ROR CONFIGURATION FILES ======================= RoR.cfg ------- Main config file. Syntax: NAME = VALUE Data types: String - line of text (without quotes) Enumeration - one of strings listed below. Boolean (true/false) - written as "Yes" or "No" Integer - whole number Foat - real number ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Threads (enumeration) * "1 (Standard CPU)" * "2 (Hyper-Threading or Dual core CPU)" * "3 (multi core CPU, one thread per beam)" Shadow technique (enumeration) * "None" * "Stencil shadows" * "Texture shadows" * "Parallel-split Shadow Maps" Shadow distance (integer) Vegetation (enumeration) * "None (fastest)" * "20%" * "50%" * "Full (best looking, slower)" Lights (enumeration) * "None (fastest)" * "No light sources" * "Only current vehicle, main lights" * "All vehicles, main lights" * "All vehicles, all lights" Input Grab (enumeration) Determines how RoR controls mouse input * "All" - Always grabs the mouse, cannot leave the screen (alt+tab) * "Dynamically" - Grabs the mouse while the window is in focus, can leave screen (alt+tab) * "None" Texture Filtering (enumeration) * "Bilinear" * "Trilinear" * "Anisotropic (best looking)" 3D Sound renderer (enumeration) * "Hardware" * "Software" * "No sound" Engine smoke (boolean) Controler Force Feedback (enumeration) * "Enable" * "Disable" Paged (boolean) Display grass and Trees? Bloom (boolean) Motion blur (boolean) Sunburn (boolean) Waves (boolean) Water effects (enumeration) * "Basic" * "Reflection" * "Reflection + refraction (speed optimized)" * "Reflection + refraction (quality optimized)" Mirrors (boolean) Dashboard (boolean) Dust (boolean) Spray (boolean) Controler Deadzone (float) possible Values: 0 - 0.5 (0.1 = 10%, 0.5 = 50%, default: 0.1) FarClip Distance (float) possible Values: 100-10000 (visible Distance in meters, default: 1000) network enable (boolean) Server port (integer) Server name (string) Nickname (string) Caelum Fog Density (float) how dense the fog with Caelum sky is, default: 0.005 possible Values: 0.05-0.000001 Sandstorm Fog Start where the fog with Sandstorm starts, default: 500 possible Values: 100-10000 RigImporter_Debug_TraverseAndLogAllNodes (bool, default false | 0.4.5+) RigImporter_PrintMessagesToLog (bool, default false | 0.4.5+) Affects both RoR.log + RigSpawner report window RigImporter_PrintNodeStatsToLog (bool, default false | 0.4.5+) Flexbody_EnableLODs (bool, default false | 0.4.5+) LODs are rarely used and their processing is the slowest part of vehicle spawn, really. Flexbody_UseCache (bool, default false | 0.4.5+) EXPERIMENTAL!!! Camera_EnterVehicle_KeepFixedFreeCam (bool, default false) Camera_ExitVehicle_KeepFixedFreeCam (bool, default false)