# Copyright (c) 2014 by Michael Zahniser # # Endless Sky is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later version. # # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. See the GNU General Public License for more details. galaxy "Milky Way" pos 0 0 sprite ui/galaxy galaxy "label core" pos -136 130 sprite label/core galaxy "label deep" pos -658 -300 sprite label/deep galaxy "label dirt belt" pos -515 260 sprite "label/dirt belt" galaxy "label earth" pos -420 94 sprite label/earth galaxy "label north" pos -324 -332 sprite label/north galaxy "label paradise" pos -345 -136 sprite label/paradise galaxy "label rim" pos -778 265 sprite label/rim galaxy "label south" pos -566 501 sprite label/south galaxy "label wanderers" pos -145 -753 galaxy "label hai" pos -74 -497 galaxy "label korath" pos 165 -347 galaxy "label saryds" pos -1080 678 galaxy "label kimek" pos -1250 215 galaxy "label arachi" pos -750 615 galaxy "label waste" pos 80 315 system "1 Axis" pos -1274.63 267.214 government Coalition habitable 745.92 belt 1112 link "Sol Kimek" link "4 Winter Rising" link "4 Spring Rising" link "3 Axis" asteroids "small rock" 8 3.3166 asteroids "medium rock" 11 3.4454 asteroids "large rock" 1 3.1556 asteroids "small metal" 1 3.381 asteroids "medium metal" 149 4.347 asteroids "large metal" 11 3.9606 minables lead 11 6.87213 minables silicon 35 6.68659 minables tungsten 2 5.45307 trade Clothing 251 trade Electronics 831 trade Equipment 469 trade Food 231 trade "Heavy Metals" 1241 trade Industrial 767 trade "Luxury Goods" 1135 trade Medical 777 trade Metal 520 trade Plastic 384 fleet "Small Arach" 700 fleet "Large Arach" 1500 fleet "Small Kimek" 300 fleet "Large Kimek" 400 fleet "Small Saryd" 900 fleet "Large Saryd" 1800 fleet Heliarch 450 object sprite star/k5 distance 49.335 period 18.0618 offset 180 object sprite star/m0 distance 65.665 period 18.0618 object sprite planet/rock12-b distance 298.105 period 75.382 object sprite planet/cloud4-b distance 728.595 period 288.034 object "Celestial Third" sprite planet/ice4 distance 951.355 period 429.762 object sprite planet/gas9-b distance 1811.79 period 1129.48 object sprite planet/lava0 distance 229 period 12.994 object sprite planet/dust1 distance 394 period 29.3248 object sprite planet/dust5 distance 565 period 50.3574 object sprite planet/ice8 distance 684 period 67.0771 system "10 Pole" pos -1356.63 19.2137 government Coalition habitable 486.68 belt 1765 link "16 Autumn Rising" asteroids "small rock" 30 10.7996 asteroids "medium rock" 42 8.4448 asteroids "large rock" 2 8.12 asteroids "medium metal" 9 11.368 asteroids "large metal" 2 4.7096 minables neodymium 9 17.5036 minables silicon 17 18.2422 trade Clothing 335 trade Electronics 832 trade Equipment 444 trade Food 122 trade "Heavy Metals" 1228 trade Industrial 806 trade "Luxury Goods" 1009 trade Medical 710 trade Metal 300 trade Plastic 342 fleet "Small Arach" 1800 fleet "Large Arach" 8000 fleet "Small Kimek" 600 fleet "Large Kimek" 1600 fleet "Small Saryd" 1200 fleet "Large Saryd" 5000 fleet Heliarch 700 object sprite star/k0 period 10 object sprite planet/ice2 distance 158.89 period 36.3148 object "Second Rose" sprite planet/cloud4 distance 483.25 period 192.618 object sprite planet/rock17 distance 152 period 17.6262 object sprite planet/lava2-b distance 1069.5 period 634.175 object sprite planet/gas16 distance 1649.46 period 1214.65 object sprite planet/gas8-b distance 2382.55 period 2108.63 object sprite planet/rhea distance 230 period 18.5682 object sprite planet/dust3 distance 335 period 32.6395 object sprite planet/ice0 distance 490 period 57.7392 system "11 Autumn Above" pos -1278.63 148.214 government Coalition habitable 1566.68 belt 1099 link "16 Autumn Rising" link "Sol Kimek" link "7 Autumn Rising" asteroids "small rock" 1 4.1454 asteroids "medium rock" 28 3.2928 asteroids "large rock" 51 2.058 asteroids "small metal" 5 2.8812 asteroids "medium metal" 108 1.8816 asteroids "large metal" 8 2.793 minables gold 17 3.14953 minables titanium 46 3.06136 minables tungsten 8 3.33616 trade Clothing 202 trade Electronics 723 trade Equipment 518 trade Food 202 trade "Heavy Metals" 1084 trade Industrial 803 trade "Luxury Goods" 1132 trade Medical 608 trade Metal 328 trade Plastic 323 fleet "Small Arach" 800 fleet "Large Arach" 1800 fleet "Small Kimek" 300 fleet "Large Kimek" 500 fleet "Small Saryd" 900 fleet "Large Saryd" 2000 fleet Heliarch 400 object sprite star/g0 distance 40.3837 period 14.9791 object sprite star/k0 distance 89.6163 period 14.9791 offset 180 object sprite planet/gas1-b distance 536.616 period 125.622 object sprite planet/ice8 distance 223 period 13.3098 object sprite planet/dust0-b distance 310 period 21.8151 object sprite planet/rock12-b distance 1117.31 period 377.423 object sprite planet/rock3-b distance 154 period 19.9116 object sprite planet/gas12 distance 2339.35 period 1143.44 object sprite planet/europa-b distance 276 period 12.0434 object sprite planet/rock14 distance 419 period 22.5271 object sprite planet/dust7 distance 536 period 32.5936 system "11 Spring Below" pos -1272.63 380.214 government Coalition habitable 912.6 belt 1932 link "4 Spring Rising" link "3 Axis" link "5 Spring Below" asteroids "small rock" 36 3.808 asteroids "medium rock" 86 4.004 asteroids "large rock" 25 2.8 asteroids "small metal" 21 1.96 asteroids "medium metal" 41 3.696 asteroids "large metal" 13 2.128 minables silicon 5 6.88994 minables tungsten 32 6.67204 trade Clothing 291 trade Electronics 710 trade Equipment 493 trade Food 420 trade "Heavy Metals" 1205 trade Industrial 736 trade "Luxury Goods" 1212 trade Medical 801 trade Metal 549 trade Plastic 486 fleet "Small Arach" 1800 fleet "Large Arach" 3000 fleet "Small Kimek" 400 fleet "Large Kimek" 900 fleet "Small Saryd" 1200 fleet "Large Saryd" 3000 fleet Heliarch 500 object sprite star/k0 distance 47.6045 period 13.6402 offset 180 object sprite star/k5 distance 54.3955 period 13.6402 object sprite planet/rock16-b distance 318.396 period 75.2264 object sprite planet/tethys-b distance 115 period 16.8311 object sprite planet/dust7-b distance 583.206 period 186.489 object "Third Umber" sprite planet/rock4 distance 1145.97 period 513.662 object sprite planet/oberon-b distance 145 period 15.8958 object sprite planet/gas3-b distance 2916.97 period 2086.01 object sprite planet/rhea distance 274 period 11.5849 object sprite planet/dust3 distance 429 period 22.6961 object sprite planet/dust5-b distance 540 period 32.052 system "12 Autumn Above" pos -1276.63 -19.7863 government Coalition habitable 1050.92 belt 1283 link "14 Pole" link "16 Autumn Rising" asteroids "small rock" 23 1.92 asteroids "medium rock" 40 1.59 asteroids "large rock" 2 4.26 asteroids "small metal" 2 3.03 asteroids "medium metal" 36 1.59 asteroids "large metal" 6 2.76 minables iron 1 2.03452 minables lead 1 2.88219 minables platinum 4 3.18455 trade Clothing 314 trade Electronics 824 trade Equipment 403 trade Food 266 trade "Heavy Metals" 1152 trade Industrial 691 trade "Luxury Goods" 964 trade Medical 746 trade Metal 314 trade Plastic 271 fleet "Small Arach" 2500 fleet "Large Arach" 8000 fleet "Small Kimek" 700 fleet "Large Kimek" 2400 fleet "Small Saryd" 1300 fleet "Large Saryd" 7000 fleet Heliarch 800 object sprite star/g5 distance 49.4445 period 16.627 offset 180 object sprite star/k5 distance 72.5555 period 16.627 object sprite planet/lava2-b distance 256.965 period 50.8262 object sprite planet/mars-b distance 428.975 period 109.629 object sprite planet/ganymede-b distance 603.065 period 182.735 object sprite planet/gas17 distance 1074.32 period 434.483 object sprite planet/europa-b distance 207 period 12.7242 object sprite planet/dust0-b distance 335 period 26.1963 object sprite planet/gas13-b distance 1727.53 period 885.955 object sprite planet/gas3-b distance 8021.02 period 8863.78 object sprite planet/rock7-b distance 294 period 12.8761 object sprite planet/ice7 distance 390 period 19.6726 object sprite planet/rock17-b distance 492 period 27.8748 system "14 Pole" pos -1343.63 -119.786 government Coalition habitable 625 belt 1881 link "12 Autumn Above" asteroids "small rock" 44 3.904 asteroids "medium rock" 6 4.48 asteroids "large rock" 8 3.84 asteroids "medium metal" 122 3.872 asteroids "large metal" 1 4.672 minables silicon 6 4.99492 minables tungsten 13 4.66751 minables uranium 11 5.28952 trade Clothing 309 trade Electronics 827 trade Equipment 381 trade Food 325 trade "Heavy Metals" 1167 trade Industrial 644 trade "Luxury Goods" 942 trade Medical 759 trade Metal 357 trade Plastic 258 fleet "Small Arach" 3000 fleet "Large Arach" 9000 fleet "Small Kimek" 800 fleet "Large Kimek" 3000 fleet "Small Saryd" 1600 fleet "Large Saryd" 9000 fleet Heliarch 1200 object sprite star/g5 period 10 object sprite planet/desert2 distance 187.36 period 41.0332 object sprite planet/lava4 distance 420.45 period 137.94 object "Remote Blue" sprite planet/earth distance 658.54 period 270.392 object sprite planet/neptune distance 1097.38 period 581.642 object sprite planet/dust7-b distance 214 period 15.5974 object sprite planet/gas1 distance 2169.47 period 1616.78 system "14 Summer Above" pos -1436.63 182.214 government Coalition habitable 1400 belt 1093 link "3 Pole" link "4 Summer Rising" asteroids "small rock" 2 3.016 asteroids "medium rock" 1 3.406 asteroids "large rock" 4 3.9 asteroids "small metal" 4 2.106 asteroids "medium metal" 86 2.054 asteroids "large metal" 2 2.834 trade Clothing 252 trade Electronics 861 trade Equipment 361 trade Food 174 trade "Heavy Metals" 1187 trade Industrial 853 trade "Luxury Goods" 998 trade Medical 528 trade Metal 284 trade Plastic 350 fleet "Small Arach" 1000 fleet "Large Arach" 4000 fleet "Small Kimek" 500 fleet "Large Kimek" 1100 fleet "Small Saryd" 1300 fleet "Large Saryd" 4000 fleet Heliarch 1200 object sprite star/g0 distance 20.8 period 9.28022 offset 180 object sprite star/m0 distance 70.2 period 9.28022 object sprite planet/gas4-b distance 605.45 period 159.262 object sprite planet/rock7 distance 251 period 14.0252 object sprite planet/ice7-b distance 388 period 26.9553 object "Second Viridian" sprite planet/forest5-b distance 1256.26 period 476.009 object sprite planet/rock0-b distance 1431.1 period 578.763 object sprite planet/gas8 distance 2256.26 period 1145.72 system "14 Winter Below" pos -1143.63 341.214 government Coalition habitable 1111.68 belt 1173 link "8 Winter Below" link "Ki War Ek" link "4 Axis" asteroids "small rock" 27 6.0912 asteroids "medium rock" 2 2.7648 asteroids "large rock" 21 5.8752 asteroids "small metal" 5 3.9744 asteroids "medium metal" 3 5.5728 asteroids "large metal" 3 2.2896 minables neodymium 6 6.79025 minables titanium 9 8.6162 trade Clothing 310 trade Electronics 787 trade Equipment 658 trade Food 517 trade "Heavy Metals" 1016 trade Industrial 855 trade "Luxury Goods" 1175 trade Medical 876 trade Metal 445 trade Plastic 391 fleet "Small Arach" 800 fleet "Large Arach" 1200 fleet "Small Kimek" 400 fleet "Large Kimek" 500 fleet "Small Saryd" 1000 fleet "Large Saryd" 1800 fleet Heliarch 200 object sprite star/g5 distance 45.0921 period 12.5408 offset 180 object sprite star/k0 distance 57.9079 period 12.5408 object sprite planet/dust1 distance 173.548 period 27.4283 object sprite planet/ice4 distance 504.388 period 135.899 object "Midway Emerald" sprite planet/forest1-b distance 917.748 period 333.546 object sprite planet/gas4 distance 1422.56 period 643.687 object sprite planet/gas8 distance 1838.32 period 945.586 object sprite planet/gas5-b distance 2600.32 period 1590.78 object sprite planet/desert4-b distance 236 period 12.0563 object sprite planet/rock3 distance 346 period 21.4023 system "16 Autumn Rising" pos -1305.63 74.2137 government Coalition habitable 1715 belt 1424 link "12 Autumn Above" link "5 Summer Above" link "11 Autumn Above" link "3 Pole" link "10 Pole" asteroids "medium rock" 6 3.4138 asteroids "large rock" 8 2.2984 asteroids "small metal" 1 4.6644 asteroids "medium metal" 15 4.4616 asteroids "large metal" 3 2.3322 minables silicon 2 4.30865 trade Clothing 286 trade Electronics 818 trade Equipment 464 trade Food 162 trade "Heavy Metals" 1146 trade Industrial 771 trade "Luxury Goods" 1025 trade Medical 677 trade Metal 278 trade Plastic 311 fleet "Small Arach" 1400 fleet "Large Arach" 7000 fleet "Small Kimek" 500 fleet "Large Kimek" 1200 fleet "Small Saryd" 1100 fleet "Large Saryd" 4000 fleet Heliarch 500 object sprite star/f5 period 10 object sprite planet/rhea-b distance 155.04 period 18.6463 object sprite planet/cloud8-b distance 494.88 period 106.335 object sprite planet/io distance 159 period 24.2278 object sprite planet/gas6-b distance 1700.84 period 677.522 object sprite planet/ice8-b distance 285 period 12.2894 object sprite planet/rock17-b distance 373 period 18.4004 object sprite planet/miranda-b distance 501 period 28.6432 object sprite planet/dust0-b distance 587 period 36.3264 system "3 Axis" pos -1235.63 299.214 government Coalition habitable 2372.76 belt 1202 link "1 Axis" link "8 Winter Below" link "4 Winter Rising" link "4 Axis" link "11 Spring Below" asteroids "small rock" 1 2.1945 asteroids "medium rock" 39 1.8645 asteroids "large rock" 10 1.1715 asteroids "small metal" 12 2.4585 asteroids "medium metal" 5 0.99 asteroids "large metal" 4 1.98 minables silicon 20 2.91457 minables tungsten 5 3.38084 trade Clothing 256 trade Electronics 772 trade Equipment 541 trade Food 352 trade "Heavy Metals" 1192 trade Industrial 774 trade "Luxury Goods" 1250 trade Medical 815 trade Metal 510 trade Plastic 396 fleet "Small Arach" 600 fleet "Large Arach" 1200 fleet "Small Kimek" 200 fleet "Large Kimek" 300 fleet "Small Saryd" 800 fleet "Large Saryd" 1600 fleet Heliarch 350 object sprite star/f0 period 10 object sprite planet/desert2-b distance 176.76 period 19.2979 object sprite planet/dust6-b distance 424.05 period 71.7065 object sprite planet/rock3-b distance 719.34 period 158.429 object sprite planet/ice0 distance 1340.63 period 403.085 object sprite planet/gas6 distance 2384.92 period 956.409 object "Ashy Reach" sprite planet/rock14 distance 313 period 14.1443 object sprite planet/rock7 distance 410 period 21.2051 system "3 Pole" pos -1344.63 162.214 government Coalition habitable 625 belt 1617 link "16 Autumn Rising" link "5 Summer Above" link "14 Summer Above" link "4 Summer Rising" link "Sol Kimek" asteroids "small rock" 1 1.7864 asteroids "medium rock" 1 4.5584 asteroids "large rock" 18 2.31 asteroids "small metal" 100 3.1416 asteroids "medium metal" 16 1.7864 asteroids "large metal" 19 4.466 minables lead 2 5.80948 minables silicon 42 5.08343 trade Clothing 240 trade Electronics 847 trade Equipment 426 trade Food 145 trade "Heavy Metals" 1146 trade Industrial 776 trade "Luxury Goods" 1036 trade Medical 610 trade Metal 326 trade Plastic 296 fleet "Small Arach" 900 fleet "Large Arach" 2200 fleet "Small Kimek" 300 fleet "Large Kimek" 400 fleet "Small Saryd" 1000 fleet "Large Saryd" 2000 fleet Heliarch 600 object sprite star/g5 period 10 object sprite planet/rock11-b distance 145.21 period 27.9972 object "Brass Second" sprite planet/forest6 distance 541.22 period 201.456 object sprite planet/jupiter distance 955.31 period 472.429 object sprite planet/miranda distance 262 period 13.3264 object sprite planet/tethys-b distance 2014.75 period 1446.94 system "3 Spring Rising" pos -1414.63 356.214 government Coalition habitable 1080 belt 1613 link "4 Spring Rising" asteroids "small rock" 66 4.9761 asteroids "medium rock" 6 4.3092 asteroids "large rock" 92 7.695 asteroids "small metal" 4 5.5917 asteroids "medium metal" 12 5.0787 asteroids "large metal" 29 3.591 minables aluminum 26 7.84109 minables silicon 2 11.9047 trade Clothing 218 trade Electronics 820 trade Equipment 377 trade Food 378 trade "Heavy Metals" 1181 trade Industrial 736 trade "Luxury Goods" 999 trade Medical 735 trade Metal 521 trade Plastic 466 fleet "Small Arach" 3000 fleet "Large Arach" 8000 fleet "Small Kimek" 600 fleet "Large Kimek" 1400 fleet "Small Saryd" 1500 fleet "Large Saryd" 6000 fleet Heliarch 800 object sprite star/g0 period 10 object sprite planet/rock8 distance 207.41 period 36.3574 object sprite planet/rock2 distance 405.9 period 99.5352 object sprite planet/cloud3 distance 672.74 period 212.383 object "Fourth Shadow" sprite planet/ocean8 distance 1272.23 period 552.327 object sprite planet/gas4-b distance 3747.48 period 2792.27 object sprite planet/oberon-b distance 227 period 12.0625 object sprite planet/tethys-b distance 327 period 20.8554 object sprite planet/dust3 distance 412 period 29.4946 object sprite planet/ice8 distance 571 period 48.1229 system "4 Axis" pos -1169.63 365.214 government Coalition habitable 425.92 belt 1838 link "14 Winter Below" link "5 Axis" link "5 Spring Below" link "3 Axis" asteroids "small rock" 71 3.726 asteroids "medium rock" 41 4.59 asteroids "large rock" 19 7.398 asteroids "small metal" 8 7.668 asteroids "medium metal" 22 7.452 asteroids "large metal" 20 6.804 minables aluminum 17 9.39886 minables iron 3 6.86334 trade Clothing 309 trade Electronics 724 trade Equipment 578 trade Food 448 trade "Heavy Metals" 1090 trade Industrial 856 trade "Luxury Goods" 1245 trade Medical 821 trade Metal 455 trade Plastic 483 fleet "Small Arach" 900 fleet "Large Arach" 1400 fleet "Small Kimek" 300 fleet "Large Kimek" 400 fleet "Small Saryd" 900 fleet "Large Saryd" 1600 fleet Heliarch 300 object sprite star/k5 period 10 object sprite planet/lava7-b distance 220.36 period 63.4009 object "Rusty Second" sprite planet/desert2 distance 415.77 period 164.314 object sprite planet/rhea-b distance 615.78 period 296.165 object sprite planet/rock17-b distance 1455.02 period 1075.72 object sprite planet/gas1 distance 1864.98 period 1561.02 object sprite planet/rock0-b distance 221 period 13.1312 system "4 Spring Rising" pos -1309.63 321.214 government Coalition habitable 320 belt 1801 link "1 Axis" link "3 Spring Rising" link "11 Spring Below" asteroids "small rock" 9 10.8808 asteroids "large rock" 8 10.0688 asteroids "small metal" 3 11.4492 asteroids "medium metal" 42 6.1712 asteroids "large metal" 3 8.7696 minables iron 16 14.9192 minables silver 6 11.5775 trade Clothing 238 trade Electronics 785 trade Equipment 395 trade Food 354 trade "Heavy Metals" 1200 trade Industrial 755 trade "Luxury Goods" 1078 trade Medical 763 trade Metal 539 trade Plastic 468 fleet "Small Arach" 2400 fleet "Large Arach" 5000 fleet "Small Kimek" 500 fleet "Large Kimek" 1000 fleet "Small Saryd" 1300 fleet "Large Saryd" 4000 fleet Heliarch 500 object sprite star/m0 period 10 object "Blue Interior" sprite planet/ocean7 distance 375.04 period 162.406 object sprite planet/io-b distance 173 period 25.0209 object sprite planet/lava6 distance 728.48 period 439.654 object sprite planet/gas9-b distance 1359.69 period 1121.1 object sprite planet/gas2 distance 2599.94 period 2964.35 object sprite planet/luna-b distance 213 period 18.8358 object sprite planet/rock17-b distance 344 period 38.6591 system "4 Summer Rising" pos -1377.63 207.214 government Coalition habitable 320 belt 1860 link "3 Pole" link "14 Summer Above" asteroids "small rock" 7 3.1694 asteroids "medium rock" 4 8.8504 asteroids "large rock" 1 8.6112 asteroids "small metal" 1 7.475 asteroids "medium metal" 19 8.8504 asteroids "large metal" 1 5.6212 minables silicon 3 12.6527 trade Clothing 221 trade Electronics 851 trade Equipment 363 trade Food 160 trade "Heavy Metals" 1171 trade Industrial 836 trade "Luxury Goods" 1021 trade Medical 570 trade Metal 278 trade Plastic 308 fleet "Small Arach" 1200 fleet "Large Arach" 2400 fleet "Small Kimek" 400 fleet "Large Kimek" 900 fleet "Small Saryd" 1200 fleet "Large Saryd" 3000 fleet Heliarch 900 object sprite star/m0 period 10 object sprite planet/rock2 distance 153.49 period 42.5212 object "Double Haze" sprite planet/titan distance 369.65 period 158.917 object sprite planet/rock15 distance 571.9 period 305.819 object sprite planet/desert3-b distance 1413.15 period 1187.87 object sprite planet/desert9-b distance 1614.64 period 1450.77 object sprite planet/jupiter-b distance 3944.64 period 5539.83 system "4 Winter Rising" pos -1259.63 248.214 government Coalition habitable 135 belt 1345 link "Sol Kimek" link "1 Axis" link "5 Winter Above" link "3 Axis" asteroids "medium rock" 6 2.2022 asteroids "large rock" 1 0.9464 asteroids "small metal" 71 2.2932 asteroids "medium metal" 30 2.548 asteroids "large metal" 5 1.7472 minables aluminum 1 3.8266 minables copper 3 3.79162 minables lead 9 3.97823 trade Clothing 201 trade Electronics 814 trade Equipment 543 trade Food 236 trade "Heavy Metals" 1248 trade Industrial 696 trade "Luxury Goods" 1162 trade Medical 783 trade Metal 444 trade Plastic 343 fleet "Small Arach" 800 fleet "Large Arach" 1400 fleet "Small Kimek" 300 fleet "Large Kimek" 400 fleet "Small Saryd" 1000 fleet "Large Saryd" 2000 fleet Heliarch 400 object sprite star/m8 period 10 object "Inmost Blue" sprite planet/ocean5 distance 154.25 period 65.9524 object sprite planet/cloud6 distance 372.09 period 247.096 object sprite planet/rock4 distance 699.1 period 636.359 object sprite planet/gas10-b distance 1598.39 period 2199.97 object sprite planet/dust1 distance 199 period 14.7767 object sprite planet/gas15-b distance 3078.4 period 5880.05 object sprite planet/dust5-b distance 226 period 17.8838 object sprite planet/rhea-b distance 351 period 34.6145 object sprite planet/ice8 distance 522 period 62.7773 system "5 Axis" pos -1142.63 394.214 government Coalition habitable 233.28 belt 1775 link "4 Axis" link "Ki War Ek" asteroids "small rock" 6 3.3264 asteroids "medium rock" 86 5.4648 asteroids "large rock" 2 7.5438 asteroids "small metal" 34 6.831 asteroids "medium metal" 38 8.91 asteroids "large metal" 31 7.0092 minables copper 36 7.56345 minables iron 23 12.8681 trade Clothing 332 trade Electronics 678 trade Equipment 605 trade Food 502 trade "Heavy Metals" 1065 trade Industrial 810 trade "Luxury Goods" 1249 trade Medical 845 trade Metal 483 trade Plastic 474 fleet "Small Arach" 900 fleet "Large Arach" 1300 fleet "Small Kimek" 400 fleet "Large Kimek" 600 fleet "Small Saryd" 1000 fleet "Large Saryd" 1800 fleet Heliarch 300 object sprite star/m4 period 10 object sprite planet/rock11 distance 125.25 period 36.7103 object "Second Cerulean" sprite planet/ocean6 distance 345.69 period 168.326 object sprite planet/oberon distance 532.53 period 321.838 object sprite planet/cloud7-b distance 893.69 period 699.683 object sprite planet/gas17 distance 1685.05 period 1811.51 object sprite planet/ice8 distance 202 period 12.2659 object sprite planet/io-b distance 289 period 20.9904 object sprite planet/ice0-b distance 399 period 34.0512 object sprite planet/dust5-b distance 536 period 53.0176 system "5 Spring Below" pos -1213.63 415.214 government Coalition habitable 1313.28 belt 1104 link "4 Axis" link "11 Spring Below" asteroids "small rock" 77 6.0372 asteroids "medium rock" 13 8.9154 asteroids "large rock" 137 3.7206 asteroids "small metal" 21 6.0372 asteroids "medium metal" 5 3.7206 asteroids "large metal" 3 10.3194 minables copper 23 6.90259 minables silicon 25 6.11432 minables titanium 26 9.46178 trade Clothing 342 trade Electronics 718 trade Equipment 561 trade Food 434 trade "Heavy Metals" 1155 trade Industrial 791 trade "Luxury Goods" 1259 trade Medical 840 trade Metal 495 trade Plastic 521 fleet "Small Arach" 1400 fleet "Large Arach" 2000 fleet "Small Kimek" 500 fleet "Large Kimek" 1000 fleet "Small Saryd" 1000 fleet "Large Saryd" 2500 fleet Heliarch 500 object sprite star/g0-old distance 19.7171 period 12.9082 offset 180 object sprite star/m4 distance 91.2829 period 12.9082 object sprite planet/dust6 distance 235.643 period 39.9266 object sprite planet/gas12 distance 863.853 period 280.247 object sprite planet/europa-b distance 297 period 13.4437 object sprite planet/desert10 distance 1349.01 period 546.897 object sprite planet/gas10-b distance 2098.65 period 1061.19 object sprite planet/miranda-b distance 208 period 15.7904 object sprite planet/rock7-b distance 332 period 31.8423 system "5 Summer Above" pos -1387.63 118.214 government Coalition habitable 425.92 belt 1133 link "16 Autumn Rising" link "3 Pole" asteroids "small rock" 5 4.8608 asteroids "medium rock" 17 3.92 asteroids "large rock" 1 2.352 asteroids "small metal" 13 3.9984 asteroids "medium metal" 1 3.1752 asteroids "large metal" 6 5.8016 minables copper 3 5.63642 minables iron 4 4.74904 minables silver 8 7.76172 trade Clothing 270 trade Electronics 823 trade Equipment 432 trade Food 196 trade "Heavy Metals" 1088 trade Industrial 707 trade "Luxury Goods" 1001 trade Medical 650 trade Metal 285 trade Plastic 289 fleet "Small Arach" 1200 fleet "Large Arach" 5000 fleet "Small Kimek" 400 fleet "Large Kimek" 900 fleet "Small Saryd" 1200 fleet "Large Saryd" 3000 fleet Heliarch 800 object sprite star/k5 period 10 object sprite planet/rhea distance 152.21 period 36.3966 object "Nearby Jade" sprite planet/forest2 distance 410.9 period 161.436 object sprite planet/titan-b distance 664.19 period 331.768 object sprite planet/desert8-b distance 1035.4 period 645.741 object sprite planet/gas14 distance 1579.64 period 1216.84 object sprite planet/europa-b distance 215 period 12.8386 object sprite planet/gas3-b distance 2585.48 period 2548.05 system "5 Winter Above" pos -1216.63 208.214 government Coalition habitable 320 belt 1414 link "4 Winter Rising" asteroids "small rock" 24 3.276 asteroids "medium rock" 33 2.1672 asteroids "large rock" 28 3.7044 asteroids "small metal" 35 1.3104 asteroids "medium metal" 207 1.7388 asteroids "large metal" 14 2.6712 minables neodymium 15 2.45957 minables titanium 12 3.07246 trade Clothing 191 trade Electronics 773 trade Equipment 567 trade Food 250 trade "Heavy Metals" 1263 trade Industrial 632 trade "Luxury Goods" 1217 trade Medical 803 trade Metal 388 trade Plastic 329 fleet "Small Arach" 400 fleet "Large Arach" 800 fleet "Small Kimek" 400 fleet "Large Kimek" 800 fleet "Small Saryd" 1200 fleet "Large Saryd" 4000 fleet Heliarch 300 object sprite star/m0 period 10 object "Into White" sprite planet/ice1 distance 357.96 period 151.439 object sprite planet/ice0-b distance 177 period 20.126 object sprite planet/ganymede-b distance 797.17 period 503.282 object sprite planet/lava3 distance 1312.86 period 1063.68 object sprite planet/jupiter-b distance 1764.7 period 1657.64 object sprite planet/gas2-b distance 2494.95 period 2786.62 object sprite planet/io-b distance 183 period 15 system "7 Autumn Rising" pos -1235.63 177.214 government Coalition habitable 425.92 belt 1289 link "11 Autumn Above" asteroids "small rock" 7 1.463 asteroids "medium rock" 7 0.638 asteroids "large rock" 4 1.199 asteroids "medium metal" 4 0.891 asteroids "large metal" 1 0.715 minables aluminum 3 2.03899 trade Clothing 165 trade Electronics 655 trade Equipment 513 trade Food 278 trade "Heavy Metals" 1019 trade Industrial 824 trade "Luxury Goods" 1206 trade Medical 547 trade Metal 307 trade Plastic 321 fleet "Small Arach" 1200 fleet "Large Arach" 7000 fleet "Small Kimek" 500 fleet "Large Kimek" 1000 fleet "Small Saryd" 400 fleet "Large Saryd" 800 fleet Heliarch 350 object sprite star/k5 period 10 object sprite planet/ice6 distance 152.76 period 36.594 object "Sandy Two" sprite planet/desert9 distance 447.8 period 183.663 object sprite planet/gas0 distance 1034.05 period 644.478 object sprite planet/uranus-b distance 1475.74 period 1098.78 object sprite planet/gas2-b distance 2223.3 period 2031.86 object sprite planet/dust3 distance 184 period 15.1231 object sprite planet/tethys distance 287 period 29.4603 object sprite planet/callisto-b distance 453 period 58.4201 system "8 Winter Below" pos -1179.63 284.214 government Coalition habitable 486.68 belt 1285 link "3 Axis" link "14 Winter