# Some flags for Freeglut and GLUI. add_definitions( -DFREEGLUT_EXPORTS -DFREEGLUT_STATIC -D_CRT_SECURE_NO_WARNINGS ) # Define the framework files. set(Testbed_Framework_SRCS Framework/Main.cpp Framework/Render.cpp Framework/Render.h Framework/Test.cpp Framework/Test.h ) #define the test files. set(Testbed_Tests_SRCS Tests/TestEntries.cpp Tests/AddPair.h Tests/ApplyForce.h Tests/BodyTypes.h Tests/Breakable.h Tests/Bridge.h Tests/BulletTest.h Tests/Cantilever.h Tests/Car.h Tests/Chain.h Tests/CharacterCollision.h Tests/CollisionFiltering.h Tests/CollisionProcessing.h Tests/CompoundShapes.h Tests/Confined.h Tests/ContinuousTest.h Tests/DistanceTest.h Tests/Dominos.h Tests/DumpShell.h Tests/DynamicTreeTest.h Tests/EdgeShapes.h Tests/EdgeTest.h Tests/Gears.h Tests/OneSidedPlatform.h Tests/Pinball.h Tests/PolyCollision.h Tests/PolyShapes.h Tests/Prismatic.h Tests/Pulleys.h Tests/Pyramid.h Tests/RayCast.h Tests/Revolute.h Tests/Rope.h Tests/RopeJoint.h Tests/SensorTest.h Tests/ShapeEditing.h Tests/SliderCrank.h Tests/SphereStack.h Tests/TheoJansen.h Tests/Tiles.h Tests/TimeOfImpact.h Tests/VaryingFriction.h Tests/VaryingRestitution.h Tests/VerticalStack.h Tests/Web.h ) # These are used to create visual studio folders. source_group(Framework FILES ${Testbed_Framework_SRCS}) source_group(Tests FILES ${Testbed_Tests_SRCS}) include_directories ( ${OPENGL_INCLUDE_DIR} ${Box2D_SOURCE_DIR} ) if(APPLE) # We are not using the Apple's framework version, but X11's include_directories( /usr/X11/include ) link_directories( /usr/X11/lib ) set (OPENGL_LIBRARIES GL GLU GLUT X11) elseif(WIN32) set (ADDITIONAL_LIBRARIES winmm) endif(APPLE) add_executable(Testbed ${Testbed_Framework_SRCS} ${Testbed_Tests_SRCS} ) target_link_libraries ( Testbed Box2D freeglut_static glui ${ADDITIONAL_LIBRARIES} ${OPENGL_LIBRARIES} )