INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${VECTOR_MATH_INCLUDE} ) ADD_LIBRARY(BulletMultiThreaded PlatformDefinitions.h PpuAddressSpace.h SpuFakeDma.cpp SpuFakeDma.h SpuDoubleBuffer.h SpuLibspe2Support.cpp SpuLibspe2Support.h btThreadSupportInterface.cpp btThreadSupportInterface.h Win32ThreadSupport.cpp Win32ThreadSupport.h PosixThreadSupport.cpp PosixThreadSupport.h SequentialThreadSupport.cpp SequentialThreadSupport.h SpuSampleTaskProcess.h SpuSampleTaskProcess.cpp SpuCollisionObjectWrapper.cpp SpuCollisionObjectWrapper.h SpuCollisionTaskProcess.h SpuCollisionTaskProcess.cpp SpuGatheringCollisionDispatcher.h SpuGatheringCollisionDispatcher.cpp SpuContactManifoldCollisionAlgorithm.cpp SpuContactManifoldCollisionAlgorithm.h btParallelConstraintSolver.cpp btParallelConstraintSolver.h SpuNarrowPhaseCollisionTask/Box.h SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp SpuNarrowPhaseCollisionTask/boxBoxDistance.h # SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.cpp # SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.h # SpuPEGatherScatterTaskProcess.cpp # SpuPEGatherScatterTaskProcess.h SpuNarrowPhaseCollisionTask/SpuContactResult.cpp SpuNarrowPhaseCollisionTask/SpuContactResult.h SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h #Some GPU related stuff, mainly CUDA and perhaps OpenCL btGpu3DGridBroadphase.cpp btGpu3DGridBroadphase.h btGpu3DGridBroadphaseSharedCode.h btGpu3DGridBroadphaseSharedDefs.h btGpu3DGridBroadphaseSharedTypes.h btGpuDefines.h btGpuUtilsSharedCode.h btGpuUtilsSharedDefs.h ) SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES SOVERSION ${BULLET_VERSION}) SUBDIRS(GpuSoftBodySolvers) IF (BUILD_SHARED_LIBS) IF (UNIX) TARGET_LINK_LIBRARIES(BulletMultiThreaded BulletDynamics BulletCollision pthread) ELSE() TARGET_LINK_LIBRARIES(BulletMultiThreaded BulletDynamics BulletCollision) ENDIF() ENDIF (BUILD_SHARED_LIBS) IF (INSTALL_LIBS) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) #INSTALL of other files requires CMake 2.6 IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) # IF(INSTALL_EXTRA_LIBS) IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) INSTALL(TARGETS BulletMultiThreaded DESTINATION .) ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) INSTALL(TARGETS BulletMultiThreaded DESTINATION lib${LIB_SUFFIX}) INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN ".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) # ENDIF (INSTALL_EXTRA_LIBS) ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ENDIF (INSTALL_LIBS)