Battle for Wesnoth 0.8.8-CVS - en to af translation catalogue (112 entries)

note: [terrain_type]: id=gray_tropical_water [terrain_type]: id=medium_shallow_water [terrain_type]: id=tropical_water [terrain_type]: id=shallow_water
en: Shallow Water
af: Vlak Water

note: [terrain_type]: id=swamp_water_reed [terrain_type]: id=quagmire [terrain_type]: id=swamp_water
en: Swamp
af: Moeras

note: [terrain_type]: id=grassland [terrain_type]: id=savanna [terrain_type]: id=grass_dry [terrain_type]: id=leaf_litter
en: Grassland
af: Graslande

note: [terrain_type]: id=road [terrain_type]: id=road_clean [terrain_type]: id=stone_path [terrain_type]: id=flagstones_dark [terrain_type]: id=cave_path
en: Road
af: Pad

note: [terrain_type]: id=ice
en: Ice
af: Ys

note: [terrain_type]: id=snow
en: Snow
af: Sneeu

note: [terrain_type]: id=oasis
en: Oasis
af: Oase

note: [terrain_type]: id=tropical_forest [terrain_type]: id=rainforest [terrain_type]: id=palm_desert_forest [terrain_type]: id=palm_forest [terrain_type]: id=savanna_forest [terrain_type]: id=pine_forest [terrain_type]: id=snow_forest [terrain_type]: id=deciduous_forest_summer [terrain_type]: id=deciduou
en: Forest
af: Woud

note: [terrain_type]: id=tropical_forest
en: Tropical Forest
af: Tropiese Woud

note: [terrain_type]: id=hills_regular [terrain_type]: id=hills_dry [terrain_type]: id=snow_hills [terrain_type]: id=hills
en: Hills
af: Heuwels

note: [terrain_type]: id=snow_hills
en: Snow Hills
af: Sneeuheuwels

note: [terrain_type]: id=regular_mountains [terrain_type]: id=dry_mountains [terrain_type]: id=snow_mountains [terrain_type]: id=desert_mountains [terrain_type]: id=cloud [terrain_type]: id=cloud_dry [terrain_type]: id=cloud_snow [terrain_type]: id=cloud_desert [terrain_type]: id=mountains
en: Mountains
af: Berge

note: [terrain_type]: id=cave_floor [terrain_type]: id=cave_earthy [terrain_type]: id=cave
en: Cave
af: Grot

note: [terrain_type]: id=lava
en: Lava
af: Lawa

note: [terrain_type]: id=desert_village [terrain_type]: id=desert_village_ruin [terrain_type]: id=desert_village_tent [terrain_type]: id=camp_village [terrain_type]: id=orcish_village [terrain_type]: id=orcish_snow_village [terrain_type]: id=elven_snow_village [terrain_type]: id=elven_village [terrain_typ
en: Village
af: Dorpie

note: [terrain_type]: id=encampment [terrain_type]: id=encampment_ruin [terrain_type]: id=encampment_snow [terrain_type]: id=troll_encampment [terrain_type]: id=aquatic_camp
en: Encampment
af: Kamp

note: [terrain_type]: id=orcish_fort [terrain_type]: id=snow_orcish_fort [terrain_type]: id=human_castle [terrain_type]: id=snow_castle [terrain_type]: id=elven_castle [terrain_type]: id=elven_castle_ruin [terrain_type]: id=dwarven_castle [terrain_type]: id=sand_castle [terrain_type]: id=aquatic_castle [t
en: Castle
af: Kasteel

note: [terrain_type]: id=dwarven_castle
en: Dwarven Castle
af: Dwerge Kasteel

note: [terrain_type]: id=orcish_keep [terrain_type]: id=snow_orcish_keep [terrain_type]: id=human_keep [terrain_type]: id=snow_keep [terrain_type]: id=elven_keep [terrain_type]: id=elven_keep_ruin [terrain_type]: id=dwarven_keep [terrain_type]: id=desert_keep [terrain_type]: id=merman_castlekeep [terrain_
en: Keep
af: Vesting

note: [terrain_type]: id=shroud [toggle_button]: id=sort_7 [toggle_button]: id=shroud
en: Shroud
af: Sluier

note: [terrain_type]: id=fog [toggle_button]: id=sort_6
en: Fog
af: Mis

note: [button]: id=close_window [button]: id=click_dismiss [button]: id=cancel [button]: id=ok
en: Close
af: Sluit

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=show_help [button]: id=help
en: Help
af: Hulp

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=cancel
en: Cancel
af: Kanselleer

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=ok
en: OK
af: Goed

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=ok
en: Yes
af: Ja

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=cancel
en: No
af: Nee

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=title
en: New Map
af: Nuwe Kaart

note: [label] [grid]
en: Width:
af: Breedte:

note: [label] [grid]
en: Height:
af: Hoogte:

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Resize Map
af: Verander Kaartgrootte

note: [button]: id=cancel [grid] [button]: id=quit_without_surrender
en: Quit
af: Sluit

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=lblTitle [button]: id=load_game
en: Load Game
af: Laai spel

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=lblTitle
en: Save Game
af: Stoor spel

note: [button]: id=quit_game
en: Quit Game
af: Eindig Spel

note: [grid] [label]
en: Players:
af: Spelers:

note: [grid]
en: Villages:
af: Dorpies:

note: [grid]
en: Landform:
af: Landvorm:

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=title [grid] [button]: id=show_preferences
en: Preferences
af: Voorkeure

note: [label]
en: Scroll speed:
af: Scrolsnelheid:

note: [slider]: id=scroll_speed
en: Change the speed of scrolling around the map
af: Verander die skermrolspoed oor die kaart

note: [toggle_button]: id=turbo_toggle
en: Accelerated speed
af: Versnelde Spoed

note: [toggle_button]: id=turbo_toggle
en: Make units move and fight faster
af: Maak eenhede vinniger beweeg en veg

note: [toggle_button]: id=skip_ai_moves
en: Skip AI moves
af: Gaan Verby Alle Skuiwe

note: [toggle_button]: id=skip_ai_moves
en: Do not animate AI units moving
af: Moenie die beweging van KI eenhede animeer nie

note: [toggle_button]: id=show_turn_dialog
en: Turn dialog
af: Beurt Dialoog

note: [toggle_button]: id=show_turn_dialog
en: Display a dialog at the beginning of your turn
af: Vertoon 'n dialoog aan die begin van jou beurt

note: [toggle_button]: id=sort_0
en: Action
af: Aksie

note: [toggle_button]: id=show_floating_labels
en: Show floating labels
af: Wys Drywende Etikette

note: [toggle_button]: id=show_ellipses
en: Show team colors
af: Wys spanne se kleure

note: [toggle_button]: id=show_ellipses
en: Show a colored circle around the base of each unit to show which side it is on
af: Wys 'n gekleurde sirkel rondom die basis van elke eenheid om te wys aan watter kant dit is

note: [toggle_button]: id=show_grid
en: Show grid
af: Wys Ruite

note: [button]: id=choose_theme
en: Theme
af: Tema

note: [column]
en: Sound effects
af: Klankeffekte

note: [column]
en: Sound effects on/off
af: Klankeffekte aan/af

note: [column]
en: Change the sound effects volume
af: Verander die klankeffekte se volume

note: [column]
en: Music
af: Musiek:

note: [column]
en: Music on/off
af: Musiek aan/af

note: [column]
en: Change the music volume
af: Verander die musiek volume

note: [column]
en: Play a bell sound at the beginning of your turn
af: Lui 'n klok aan die begin van jou beurt

note: [column]
en: Turn bell
af: Beurtklok

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=title
en: Statistics
af: Statistieke

note: [grid]
en: Change the language
af: Verander die taal

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Create Unit (Debug!)
af: Skep Eenheid (Foutsporing!)

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Unit List
af: Eenheidslys

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=ok
en: Recall
af: Terugroep

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=ok
en: Recruit
af: Werf

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Error
af: Fout

en: /1000 tiles
af: /1000 blokke

en: Coastal
af: Kusstreek

en: Inland
af: Binneland

en: Island
af: Eiland

en: no
af: nee

en: yes
af: ja

en: Hold Position
af: Hou posisie

en: End Unit Turn
af: Beëindig Eenheid se Beurt

en: Undo
af: Herstel

en: Redo
af: Doen weer

en: Zoom In
af: Wys Grooter

en: Zoom Out
af: Wys Kleiner

en: Default Zoom
af: Wys Standaard

en: Screenshot
af: Skermkopie

en: Accelerated
af: Versnelde

en: Unit Description
af: Eenheidsbeskrywing

en: Rename Unit
af: Verander eenheidnaam

en: Save Map
af: Stoor kaart

en: Repeat Recruit
af: Herhaal Werwing

en: End Turn
af: Beëindig Beurt

en: Toggle Grid
af: Wissel Ruite

en: Mute
af: Stil

en: Speak
af: Praat

en: Scenario Objectives
af: Scenario Doelwitte

en: Set Label
af: Plaas Etiket

en: Show Enemy Moves
af: Wys Vyand se Skuiwe

en: Best Possible Enemy Moves
af: Beste Moontlike Skuiwe Deur die Vyand

en: Next Turn
af: Volgende Beurt

en: Next Side
af: Volgende Kant

en: Load Map
af: Laai kaart

en: Cut
af: Knip

en: Paste
af: Plak

en: Select All
af: Kies Alles

en: Fill Selection
af: Vul Seleksie

en: Refresh Image Cache
af: Vernuwe Beeldkas

en: Delay Shroud Updates
af: Vertraag Sluiervernuwing

en: Update Shroud Now
af: Vernuwe Sluier Nou

en: Continue Move
af: Gaan voort met skuif

en: Find Label or Unit
af: Vind Etiket of Eenheid

en: Speak to Ally
af: Praat met Bondgenoot

en: Speak to All
af: Praat met Almal

en: View Chat Log
af: Vertoon Kletsrekord

en: Enter User Command
af: Voer gebruikerbevel in

note: TRANSLATORS: This is the language code which will be used to store and fetch localized non-textual resources, such as images, when they exist. Normally it is just the code of the PO file itself, e.g. "de" of de.po for German. But it can also be a comma-separated list of language codes by priority, w
en: language code for localized resources^en_US
af: af
