# Copyright (c) 2014 by Michael Zahniser # # Endless Sky is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later version. # # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. See the GNU General Public License for more details. mission "Cargo Smuggling [0]" name "Smuggling to " job repeat description "Smuggle to . If law enforcement catches you, you will be fined 20,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Cargo" 5 2 .1 illegal 20000 to offer or "reputation: Pirate" > -100 "combat rating" > 150 source government "Pirate" destination distance 3 6 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 4000 200 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Cargo Smuggling [1]" name "Smuggling to " job repeat description "Smuggle to . If law enforcement catches you, you will be fined 25,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Cargo" 5 2 .1 illegal 25000 to offer random < 90 or "reputation: Pirate" > -100 "combat rating" > 150 source government "Pirate" destination distance 3 8 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 4000 200 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Cargo Smuggling [2]" name "Smuggling to " job repeat description "Smuggle to . If law enforcement catches you, you will be fined 32,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Cargo" 5 2 .1 illegal 32000 to offer random < 70 or "reputation: Pirate" > -100 "combat rating" > 150 source government "Pirate" destination distance 4 10 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 5000 200 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Cargo Smuggling [3]" name "Smuggling to " job repeat description "Smuggle to . If law enforcement catches you, you will be fined 40,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Cargo" 5 2 .1 illegal 40000 to offer random < 60 or "reputation: Pirate" > -100 "combat rating" > 150 source government "Pirate" destination distance 5 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 6000 200 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Drug Running [0]" name "Drug run to " job repeat description "Run to . If law enforcement catches you, you will be fined 37,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Substances" 5 2 .1 illegal 37000 to offer random < 80 or "reputation: Pirate" > -50 "combat rating" > 400 source government "Pirate" destination distance 3 10 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 5000 250 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Drug Running [1]" name "Drug run to " job repeat description "Run to . If law enforcement catches you, you will be fined 46,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Substances" 5 2 .1 illegal 46000 to offer random < 70 or "reputation: Pirate" > -50 "combat rating" > 400 source government "Pirate" destination distance 4 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 5000 250 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Drug Running [2]" name "Drug run to " job repeat description "Run to . If law enforcement catches you, you will be fined 55,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Substances" 5 2 .1 illegal 55000 to offer random < 60 or "reputation: Pirate" > -50 "combat rating" > 400 source government "Pirate" destination distance 5 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 7000 250 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Drug Running [3]" name "Drug run to " job repeat description "Run to . If law enforcement catches you, you will be fined 65,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Substances" 5 2 .1 illegal 65000 to offer random < 50 or "reputation: Pirate" > -50 "combat rating" > 400 source government "Pirate" destination distance 6 16 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 9000 250 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Bulk Cargo Smuggling [0]" name "Bulk smuggling to " job repeat description "Smuggle to . If law enforcement catches you, you will be fined 47,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Cargo" 25 2 .1 illegal 47000 to offer random < 70 or "reputation: Pirate" > -50 "combat rating" > 400 source government "Pirate" destination distance 3 8 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 7000 200 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Bulk Cargo Smuggling [1]" name "Bulk smuggling to " job repeat description "Smuggle to . If law enforcement catches you, you will be fined 65,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Cargo" 25 2 .1 illegal 65000 to offer random < 60 or "reputation: Pirate" > -50 "combat rating" > 400 source government "Pirate" destination distance 3 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 10000 200 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Bulk Cargo Smuggling [2]" name "Bulk smuggling to " job repeat description "Smuggle to . If law enforcement catches you, you will be fined 86,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Cargo" 25 2 .1 illegal 86000 to offer random < 40 or "reputation: Pirate" > -50 "combat rating" > 400 source government "Pirate" destination distance 4 16 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 15000 200 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Bulk Drug Running [0]" name "Bulk drug run to " job repeat description "Run to . If law enforcement catches you, you will be fined 86,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Substances" 25 2 .1 illegal 86000 to offer random < 50 or "reputation: Pirate" > -25 "combat rating" > 1100 source government "Pirate" destination distance 4 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 10000 250 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Bulk Drug Running [1]" name "Bulk drug run to " job repeat description "Run to . If law enforcement catches you, you will be fined 100,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Substances" 25 2 .1 illegal 100000 to offer random < 40 or "reputation: Pirate" > -25 "combat rating" > 1100 source government "Pirate" destination distance 5 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 15000 250 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Bulk Drug Running [2]" name "Bulk drug run to " job repeat description "Run to . If law enforcement catches you, you will be fined 120,000 credits. A contact at the location will retrieve the cargo. Payment is ." cargo "Illegal Substances" 25 2 .1 illegal 120000 to offer random < 30 or "reputation: Pirate" > -25 "combat rating" > 1100 source government "Pirate" destination distance 6 16 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" on complete payment 20000 250 dialog "You find the contact at the edge of the spaceport. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Cargo Smuggling (North) [0]" name "Highly illegal cargo to " job repeat infiltrating description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Cargo" 5 2 .1 illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 40 "reputation: Pirate" > -10 "combat rating" > 1100 source government "Pirate" attributes "north pirate" destination distance 3 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Republic personality heroic waiting system distance 3 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system destination fleet names "republic small" variant "Gunboat" npc government Republic personality heroic staying system destination fleet names "republic small" variant "Gunboat" on complete payment 50000 300 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Cargo Smuggling (North) [1]" name "Highly illegal cargo to " job repeat infiltrating description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Cargo" 5 2 .1 illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 20 "reputation: Pirate" > -10 "combat rating" > 1100 source government "Pirate" attributes "north pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Republic personality heroic waiting system distance 3 5 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system distance 2 4 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system distance 3 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system destination fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting entering system destination fleet names "republic small" variant "Gunboat" npc system destination personality heroic staying government Republic fleet "Navy Surveillance" on complete payment 75000 300 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Cargo Smuggling (Core) [0]" name "Highly illegal cargo to " job repeat infiltrating description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Cargo" 5 2 .1 illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 40 "reputation: Pirate" > -10 "combat rating" > 1100 source government "Pirate" attributes "core pirate" destination distance 3 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Syndicate personality heroic waiting system distance 3 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic staying system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" on complete payment 50000 300 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Cargo Smuggling (Core) [1]" name "Highly illegal cargo to " job repeat infiltrating description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Cargo" 5 2 .1 illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 20 "reputation: Pirate" > -10 "combat rating" > 1100 source government "Pirate" attributes "core pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Syndicate personality heroic waiting system distance 3 5 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system distance 2 4 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system distance 3 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting entering system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic staying system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" 2 on complete payment 75000 300 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Cargo Smuggling (South) [0]" name "Highly illegal cargo to " job repeat infiltrating description "Run to . Being scanned will result in a 130,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Cargo" 5 2 .1 illegal 130000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 40 "reputation: Pirate" > -10 "combat rating" > 1100 source government "Pirate" attributes "south pirate" destination distance 3 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Militia personality heroic waiting system distance 3 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system destination fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic staying system destination fleet names "militia" variant "Bastion (Scanner)" on complete payment 50000 300 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Cargo Smuggling (South) [1]" name "Highly illegal cargo to " job repeat infiltrating description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Cargo" 5 2 .1 illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 20 "reputation: Pirate" > -10 "combat rating" > 1100 source government "Pirate" attributes "south pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Militia personality heroic waiting system distance 3 5 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system distance 2 4 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system distance 3 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system destination fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting entering system destination fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic staying system destination fleet names "militia" variant "Bastion (Scanner)" 2 on complete payment 75000 300 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Drug Running (North) [0]" name "Highly illegal drugs to " job repeat infiltrating description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Substances" 5 2 .1 illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 30 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" attributes "north pirate" destination distance 3 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Republic personality heroic waiting system distance 3 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system destination fleet names "republic small" variant "Gunboat" npc government Republic personality heroic staying system destination fleet names "republic small" variant "Gunboat" on complete payment 75000 375 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Drug Running (North) [1]" name "Highly illegal drugs to " job repeat infiltrating description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Substances" 5 2 .1 illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 15 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" attributes "north pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Republic personality heroic waiting system