild-card patterns are supported.  (defaults to the corresponding wesnoth version)

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en: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wildcard patterns.
en_GB: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wild-card patterns.

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en: The reply-to address of you mail.
en_GB: The reply-to address of your mail.