Below" asteroids "small rock" 25 1.4256 asteroids "medium rock" 54 2.2968 asteroids "large rock" 69 3.5376 asteroids "medium metal" 31 2.112 asteroids "large metal" 4 2.3496 minables aluminum 12 2.86905 minables titanium 2 4.18618 minables uranium 11 4.2075 trade Clothing 281 trade Electronics 812 trade Equipment 650 trade Food 439 trade "Heavy Metals" 1060 trade Industrial 839 trade "Luxury Goods" 1238 trade Medical 894 trade Metal 520 trade Plastic 336 fleet "Small Arach" 800 fleet "Large Arach" 1400 fleet "Small Kimek" 300 fleet "Large Kimek" 400 fleet "Small Saryd" 1200 fleet "Large Saryd" 2000 fleet Heliarch 250 object sprite star/k0 period 10 object sprite planet/dust6 distance 172.25 period 40.9899 object "Dusk Companion" sprite planet/rock19 distance 665.46 period 311.258 object sprite planet/rock3-b distance 156 period 26.0401 object sprite planet/gas7 distance 1368.07 period 917.489 object sprite planet/gas16-b distance 3048.07 period 3051.23 object sprite planet/io distance 192 period 14.0039 object sprite planet/miranda-b distance 334 period 32.1305 system "9 Spring Above" pos -1377.63 281.214 government Coalition habitable 1050.92 belt 1397 link "Sol Kimek" asteroids "medium rock" 37 4.07 asteroids "large rock" 3 3.245 asteroids "small metal" 102 1.375 asteroids "medium metal" 6 2.97 asteroids "large metal" 63 3.3 minables silicon 50 3.91149 minables silver 19 3.36587 minables uranium 24 2.56933 trade Clothing 242 trade Electronics 826 trade Equipment 454 trade Food 201 trade "Heavy Metals" 1108 trade Industrial 736 trade "Luxury Goods" 1049 trade Medical 669 trade Metal 524 trade Plastic 373 fleet "Small Arach" 900 fleet "Large Arach" 2000 fleet "Small Kimek" 400 fleet "Large Kimek" 800 fleet "Small Saryd" 900 fleet "Large Saryd" 2400 fleet Heliarch 700 object sprite star/g5 distance 42.1494 period 13.0866 object sprite star/k5 distance 61.8506 period 13.0866 offset 180 object sprite planet/ice1-b distance 234.461 period 44.2976 object sprite planet/rock5 distance 450.461 period 117.967 object sprite planet/lava6 distance 688.711 period 223.013 object "Turquoise Four" sprite planet/water1 distance 925.521 period 347.42 object sprite planet/gas3 distance 1763.76 period 913.976 object sprite planet/gas5 distance 2550 period 1588.86 object sprite planet/europa distance 271 period 14.8355 object sprite planet/rock3-b distance 415 period 28.1138 system Ablodab pos -854.587 592.051 government Coalition habitable 425.92 belt 1368 link Debrugt link Gupta link Pelubta link Mebla asteroids "small rock" 2 1.8837 asteroids "large rock" 2 3.8766 asteroids "medium metal" 2 3.7401 asteroids "large metal" 1 2.8392 trade Clothing 285 trade Electronics 789 trade Equipment 578 trade Food 398 trade "Heavy Metals" 904 trade Industrial 808 trade "Luxury Goods" 1378 trade Medical 691 trade Metal 315 trade Plastic 515 fleet "Small Arach" 400 fleet "Large Arach" 600 fleet "Small Kimek" 1100 fleet "Large Kimek" 2400 fleet "Small Saryd" 1000 fleet "Large Saryd" 2400 fleet Heliarch 700 object sprite star/k5 period 10 object sprite planet/desert7-b distance 185 period 48.7701 object sprite planet/desert2-b distance 514.56 period 226.23 object sprite planet/gas5 distance 1141.05 period 747.056 object sprite planet/tethys-b distance 263 period 14.1834 object sprite planet/cloud5 distance 1754.3 period 1424.14 object sprite planet/gas1-b distance 4998.14 period 6848.71 object sprite planet/dust1 distance 245 period 15.3273 object sprite planet/rock3-b distance 396 period 31.4962 object sprite planet/dust5 distance 558 period 52.6826 object sprite planet/luna distance 755 period 82.9155 system Ablub pos -581.587 637.051 government Coalition habitable 233.28 belt 1641 link Blubipad link Miblulub asteroids "medium rock" 9 2.3868 asteroids "large rock" 3 2.4786 asteroids "small metal" 2 3.3354 asteroids "medium metal" 2 2.8458 asteroids "large metal" 3 2.7234 minables aluminum 2 4.40525 minables iron 2 4.60941 minables lead 3 4.33078 trade Clothing 335 trade Electronics 645 trade Equipment 668 trade Food 158 trade "Heavy Metals" 1017 trade Industrial 632 trade "Luxury Goods" 1419 trade Medical 574 trade Metal 335 trade Plastic 336 fleet "Small Arach" 600 fleet "Large Arach" 1800 fleet "Small Kimek" 2000 fleet "Large Kimek" 8000 fleet "Small Saryd" 1600 fleet "Large Saryd" 8000 fleet Heliarch 200 object sprite star/m4 period 10 object "Ablub's Invention" sprite planet/forest1-b distance 203.76 period 76.1728 object sprite planet/cloud0-b distance 419.76 period 225.228 object sprite planet/rock8 distance 714.8 period 500.493 object sprite planet/gas5 distance 1929.89 period 2220.34 system Acamar pos -284 -3 government Syndicate habitable 1080 belt 1013 link Diphda link Aldebaran link Elnath link Kugel asteroids "medium rock" 2 2.352 asteroids "large rock" 1 1.4952 asteroids "small metal" 3 1.9488 asteroids "medium metal" 19 2.2848 asteroids "large metal" 12 2.352 minables iron 9 3.05965 minables titanium 1 3.40286 trade Clothing 297 trade Electronics 620 trade Equipment 581 trade Food 390 trade "Heavy Metals" 875 trade Industrial 694 trade "Luxury Goods" 1395 trade Medical 576 trade Metal 249 trade Plastic 483 fleet "Large Core Merchants" 3000 fleet "Small Core Merchants" 2000 fleet "Small Republic" 3600 fleet "Small Syndicate" 3200 object sprite star/g0 period 10 object sprite planet/lava2-b distance 174.69 period 28.1028 object sprite planet/ice0 distance 396.53 period 96.1086 object sprite planet/rock9-b distance 798.37 period 274.571 object sprite planet/dust7 distance 149 period 20.7539 object sprite planet/cloud1 distance 1350.62 period 604.154 object sprite planet/dust3-b distance 4090.18 period 3183.92 system Achernar pos -93 154 government Syndicate habitable 625 belt 1963 link "Al Dhanab" link Alpheratz link Schedar link Polaris asteroids "medium metal" 27 1.8676 asteroids "large metal" 2 4.7334 minables copper 4 3.93672 minables iron 4 2.64095 minables titanium 6 2.83119 trade Clothing 263 trade Electronics 742 trade Equipment 618 trade Food 264 trade "Heavy Metals" 749 trade Industrial 711 trade "Luxury Goods" 964 trade Medical 775 trade Metal 289 trade Plastic 337 fleet "Large Core Merchants" 400 fleet "Large Syndicate" 600 fleet "Small Syndicate" 500 fleet "Small Core Merchants" 300 fleet "Human Miners" 3000 object sprite star/g5 period 10 object sprite planet/desert3 distance 211.24 period 49.1229 object Foundry sprite planet/forest1-b distance 548 period 205.254 object sprite planet/miranda-b distance 130 period 15.4433 object sprite planet/dust0 distance 978.21 period 489.517 object sprite planet/titan-b distance 1311.9 period 760.276 object sprite planet/ice8 distance 1664.39 period 1086.43 object sprite planet/neptune distance 3673.43 period 3562.28 object sprite planet/lava0 distance 202 period 12.7598 object sprite planet/rhea distance 307 period 23.907 system Acrux pos -808 192 government Republic habitable 590.625 belt 1407 link Minkar link "Zeta Centauri" link Izar asteroids "small rock" 82 6.7183 asteroids "medium rock" 91 3.4385 asteroids "large rock" 17 4.8139 asteroids "medium metal" 44 4.3378 asteroids "large metal" 19 4.8139 minables lead 34 5.87828 minables titanium 6 9.19767 trade Clothing 313 trade Electronics 655 trade Equipment 580 trade Food 164 trade "Heavy Metals" 891 trade Industrial 792 trade "Luxury Goods" 1072 trade Medical 565 trade Metal 456 trade Plastic 448 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 1000 fleet "Small Militia" 800 fleet "Large Militia" 1200 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 2400 fleet "Human Miners" 5000 object sprite star/k0 distance 17.9429 period 11.4474 object sprite star/m4 distance 60.5571 period 11.4474 offset 180 object sprite planet/dust5 distance 249.567 period 64.8911 object Starcross sprite planet/cloud2 distance 540.407 period 206.769 object sprite planet/luna distance 1010.57 period 528.752 object sprite planet/rock13 distance 1587.57 period 1041.12 object sprite planet/gas6 distance 3849.21 period 3930.62 object sprite planet/desert4 distance 307 period 12.1916 object sprite planet/ice8-b distance 425 period 19.858 object sprite planet/dust3 distance 576 period 31.3319 object sprite planet/rock17 distance 730 period 44.703 system Adhara pos -669 -200 government Republic habitable 670 belt 1014 link "Epsilon Leonis" link Gomeisa asteroids "small rock" 5 3.705 asteroids "medium rock" 3 5.3675 asteroids "large rock" 9 5.3675 asteroids "medium metal" 9 7.125 asteroids "large metal" 1 4.9875 minables silver 1 10.3117 trade Clothing 349 trade Electronics 692 trade Equipment 439 trade Food 544 trade "Heavy Metals" 1137 trade Industrial 625 trade "Luxury Goods" 1310 trade Medical 608 trade Metal 210 trade Plastic 440 fleet "Small Northern Merchants" 600 fleet "Large Northern Merchants" 800 fleet "Small Deep Security" 900 fleet "Small Deep Merchants" 600 fleet "Large Deep Security" 2400 fleet "Large Deep Merchants" 900 fleet "Small Northern Pirates" 2000 object sprite star/k0 distance 33.5961 period 16.6267 object sprite star/m0 distance 71.4039 period 16.6267 offset 180 object sprite planet/desert6-b distance 279.714 period 72.2926 object Muspel sprite planet/mars distance 638.124 period 249.104 object Norn sprite planet/ice7 distance 139 period 20.6008 object sprite planet/cloud7-b distance 1033.48 period 513.426 object sprite planet/dust1 distance 1498.37 period 896.299 object sprite planet/oberon distance 2411.01 period 1829.46 system Aescolanus pos -15 340 government Uninhabited habitable 233.28 belt 1323 haze _menu/haze-red trade Clothing 262 trade Electronics 835 trade Equipment 421 trade Food 248 trade "Heavy Metals" 882 trade Industrial 719 trade "Luxury Goods" 1235 trade Medical 715 trade Metal 410 trade Plastic 289 object sprite star/m4 period 10 object sprite planet/desert4 distance 111.24 period 30.7265 object sprite planet/dust3-b distance 308.68 period 142.031 object sprite planet/gas8 distance 636.84 period 420.888 object sprite planet/desert9-b distance 912.88 period 722.34 object "Ember Wormhole" sprite planet/wormhole-red distance 2279.29 period 2849.84 system "Al Dhanab" pos -177 207 government Syndicate habitable 1080 belt 1432 link Scheat link Mirach link Alpheratz link Achernar asteroids "small rock" 65 3.45 asteroids "medium rock" 24 1.6008 asteroids "large rock" 6 1.6008 asteroids "small metal" 94 2.7324 asteroids "medium metal" 36 4.14 asteroids "large metal" 116 3.2016 minables iron 32 3.202 minables silicon 56 3.98107 minables tungsten 37 3.66333 trade Clothing 232 trade Electronics 809 trade Equipment 573 trade Food 318 trade "Heavy Metals" 674 trade Industrial 655 trade "Luxury Goods" 1009 trade Medical 718 trade Metal 262 trade Plastic 317 fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 400 fleet "Small Syndicate" 1000 fleet "Large Syndicate" 800 fleet "Small Core Pirates" 2000 fleet "Large Core Pirates" 3000 fleet "Human Miners" 2000 object sprite star/g0 period 10 object sprite planet/ice5 distance 364 period 84.5279 object sprite planet/dust4-b distance 158 period 17.5128 object Burthen sprite planet/forest0 distance 874.25 period 314.631 object sprite planet/ocean4 distance 1488.34 period 698.878 object sprite planet/rock17 distance 156 period 17.1813 object sprite planet/rock3 distance 1931.34 period 1033.09 object sprite planet/luna distance 2298.15 period 1340.96 system Albaldah pos -350 484 government Republic habitable 534.375 belt 1622 link Albireo link Girtab link Nunki link Eltanin asteroids "small rock" 1 8.82 asteroids "medium rock" 20 5.4 asteroids "large rock" 9 7.02 asteroids "medium metal" 86 3.18 asteroids "large metal" 5 4.2 minables iron 20 4.32166 minables lead 28 5.26814 minables titanium 21 7.37733 trade Clothing 218 trade Electronics 772 trade Equipment 534 trade Food 180 trade "Heavy Metals" 989 trade Industrial 834 trade "Luxury Goods" 1274 trade Medical 801 trade Metal 266 trade Plastic 343 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 1000 fleet "Small Southern Pirates" 800 fleet "Large Southern Pirates" 1200 fleet "Small Militia" 1400 fleet "Large Militia" 2400 fleet Quarg 3000 fleet "Human Miners" 3000 object sprite star/k5 distance 42.7246 period 19.0178 offset 180 object sprite star/m0 distance 63.7754 period 19.0178 object sprite planet/ice6 distance 261.435 period 73.1448 object "New India" sprite planet/ocean2 distance 517.075 period 203.455 object sprite planet/tethys distance 768.685 period 368.774 object sprite planet/gas16-b distance 1670.9 period 1181.85 object sprite planet/lava1-b distance 204 period 14.3618 object sprite planet/uranus-b distance 3405.54 period 3438.86 object sprite planet/luna distance 235 period 14.5337 system Albireo pos -270 503 government Republic habitable 760 belt 1030 link Tarazed link Albaldah link Sadr link Lurata asteroids "small rock" 2 3.57 asteroids "medium rock" 4 2.5466 asteroids "large rock" 4 3.1654 asteroids "medium metal" 52 1.9992 asteroids "large metal" 9 3.5224 trade Clothing 262 trade Electronics 790 trade Equipment 483 trade Food 191 trade "Heavy Metals" 959 trade Industrial 869 trade "Luxury Goods" 1251 trade Medical 844 trade Metal 237 trade Plastic 387 fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1200 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 1400 fleet "Small Militia" 1800 fleet "Large Militia" 3000 fleet Quarg 2000 object sprite star/g5 distance 15.6316 period 11.9778 object sprite star/m4 distance 72.3684 period 11.9778 offset 180 object sprite planet/desert9 distance 258.368 period 60.2577 object sprite planet/cloud8-b distance 494.928 period 159.76 object Sinter sprite planet/rock9 distance 801.738 period 329.384 object sprite planet/ice8-b distance 2211.99 period 1509.48 system Alcyone pos -80 -144 government Pirate habitable 270 belt 1438 link Zaurak link Oblate link Durax asteroids "small rock" 4 1.62 asteroids "medium rock" 16 1.3176 asteroids "large rock" 16 1.08 asteroids "medium metal" 11 2.5272 asteroids "large metal" 2 2.0736 minables copper 5 2.95151 trade Clothing 322 trade Electronics 699 trade Equipment 658 trade Food 197 trade "Heavy Metals" 868 trade Industrial 714 trade "Luxury Goods" 1042 trade Medical 705 trade Metal 249 trade Plastic 439 fleet "Small Core Pirates" 400 fleet "Large Core Pirates" 600 fleet "Large Syndicate" 1200 object sprite star/m4 distance 45.5 period 21.132 offset 180 object sprite star/m4 distance 45.5 period 21.132 object Stormhold sprite planet/ocean0 distance 302.91 period 128.336 object sprite planet/gas4-b distance 894.47 period 651.219 object sprite planet/ice7 distance 252 period 13.5253 object sprite planet/rock13 distance 1855.03 period 1944.93 object sprite planet/neptune-b distance 3456.59 period 4947.09 object sprite planet/rock0-b distance 216 period 14.1091 object sprite planet/rock3 distance 315 period 24.8475 system Aldebaran pos -356 -26 government Republic habitable 625 belt 1296 link Capella link Acamar link Elnath link Kursa asteroids "large metal" 1 2.8322 trade Clothing 227 trade Electronics 637 trade Equipment 654 trade Food 436 trade "Heavy Metals" 955 trade Industrial 716 trade "Luxury Goods" 1426 trade Medical 514 trade Metal 265 trade Plastic 479 fleet "Small Northern Merchants" 600 fleet "Large Northern Merchants" 600 fleet "Paradise Merchants" 1000 fleet "Small Republic" 800 fleet "Large Republic" 400 object sprite star/g5 period 10 object sprite planet/cloud6-b distance 165.81 period 34.1614 object Ada sprite planet/forest2-b distance 549.02 period 205.827 object sprite planet/rock6-b distance 1174.58 period 644.086 object sprite planet/dust7-b distance 2128.22 period 1570.89 system Alderamin pos -272 258 government Syndicate habitable 1705 belt 1908 link Alnair link "Delta Capricorni" asteroids "small rock" 1 9.5472 asteroids "medium rock" 3 8.5644 asteroids "large rock" 1 10.3896 asteroids "small metal" 87 9.9684 asteroids "medium metal" 31 9.9684 asteroids "large metal" 58 7.4412 trade Clothing 302 trade Electronics 726 trade Equipment 401 trade Food 573 trade "Heavy Metals" 753 trade Industrial 671 trade "Luxury Goods" 1065 trade Medical 475 trade Metal 237 trade Plastic 373 fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 3200 fleet "Small Syndicate" 800 fleet "Large Syndicate" 800 fleet "Small Core Pirates" 1000 fleet "Large Core Pirates" 1200 object sprite star/g0 distance 36.6569 period 9.68719 object sprite star/g5 distance 63.3431 period 9.68719 offset 180 object sprite planet/desert7 distance 258.593 period 40.2831 object sprite planet/venus distance 502.283 period 109.049 object sprite planet/cloud0 distance 1072.52 period 340.258 object Furnace sprite planet/dust4 distance 154 period 21.8072 object sprite planet/miranda distance 1670.52 period 661.419 object sprite planet/gas0-b distance 2301.76 period 1069.77 system Aldhibain pos -659 451 government Republic habitable 455.625 belt 1840 link Kornephoros link Sabik link Alniyat link Dschubba asteroids "small rock" 1 2.574 asteroids "medium rock" 5 2.0592 asteroids "large rock" 1 4.1184 asteroids "small metal" 39 3.8412 asteroids "medium metal" 72 3.8412 asteroids "large metal" 3 5.2668 minables iron 5 6.68827 minables silicon 11 5.1137 minables titanium 10 4.19059 trade Clothing 294 trade Electronics 736 trade Equipment 408 trade Food 146 trade "Heavy Metals" 1158 trade Industrial 586 trade "Luxury Goods" 1040 trade Medical 806 trade Metal 534 trade Plastic 360 fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Militia" 600 fleet "Large Militia" 1000 fleet "Small Southern Pirates" 800 fleet "Large Southern Pirates" 2000 fleet "Human Miners" 3000 object sprite star/k0 period 10 object sprite planet/desert10 distance 162.5 period 38.8183 object Glaze sprite planet/ocean2 distance 449.59 period 178.641 object sprite planet/desert7 distance 779.2 period 407.596 object sprite planet/neptune-b distance 2197.61 period 1930.55 object "Charon Station" sprite planet/station2 distance 211 period 13.622 system Algenib pos -118 341 government Pirate habitable 455.625 belt 1273 link Gienah asteroids "large metal" 1 6.7392 trade Clothing 357 trade Electronics 660 trade Equipment 386 trade Food 538 trade "Heavy Metals" 798 trade Industrial 606 trade "Luxury Goods" 1078 trade Medical 607 trade Metal 293 trade Plastic 423 fleet "Small Core Pirates" 300 fleet "Large Core Pirates" 500 fleet "Large Syndicate" 800 fleet "Small Core Merchants" 600 object sprite star/k0-old period 10 object "Buccaneer Bay" sprite planet/ocean6 distance 267.91 period 82.175 object sprite planet/dust7-b distance 147 period 13.5253 object sprite planet/ice7 distance 579.92 period 261.703 object sprite planet/callisto-b distance 887.96 period 495.845 object sprite planet/gas14 distance 2108.2 period 1813.94 object sprite planet/rock0 distance 237 period 14.0557 object sprite planet/luna-b distance 348 period 25.0091 object sprite planet/dust0 distance 497 period 42.6838 system Algieba pos -691 -52 government Republic habitable 2695 belt 1070 link "Tania Australis" link Alphard link Zosma asteroids "small rock" 7 7.236 asteroids "medium rock" 1 3.726 asteroids "large rock" 4 5.238 asteroids "small metal" 2 3.564 asteroids "medium metal" 5 4.482 asteroids "large metal" 2 5.724 minables lead 5 6.42007 minables silicon 4 10.379 minables titanium 2 8.83592 trade Clothing 332 trade Electronics 714 trade Equipment 616 trade Food 485 trade "Heavy Metals" 1071 trade Industrial 607 trade "Luxury Goods" 1392 trade Medical 621 trade Metal 251 trade Plastic 476 fleet "Small Republic" 1400 fleet "Large Republic" 5000 fleet "Small Southern Merchants" 400 fleet "Small Northern Merchants" 800 fleet "Large Southern Merchants" 600 fleet "Large Northern Merchants" 1000 object sprite star/f0 distance 5.86085 period 9.75123 object sprite star/m4 distance 111.139 period 9.75123 offset 180 object sprite planet/ice8-b distance 266.779 period 33.5744 object sprite planet/dust1 distance 495.669 period 85.0293 object sprite planet/dust3-b distance 712.919 period 146.67 object sprite planet/forest0-b distance 1363.17 period 387.798 object sprite planet/gas4 distance 3147.93 period 1360.87 object sprite planet/rock7 distance 225 period 11.4109 object Watcher sprite planet/tethys distance 353 period 22.4237 system Algol pos -210 17 government Syndicate habitable 534.375 belt 1839 link Ruchbah asteroids "large metal" 1 1.35 trade Clothing 219 trade Electronics 672 trade Equipment 643 trade Food 254 trade "Heavy Metals" 688 trade Industrial 870 trade "Luxury Goods" 1162 trade Medical 560 trade Metal 322 trade Plastic 309 fleet "Small Core Merchants" 1600 fleet "Large Core Merchants" 4000 fleet "Small Core Pirates" 1800 fleet "Large Core Pirates" 5000 fleet "Small Syndicate" 2400 object sprite star/k5-old distance 42.7246 period 19.0178 object sprite star/m0 distance 63.7754 period 19.0178 offset 180 object sprite planet/desert6 distance 336.885 period 106.994 object Quicksilver sprite planet/ocean9 distance 599.175 period 253.786 object sprite planet/desert4-b distance 1101.87 period 632.892 object sprite planet/uranus distance 2249.12 period 1845.67 object sprite planet/io-b distance 219 period 13.075 object sprite planet/dust7 distance 355 period 26.9847 object sprite planet/rock14 distance 514 period 47.0131 system Algorel pos -631 145 government Republic habitable 320 belt 1993 link "Cor Caroli" link Turais link Mizar link Phecda asteroids "small rock" 2 3.094 asteroids "medium rock" 5 2.142 asteroids "large rock" 2 1.768 asteroids "small metal" 7 4.998 asteroids "medium metal" 75 3.434 asteroids "large metal" 27 3.4 trade Clothing 256 trade Electronics 821 trade Equipment 490 trade Food 336 trade "Heavy Metals" 799 trade Industrial 606 trade "Luxury Goods" 1094 trade Medical 758 trade Metal 490 trade Plastic 427 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 900 fleet "Small Militia" 2000 fleet "Small Republic" 3000 fleet "Small Southern Pirates" 1600 fleet "Large Southern Pirates" 5000 object sprite star/k5 period 10 object "New Wales" sprite planet/cloud6 distance 275.25 period 102.112 object sprite planet/rock17-b distance 145 period 16.6972 object sprite planet/gas14-b distance 1107.49 period 824.128 object sprite planet/tethys-b distance 234 period 13.7896 object sprite planet/rock0 distance 368 period 27.1957 object sprite planet/gas13 distance 1859.58 period 1793.11 object "Hydra Station" sprite planet/station4 distance 277 period 12.3693 system Alheka pos -350 -271 government Republic habitable 1080 belt 1380 link Betelgeuse link Canopus asteroids "small rock" 3 6.24 asteroids "medium rock" 11 9.906 asteroids "large rock" 5 8.892 asteroids "small metal" 14 8.19 asteroids "medium metal" 47 11.466 asteroids "large metal" 11 7.566 minables lead 16 13.7996 minables tungsten 10 13.3676 trade Clothing 181 trade Electronics 663 trade Equipment 697 trade Food 509 trade "Heavy Metals" 1066 trade Industrial 618 trade "Luxury Goods" 1422 trade Medical 531 trade Metal 388 trade Plastic 477 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 1200 fleet "Large Republic" 4000 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 2000 fleet "Human Miners" 3000 object sprite star/g0 period 10 object sprite planet/desert8 distance 207.61 period 36.41 object sprite planet/cloud4-b distance 626.61 period 190.917 object Shroud sprite planet/venus distance 947.77 period 355.142 object sprite planet/gas13 distance 2035.77 period 1118 object "Triton Station" sprite planet/station4 distance 261 period 11.3132 system Alhena pos -430 -80 government Republic habitable 945 belt 1078 link Menkalinan link Wazn asteroids "small rock" 21 8.7906 asteroids "medium rock" 14 5.98 asteroids "large rock" 1 6.3986 asteroids "medium metal" 6 5.5614 asteroids "large metal" 1 6.6976 minables iron 2 8.5773 minables lead 1 14.4573 minables uranium 2 7.51131 trade Clothing 315 trade Electronics 788 trade Equipment 654 trade Food 455 trade "Heavy Metals" 1071 trade Industrial 792 trade "Luxury Goods" 1427 trade Medical 567 trade Metal 313 trade Plastic 415 fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 700 fleet "Small Republic" 900 fleet "Large Republic" 1400 object sprite star/g5 distance 32.1693 period 12.0484 offset 180 object sprite star/k5 distance 62.8307 period 12.0484 object sprite planet/rock19-b distance 297.521 period 66.7759 object sprite planet/desert3 distance 670.931 period 226.131 object sprite planet/ice7 distance 165 period 18.6894 object Mainsail sprite planet/ice5 distance 1101.93 period 475.966 object sprite planet/ice8 distance 1500.97 period 756.663 object sprite planet/gas13 distance 3469.58 period 2659.25 object sprite planet/io-b distance 275 period 12.2356 system Alioth pos -620 315 government Republic habitable 455.625 belt 1889 link Wei link Vindemiatrix link Alphecca link Holeb asteroids "small metal" 5 4.0832 asteroids "medium metal" 2 4.048 asteroids "large metal" 4 3.7664 minables copper 1 4.44449 trade Clothing 293 trade Electronics 795 trade Equipment 446 trade Food 143 trade "Heavy Metals" 1075 trade Industrial 618 trade "Luxury Goods" 1126 trade Medical 791 trade Metal 537 trade Plastic 458 fleet "Small Southern Merchants" 400 fleet "Large Northern Merchants" 600 fleet "Small Militia" 900 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 2400 object sprite star/k0 period 10 object sprite planet/fog0 distance 236.5 period 68.1558 object "New Tibet" sprite planet/forest1 distance 516.34 period 219.867 object sprite planet/cloud8-b distance 1370.23 period 950.488 object sprite planet/dust3 distance 146 period 20.1302 object sprite planet/dust4 distance 2197.72 period 1930.7 system Alkaid pos -825 318 government Republic habitable 1080 belt 1142 link Hadar asteroids "medium rock" 7 5.2164 asteroids "large rock" 3 3.1464 asteroids "medium metal" 13 3.9744 asteroids "large metal" 2 4.8852 minables neodymium 3 4.36212 trade Clothing 329 trade Electronics 720 trade Equipment 632 trade Food 154 trade "Heavy Metals" 1023 trade Industrial 833 trade "Luxury Goods" 1114 trade Medical 624 trade Metal 535 trade Plastic 305 fleet "Small Southern Merchants" 1600 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 2400 fleet "Large Southern Pirates" 5000 fleet "Human Miners" 3000 object sprite star/g0 period 10 object sprite planet/cloud5 distance 363.84 period 84.4722 object sprite planet/mercury distance 221 period 20.4066 object Thunder sprite planet/ocean1 distance 934.8 period 347.877 object sprite planet/luna distance 178 period 22.7102 object sprite planet/gas0 distance 1927.89 period 1030.32 object sprite planet/dust3-b distance 266 period 12.0683 object sprite planet/dust1-b distance 389 period 21.3426 object sprite planet/dust2-b distance 508 period 31.8507 object sprite planet/oberon-b distance 611 period 42.0132 system Almaaz pos -349 -538 government Pirate habitable 1080 belt 1873 link Hatysa link Mintaka link Unagi asteroids "small rock" 34 4.8195 asteroids "medium rock" 17 6.5772 asteroids "large rock" 33 4.3659 asteroids "small metal" 1 3.6288 asteroids "large metal" 1 7.2576 minables iron 7 7.81811 minables silicon 6 9.57028 minables silver 4 6.29355 trade Clothing 253 trade Electronics 841 trade Equipment 511 trade Food 226 trade "Heavy Metals" 1142 trade Industrial 754 trade "Luxury Goods" 1073 trade Medical 814 trade Metal 523 trade Plastic 308 fleet "Small Northern Pirates" 500 fleet "Large Northern Pirates" 600 fleet "Large Republic" 4000 object sprite star/g0 period 10 object sprite planet/rock10-b distance 186.96 period 31.1151 object sprite planet/ganymede distance 588.37 period 173.71 object Freedom sprite planet/cloud2 distance 930.93 period 345.719 system Almach pos -7 232 government Pirate habitable 320 belt 1914 link Schedar asteroids "small rock" 105 2.2763 asteroids "medium rock" 54 1.5028 asteroids "large rock" 47 1.6133 asteroids "small metal" 20 1.4365 asteroids "medium metal" 4 3.0719 asteroids "large metal" 5 1.5249 minables iron 2 2.87775 minables lead 2 3.17637 minables silicon 30 2.47255 trade Clothing 364 trade Electronics 664 trade Equipment 601 trade Food 298 trade "Heavy Metals" 889 trade Industrial 754 trade "Luxury Goods" 962 trade Medical 746 trade Metal 338 trade Plastic 266 fleet "Small Core Pirates" 500 fleet "Large Core Pirates" 1400 fleet "Large Syndicate" 6000 fleet "Korath Raid" 20000 object sprite star/k5 period 10 object sprite planet/desert8 distance 197.61 period 62.1153 object "Deadman's Cove" sprite planet/ocean9 distance 639.82 period 361.886 object sprite planet/ice8-b distance 168 period 20.8235 object sprite planet/jupiter distance 1628.43 period 1469.4 object sprite planet/luna-b distance 253 period 11.6169 object sprite planet/europa distance 352 period 19.0644 object sprite planet/dust2 distance 442 period 26.8252 system Alnair pos -272 314 government Syndicate habitable 135 belt 1969 link Persian link Alderamin asteroids "small rock" 20 6.825 asteroids "medium rock" 242 4.355 asteroids "large rock" 19 8.32 asteroids "medium metal" 34 6.695 asteroids "large metal" 28 5.72 minables aluminum 11 8.95654 minables lead 74 6.44632 minables platinum 6 9.6188 trade Clothing 294 trade Electronics 711 trade Equipment 381 trade Food 529 trade "Heavy Metals" 866 trade Industrial 718 trade "Luxury Goods" 1033 trade Medical 494 trade Metal 241 trade Plastic 467 fleet "Small Core Merchants" 2000 fleet "Small Core Pirates" 3000 fleet "Large Core Pirates" 4000 fleet "Small Syndicate" 4000 fleet "Large Syndicate" 6000 fleet "Human Miners" 2000 object sprite star/m4 period 10 object Hippocrates sprite planet/cloud4 distance 160.25 period 69.8377 object sprite planet/lava7-b distance 614.29 period 524.147 object sprite planet/gas17-b distance 1355.45 period 1717.98 object sprite planet/oberon distance 214 period 12.6298 object sprite planet/rock17-b distance 314 period 22.4475 object sprite planet/mercury distance 417 period 34.3541 object sprite planet/gas5-b distance 2418.94 period 4095.72 object sprite planet/europa distance 274 period 13.5997 system Alnasl pos -553 380 government Republic habitable 640 belt 1412 link Seginus link Wei link "Kaus Borealis" link Eber asteroids "medium rock" 1 1.4784 asteroids "large rock" 1 3.5112 asteroids "small metal" 15 3.2208 asteroids "medium metal" 10 3.3528 asteroids "large metal" 4 1.7688 minables aluminum 4 3.53834 minables iron 2 4.61991 trade Clothing 296 trade Electronics 655 trade Equipment 398 trade Food 236 trade "Heavy Metals" 1084 trade Industrial 650 trade "Luxury Goods" 1073 trade Medical 740 trade Metal 460 trade Plastic 459 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 2000 fleet "Small Militia" 3000 fleet "Large Militia" 6000 fleet "Small Southern Pirates" 4000 object sprite star/k5 distance 41.5 period 11.956 offset 180 object sprite star/k5-old distance 41.5 period 11.956 object sprite planet/gas16-b distance 764.39 period 334.151 object sprite planet/lava1-b distance 226 period 16.7465 object sprite planet/dust1-b distance 386 period 37.3803 object sprite planet/rock14 distance 508 period 56.4362 object sprite planet/gas3-b distance 1788.8 period 1196.22 system Alnilam pos -487 -513 government Pirate habitable 1715 belt 1099 link Hatysa asteroids "small rock" 1 2.166 asteroids "medium rock" 30 1.6245 asteroids "large rock" 1 3.192 asteroids "small metal" 42 1.5675 asteroids "medium metal" 15 3.3345 asteroids "large metal" 11 3.363 minables aluminum 13 2.6002 minables iron 4 2.28631 minables silicon 15 2.97138 trade Clothing 264 trade Electronics 707 trade Equipment 537 trade Food 154 trade "Heavy Metals" 1231 trade Industrial 739 trade "Luxury Goods" 946 trade Medical 880 trade Metal 520 trade Plastic 334 fleet "Small Northern Pirates" 500 fleet "Large Northern Pirates" 700 fleet "Large Republic" 10000 object sprite star/f5 period 10 object sprite planet/desert1 distance 224.69 period 32.5315 object sprite planet/gas7-b distance 966.7 period 290.312 object sprite planet/miranda-b distance 220 period 10.5884 object sprite planet/luna distance 305 period 17.2841 object Zenith sprite planet/ocean7 distance 1776.59 period 723.284 object sprite planet/ice8 distance 136 period 16.5247 object sprite planet/gas2 distance 2758.68 period 1399.52 object sprite planet/dust1-b distance 200 period 12.5708 object sprite planet/lava0-b distance 330 period 26.6433 object sprite planet/dust7 distance 440 period 41.0201 object sprite planet/desert4 distance 575 period 61.2801 system Alnitak pos -331 -412 government Republic habitable 349.375 belt 1907 link Rigel link Mintaka link Saiph asteroids "small rock" 1 5.4375 asteroids "medium rock" 24 4.6875 asteroids "large rock" 14 9.25 asteroids "small metal" 34 6.5 asteroids "medium metal" 42 6.75 asteroids "large metal" 12 4 trade Clothing 314 trade Electronics 805 trade Equipment 595 trade Food 445 trade "Heavy Metals" 1186 trade Industrial 656 trade "Luxury Goods" 1188 trade Medical 809 trade Metal 318 trade Plastic 452 fleet "Small Northern Pirates" 3000 fleet "Large Northern Pirates" 5000 fleet "Small Republic" 2000 fleet "Large Republic" 4000 object sprite star/m0 distance 31.1055 period 15.4564 object sprite star/m4 distance 49.3945 period 15.4564 offset 180 object Farpoint sprite planet/forest0-b distance 292.484 period 107.045 object sprite planet/gas13-b distance 851.724 period 531.94 object sprite planet/rock7 distance 1223.93 period 916.329 object sprite planet/gas1 distance 2144.82 period 2125.7 system Alniyat pos -691 501 government Republic habitable 534.375 belt 1760 link Pherkad link Graffias link Antares link Han link Dschubba link Aldhibain asteroids "small rock" 19 10.368 asteroids "medium rock" 148 6.156 asteroids "large rock" 37 4.455 asteroids "small metal" 2 9.072 asteroids "medium metal" 4 4.941 asteroids "large metal" 1 4.455 minables aluminum 1 8.00281 trade Clothing 314 trade Electronics 768 trade Equipment 413 trade Food 170 trade "Heavy Metals" 1042 trade Industrial 662 trade "Luxury Goods" 1057 trade Medical 880 trade Metal 467 trade Plastic 372 fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 700 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Militia" 800 fleet "Large Militia" 3000 object sprite star/k5 distance 41.9222 period 18.4847 object sprite star/m0 distance 62.5778 period 18.4847 offset 180 object sprite planet/cloud0-b distance 363.078 period 119.712 object Twinstar sprite planet/rock3 distance 142 period 19.3086 object sprite planet/desert7-b distance 718.168 period 333.024 object sprite planet/mars-b distance 1176.81 period 698.546 object sprite planet/jupiter distance 1943.65 period 1482.73 object sprite planet/lava1 distance 304 period 15.301 object sprite planet/ice0 distance 432 period 25.92 system "Alpha Arae" pos -481 394 government Republic habitable 945 belt 1405 link "Delta Sagittarii" link Rastaban link "Kaus Borealis" link Eber asteroids "small rock" 1 1.302 asteroids "medium rock" 26 3.129 asteroids "large rock" 28 1.974 asteroids "small metal" 33 2.058 asteroids "medium metal" 18 1.68 asteroids "large metal" 9 1.932 minables silicon 10 3.80746 trade Clothing 245 trade Electronics 707 trade Equipment 483 trade Food 298 trade "Heavy Metals" 982 trade Industrial 752 trade "Luxury Goods" 1175 trade Medical 723 trade Metal 395 trade Plastic 314 fleet "Small Southern Merchants" 1800 fleet "Large Southern Merchants" 6000 fleet "Small Militia" 4000 fleet "Large Militia" 9000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 9000 object sprite star/g5 distance 31.1534 period 11.4822 offset 180 object sprite star/k5 distance 60.8466 period 11.4822 object sprite planet/fog0-b distance 433.097 period 117.279 object sprite planet/dust0 distance 166 period 14.1602 object sprite planet/ocean5 distance 788.507 period 288.106 object sprite planet/gas8 distance 1302.15 period 611.412 object sprite planet/dust2-b distance 233 period 17.5306 object sprite planet/dust4-b distance 1852.15 period 1037.19 object sprite planet/desert4 distance 2940.4 period 2074.69 system "Alpha Centauri" pos -429 125 government Republic habitable 320 belt 1116 link Sol asteroids "small rock" 1 1.944 asteroids "medium rock" 2 5.04 asteroids "large rock" 1 1.8 asteroids "medium metal" 10 4.428 asteroids "large metal" 1 3.168 minables copper 1 5.07974 minables lead 4 6.13217 trade Clothing 262 trade Electronics 695 trade Equipment 523 trade Food 550 trade "Heavy Metals" 874 trade Industrial 667 trade "Luxury Goods" 1094 trade Medical 498 trade Metal 393 trade Plastic 253 fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1000 fleet "Small Republic" 2000 fleet "Large Republic" 6000 object sprite star/k5 distance 26.7033 period 16.011 offset 180 object sprite star/m4 distance 63.2967 period 16.011 object Chiron sprite planet/forest1 distance 346.547 period 120.975 object sprite planet/rock17 distance 126 period 14.7361 object sprite planet/desert2 distance 749.037 period 384.423 object sprite planet/oberon distance 976.197 period 571.953 object sprite planet/rock15-b distance 1718.2 period 1335.56 object sprite planet/gas13 distance 4080.61 period 4888.11 system "Alpha Hydri" pos -97 98 government Syndicate habitable 1400 belt 1839 link Ruchbah asteroids "medium rock" 1 7.467 asteroids "large rock" 1 7.125 asteroids "large metal" 1 7.752 trade Clothing 352 trade Electronics 721 trade Equipment 555 trade Food 236 trade "Heavy Metals" 714 trade Industrial 859 trade "Luxury Goods" 1132 trade Medical 531 trade Metal 324 trade Plastic 390 fleet "Small Core Merchants" 900 fleet "Large Core Merchants" 3000 fleet "Small Core Pirates" 2000 fleet "Large Core Pirates" 6000 fleet "Small Syndicate" 4000 fleet "Large Syndicate" 9000 fleet "Korath Raid" 40000 object sprite star/g0 distance 24.6857 period 11.9986 object sprite star/k5 distance 83.3143 period 11.9986 offset 180 object sprite planet/rock5-b distance 287.674 period 52.1612 object sprite planet/gas12-b distance 846.484 period 263.284 object Nimbus sprite planet/ocean1 distance 1376.64 period 546.045 object sprite planet/gas7 distance 2334.93 period 1206.17 system Alphard pos -588 -47 government Republic habitable 1080.62 belt 1101 link Algieba link Zosma link Miaplacidus link Talita asteroids "small rock" 2 7.7896 asteroids "medium rock" 33 8.8088 asteroids "large rock" 2 7.4984 asteroids "small metal" 5 5.3872 asteroids "medium metal" 83 10.2648 asteroids "large metal" 6 6.9888 minables aluminum 22 15.8087 minables lead 16 18.6376 minables titanium 14 15.6458 trade Clothing 326 trade Electronics 673 trade Equipment 682 trade Food 565 trade "Heavy Metals" 1048 trade Industrial 629 trade "Luxury Goods" 1461 trade Medical 665 trade Metal 284 trade Plastic 496 fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 900 fleet "Paradise Merchants" 1500 fleet "Small Deep Merchants" 2000 fleet "Small Republic" 2400 fleet "Large Republic" 6000 fleet "Human Miners" 2000 object sprite star/g5 distance 41.5307 period 11.8953 offset 180 object sprite star/k0 distance 56.9693 period 11.8953 object sprite planet/desert1 distance 325.709 period 71.5266 object sprite planet/dust6 distance 627.949 period 191.474 object Follower sprite planet/cloud2 distance 925.199 period 342.433 object sprite planet/dust3 distance 1445.56 period 668.769 object sprite planet/tethys distance 2496.56 period 1517.87 system Alphecca pos -546 308 government Republic habitable 1400 belt 1101 link Alioth link Seginus link Boral asteroids "large metal" 1 4.3296 trade Clothing 343 trade Electronics 799 trade Equipment 399 trade Food 171 trade "Heavy Metals" 1092 trade Industrial 581 trade "Luxury Goods" 1093 trade Medical 816 trade Metal 543 trade Plastic 498 fleet "Small Southern Merchants" 2000 fleet "Large Northern Merchants" 3500 fleet "Small Southern Pirates" 3000 fleet "Small Militia" 5000 object sprite star/g0 distance 27.8857 period 14.4057 offset 180 object sprite star/k5 distance 94.1143 period 14.4057 object sprite planet/lava2-b distance 350.114 period 70.0343 object sprite planet/gas17-b distance 693.404 period 195.198 object "New Holland" sprite planet/cloud3 distance 1209.16 period 449.494 object sprite planet/rock17 distance 2097.32 period 1026.82 system Alpheratz pos -176 125 government Syndicate habitable 1080.62 belt 1645 link "Al Dhanab" link Ruchbah link Achernar asteroids "small rock" 8 5.44 asteroids "medium rock" 5 4.12 asteroids "large rock" 1 3.48 asteroids "small metal" 1 2.28 asteroids "medium metal" 6 3.88 asteroids "large metal" 1 3.8 minables lead 2 6.58617 minables silicon 5 5.83737 trade Clothing 205 trade Electronics 751 trade Equipment 567 trade Food 240 trade "Heavy Metals" 694 trade Industrial 759 trade "Luxury Goods" 1072 trade Medical 713 trade Metal 340 trade Plastic 293 fleet "Small Core Merchants" 600 fleet "Large Core Merchants" 600 fleet "Small Syndicate" 800 fleet "Large Syndicate" 2000 fleet "Small Core Pirates" 1200 fleet "Large Core Pirates" 3000 object sprite star/g5 distance 48.2767 period 14.9084 object sprite star/k0 distance 66.2233 period 14.9084 offset 180 object sprite planet/fog0 distance 306.613 period 65.3294 object Moonshake sprite planet/forest4 distance 858.853 period 306.268 object sprite planet/rock14-b distance 173 period 18.5791 object sprite planet/dust0 distance 1246.89 period 535.755 object sprite planet/gas13-b distance 1763.13 period 900.845 object sprite planet/oberon distance 285 period 12.909 system Altair pos -357 161 government Republic habitable 945 belt 1830 link Vega link Sol link "Delta Capricorni" link Fomalhaut asteroids "large metal" 1 4.6748 trade Clothing 378 trade Electronics 806 trade Equipment 500 trade Food 472 trade "Heavy Metals" 781 trade Industrial 605 trade "Luxury Goods" 1048 trade Medical 534 trade Metal 335 trade Plastic 274 fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 2000 fleet "Large Republic" 6000 fleet "Small Syndicate" 9000 object sprite star/g5 distance 31.4921 period 11.6699 offset 180 object sprite star/k5 distance 61.5079 period 11.6699 object sprite planet/water0 distance 242.318 period 49.082 object sprite planet/desert4 distance 468.568 period 131.978 object sprite planet/rock13-b distance 698.458 period 240.19 object Shiver sprite planet/cloud8 distance 1210.95 period 548.318 object sprite planet/rock17-b distance 120 period 15 object sprite planet/europa distance 2223.95 period 1364.68 system Aludra pos -606 -374 government Republic habitable 455.625 belt 1511 link Naos asteroids "small rock" 2 3.8394 asteroids "large rock" 7 2.4786 asteroids "small metal" 2 7.1442 asteroids "large metal" 6 3.402 minables copper 2 3.7707 minables neodymium 2 5.17388 minables silicon 2 4.70507 trade Clothing 227 trade Electronics 683 trade Equipment 454 trade Food 385 trade "Heavy Metals" 986 trade Industrial 788 trade "Luxury Goods" 1046 trade Medical 703 trade Metal 392 trade Plastic 289 fleet "Small Deep Security" 1800 fleet "Small Deep Merchants" 500 fleet "Large Deep Security" 3000 fleet "Large Deep Merchants" 1000 fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 1200 fleet "Human Miners" 5000 object sprite star/k0 period 10 object sprite planet/desert10-b distance 162.5 period 38.8183 object Midgard sprite planet/forest5-b distance 449.99 period 178.879 object sprite planet/luna distance 1180.4 period 759.976 object sprite planet/rock1-b distance 1669.4 period 1278.19 object sprite planet/neptune-b distance 2759.01 period 2715.73 object sprite planet/dust1 distance 241 period 16.6281 object sprite planet/dust5-b distance 375 period 32.2749 system "Ancient Hope" pos -1159.59 702.051 government Coalition habitable 455 belt 1439 link "Sol Saryd" link "Far Horizon" asteroids "small rock" 14 8.1374 asteroids "medium rock" 11 5.2693 asteroids "large rock" 6 4.9358 asteroids "large metal" 3 8.5376 minables aluminum 6 11.3536 minables uranium 1 6.83108 trade Clothing 314 trade Electronics 699 trade Equipment 388 trade Food 170 trade "Heavy Metals" 883 trade Industrial 635 trade "Luxury Goods" 1039 trade Medical 474 trade Metal 359 trade Plastic 507 fleet "Small Arach" 1000 fleet "Large Arach" 2000 fleet "Small Kimek" 1100 fleet "Large Kimek" 2400 fleet "Small Saryd" 500 fleet "Large Saryd" 1400 fleet Heliarch 1500 object sprite star/m0 distance 25.5165 period 14.9555 object sprite star/m8 distance 60.4835 period 14.9555 offset 180 object sprite planet/rock9 distance 241.734 period 70.479 object "Bright Echo" sprite planet/forest4-b distance 596.624 period 273.278 object sprite planet/gas12-b distance 1406.78 period 989.453 object sprite planet/lava0 distance 281 period 12.3721 object sprite planet/rock3-b distance 392 period 20.3852 object sprite planet/gas4-b distance 3035.42 period 3136.05 object sprite planet/dust4 distance 255 period 14.3618 system Ankaa pos -230 100 government Syndicate habitable 625 belt 1003 link Markab link Diphda link Ruchbah asteroids "medium rock" 1 2.016 asteroids "large rock" 1 1.664 asteroids "small metal" 1 4.352 asteroids "medium metal" 7 2.176 asteroids "large metal" 1 2.912 minables aluminum 1 3.23798 minables silicon 1 3.14899 trade Clothing 296 trade Electronics 671 trade Equipment 467 trade Food 359 trade "Heavy Metals" 650 trade Industrial 783 trade "Luxury Goods" 1176 trade Medical 596 trade Metal 278 trade Plastic 353 fleet "Small Core Merchants" 600 fleet "Large Core Merchants" 700 fleet "Small Syndicate" 900 fleet "Large Core Pirates" 4000 object sprite star/g5 period 10 object sprite planet/rock4-b distance 214.69 period 50.3312 object Lodestone sprite planet/rock18 distance 563.78 period 214.183 object sprite planet/dust3 distance 997.42 period 504.008 object sprite planet/ice0 distance 1347.43 period 791.369 object sprite planet/rock0-b distance 2059.68 period 1495.61 system Answer pos -1086.59 631.051 government Coalition habitable 425.92 belt 1636 link "Bright Void" asteroids "medium rock" 2 6.279 asteroids "large rock" 3 6.578 asteroids "small metal" 16 6.8172 asteroids "medium metal" 32 6.8172 asteroids "large metal" 24 8.5514 minables copper 7 13.583 minables neodymium 6 9.23127 minables tungsten 18 7.44324 trade Clothing 221 trade Electronics 703 trade Equipment 385 trade Food 476 trade "Heavy Metals" 790 trade Industrial 751 trade "Luxury Goods" 972 trade Medical 475 trade Metal 513 trade Plastic 324 fleet "Small Arach" 1000 fleet "Large Arach" 3000 fleet "Small Kimek" 400 fleet "Large Kimek" 800 fleet "Small Saryd" 600 fleet "Large Saryd" 1200 fleet Heliarch 1400 object sprite star/k5 period 10 object sprite planet/tethys-b distance 181 period 47.1969 object "New Finding" sprite planet/ocean7 distance 345.84 period 124.655 object sprite planet/gas4 distance 1076.6 period 684.664 object sprite planet/rock7 distance 233 period 12.5439 object sprite planet/oberon distance 341 period 22.209 object sprite planet/ice0-b distance 504 period 39.9065 object sprite planet/gas11 distance 2097.09 period 1861.32 system Antares pos -711 541 government Pirate habitable 455.625 belt 1778 link Alniyat asteroids "small rock" 10 3.8556 asteroids "medium rock" 17 1.89 asteroids "large rock" 5 3.0996 asteroids "small metal" 1 3.1752 asteroids "medium metal" 4 3.0996 asteroids "large metal" 3 5.1786 minables iron 1 5.1176 minables lead 8 3.07041 minables silicon 8 4.38126 trade Clothing 242 trade Electronics 804 trade Equipment 432 trade Food 190 trade "Heavy Metals" 1034 trade Industrial 622 trade "Luxury Goods" 1058 trade Medical 896 trade Metal 473 trade Plastic 403 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 2000 fleet "Large Militia" 5000 object sprite star/k0 period 10 object sprite planet/ice5-b distance 195.59 period 51.2597 object Bloodsea sprite planet/cloud7 distance 440.84 period 173.451 object sprite planet/gas11 distance 1239.6 period 817.859 object sprite planet/dust1-b distance 266 period 13.5253 object sprite planet/lava1-b distance 407 period 25.5986 object sprite planet/desert4-b distance 571 period 42.5381 object sprite planet/uranus distance 2778.76 period 2744.94 system Antevorta pos -36.1297 446.242 government Uninhabited habitable 320 belt 1994 haze _menu/haze-red link Ossipago link Cardea link Convector link Insitor asteroids "small rock" 1 1.6272 asteroids "medium rock" 14 1.2816 asteroids "large rock" 1 1.1088 asteroids "small metal" 1 1.1664 asteroids "medium metal" 6 1.4544 asteroids "large metal" 1 1.3248 minables silicon 4 2.09623 trade Clothing 288 trade Electronics 813 trade Equipment 544 trade Food 238 trade "Heavy Metals" 812 trade Industrial 660 trade "Luxury Goods" 1369 trade Medical 697 trade Metal 338 trade Plastic 469 object sprite star/wr period 10 object sprite planet/desert8 distance 152.41 period 42.0732 object sprite planet/io distance 449.3 period 212.956 object sprite planet/lava7-b distance 622.34 period 347.158 object sprite planet/cloud8 distance 1538.34 period 1349.16 object sprite planet/gas2-b distance 3887.63 period 5420.16 object sprite planet/dust3 distance 178 period 14.3895 object sprite planet/dust0 distance 262 period 25.6961 object sprite planet/dust1-b distance 391 period 46.8468 system Ap'arak pos -164.62 -781.858 government Wanderer habitable 1080 belt 1385 link Chirr'ay'akai link Sich'ka'ara link Ka'ch'chrai asteroids "medium rock" 6 7.383 asteroids "large rock" 2 4.485 asteroids "medium metal" 1 7.797 asteroids "large metal" 3 5.382 minables silicon 2 9.55668 trade Clothing 419 trade Electronics 652 trade Equipment 406 trade Food 382 trade "Heavy Metals" 1126 trade Industrial 763 trade "Luxury Goods" 1090 trade Medical 636 trade Metal 577 trade Plastic 452 fleet "Wanderer Freight" 500 fleet "Wanderer Drones" 2000 fleet "Wanderer Defense" 3000 object sprite star/g0 period 10 object sprite planet/ice3 distance 262.16 period 51.6652 object "Varu Tev'kei" sprite planet/desert3 distance 804.77 period 277.879 object sprite planet/gas11-b distance 1880.77 period 992.777 object sprite planet/rock17 distance 246 period 12.7257 object sprite planet/rhea-b distance 345 period 21.1352 object sprite planet/dust1 distance 464 period 32.9651 system Arcturus pos -589 226 government Republic habitable 320 belt 1422 link Mizar link Rutilicus link Holeb asteroids "small rock" 4 2.86 asteroids "medium rock" 3 2.508 asteroids "large rock" 5 2.288 asteroids "small metal" 4 3.234 asteroids "medium metal" 5 1.848 asteroids "large metal" 4 1.892 minables copper 2 3.64174 minables lead 5 4.19488 minables silicon 3 2.62083 trade Clothing 202 trade Electronics 833 trade Equipment 562 trade Food 289 trade "Heavy Metals" 918 trade Industrial 773 trade "Luxury Goods" 1231 trade Medical 684 trade Metal 416 trade Plastic 461 fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 3000 fleet "Small Militia" 10000 fleet "Human Miners" 5000 object sprite star/k5 period 10 object "New Greenland" sprite planet/ocean1 distance 325.36 period 131.229 object sprite planet/callisto distance 174 period 21.949 object sprite planet/rock6 distance 744.05 period 453.825 object sprite planet/rock17-b distance 998.54 period 705.559 object sprite planet/jupiter distance 1514.83 period 1318.35 object sprite planet/io distance 271 period 12.8784 object sprite planet/oberon-b distance 3311.92 period 4261.91 system Arculus pos 308.87 393.242 government Remnant habitable 625 belt 1536 haze _menu/haze-red link Edusa link Cinxia link Pantica asteroids "medium rock" 2 0.606667 asteroids "large metal" 1 1.34167 trade Clothing 346 trade Electronics 733 trade Equipment 676 trade Food 512 trade "Heavy Metals" 933 trade Industrial 780 trade "Luxury Goods" 1006 trade Medical 510 trade Metal 417 trade Plastic 498 fleet "Large Remnant" 1500 fleet "Small Remnant" 1000 object sprite star/g5-old period 10 object sprite planet/rock13-b distance 209.29 period 48.4443 object sprite planet/rock16-b distance 490.5 period 173.811 object sprite planet/desert4-b distance 122 period 18.3911 object Viminal sprite planet/ocean2 distance 923.75 period 449.212 object sprite planet/io-b distance 162 period 17.8986 object sprite planet/gas8-b distance 1734.39 period 1155.69 object sprite planet/tethys-b distance 200 period 15.0564 object sprite planet/miranda-b distance 273 period 24.0116 object sprite planet/ice7 distance 431 period 47.6313 system Arneb pos -523 -580 government Pirate habitable 1715 belt 1947 link Hatysa asteroids "large rock" 1 5.3055 asteroids "small metal" 2 5.2245 asteroids "medium metal" 9 4.7385 asteroids "large metal" 1 6.0345 trade Clothing 365 trade Electronics 800 trade Equipment 583 trade Food 135 trade "Heavy Metals" 1210 trade Industrial 636 trade "Luxury Goods" 1012 trade Medical 890 trade Metal 566 trade Plastic 358 fleet "Small Northern Pirates" 400 fleet "Large Northern Pirates" 500 fleet "Large Republic" 15000 object sprite star/f5 period 10 object sprite planet/venus distance 206 period 28.5581 object sprite planet/cloud6-b distance 546.25 period 123.315 object sprite planet/desert8 distance 829.46 period 230.739 object Haven sprite planet/forest6 distance 1264.82 period 434.481 object sprite planet/io distance 4062.31 period 2500.85 system Ascella pos -376 328 government Republic habitable 640 belt 1971 link Peacock link "Zeta Aquilae" link Tais link Rasalhague link Naper asteroids "small rock" 3 1.3328 asteroids "medium rock" 258 1.5708 asteroids "large rock" 6 1.547 asteroids "small metal" 5 2.023 asteroids "medium metal" 84 1.19 asteroids "large metal" 6 2.6894 minables silicon 33 1.74588 minables titanium 34 2.91332 minables uranium 23 2.68467 trade Clothing 337 trade Electronics 750 trade Equipment 636 trade Food 467 trade "Heavy Metals" 863 trade Industrial 826 trade "Luxury Goods" 1363 trade Medical 827 trade Metal 450 trade Plastic 295 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 1000 fleet "Small Militia" 4000 fleet "Small Southern Pirates" 3000 fleet "Human Miners" 1600 object sprite star/k5 distance 43.5 period 12.8307 offset 180 object sprite star/k5 distance 43.5 period 12.8307 object Arabia sprite planet/ocean7 distance 439.46 period 145.663 object sprite planet/rock14 distance 152 period 19.525 object sprite planet/miranda-b distance 830.67 period 378.541 object sprite planet/gas0 distance 1677.03 period 1085.88 object sprite planet/dust5-b distance 273 period 12.5478 system Asikafarnut pos 253.431 -584.812 government "Kor Sestor" habitable 320 belt 1342 link Silikatakfar link Sobarati link Makferuti link Celeborim asteroids "small rock" 1 4.1328 asteroids "medium rock" 3 4.536 asteroids "large rock" 3 2.184 asteroids "medium metal" 5 1.7472 asteroids "large metal" 1 4.5024 minables lead 2 4.41407 trade Clothing 382 trade Electronics 680 trade Equipment 563 trade Food 253 trade "Heavy Metals" 792 trade Industrial 757 trade "Luxury Goods" 1425 trade Medical 846 trade Metal 290 trade Plastic 276 fleet "Large Kor Mereti" 3600 fleet "Small Kor Sestor" 600 fleet "Large Kor Sestor" 3200 object sprite star/m0 period 10 object "Sestor Ikfar" sprite planet/desert0 distance 237.16 period 81.6671 object sprite planet/titan-b distance 447.52 period 211.692 object sprite planet/ice4 distance 646.77 period 367.798 object sprite planet/desert2 distance 884.13 period 587.84 object sprite planet/gas7-b distance 2686.82 period 3114.17 object sprite planet/dust7 distance 261 period 15 object sprite planet/tethys distance 363 period 24.6031 object sprite planet/rock17-b distance 508 period 40.7311 system Aspidiske pos -690 -282 government Republic habitable 135 belt 1885 link Avior link Regor link "Epsilon Leonis" asteroids "large metal" 1 3.7422 trade Clothing 276 trade Electronics 642 trade Equipment 426 trade Food 446 trade "Heavy Metals" 992 trade Industrial 786 trade "Luxury Goods" 1203 trade Medical 678 trade Metal 247 trade Plastic 295 fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 2000 fleet "Small Deep Security" 2000 fleet "Small Deep Merchants" 1400 fleet "Large Deep Merchants" 3000 object sprite star/m4 period 10 object sprite planet/cloud2 distance 201.36 period 98.3678 object sprite planet/gas8 distance 1004.4 period 1095.86 object sprite planet/rock14 distance 234 period 17.6436 object sprite planet/europa distance 360 period 33.6679 object sprite planet/dust2 distance 464 period 49.2651 object sprite planet/dust3-b distance 1854.96 period 2750.39 object sprite planet/rhea-b distance 2271.8 period 3727.76 system Atria pos -551 532 government Republic habitable 214.375 belt 1340 link Han link Lesath link Dschubba asteroids "small rock" 18 2.376 asteroids "medium rock" 16 2.781 asteroids "large rock" 37 3.888 asteroids "small metal" 1 3.429 asteroids "medium metal" 26 2.7 asteroids "large metal" 2 1.431 minables aluminum 11 5.63475 minables iron 17 5.95487 minables silicon 16 4.85513 trade Clothing 347 trade Electronics 749 trade Equipment 476 trade Food 159 trade "Heavy Metals" 968 trade Industrial 580 trade "Luxury Goods" 1059 trade Medical 881 trade Metal 565 trade Plastic 291 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 fleet "Small Militia" 8000 fleet "Human Miners" 2000 object sprite star/m0 period 10 object Lichen sprite planet/cloud1 distance 176.11 period 63.8482 object sprite planet/gas16-b distance 774.32 period 588.645 object sprite planet/dust5-b distance 203 period 14.2563 object sprite planet/desert4-b distance 304 period 26.126 object sprite planet/ice6-b distance 1516.96 period 1614.11 object sprite planet/rock7 distance 140 period 18.9022 object sprite planet/europa distance 2505.05 period 3425.29 system Avior pos -658 -317 government Republic habitable 1215 belt 1097 link Aspidiske link Naos link Markeb asteroids "medium rock" 10 7.0875 asteroids "large rock" 1 5.7834 asteroids "medium metal" 1 5.8968 asteroids "large metal" 1 7.4844 minables neodymium 1 10.1458 minables titanium 1 9.74859 minables tungsten 1 10.6785 trade Clothing 319 trade Electronics 657 trade Equipment 426 trade Food 440 trade "Heavy Metals" 866 trade Industrial 802 trade "Luxury Goods" 1182 trade Medical 741 trade Metal 331 trade Plastic 299 fleet "Small Northern Merchants" 900 fleet "Large Northern Merchants" 3000 fleet "Small Deep Security" 2800 fleet "Small Deep Merchants" 1500 fleet "Large Deep Security" 10000 fleet "Large Deep Merchants" 4000 object sprite star/g0 distance 11 period 11.3038 object sprite star/m4 distance 88 period 11.3038 offset 180 object sprite planet/dust5-b distance 257.41 period 47.3925 object sprite planet/gas1-b distance 705.02 period 214.82 object Mani sprite planet/dust3 distance 235 period 12.7057 object sprite planet/cloud5-b distance 1536.02 period 690.824 object sprite planet/oberon distance 1938.66 period 979.545 object sprite planet/gas15 distance 2389.82 period 1340.66 object "Fenrir Station" sprite planet/station3 distance 212 period 15.2148 system Aya'k'k pos -434.245 -616.57 government Wanderer habitable 486.68 belt 1586 link Pik'ro'iyak asteroids "small rock" 6 1.9152 asteroids "medium rock" 121 1.9404 asteroids "large rock" 8 1.3608 asteroids "small metal" 4 2.016 asteroids "medium metal" 89 3.78 asteroids "large metal" 96 1.5624 minables iron 19 3.26734 trade Clothing 331 trade Electronics 843 trade Equipment 501 trade Food 222 trade "Heavy Metals" 1289 trade Industrial 640 trade "Luxury Goods" 924 trade Medical 781 trade Metal 587 trade Plastic 254 fleet "Wanderer Freight" 900 fleet "Wanderer Drones" 2000 fleet "Wanderer Defense" 800 object sprite star/k0 period 10 object "Varu K'prai" sprite planet/ice4 distance 334.24 period 110.796 object sprite planet/callisto distance 168 period 27.3733 object sprite planet/oberon-b distance 748.24 period 371.107 object sprite planet/gas13-b distance 1614.25 period 1175.97 object sprite planet/rock3 distance 272 period 12.6638 object sprite planet/europa-b distance 353 period 18.7229 object sprite planet/gas11 distance 3009.66 period 2993.74 system Beginning pos -912.587 694.051 government Coalition habitable 425.92 belt 1833 link Belonging link "Fallen Leaf" link "Good Omen" link Remembrance link "Dark Hills" asteroids "small rock" 9 6.9888 asteroids "medium rock" 12 5.2962 asteroids "large rock" 47 4.8048 asteroids "small metal" 2 5.0778 asteroids "medium metal" 7 7.098 asteroids "large metal" 19 5.0232 minables lead 1 7.49564 trade Clothing 310 trade Electronics 631 trade Equipment 448 trade Food 457 trade "Heavy Metals" 790 trade Industrial 715 trade "Luxury Goods" 1076 trade Medical 561 trade Metal 474 trade Plastic 462 fleet "Small Arach" 1000 fleet "Large Arach" 3000 fleet "Small Kimek" 1300 fleet "Large Kimek" 6000 fleet "Small Saryd" 500 fleet "Large Saryd" 1200 fleet Heliarch 1500 object sprite star/k5 period 10 object sprite planet/desert8-b distance 227 period 66.288 object sprite planet/rock1 distance 440.89 period 179.428 object "Glittering Ice" sprite planet/ice4 distance 645.05 period 317.531 object sprite planet/gas17 distance 1759.26 period 1430.18 object sprite planet/gas13-b distance 4101.67 period 5091.4 object sprite planet/dust1 distance 256 period 11.563 system Bellatrix pos -225 -82 government Syndicate habitable 670 belt 1564 link Menkar link Mirfak asteroids "small rock" 6 4.8438 asteroids "medium rock" 4 8.97 asteroids "large rock" 4 5.7408 asteroids "small metal" 6 3.289 asteroids "medium metal" 31 8.372 asteroids "large metal" 22 7.8338 minables silicon 16 8.64459 trade Clothing 369 trade Electronics 707 trade Equipment 661 trade Food 167 trade "Heavy Metals" 981 trade Industrial 845 trade "Luxury Goods" 968 trade Medical 846 trade Metal 422 trade Plastic 274 fleet "Small Core Merchants" 800 fleet "Large Core Merchants" 1500 fleet "Small Syndicate" 1000 fleet "Large Syndicate" 2000 fleet "Small Core Pirates" 3000 object sprite star/k0 distance 34.556 period 17.3444 offset 180 object sprite star/m0 distance 73.444 period 17.3444 object sprite planet/ocean1 distance 341.784 period 97.6451 object Bluestone sprite planet/rock16 distance 704.594 period 289.022 object sprite planet/io-b distance 141 period 21.047 object sprite planet/ganymede-b distance 1468.75 period 869.854 object sprite planet/gas5-b distance 2687.64 period 2153.18 system Belonging pos -1007.59 658.051 government Coalition habitable 625 belt 1407 link "Bright Void" link "Sol Saryd" link Beginning asteroids "medium metal" 2 3.4848 asteroids "large metal" 1 4.1472 trade Clothing 286 trade Electronics 747 trade Equipment 393 trade Food 353 trade "Heavy Metals" 743 trade Industrial 713 trade "Luxury Goods" 1031 trade Medical 512 trade Metal 448 trade Plastic 412 fleet "Small Arach" 800 fleet "Large Arach" 1300 fleet "Small Kimek" 1000 fleet "Large Kimek" 1600 fleet "Small Saryd" 400 fleet "Large Saryd" 800 fleet Heliarch 700 object sprite star/g5 period 10 object "Diligent Hand" sprite planet/rock12 distance 203.56 period 46.4685 object "Cool Forest" sprite planet/ocean0 distance 634.6 period 255.782 object sprite planet/rock19-b distance 1390.96 period 830.026 object sprite planet/callisto distance 158 period 26.5425 object sprite planet/gas9-b distance 1993.97 period 1424.62 object sprite planet/tethys-b distance 206 period 11.0864 object sprite planet/oberon-b distance 294 period 18.9022 system Belug pos -1024.59 388.051 government Coalition habitable 486.68 belt 1170 link Ekuarik link Speloog asteroids "small rock" 1 5.4432 asteroids "medium rock" 25 3.8556 asteroids "large rock" 4 5.7834 asteroids "small metal" 12 8.1648 asteroids "medium metal" 108 8.505 asteroids "large metal" 1 4.3092 minables aluminum 34 11.4021 minables titanium 1 14.0326 minables uranium 4 14.72 trade Clothing 349 trade Electronics 737 trade Equipment 650 trade Food 568 trade "Heavy Metals" 1043 trade Industrial 802 trade "Luxury Goods" 1137 trade Medical 844 trade Metal 291 trade Plastic 341 fleet "Small Arach" 700 fleet "Large Arach" 1200 fleet "Small Kimek" 800 fleet "Large Kimek" 1500 fleet "Small Saryd" 1000 fleet "Large Saryd" 2400 fleet Heliarch 200 object sprite star/k0 period 10 object sprite planet/mercury distance 126.01 period 25.6475 object sprite planet/rock11 distance 425.62 period 159.21 object "Belug's Plunge" sprite planet/ice4 distance 807.26 period 415.871 object sprite planet/mars distance 1364.62 period 914.02 object sprite planet/europa distance 158 period 26.5425 object sprite planet/gas7 distance 2421.98 period 2161.2 object sprite planet/callisto-b distance 269 period 15.6949 object sprite planet/dust3-b distance 405 period 28.9943 system Belugt pos -838.587 668.051 government Coalition habitable 486.68 belt 1517 link Gupta asteroids "small rock" 8 3.3525 asteroids "medium rock" 14 2.0025 asteroids "large rock" 71 2.3175 asteroids "medium metal" 118 2.7225 asteroids "large metal" 10 3.105 minables aluminum 37 2.63466 minables lead 14 4.03144 trade Clothing 271 trade Electronics 790 trade Equipment 688 trade Food 396 trade "Heavy Metals" 974 trade Industrial 699 trade "Luxury Goods" 1483 trade Medical 738 trade Metal 352 trade Plastic 521 fleet "Small Arach" 700 fleet "Large Arach" 1500 fleet "Small Kimek" 1400 fleet "Large Kimek" 3000 fleet "Small Saryd" 1200 fleet "Large Saryd" 3000 fleet Heliarch 1400 object sprite star/k0 period 10 object sprite planet/lava4-b distance 147.04 period 32.3289 object "Refuge of Belugt" sprite planet/cloud0 distance 466.2 period 182.514 object sprite planet/miranda distance 162 period 25.4101 object sprite planet/rock8-b distance 1065.2 period 630.355 object sprite planet/lava5 distance 1246.56 period 798.009 object sprite planet/gas9 distance 4008.25 period 4601.19 object sprite planet/io distance 250 period 14.8218 object sprite planet/lava0 distance 376 period 27.3383 object sprite planet/rock0 distance 517 period 44.0784 object sprite planet/dust1 distance 694 period 68.5535 system "Beta Lupi" pos -851 417 government Republic habitable 625 belt 1261 link Pherkad link "Kappa Centauri" link Men asteroids "small rock" 12 4.1272 asteroids "medium rock" 124 2.2484 asteroids "large rock" 14 2.5564 asteroids "small metal" 2 3.6036 asteroids "medium metal" 4 2.4332 asteroids "large metal" 25 3.4496 minables gold 4 3.65247 minables lead 39 3.41114 minables silicon 4 3.54232 trade Clothing 325 trade Electronics 855 trade Equipment 383 trade Food 212 trade "Heavy Metals" 982 trade Industrial 811 trade "Luxury Goods" 1242 trade Medical 883 trade Metal 310 trade Plastic 298 fleet "Small Southern Merchants" 1000 fleet "Small Southern Pirates" 1500 fleet "Large Southern Pirates" 2500 fleet "Small Militia" 2000 fleet "Large Militia" 5000 fleet "Human Miners" 3000 object sprite star/g5 period 10 object sprite planet/lava5-b distance 362.09 period 110.241 object sprite planet/ice8 distance 153 period 23.7903 object sprite planet/cloud0-b distance 770.93 period 342.486 object sprite planet/rock12 distance 1053.57 period 547.161 object sprite planet/rock17 distance 1976.61 period 1406.05 system Betelgeuse pos -384 -322 government Republic habitable 1080 belt 1641 link Mirzam link Alheka link Rigel asteroids "medium rock" 21 1.86 asteroids "large rock" 7 1.65 asteroids "small metal" 78 2.7 asteroids "medium metal" 19 3.18 asteroids "large metal" 56 4.38 minables lead 43 6.0536 minables silicon 25 4.05481 minables silver 4 3.65891 trade Clothing 226 trade Electronics 647 trade Equipment 681 trade Food 482 trade "Heavy Metals" 1140 trade Industrial 635 trade "Luxury Goods" 1344 trade Medical 568 trade Metal 384 trade Plastic 470 fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 800 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Large Northern Pirates" 4000 fleet "Human Miners" 3000 object sprite star/g0 period 10 object sprite planet/desert2-b distance 179.44 period 29.2568 object sprite planet/rock0-b distance 535.69 period 150.91 object Prime sprite planet/forest2-b distance 1081.98 period 433.189 object sprite planet/ocean4 distance 1582.62 period 766.325 object sprite planet/lava1-b distance 182 period 21.6509 object sprite planet/gas13-b distance 4580.11 period 3772.78 object sprite planet/rock17-b distance 282 period 12.7057 object sprite planet/lava2 distance 372 period 19.2504 object sprite planet/oberon-b distance 516 period 31.4485 system Bloptab pos -813.587 727.051 government Coalition habitable 1080 belt 1061 link Blugtad asteroids "small rock" 1 4.41 asteroids "medium rock" 12 3.6 asteroids "large rock" 8 2.79 asteroids "small metal" 55 4.23 asteroids "medium metal" 21 3.18 asteroids "large metal" 4 3.87 minables silicon 14 7.35211 minables titanium 10 6.77673 minables tungsten 8 4.20103 trade Clothing 339 trade Electronics 718 trade Equipment 663 trade Food 346 trade "Heavy Metals" 812 trade Industrial 599 trade "Luxury Goods" 1470 trade Medical 846 trade Metal 222 trade Plastic 497 fleet "Small Arach" 500 fleet "Large Arach" 1200 fleet "Small Kimek" 1600 fleet "Large Kimek" 5000 fleet "Small Saryd" 1600 fleet "Large Saryd" 7000 fleet Heliarch 1500 object sprite star/g0 period 10 object sprite planet/desert0 distance 171.81 period 27.4107 object "Bloptab's Furnace" sprite planet/desert9 distance 367.22 period 85.652 object "Delve of Bloptab" sprite planet/desert2 distance 777.219 period 263.732 object sprite planet/gas0 distance 1252.63 period 539.612 object sprite planet/gas7 distance 4227.99 period 3346.18 object sprite planet/callisto distance 240 period 13.2266 system Blubipad pos -650.587 594.051 government Coalition habitable 1080 belt 1567 link "Sol Arach" link Miblulub link Ablub asteroids "small rock" 5 4 asteroids "medium rock" 17 5.55 asteroids "large rock" 5 5 asteroids "medium metal" 7 6.35 asteroids "large metal" 9 6.1 minables silver 7 9.80748 trade Clothing 351 trade Electronics 668 trade Equipment 653 trade Food 226 trade "Heavy Metals" 955 trade Industrial 665 trade "Luxury Goods" 1405 trade Medical 604 trade Metal 299 trade Plastic 374 fleet "Small Arach" 400 fleet "Large Arach" 800 fleet "Small Kimek" 1400 fleet "Large Kimek" 4000 fleet "Small Saryd" 1300 fleet "Large Saryd" 3000 fleet Heliarch 300 object sprite star/g0 period 10 object sprite planet/dust2-b distance 132.44 period 18.5514 object sprite planet/cloud8-b distance 356.68 period 81.991 object "Blubipad's Workshop" sprite planet/forest3 distance 1004.12 period 387.281 object sprite planet/cloud2 distance 1286.96 period 561.947 object sprite planet/rock3 distance 3003.77 period 2003.77 system Blugtad pos -771.587 680.051 government Coalition habitable 625 belt 1841 link Gupta link Eblumab link Bloptab link "Sol Arach" asteroids "small rock" 11 9.477 asteroids "medium rock" 52 4.698 asteroids "large rock" 9 9.558 asteroids "small metal" 11 6.075 asteroids "medium metal" 17 11.664 asteroids "large metal" 1 7.776 minables lead 6 8.60749 minables platinum 2 12.9822 minables silver 2 11.8763 trade Clothing 339 trade Electronics 759 trade Equipment 653 trade Food 355 trade "Heavy Metals" 879 trade Industrial 590 trade "Luxury Goods" 1439 trade Medical 791 trade Metal 278 trade Plastic 496 fleet "Small Arach" 400 fleet "Large Arach" 600 fleet "Small Kimek" 1300 fleet "Large Kimek" 2500 fleet "Small Saryd" 1200 fleet "Large Saryd" 3500 fleet Heliarch 900 object sprite star/g5 period 10 object sprite planet/ice3 distance 249.64 period 63.109 object "Bank of Blugtad" sprite planet/earth distance 629.067 period 252.444 object sprite planet/desert4 distance 141 period 17.141 object sprite planet/gas1-b distance 2037.36 period 1471.37 object sprite planet/dust3 distance 216 period 12.6881 object sprite planet/miranda distance 333 period 24.2874 object sprite planet/dust4 distance 465 period 40.077 object sprite planet/dust7-b distance 650 period 66.2347 system Boral pos -502 331 government Republic habitable 214.375 belt 1867 link Alphecca asteroids "small rock" 7 2.4752 asteroids "medium rock" 126 4.42 asteroids "large rock" 8 4.9946 asteroids "small metal" 97 2.3868 asteroids "medium metal" 4 5.2156 asteroids "large metal" 11 4.5968 minables aluminum 6 4.01149 minables titanium 30 6.89282 trade Clothing 251 trade Electronics 867 trade Equipment 424 trade Food 235 trade "Heavy Metals" 1152 trade Industrial 640 trade "Luxury Goods" 1009 trade Medical 893 trade Metal 511 trade Plastic 535 fleet "Small Southern Merchants" 3000 fleet "Large Northern Merchants" 8000 fleet "Small Southern Pirates" 1500 fleet "Small Militia" 10000 fleet "Human Miners" 2000 object sprite star/m0 period 10 object sprite planet/cloud3-b distance 305.39 period 145.799 object sprite planet/oberon distance 163 period 21.6824 object sprite planet/rock6 distance 734.39 period 543.705 object sprite planet/rock7-b distance 1160.2 period 1079.62 object sprite planet/gas3 distance 2420.16 period 3252.66 object sprite planet/dust7 distance 288 period 11.8241 object sprite planet/miranda-b distance 398 period 19.209 object sprite planet/mercury-b distance 544 period 30.6958 system "Bore Fah" pos 71.7761 -592.536 government Hai habitable 625 belt 1823 link "Wah Ki" link "Bote Asu" asteroids "small rock" 29 3.0912 asteroids "medium rock" 108 5.8443 asteroids "large rock" 27 4.2021 asteroids "small metal" 6 4.5885 asteroids "medium metal" 25 4.3953 asteroids "large metal" 1 4.8783 minables aluminum 12 5.51239 minables lead 26 6.01005 minables titanium 8 6.5253 trade Clothing 328 trade Electronics 695 trade Equipment 440 trade Food 577 trade "Heavy Metals" 865 trade Industrial 731 trade "Luxury Goods" 1145 trade Medical 725 trade Metal 358 trade Plastic 322 fleet "Small Hai" 1000 fleet "Large Hai" 1000 fleet "Small Human Merchants (Hai)" 12000 fleet "Large Human Merchants (Hai)" 18000 object sprite star/g5 period 10 object sprite planet/ice3 distance 347.69 period 103.731 object sprite planet/callisto-b distance 150 period 17.5682 object Snowfeather sprite planet/ice2 distance 678.69 period 282.896 object sprite planet/gas13-b distance 1704.93 period 1126.37 object sprite planet/lava0-b distance 285 period 13.5824 object sprite planet/luna-b distance 388 period 21.5754 system "Bote Asu" pos 8.87418 -572.768 government Hai habitable 2859.44 belt 1613 link "Wah Ki" link "Ula Mon" link "Ya Hai" link "Bore Fah" asteroids "small rock" 10 5.4758 asteroids "medium rock" 58 4.1382 asteroids "large rock" 4 3.6366 asteroids "small metal" 62 4.598 asteroids "medium metal" 96 2.2572 asteroids "large metal" 5 4.0546 minables iron 12 7.05904 minables titanium 9 4.77203 trade Clothing 268 trade Electronics 665 trade Equipment 430 trade Food 477 trade "Heavy Metals" 875 trade Industrial 631 trade "Luxury Goods" 1035 trade Medical 765 trade Metal 408 trade Plastic 362 fleet "Small Hai" 900 fleet "Large Hai" 600 fleet "Small Human Merchants (Hai)" 8000 fleet "Large Human Merchants (Hai)" 12000 object sprite star/f0 distance 17.3605 period 7.70584 object sprite star/k0-old distance 84.6395 period 7.70584 offset 180 object sprite planet/rock1 distance 242.889 period 28.316 object sprite planet/rock16 distance 634.139 period 119.453 object sprite planet/ice7 distance 173 period 31.0553 object sprite planet/gas11 distance 1111.15 period 277.063 object sprite planet/neptune distance 2561.56 period 969.787 object sprite planet/rock7-b distance 212 period 15.3793 object sprite planet/luna distance 325 period 29.1916 object sprite planet/rock17-b distance 411 period 41.514 object sprite planet/gas12-b distance 4312.6 period 2118.5 object sprite planet/rhea-b distance 293 period 13.1731 object sprite planet/lava0-b distance 446 period 24.7393 object sprite planet/rock14 distance 601 period 38.6987 system "Bright Void" pos -1059.59 605.051 government Coalition habitable 2795 belt 1385 link "Steep Roof" link "Silver Bell" link Hunter link Belonging link Answer asteroids "small rock" 7 2.5992 asteroids "medium rock" 8 3.9672 asteroids "large rock" 6 5.7 asteroids "small metal" 2 5.4264 asteroids "medium metal" 12 5.472 asteroids "large metal" 1 4.0584 trade Clothing 228 trade Electronics 757 trade Equipment 411 trade Food 466 trade "Heavy Metals" 772 trade Industrial 695 trade "Luxury Goods" 987 trade Medical 487 trade Metal 508 trade Plastic 334 fleet "Small Arach" 700 fleet "Large Arach" 1200 fleet "Small Kimek" 900 fleet "Large Kimek" 1400 fleet "Small Saryd" 500 fleet "Large Saryd" 800 fleet Heliarch 500 object sprite star/f5 distance 54.8694 period 12.8027 object sprite star/g0 distance 87.1306 period 12.8027 offset 180 object sprite planet/ice3 distance 398.421 period 60.1702 object sprite planet/lava0 distance 178 period 22.7102 object sprite planet/ice7 distance 771.831 period 162.238 object sprite planet/europa distance 1238.39 period 329.728 object sprite planet/gas17 distance 1637.68 period 501.433 object sprite planet/callisto distance 212 period 13.1879 object sprite planet/gas7-b distance 2577.77 period 990.229 object sprite planet/ice0-b distance 259 period 14.8279 object sprite planet/rock17 distance 369 period 25.2156 system "Broken Bowl" pos -956.587 566.051 government Coalition habitable 1080 belt 1648 link "Dark Hills" link Hunter link "Silver Bell" asteroids "medium rock" 19 2.277 asteroids "large rock" 2 3.013 asteroids "medium metal" 24 2.231 asteroids "large metal" 4 1.495 minables aluminum 1 3.03997 trade Clothing 278 trade Electronics 738 trade Equipment 390 trade Food 535 trade "Heavy Metals" 761 trade Industrial 658 trade "Luxury Goods" 1172 trade Medical 515 trade Metal 476 trade Plastic 311 fleet "Small Arach" 900 fleet "Large Arach" 2500 fleet "Small Kimek" 1000 fleet "Large Kimek" 3000 fleet "Small Saryd" 500 fleet "Large Saryd" 1200 fleet Heliarch 700 object sprite star/g0 period 10 object sprite planet/mars distance 202.41 period 35.0506 object sprite planet/ice5 distance 551.65 period 157.704 object "Warm Wind" sprite planet/forest5 distance 827.41 period 289.687 object sprite planet/lava1 distance 1185.02 period 496.52 object sprite planet/gas6-b distance 2068.02 period 1144.67 object sprite planet/dust4 distance 297 period 13.0737 system Caeculus pos 162.87 343.242 government Uninhabited habitable 320 belt 1797 haze _menu/haze-red link Stercutus asteroids "small rock" 3 0.5704 asteroids "medium rock" 6 0.828 asteroids "large rock" 1 0.7176 asteroids "small metal" 23 1.288 asteroids "medium metal" 14 0.8556 asteroids "large metal" 37 0.6072 minables silicon 19 1.02332 trade Clothing 220 trade Electronics 792 trade Equipment 626 trade Food 403 trade "Heavy Metals" 1043 trade Industrial 872 trade "Luxury Goods" 1041 trade Medical 508 trade Metal 272 trade Plastic 289 fleet "Korath Raid" 20000 object sprite star/wr period 10 object sprite planet/dust6-b distance 127.09 period 32.037 object sprite planet/desert9 distance 341.05 period 140.835 object sprite planet/gas5-b distance 993.81 period 700.551 object sprite planet/rock14-b distance 258 period 13.7809 object sprite planet/dust0-b distance 350 period 21.7746 object sprite planet/rock3 distance 1683.81 period 1544.99 object sprite planet/jupiter-b distance 2187.82 period 2288.24 object sprite planet/rhea-b distance 273 period 14.1744 object sprite planet/ice0-b distance 380 period 23.2775 system Canopus pos -421 -225 government Republic habitable 214.375 belt 1530 link Phurad link Mirzam link Alheka link Phact asteroids "large metal" 1 6.8264 trade Clothing 237 trade Electronics 738 trade Equipment 688 trade Food 453 trade "Heavy Metals" 968 trade Industrial 616 trade "Luxury Goods" 1369 trade Medical 512 trade Metal 323 trade Plastic 485 fleet "Small Northern Merchants" 900 fleet "Large Northern Merchants" 700 fleet "Small Republic" 1000 fleet "Large Republic" 2000 object sprite star/m0 period 10 object Splashdown sprite planet/ice7 distance 166.5 period 58.6941 object sprite planet/ocean0 distance 399.59 period 218.22 object sprite planet/io-b distance 719.95 period 527.748 object sprite planet/dust0-b distance 1975.56 period 2398.88 system Capella pos -378 -13 government Republic habitable 455.625 belt 1722 link Procyon link Aldebaran link Menkalinan asteroids "small rock" 175 2.1204 asteroids "medium rock" 62 1.482 asteroids "large rock" 8 2.3712 asteroids "small metal" 10 1.8696 asteroids "medium metal" 3 2.9412 asteroids "large metal" 15 1.2996 minables iron 40 2.63132 minables lead 23 2.64595 minables silver 4 3.04495 trade Clothing 253 trade Electronics 705 trade Equipment 582 trade Food 481 trade "Heavy Metals" 1067 trade Industrial 742 trade "Luxury Goods" 1425 trade Medical 519 trade Metal 336 trade Plastic 499 fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 800 fleet "Paradise Merchants" 700 fleet "Small Republic" 800 fleet "Large Republic" 1400 fleet "Human Miners" 2000 object sprite star/k0 period 10 object sprite planet/dust5-b distance 212.75 period 58.1515 object Hermes sprite planet/ocean5 distance 532.24 period 230.1 object sprite planet/rock5-b distance 804.45 period 427.568 object sprite planet/rhea-b distance 1167.09 period 747.158 object sprite planet/gas11-b distance 1985.85 period 1658.35 object sprite planet/io distance 266 period 13.5253 object sprite planet/tethys-b distance 365 period 21.7402 object sprite planet/dust1 distance 470 period 31.7666 system Caph pos -295 77 government Syndicate habitable 670 belt 1173 link Sol link Diphda link Eteron asteroids "small rock" 19 4.14 asteroids "medium rock" 15 2.925 asteroids "large rock" 104 3.6 asteroids "small metal" 12 6.03 asteroids "medium metal" 49 3.465 asteroids "large metal" 72 6.345 minables lead 21 7.55696 minables tungsten 63 6.62784 minables uranium 6 7.47177 trade Clothing 328 trade Electronics 702 trade Equipment 440 trade Food 422 trade "Heavy Metals" 800 trade Industrial 682 trade "Luxury Goods" 1253 trade Medical 532 trade Metal 323 trade Plastic 299 fleet "Small Core Merchants" 500 fleet "Large Core Merchants" 600 fleet "Small Syndicate" 1600 fleet "Human Miners" 2000 object sprite star/g0 period 10 object sprite planet/desert0 distance 160.16 period 24.6706 object sprite planet/lava3 distance 479.25 period 127.7 object Reunion sprite planet/forest2 distance 885.61 period 320.783 object sprite planet/mercury-b distance 169 period 19.3731 object sprite planet/gas6 distance 1666.37 period 827.952 object "Kraken Station" sprite planet/station1 distance 278 period 10.5056 object sprite planet/gas10 distance 2434.98 period 1462.48 system Cardax pos -211 -215 government Republic habitable 1705 belt 1228 link Moktar link Volax link Sumar asteroids "small rock" 26 5.4366 asteroids "medium rock" 14 3.978 asteroids "large rock" 32 3.1382 asteroids "medium metal" 22 3.978 asteroids "large metal" 12 6.4532 minables aluminum 4 8.53341 minables lead 1 7.70182 trade Clothing 281 trade Electronics 672 trade Equipment 605 trade Food 366 trade "Heavy Metals" 1013 trade Industrial 784 trade "Luxury Goods" 1219 trade Medical 617 trade Metal 311 trade Plastic 424 fleet "Small Northern Merchants" 1200 fleet "Large Northern Merchants" 3000 fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 3000 fleet "Small Core Pirates" 3000 fleet "Small Republic" 2000 fleet "Large Republic" 5000 object sprite star/g0 distance 45.4545 period 13.3761 offset 180 object sprite star/g5 distance 78.5455 period 13.3761 object sprite planet/rock8-b distance 315.795 period 54.3634 object sprite planet/io distance 667.205 period 166.95 object sprite planet/ice8 distance 1271.3 period 439.104 object sprite planet/gas1 distance 2131.94 period 953.584 object sprite planet/rock0 distance 244 period 13.4426 system Cardea pos -89.1297 417.242 government Uninhabited habitable 851.84 belt 1725 haze _menu/haze-red link Nenia link Antevorta asteroids "small rock" 2 1.071 asteroids "medium rock" 34 1.2138 asteroids "large rock" 26 0.7497 asteroids "small metal" 9 1.6422 asteroids "medium metal" 18 1.071 asteroids "large metal" 4 1.7493 minables silicon 14 1.35096 minables titanium 14 2.06963 trade Clothing 321 trade Electronics 842 trade Equipment 476 trade Food 299 trade "Heavy Metals" 782 trade Industrial 702 trade "Luxury Goods" 1306 trade Medical 758 trade Metal 339 trade Plastic 385 object sprite star/k5-old distance 47.5 period 12.6901 offset 180 object sprite star/k5 distance 47.5 period 12.6901 object sprite planet/desert7-b distance 260.94 period 57.7686 object sprite planet/rock2-b distance 629.55 period 216.484 object sprite planet/miranda-b distance 969.79 period 413.902 object sprite planet/neptune-b distance 1490.63 period 788.743 object sprite planet/callisto distance 227 period 17.0401 object "Ember Threshold" sprite planet/wormhole-red distance 2500 period 1713.14 object "Ember Wormhole" sprite planet/wormhole-red distance 3252.92 period 2542.68 system Castor pos -452 -17 government Republic habitable 1715 belt 1675 link Pollux link Talita link Menkalinan asteroids "small rock" 3 3.5154 asteroids "medium rock" 9 4.8762 asteroids "large rock" 10 7.7679 asteroids "small metal" 5 7.6545 asteroids "medium metal" 27 6.5205 asteroids "large metal" 1 6.4638 minables aluminum 1 7.59239 minables lead 1 12.7895 minables silicon 6 11.0644 trade Clothing 223 trade Electronics 786 trade Equipment 659 trade Food 481 trade "Heavy Metals" 1022 trade Industrial 807 trade "Luxury Goods" 1423 trade Medical 677 trade Metal 275 trade Plastic 467 fleet "Small Northern Merchants" 600 fleet "Large Northern Merchants" 800 fleet "Paradise Merchants" 800 fleet "Small Republic" 1000 fleet "Large Republic" 500 object sprite star/g5 distance 52.9147 period 17.1076 object sprite star/k0 distance 72.5853 period 17.1076 offset 180 object sprite planet/ice5-b distance 455.085 period 118.13 object sprite planet/dust3 distance 139 period 14.4508 object sprite planet/rock0 distance 758.695 period 254.287 object Geminus sprite planet/rock18 distance 994.305 period 381.507 object sprite planet/uranus distance 1759.55 period 898.097 object sprite planet/desert4-b distance 200 period 11.4109 object sprite planet/gas8-b distance 5273.71 period 4660.11 object sprite planet/lava2-b distance 229 period 17.0811 object sprite planet/dust0 distance 381 period 36.6564 object sprite planet/dust5-b distance 517 period 57.9426 system Cebalrai pos -461 282 government Republic habitable 625 belt 1955 link Rutilicus link "Kaus Borealis" link Rasalhague link Menkent link Hintar asteroids "small rock" 3 4.5 asteroids "medium rock" 9 1.77 asteroids "large rock" 18 3.63 asteroids "small metal" 2 4.14 asteroids "medium metal" 15 3.87 asteroids "large metal" 22 3.15 minables gold 1 3.87594 minables silicon 10 5.51354 trade Clothing 208 trade Electronics 821 trade Equipment 584 trade Food 418 trade "Heavy Metals" 888 trade Industrial 822 trade "Luxury Goods" 1188 trade Medical 692 trade Metal 514 trade Plastic 351 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Militia" 4000 fleet "Small Southern Pirates" 4000 object sprite star/g5 period 10 object sprite planet/miranda-b distance 198.36 period 44.6993 object sprite planet/ocean6-b distance 492.57 period 174.913 object Tundra sprite planet/ice1 distance 1070.13 period 560.112 object sprite planet/desert4-b distance 146 period 13.3875 object sprite planet/desert2 distance 1673.13 period 1095 object sprite planet/tethys-b distance 2206.54 period 1658.39 system Celeborim pos 181.431 -633.812 government "Kor Sestor" habitable 320 belt 1296 link Asikafarnut asteroids "small rock" 4 3.9 asteroids "medium rock" 5 4.4616 asteroids "large rock" 6 3.7128 asteroids "small metal" 20 4.368 asteroids "medium metal" 1 4.5864 asteroids "large metal" 21 2.5584 minables iron 5 6.03833 minables silicon 2 6.62195 trade Clothing 411 trade Electronics 687 trade Equipment 523 trade Food 306 trade "Heavy Metals" 721 trade Industrial 811 trade "Luxury Goods" 1440 trade Medical 814 trade Metal 271 trade Plastic 298 fleet "Small Kor Sestor" 1200 fleet "Large Kor Sestor" 6400 object sprite star/m0 period 10 object "Firka Tesk" sprite planet/lava3 distance 194.84 period 60.8138 object sprite planet/ocean9 distance 541.25 period 281.567 object sprite planet/lava7-b distance 901.09 period 604.835 object sprite planet/dust2 distance 1764.34 period 1657.14 object sprite planet/gas5-b distance 3744.58 period 5123.77 object sprite planet/dust4 distance 274 period 15.0825 object sprite planet/callisto distance 373 period 23.9558 system Chikatip pos -77.5695 -307.812 government Uninhabited habitable 425.92 belt 1929 link Furmeliki link Seketra asteroids "small rock" 112 4.4965 asteroids "medium rock" 59 2.8152 asteroids "large rock" 5 2.8934 asteroids "small metal" 18 2.5415 asteroids "medium metal" 89 2.6979 asteroids "large metal" 22 4.0664 minables lead 2 5.34146 minables silicon 1 4.86922 minables silver 15 5.05151 trade Clothing 261 trade Electronics 819 trade Equipment 386 trade Food 530 trade "Heavy Metals" 1010 trade Industrial 592 trade "Luxury Goods" 1060 trade Medical 606 trade Metal 283 trade Plastic 278 fleet "Large Quarg" 2000 object sprite star/k5 period 10 object sprite planet/ganymede-b distance 124.36 period 26.8792 object sprite planet/uranus-b distance 690.755 period 351.87 object "Selefkar Refinery" sprite planet/station3k distance 279.557 period 19.97 object sprite planet/dust3 distance 1174.6 period 780.247 object sprite planet/cloud5-b distance 1387.21 period 1001.41 object sprite planet/gas14-b distance 3728.22 period 4412.13 system Chimitarp pos 150.431 -287.812 government "Kor Mereti" habitable 912.6 belt 1932 link Mekislepti link Sepetrosk link Farbutero link Similisti asteroids "small rock" 3 2.717 asteroids "medium rock" 103 4.0546 asteroids "large rock" 7 4.7234 asteroids "small metal" 5 5.9356 asteroids "medium metal" 64 5.7684 asteroids "large metal" 17 3.1768 minables silicon 45 7.62429 trade Clothing 205 trade Electronics 731 trade Equipment 594 trade Food 351 trade "Heavy Metals" 1043 trade Industrial 698 trade "Luxury Goods" 1178 trade Medical 650 trade Metal 365 trade Plastic 432 fleet "Small Kor Mereti" 1000 fleet "Large Kor Mereti" 3600 fleet "Kor Mereti Miners" 2000 object sprite star/k0 distance 53.205 period 16.1167 offset 180 object sprite star/k5 distance 60.795 period 16.1167 object sprite planet/cloud8-b distance 275.405 period 60.517 object sprite planet/desert9-b distance 585.045 period 187.372 object "Korbatri Eska" sprite planet/earth distance 886.135 period 349.277 object sprite planet/desert4 distance 130 period 15.1748 object sprite planet/gas3 distance 1601.13 period 848.322 object "Rekat Moraski" sprite planet/station1k distance 355.513 period 17.1217 object sprite planet/gas16 distance 2391.9 period 1548.93 object sprite planet/europa distance 192 period 14.0039 system Chirr'ay'akai pos -102.761 -749.614 government Wanderer habitable 486.68 belt 1425 link Prakacha'a link Ap'arak asteroids "large rock" 1 3.762 asteroids "small metal" 2 2.964 asteroids "medium metal" 3 5.548 asteroids "large metal" 1 3.154 trade Clothing 370 trade Electronics 729 trade Equipment 483 trade Food 280 trade "Heavy Metals" 1052 trade Industrial 840 trade "Luxury Goods" 1148 trade Medical 688 trade Metal 459 trade Plastic 381 fleet "Wanderer Freight" 800 fleet "Wanderer Drones" 600 fleet "Wanderer Defense" 2000 object sprite star/k0 period 10 object sprite planet/lava5-b distance 225.49 period 61.3945 object "Kort Vek'kri" sprite planet/rock1 distance 624.98 period 283.294 object sprite planet/gas1 distance 1283.62 period 833.86 object sprite planet/jupiter distance 2657.98 period 2484.65 object sprite planet/desert4-b distance 266 period 13.6328 system Chornifath pos 40.4305 -214.812 government Uninhabited habitable 486.68 belt 1434 link Dokdobaru asteroids "small rock" 2 6.9776 asteroids "medium rock" 11 7.448 asteroids "large rock" 1 7.9968 asteroids "small metal" 5 6.0368 asteroids "medium metal" 2 9.4864 asteroids "large metal" 4 5.0176 trade Clothing 309 trade Electronics 851 trade Equipment 359 trade Food 525 trade "Heavy Metals" 1113 trade Industrial 667 trade "Luxury Goods" 996 trade Medical 508 trade Metal 468 trade Plastic 373 fleet "Large Quarg" 1000 object sprite star/k0 period 10 object sprite planet/rock4 distance 320.84 period 104.201 object sprite planet/rock17 distance 168 period 19.8241 object "Eskar Kortuka" sprite planet/ocean7 distance 804.591 period 413.81 object sprite planet/station1kd distance 150.27 period 20.2555 object sprite planet/ice3-b distance 1233.75 period 785.741 object sprite planet/gas12-b distance 1945.96 period 1556.47 object sprite planet/ice7-b distance 312 period 14.4749 object sprite planet/rhea distance 450 period 25.0729 system Chy'chra pos 85.5308 -829.667 government Wanderer habitable 625 belt 1120 link Prakacha'a link Ik'kara'ka asteroids "small rock" 5 3.8019 asteroids "medium rock" 6 5.0141 asteroids "large rock" 2 3.0305 asteroids "medium metal" 9 6.8875 asteroids "large metal" 11 5.1794 minables tungsten 2 7.05176 trade Clothing 197 trade Electronics 888 trade Equipment 449 trade Food 453 trade "Heavy Metals" 859 trade Industrial 872 trade "Luxury Goods" 1145 trade Medical 842 trade Metal 285 trade Plastic 509 fleet "Wanderer Freight" 1500 fleet "Wanderer Drones" 1000 fleet "Wanderer Defense" 300 fleet "Unfettered Raid" 5000 object sprite star/g5 period 10 object sprite planet/lava3-b distance 156.64 period 31.3671 object sprite planet/dust6-b distance 399.89 period 127.947 object "Varu K'est" sprite planet/dust2 distance 681.1 period 284.404 object sprite planet/gas10-b distance 1515.91 period 944.344 object sprite planet/ice7-b distance 193 period 14.1134 object sprite planet/ice0 distance 295 period 26.6704 object sprite planet/dust4 distance 429 period 46.7717 object sprite planet/rock0 distance 614 period 80.0847 system Cinxia pos 265.87 415.242 government Remnant habitable 425.92 belt 1713 haze _menu/haze-red link Arculus link Perfica link Farinus link Pantica trade Clothing 297 trade Electronics 724 trade Equipment 691 trade Food 519 trade "Heavy Metals" 935 trade Industrial 769 trade "Luxury Goods" 1022 trade Medical 516 trade Metal 354 trade Plastic 417 fleet "Large Remnant" 1200 fleet "Small Remnant" 900 fleet "Korath Raid" 30000 object sprite star/k5-old period 10 object Caelian sprite planet/cloud3 distance 279.25 period 90.4452 object sprite planet/dust1 distance 135 period 17.2478 object sprite planet/ice6 distance 745.09 period 394.193 object sprite planet/lava0 distance 922.93 period 543.437 object sprite planet/gas9-b distance 2326.18 period 2174.51 object sprite planet/rhea-b distance 270 period 16.6355 system Coluber pos 149.504 197.389 government Uninhabited habitable 659.2 belt 1590 haze _menu/haze-red link Parca link Levana link Lucina asteroids "small rock" 4 2.1021 asteroids "medium rock" 21 1.8291 asteroids "large rock" 22 4.0131 asteroids "small metal" 11 3.7947 asteroids "medium metal" 1 2.3751 asteroids "large metal" 124 1.7199 trade Clothing 315 trade Electronics 713 trade Equipment 394 trade Food 319 trade "Heavy Metals" 791 trade Industrial 780 trade "Luxury Goods" 1098 trade Medical 798 trade Metal 475 trade Plastic 362 fleet "Korath Raid" 10000 object sprite star/k5-old distance 40.6966 period 19.2131 offset 180 object sprite star/m4 distance 74.3034 period 19.2131 object sprite planet/ice4-b distance 248.663 period 61.0899 object sprite planet/desert7 distance 439.103 period 143.351 object sprite planet/fog0-b distance 814.743 period 362.312 object sprite planet/dust4-b distance 202 period 21.179 object sprite planet/rock10 distance 1208.18 period 654.26 object "Ember Reaches" sprite planet/wormhole-red distance 2354.54 period 1779.96 system Companion pos -1032.59 709.051 government Coalition habitable 425.92 belt 1786 link "Sol Saryd" link "Far Horizon" asteroids "small rock" 18 8.265 asteroids "medium rock" 3 8.845 asteroids "large rock" 6 8.845 asteroids "small metal" 6 9.715 asteroids "medium metal" 30 3.915 asteroids "large metal" 2 4.1325 minables aluminum 2 8.36691 minables silicon 7 10.9209 trade Clothing 292 trade Electronics 813 trade Equipment 442 trade Food 198 trade "Heavy Metals" 888 trade Industrial 590 trade "Luxury Goods" 1002 trade Medical 559 trade Metal 309 trade Plastic 495 fleet "Small Arach" 1200 fleet "Large Arach" 3000 fleet "Small Kimek" 1000 fleet "Large Kimek" 1800 fleet "Small Saryd" 400 fleet "Large Saryd" 1200 fleet Heliarch 1200 object sprite star/k5 period 10 object sprite planet/desert1 distance 211.56 period 59.6412 object "Far Garden" sprite planet/forest4-b distance 497.8 period 215.267 object sprite planet/desert6-b distance 736.41 period 387.325 object sprite planet/gas13-b distance 2044.05 period 1791.16 object sprite planet/dust3-b distance 283 period 13.4397 system Convector pos -14.1297 379.242 government Uninhabited habitable 4131.68 belt 1961 haze _menu/haze-red link Antevorta asteroids "small rock" 7 1.805 asteroids "medium rock" 15 1.32367 asteroids "large rock" 3 1.32367 asteroids "medium metal" 1 1.805 minables iron 2 2.42901 minables silicon 2 1.8316 trade Clothing 235 trade Electronics 819 trade Equipment 536 trade Food 204 trade "Heavy Metals" 792 trade Industrial 603 trade "Luxury Goods" 1443 trade Medical 691 trade Metal 367 trade Plastic 485 object sprite star/giant distance 13.0749 period 7.27748 object sprite star/k0-old distance 97.9251 period 7.27748 offset 180 object sprite planet/cloud1 distance 311.885 period 34.2759 object sprite planet/desert9-b distance 749.895 period 127.79 object sprite planet/rock6 distance 941.385 period 179.741 object sprite planet/rock5-b distance 1178.23 period 251.674 object sprite planet/gas11-b distance 1600.52 period 398.461 object sprite planet/rock3-b distance 270 period 14.6327 object "Ember Reaches" sprite planet/wormhole-red distance 6592.96 period 3331.32 system "Cor Caroli" pos -682 201 government Republic habitable 1080 belt 1474 link Vindemiatrix link Gacrux link Algorel link Mizar asteroids "small rock" 24 3.2472 asteroids "medium rock" 20 1.4784 asteroids "large rock" 5 2.7456 asteroids "small metal" 6 2.376 asteroids "medium metal" 1 1.5576 asteroids "large metal" 8 1.3992 minables aluminum 2 2.98979 minables platinum 2 3.79511 minables uranium 4 2.87365 trade Clothing 236 trade Electronics 785 trade Equipment 513 trade Food 270 trade "Heavy Metals" 853 trade Industrial 590 trade "Luxury Goods" 1075 trade Medical 806 trade Metal 517 trade Plastic 485 fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1300 fleet "Small Southern Pirates" 2000 fleet "Small Republic" 10000 fleet "Small Militia" 7000 fleet "Human Miners" 3000 object sprite star/g0 period 10 object sprite planet/rock0 distance 121.21 period 16.2426 object sprite planet/water1-b distance 422.7 period 105.778 object Heartland sprite planet/ocean1 distance 977.7 period 372.097 object sprite planet/io distance 159 period 19.1728 object sprite planet/tethys distance 2019.86 period 1104.92 system "Da Ent" pos -6.22391 -462.536 government Hai habitable 233.28 belt 1161 link "Ya Hai" asteroids "small rock" 31 1.3005 asteroids "medium rock" 21 3.213 asteroids "large rock" 160 3.4425 asteroids "medium metal" 23 3.417 asteroids "large metal" 26 1.428 minables lead 85 5.2954 minables silicon 4 4.19935 trade Clothing 148 trade Electronics 655 trade Equipment 420 trade Food 487 trade "Heavy Metals" 1065 trade Industrial 551 trade "Luxury Goods" 1025 trade Medical 695 trade Metal 408 trade Plastic 532 fleet "Small Hai" 500 fleet "Large Hai" 1200 fleet "Small Human Merchants (Hai)" 9000 fleet "Large Human Merchants (Hai)" 10000 object sprite star/m4 period 10 object Newhome sprite planet/ice4 distance 276.21 period 120.221 object sprite planet/dust1 distance 151 period 23.3253 object sprite planet/desert10-b distance 622.02 period 406.282 object sprite planet/lava4 distance 1094.46 period 948.246 object sprite planet/gas12 distance 1915.5 period 2195.56 object sprite planet/callisto distance 302 period 13.7846 object sprite planet/io-b distance 430 period 23.42 system "Da Lest" pos -23.2239 -413.536 government Hai habitable 320 belt 1108 link "Lom Tahr" asteroids "small rock" 5 3.69 asteroids "medium rock" 7 4.17 asteroids "large rock" 4 3.3 asteroids "small metal" 1 3.63 asteroids "medium metal" 101 2.04 asteroids "large metal" 23 4.44 minables silicon 35 5.1558 minables titanium 12 3.16646 minables uranium 5 3.90543 trade Clothing 338 trade Electronics 885 trade Equipment 530 trade Food 377 trade "Heavy Metals" 1105 trade Industrial 691 trade "Luxury Goods" 1125 trade Medical 595 trade Metal 368 trade Plastic 452 fleet "Small Hai" 600 fleet "Large Hai" 1400 fleet "Small Human Merchants (Hai)" 7000 fleet "Large Human Merchants (Hai)" 8000 object sprite star/m0 period 10 object sprite planet/ice2 distance 192.61 period 59.7728 object Frostmark sprite planet/forest3-b distance 416.7 period 190.204 object sprite planet/desert2-b distance 676.46 period 393.413 object sprite planet/gas9 distance 1903.15 period 1856.5 object sprite planet/rock3 distance 235 period 13.508 system Dabih pos -253 427 government Republic habitable 670 belt 1088 link Tarazed link Eltanin link "Kaus Australis" link Lurata asteroids "small rock" 1 3.456 asteroids "medium rock" 9 2.976 asteroids "large rock" 1 2.784 asteroids "large metal" 4 1.848 trade Clothing 232 trade Electronics 792 trade Equipment 454 trade Food 209 trade "Heavy Metals" 964 trade Industrial 709 trade "Luxury Goods" 1432 trade Medical 898 trade Metal 264 trade Plastic 312 fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 800 fleet Quarg 4000 fleet "Small Militia" 6000 fleet "Large Southern Pirates" 10000 object sprite star/k0 distance 30.7164 period 14.5355 offset 180 object sprite star/m0 distance 65.2836 period 14.5355 object sprite planet/cloud3-b distance 288.034 period 75.5418 object "New Britain" sprite planet/forest6-b distance 742.074 period 312.387 object sprite planet/gas2 distance 1761.48 period 1142.46 object sprite planet/ice0 distance 220 period 14.5028 object sprite planet/rock7 distance 309 period 24.141 system Danoa pos -239 -321 government Republic habitable 135 belt 1689 link Sumar link Hassaleh asteroids "small rock" 26 2.425 asteroids "medium rock" 274 2.15 asteroids "large rock" 40 2.275 asteroids "small metal" 11 1.875 asteroids "medium metal" 17 2.15 asteroids "large metal" 13 1.3 minables copper 47 2.85289 minables silicon 20 2.3468 minables titanium 3 3.894 trade Clothing 301 trade Electronics 842 trade Equipment 714 trade Food 598 trade "Heavy Metals" 1176 trade Industrial 682 trade "Luxury Goods" 1179 trade Medical 812 trade Metal 223 trade Plastic 396 fleet "Small Northern Merchants" 15000 fleet "Small Northern Pirates" 5000 fleet "Large Northern Pirates" 16000 fleet "Large Republic" 30000 fleet "Human Miners" 1600 object sprite star/m4 period 10 object sprite planet/desert7-b distance 168.64 period 75.3935 object sprite planet/fog0-b distance 693.93 period 629.313 object sprite planet/mercury distance 174 period 15.1961 object sprite planet/gas6 distance 2069.42 period 3240.9 object sprite planet/lava1-b distance 293 period 11.3672 object sprite planet/rock0-b distance 440 period 20.9186 object sprite planet/lava2-b distance 607 period 33.895 system "Dark Hills" pos -926.587 619.051 government Coalition habitable 1080 belt 1367 link Beginning link Remembrance link "Broken Bowl" link Hunter asteroids "small rock" 16 3.4944 asteroids "medium rock" 2 4.8384 asteroids "large rock" 10 4.9536 asteroids "small metal" 7 2.8416 asteroids "medium metal" 8 1.92 asteroids "large metal" 12 4.1472 minables gold 2 5.3967 minables iron 4 6.82272 trade Clothing 299 trade Electronics 672 trade Equipment 385 trade Food 521 trade "Heavy Metals" 753 trade Industrial 656 trade "Luxury Goods" 1164 trade Medical 558 trade Metal 515 trade Plastic 408 fleet "Small Arach" 1200 fleet "Large Arach" 4000 fleet "Small Kimek" 1200 fleet "Large Kimek" 4000 fleet "Small Saryd" 600 fleet "Large Saryd" 1400 fleet Heliarch 1000 object sprite star/g0 period 10 object sprite planet/gas7 distance 384.56 period 91.7898 object sprite planet/io distance 225 period 12.0062 object sprite planet/jupiter-b distance 1131.12 period 463.032 object sprite planet/lava0-b distance 266 period 13.6328 object sprite planet/ice7-b distance 377 period 23.0024 object sprite planet/gas11-b distance 1788.61 period 920.707 object sprite planet/desert4-b distance 2367.9 period 1402.47 system Debrugt pos -869.587 513.051 government Coalition habitable 640 belt 1224 link Torbab link Flugbu link Mebla link Ablodab asteroids "large metal" 1 3.1104 trade Clothing 344 trade Electronics 740 trade Equipment 484 trade Food 448 trade "Heavy Metals" 921 trade Industrial 857 trade "Luxury Goods" 1254 trade Medical 774 trade Metal 263 trade Plastic 489 fleet "Small Arach" 300 fleet "Large Arach" 500 fleet "Small Kimek" 900 fleet "Large Kimek" 1600 fleet "Small Saryd" 900 fleet "Large Saryd" 2200 fleet Heliarch 300 object sprite star/m0 distance 48.5 period 15.1052 offset 180 object sprite star/m0 distance 48.5 period 15.1052 object sprite planet/cloud8 distance 236.46 period 57.4919 object "Hammer of Debrugt" sprite planet/cloud5 distance 689.71 period 286.398 object sprite planet/gas4-b distance 1481.72 period 901.819 object sprite planet/dust5 distance 252 period 14.1091 object sprite planet/dust0-b distance 370 period 25.1015 object sprite planet/gas1 distance 2443.48 period 1909.78 object sprite planet/tethys distance 227 period 13.6696 object sprite planet/europa-b distance 324 period 23.3095 system "Delta Capricorni" pos -285 202 government Syndicate habitable 839.375 belt 1329 link Alderamin link Altair link Markab link Scheat asteroids "small rock" 4 9.744 asteroids "medium rock" 54 12.516 asteroids "large rock" 9 10.08 asteroids "medium metal" 11 11.76 asteroids "large metal" 1 6.636 minables iron 34 12.4373 minables neodymium 16 13.4172 trade Clothing 300 trade Electronics 752 trade Equipment 444 trade Food 534 trade "Heavy Metals" 689 trade Industrial 605 trade "Luxury Goods" 1032 trade Medical 492 trade Metal 269 trade Plastic 292 fleet "Small Core Merchants" 700 fleet "Large Core Merchants" 800 fleet "Small Syndicate" 2000 fleet "Small Core Pirates" 4000 fleet "Human Miners" 3000 object sprite star/g5 distance 29.7539 period 17.3608 object sprite star/m0 distance 86.7461 period 17.3608 offset 180 object sprite planet/io distance 273.406 period 62.4158 object Maker sprite planet/rock4 distance 498.016 period 153.443 object sprite planet/tethys distance 898.776 period 372.014 object sprite planet/cloud4-b distance 1338.19 period 675.86 object sprite planet/rock0-b distance 3430.88 period 2774.53 system "Delta Sagittarii" pos -414 416 government Republic habitable 320 belt 1414 link Rastaban link "Alpha Arae" link Eltanin link Tais asteroids "small rock" 35 4.914 asteroids "medium rock" 14 4.4577 asteroids "large rock" 8 2.5623 asteroids "small metal" 43 5.1597 asteroids "medium metal" 45 2.1762 asteroids "large metal" 16 4.0716 minables aluminum 32 4.42482 minables iron 9 4.88567 minables silicon 1 4.38847 trade Clothing 283 trade Electronics 731 trade Equipment 568 trade Food 264 trade "Heavy Metals" 1012 trade Industrial 799 trade "Luxury Goods" 1264 trade Medical 794 trade Metal 366 trade Plastic 369 fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 3000 fleet "Small Militia" 7000 fleet "Human Miners" 3000 object sprite star/k5 period 10 object "New Portland" sprite planet/ocean6 distance 259.64 period 93.5497 object sprite planet/uranus distance 911.2 period 615.043 object sprite planet/dust2-b distance 226 period 13.7068 object sprite planet/rock0-b distance 388 period 30.8334 object sprite planet/gas9 distance 2036.41 period 2054.86 object sprite planet/rock3-b distance 246 period 13.6082 object sprite planet/lava2 distance 407 period 28.9594 system "Delta Velorum" pos -740 90 government Republic habitable 1080 belt 1221 link Turais link Fala link Mora asteroids "small rock" 6 2.775 asteroids "medium rock" 39 2.8875 asteroids "large rock" 6 3.45 asteroids "small metal" 11 3.6 asteroids "medium metal" 54 5.4375 asteroids "large metal" 5 3.8625 minables lead 7 4.67725 minables neodymium 17 5.3117 minables silver 8 8.15115 trade Clothing 317 trade Electronics 672 trade Equipment 468 trade Food 205 trade "Heavy Metals" 815 trade Industrial 644 trade "Luxury Goods" 997 trade Medical 717 trade Metal 547 trade Plastic 481 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Small Republic" 12000 fleet "Human Miners" 2000 object sprite star/g0 period 10 object sprite planet/rock18 distance 314.21 period 67.7919 object sprite planet/dust2 distance 178 period 27.0988 object sprite planet/desert6 distance 750.65 period 250.325 object Bounty sprite planet/cloud2 distance 1276.69 period 555.234 object sprite planet/dust1 distance 2244.94 period 1294.66 system Deneb pos -348 225 government Pug habitable 625 belt 1890 asteroids "small rock" 4 4.62 asteroids "medium rock" 192 8.82 asteroids "large rock" 42 10.332 asteroids "small metal" 74 11.088 asteroids "medium metal" 2 4.536 asteroids "large metal" 11 6.972 minables aluminum 7 15.5891 minables silicon 12 13.0697 minables titanium 51 14.5121 trade Clothing 314 trade Electronics 777 trade Equipment 589 trade Food 481 trade "Heavy Metals" 783 trade Industrial 706 trade "Luxury Goods" 1188 trade Medical 641 trade Metal 404 trade Plastic 336 fleet "Small Pug" 400 fleet "Large Pug" 1000 object sprite star/g5 period 10 object Pugglemug sprite planet/ocean2 distance 317.56 period 90.5438 object sprite planet/dust3 distance 159 period 16.3701 object Pugglequat sprite planet/desert3 distance 966.8 period 480.978 object sprite planet/rhea-b distance 156 period 18.6328 object sprite planet/dust7 distance 1538.84 period 965.851 object sprite planet/dust0-b distance 1788.4 period 1210.09 system Denebola pos -478 70 government Republic habitable 534.375 belt 1050 link Sol link Merak link Fingol asteroids "small rock" 23 8.91 asteroids "medium rock" 13 5.1084 asteroids "large rock" 15 4.6926 asteroids "medium metal" 13 6.831 asteroids "large metal" 1 8.019 minables copper 3 8.29669 minables lead 3 11.4823 minables silicon 3 7.30806 trade Clothing 271 trade Electronics 673 trade Equipment 409 trade Food 568 trade "Heavy Metals" 856 trade Industrial 590 trade "Luxury Goods" 1201 trade Medical 477 trade Metal 489 trade Plastic 253 fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 2000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 object sprite star/k5 distance 41.5211 period 18.22 offset 180 object sprite star/m0 distance 61.9789 period 18.22 object sprite planet/cloud3-b distance 360.519 period 118.448 object Geyser sprite planet/ice2 distance 628.609 period 272.714 object sprite planet/rock0-b distance 1051.05 period 589.619 object sprite planet/gas1-b distance 1550.34 period 1056.27 object sprite planet/oberon distance 254 period 14.2774 object sprite planet/io-b distance 2927.23 period 2740.45 system Diphda pos -262 61 government Syndicate habitable 590.625 belt 1559 link Ankaa link Caph link Acamar asteroids "small rock" 22 4.536 asteroids "medium rock" 23 7.7112 asteroids "large rock" 29 6.0264 asteroids "small metal" 34 5.3136 asteroids "medium metal" 25 8.2296 asteroids "large metal" 38 4.7304 minables aluminum 2 10.8416 minables copper 9 10.6942 minables uranium 4 6.68388 trade Clothing 323 trade Electronics 642 trade Equipment 465 trade Food 359 trade "Heavy Metals" 763 trade Industrial 714 trade "Luxury Goods" 1284 trade Medical 600 trade Metal 277 trade Plastic 392 fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 600 fleet "Small Syndicate" 3000 object sprite star/k0 distance 20.9143 period 14.4057 object sprite star/m4 distance 70.5857 period 14.4057 offset 180 object sprite planet/lava3-b distance 264.586 period 70.8359 object Tinker sprite planet/forest5 distance 548.586 period 211.481 object sprite planet/ice0-b distance 1089.88 period 592.202 object sprite planet/rock0-b distance 2262.04 period 1770.73 system Dokdobaru pos -21.5695 -241.812 government Quarg habitable 700 belt 1935 link Hesselpost link Kashikt link Furmeliki link Meftarkata link Chornifath asteroids "small rock" 4 5.6295 asteroids "medium rock" 1 5.751 asteroids "large rock" 2 2.349 asteroids "small metal" 1 4.05 asteroids "medium metal" 2 4.05 asteroids "large metal" 3 2.0655 minables lead 3 5.25735 minables silicon 3 5.59881 trade Clothing 292 trade Electronics 832 trade Equipment 363 trade Food 535 trade "Heavy Metals" 1102 trade Industrial 685 trade "Luxury Goods" 1035 trade Medical 500 trade Metal 473 trade Plastic 317 fleet Quarg 600 fleet "Large Quarg" 800 fleet "Kor Efret Home" 1500 object sprite star/g5 period 10 object "Korati Efreti" sprite planet/station1k distance 680 period 360 object sprite planet/lava3-b distance 812 period 360 object sprite "planet/ringworld left" distance 812 period 360 offset -30 object "Kuwaru Efreti" sprite planet/ringworld distance 812 period 360 offset -50 object sprite planet/ringworld distance 812 period 360 offset -70 object sprite "planet/ringworld right" distance 812 period 360 offset -90 object sprite "planet/ringworld right" distance 812 period 360 offset 40 object sprite planet/ringworld distance 812 period 360 offset 60 object sprite "planet/ringworld left" distance 812 period 360 offset 80 object sprite "planet/ringworld right" distance 812 period 360 offset 130 object sprite "planet/ringworld left" distance 812 period 360 offset 150 object sprite "planet/ringworld right" distance 812 period 360 offset 180 object sprite planet/ringworld distance 812 period 360 offset 200 object sprite "planet/ringworld left" distance 812 period 360 offset 220 system Dschubba pos -598 501 government Republic habitable 398.125 belt 1429 link Atria link Lesath link Alniyat link Aldhibain asteroids "small rock" 20 1.85 asteroids "medium rock" 66 2.85 asteroids "large rock" 11 2.375 asteroids "small metal" 57 2.075 asteroids "medium metal" 51 2.3 asteroids "large metal" 68 3.5 minables aluminum 37 3.17333 minables iron 34 4.26089 minables silicon 59 3.44288 trade Clothing 360 trade Electronics 698 trade Equipment 461 trade Food 171 trade "Heavy Metals" 1043 trade Industrial 579 trade "Luxury Goods" 1049 trade Medical 866 trade Metal 546 trade Plastic 326 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Militia" 3000 fleet "Large Militia" 5000 fleet "Human Miners" 2000 object sprite star/k5 distance 18.9364 period 19.0038 offset 180 object sprite star/m8 distance 77.5636 period 19.0038 object Sundrinker sprite planet/ocean1 distance 282.314 period 95.0929 object sprite planet/dust1-b distance 523.674 period 240.238 object sprite planet/rock1 distance 824.964 period 475.01 object sprite planet/desert9 distance 1627.57 period 1316.32 object sprite planet/gas17 distance 2816.33 period 2996.24 object sprite planet/miranda distance 215 period 12.7184 object sprite planet/luna distance 316 period 22.6624 system Dubhe pos -577 -103 government Republic habitable 349.375 belt 1120 link Zosma asteroids "medium rock" 12 3.5496 asteroids "large rock" 1 3.48 asteroids "small metal" 1 3.9672 asteroids "medium metal" 45 1.8792 asteroids "large metal" 2 5.0112 minables silicon 14 3.5667 trade Clothing 386 trade Electronics 779 trade Equipment 541 trade Food 507 trade "Heavy Metals" 1249 trade Industrial 526 trade "Luxury Goods" 1357 trade Medical 521 trade Metal 262 trade Plastic 489 fleet "Small Northern Merchants" 1200 fleet "Large Northern Merchants" 4000 fleet "Small Deep Security" 2000 fleet "Small Deep Merchants" 3000 fleet "Large Deep Security" 7000 fleet "Large Deep Merchants" 7000 fleet "Small Northern Pirates" 12000 fleet "Large Northern Pirates" 8000 object sprite star/m0 distance 42.6977 period 24.8575 offset 180 object sprite star/m4 distance 67.8023 period 24.8575 object Haze sprite planet/forest1 distance 267.842 period 93.8065 object sprite planet/rock10 distance 696.682 period 393.52 object sprite planet/lava3-b distance 1485.44 period 1225.17 object sprite planet/rock3-b distance 2503.28 period 2680.27 system "Due Yoot" pos -167.547 -426.683 government Hai habitable 233.28 belt 1854 link "Wah Oh" link "Io Mann" link "Heia Due" link "Rati Cal" link "Lom Tahr" asteroids "small rock" 2 4.5045 asteroids "medium rock" 11 3.15 asteroids "large rock" 4 4.0635 asteroids "medium metal" 2 3.9375 asteroids "large metal" 1 3.528 minables titanium 5 3.77479 trade Clothing 308 trade Electronics 765 trade Equipment 540 trade Food 237 trade "Heavy Metals" 1095 trade Industrial 711 trade "Luxury Goods" 1135 trade Medical 595 trade Metal 538 trade Plastic 472 fleet "Small Hai" 700 fleet "Large Hai" 2000 fleet "Small Human Merchants (Hai)" 3000 fleet "Large Human Merchants (Hai)" 6000 fleet Quarg 2000 object sprite star/m4 period 10 object Greenbloom sprite planet/cloud3 distance 204.76 period 76.7342 object sprite planet/ganymede distance 391.65 period 202.987 object sprite planet/lava4-b distance 643.34 period 427.348 object sprite planet/mercury-b distance 1042.35 period 881.336 object sprite planet/gas15 distance 2335.56 period 2956.02 object sprite planet/callisto-b distance 215 period 16.5941 object sprite planet/rock17 distance 327 period 31.1257 system Durax pos -59 -90 government Pirate habitable 1080 belt 1287 link Alcyone asteroids "small rock" 16 8.1744 asteroids "medium rock" 4 5.304 asteroids "large rock" 6 6.6768 asteroids "small metal" 1 9.1728 asteroids "medium metal" 11 7.8624 asteroids "large metal" 1 8.6736 minables lead 9 12.9774 trade Clothing 381 trade Electronics 747 trade Equipment 714 trade Food 252 trade "Heavy Metals" 923 trade Industrial 777 trade "Luxury Goods" 1128 trade Medical 791 trade Metal 329 trade Plastic 372 fleet "Small Core Pirates" 600 fleet "Large Core Pirates" 900 fleet "Large Syndicate" 2500 fleet "Korath Raid" 5000 object sprite star/g0-old period 10 object sprite planet/rock16-b distance 206.84 period 36.2076 object sprite planet/gas15 distance 951.09 period 357.01 object sprite planet/lava2 distance 215 period 15.5389 object sprite planet/mercury distance 357 period 33.2479 object sprite planet/ice8 distance 1740.09 period 883.498 object sprite planet/gas2 distance 2530.73 period 1549.59 object sprite planet/lava0 distance 218 period 14.3055 object sprite planet/tethys distance 351 period 29.2266 system Eber pos -532 406 government Republic habitable 320 belt 1199 link Alnasl link "Alpha Arae" asteroids "small rock" 18 1.4868 asteroids "medium rock" 3 3.5532 asteroids "large rock" 13 1.8648 asteroids "small metal" 13 3.0744 asteroids "medium metal" 1 2.0916 asteroids "large metal" 19 2.3436 minables aluminum 1 3.67652 minables platinum 2 3.43245 minables uranium 4 2.53236 trade Clothing 321 trade Electronics 672 trade Equipment 455 trade Food 272 trade "Heavy Metals" 1028 trade Industrial 703 trade "Luxury Goods" 1097 trade Medical 811 trade Metal 413 trade Plastic 408 fleet "Small Southern Merchants" 1600 fleet "Large Southern Merchants" 2500 fleet "Small Militia" 4000 fleet "Large Militia" 5000 fleet "Small Southern Pirates" 2000 object sprite star/k5-old period 10 object sprite planet/gas4-b distance 428.49 period 198.333 object sprite planet/dust3-b distance 236 period 12.2578 object sprite planet/rock7 distance 323 period 19.6268 object sprite planet/io distance 957.74 period 662.76 object sprite planet/gas15 distance 1468.3 period 1258.08 object sprite planet/mercury-b distance 233 period 17.5306 object sprite planet/gas0-b distance 2248.11 period 2383.48 system Eblumab pos -767.587 703.051 government Coalition habitable 425.92 belt 1804 link Blugtad asteroids "small rock" 10 7.8364 asteroids "medium rock" 39 4.1756 asteroids "large rock" 2 8.294 asteroids "small metal" 20 3.7752 asteroids "medium metal" 2 4.0612 asteroids "large metal" 33 4.5188 minables copper 8 6.10344 minables iron 6 6.39134 minables lead 17 7.069 trade Clothing 339 trade Electronics 750 trade Equipment 648 trade Food 389 trade "Heavy Metals" 942 trade Industrial 573 trade "Luxury Goods" 1415 trade Medical 849 trade Metal 275 trade Plastic 507 fleet "Small Arach" 600 fleet "Large Arach" 1200 fleet "Small Kimek" 1500 fleet "Large Kimek" 4000 fleet "Small Saryd" 1500 fleet "Large Saryd" 5000 fleet Heliarch 1000 object sprite star/k5 period 10 object "Factory of Eblumab" sprite planet/cloud2 distance 294.861 period 98.1345 object sprite planet/fog0 distance 789.318 period 429.808 object sprite planet/ice7-b distance 195 period 20.0877 object sprite planet/desert2-b distance 1262.96 period 869.92 object sprite planet/tethys-b distance 153 period 21.1965 object sprite planet/uranus-b distance 2384.24 period 2256.42 object sprite planet/rock14 distance 228 period 14.7087 system Edusa pos 273.87 347.242 government Uninhabited habitable 2372.76 belt 1167 haze _menu/haze-red link Arculus asteroids "small rock" 2 0.740133 asteroids "medium rock" 1 1.55307 asteroids "large rock" 4 1.274 asteroids "large metal" 1 0.7644 minables silicon 2 1.59549 trade Clothing 378 trade Electronics 713 trade Equipment 592 trade Food 526 trade "Heavy Metals" 876 trade Industrial 833 trade "Luxury Goods" 1010 trade Medical 521 trade Metal 336 trade Plastic 475 fleet "Large Remnant" 3000 fleet "Small Remnant" 2000 object sprite star/giant period 10 object sprite planet/ice4 distance 211.61 period 25.2777 object sprite planet/desert10-b distance 423.82 period 71.6482 object sprite planet/rock19-b distance 680.82 period 145.875 object sprite planet/dust4 distance 981.71 period 252.585 object "Remnant Wormhole" sprite planet/wormhole-red distance 3465.15 period 1675.01 system "Ehma Ti" pos 39.1085 -749.244 government "Hai (Unfettered)" habitable 486.68 belt 1094 link "Wah Yoot" asteroids "small rock" 1 3.276 asteroids "medium rock" 1 1.7472 asteroids "large rock" 3 3.0576 asteroids "medium metal" 3 3.9858 asteroids "large metal" 1 3.549 minables lead 2 4.84357 minables silver 2 3.81787 minables titanium 1 3.78167 trade Clothing 308 trade Electronics 795 trade Equipment 550 trade Food 570 trade "Heavy Metals" 785 trade Industrial 901 trade "Luxury Goods" 1155 trade Medical 915 trade Metal 188 trade Plastic 532 fleet "Small Unfettered" 500 fleet "Large Unfettered" 500 fleet "Unfettered Raid" 2500 object sprite star/k0 period 10 object sprite planet/lava5 distance 140.21 period 30.1028 object Firelode sprite planet/rock4 distance 481.46 period 191.548 object sprite planet/gas17 distance 1361.82 period 911.209 object sprite planet/callisto distance 254 period 17.2951 object sprite planet/lava0-b distance 365 period 29.7929 object sprite planet/dust4-b distance 488 period 46.0578 object sprite planet/gas1 distance 2334.98 period 2045.8 object sprite planet/rhea-b distance 263 period 17.047 object sprite planet/ice0 distance 356 period 26.8467 system Ek'kek'ru pos -287.517 -727.738 government Wanderer habitable 320 belt 1517 link Ka'ch'chrai link Si'yak'ku link Pik'ro'iyak link Iyech'yek asteroids "small rock" 54 1.683 asteroids "medium rock" 12 1.1385 asteroids "large rock" 50 1.5015 asteroids "small metal" 15 2.0625 asteroids "large metal" 10 1.0725 minables aluminum 13 2.30409 minables copper 9 1.92341 minables silicon 13 2.58663 trade Clothing 324 trade Electronics 672 trade Equipment 386 trade Food 392 trade "Heavy Metals" 1129 trade Industrial 641 trade "Luxury Goods" 1091 trade Medical 549 trade Metal 446 trade Plastic 428 fleet "Wanderer Freight" 500 fleet "Wanderer Drones" 400 fleet "Wanderer Defense" 6000 object sprite star/m0 period 10 object "Kort Kehai" sprite planet/rock13 distance 287.96 period 109.266 object sprite planet/ice0 distance 168 period 27.3733 object sprite planet/lava4-b distance 804.65 period 510.382 object sprite planet/uranus-b distance 1667.41 period 1522.47 object sprite planet/oberon distance 209 period 12.909 object sprite planet/gas7-b distance 2129.85 period 2197.9 system Ekuarik pos -1029.63 426.214 government Heliarch habitable 700 belt 1711 link "Ki War Ek" link Quaru link Belug link Speloog asteroids "small rock" 2 4.5954 asteroids "medium rock" 3 9.1908 asteroids "large rock" 2 5.5269 asteroids "small metal" 131 5.4648 asteroids "medium metal" 50 7.8867 asteroids "large metal" 23 9.1287 minables iron 39 9.39516 minables silicon 2 6.84215 trade Clothing 389 trade Electronics 660 trade Equipment 673 trade Food 578 trade "Heavy Metals" 1018 trade Industrial 765 trade "Luxury Goods" 1114 trade Medical 873 trade Metal 322 trade Plastic 333 fleet "Small Arach" 500 fleet "Large Arach" 800 fleet "Small Kimek" 600 fleet "Large Kimek" 1000 fleet "Small Saryd" 800 fleet "Large Saryd" 1600 fleet Heliarch 200 object sprite star/g5 period 10 object sprite planet/lava4-b distance 812 period 360 object sprite "planet/ringworld right" distance 812 period 360 offset 65 object sprite "planet/ringworld left" distance 812 period 360 offset 85 object sprite "planet/ringworld right" distance 812 period 360 offset 100 object sprite planet/ringworld distance 812 period 360 offset 120 object sprite planet/ringworld distance 812 period 360 offset 140 object "Ring of Wisdom" sprite planet/ringworld distance 812 period 360 offset 160 object "Ring of Wisdom" sprite planet/ringworld distance 812 period 360 offset 180 object "Ring of Wisdom" sprite planet/ringworld distance 812 period 360 offset 200 object "Ring of Wisdom" sprite planet/ringworld distance 812 period 360 offset 220 object "Ring of Wisdom" sprite planet/ringworld distance 812 period 360 offset 240 object sprite planet/ringworld distance 812 period 360 offset 260 object sprite planet/ringworld distance 812 period 360 offset 280 object sprite "planet/ringworld left" distance 812 period 360 offset 300 object sprite planet/panels1 distance 800 period 360 offset 122 object sprite planet/panels2 distance 800 period 360 offset 138 object sprite planet/panels1 distance 800 period 360 offset 148 object sprite planet/panels3 distance 800 period 360 offset 157 object sprite planet/panels1 distance 800 period 360 offset 164 object sprite planet/panels2 distance 800 period 360 offset 171 object sprite planet/panels5 distance 800 period 360 offset 189 object sprite planet/panels4 distance 800 period 360 offset 204 object sprite planet/panels2 distance 800 period 360 offset 214 object sprite planet/panels2 distance 800 period 360 offset 226 object sprite planet/panels2 distance 800 period 360 offset 240 object sprite planet/panels2 distance 800 period 360 offset 258 object sprite planet/panels3 distance 830 period 360 offset 145 object sprite planet/panels5 distance 830 period 360 offset 163 object sprite planet/panels3 distance 830 period 360 offset 178 object sprite planet/panels1 distance 830 period 360 offset 185 object sprite planet/panels2 distance 830 period 360 offset 191 object sprite planet/panels4 distance 830 period 360 offset 200 object sprite planet/panels5 distance 830 period 360 offset 218 object sprite planet/panels2 distance 830 period 360 offset 228 object sprite planet/panels1 distance 830 period 360 offset 245 object sprite planet/panels1 distance 830 period 360 offset 250 system Elnath pos -288 -77 government Republic habitable 1715 belt 1462 link Acamar link Aldebaran link Nihal link Kursa asteroids "medium rock" 8 4.998 asteroids "large rock" 1 4.6452 asteroids "small metal" 9 7.2912 asteroids "medium metal" 11 4.7628 asteroids "large metal" 2 4.2924 minables iron 2 7.79782 trade Clothing 277 trade Electronics 620 trade Equipment 629 trade Food 376 trade "Heavy Metals" 919 trade Industrial 724 trade "Luxury Goods" 1434 trade Medical 556 trade Metal 244 trade Plastic 476 fleet "Small Northern Merchants" 4000 fleet "Large Northern Merchants" 9000 fleet "Paradise Merchants" 8000 fleet "Small Republic" 7000 fleet "Large Republic" 20000 fleet "Small Northern Pirates" 5000 fleet "Large Northern Pirates" 18000 object sprite star/f5 period 10 object sprite planet/rock13 distance 198.64 period 27.0413 object sprite planet/water1 distance 683.13 period 172.458 object sprite planet/ganymede-b distance 188 period 21.047 object sprite planet/cloud1 distance 1147.13 period 375.273 object Pilot sprite planet/desert4 distance 1926.02 period 816.43 object sprite planet/gas11 distance 4745.58 period 3157.63 object "Carbuncle Station" sprite planet/station2 distance 253 period 12.546 system Eltanin pos -328 433 government Republic habitable 455.625 belt 1859 link Dabih link "Delta Sagittarii" link Albaldah asteroids "small rock" 34 1.904 asteroids "medium rock" 12 4.896 asteroids "large rock" 6 3.298 asteroids "medium metal" 7 3.094 asteroids "large metal" 2 4.658 minables iron 7 3.63992 minables silicon 1 5.00673 minables titanium 1 4.77008 trade Clothing 211 trade Electronics 783 trade Equipment 491 trade Food 233 trade "Heavy Metals" 1035 trade Industrial 778 trade "Luxury Goods" 1370 trade Medical 859 trade Metal 284 trade Plastic 335 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 4000 fleet Quarg 10000 object sprite star/k0 period 10 object sprite planet/cloud5 distance 258.11 period 77.7076 object sprite planet/rock4-b distance 641.75 period 304.653 object sprite planet/tethys distance 141 period 13.6705 object sprite planet/gas13 distance 1242.91 period 821.137 object sprite planet/ice8-b distance 1843.16 period 1482.86 object sprite planet/rock17 distance 2165.97 period 1889.01 system Eneremprukt pos 311.431 -448.812 government "Kor Sestor" habitable 486.68 belt 1421 link Silikatakfar link Mesuket link Ferukistek asteroids "medium rock" 11 3.456 asteroids "large rock" 10 7.29 asteroids "large metal" 4 7.506 minables copper 1 6.64767 minables lead 1 11.1355 minables silicon 3 9.15088 trade Clothing 302 trade Electronics 773 trade Equipment 685 trade Food 227 trade "Heavy Metals" 702 trade Industrial 609 trade "Luxury Goods" 1475 trade Medical 828 trade Metal 294 trade Plastic 295 fleet "Large Kor Mereti" 2000 fleet "Small Kor Sestor" 1600 fleet "Large Kor Sestor" 2400 object sprite star/k0 period 10 object sprite planet/desert7 distance 210.96 period 55.557 object "Sopi Lefarkata" sprite planet/ice3 distance 589.2 period 259.318 object sprite planet/gas17-b distance 1477.84 period 1030.1 object sprite planet/io-b distance 240 period 15.8851 object sprite planet/luna-b distance 342 period 27.0217 object sprite planet/gas6-b distance 2137.8 period 1792.21 system Enif pos -177 498 government Quarg habitable 700 belt 1974 link Sadalmelik link Sadalsuud link Tarazed asteroids "small rock" 1 6.3336 asteroids "medium rock" 14 5.1968 asteroids "large rock" 17 12.0176 asteroids "small metal" 4 4.1412 asteroids "medium metal" 11 6.2524 asteroids "large metal" 2 8.0388 minables neodymium 10 15.6333 minables silicon 2 10.2511 minables silver 1 13.4158 trade Clothing 361 trade Electronics 800 trade Equipment 485 trade Food 335 trade "Heavy Metals" 806 trade Industrial 838 trade "Luxury Goods" 1456 trade Medical 914 trade Metal 297 trade Plastic 412 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 4000 fleet Quarg 600 object sprite star/g5 period 10 object sprite planet/lava5-b distance 812 period 360 object Lagrange sprite planet/station0 distance 812 period 360 offset 180 object sprite "planet/ringworld left" distance 812 period 360 offset -30 object sprite planet/ringworld distance 812 period 360 offset -50 object sprite "planet/ringworld right" distance 812 period 360 offset -70 object sprite "planet/ringworld left" distance 812 period 360 offset -90 object sprite "planet/ringworld right" distance 812 period 360 offset -110 object sprite "planet/ringworld right" distance 812 period 360 offset 40 object sprite planet/ringworld distance 812 period 360 offset 60 object sprite planet/ringworld distance 812 period 360 offset 80 object sprite "planet/ringworld left" distance 812 period 360 offset 100 system "Epsilon Leonis" pos -619 -229 government Republic habitable 1400 belt 1527 link Gomeisa link Aspidiske link Adhara asteroids "small rock" 34 3.888 asteroids "medium rock" 66 1.836 asteroids "large rock" 24 2.376 asteroids "small metal" 13 2.052 asteroids "medium metal" 39 3.96 asteroids "large metal" 1 3.816 minables lead 15 3.56384 trade Clothing 297 trade Electronics 650 trade Equipment 447 trade Food 539 trade "Heavy Metals" 1090 trade Industrial 662 trade "Luxury Goods" 1304 trade Medical 599 trade Metal 216 trade Plastic 389 fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1400 fleet "Small Deep Security" 2000 fleet "Small Deep Merchants" 1600 fleet "Large Deep Security" 6000 fleet "Large Deep Merchants" 2500 object sprite star/g0 distance 25.8286 period 12.8414 offset 180 object sprite star/k5 distance 87.1714 period 12.8414 object sprite planet/ice4-b distance 403.211 period 86.5556 object sprite planet/ice8-b distance 133 period 17.5024 object sprite planet/ganymede-b distance 747.171 period 218.337 object Valhalla sprite planet/earth distance 1027.21 period 351.954 object sprite planet/gas7 distance 2086.25 period 1018.7 object sprite planet/dust1 distance 267 period 14.1568 object sprite planet/tethys distance 355 period 21.704 object sprite planet/mercury distance 515 period 37.9234 system Es'sprak'ai pos -469.044 -733.375 government Wanderer habitable 486.68 belt 1928 link Pik'ro'iyak asteroids "small rock" 3 2.2275 asteroids "medium rock" 2 3.9875 asteroids "large rock" 4 1.87 asteroids "small metal" 2 1.705 asteroids "medium metal" 50 3.9875 asteroids "large metal" 21 2.0625 minables aluminum 17 5.38505 minables iron 11 3.31743 trade Clothing 230 trade Electronics 870 trade Equipment 452 trade Food 206 trade "Heavy Metals" 1188 trade Industrial 593 trade "Luxury Goods" 932 trade Medical 758 trade Metal 426 trade Plastic 404 fleet "Wanderer Freight" 800 fleet "Wanderer Drones" 4000 fleet "Wanderer Defense" 2000 object sprite star/k0 period 10 object sprite planet/cloud4-b distance 168.84 period 39.7788 object "Vara Rakak" sprite planet/cloud6 distance 498.48 period 201.795 object sprite planet/tethys-b distance 127 period 14.6525 object sprite planet/rock4-b distance 1009.57 period 581.625 object sprite planet/rhea-b distance 157 period 17.9093 object sprite planet/gas5-b distance 2576.18 period 2370.84 object sprite planet/miranda distance 266 period 14.4268 system Eshkoshtar pos 156.431 -381.812 government "Kor Mereti" habitable 806.68 belt 1105 link Mekislepti link Similisti link Mesuket asteroids "small rock" 4 4.44 asteroids "medium rock" 31 2.49 asteroids "large rock" 2 4.02 asteroids "small metal" 12 4.5 asteroids "medium metal" 53 2.31 asteroids "large metal" 155 3.51 minables aluminum 38 3.97026 minables silicon 25 3.83848 trade Clothing 248 trade Electronics 715 trade Equipment 703 trade Food 249 trade "Heavy Metals" 876 trade Industrial 588 trade "Luxury Goods" 1354 trade Medical 704 trade Metal 258 trade Plastic 481 fleet "Small Kor Mereti" 800 fleet "Large Kor Mereti" 1600 fleet "Large Kor Sestor" 3600 fleet "Kor Mereti Miners" 3000 object sprite star/k0 distance 47.9992 period 18.7451 offset 180 object sprite star/m0 distance 73.0008 period 18.7451 object sprite planet/neptune distance 403.411 period 114.112 object sprite planet/luna distance 214 period 15.5974 object "Esayaku Fen" sprite planet/desert10 distance 796.251 period 316.435 object sprite planet/gas11-b distance 1598.86 period 900.379 object sprite planet/station2kd distance 237.94 period 12.1054 offset 203.816 object sprite planet/gas4 distance 2400.09 period 1655.96 object sprite planet/rock14-b distance 257 period 14.531 object sprite planet/dust7-b distance 367 period 24.7968 system Eteron pos -330 33 government Republic habitable 135 belt 1479 link Sirius link Caph asteroids "small rock" 30 2.688 asteroids "medium rock" 4 6 asteroids "large rock" 48 3.216 asteroids "small metal" 35 5.136 asteroids "medium metal" 34 6.72 asteroids "large metal" 4 6.96 minables aluminum 29 8.87071 minables copper 27 6.83551 minables iron 27 5.29693 trade Clothing 241 trade Electronics 772 trade Equipment 515 trade Food 451 trade "Heavy Metals" 878 trade Industrial 626 trade "Luxury Goods" 1207 trade Medical 545 trade Metal 419 trade Plastic 380 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 1500 fleet "Small Republic" 2000 fleet "Large Republic" 4000 fleet "Small Northern Pirates" 1000 fleet "Human Miners" 2000 object sprite star/m4 period 10 object sprite planet/rock9 distance 358.76 period 233.937 object sprite planet/ganymede distance 181 period 27.7867 object sprite planet/uranus distance 1126.76 period 1302.09 object sprite planet/dust1-b distance 244 period 15.3766 object sprite planet/mercury distance 366 period 28.2485 object sprite planet/ice0-b distance 1751.6 period 2523.75 object sprite planet/gas17-b distance 2229.85 period 3624.99 system "Fah Root" pos -264.065 -400.135 government Hai habitable 486.68 belt 1057 link "Wah Oh" asteroids "small rock" 15 2.1735 asteroids "medium rock" 38 3.3465 asteroids "large rock" 14 2.898 asteroids "small metal" 115 4.002 asteroids "medium metal" 22 3.036 asteroids "large metal" 18 2.3115 minables copper 4 6.40626 minables iron 9 4.25952 minables lead 22 4.29651 trade Clothing 458 trade Electronics 785 trade Equipment 550 trade Food 187 trade "Heavy Metals" 1105 trade Industrial 721 trade "Luxury Goods" 1135 trade Medical 435 trade Metal 538 trade Plastic 332 fleet "Small Hai" 2000 fleet "Large Hai" 4000 fleet "Small Human Merchants (Hai)" 15000 fleet "Large Human Merchants (Hai)" 25000 fleet Quarg 2000 object sprite star/k0 period 10 object sprite planet/rock19-b distance 172.04 period 40.915 object Darkwaste sprite planet/rock18 distance 527.8 period 219.858 object sprite planet/rock15 distance 933.8 period 517.391 object sprite planet/europa distance 1148.24 period 705.484 object sprite planet/gas4 distance 3187 period 3262.21 object sprite planet/tethys distance 230 period 12.3024 object sprite planet/dust7-b distance 335 period 21.6254 object sprite planet/dust5 distance 512 period 40.8604 system "Fah Soom" pos -179.891 -335.011 government Hai habitable 425.92 belt 1185 link "Hevru Hai" link "Wah Oh" asteroids "medium rock" 5 3.2648 asteroids "large rock" 1 2.9568 asteroids "small metal" 14 2.2176 asteroids "medium metal" 16 2.2792 asteroids "large metal" 13 1.6016 minables aluminum 4 4.22938 minables lead 1 2.43818 minables neodymium 1 3.87433 trade Clothing 408 trade Electronics 885 trade Equipment 730 trade Food 237 trade "Heavy Metals" 1305 trade Industrial 911 trade "Luxury Goods" 1125 trade Medical 615 trade Metal 368 trade Plastic 532 fleet "Small Hai" 600 fleet "Large Hai" 1600 fleet "Small Human Merchants (Hai)" 6000 fleet "Large Human Merchants (Hai)" 9000 fleet Quarg 1000 object sprite star/k5 period 10 object Greenwater sprite planet/cloud1 distance 365 period 135.156 object sprite planet/dust5 distance 165 period 17.3053 object sprite planet/lava3 distance 884.21 period 509.6 object sprite planet/gas3-b distance 1760.62 period 1431.84 object sprite planet/rock14-b distance 299 period 13.206 object sprite planet/ice7-b distance 423 period 22.2216 system Fala pos -690 64 government Republic habitable 625 belt 1264 link "Tania Australis" link "Delta Velorum" asteroids "small rock" 2 3.0464 asteroids "medium rock" 91 2.8672 asteroids "large rock" 2 2.0832 asteroids "small metal" 6 2.8896 asteroids "medium metal" 4 1.1648 asteroids "large metal" 16 1.344 