distance 3 5 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system distance 2 4 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system distance 3 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system destination fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting entering system destination fleet names "republic small" variant "Gunboat" npc government Republic personality heroic staying system destination fleet "Navy Surveillance" on complete payment 100000 375 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Drug Running (Core) [0]" name "Highly illegal drugs to " job repeat infiltrating description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Substances" 5 2 .1 illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 30 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" attributes "core pirate" destination distance 3 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Syndicate personality heroic waiting system distance 3 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic staying system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" on complete payment 75000 375 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Drug Running (Core) [1]" name "Highly illegal drugs to " job repeat infiltrating description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Substances" 5 2 .1 illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 15 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" attributes "core pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Syndicate personality heroic waiting system distance 3 5 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system distance 2 4 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system distance 3 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting entering system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic staying system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" 2 on complete payment 100000 375 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Drug Running (South) [0]" name "Highly illegal drugs to " job repeat infiltrating description "Run to . Being scanned will result in a 175,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Substances" 5 2 .1 illegal 175000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 30 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" attributes "south pirate" destination distance 3 12 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Militia personality heroic waiting system distance 3 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system destination fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic staying system destination fleet names "militia" variant "Bastion (Scanner)" on complete payment 75000 375 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Stealth Drug Running (South) [1]" name "Highly illegal drugs to " job repeat infiltrating description "Run to . Being scanned will result in a 250,000 credit fine and the cargo will be seized. You will need to land away from the spaceport or else you may get caught. Payment is ." cargo "Highly Illegal Substances" 5 2 .1 illegal 250000 `After being given a very hefty fine, the illegal cargo is confiscated from your hold. The pirates won't be happy to hear about this.` stealth to offer random < 15 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" attributes "south pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Militia personality heroic waiting system distance 3 5 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system distance 2 4 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system distance 3 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system destination fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting entering system destination fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic staying system destination fleet names "militia" variant "Bastion (Scanner)" 2 on complete payment 100000 375 dialog "You find the contact outside of the main city. Your cargo of is removed from your ship and you collect your payment of ." mission "Wanted Passenger [0]" name "Wanted individual to " job repeat description "This wanted individual wishes to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." passengers 1 cargo "battle trophies" 1 illegal 50000 `Upon scanning your vessel, law enforcement notice the criminal that you have on board. Entering your ship to detain them, they find the criminal in the corner of one of the rooms of your ship, clutching their battle trohpies and screaming "you'll never take them from me!" After a short confrontation, they carry the criminal out and leave you with a small fine.` stealth to offer or "reputation: Pirate" > -100 "combat rating" > 400 source government "Pirate" destination distance 2 10 government "Republic" "Free Worlds" "Syndicate" "Neutral" on complete payment 30000 300 dialog "Your insists that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." mission "Wanted Passengers [1]" name "Wanted individuals to " job repeat description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." passengers 2 10 .9 cargo "credit chips" 1 illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, they find the criminals busy scooping their credits into the airlock, hoping that no one can have them. The law enforcement quickly detain the criminals and carry them off along with the rest of the credits, leaving you with a moderately sized fine.` stealth to offer random < 75 "reputation: Pirate" > -50 "combat rating" > 1100 source government "Pirate" destination distance 2 10 government "Republic" "Free Worlds" "Syndicate" "Neutral" on complete payment 20000 300 dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." mission "Wanted Passengers [2]" name "Wanted individuals to " job repeat description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." passengers 2 10 .9 cargo "customized weapons" 1 illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, the criminals begin firing down the hallways with their customized weapons. Immediately met with tear gas, the criminals did not put up too much of a fight. The law enforcement carry the criminals out and leave you with a moderate fine and a few laser marks in the halls of your ship.