# Probe the system include(CheckIncludeFile) include(CheckLibraryExists) include(CheckSymbolExists) include(CheckFunctionExists) include(TestBigEndian) include(${PROJECT_SOURCE_DIR}/lib/Global.cmake) if (NOT WINDOWS) check_function_exists(mkdir HAVE_MKDIR) set (HAVE_LRINT true) else () check_function_exists(_mkdir HAVE__MKDIR) endif () check_include_file(dirent.h HAVE_DIRENT_H) check_include_file(sys/dir.h HAVE_SYS_DIR_H) check_include_file(sys/ndir.h HAVE_SYS_NDIR_H) check_include_file(sys/types.h HAVE_SYS_TYPES_H) check_include_file(sys/time.h HAVE_SYS_TIME_H) check_include_file(sys/timeb.h HAVE_SYS_TIMEB_H) check_include_file(ndir.h HAVE_NDIR_H) check_include_file(int_types.h HAVE_INTTYPES_H) check_include_file(unistd.h HAVE_UNISTD_H) # Set some build options if (APPLE) set(SET_SDL_ICON FALSE) set(DEFAULT_DATADIR "Contents/Resources") set(DEFAULT_SAVEDIR ".") set(PLATFORM_PROVIDES_UGLY_CRASH true) # this is so we can find Homebrew components include_directories(SYSTEM /usr/local/include) link_directories(/usr/local/lib) elseif (WINDOWS) set(SET_SDL_ICON TRUE) set(DEFAULT_DATADIR ".") set(DEFAULT_SAVEDIR ".") else() set(SET_SDL_ICON TRUE) set(DEFAULT_DATADIR "${CMAKE_INSTALL_PREFIX}/share/raceintospace") set(DEFAULT_SAVEDIR ".") # this is so we can find Homebrew components include_directories(SYSTEM /usr/local/include) link_directories(/usr/local/lib) endif () # generate the raceintospace_config.h configure_file( "raceintospace_config.h.in" "${PROJECT_BINARY_DIR}/config/raceintospace_config.h" ) # so we can find raceintospace_config.h include_directories(${PROJECT_BINARY_DIR}/config) # build src/display include("display/Global.cmake") add_subdirectory("display") # build src/protobuf add_subdirectory("protobuf") # build src/game add_subdirectory("game") # build the targets in src/utils too add_subdirectory("utils")