/* Names data file for localisation * The id's should be less than 20 chars * * Text like this "*text*" is not final and should not be translated. */ /* * VEHICLES */ /* FINAL VEHICLES */ ZNULLDESIGN _("New Design") /* PLAYER 0 VEHICLES */ /* PLAYER 1 - NP VEHICLES */ ConstructionDroidNP "*NP - Scorpion Constructor*" //NP-Light-test-vehicle "*NP-L-MdCannon-Tracks*" //NP-M-Command-Hover "*NP-M-Command-Hover*" //NP-H-MdCannon-Hover "*NP-H-MdCannon-Hover*" /* PLAYER 2 - CO VEHICLES */ CO-M-Con-Htrack "*CO-M-Con-Htrack*" CO-M-Mortar1-Halftrack "*CO-M-Mortar1-Halftrack*" CO-M-AA1-HalfTrack "*CO-M-AA1-HalfTrack*" CO-H-AA2-HalfTrack "*CO-H-AA2-HalfTrack*" CO-L-RotMG-Wheels "*CO-S-RotMG-Wheels*" CO-L-Rocket-VTOL-Pod-VTOL "*CO-L-POD-VTOL*" //CO-L-RotCan-VTOL "*CO-L-RotCan-VTOL*" CO-L-RotMG-HalfTrack "*CO-L-RotMG-HalfTrack*" CO-M-Sensor-Half-Track "*CO-M-Sensor-Half-Track*" CO-L-Rocket-BB-Hover "*CO-L-Rocket-BB-Hover*" CO-L-RotMg-Hover "*CO-L-RotMg-Hover*" CO-M-Repair-HalfTrack "*CO-M-Repair-HalfTrack*" CO-M-CBS-Halftrack "*CO-M-CBS-Halftrack*" CO-M-Vstrike-Halftrack "*CO-M-Vstrike-Halftrack*" CO-M-VTOLCBS-Halftrack "*CO-M-VTOLCBS-Halftrack*" CO-M-Command-Track "*CO-M-Command-Track*" CO-L-HMG-Wheels "*CO-L-HMG-Wheels*" CO-L-POD-Wheels "*CO-L-POD-Wheels*" CO-M-MRL-Halftrack "*CO-M-MRL-Halftrack*" CO-M-Rocket-LtA-T-Halftrack "*CO-M-Rocket-LtA-T-Halftrack*" CO-M-Rocket-BB-Halftrack "*CO-M-Rocket-BB-Halftrack*" CO-H-Rocket-BB-Halftrack "*CO-H-BB-Halftrack*" CO-M-HvMortar-Halftrack "*CO-M-HvMortar-Halftrack*" CO-M-RotMortar-Halftrack "*CO-M-RotMortar-Halftrack*" CO-L-MG2-VTOL "*CO-L-MG2-VTOL*" CO-M-QuadMG1AA-Halftrack "*CO-M-QuadMG1AA-Halftrack*" CO-H-QuadRotAA-Halftrack "*CO-H-QuadRotAA-Halftrack*" CO-L-Rocket-LtA-T-Hover "*CO-L-Rocket-LtA-T-Hover*" /* PLAYER 3 - NX VEHICLES */ //NX-M-Missile-LtSAM-HT "*NX-M-SAMissle1-HT*" //NX-M-PulseLas1-Track "*NX-M-PulseLas1-Track*" //NX-L-Rail1-Whl "*NX-L-Rail1-Whl*" NX-H-BeamLas-Hover "*NX-H-BeamLas-Hover*" //NX-L-Missile-BB-VTOL "*NX-L-BBMiss-VTOL*" //NX-M-HvySAM-Htrack "*NX-M-HvySAM-Htrack*" // NEXUS only Cyborgs NX-Cyb-HvMiss-JUMP "*NX-Cyb-HvMiss-JUMP*" Cyb-NXCybRail1-GRD "*Cyb-NXCybRail1-GRD*" Cyb-NXCybATmiss-GRD "*Cyb-NXCybATmiss-GRD*" Cyb-NXPulseLas-GRD "*Cyb-NXPulseLas-GRD*" Cyb-NXCybRail1-JUMP "*Cyb-NXCybRail1-JUMP*" Cyb-NXCybATmiss-JUMP "*Cyb-NXCybATmiss-JUMP*" Cyb-NXPulseLas-JUMP "*Cyb-NXPulseLas-JUMP*" /* PLAYER 4 - FORCE EDITOR VEHICLES */ /* PLAYER 5 - MULTIPLAYER VEHICLES */ /* PLAYER 6 - TEST VEHICLES */ // new player cyborgs - for Pete Cyb-CybChnGun-JUMP "*Cyb-CybChnGun-JUMP*" AVTOLSPOTTER "*VTOL SPOTTER*" /* PLAYER 7 - SCAVENGER VEHICLES */ /* FINAL CYBORGS */ // Cyborgs - shared /* TEST CYBORGS */ CyborgCan01Air "*TEST - Cyborg Cannon01 Air*" CyborgCan01Ground _("Cyborg Cannon") CyborgRkt01Air "*TEST - Cyborg Rocket01 Air*" /* * COMPONENTS * */ /* BODIES */ /* Test Cyborg Body Parts */ //CyborgCan1Air "*CyborgCannon1Air*" //CyborgCan1Ground "*CyborgCannon1Ground*" //CyborgFlame1Ground "*CyborgFlamer1Ground*" //CyborgRkt1Air "*CyborgRocket1Air*" //NX-CybMissGrnd "*NX-CybMissGrnd*" NX-CybLasGrnd "*NX-CybLasGrnd*" //NX-CybChain1Grnd "*NX-CybChain1Grnd*" // New Cyborg Bodies - Unique body for EACH template // "*Cyborg Machinegun*" //CyborgChn01Ground "*Cyborg Machinegun*" //CybRocketGrd "*Cyborg Rocket*" //CyborgNXATMissGrd "*CyborgNXATMissGrd*" //CyborgNXATMissJmp "*CyborgNXATMissJ*" // "*CybNXCybRail1Grd*" //CybNXCybRail1Jmp "*CybNXCybRail1J*" //CybNXHvMissJmp "*CybNXHvMissJ*" //CybNXPulseLasJmp "*CybNXPulseLasJ*" //CybNXPulseLaserGrd "*CybNXPulseLaserJ*" //NX-Cyb-HvMissile-JUMP "*NX-Cyb-HvMissile-J*" //NX-Cyb-Missile-JUMP "*NX-CybMissGrnd*" //NX-CybLasGrnd "*NX-CybLasGrnd*" //NX-Cyb-Rail1-JUMP "*NX-Cyb-J*" /* BRAIN */ StandardBrain "*TEST - Standard Brain*" ConstructionBrain "*TEST - ConstructionBrain*" /* PROGRAM */ ZNULLPROGRAM "Z NULL PROGRAM" program1 "*TEST - program #1*" Construct "*TEST - Construct*" RadarProgram "*TEST - Radar Program*" Demolish _("Demolish") /* CONSTRUCTION */ /* PROPULSION */ //CyborgJets02 _("Cyborg Jump Pack II") //CyborgJets03 _("Cyborg Jump Pack III") Naval _("Naval") /*BABARIAN PROPULSIONS*/ /*CYBORG PROPULSIONS*/ //CyborgJets _("Cyborg Jump Pack") /* VEHICLE AUTO-REPAIR */ /* ECM */ //ECM1PylonMk1 _("Jammer Tower") //ECM1TurretMk1 _("Jammer Turret") //ECM1DefaultMk1 "*TEST - ECM1 Default Mk1*" ECM1Default "*TEST - Baba ECM Default*" //ECM2PylonMk1 _("Jammer Tower II") //ECM2TurretMk1 _("Jammer Turret III") //ECM2DefaultMk1 "*Improved ECM Default Mk1*" //ECM3PylonMk1 _("Jammer Tower III") //ECM3TurretMk1 _("Jammer Turret III") //ECM3DefaultMk1 "*ECM3DefaultMk1*" /* SENSORS */ /* PLAYER STRUCTURES */ DemolishStructure _("Demolish") A0RepairCentre _("Repair Center") /* DEFENSIVE STRUCTURES */ //SuperEmplacement "*Super Gun*" //PlasmaEmplacement "*Plasma Weapon*" AASite-TwinBof _("Tornado AA Flak Site") //Tower-Missile1 _("Lancer Guard Tower") //Tower-Missile2 _("Mini-Rocket Guard Tower") /*SENSOR TOWERS*/ //Sys-ECMTower01 _("Jammer Tower") /*WALLTOWERS*/ /*PILLBOXES*/ /*TANKTRAPS*/ A0TankTrap2 _("Dragon's Teeth") TankTrap2C _("Dragon's Teeth") /*VTOL STRUCTURES*/ /* EMPLACEMENTS */ //Emplacement-Super "*Emplacement-SuperGun*" /* PLAYER WEAPONS */ Howitzer105Mk1-Pit _("Howitzer Emplacement") Howitzer150Mk1-Pit _("Ground Shaker Emplacement") Howitzer03-Rot-Pit _("Hellstorm Emplacement") //Howitzer04-Inc _("Hellfire") //Laser1PRISMATICMk1 _("Flashlight") //Missile-BB _("Devastator Missile") //Missile-VTOL-BB _("VTOL Devastator Missile") Mortar1Mk1-Pit _("Mortar Emplacement") Mortar2Mk1-Pit _("Bombard Emplacement") Mortar3ROTARYMk1-Pit _("Pepperpot Emplacement") //Rocket04-Scud "*Earthshaker*" CyborgCannon01 "*Cyborg Cannon*" AAGun1Mk1 _("Tornado Flak Turret") //Supergun "*Supergun*" NavaroneGun "*NavaroneGun*" PBomb _("Proximity Bomb Turret") SPBomb _("Proximity Superbomb Turret") // Collective Specific Defensive Structures CO-Emp-Mortar2-Pit "*CO-Emp-Mortar2-Pit*" CO-Emp-How105-Pit "*CO-Emp-How105-Pit*" //CO-Emp-How150-Pit "*CO-Emp-How150-Pit*" //CO-Emp-RotHow-Pit "*CO-Emp-RotHow-Pit*" CO-Emp-RotMortar-Pit "*CO-Emp-RotMortar-Pit*" // CO-AASite-Flak1 "*CO-AASite-Flak1*" // CO-AASite-Flak2 "*CO-AASite-Flak2*" // CO-AASite-QuadMg1 "*CO-AASite-QuadMg1*" // CO-AASite-QuadRotMg "*CO-AASite-QuadRotMg*" CO-AASite-SAM1 "*CO-AASite-SAM1*" // NEXUS Specific Defensive Structures NX-AASite-SAM1 "*NX-AASite-SAM1*" NX-AASite-SAM2 "*NX-AASite-SAM2*" /* * RESEARCH TOPICS */ ZNullResearch "*Z Null Research*" //CAM2-COWall _("CAM2 Collective Wall") //CAM3VEHICLES _("CAM3 VEHICLES") //CAM3CYBORGS _("CAM3 CYBORGS") //CAM3WEAPONS _("CAM3 WEAPONS") //CAM3SYSTEMS _("CAM3 SYSTEMS") //CAM3DEFENSES _("CAM3 DEFENSES") //CAM3NOTUSED _("CAM3 NOT USED") //CAM3-NXWall _("CAM3 NEXUS Wall") //R-Comp-IDFAccuracy01 "*IDF Fire Accuracy*" //R-Cyborg-Metals10 _("Cyborg Bonded Laminates") R-Cyborg-Wpn-BB _("Bunker Blaster Cyborg") R-Cyborg-Wpn-BB-Jump _("Jump Bunker Blaster") R-Cyborg-Wpn-Cannon-Jump _("Jump Heavy Gunner") R-Cyborg-Wpn-Rocket-Jump _("Jump Lancer") R-Cyborg-Wpn-RotMG-Jump _("Jump Assault Gunner") R-Cyborg-Wpn-Rail1-Jump _("Jump Needle Gunner") R-Cyborg-Wpn-ATMiss-Jump _("Jump Scourge") R-Cyborg-Wpn-Laser1-Jump _("Jump Flashlight Gunner") R-Cyborg-Jump01 _("Cyborg Jump Pack") R-Cyborg-Legs02 _("Cyborg Propulsion II") R-Cyborg-Legs03 _("Cyborg Propulsion III") /* RESEARCH - DEFENSES */ //R-Defense-HardcreteWall-CO _("CO-Hardcrete") R-Defense-HardcreteWall-NP _("NP-Hardcrete") //R-Defense-HardcreteWall-NX _("NX-Hardcrete") //R-Defense-WallUpgrade10 _("Plasteel") R-Defense-AASite-TwinBof _("Tornado AA Flak Site") //R-Defense-IncHow _("Hellfire Emplacement") R-Defense-Pillbox03 _("Heavy Machinegun Bunker") R-DefenssLas _("Flashlight Emplacement") R-Defense-TankTrap02 _("Dragon's Teeth") R-Defense-Tower03 _("Heavy Machinegun Guard Tower") R-Defense-Tower04 _("Flamer Guard Tower") R-Defense-Tower05 _("Lancer Guard Tower") R-Defense-WallTower05 _("Flamer Hardpoint") R-Struc-Factory-Cyborg-Upgrade07 _("Advanced Cyborg Production") R-Struc-Factory-Cyborg-Upgrade08 _("Advanced Cyborg Production Mk2") R-Struc-Factory-Cyborg-Upgrade09 _("Advanced Cyborg Production Mk3") //R-Struc-Factory-Cyborg-Upgrade10 _("Self-Replicating Cyborg Production") R-Struc-Factory-Upgrade07 _("Advanced Factory Production") R-Struc-Factory-Upgrade08 _("Advanced Factory Production Mk2") R-Struc-Factory-Upgrade09 _("Advanced Factory Production Mk3") //R-Struc-Factory-Upgrade10 _("Self-Replicating Factory Production") //R-Struc-Materials10 _("High Density Base Structure Materials") R-Struc-RprFac-Upgrade07 _("Advanced Repair Facility Upgrade") R-Struc-RprFac-Upgrade08 _("Advanced Repair Facility Upgrade Mk2") R-Struc-RprFac-Upgrade09 _("Advanced Repair Facility Upgrade Mk3") R-Struc-VTOLPad-Upgrade07 _("Robotic VTOL Rearming Mk4") R-Sys-Autorepair-Cyborg _("Cyborg Self-Repair") R-Sys-Autorepair-Cyborg-Upgrade01 _("Automated Cyborg Repair Mk2") R-Sys-Autorepair-Cyborg-Upgrade02 _("Automated Cyborg Repair Mk3") R-Sys-Autorepair-Def _("Defenses Self-Repair") R-Sys-Autorepair-Def-Upgrade01 _("Automated Defenses Repair Mk2") R-Sys-Autorepair-Def-Upgrade02 _("Automated Defenses Repair Mk3") R-Sys-Autorepair-Struc _("Base Structure Self-Repair") R-Sys-Autorepair-Struc-Upgrade01 _("Automated Base Structure Repair Mk2") R-Sys-Autorepair-Struc-Upgrade02 _("Automated Base Structure Repair Mk3") R-Sys-Autorepair-Vehicle _("Vehicle Self-Repair") R-Sys-Autorepair-Vehicle-Upgrade01 _("Automated Vehicle Repair Mk2") R-Sys-Autorepair-Vehicle-Upgrade02 _("Automated Vehicle Repair Mk3") R-Sys-MobileRepairTurret02 _("Heavy Mobile Repair Turret") R-Sys-MobileRepairTurret-01 _("Mobile Repair Upgrade") R-Sys-MobileRepairTurret-02 _("Mobile Repair Upgrade Mk2") R-Sys-CBSensor-Upgrade01 _("CB Sensor Upgrade") R-Sys-CBSensor-Upgrade02 _("CB Sensor Upgrade Mk2") R-Sys-CBSensor-Upgrade03 _("CB Sensor Upgrade Mk3") //R-Sys-VTOL-RadarTower01 _("VTOL Radar Tower") R-Sys-VTOLCBS-Upgrade01 _("VTOL CB