` stealth to offer random < 50 "reputation: Pirate" > -50 "combat rating" > 1100 source government "Pirate" destination distance 2 10 government "Republic" "Free Worlds" "Syndicate" "Neutral" on complete payment 20000 300 dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." mission "Wanted Passengers [3]" name "Wanted individuals to " job repeat description "These wanted individuals wish to reach without being caught by local law enforcement. They also wish to bring with them . Payment is ." passengers 2 10 .9 cargo "aged wine" 1 illegal 75000 `Upon scanning your vessel, law enforcement notice the criminals that you have on board. Entering your ship to detain them, they find them all passed out in their bunks rooms, having drank too much of the wine that they had brought with them. After carrying the criminals out, they give you a moderate fine and leave.` stealth to offer random < 25 "reputation: Pirate" > -50 "combat rating" > 1100 source government "Pirate" destination distance 2 10 government "Republic" "Free Worlds" "Syndicate" "Neutral" on complete payment 20000 300 dialog "Your insist that you land on the edge of the spaceport to avoid being seen. After you land, they pay you before quickly grabbing their things and leaving your ship." mission "Highly Wanted Passenger (North)" name "Galactic criminal to " job repeat infiltrating description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." passengers 1 cargo "stolen navy secrets" 1 illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` stealth to offer random < 15 "reputation: Pirate" > 10 "combat rating" > 3000 source government "Pirate" attributes "north pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Republic personality heroic waiting fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system distance 3 5 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system distance 2 4 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system distance 3 fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting system destination fleet names "republic small" variant "Gunboat" npc government Republic personality heroic waiting entering system destination fleet names "republic small" variant "Gunboat" npc government Republic personality heroic staying system destination fleet "Navy Surveillance" on complete payment 200000 1000 dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." mission "Highly Wanted Passenger (Core)" name "Galactic criminal to " job repeat infiltrating description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." passengers 1 cargo "stolen banking records" 1 illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` stealth to offer random < 15 "reputation: Pirate" > 10 "combat rating" > 3000 source government "Pirate" attributes "core pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Syndicate personality heroic waiting fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system distance 3 5 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system distance 2 4 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system distance 3 fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic waiting entering system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" npc government Syndicate personality heroic staying system destination fleet names "syndicate small" variant "Quicksilver (Scanner)" 2 on complete payment 200000 1000 dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." mission "Highly Wanted Passenger (South)" name "Galactic criminal to " job repeat infiltrating description "This criminal is wanted by every law enforcement agency in the galaxy and needs safe transport to with their . The payment is high at an amazing , but transporting such a person could lead to trouble." passengers 1 cargo "prototype technology" 1 illegal 300000 `Law enforcement rush their way onto your ship through the airlocks, suited head to toe in armor and armed to the teeth. Your passenger is quickly made to surrender and is hauled off in cuffs. The officers consider detaining you as well, but eventually decide to only fine you to reduce the trouble they have to go through.` stealth to offer random < 15 "reputation: Pirate" > 10 "combat rating" > 3000 source government "Pirate" attributes "south pirate" destination distance 4 14 government "Republic" "Free Worlds" "Syndicate" "Neutral" "Pirate" npc government Militia personality heroic waiting fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system distance 3 5 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system distance 2 4 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system distance 3 fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting system destination fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic waiting entering system destination fleet names "militia" variant "Bastion (Scanner)" npc government Militia personality heroic staying system destination fleet names "militia" variant "Bastion (Scanner)" 2 on complete payment 200000 1000 dialog "You land outside of the main city to avoid any chances of your passenger being seen. They grab their things and make their way off of your ship after paying you ." mission "Slave Transport [0]" name "Transfer slaves to " job repeat description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." passengers 2 10 .9 illegal -1 to offer random < 25 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" destination distance 3 30 government "Pirate" on complete payment 75000 400 dialog "After landing on , the pirates move the slaves from your ship and pay you ." mission "Slave Transport [1]" name "Transfer slaves to " job repeat description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." passengers 2 10 .9 illegal -1 to offer random < 25 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" destination distance 3 30 government "Pirate" on complete payment 75000 400 dialog "After landing on , the pirates move the slaves from your ship and pay you ." mission "Slave Transport [2]" name "Transfer slaves to " job repeat description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." passengers 2 10 .9 illegal -1 to offer random < 25 "reputation: Pirate" > 0 "combat rating" > 1100 source government "Pirate" destination distance 3 30 government "Pirate" on complete payment 75000 400 dialog "After landing on , the pirates move the slaves from your ship and pay you ." mission "Bulk Slave Transport [0]" name "Transfer slaves to " job repeat description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." passengers 10 4 .1 illegal -1 to offer random < 15 "reputation: Pirate" > 0 "combat rating" > 3000 source government "Pirate" destination distance 3 30 government "Pirate" on complete payment 100000 400 dialog "After landing on , the pirates move the slaves from your ship and pay you ." mission "Bulk Slave Transport [1]" name "Transfer slaves to " job repeat description "A pirate on has bought slaves from a local warlord. Transfer these slaves to for . Slavery is punishable by death throughout the galaxy, so this may be a dangerous job to take." passengers 10 4 .1 illegal -1 to offer random < 15 "reputation: Pirate" > 0 "combat rating" > 3000 source government "Pirate" destination distance 3 30 government "Pirate" on complete payment 100000 400 dialog "After landing on , the pirates move the slaves from your ship and pay you ." mission "Mercenary Job (Medium, North, Dangerous Origin)" name "Protection to " job repeat description "The captain of the will pay you to help them escape local law enforcement and reach by ." deadline 10 to offer random < 40 "combat rating" > 400 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral attributes frontier north destination government "Pirate" attributes "north pirate" distance 3 4 npc government Republic personality waiting fleet "Small Republic" npc government Republic personality waiting entering system destination fleet "Small Republic" npc accompany save government Pirate personality escort fleet names "pirate" variant "Headhunter" variant "Headhunter (Particle)" variant "Raven (Afterburner)" variant "Raven (Heavy)" variant "Corvette" variant "Corvette (Missile)" variant "Corvette (Speedy)" on complete payment 180000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Escort Illegal Cargo (Large, North, Dangerous Path)" name "Protect cargo to " job repeat description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." deadline 12 to offer random < 30 "combat rating" > 1100 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral Pirate attributes frontier north "north pirate" distance 3 6 destination government "Pirate" attributes "north pirate" npc government Republic personality staying system destination fleet "Large Republic" npc accompany save government Pirate personality escort fleet names "pirate" variant 3 "Corvette" variant 3 "Corvette (Missile)" variant 3 "Corvette (Speedy)" variant 2 "Firebird" variant 2 "Firebird (Missile)" variant 2 "Firebird (Plasma)" variant 1 "Leviathan" on complete payment 240000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Escort Stolen Vessel (Extra Large, North, Dangerous Path)" name "Protect ship to " job repeat description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." deadline 12 to offer random < 15 "combat rating" > 3000 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral Pirate attributes frontier north "north pirate" destination government "Pirate" attributes "north pirate" distance 3 6 npc government Republic personality staying system destination fleet "Small Republic" fleet "Large Republic" npc accompany save government Pirate personality escort fleet names "pirate" variant 6 "Leviathan" "Hauler II" variant 4 "Leviathan (Laser)" "Hauler" variant 4 "Leviathan (Heavy)" "Freighter" variant 1 "Bactrian" "Shuttle" on complete payment 375000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Mercenary Job (Medium, Core, Dangerous Origin)" name "Protection to " job repeat description "The captain of the will pay you to help them escape local law enforcement and reach by ." deadline 10 to offer random < 40 "combat rating" > 400 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral attributes core destination government "Pirate" attributes "core pirate" distance 3 4 npc government Syndicate personality waiting fleet "Small Syndicate" npc government Syndicate personality waiting entering system destination fleet "Small Syndicate" npc accompany save government Pirate personality escort fleet names "pirate" variant 1 "Headhunter" variant 1 "Headhunter (Particle)" variant 1 "Quicksilver" variant 1 "Quicksilver (Proton)" on complete payment 180000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Escort Illegal Cargo (Large, Core, Dangerous Path)" name "Protect cargo to " job repeat description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." deadline 12 to offer random < 30 "combat rating" > 1100 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral Pirate attributes core "core pirate" distance 3 6 destination government "Pirate" attributes "core pirate" npc government Syndicate personality staying system destination fleet "Large Syndicate" npc accompany save government Pirate personality escort fleet names "pirate" variant 3 "Quicksilver (Proton)" 3 variant 2 "Manta (Proton)" variant 2 "Manta" variant 1 "Splinter" 2 variant 1 "Splinter (Laser)" 2 on complete payment 240000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Escort Stolen Vessel (Extra Large, Core, Dangerous Path)" name "Protect ship to " job repeat description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." deadline 12 to offer random < 15 "combat rating" > 3000 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral Pirate attributes core "core pirate" destination government "Pirate" attributes "core pirate" distance 3 6 npc government Syndicate personality staying system destination fleet "Small Syndicate" fleet "Large Syndicate" npc accompany save government Pirate personality escort fleet names "pirate" variant 4 "Firebird" "Argosy" variant 4 "Firebird (Plasma)" "Bounder" variant 4 "Firebird (Missile)" "Quicksilver" variant 2 "Falcon" "Freighter" variant 2 "Falcon (Laser)" "Freighter" variant 1 "Falcon (Heavy)" "Heavy Shuttle" on complete payment 375000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Mercenary Job (Medium, South, Dangerous Origin)" name "Protection to " job repeat description "The captain of the will pay you to help them escape local law enforcement and reach by ." deadline 10 to offer random < 40 "combat rating" > 400 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral attributes south destination government "Pirate" attributes "south pirate" distance 3 4 npc government Militia personality waiting fleet "Small Militia" npc government Militia personality waiting entering system destination fleet "Small Militia" npc accompany save government Pirate personality escort fleet names "pirate" variant 1 "Clipper" variant 1 "Clipper (Speedy)" variant 1 "Clipper (Heavy)" variant 1 "Modified Argosy" on complete payment 