Battle for Wesnoth 1.1-dev - en to unknown language translation catalogue (11 entries)

note: [terrain_type]: id=oasis
en: Oasis
target: Oaza

note: [terrain_type]: id=tropical_forest
en: Tropical Forest
target: Padure tropicala

note: [terrain_type]: id=desert_hills
en: Dunes
target: Dune

note: [terrain_type]: id=snow_hills
en: Snow Hills
target: Dealuri de zapada

note: [terrain_type]: id=fog [toggle_button]: id=sort_6
en: Fog
target: Ceata

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=show_help [button]: id=help
en: Help
target: Ajutor

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=lblTitle
en: Save Game
target: Salvati jocul

note: [column]
en: Music
target: Muzica

note: [grid]
en: Change the language
target: Alegeti limba

en: Next Turn
target: Runda urmatoare

note: TRANSLATORS: This is the language code which will be used to store and fetch localized non-textual resources, such as images, when they exist. Normally it is just the code of the PO file itself, e.g. "de" of de.po for German. But it can also be a comma-separated list of language codes by priority, w
en: language code for localized resources^en_US
target: ro
