en to gd translation catalogue (155 entries)

note: [ai]: id=ai_default_rca
en: Multiplayer_AI^Default AI (RCA)
gd: IF tùsail (RCA)

note: [ai]: id=experimental_ai
en: Multiplayer_AI^Experimental AI
gd: IF deuchainneach

note: [ai]: id=idle_ai
en: Multiplayer_AI^Dev AI: Idle AI
gd: IF nan Dev: IF 'na thàmh

note: [ai]: id=ai_default_rca_alternate_recruiting
en: Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting
gd: IF tùsail (RCA) le modh trusaidh eile

note: [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
en: Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)
gd: IF nan Dev: Coitcheann &#204A; Trusadh deuchainneach (Formula AI)

note: [ai]: id=formula_ai_poisoning
en: Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)
gd: IF nan Dev: Coitcheann &#204A; puinnseanachadh (Formula AI)

en: Use the Patrols Micro AI instead of patrol.lua.
gd: Cleachd meanbh-IF nan cuairteachan seach patrol.lua.

note: [test]: id=The_Elves_Besieged
en: The Elves Besieged
gd: Na sìthichean fo shèist

note: [side]: type=Spearman, id=Konrad [unit]: type=Spearman, id=Konrad
en: Konrad
gd: Conall

note: [side]: type=Spearman, id=Konrad [side]: type=Elvish Champion, id=Galdrad [side]: type=Elvish Shyde, id=Chantal
en: Rebels
gd: Aramaichean

note: [unit]: id=Delfador, type=Elder Mage
en: Delfador
gd: Deilfeadar

note: [side]: type=Orcish Warlord, id=Urug-Telfar
en: Urug-Telfar
gd: Urug-Tealfar

note: [side]: type=Orcish Warlord, id=Urug-Telfar [side]: type=Orcish Warlord, id=Knafa-Tan [side]: type=Orcish Warlord, id=Maga-Knafa [side]: id=Vanak, type=Orcish Ruler
en: Orcs
gd: Deamhain

note: [side]: type=Elvish Shyde, id=Chantal
en: Chantal
gd: Fionnghuala

note: [message]: speaker=Konrad
en: Master Delfador! Look, there are orcs coming from all directions! What shall we do?
gd: A Mhaighstir Dheilfeadair! Seallaibh, tha deamhain a' tighinn mun cuairt oirnn! Dè nì sinn a-nis?

note: [message]: speaker=Delfador
en: There are too many to fight, far too many. We must escape!
gd: Tha cus dhiubh ann gus dol nan aghaidh, fada cus dhiubh. Feumaidh sinn teicheadh!

note: [event]
en: This is a reenactment of scenario The Elves Besieged of the mainline campaign Heir to the Throne, just that the AI is playing Konrad's side here. The goal is to move Konrad to the signpost in the northwest, while keeping both Konrad and Delfador alive. The same AI as in scenario Protect Unit is used.
    
    Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information.
gd: Seo ath-achdachadh dhen chnàmh-sgeul “Na sìthichean fo shèist” aig an iomairt “Oighre na cathrach” ach an cluich IF an taobh aig Conall an-seo. Is an t-amas gun gluais Conall dhan t-sanas taobh iar-thuath fhad ’s a mhaireas Conall agus Deilfeadar beò. Seo an aon IF ’s a tha sa chnàmh-sgeul “Dìon aonad”

note: [event]
en: Move Konrad here
gd: Gluais Conall an-seo

note: [message]: speaker=unit
en: Very well, we have made it this far! But where do we go next?
gd: Ceart gu leòr, tha sinn nar seasamh fhathast! Ach càite an tèid sinn a-nis?

note: [message]: speaker=Delfador
en: In HttT, we would travel north now, and try to make it to the Isle of Alduin. But for this demo campaign, we'll call it good here.
gd: Bhitheamaid a’ siubhal gu tuath ann an “Oighre na cathrach” a-nis ’s a feuchainn air Eilean Alduin. Sguiridh sinn dheth san iomairt taisbeanaidh seo co-dhiù.

