INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ) SET(DXSDK_DIR $ENV{DXSDK_DIR}) SET(DX11_INCLUDE_PATH "${DIRECTX_SDK_BASE_DIR}/Include" CACHE DOCSTRING "Microsoft directX SDK include path") INCLUDE_DIRECTORIES( ${DX11_INCLUDE_PATH} "../cpu/" ${VECTOR_MATH_INCLUDE} ) SET(BulletSoftBodyDX11Solvers_SRCS btSoftBodySolver_DX11.cpp btSoftBodySolver_DX11SIMDAware.cpp ) SET(BulletSoftBodyDX11Solvers_HDRS btSoftBodySolver_DX11.h btSoftBodySolver_DX11SIMDAware.h ../cpu/btSoftBodySolverData.h btSoftBodySolverVertexData_DX11.h btSoftBodySolverTriangleData_DX11.h btSoftBodySolverLinkData_DX11.h btSoftBodySolverLinkData_DX11SIMDAware.h btSoftBodySolverBuffer_DX11.h btSoftBodySolverVertexBuffer_DX11.h ) # OpenCL and HLSL Shaders. # Build rules generated to stringify these into headers # which are needed by some of the sources SET(BulletSoftBodyDX11Solvers_Shaders OutputToVertexArray UpdateNormals Integrate UpdatePositions UpdateNodes ComputeBounds SolvePositions SolvePositionsSIMDBatched SolveCollisionsAndUpdateVelocities SolveCollisionsAndUpdateVelocitiesSIMDBatched UpdatePositionsFromVelocities ApplyForces PrepareLinks VSolveLinks ) foreach(f ${BulletSoftBodyDX11Solvers_Shaders}) LIST(APPEND BulletSoftBodyDX11Solvers_HLSL "HLSL/${f}.hlsl") endforeach(f) ADD_LIBRARY(BulletSoftBodySolvers_DX11 ${BulletSoftBodyDX11Solvers_SRCS} ${BulletSoftBodyDX11Solvers_HDRS} ${BulletSoftBodyDX11Solvers_HLSL}) SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES SOVERSION ${BULLET_VERSION}) IF (BUILD_SHARED_LIBS) TARGET_LINK_LIBRARIES(BulletSoftBodySolvers_DX11 BulletSoftBody BulletDynamics) ENDIF (BUILD_SHARED_LIBS) IF (INSTALL_LIBS) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) INSTALL(TARGETS BulletSoftBodySolvers_DX11 DESTINATION .) ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) INSTALL(TARGETS BulletSoftBodySolvers_DX11 DESTINATION lib${LIB_SUFFIX}) #headers are already installed by BulletMultiThreaded library ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES FRAMEWORK true) SET_TARGET_PROPERTIES(BulletSoftBodySolvers_DX11 PROPERTIES PUBLIC_HEADER "${BulletSoftBodyDX11Solvers_HDRS}") ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ENDIF (INSTALL_LIBS)