180000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Escort Illegal Cargo (Large, South, Dangerous Path)" name "Protect cargo to " job repeat description "The captain of the will pay you to escort them and their illegal cargo safely through law-enforced space to reach by ." deadline 12 to offer random < 30 "combat rating" > 1100 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral Pirate attributes south "south pirate" distance 3 6 destination government "Pirate" attributes "south pirate" npc government Militia personality staying system destination fleet "Large Militia" npc accompany save government Pirate personality escort fleet names "pirate" variant 2 "Modified Argosy" variant 2 "Modified Argosy (Heavy)" variant 2 "Modified Argosy (Blaster)" variant 1 "Bastion" variant 1 "Bastion (Laser)" variant 1 "Bastion (Heavy)" on complete payment 240000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Escort Stolen Vessel (Extra Large, South, Dangerous Path)" name "Protect ship to " job repeat description "The captain of the will pay you to escort them and their stolen vessel safely through law-enforced space to reach by ." deadline 12 to offer random < 15 "combat rating" > 3000 "reputation: Pirate" > 0 source government Republic "Free Worlds" Syndicate Neutral Pirate attributes south "south pirate" destination government "Pirate" attributes "south pirate" distance 3 6 npc government Militia personality staying system destination fleet "Small Militia" fleet "Large Militia" npc accompany save government Pirate personality escort fleet names "pirate" variant 4 "Bastion" "Blackbird" variant 4 "Bastion (Laser)" "Clipper" variant 4 "Bastion (Heavy)" "Bounder" variant 2 "Falcon" "Hauler" variant 2 "Falcon (Laser)" "Freighter" variant 1 "Falcon (Heavy)" "Heavy Shuttle" on complete payment 375000 dialog "The captain of the thanks you for escorting them safely, and pays you ." on visit dialog "You have reached , but you left the behind! Better depart and wait for them to arrive in this star system." mission "Eliminating Law Enforcement (North, Small)" name "Navy near " repeat job description "A Navy fleet near the system has halted our raids. Destroy them and return to for a payment of ." to offer random < 25 "combat rating" > 1100 source government "Pirate" attributes "north pirate" npc kill government "Republic" personality heroic staying target system distance 1 3 fleet "Small Republic" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 250000 dialog "The pirates of gratefully pay you for eliminating the Navy fleet." mission "Eliminating Law Enforcement (North, Large)" name "Navy near " repeat job description "A large Navy fleet near the system has halted our raids. Destroy them and return to for a payment of ." to offer random < 15 "combat rating" > 3000 source government "Pirate" attributes "north pirate" npc kill government "Republic" personality heroic staying target system distance 1 3 fleet "Large Republic" fleet "Small Republic" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 400000 dialog "The pirates of gratefully pay you for eliminating the Navy fleet." mission "Eliminating Law Enforcement (Core, Small)" name "Syndicate near " repeat job description "A Syndicate fleet near the system has halted our raids. Destroy them and return to for a payment of ." to offer random < 25 "combat rating" > 1100 source government "Pirate" attributes "core pirate" npc kill government "Syndicate" personality heroic staying target system distance 1 3 fleet "Small Syndicate" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 250000 dialog "The pirates of gratefully pay you for eliminating the Syndicate fleet." mission "Eliminating Law Enforcement (Core, Large)" name "Syndicate near " repeat job description "A large Syndicate fleet near the system has halted our raids. Destroy them and return to for a payment of ." to offer random < 15 "combat rating" > 3000 source government "Pirate" attributes "core pirate" npc kill government "Syndicate" personality heroic staying target system distance 1 3 fleet "Large Syndicate" fleet "Small Syndicate" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 400000 dialog "The pirates of gratefully pay you for eliminating the Syndicate fleet." mission "Eliminating Law Enforcement (South, Small)" name "Militia near " repeat job description "A militia fleet near the system has halted our raids. Destroy them and return to for a payment of ." to offer random < 25 "combat rating" > 1100 source government "Pirate" attributes "south pirate" npc kill government "Militia" personality heroic staying target system distance 1 3 fleet "Small Militia" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 250000 dialog "The pirates of gratefully pay you for eliminating the militia fleet." mission "Eliminating Law Enforcement (South, Large)" name "Militia near " repeat job description "A large militia fleet near the system has halted our raids. Destroy them and return to for a payment of ." to offer random < 15 "combat rating" > 3000 source government "Pirate" attributes "south pirate" npc kill government "Militia" personality heroic staying target system distance 1 3 fleet "Large Militia" fleet "Small Militia" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 400000 dialog "The pirates of gratefully pay you for eliminating the militia fleet." mission "Eliminating Competition (North, Small)" name "Competition near " description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." repeat job to offer random < 20 "combat rating" > 400 source government "Pirate" attributes "north pirate" npc kill government Pirate personality heroic staying target marked system distance 1 2 fleet "Small Northern Pirates" 4 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 500000 dialog "The pirates of gratefully pay you for eliminating the rival gang." mission "Eliminating Competition (North, Large)" name "Competition near " description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." repeat job to offer random < 10 "combat rating" > 1100 source government "Pirate" attributes "north pirate" npc kill government Pirate personality heroic staying target marked system distance 1 3 fleet "Large Northern Pirates" 2 fleet "Small Northern Pirates" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 750000 dialog "The pirates of gratefully pay you for eliminating the rival gang." mission "Eliminating Competition (Core, Small)" name "Competition near " description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." repeat job to offer random < 20 "combat rating" > 400 source government "Pirate" attributes "core pirate" npc kill government Pirate personality heroic staying target marked system distance 1 2 fleet "Small Core Pirates" 4 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 500000 dialog "The pirates of gratefully pay you for eliminating the rival gang." mission "Eliminating Competition (Core, Large)" name "Competition near " description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." repeat job to offer random < 10 "combat rating" > 1100 source government "Pirate" attributes "core pirate" npc kill government Pirate personality heroic staying target marked system distance 1 3 fleet "Large Core Pirates" 2 fleet "Small Core Pirates" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 750000 dialog "The pirates of gratefully pay you for eliminating the rival gang." mission "Eliminating Competition (South, Small)" name "Competition near " description "A small rival gang is causing trouble near the system. Take them out and return to for a payment of ." repeat job to offer random < 20 "combat rating" > 400 source government "Pirate" attributes "south pirate" npc kill government Pirate personality heroic staying target marked system distance 1 2 fleet "Small Southern Pirates" 4 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 500000 dialog "The pirates of gratefully pay you for eliminating the rival gang." mission "Eliminating Competition (South, Large)" name "Competition near " description "A large rival gang is gaining too much power. Their leader is currently near the system. Take them and their escorts out and return to for a payment of ." repeat job to offer random < 10 "combat rating" > 1100 source government "Pirate" attributes "south pirate" npc kill government Pirate personality heroic staying target marked system distance 1 3 fleet "Large Southern Pirates" 2 fleet "Small Southern Pirates" 2 dialog "The fleet has been eliminated. You can claim the bounty payment by returning to ." on complete payment 750000 dialog "The pirates of gratefully pay you for eliminating the rival gang." mission "Raid on Merchants (North)" name "Merchants near " repeat job description "A merchant fleet has been spotted near the . Join in destroying them and return to for a cut of the loot ()." to offer random < 50 "combat rating" > 150 "reputation: Pirate" > 0 source government "Pirate" attributes "north pirate" npc government "Pirate" personality plunders harvests escort fleet "Small Northern Pirates" npc kill government "Merchant" personality heroic staying target system distance 1 3 fleet "Small Northern Merchants" 2 fleet "Large Northern Merchants" dialog "The merchants have been eliminated. Return to for your cut of the loot." on complete payment 150000 dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " mission "Raid on Merchants (Core)" name "Merchants near " repeat job description "A merchant fleet has been spotted near the . Join in destroying them and return to for a cut of the loot ()." to offer random < 50 "combat rating" > 150 "reputation: Pirate" > 0 source government "Pirate" attributes "core pirate" npc government "Pirate" personality plunders harvests escort fleet "Small Core Pirates" npc kill personality heroic staying target government "Merchant" system distance 1 3 fleet "Small Core Merchants" 2 fleet "Large Core Merchants" dialog "The merchants have been eliminated. Return to for your cut of the loot." on complete payment 150000 dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " mission "Raid on Merchants (South)" name "Merchants near " repeat job description "A merchant fleet has been spotted near the . Join in destroying them and return to for a cut of the loot ()." to offer random < 50 "combat rating" > 150 "reputation: Pirate" > 0 source government "Pirate" attributes "south pirate" npc government "Pirate" personality plunders harvests escort fleet "Small Southern Pirates" npc kill personality heroic staying target government "Merchant" system distance 1 3 fleet "Small Southern Merchants" 2 fleet "Large Southern Merchants" dialog "The merchants have been eliminated. Return to for your cut of the loot." on complete payment 150000 dialog "After counting up the loot from the destroyed merchant fleet, you are given your cut. " mission "Northern Pirate Defense" name "Defend " repeat minor description "Local Navy forces are attacking ! Defeat them to defend anarchy!" to offer random < 15 "reputation: Pirate" >= 0 source government "Pirate" attributes "north pirate" npc evade government "Republic" personality heroic staying waiting fleet "Large Republic" 2 dialog `The Navy fleets have been defeated. Return to .` npc government "Pirate" personality plunders staying fleet "Large Northern Pirates" fleet "Small Northern Pirates" on offer conversation "northern pirate defense" on complete payment 200000 dialog `Many locals of thank you and collectively pay you for helping to drive off the Navy.` mission "Northern Pirate Defense [Unpaid]" name "Defend " repeat minor description "Local Navy forces are attacking ! Defeat them to defend anarchy!" to offer random < 5 "reputation: Pirate" >= 0 source government "Pirate" attributes "north pirate" npc evade government "Republic" personality heroic staying waiting fleet "Large Republic" fleet "Small Republic" dialog `The Navy fleets have been defeated. Return to .` npc government "Pirate" personality plunders staying fleet "Large Northern Pirates" fleet "Small Northern Pirates" on offer conversation "northern pirate defense" on complete dialog `Many locals of thank you for helping to drive off the Navy.` conversation "northern pirate defense" `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the Navy! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` choice ` (Stay here until the fight is over.)` decline ` (Join the defense fleet.)` ` Local pirate forces are preparing to repel the Navy attack. You join them, and take off together...` launch mission "Core Pirate Defense" name "Defend " repeat minor description "Local Syndicate forces are attacking ! Defeat them to defend anarchy!" to offer random < 15 "reputation: Pirate" >= 0 source government "Pirate" attributes "core pirate" npc evade government "Syndicate" personality heroic staying waiting fleet "Small Syndicate" fleet "Large Syndicate" 2 dialog `The Syndicate fleets have been defeated. Return to .