note: [message]: speaker=unit
en: I... I don’t think I can make it anymore.
gd: Cha ... cha chreid mi gur urrainn dhomh dol nas fhaide.

note: [message]: speaker=Delfador
en: Prince... you must keep fighting! Nooooooo!
gd: A' Phrionnsa ... feumaidh sibh cumail oirbh a' sabaid! Òòòòch!

note: [message]: speaker=unit
en: It is over. I am doomed...
gd: Sin e. Tha am bàs a' tighinn orm ...

note: [message]: speaker=unit
en: I have... have failed in my duty to protect the prince! I am defeated.
gd: Dh'fhàillig ... dh'fhàillig mi mo dhleastanas a' dìon a' phrionnsa! Chaidh mo ruaig.

note: [message]: speaker=Konrad
en: Don’t die, Delfador! Please, you have to stay alive!
gd: Na siubhlaibh, a Dheilfeadair! Feumaidh sibh mairsinn beò!

note: [message]: speaker=Delfador
en: Oh, no! We have run out of time, they have arrived with reinforcements...
gd: Ochan ò! Tha an ùine air ruith oirnn is thàinig iad le foirlionadh ...

note: [test]: id=animals [event]
en: Animals
gd: Beathaichean

note: [side]: id=Rutburt, type=Outlaw [side]: type=General, id=leader2 [side]: type=Lieutenant, id=leader5 [side]: type=Lieutenant, id=leader6
en: Humans
gd: Daoine

note: [side]
en: Forest Creatures
gd: Creutairean na coille

note: [side]
en: Ghasts
gd: Aoig

note: [side]
en: Spiders
gd: Damhain-allaidh

note: [side]
en: Yetis
gd: Luchd-sneachda

note: [side] [event] [test]: id=wolves
en: Wolves
gd: Madaidhean-allaidh

note: [side]
en: Whelps
gd: Cuileanan

note: [set_menu_item]: id=m01_end_animals [event] [set_menu_item]: id=m04_end_animals [set_menu_item]: id=m01_end_swarm [set_menu_item]: id=m01_end_wolves
en: End Scenario
gd: Cnàmh-sgeul deiseil

note: [command] [then]
en: Well, that was that.
gd: Uill, sin sin.

note: [event]
en: This is a fun little scenario with a bunch of different animal AIs, mostly for watching only. The animal AIs behave as follows:
gd: Seo cnàmh-sgeul beag tlachdmhor le caochladh bheathaichean IF ach an coimhead thu orra. Seo an giùlan a bhios air na beathaichean IF:

note: [message]: speaker=narrator
en: Question for the Player
gd: Ceist dhan chluicheadair

note: [option]
en: <span font='16'>I'll just watch the animals.</span>
gd: <span font='16'>Cha dèan mi ach coimhead air na beathaichean.</span>

note: [option]
en: <span font='16'>I want to have control of Side 1.</span>
gd: <span font='16'>Tha mi airson Taobh 1 a stiùireadh.</span>

note: [objectives]
en: Watch the animals do their things
gd: Coimhead air na nì na beathaichean

note: [objective]: condition=win
en: Use right-click option
gd: Cleachd roghainn le briogadh deas

note: [objective]: condition=lose
en: Death of Rutburt
gd: Bàs Rutbuirt

note: [note]
en: Check out the right-click menu options for additional actions
gd: Thoir sùil air na roghainnean clàr-taice a gheibh thu le briogadh deas airson barrachd ghnìomhan

note: [event]
en: Yowl!
    Translation: Those Ogres are mean!  We better stay away from them and their young.
gd: Sgiamh!
    Eadar-theangachadh: Tha na deamhain ud mosach! B’ fheairrde sinn cumail fad air falbh bhuapa agus bhon chuid cloinne aca.

note: [side]: type=Orcish Leader, id=Big Bad Orc
en: Big Bad Orc
gd: Deamhan Dona Mòr

note: [event]
en: All right, chaps. Those orcs need to be stopped.
gd: Ceart ma-thà, a chàirdean. Feumaidh sinn bacadh a chur air na deamhain ud.

note: [event]
en: They there!  We them get!
gd: Siud iadsan! Bàs dhaibh!

note: [option]
en: <span font='16'>I'll watch the two AIs fight it out.</span>
gd: <span font='16'>Cha dèan mi ach coimhead air an dà IF a’ sabaid.</span>

note: [option]
en: <span font='16'>I'll play the orcs.</span>
gd: <span font='16'>Cluichidh mi na deamhain.</span>

note: [objectives]
en: Take the pass
gd: Gabh am bealach

note: [objective]: condition=win
en: Defeat all humans
gd: Cuir ruaig air na daoine uile

note: [objective]: condition=lose
en: Death of Big Bad Orc
gd: Bàs Deamhain Dhona Mhòir

note: [objective]: condition=lose
en: Only one orc remains
gd: Chan eil ach aon deamhan air fhàgail

note: [then]
en: I may have fallen, but we will continue to defend the pass to the last man!
gd: Tha mi air tuiteam ach dìonaidh sinn am bealach gus ar bàs!

note: [test]: id=dragon [event]
en: Dragon
gd: Dràgon

note: [side]
en: team_name^Rowck
gd: Rabhg

note: [side]: type=Dread Bat, id=Dreadful Bat
en: Dreadful Bat
gd: Ialtag Uabhasach

note: [event]
en: Rowck's Home
gd: Taigh Raibhg

note: [unit]: id=Rowck, type=Fire Dragon
en: Rowck
gd: Rabhg

note: [event]
en: Be careful to stay out of the way of that dragon. He's a mean one.
gd: Thoir an aire nach tig thu faisg air an dràgon ud. ’S ann mosach a tha e.

note: [objectives]
en: Move the bats around to explore how Rowck reacts
gd: Gluais na h-ialtagan mu thimcheall ach am faigh thu a-mach na nì Rabhg

note: [objective]: condition=win
en: Defeat Rowck
gd: Cuir ruaig air Rabhg

note: [objective]: condition=win
en: Move the lead bat to the signpost
gd: Gluais a’ phriomh ialtag dhan t-sanas

note: [objective]: condition=lose
en: Death of the bat leader
gd: Bàs ceannard nan ialtagan

note: [event]
en: I'm out of here.
gd: A-mach à seo leam.

note: [test]: id=goto [event]
en: Goto
gd: Rach gu

note: [side]: id=Vaddan, type=Outlaw
en: Vaddan
gd: Fadhan

note: [side]: type=Poacher, id=leader3
en: Woodsmen
gd: Luchd-coille

note: [side]: type=Saurian Flanker, id=leader4
en: Saurians
gd: Laghairtean

note: [side]
en: team_name^Animals
gd: Beathaichean

note: [side]
en: team_name^Ghosts
gd: Taibhsean

note: [event]
en: General Minry
gd: Ceann-armailt Mionraidh

note: [event]
en: Lieutenant Gadoc
gd: Fo-cheannard Gadog

note: [event]
en: Lieutenant Senvan
gd: Fo-cheannard Seanbhan

note: [event]
en: Sergeant Aethubry
gd: Sàirdseant Athabraidh

note: [set_menu_item]: id=m01_new_footpad
en: Place Side 1 Footpad
gd: Suidhich Slaightear aig Taobh 1

note: [set_menu_item]: id=m02_kill_unit [set_menu_item]: id=m05_kill_unit
en: Kill Unit under Cursor
gd: Marbh an t-aonad fon chùrsair

note: [set_menu_item]: id=m03_null_control
en: Turn off human control of Side 1
gd: Cuir smachd daonna air Taobh 1 dheth

note: [objectives]
en: Watch the AI units do their things
gd: Coimhead air na nì aonadan na h-IF

note: [objective]: condition=lose
en: Death of Vaddan
gd: Bàs Fhadhain

note: [message]: speaker=messenger1
en: The bridge is out. What do we do now?
gd: Tha an drochaid millte. Dè a-nis?

