Basic idea: *Accumulate gold to upgrade character *Use upgrades to progress to deeper levels *Try not to die or carried gold is lost *Bank and spend gold at town *Earn victory points by defeating monsters *Game ends when all monsters are defeated *Player with most victory points wins Permanent Upgrades: *More hit points *Higher probability to defeat enemies *Regain hp by defeating enemies *Duplicate other equipment *Evade battles *More movement control *Make another equipment unbreakable *Enchant a spell into a piece of equipment One-shot Upgrades: *Spells - escape battle - extra attack dice - return to town - teleport to certain space - restore hit points - win certain encounter (fight monster, random encounter, etc) Monsters: - steal equipment on loss - high gold reward - high victory point reward - can pay toll to avoid fighting - take one damage on victory - sends to lower level instead of dealing damage - give unknown equipment when defeated (from town deck) - easy to beat, but insta-kill if fail Locations: Good: - lots of choices of cards - get gold - get equipment - harm other players - get another turn - heal - get gold from limbo? - move somewhere good - switch locations with other player? Bad: - few choices of cards - opponents choose card - lose a turn - pay toll - take damage - move somewhere bad or random - damage equipment Cards: Wilderness: 4 Giant spider menacing convoy - high victory point 27 Stocky spearman on desert steps - high gold, can pay toll 19 Wyvern rider - steals equipment 7 Glowing geometric giant - must be defeated multiple times 15 Spiky slug - can make you skip a turn 5 Wizard with staff and magic - can teleport you to dungeon 18 Glowing cthulhu head - easy to beat but can instakill Dungeon L1 14 Lizard spearman looking out into night - high gold 30 Ghoul eating body - steals a dead enemy back into deck 24 Elf spearman - does 2 damage 25 Slime - can destroy equipment 12 Orc swordsman - can give random equipment 6 Baghead and bisected baghead - only deals damage if defeated 2 Swordsman with bird - can pay to win next battle for you Dungeon L2 22 Creepy shadow gasmask man - can send you to hell 20 Blue flame in cave - sacrifice equipment or take three damage to claim 1 God ray cavern with monster - steals equipment 17 Pale girl holding bloody severed orc head - does one damage to all players 10 Skeletal fog silhouette - like fighting one of the other players 23 Polluting city - acts like a town - or conquer for gold Dungeon L3 11 Succubus - On loss, fight again next turn, or choose to die 26 Naga mask dragon - On win, other players may each pay one life to make it a loss 3 Dead body with roots - Steals valuable dead enemies 9 Lava city - Damages everyone in hell - Take gold if you survive 8 Knight ambushing dragon - Roll two sixes to defeat 13 Glowing red runes on big stones - chance of shattering each of your equipment Town 0 Bloody sword - Reroll one attack die - Gain one health when defeating an enemy 16 Dagger and candle - Reroll one attack die 21 Bottle - If you die while holding, discard bottle and restore all health instead 28 Sphere with eye - Orb of permanence, makes another equipment unbreakable 29 Hooded masked character in shadows - Chance of evasion X Damage Scroll (needs theme) - Reroll attack dice X Town Portal Scroll - Return to town X Teleport Scroll - Move to any square within 6 spaces X Unformed Staff - Can be enchanted with a scroll to cast that spell X Shield - Risk of breaking to avoid a point of damage Board tiles: