+Create/join server +Copy short link for joining specific server +Display connected players +Display player cursors +Colored cursors +Dice with physics and shadows +Recover dice that fall off screen +Render 3D text to texture + create tile, set tile text, create new rendertexture, render camera to it, assign rendertexture to tile, delete camera and text +Roll dice (multiple at once) +Board JSON descriptions +Move pieces +Procedurally display board and cards +Card JSON descriptions +Zoom to see better Add sounds + dice + tokens + cards +Draw cards +Tokens knock on board while moving ++++ rclick? Card manipulation: + draw card from deck +++ click on deck and drag away quickly + flip card/deck over +++ rclick? + add card to deck +++ drag card onto deck and release at low speed + create deck +++ three or more cards in collision with similar orientation + pick up deck +++ click on deck and hold in place for a while + shuffle deck +++ shake? + rotate card/deck on view axis +++ ??? + put top card on bottom +++ mousewheel? +Add colored play areas for each player at bottom of screen +Borders for dice? +Add coins +Fix health token reset +Password +Exit back to menu from game +Chat +Help +Card icons +Preserve aspect ratio on desktop version +Music play x customizable controls +reduce card "target" values +Splash screen Networking: Set up our own master server and facilitator Perform connection test to investigate when port forwarding is needed Check server to see if have latest update Interface: Manual Pick up multiple coins at once Reset game confirmation dialog (can only be used by server) Undo/redo? (to fix griefer damage) "Change password" option for server More coins Coin color should match between card and coin lvl 1 Deck color should match board colors Player colors should match figurine/placemat Player colors in chat window Some way to tell when others are zoomed Automatically right orientation of blood tokens Graphics: UI display (windows and borders?) Lower top barrier for easier dice read? Investigate possible race condition when rendering to texture --- refresh render to texture when context recreated --- someone reported moving tile render to Start() helps with unity 4 issues Add in-game manual and pancompendium? Rules: Some benefit to doubles Clarify limbo Easier way to put cards on bottom of deck Some way to take other player's equipment --- Maybe wilderness tile Unflinching sword breaks when you die Fewer creatures option for shorter games? Resurrecting serene way requires sacrificing victory card with non-zero points Cemetary: maybe opponent chooses card to fight? Audio: Stone sounds for blood tokens Metal sounds for coins Crystal sounds for figurines Art: Make backs of cards match board areas Make coin icon match 1-coins Organize high-res assets for prototype export Nicer UI skin