minables copper 9 3.84288 minables lead 7 2.60722 minables titanium 22 3.57674 trade Clothing 401 trade Electronics 717 trade Equipment 532 trade Food 319 trade "Heavy Metals" 908 trade Industrial 682 trade "Luxury Goods" 1105 trade Medical 747 trade Metal 448 trade Plastic 441 fleet "Small Northern Merchants" 1600 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 4000 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 4000 fleet "Human Miners" 2000 object sprite star/g5-old period 10 object sprite planet/desert1-b distance 226.84 period 54.6638 object sprite planet/desert3-b distance 584 period 225.808 object sprite planet/ice1 distance 1127.25 period 605.55 object sprite planet/europa distance 174 period 17.4178 object sprite planet/gas16 distance 2666.29 period 2202.83 object sprite planet/dust4 distance 229 period 17.0811 system "Fallen Leaf" pos -903.587 717.051 government Coalition habitable 320 belt 1327 link Beginning asteroids "large metal" 1 7.748 trade Clothing 310 trade Electronics 620 trade Equipment 410 trade Food 489 trade "Heavy Metals" 770 trade Industrial 680 trade "Luxury Goods" 1021 trade Medical 561 trade Metal 473 trade Plastic 468 fleet "Small Arach" 1200 fleet "Large Arach" 5000 fleet "Small Kimek" 1500 fleet "Large Kimek" 7000 fleet "Small Saryd" 600 fleet "Large Saryd" 1600 fleet Heliarch 1800 object sprite star/m0 period 10 object sprite planet/lava7-b distance 131.69 period 33.792 object "Shadowed Valley" sprite planet/ocean1 distance 369.65 period 158.917 object sprite planet/rock8-b distance 640.54 period 362.497 object sprite planet/rock15 distance 1431.55 period 1211.14 object sprite planet/desert0 distance 1920.55 period 1882.02 object sprite planet/rock7 distance 126 period 17.7794 system "Far Horizon" pos -1108.59 726.051 government Coalition habitable 320 belt 1242 link Companion link "Ancient Hope" link "Four Pillars" asteroids "large metal" 1 2.1945 trade Clothing 265 trade Electronics 769 trade Equipment 417 trade Food 157 trade "Heavy Metals" 972 trade Industrial 633 trade "Luxury Goods" 1004 trade Medical 512 trade Metal 334 trade Plastic 509 fleet "Small Arach" 1600 fleet "Large Arach" 4000 fleet "Small Kimek" 1400 fleet "Large Kimek" 3000 fleet "Small Saryd" 600 fleet "Large Saryd" 1600 fleet Heliarch 1800 object sprite star/m0 period 10 object sprite planet/tethys-b distance 99.44 period 22.1731 object "Secret Sky" sprite planet/cloud3 distance 367.6 period 157.597 object sprite planet/ice5 distance 821.09 period 526.103 object sprite planet/rock14-b distance 161 period 20.2055 object sprite planet/uranus distance 1859.34 period 1792.76 object sprite planet/ice0-b distance 238 period 15.687 system Farbutero pos 93.4305 -251.812 government Uninhabited habitable 625 belt 1175 link Meftarkata link Feroteri link Korsmanath link Chimitarp asteroids "small rock" 2 4.7357 asteroids "medium rock" 9 9.1379 asteroids "large rock" 16 8.8044 asteroids "small metal" 2 4.4689 asteroids "medium metal" 1 6.7367 asteroids "large metal" 1 6.8701 minables silicon 1 13.3339 trade Clothing 268 trade Electronics 781 trade Equipment 520 trade Food 449 trade "Heavy Metals" 1061 trade Industrial 749 trade "Luxury Goods" 1085 trade Medical 549 trade Metal 450 trade Plastic 403 fleet "Large Quarg" 2000 fleet "Small Kor Mereti" 9400 fleet "Large Kor Mereti" 5000 object sprite star/g5 period 10 object sprite planet/rock6 distance 180.25 period 38.7198 object "Solima Skarati" sprite planet/cloud3 distance 668.54 period 276.574 object sprite planet/rock3 distance 175 period 25.456 object sprite planet/cloud4 distance 1129.7 period 607.526 object sprite planet/gas15-b distance 1651.04 period 1073.39 object sprite planet/station2kd distance 227.081 period 18.0122 object sprite planet/gas11 distance 3202.36 period 2899.52 object sprite planet/rock7-b distance 250 period 13.0373 object sprite planet/dust1-b distance 339 period 20.5863 object sprite planet/luna-b distance 457 period 32.222 system Farinus pos 202.87 440.242 government Uninhabited habitable 745.92 belt 1149 haze _menu/haze-red link Cinxia link Perfica asteroids "large rock" 6 0.8316 asteroids "small metal" 1 0.6633 trade Clothing 223 trade Electronics 695 trade Equipment 661 trade Food 529 trade "Heavy Metals" 961 trade Industrial 814 trade "Luxury Goods" 1019 trade Medical 558 trade Metal 342 trade Plastic 354 fleet "Large Remnant" 9000 fleet "Small Remnant" 7000 object sprite star/k5-old distance 36.894 period 11.6805 object sprite star/m0 distance 49.106 period 11.6805 offset 180 object sprite planet/rock9 distance 195.066 period 39.9012 object sprite planet/mars distance 524.316 period 175.834 object sprite planet/dust4-b distance 133 period 20.499 object sprite planet/gas17 distance 1311.33 period 695.472 object sprite planet/callisto distance 227 period 14.6121 object sprite planet/dust5 distance 351 period 28.0953 object sprite planet/dust1-b distance 494 period 46.9098 object sprite planet/jupiter-b distance 2113.37 period 1422.91 object sprite planet/dust0 distance 399 period 41.9524 system Faronektu pos 292.431 -309.812 government "Kor Mereti" habitable 1080 belt 1630 link Similisti link Salipastart asteroids "small rock" 32 2.244 asteroids "medium rock" 53 2.754 asteroids "large rock" 15 1.9125 asteroids "small metal" 116 2.448 asteroids "medium metal" 132 3.366 asteroids "large metal" 13 2.295 minables iron 13 5.13054 minables silicon 41 3.26981 trade Clothing 241 trade Electronics 627 trade Equipment 651 trade Food 281 trade "Heavy Metals" 911 trade Industrial 705 trade "Luxury Goods" 1337 trade Medical 770 trade Metal 260 trade Plastic 298 fleet "Small Kor Mereti" 1200 fleet "Large Kor Mereti" 2000 fleet "Large Kor Sestor" 3000 fleet "Kor Mereti Miners" 2000 object sprite star/g0 period 10 object sprite planet/rock16-b distance 165.44 period 25.9005 object sprite planet/gas8-b distance 616.53 period 186.329 object sprite planet/io distance 188 period 13.7219 object sprite planet/uranus distance 1360.42 period 610.739 offset 126.212 object "Fara Skaeruti" sprite planet/station2k distance 270.911 period 19.0508 object sprite planet/desert0 distance 1968.77 period 1063.26 object sprite planet/gas17-b distance 3570.81 period 2597.15 object sprite planet/rock0-b distance 229 period 14.8056 system Fasitopfar pos 92.4305 -105.812 government Uninhabited habitable 100 belt 1670 asteroids "small rock" 24 7.722 asteroids "medium rock" 58 6.75 asteroids "large rock" 25 3.348 asteroids "small metal" 50 6.264 asteroids "medium metal" 67 7.236 asteroids "large metal" 83 4.968 minables silver 44 10.8343 minables tungsten 113 12.1378 trade Clothing 283 trade Electronics 624 trade Equipment 394 trade Food 566 trade "Heavy Metals" 856 trade Industrial 677 trade "Luxury Goods" 922 trade Medical 772 trade Metal 433 trade Plastic 481 object sprite star/nova period 1000 object sprite planet/lava1 distance 863.513 period 491.812 object sprite planet/lava6 distance 1181.27 period 786.9 object sprite planet/rock4-b distance 1471.99 period 1094.59 object sprite planet/dust0-b distance 1927.7 period 1640.42 system "Fell Omen" pos -1156.59 475.051 government Coalition habitable 425.92 belt 1240 link "Last Word" asteroids "small rock" 30 6.3 asteroids "medium rock" 91 4.1832 asteroids "large rock" 34 5.3424 asteroids "medium metal" 5 6.6024 asteroids "large metal" 1 4.3344 minables silicon 71 8.14237 minables tungsten 32 8.52992 trade Clothing 270 trade Electronics 692 trade Equipment 670 trade Food 399 trade "Heavy Metals" 1024 trade Industrial 651 trade "Luxury Goods" 976 trade Medical 698 trade Metal 485 trade Plastic 537 fleet "Small Arach" 1000 fleet "Large Arach" 3000 fleet "Small Kimek" 900 fleet "Large Kimek" 2500 fleet "Small Saryd" 800 fleet "Large Saryd" 1800 fleet Heliarch 400 object sprite star/k5 period 10 object sprite planet/cloud4 distance 179.81 period 46.7323 object sprite planet/dust2 distance 406.62 period 158.92 object "Cold Horizon" sprite planet/forest1 distance 733.87 period 385.323 object sprite planet/tethys-b distance 168 period 24.3888 object sprite planet/gas11-b distance 1560.63 period 1194.94 object sprite planet/rock0 distance 257 period 13.5887 object sprite planet/rock14-b distance 381 period 24.5282 object sprite planet/gas14 distance 3654.64 period 4282.16 object sprite planet/dust3-b distance 250 period 16.0979 object sprite planet/luna distance 361 period 27.9331 system Feroteri pos 149.431 -205.812 government Uninhabited habitable 5425.92 belt 1419 link Farbutero link Korsmanath link Sepetrosk asteroids "medium rock" 1 2.652 asteroids "large rock" 1 2.886 asteroids "small metal" 3 3.081 asteroids "medium metal" 12 5.265 asteroids "large metal" 11 4.758 minables iron 1 5.55136 minables lead 1 8.46976 trade Clothing 320 trade Electronics 744 trade Equipment 573 trade Food 444 trade "Heavy Metals" 1045 trade Industrial 771 trade "Luxury Goods" 1072 trade Medical 492 trade Metal 406 trade Plastic 451 fleet "Large Quarg" 3000 fleet "Small Kor Mereti" 12000 fleet "Large Kor Mereti" 6400 object sprite star/a0 distance 9.18418 period 6.8723 offset 180 object sprite star/k5 distance 107.816 period 6.8723 object sprite planet/gas17-b distance 732.656 period 107.689 object sprite planet/dust7-b distance 212 period 13.1879 object sprite planet/rock14 distance 322 period 24.6864 object sprite planet/desert4-b distance 468 period 43.2556 object sprite planet/gas4 distance 1509.07 period 318.336 object sprite planet/gas0-b distance 2528.08 period 690.253 object sprite planet/rock3-b distance 284 period 14.026 object sprite planet/io distance 414 period 24.6864 object sprite planet/lava0-b distance 524 period 35.1523 object sprite planet/gas16 distance 3770.57 period 1257.29 object "Esperaktu Station" sprite planet/station1k distance 265.206 period 22.7339 system Ferukistek pos 307.431 -515.812 government "Kor Sestor" habitable 486.68 belt 1520 link Eneremprukt link Silikatakfar asteroids "small rock" 1 1.072 asteroids "medium rock" 30 1.024 asteroids "large rock" 1 1.616 asteroids "small metal" 12 2.144 asteroids "medium metal" 114 1.312 asteroids "large metal" 81 0.864 minables aluminum 4 1.59162 minables iron 7 1.79257 minables titanium 5 1.86087 trade Clothing 296 trade Electronics 734 trade Equipment 676 trade Food 195 trade "Heavy Metals" 695 trade Industrial 619 trade "Luxury Goods" 1481 trade Medical 832 trade Metal 328 trade Plastic 296 fleet "Large Kor Mereti" 2400 fleet "Small Kor Sestor" 4000 fleet "Large Kor Sestor" 6000 object sprite star/k0 period 10 object sprite planet/rock3 distance 169.29 period 39.9379 object "Keneska Fek" sprite planet/rock12 distance 420.5 period 156.346 object sprite planet/desert9-b distance 903.74 period 492.61 object sprite planet/gas11 distance 1704.99 period 1276.5 object sprite planet/dust5-b distance 258 period 13.6681 system Fingol pos -482 113 government Republic habitable 135 belt 1976 link Denebola asteroids "small rock" 3 2.992 asteroids "medium rock" 8 3.74 asteroids "large rock" 3 1.87 asteroids "medium metal" 25 3.468 asteroids "large metal" 1 4.828 minables iron 6 5.99599 minables tungsten 9 6.24826 trade Clothing 346 trade Electronics 732 trade Equipment 487 trade Food 512 trade "Heavy Metals" 920 trade Industrial 648 trade "Luxury Goods" 1142 trade Medical 534 trade Metal 416 trade Plastic 321 fleet "Small Northern Merchants" 1200 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Small Northern Pirates" 2000 fleet "Human Miners" 3000 object sprite star/m4 period 10 object sprite planet/cloud4 distance 216.25 period 109.478 object sprite planet/rock1-b distance 575.14 period 474.847 object sprite planet/ice7 distance 136 period 16.5247 object sprite planet/water0 distance 1017.78 period 1117.83 object sprite planet/dust4-b distance 1806.07 period 2642.38 object sprite planet/rock3 distance 2463.48 period 4209.37 system Flugbu pos -903.587 534.051 government Coalition habitable 425.92 belt 1843 link Torbab link Debrugt asteroids "small rock" 92 4.0848 asteroids "medium rock" 4 2.9808 asteroids "large rock" 7 4.416 asteroids "medium metal" 2 7.5072 asteroids "large metal" 4 2.9256 minables silicon 3 7.90651 minables tungsten 16 7.61572 minables uranium 21 5.19184 trade Clothing 298 trade Electronics 704 trade Equipment 433 trade Food 506 trade "Heavy Metals" 932 trade Industrial 837 trade "Luxury Goods" 1188 trade Medical 859 trade Metal 259 trade Plastic 488 fleet "Small Arach" 700 fleet "Large Arach" 1200 fleet "Small Kimek" 1000 fleet "Large Kimek" 2400 fleet "Small Saryd" 1000 fleet "Large Saryd" 3000 fleet Heliarch 500 object sprite star/k5 period 10 object sprite planet/ice2 distance 161.44 period 39.7569 object "Stronghold of Flugbu" sprite planet/ocean0 distance 437.4 period 177.302 object sprite planet/titan distance 795.29 period 434.695 object sprite planet/gas6 distance 1577.1 period 1213.91 object sprite planet/dust1 distance 308 period 13.8067 object sprite planet/dust4 distance 455 period 24.7903 object sprite planet/ice7 distance 596 period 37.165 system Fomalhaut pos -314 124 government Syndicate habitable 455.625 belt 1854 link Altair link Markab asteroids "small rock" 3 7.1415 asteroids "medium rock" 2 9.2529 asteroids "large rock" 1 4.2228 asteroids "small metal" 16 4.7817 asteroids "medium metal" 19 7.0173 asteroids "large metal" 2 6.4584 minables aluminum 2 7.99634 minables titanium 2 8.50151 trade Clothing 336 trade Electronics 735 trade Equipment 401 trade Food 527 trade "Heavy Metals" 713 trade Industrial 626 trade "Luxury Goods" 1047 trade Medical 531 trade Metal 285 trade Plastic 267 fleet "Small Core Merchants" 1000 fleet "Large Core Merchants" 1200 fleet "Small Syndicate" 5000 fleet "Large Syndicate" 10000 object sprite star/k0 period 10 object sprite planet/lava4 distance 193.46 period 50.4247 object Millrace sprite planet/forest1 distance 437.87 period 171.701 object sprite planet/gas9 distance 1365.12 period 945.176 object sprite planet/lava2-b distance 255 period 14.3618 object sprite planet/gas10-b distance 2203.28 period 1938.03 object sprite planet/oberon-b distance 181 period 12.0027 object sprite planet/rock0-b distance 320 period 28.2155 system Fornarep pos 79.4305 -309.812 government Uninhabited habitable 320 belt 1922 link Skeruto link Meftarkata link Kaliptari link Mekislepti asteroids "small rock" 15 2.9904 asteroids "medium rock" 4 1.8144 asteroids "large rock" 5 3.528 asteroids "small metal" 7 2.8224 asteroids "medium metal" 11 3.2928 asteroids "large metal" 13 4.5024 minables lead 2 3.99772 minables titanium 7 4.45146 trade Clothing 296 trade Electronics 743 trade Equipment 565 trade Food 442 trade "Heavy Metals" 1051 trade Industrial 662 trade "Luxury Goods" 1225 trade Medical 694 trade Metal 438 trade Plastic 375 fleet "Large Quarg" 2000 fleet "Small Kor Mereti" 9000 fleet "Large Kor Mereti" 5800 object sprite star/m0 period 10 object "Sek Alarfarat" sprite planet/rock4 distance 338.809 period 139.45 object sprite planet/station1kd distance 182.94 period 22.5265 object sprite planet/gas9 distance 985.84 period 692.141 offset 296.234 object sprite planet/rock5 distance 1479.93 period 1273.05 offset 94.342 object sprite planet/gas17 distance 2002.34 period 2003.51 offset 41.653 object sprite planet/rock0-b distance 240 period 15.8851 object sprite planet/miranda-b distance 371 period 30.5305 system "Four Pillars" pos -1210.59 772.051 government Coalition habitable 486.68 belt 1061 link "Far Horizon" link "Lone Cloud" asteroids "small rock" 9 4.851 asteroids "medium rock" 2 2.937 asteroids "large rock" 21 4.158 asteroids "small metal" 5 4.488 asteroids "medium metal" 9 3.267 asteroids "large metal" 9 4.521 minables iron 2 5.83209 minables lead 1 7.66489 minables silicon 1 6.78678 trade Clothing 215 trade Electronics 801 trade Equipment 464 trade Food 142 trade "Heavy Metals" 1083 trade Industrial 743 trade "Luxury Goods" 963 trade Medical 570 trade Metal 280 trade Plastic 514 fleet "Small Arach" 1800 fleet "Large Arach" 6000 fleet "Small Kimek" 1500 fleet "Large Kimek" 7000 fleet "Small Saryd" 700 fleet "Large Saryd" 2000 fleet Heliarch 2400 object sprite star/k0 period 10 object sprite planet/rock6 distance 216.89 period 57.9159 object "Flowing Fields" sprite planet/desert2 distance 520.9 period 215.561 object sprite planet/water0-b distance 709.11 period 342.38 object sprite planet/lava4 distance 1220.35 period 772.974 object sprite planet/gas0-b distance 2094.35 period 1737.85 object sprite planet/rock7-b distance 277 period 13.5106 system Furmeliki pos -35.5695 -281.812 government Uninhabited habitable 486.68 belt 1577 link Dokdobaru link Chikatip link Kashikt link Skeruto asteroids "large metal" 1 3.5511 trade Clothing 278 trade Electronics 771 trade Equipment 373 trade Food 516 trade "Heavy Metals" 1074 trade Industrial 674 trade "Luxury Goods" 1049 trade Medical 536 trade Metal 346 trade Plastic 313 fleet "Large Quarg" 1000 object sprite star/k0 period 10 object sprite planet/rock5-b distance 133.64 period 28.0119 object sprite planet/lava6 distance 356.61 period 122.104 object "Elek Kartanu" sprite planet/cloud4 distance 694.699 period 331.996 object sprite planet/station2kd distance 202.089 period 27.0214 object sprite planet/gas16 distance 1754.68 period 1332.71 object sprite planet/oberon-b distance 217 period 16.8262 object sprite planet/rock7-b distance 311 period 28.8694 object sprite planet/lava0 distance 419 period 45.1459 object sprite planet/ice8-b distance 590 period 75.4354 system Gacrux pos -713 184 government Republic habitable 534.375 belt 1188 link "Cor Caroli" link Muhlifain link Turais asteroids "medium rock" 20 1.8354 asteroids "large rock" 1 2.2862 asteroids "small metal" 7 2.8336 asteroids "medium metal" 143 3.5742 asteroids "large metal" 30 4.7656 minables silicon 29 3.91092 trade Clothing 266 trade Electronics 786 trade Equipment 533 trade Food 240 trade "Heavy Metals" 926 trade Industrial 670 trade "Luxury Goods" 984 trade Medical 848 trade Metal 542 trade Plastic 491 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 3000 fleet "Small Republic" 15000 object sprite star/k5 distance 32.6953 period 12.7313 object sprite star/m0 distance 48.8047 period 12.7313 offset 180 object sprite planet/lava5 distance 316.995 period 97.6596 object sprite planet/ocean5 distance 698.285 period 319.29 object sprite planet/mercury-b distance 1053.44 period 591.636 object sprite planet/gas5 distance 1920.69 period 1456.55 object sprite planet/rock7-b distance 264 period 12.862 object sprite planet/desert4-b distance 396 period 23.629 object sprite planet/lava1-b distance 499 period 33.4236 system "Gamma Cassiopeiae" pos -116 293 government Syndicate habitable 455.625 belt 1779 link Mirach asteroids "small rock" 17 7.4936 asteroids "medium rock" 64 2.8101 asteroids "large rock" 3 5.0692 asteroids "small metal" 5 2.9203 asteroids "medium metal" 6 6.9977 asteroids "large metal" 42 3.4713 minables aluminum 2 6.56317 minables titanium 28 4.09147 minables tungsten 6 7.59246 trade Clothing 252 trade Electronics 672 trade Equipment 540 trade Food 419 trade "Heavy Metals" 804 trade Industrial 658 trade "Luxury Goods" 1068 trade Medical 694 trade Metal 261 trade Plastic 284 fleet "Small Core Pirates" 1000 fleet "Large Core Pirates" 2000 fleet "Large Syndicate" 5000 fleet "Human Miners" 2000 object sprite star/k0-old period 10 object sprite planet/ice7 distance 208.99 period 56.6167 object sprite planet/cloud2 distance 465 period 187.904 object sprite planet/desert6-b distance 789.64 period 415.815 object sprite planet/gas3 distance 1622.89 period 1225.15 object sprite planet/ganymede distance 303 period 12.7598 object sprite planet/io-b distance 425 period 21.1965 system "Gamma Corvi" pos -906 64 government Republic habitable 1535.62 belt 1556 link Spica asteroids "small rock" 20 1.5168 asteroids "medium rock" 59 2.8608 asteroids "large rock" 17 2.1696 asteroids "small metal" 29 1.3248 asteroids "medium metal" 48 1.9968 asteroids "large metal" 36 1.6704 minables lead 49 2.14521 minables neodymium 1 2.38531 trade Clothing 203 trade Electronics 763 trade Equipment 366 trade Food 227 trade "Heavy Metals" 953 trade Industrial 725 trade "Luxury Goods" 1106 trade Medical 590 trade Metal 473 trade Plastic 510 fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1500 fleet "Small Militia" 1000 fleet "Large Militia" 2000 fleet "Small Southern Pirates" 10000 fleet "Human Miners" 5000 object sprite star/g0 distance 39.0165 period 15.3924 offset 180 object sprite star/k0 distance 92.4835 period 15.3924 object sprite planet/rock8 distance 285.074 period 49.1307 object sprite planet/gas1 distance 757.074 period 212.63 object sprite planet/ice0-b distance 262 period 14.9572 object Bourne sprite planet/forest1-b distance 1321.68 period 490.466 object sprite planet/rhea-b distance 1770.97 period 760.739 object sprite planet/io distance 3454.86 period 2072.83 system Gienah pos -176 354 government Pirate habitable 534.375 belt 1939 link Persian link Algenib asteroids "small rock" 1 2.574 asteroids "medium rock" 4 2.448 asteroids "large rock" 16 2.16 asteroids "small metal" 29 1.89 asteroids "medium metal" 203 0.972 asteroids "large metal" 37 2.304 minables aluminum 1 1.81803 minables copper 12 1.48149 minables silver 59 2.13643 trade Clothing 320 trade Electronics 648 trade Equipment 387 trade Food 504 trade "Heavy Metals" 849 trade Industrial 632 trade "Luxury Goods" 1043 trade Medical 600 trade Metal 245 trade Plastic 460 fleet "Small Core Pirates" 500 fleet "Large Core Pirates" 800 fleet "Large Syndicate" 5000 object sprite star/k5-old distance 31.893 period 12.2656 offset 180 object sprite star/m0 distance 47.607 period 12.2656 object Covert sprite planet/cloud4 distance 355.717 period 116.09 object sprite planet/rock0 distance 147 period 15.7161 object Mutiny sprite planet/ice4 distance 814.357 period 402.123 object sprite planet/desert5-b distance 1189.57 period 709.938 object sprite planet/dust7 distance 142 period 17.6303 object sprite planet/dust1-b distance 2108.98 period 1675.89 system Girtab pos -430 481 government Republic habitable 1080 belt 1387 link Lesath link Rastaban link Albaldah asteroids "large rock" 1 7.695 asteroids "small metal" 9 3.648 asteroids "medium metal" 1 5.7 asteroids "large metal" 5 3.876 minables copper 2 6.75977 minables silicon 2 6.67254 trade Clothing 206 trade Electronics 758 trade Equipment 494 trade Food 157 trade "Heavy Metals" 999 trade Industrial 741 trade "Luxury Goods" 1187 trade Medical 716 trade Metal 366 trade Plastic 301 fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1700 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 3000 object sprite star/g0 period 10 object sprite planet/cloud4 distance 182.29 period 29.9566 object sprite planet/venus distance 449.54 period 116.011 object Harmony sprite planet/ocean1 distance 967.03 period 366.023 object sprite planet/rock14-b distance 184 period 23.8681 object sprite planet/gas15 distance 2147.19 period 1211.03 object sprite planet/ice8-b distance 199 period 13.837 object sprite planet/dust5 distance 334 period 30.0872 object sprite planet/luna-b distance 501 period 55.2737 system Glubatub pos -650.587 693.051 government Coalition habitable 233.28 belt 1093 link "Sol Arach" link Miblulub link Tebuteb asteroids "small rock" 17 7.6038 asteroids "medium rock" 27 5.3998 asteroids "large rock" 30 5.0141 asteroids "small metal" 5 3.4713 asteroids "medium metal" 43 5.7304 asteroids "large metal" 12 6.1161 minables aluminum 9 8.60233 minables lead 14 9.73445 trade Clothing 367 trade Electronics 726 trade Equipment 597 trade Food 152 trade "Heavy Metals" 872 trade Industrial 606 trade "Luxury Goods" 1447 trade Medical 704 trade Metal 307 trade Plastic 317 fleet "Small Arach" 400 fleet "Large Arach" 800 fleet "Small Kimek" 1500 fleet "Large Kimek" 4500 fleet "Small Saryd" 1400 fleet "Large Saryd" 4000 fleet Heliarch 500 object sprite star/m4 period 10 object "Weir of Glubatub" sprite planet/cloud0 distance 268.25 period 115.062 object sprite planet/desert4-b distance 137 period 19.7613 object sprite planet/desert6 distance 584.81 period 370.377 object sprite planet/jupiter-b distance 1332.37 period 1273.67 object sprite planet/tethys-b distance 246 period 12.1245 object sprite planet/gas15 distance 2435.86 period 3148.47 object sprite planet/dust4 distance 191 period 13.8946 object sprite planet/dust0-b distance 277 period 24.267 object sprite planet/ice7-b distance 423 period 45.7939 object sprite planet/io distance 539 period 65.8689 system Gomeisa pos -600 -161 government Republic habitable 911.25 belt 1616 link Zosma link "Epsilon Leonis" link Adhara asteroids "small rock" 44 4.956 asteroids "medium rock" 13 3.78 asteroids "large rock" 1 3.024 asteroids "large metal" 3 4.536 minables copper 1 7.47319 minables silicon 10 6.41048 trade Clothing 345 trade Electronics 681 trade Equipment 480 trade Food 563 trade "Heavy Metals" 1140 trade Industrial 612 trade "Luxury Goods" 1361 trade Medical 585 trade Metal 228 trade Plastic 451 fleet "Small Northern Merchants" 600 fleet "Large Northern Merchants" 1300 fleet "Small Deep Security" 1800 fleet "Small Deep Merchants" 3000 fleet "Large Deep Security" 4000 fleet "Large Deep Merchants" 5000 object sprite star/k0 distance 55.5 period 15.4962 offset 180 object sprite star/k0 distance 55.5 period 15.4962 object sprite planet/rock19 distance 258.76 period 55.1553 object Nifel sprite planet/ocean6 distance 755.77 period 275.312 object sprite planet/rock14 distance 195 period 20.6644 object sprite planet/cloud0-b distance 1329.66 period 642.469 object sprite planet/gas7-b distance 2090.3 period 1266.35 object sprite planet/rock0 distance 273 period 14.6366 object sprite planet/ice8 distance 356 period 21.7957 system "Good Omen" pos -941.587 746.051 government Coalition habitable 1715 belt 1598 link Beginning asteroids "small rock" 1 2.5536 asteroids "medium rock" 1 3.99 asteroids "large rock" 1 3.4048 asteroids "medium metal" 2 3.5378 asteroids "large metal" 1 2.8462 trade Clothing 350 trade Electronics 608 trade Equipment 532 trade Food 484 trade "Heavy Metals" 854 trade Industrial 781 trade "Luxury Goods" 1094 trade Medical 611 trade Metal 502 trade Plastic 488 fleet "Small Arach" 1500 fleet "Large Arach" 7000 fleet "Small Kimek" 1600 fleet "Large Kimek" 8000 fleet "Small Saryd" 700 fleet "Large Saryd" 2400 fleet Heliarch 2000 object sprite star/f5 period 10 object sprite planet/titan-b distance 161.09 period 19.7483 object sprite planet/lava6-b distance 386.7 period 73.4496 object sprite planet/desert9-b distance 559.91 period 127.969 object sprite planet/desert0-b distance 1307.87 period 456.851 object "Shifting Sand" sprite planet/ice1 distance 1682.91 period 666.836 object sprite planet/lava0 distance 175 period 19.7858 object sprite planet/gas10-b distance 3837.15 period 2295.84 system Gorvi pos -250 -483 government Republic habitable 670 belt 1345 link Tortor link Mintaka asteroids "small rock" 60 1.1781 asteroids "medium rock" 3 2.1692 asteroids "large rock" 17 2.7302 asteroids "medium metal" 8 1.2155 asteroids "large metal" 1 1.5895 minables iron 7 2.21226 minables lead 9 2.73021 trade Clothing 331 trade Electronics 793 trade Equipment 539 trade Food 347 trade "Heavy Metals" 1072 trade Industrial 825 trade "Luxury Goods" 1091 trade Medical 882 trade Metal 514 trade Plastic 455 fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 1000 fleet "Large Republic" 4000 fleet "Small Northern Merchants" 8000 object sprite star/wr period 100 object sprite planet/lava0 distance 342.184 period 97.8164 object sprite planet/lava7 distance 580.224 period 215.981 object sprite planet/titan-b distance 1076.43 period 545.762 object sprite planet/gas16 distance 2298.59 period 1703.01 object sprite