note: [message]: speaker=messenger2
en: Looks like we need to take the long way around to get to General Minry.
gd: Feumaidh sinn an t-slighe fhada a thoirt oirnn gus dol far a bheil an Ceann-armailt Mionraidh.

note: [event]
en: O no, a ghost!
gd: Ochan o, seo taibhse!

note: [message]: speaker=unit
en: I told you so!
gd: Nach tuirt mi riut?

note: [test]: id=guardians [event]
en: Guardians
gd: Freiceadanan

note: [side]: id=Kraa, type=Gryphon
en: Kraa
gd: Krà

note: [side]: id=Kraa, type=Gryphon
en: Gryphons
gd: Iolairean-leòmhann

note: [side]: type=Orcish Leader, id=Another Bad Orc
en: Another Bad Orc
gd: Deamhan Dona Eile

note: [unit]: type=Dwarvish Guardsman, id=guardian1
en: Guardian 1
gd: Freiceadan 1

note: [unit]: type=Dwarvish Guardsman, id=guardian2
en: Guardian 2
gd: Freiceadan 2

note: [unit]: type=Giant Rat, id=coward1
en: Coward 1
gd: Gealtair 1

note: [unit]: type=Giant Rat, id=coward2
en: Coward 2
gd: Gealtair 2

note: [unit]: type=Giant Rat, id=coward3
en: Coward 3
gd: Gealtair 3

note: [unit]: type=Giant Rat, id=coward4
en: Coward 4
gd: Gealtair 4

note: [event]
en: Move gryphons here to see different coward reactions
gd: Barrachd iolairean-leòmhann an-seo ach am faic thu na nì na gealtairean

note: [unit]: type=Troll, id=return1
en: Return Guardian 1
gd: Freiceadan tillidh 1

note: [unit]: type=Troll Whelp, id=return2
en: Return Guardian 2
gd: Freiceadan tillidh 2

note: [unit]: type=Troll Whelp, id=home1
en: Home Guard 1
gd: Freiceadan baile 1

note: [unit]: type=Troll, id=home 2
en: Home Guard 2
gd: Freiceadan baile 2

note: [unit]: type=Skeleton Archer, id=stationed1
en: Stationed Guardian 1
gd: Freiceadan seasaimh 1

note: [unit]: type=Skeleton, id=stationed2
en: Stationed Guardian 2
gd: Freiceadan seasaimh 2

note: [unit]: type=Troll, id=zone1
en: Gate Keeper
gd: Coimheadaiche-geata

note: [unit]: type=Dwarvish Guardsman, id=zone2
en: Home Keeper
gd: Coimheadaiche-baile

note: [unit]: type=Naga Fighter, id=zone3
en: Water Guardian
gd: Freiceadan uisge

note: [event]
en: Guarded Location
gd: Ionad dìonta

note: [event]
en: Station 1
gd: Stèisean 1

note: [event]
en: Station 2
gd: Stèisean 2

note: [command] [set_menu_item]: id=m01_guardian
en: Standard WML Guardian
gd: Freiceadan WML tùsail

note: [command] [set_menu_item]: id=m02_return
en: Return Guardian
gd: Freiceadan tillidh

note: [command] [set_menu_item]: id=m03_home
en: Home Guard
gd: Freiceadan baile

note: [command] [set_menu_item]: id=m04_stationed
en: Stationed Guardian
gd: Freiceadan seasaimh

note: [command] [set_menu_item]: id=m05_coward
en: Coward
gd: Gealtair

note: [command] [set_menu_item]: id=m06_zone
en: Zone Guardian
gd: Freiceadan roinne

note: [event]
en: Kraahhh!!!!
gd: Crààà!!!!

