include_directories(${PROJECT_SOURCE_DIR}/src) include_directories(${PROJECT_BINARY_DIR}/config) include_directories(${PROJECT_SOURCE_DIR}/src/game) include_directories(${raceintospace_protobuf_include_dir}) # Make sure we can access our local includes include(${PROJECT_SOURCE_DIR}/lib/Global.cmake) # Silence some warnings on MSVC if (MSVC) add_definitions(-D_CRT_SECURE_NO_DEPRECATE) endif (MSVC) set(game_sources admin.cpp aimast.cpp aimis.cpp aipur.cpp ast0.cpp ast1.cpp ast2.cpp ast3.cpp ast4.cpp budget.cpp crash.cpp crew.cpp draw.cpp endgame.cpp endianness.cpp file.cpp filesystem.cpp fortify_workaround.cpp fs.cpp futbub.cpp future.cpp gamedata.cpp game_main.cpp gr.cpp hardef.cpp hardware_buttons.cpp intel.cpp intro.cpp log4c.cpp log_default.cpp logging.cpp mc.cpp mc2.cpp mis_c.cpp mis_m.cpp mmfile.cpp museum.cpp newmis.cpp news.cpp news_sup.cpp news_suq.cpp options.cpp pace.cpp place.cpp port.cpp prefs.cpp prest.cpp radar.cpp randomize.cpp rdplex.cpp records.cpp replay.cpp review.cpp roster.cpp roster_group.cpp roster_entry.cpp rush.cpp sdlhelper.cpp start.cpp utils.cpp vab.cpp ) set(game_libraries ${SDL_LIBRARY} ogg vorbis theora protobuf jsoncpp physfs ${zlib_LIBRARY} raceintospace_display ${raceintospace_display_libraries} raceintospace_protobuf ) # Define one big test suite file(GLOB test_sources ../../test/game/*.cpp) add_executable(game_test ../../test/test_main.cpp ${test_sources}) set_target_properties(game_test PROPERTIES COMPILE_FLAGS "-DBOOST_TEST_NO_LIB=1") target_link_libraries(game_test ${game_libraries}) add_test( NAME game_test COMMAND game_test --catch_system_error=yes ) # Defer to the platform-specific CMakeLists for building the actual game target if (APPLE) include(platform_macosx/platform.cmake) elseif (WINDOWS) include(platform_windows/platform.cmake) else() include(platform_misc/platform.cmake) endif()