` npc government "Pirate" personality plunders staying fleet "Small Core Pirates" 2 on offer conversation "core pirate defense" on complete payment 200000 dialog `Many locals of thank you and collectively pay you for helping to drive off the Syndicate.` mission "Core Pirate Defense [Unpaid]" name "Defend " repeat minor description "Local Syndicate forces are attacking ! Defeat them to defend anarchy!" to offer random < 5 "reputation: Pirate" >= 0 source government "Pirate" attributes "core pirate" npc evade government "Syndicate" personality heroic staying waiting fleet "Small Syndicate" 2 fleet "Large Syndicate" dialog `The Syndicate fleets have been defeated. Return to .` npc government "Pirate" personality plunders staying fleet "Small Core Pirates" 2 on offer conversation "core pirate defense" on complete dialog `Many locals of thank you for helping to drive off the Syndicate.` conversation "core pirate defense" `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the Syndicate! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` choice ` (Stay here until the fight is over.)` decline ` (Join the defense fleet.)` ` Local pirate forces are preparing to repel the Syndicate attack. You join them, and take off together...` launch mission "Southern Pirate Defense" name "Defend " repeat minor description "Local militia forces are attacking ! Defeat them to defend anarchy!" to offer random < 15 "reputation: Pirate" >= 0 source government "Pirate" attributes "south pirate" npc evade government "Militia" personality heroic staying waiting fleet "Small Militia" fleet "Large Militia" 2 dialog `The militia fleets have been defeated. Return to .` npc government "Pirate" personality plunders staying fleet "Small Southern Pirates" 2 on offer conversation "southern pirate defense" on complete payment 200000 dialog `Many locals of thank you and collectively pay you for helping to drive off the militia forces.` mission "Southern Pirate Defense [Unpaid]" name "Defend " repeat minor description "Local militia forces are attacking ! Defeat them to defend anarchy!" to offer random < 5 "reputation: Pirate" >= 0 source government "Pirate" attributes "south pirate" npc evade government "Militia" personality heroic staying waiting fleet "Small Militia" 2 fleet "Large Militia" dialog `The militia fleets have been defeated. Return to .` npc government "Pirate" personality plunders staying fleet "Small Southern Pirates" 2 on offer conversation "southern pirate defense" on complete dialog `Many locals of thank you for helping to drive off the militia forces.` conversation "southern pirate defense" `Suddenly you hear raised voices and shouting outside: "We are under attack! is under attack by the militia! We need every combat-worthy ship to join the defenses!" This could be an easy way to get yourself killed, and you can't even guarantee that you will be paid for your work.` choice ` (Stay here until the fight is over.)` decline ` (Join the defense fleet.)` ` Local pirate forces are preparing to repel the militia attack. You join them, and take off together...` launch outfit "Secret Cargo" category "Special" cost 0 thumbnail "outfit/unknown" "mass" 1 description "Cargo stolen from a merchant ship which has caught the interest of a pirate warlord." mission "Cargo Theft (North)" name "Convoy near " job repeat description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` to offer random < 15 "combat rating" > 3000 source government Pirate attributes "north pirate" npc government "Merchant" personality staying heroic target system distance 2 3 fleet names "civilian" variant "Freighter (Secret Cargo)" "Corvette" 2 variant "Freighter (Secret Cargo)" "Firebird" 2 variant "Freighter (Secret Cargo)" "Leviathan" on visit dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." on complete outfit "Secret Cargo" -1 payment 1500000 dialog "The pirates of take the secret cargo from your cargo hold and pay you ." mission "Cargo Theft (Core)" name "Convoy near " job repeat description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` to offer random < 15 "combat rating" > 3000 source government Pirate attributes "core pirate" npc government "Merchant" personality staying heroic target system distance 2 3 fleet names "civilian" variant "Freighter (Secret Cargo)" "Quicksilver" 2 variant "Freighter (Secret Cargo)" "Splinter" 2 variant "Freighter (Secret Cargo)" "Vanguard" on visit dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." on complete outfit "Secret Cargo" -1 payment 1500000 dialog "The pirates of take the secret cargo from your cargo hold and pay you ." mission "Cargo Theft (South)" name "Convoy near " job repeat description `A merchant convoy has been spotted near the system. A local warlord is interested in having the cargo on the . Plunder it and return to for payment of .` to offer random < 15 "combat rating" > 3000 source government Pirate attributes "south pirate" npc government "Merchant" personality staying heroic target system distance 2 3 fleet names "civilian" variant "Freighter (Secret Cargo)" "Bastion" 2 variant "Freighter (Secret Cargo)" "Blackbird" 2 variant "Freighter (Secret Cargo)" "Falcon" on visit dialog "You land on , but you don't have the secret cargo! Return to the and bring the cargo back to ." on complete outfit "Secret Cargo" -1 payment 1500000 dialog "The pirates of take the secret cargo from your cargo hold and pay you ." # Must destroy hunters and land to fail mission "Hunted by State [0]" invisible landing repeat destination Earth source government "Republic" "Syndicate" "Free Worlds" "Neutral" "Pirate" to offer random < 10 "combat rating" > 150 or not "chosen sides" has "main plot completed" or "reputation: Republic" < -10 "reputation: Syndicate" < -10 "reputation: Free Worlds" < -10 to complete never npc save government "Bounty Hunter" personality heroic nemesis plunders system distance 5 5 fleet "Bounty Hunters" mission "Hunted by State [1]" invisible landing repeat destination Earth source government "Republic" "Syndicate" "Free Worlds" "Neutral" "Pirate" to offer random > 95 "combat rating" > 1100 or not "chosen sides" has "main plot completed" or "reputation: Republic" < -200 "reputation: Syndicate" < -200 "reputation: Free Worlds" < -200 to complete never npc save government "Bounty Hunter" personality heroic nemesis plunders system distance 5 5 fleet "Hired Guns"