note: [objective]: condition=win
en: Defeat all enemy units
gd: Thoir buaidh air a h-uile aonad nàmhad

note: [objective]: condition=lose
en: Death of Kraa
gd: Bàs Chrà

note: [side]: id=Bad Outlaw, type=Outlaw
en: team_name^Bad Outlaw
gd: Ceatharnach-coille Dona

note: [side]: id=Good Bandit, type=Bandit
en: team_name^Good Bandit
gd: Spùinneadair Math

note: [event]
en: Outlaw moves here
gd: Gluaisidh an ceatharnach-coille an-seo

note: [objective]: condition=win
en: Death of Bad Outlaw
gd: Bàs Cheatharnaich-choille Dhona

note: [objective]: condition=lose
en: Death of Good Bandit
gd: Bàs Spùinneadair Mhaith

note: [test]: id=healer_support
en: Healer Support
gd: Taic slànaigheir

note: [side]: id=Rebels1, type=Elvish Ranger
en: Rebels 1
gd: Aramaichean 1

note: [side]: id=Rebels2, type=Elvish Marksman
en: Rebels 2
gd: Aramaichean 2

note: [event]
en: Notes
gd: An aire

note: [event] [side] [unit]: type=Dragoon, id=messenger
en: Messenger
gd: Teachdaire

note: [event]
en: Messenger Waypoint 2
gd: Puing-shlighe teachdaire 2

note: [event]
en: Messenger Waypoint 3
gd: Puing-shlighe teachdaire 3

note: [event]
en: AI moves Messenger here
gd: Gluaisidh an IF an teachdaire an-seo

note: [objective]: condition=win
en: Defeat the messenger
gd: Cuir ruaig air an teachdaire

note: [objective]: condition=lose
en: Messenger gets to the signpost
gd: Ruigidh an teachdaire a’ phuing-shlighe

note: [test]: id=patrols [event]
en: Patrols
gd: Cuairteachain

note: [side]: id=Gertburt, type=Outlaw
en: Bandits
gd: Spùinneadairean

note: [side]
en: team_name^Konrad
gd: Conall

note: [event]
en: Konrad Waypoint 1
gd: Puing-shlighe Chonaill 1

note: [event]
en: Konrad Waypoint 2
gd: Puing-shlighe Chonaill 2

note: [event]
en: Konrad Final Waypoint
gd: Puing-shlighe Chonaill mu dheireadh

note: [event]
en: Patrol Waypoint 1
gd: Puing-shlighe chuairteachan 1

note: [event]
en: Patrol Waypoint 2
gd: Puing-shlighe chuairteachan 2

note: [event]
en: Patrol Waypoint 3
gd: Puing-shlighe chuairteachan 3

note: [event]
en: Patrol Waypoint 4
gd: Puing-shlighe chuairteachan 4

note: [test]: id=protect_unit [event]
en: Protect Unit
gd: Dìon aonad

note: [event] [test]: id=recruiting
en: Recruiting
gd: Trusadh

note: [test]: id=ai_arena_small
en: AI Arena - small
gd: Raon-catha nan IF – beag

note: [test]: id=ai_arena_small
en: Small ai arena
gd: Raon-catha beag nan IF

note: [set_menu_item]: id=repeat_test
en: Repeat last test
gd: Dèan an deuchainn mu dheireadh a-rithist

note: [set_menu_item]: id=select_another_ai
en: Select another ai
gd: Tagh IF eile

note: [set_menu_item]: id=select_test
en: Select another test
gd: Tagh deuchainn eile

note: [side]: type=Nightgaunt
en: AI Developer
gd: Leasaichear IF

note: [side]: type=Nightgaunt
en: team_name^AI Developer
gd: Leasaichear IF

note: [side]: id=chall-ai, type=White Mage
en: Challenger AI
gd: Neach-dùbhlain IF

note: [side]: id=chall-ai, type=White Mage
en: North
gd: Tuath

note: [side]: id=champ-ai, type=Dark Adept
en: Champion AI
gd: Gaisgeach IF

note: [side]: id=champ-ai, type=Dark Adept
en: South
gd: Deas