Upgrade") R-Sys-VTOLCBS-Upgrade02 _("VTOL CB Upgrade Mk2") R-Sys-VTOLCBS-Upgrade03 _("VTOL CB Upgrade Mk3") R-Sys-VTOLStrike-Upgrade01 _("VTOL Strike Upgrade") R-Sys-VTOLStrike-Upgrade02 _("VTOL Strike Upgrade Mk2") R-Sys-VTOLStrike-Upgrade03 _("VTOL Strike Upgrade Mk3") R-Sys-SpyTurret-Upgrade01 _("Improved Scrambler") R-Sys-SpyTurret-Upgrade02 _("Scrambler Turret Mk2") R-Sys-SensorLock _("Sensor Lock") /* RESEARCH - VEHICLES */ //R-Vehicle-Engine10 _("Ionizing Turbine Engine") //R-Vehicle-Metals10 _("Bonded Laminates") //R-Vehicle-Prop-Hover03 _("Hover Propulsion III") //R-Vehicle-Prop-Halftracks03 _("Half-tracked Propulsion III") //R-Vehicle-Prop-Tracks03 _("Tracked Propulsion III") //R-Vehicle-Prop-VTOL03 _("VTOL Propulsion III") //R-Vehicle-Prop-Wheels03 _("Wheeled Propulsion III") R-Wpn-AAGun01 _("Tornado Flak Turret") //R-Wpn-Pbomb _("Proximity Bomb Turret") //R-Wpn-SPBomb _("Proximity Superbomb Turret") //R-Wpn-Cannon-Damage10 "*ARGH*" R-Wpn-Energy-Accuracy02 _("Improved Laser Focusing Mk2") R-Wpn-Energy-Accuracy03 _("Improved Laser Focusing Mk3") //R-Wpn-Howitzer04-Inc _("Incendiary Howitzer - Hellfire") R-Wpn-MissileSlow-Damage01 _("HEAP Missile Warhead") R-Wpn-MissileSlow-Damage02 _("HEAP Missile Warhead Mk2") R-Wpn-MissileSlow-Damage03 _("HEAP Missile Warhead Mk3") R-Wpn-MissileSlow-ROF01 _("Improved Missile Loading System") //R-Wpn-Missile-ASM-AT "*Missile-ASM-AT*" //R-Wpn-Missile-ASM-BB _("Devastator Missile") //R-Wpn-Missile-SAM "*R-Wpn-Missile-SAM*" R-Wpn-Rocket-ROF04 _("Rapid Fire Mini-Rockets") R-Wpn-Rocket-ROF05 _("Rapid Fire Mini-Rockets Mk2") R-Wpn-Rocket-ROF06 _("Rapid Fire Mini-Rockets Mk3") /* ENEMY STRUCTURES */ GunsOfNav2 "*GunsOfNavaroneTwo*" GunsOfNav1 "*GunsOfNavaroneOne*" /* BARBARIAN STRUCTURES */ A0BaBaFlameTowerEnd _("Scavenger Flame Tower End") Barrier "*Barrier*" // MissileBunker _("Missile Bunker") A0BaBaFlameTow "*A0BaBaFlameTow*" /* BARBARIAN WEAPONS*/ /* FEATURES */ building4 "*Building 4*" building5 "*Building 5*" building6 "*Building 6*" bridge _("Bridge") bridge1 "*Bridge 1*" bridge5 "*Bridge 5*" //OilPipe1 "*Oil Pipe 1*" //OilPipe2 "*Oil Pipe 2*" //OilPipe3 "*Oil Pipe 3*" //WreckedHovercraft _("Wrecked Hovercraft") WreckedTank _("Wrecked Tank") //WreckedBuilding1 "*Wrecked Building 1*" //Wreckedbuilding2 "*Wrecked Building 2*" //WreckedBuilding3 "*Wrecked Building 3*" //WreckedBuilding4 "*Wrecked Building 4*" //WreckedBuilding "*Wrecked Building 5*" WreckedBuilding6 "*Wrecked Building 6*" WreckedBuilding7 "*Wrecked Building 7*" WreckedBuilding8 "*Wrecked Building 8*" WreckedBuilding10 "*Wrecked Building 10*" WreckedBuilding11 "*Wrecked Building 11*" WreckedBuilding12 "*Wrecked Building 12*" WreckedBuilding13 "*Wrecked Building 13*" WreckedBuilding14 "*Wrecked Building 14*" WreckedBuilding15 "*Wrecked Building 15*" //WreckedTankerH _("Wrecked Tanker") /* LABS */ Z-Lab01 _("Cyborg Laboratory") Z-Lab02 _("Advanced Warfare Laboratory") Z-Lab03 _("Engineering Laboratory") Z-Lab04 _("Robotics Laboratory") Z-Lab05 _("Laser Optics Laboratory") Z-Lab06 _("Electronics Laboratory") Z-Lab07 _("Chemical Laboratory") Z-Lab08 "*Advanced Materials Lab*" Z-Lab09 "*VTOL Lab*" Z-Lab10 "*Electro-Magnetics Lab*" Z-Lab11 "*Nanotech Lab*" Z-Lab12 "*High Energy Lab*" /* LABS RESEARCH */ R-Lab-AdvWarfare _("Advanced Warfare") R-Lab-Chemical _("Chemical Laboratory") R-Lab-Cyborg _("Cyborg Laboratory") R-Lab-Electronics _("Electronics Laboratory") R-Lab-Engineering _("Engineering Laboratory") R-Lab-Robotics _("Robotics Laboratory") // *New Names...... Keith //CyborgChain01GroundP0 _("Gunner") //CyborgRkt01GroundP0 _("Lancer") //CyborgCannon01GrdP0 _("Heavy Gunner") //CyborgFlamer01GrdP0 _("Flamer") // Cyborgs used in PSX scripts - copied to Player2 and renamed P2 //CyborgFlamer01GrdP2 "*CyborgFlamer01GrdP2*" //CyborgCannon01GrdP2 "*CyborgCannon01GrdP2*" //CyborgRkt01GroundP2 "*CyborgRkt01GroundP2*" //CyborgChain01GroundP2 "*CyborgChain01GroundP2*" // added in by Keith Howitzer04-Inc-pit "*Howitzer04-Inc-pit*" //P0-Emp-IncHow-Pit _("Hellfire Emplacement") Rocket-MRL-pit "*Rocket-MRL-pit*" //Rocket-HvyA-T-pit "*Tank Killer-pit*" Missile-MdArt-pit "*Angle Missile-pit*" Missile-HvyArt-pit "*Missile-HvyArt-pit*" // added by Pete //R-Cyborg-Wpn-Missile _("Revenger") //ResMod-Cyb-MG-GRD "*ResMod-Cyb-MG-GRD*" //NEW VEHICLES CO-M-Rocket-BB-T "*CO-M-Rocket-BB-T*" Rocket-IDF-Emp "*Rocket-IDF-Emp*" // Additional templates for Player 0 entering start of cam2 // New Cyborg Bodies Cyb-Bod-BB-Rkt "*Cyb-Bod-BB-Rkt*" Cyb-Wpn-BB-Rkt "*Cyb-Wpn-BB-Rkt*" Cyb-BB-Rkt-GROUND _("Bunker Blaster") // Multiplayer VTOLs // New Style Repair Center - replaces all instances of A0RepairCentre A0RepairCentre2 _("Repair Center") // CAM3 Start - Available Units // name change - moved to bottom of Names.TXT by Keith 9/2/99 // Added Cruise Missile Launcher Struc (CAM3-1) and ANTI-SAT Launcher (CAM3-4) // Added 21st Feb 99 - New NEXUS Versions of Sensor Towers, etc. // Latest Additions // new features by Mysteryem