planet/rock17 distance 215 period 15.5389 object sprite planet/dust7 distance 349 period 32.1366 system Graffias pos -784 517 government Republic habitable 911.25 belt 1977 link Alniyat asteroids "small rock" 15 3.069 asteroids "medium rock" 45 1.749 asteroids "large rock" 40 2.574 asteroids "small metal" 8 4.257 asteroids "medium metal" 24 2.145 asteroids "large metal" 4 2.343 minables aluminum 21 3.11152 minables iron 26 3.72119 minables lead 8 3.20431 trade Clothing 314 trade Electronics 799 trade Equipment 416 trade Food 151 trade "Heavy Metals" 986 trade Industrial 748 trade "Luxury Goods" 1014 trade Medical 824 trade Metal 404 trade Plastic 426 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 5000 fleet "Human Miners" 2000 object sprite star/k0 distance 59.5 period 17.2013 offset 180 object sprite star/k0 distance 59.5 period 17.2013 object sprite planet/desert3-b distance 308 period 71.6254 object Poisonwood sprite planet/cloud8 distance 609.25 period 199.267 object sprite planet/gas8 distance 1489.5 period 761.732 object sprite planet/rock3-b distance 192 period 13.1134 object sprite planet/ganymede-b distance 345 period 31.5857 object sprite planet/ice0-b distance 516 period 57.7746 system Gupta pos -808.587 625.051 government Coalition habitable 912.6 belt 1771 link Ablodab link Belugt link Blugtad link "Sol Arach" link Membulem link Pelubta asteroids "small rock" 40 8.448 asteroids "medium rock" 7 6.006 asteroids "large rock" 3 7.062 asteroids "small metal" 2 3.762 asteroids "medium metal" 6 8.712 asteroids "large metal" 6 7.656 trade Clothing 285 trade Electronics 792 trade Equipment 675 trade Food 357 trade "Heavy Metals" 907 trade Industrial 678 trade "Luxury Goods" 1456 trade Medical 722 trade Metal 358 trade Plastic 503 fleet "Small Arach" 400 fleet "Large Arach" 600 fleet "Small Kimek" 1200 fleet "Large Kimek" 2200 fleet "Small Saryd" 1100 fleet "Large Saryd" 2500 fleet Heliarch 800 object sprite star/k0 distance 46.2043 period 13.0429 offset 180 object sprite star/k5 distance 52.7957 period 13.0429 object sprite planet/lava2-b distance 181.046 period 32.2554 object sprite planet/rock13-b distance 566.296 period 178.437 object "Market of Gupta" sprite planet/forest6 distance 916.031 period 367.101 object sprite planet/gas9-b distance 1879.03 period 1078.5 system Hadar pos -788 283 government Republic habitable 455.625 belt 1520 link "Zeta Centauri" link Izar link Zubeneschamali link Alkaid asteroids "small rock" 37 3.5226 asteroids "medium rock" 22 3.9672 asteroids "large rock" 7 4.9248 asteroids "medium metal" 25 4.5144 asteroids "large metal" 12 2.1204 minables tungsten 4 7.5751 trade Clothing 338 trade Electronics 700 trade Equipment 579 trade Food 155 trade "Heavy Metals" 977 trade Industrial 779 trade "Luxury Goods" 1068 trade Medical 624 trade Metal 572 trade Plastic 307 fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 1000 fleet "Small Militia" 800 fleet "Large Militia" 1500 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 9000 object sprite star/k0 period 10 object sprite planet/oberon-b distance 107.34 period 20.84 object Skymoot sprite planet/cloud6 distance 461.83 period 185.986 object sprite planet/rock14-b distance 167 period 20.6379 object sprite planet/rock18 distance 1282.92 period 861.104 object sprite planet/uranus-b distance 2293.68 period 2058.52 object "Typhon Station" sprite planet/station4 distance 226 period 13.7068 system Hamal pos -129 24 government Syndicate habitable 1080 belt 1241 link Ruchbah asteroids "small rock" 3 2.7552 asteroids "medium rock" 3 3.9648 asteroids "large rock" 1 3.9312 asteroids "small metal" 1 2.1504 asteroids "large metal" 2 3.2928 minables neodymium 2 5.99356 minables silicon 2 6.40469 minables tungsten 2 4.76706 trade Clothing 359 trade Electronics 690 trade Equipment 533 trade Food 199 trade "Heavy Metals" 640 trade Industrial 821 trade "Luxury Goods" 1162 trade Medical 633 trade Metal 332 trade Plastic 404 fleet "Small Core Merchants" 1000 fleet "Large Core Merchants" 1000 fleet "Small Core Pirates" 3000 fleet "Large Core Pirates" 8000 fleet "Small Syndicate" 4000 object sprite star/g0 period 10 object sprite planet/callisto-b distance 160.25 period 24.6914 object sprite planet/lava1 distance 423.06 period 105.913 object sprite planet/lava2 distance 879.15 period 317.28 object Trove sprite planet/dust0 distance 1269.04 period 550.251 object sprite planet/gas6 distance 2570.04 period 1585.83 system Han pos -610 561 government Republic habitable 1080.62 belt 1517 link Alniyat link Atria asteroids "large metal" 1 2.85 trade Clothing 337 trade Electronics 762 trade Equipment 407 trade Food 156 trade "Heavy Metals" 986 trade Industrial 593 trade "Luxury Goods" 1019 trade Medical 896 trade Metal 541 trade Plastic 329 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 5000 fleet "Small Militia" 4000 fleet "Large Militia" 10000 object sprite star/g5 distance 47.4335 period 14.5195 offset 180 object sprite star/k0 distance 65.0665 period 14.5195 object sprite planet/ice1-b distance 370.007 period 86.6037 object sprite planet/ocean6 distance 677.097 period 214.387 object Darkstone sprite planet/ice3 distance 1116.66 period 454.048 object sprite planet/ice7 distance 161 period 18.0139 object sprite planet/rock17 distance 1526.15 period 725.466 object sprite planet/dust1-b distance 3667.91 period 2703.02 system Hassaleh pos -291 -287 government Republic habitable 670 belt 1924 link Rigel link Sumar link Danoa link Rajak asteroids "small rock" 6 1.9305 asteroids "medium rock" 75 4.4928 asteroids "large rock" 14 2.8782 asteroids "small metal" 9 2.457 asteroids "medium metal" 9 5.1597 asteroids "large metal" 28 3.5802 minables copper 23 7.2985 minables gold 10 4.45585 minables silicon 21 7.82544 trade Clothing 338 trade Electronics 760 trade Equipment 641 trade Food 538 trade "Heavy Metals" 1221 trade Industrial 608 trade "Luxury Goods" 1258 trade Medical 721 trade Metal 265 trade Plastic 462 fleet "Small Northern Merchants" 9000 fleet "Small Northern Pirates" 6000 fleet "Large Northern Pirates" 20000 fleet "Large Republic" 20000 fleet "Human Miners" 2000 object sprite star/k0 distance 36.1558 period 18.5627 object sprite star/m0 distance 76.8442 period 18.5627 offset 180 object sprite planet/desert8-b distance 278.344 period 71.7622 object sprite planet/desert9 distance 640.234 period 250.34 object sprite planet/dust5 distance 1164.64 period 614.204 object sprite planet/rhea-b distance 2183.89 period 1577.14 system Hatysa pos -474 -542 government Pirate habitable 533.75 belt 1163 link Arneb link Alnilam link Almaaz asteroids "small rock" 19 0.858 asteroids "large rock" 3 1.0296 asteroids "small metal" 13 1.0153 asteroids "medium metal" 102 1.3585 asteroids "large metal" 14 1.9448 minables copper 27 2.2074 minables iron 4 2.54657 minables neodymium 9 2.45903 trade Clothing 298 trade Electronics 774 trade Equipment 552 trade Food 157 trade "Heavy Metals" 1211 trade Industrial 702 trade "Luxury Goods" 990 trade Medical 863 trade Metal 546 trade Plastic 330 fleet "Small Northern Pirates" 600 fleet "Large Northern Pirates" 1000 fleet "Large Republic" 15000 object sprite star/k0 distance 13.6124 period 15.528 object sprite star/m8 distance 79.3876 period 15.528 offset 180 object sprite planet/rock2 distance 420.978 period 149.548 object sprite planet/dust2 distance 174 period 21.949 object sprite planet/ocean4 distance 897.418 period 465.461 object sprite planet/gas11-b distance 1294.67 period 806.545 object sprite planet/io-b distance 2814.92 period 2585.77 system "Heia Due" pos -146.177 -481.694 government Hai habitable 1215 belt 1079 link Waypoint link "Due Yoot" link "Io Lowe" asteroids "small rock" 28 8.9775 asteroids "medium rock" 10 7.3575 asteroids "large rock" 12 9.99 asteroids "small metal" 5 4.86 asteroids "medium metal" 51 3.9825 asteroids "large metal" 104 5.4675 minables copper 32 6.53713 minables lead 1 10.1532 minables silver 6 9.57567 trade Clothing 318 trade Electronics 835 trade Equipment 580 trade Food 307 trade "Heavy Metals" 1005 trade Industrial 761 trade "Luxury Goods" 1195 trade Medical 675 trade Metal 518 trade Plastic 362 fleet "Small Hai" 600 fleet "Large Hai" 2000 fleet "Small Human Merchants (Hai)" 2000 fleet "Large Human Merchants (Hai)" 5000 object sprite star/g0 distance 13.2222 period 14.8968 offset 180 object sprite star/m8 distance 105.778 period 14.8968 object sprite planet/titan distance 279.538 period 53.6331 object sprite planet/desert3 distance 637.538 period 184.727 object Allhome sprite planet/forest1 distance 1294.54 period 534.495 object sprite planet/gas16 distance 1912.1 period 959.482 object sprite planet/dust3-b distance 183 period 13.0309 object sprite planet/desert4 distance 275 period 24.0047 object sprite planet/lava0-b distance 395 period 41.3231 system Hesselpost pos -30.5695 -187.812 government Uninhabited habitable 486.68 belt 1327 link Dokdobaru asteroids "small rock" 34 1.4872 asteroids "medium rock" 6 1.859 asteroids "large rock" 2 1.5548 asteroids "small metal" 83 2.366 asteroids "medium metal" 93 1.0985 asteroids "large metal" 89 1.7407 minables iron 12 2.20485 minables silicon 4 2.41516 trade Clothing 322 trade Electronics 826 trade Equipment 365 trade Food 564 trade "Heavy Metals" 1027 trade Industrial 622 trade "Luxury Goods" 1029 trade Medical 484 trade Metal 536 trade Plastic 281 fleet "Large Quarg" 1000 object sprite star/k0 period 10 object sprite planet/venus-b distance 202 period 52.0553 object "Sarisa Fentra" sprite planet/cloud0 distance 409.44 period 150.219 object sprite planet/rock17-b distance 659.48 period 307.072 object sprite planet/lava4 distance 1118.12 period 677.905 object sprite planet/station3kd distance 157.941 period 25.4596 object sprite planet/gas2-b distance 2053.35 period 1687.07 object sprite planet/rock3 distance 203 period 17.525 object sprite planet/tethys-b distance 336 period 37.3184 object sprite planet/oberon-b distance 402 period 48.8375 object sprite planet/rock7 distance 504 period 68.5584 system "Hevru Hai" pos -189 -310 government Quarg habitable 700 belt 1245 link "Fah Soom" trade Clothing 362 trade Electronics 763 trade Equipment 644 trade Food 165 trade "Heavy Metals" 1280 trade Industrial 848 trade "Luxury Goods" 1055 trade Medical 509 trade Metal 457 trade Plastic 503 fleet "Small Hai" 1000 fleet "Large Hai" 2500 fleet "Small Human Merchants (Hai)" 9000 fleet "Large Human Merchants (Hai)" 15000 fleet Quarg 600 object sprite star/g5 period 10 object "Alta Hai" sprite planet/ringworld distance 812 period 360 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 20 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 40 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 60 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 80 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 100 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 120 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 140 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 160 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 180 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 200 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 220 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 240 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 260 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 280 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 300 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 320 object "Alta Hai" sprite planet/ringworld distance 812 period 360 offset 340 system "Hi Yahr" pos 82.3672 -641.6 government "Hai (Unfettered)" habitable 625 belt 1655 link "Wah Yoot" asteroids "small rock" 18 5.9136 asteroids "medium rock" 65 5.4656 asteroids "large rock" 26 3.8976 asteroids "small metal" 34 5.6896 asteroids "medium metal" 78 4.4352 asteroids "large metal" 5 5.6448 minables aluminum 3 9.20554 minables silicon 19 8.16134 trade Clothing 438 trade Electronics 605 trade Equipment 580 trade Food 540 trade "Heavy Metals" 795 trade Industrial 881 trade "Luxury Goods" 1355 trade Medical 825 trade Metal 308 trade Plastic 372 fleet "Small Unfettered" 500 fleet "Large Unfettered" 500 object sprite star/g5 period 10 object sprite planet/rock19 distance 219.25 period 51.9433 object sprite planet/mercury-b distance 420.26 period 137.847 object Warfeed sprite planet/ocean2 distance 625.02 period 250.012 offset 47.6623 object sprite planet/gas15-b distance 1187.26 period 654.544 offset 19.1907 object sprite planet/rock18-b distance 1939.51 period 1366.65 offset 5.57518 object sprite planet/rock7-b distance 156 period 24.4934 system Hintar pos -422 311 government Republic habitable 625 belt 1725 link Cebalrai asteroids "small rock" 34 2.016 asteroids "medium rock" 7 3.168 asteroids "large rock" 4 1.584 asteroids "small metal" 37 3.192 asteroids "medium metal" 23 1.344 asteroids "large metal" 16 1.632 minables tungsten 10 3.44444 trade Clothing 261 trade Electronics 784 trade Equipment 512 trade Food 358 trade "Heavy Metals" 923 trade Industrial 874 trade "Luxury Goods" 1117 trade Medical 744 trade Metal 575 trade Plastic 421 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Militia" 5000 fleet "Small Southern Pirates" 2000 object sprite star/g5 period 10 object sprite planet/desert1-b distance 208.64 period 48.2188 object sprite planet/gas15-b distance 1096.89 period 581.252 object sprite planet/ice8 distance 217 period 15.7562 object sprite planet/rock17-b distance 353 period 32.6907 object sprite planet/dust5 distance 498 period 54.778 object sprite planet/rock3-b distance 643 period 80.3672 object sprite planet/neptune-b distance 2054.14 period 1489.58 system Holeb pos -590 287 government Republic habitable 1715 belt 1181 link Alioth link Rutilicus link Arcturus asteroids "large metal" 1 3.5904 trade Clothing 271 trade Electronics 842 trade Equipment 515 trade Food 245 trade "Heavy Metals" 968 trade Industrial 716 trade "Luxury Goods" 1132 trade Medical 692 trade Metal 496 trade Plastic 437 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 5000 fleet "Small Militia" 5000 object sprite star/f5-old period 10 object sprite planet/lava4-b distance 193.09 period 25.916 object sprite planet/desert6 distance 617.65 period 148.266 object sprite planet/dust1-b distance 882.29 period 253.131 object sprite planet/rock14 distance 1394.93 period 503.218 object sprite planet/jupiter distance 3958.09 period 2405.23 system Homeward pos -1045.59 477.051 government Coalition habitable 425.92 belt 1499 link "Silver Bell" link Quaru asteroids "small rock" 20 6.1248 asteroids "medium rock" 46 6.3162 asteroids "large rock" 33 6.2524 asteroids "small metal" 3 6.1248 asteroids "medium metal" 7 3.19 asteroids "large metal" 28 4.4022 minables platinum 3 9.98007 minables silicon 6 5.93079 minables uranium 4 7.18515 trade Clothing 294 trade Electronics 680 trade Equipment 585 trade Food 554 trade "Heavy Metals" 916 trade Industrial 636 trade "Luxury Goods" 1024 trade Medical 677 trade Metal 462 trade Plastic 315 fleet "Small Arach" 700 fleet "Large Arach" 1400 fleet "Small Kimek" 700 fleet "Large Kimek" 1000 fleet "Small Saryd" 600 fleet "Large Saryd" 1200 fleet Heliarch 200 object sprite star/k5 period 10 object sprite planet/desert2-b distance 218.61 period 62.6471 object "Far Home" sprite planet/forest3-b distance 420.7 period 167.246 object sprite planet/desert4 distance 814.95 period 450.913 object sprite planet/desert3-b distance 1289.2 period 897.173 object sprite planet/gas7-b distance 2236.41 period 2049.85 object sprite planet/rock7 distance 262 period 15.0863 object sprite planet/dust5-b distance 408 period 29.3171 system Host pos 384.431 -543.812 government Uninhabited habitable 486.68 belt 1669 asteroids "large metal" 1 0.732 trade Clothing 268 trade Electronics 639 trade Equipment 532 trade Food 166 trade "Heavy Metals" 929 trade Industrial 902 trade "Luxury Goods" 1059 trade Medical 772 trade Metal 589 trade Plastic 526 object sprite star/k0 period 10 object sprite planet/cloud8 distance 157.84 period 35.9554 object Avalon sprite planet/forest0 distance 478.33 period 189.684 object sprite planet/dust0 distance 147 period 15.2326 object sprite planet/rock16 distance 1139.14 period 697.114 object sprite planet/gas2-b distance 1885.15 period 1484.08 object sprite planet/ice7-b distance 213 period 18.8358 object sprite planet/rock3 distance 360 period 41.3874 system Hunter pos -968.587 590.051 government Coalition habitable 425.92 belt 1498 link "Bright Void" link "Dark Hills" link "Broken Bowl" asteroids "small rock" 10 2.7189 asteroids "medium rock" 2 3.7449 asteroids "large rock" 7 4.8222 asteroids "small metal" 3 6.669 asteroids "medium metal" 1 4.9248 asteroids "large metal" 10 7.0794 minables silicon 10 7.11503 minables tungsten 6 8.18967 trade Clothing 276 trade Electronics 736 trade Equipment 396 trade Food 515 trade "Heavy Metals" 767 trade Industrial 662 trade "Luxury Goods" 1120 trade Medical 495 trade Metal 537 trade Plastic 378 fleet "Small Arach" 800 fleet "Large Arach" 2000 fleet "Small Kimek" 1000 fleet "Large Kimek" 2400 fleet "Small Saryd" 600 fleet "Large Saryd" 1200 fleet Heliarch 900 object sprite star/k5 period 10 object sprite planet/cloud6 distance 256.01 period 79.3928 object "Shadow of Leaves" sprite planet/forest2-b distance 485.62 period 207.415 object sprite planet/rock11-b distance 689.03 period 350.553 object sprite planet/gas12-b distance 2352.59 period 2211.64 object sprite planet/dust3-b distance 272 period 11.7825 object sprite planet/oberon distance 415 period 22.2053 system Ik'kara'ka pos 56.2159 -888.296 government Wanderer habitable 625 belt 1497 link Chy'chra link Prakacha'a asteroids "small rock" 1 7.3138 asteroids "medium rock" 1 5.3534 asteroids "large rock" 1 6.5598 asteroids "small metal" 4 4.7502 asteroids "medium metal" 64 7.3138 asteroids "large metal" 130 3.8454 minables lead 21 6.73688 minables titanium 25 9.19994 trade Clothing 209 trade Electronics 834 trade Equipment 372 trade Food 371 trade "Heavy Metals" 960 trade Industrial 815 trade "Luxury Goods" 1120 trade Medical 912 trade Metal 307 trade Plastic 432 fleet "Wanderer Freight" 600 fleet "Wanderer Drones" 700 fleet "Wanderer Defense" 600 object sprite star/g5 period 10 object sprite planet/lava2 distance 147.09 period 28.5427 object sprite planet/rock8 distance 351.78 period 105.567 object "Varu Mer'ek" sprite planet/desert2 distance 871.99 period 411.991 object sprite planet/rock14 distance 166 period 23.9546 object sprite planet/gas4 distance 2659.95 period 2194.98 object sprite planet/io distance 263 period 15.0429 object sprite planet/dust0 distance 369 period 24.9998 system Ildaria pos -702 317 government Republic habitable 625 belt 1132 link Zubeneschamali link Kochab asteroids "medium rock" 1 3.159 asteroids "large rock" 1 3.51 asteroids "small metal" 9 3.3696 asteroids "medium metal" 3 2.691 asteroids "large metal" 7 2.9484 trade Clothing 429 trade Electronics 738 trade Equipment 626 trade Food 237 trade "Heavy Metals" 1093 trade Industrial 714 trade "Luxury Goods" 911 trade Medical 612 trade Metal 580 trade Plastic 384 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 2000 fleet "Small Militia" 3000 fleet "Large Militia" 6000 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 2000 object sprite star/wr period 10 object sprite planet/ice4-b distance 694.26 period 292.687 object sprite planet/ice8 distance 130 period 16.9135 object sprite planet/rock6-b distance 1135.47 period 612.186 object sprite planet/rock17-b distance 1893.08 period 1317.87 object sprite planet/dust4-b distance 2712.92 period 2260.87 system "Imo Dep" pos -56.2764 -600.1 government Hai habitable 1715 belt 1416 link "Zuba Zub" asteroids "small rock" 11 2.66 asteroids "medium rock" 3 4.8944 asteroids "large rock" 27 5.0008 asteroids "small metal" 98 4.4156 asteroids "medium metal" 124 5.9052 asteroids "large metal" 4 2.9792 minables silicon 18 10.1357 minables silver 12 6.77561 minables titanium 9 8.61292 trade Clothing 338 trade Electronics 765 trade Equipment 550 trade Food 477 trade "Heavy Metals" 615 trade Industrial 531 trade "Luxury Goods" 1315 trade Medical 865 trade Metal 198 trade Plastic 532 fleet "Small Hai" 1000 fleet "Large Hai" 2000 fleet "Small Human Merchants (Hai)" 10000 fleet "Large Human Merchants (Hai)" 14000 object sprite star/f5 period 10 object sprite planet/gas11-b distance 571.36 period 131.915 object sprite planet/ice8-b distance 271 period 14.714 object sprite planet/rock14-b distance 409 period 27.2812 object sprite planet/rock19 distance 1157.36 period 380.304 object Stonebreak sprite planet/forest4 distance 1708.25 period 681.954 object sprite planet/gas10-b distance 2475.25 period 1189.48 object sprite planet/ice0-b distance 192 period 14.0039 object sprite planet/miranda-b distance 322 period 30.4145 object sprite planet/dust0 distance 399 period 41.9524 system Insitor pos -28.1296 400.242 government Uninhabited habitable 553.28 belt 1170 haze _menu/haze-red link Antevorta asteroids "small rock" 1 2.54427 trade Clothing 306 trade Electronics 848 trade Equipment 490 trade Food 305 trade "Heavy Metals" 861 trade Industrial 701 trade "Luxury Goods" 1308 trade Medical 717 trade Metal 383 trade Plastic 385 object sprite star/m0 distance 43.8496 period 18.0359 offset 180 object sprite star/m4 distance 60.1504 period 18.0359 object sprite planet/rock19 distance 247.76 period 66.3186 object sprite planet/rock12 distance 511.01 period 196.441 object sprite planet/ice2 distance 735.45 period 339.17 object sprite planet/mars distance 1745.14 period 1239.75 object sprite planet/dust4-b distance 151 period 24.7983 object "Ember Wormhole" sprite planet/wormhole-red distance 4713.14 period 5502.41 system "Io Lowe" pos -94.7566 -527.728 government Hai habitable 135 belt 1552 link "Heia Due" link "Mei Yohn" link "Ula Mon" link "Lom Tahr" asteroids "small rock" 16 8.0325 asteroids "medium rock" 9 7.425 asteroids "large rock" 29 8.235 asteroids "small metal" 2 3.7125 asteroids "medium metal" 161 6.075 asteroids "large metal" 4 8.8425 minables iron 42 7.16043 minables silicon 42 9.89542 trade Clothing 268 trade Electronics 775 trade Equipment 540 trade Food 357 trade "Heavy Metals" 895 trade Industrial 661 trade "Luxury Goods" 1125 trade Medical 765 trade Metal 438 trade Plastic 262 fleet "Small Hai" 600 fleet "Large Hai" 1200 fleet "Small Human Merchants (Hai)" 4000 fleet "Large Human Merchants (Hai)" 7000 object sprite star/m8 period 10 object Heartvalley sprite planet/rock16 distance 138.56 period 56.15 object sprite planet/gas11-b distance 500.32 period 385.27 object sprite planet/uranus-b distance 1441.33 period 1883.81 object sprite planet/desert4-b distance 241 period 15.9845 object sprite planet/rock14 distance 380 period 31.6482 object sprite planet/dust5-b distance 559 period 56.4665 system "Io Mann" pos -192.955 -447.669 government Hai habitable 973.36 belt 1132 link "Wah Oh" link "Due Yoot" asteroids "small rock" 25 5.5944 asteroids "medium rock" 19 4.6116 asteroids "large rock" 2 4.4982 asteroids "small metal" 3 3.402 asteroids "medium metal" 8 4.5738 asteroids "large metal" 1 2.5704 minables silicon 11 7.68053 minables tungsten 4 7.9976 trade Clothing 348 trade Electronics 855 trade Equipment 600 trade Food 187 trade "Heavy Metals" 1175 trade Industrial 761 trade "Luxury Goods" 1225 trade Medical 615 trade Metal 588 trade Plastic 532 fleet "Small Hai" 700 fleet "Large Hai" 1800 fleet "Small Human Merchants (Hai)" 3000 fleet "Large Human Merchants (Hai)" 6000 object sprite star/k0 distance 54 period 14.3899 offset 180 object sprite star/k0 distance 54 period 14.3899 object sprite planet/gas10 distance 452.21 period 123.292 object sprite planet/ice8 distance 182 period 12.9242 object sprite planet/oberon distance 260 period 22.0677 object sprite planet/gas2 distance 1068.21 period 447.619 object Skyfarm sprite planet/ice7 distance 182 period 14.8772 object sprite planet/gas6-b distance 2046.3 period 1186.8 offset 360 object sprite planet/rock3-b distance 302 period 13.4053 object sprite planet/ice0-b distance 446 period 24.0584 system Ipsing pos -549 160 government Republic habitable 1400 belt 1107 link Mizar asteroids "large metal" 1 1.1424 trade Clothing 231 trade Electronics 712 trade Equipment 514 trade Food 329 trade "Heavy Metals" 914 trade Industrial 698 trade "Luxury Goods" 1090 trade Medical 697 trade Metal 388 trade Plastic 416 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 3000 object sprite star/g0-old distance 21.7143 period 9.89877 offset 180 object sprite star/k5 distance 73.2857 period 9.89877 object sprite planet/rock11 distance 276.326 period 49.1052 object sprite planet/rock18-b distance 756.086 period 222.256 object sprite planet/io distance 146 period 20.1302 object sprite planet/cloud4 distance 1178.25 period 432.364 object sprite planet/gas12-b distance 2674.01 period 1478.22 object sprite planet/rock14-b distance 270 period 11.1011 object sprite planet/desert4 distance 409 period 20.6969 object sprite planet/mercury-b distance 516 period 29.3288 object sprite planet/ganymede distance 667 period 43.1032 system Iyech'yek pos -277.37 -693.913 government Wanderer habitable 320 belt 1613 link Ek'kek'ru link Kiru'kichi asteroids "small rock" 20 2.208 asteroids "medium rock" 5 2.048 asteroids "large rock" 21 2.304 asteroids "small metal" 6 1.152 asteroids "medium metal" 3 2.256 asteroids "large metal" 6 2.256 minables aluminum 12 2.50625 minables iron 9 2.96422 trade Clothing 218 trade Electronics 741 trade Equipment 418 trade Food 476 trade "Heavy Metals" 1075 trade Industrial 721 trade "Luxury Goods" 1043 trade Medical 434 trade Metal 375 trade Plastic 503 fleet "Wanderer Freight" 600 fleet "Wanderer Drones" 2000 fleet "Wanderer Defense" 5000 object sprite star/m0 period 10 object "Tik Klai" sprite planet/rock15 distance 146.25 period 39.5484 object "Vara Kehi'ki" sprite planet/ice1 distance 359.49 period 152.411 object sprite planet/gas10-b distance 875.85 period 579.602 object sprite planet/rock3-b distance 220 period 17.1764 object sprite planet/neptune-b distance 2050.85 period 2076.76 system Izar pos -784 231 government Republic habitable 1294.38 belt 1449 link Acrux link Hadar asteroids "small rock" 7 3.822 asteroids "medium rock" 37 5.343 asteroids "large rock" 19 4.719 asteroids "small metal" 35 3.822 asteroids "medium metal" 97 4.875 asteroids "large metal" 27 2.145 minables gold 2 5.24464 minables lead 12 6.26729 trade Clothing 347 trade Electronics 687 trade Equipment 531 trade Food 144 trade "Heavy Metals" 915 trade Industrial 842 trade "Luxury Goods" 1134 trade Medical 638 trade Metal 542 trade Plastic 359 fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1800 fleet "Small Militia" 800 fleet "Large Militia" 1200 object sprite star/g0 distance 15.6511 period 10.2136 offset 180 object sprite star/m0 distance 78.8489 period 10.2136 object sprite planet/ice7 distance 249.959 period 43.9372 object sprite planet/rhea distance 430.849 period 99.43 object Poseidos sprite planet/ocean2 distance 849.139 period 275.105 object sprite planet/io distance 162 period 16.8355 object sprite planet/neptune distance 2239.39 period 1178.21 object "Wyvern Station" sprite planet/station1 distance 201 period 12.6652 system Ka'ch'chrai pos -240.163 -822.448 government Wanderer habitable 425.92 belt 1745 link Ap'arak link Ek'kek'ru link Sko'karak asteroids "small rock" 6 1.485 asteroids "medium rock" 166 1.89 asteroids "large rock" 2 3.753 asteroids "small metal" 20 2.916 asteroids "medium metal" 86 3.726 asteroids "large metal" 1 1.431 minables titanium 4 3.84667 trade Clothing 430 trade Electronics 591 trade Equipment 331 trade Food 501 trade "Heavy Metals" 1208 trade Industrial 709 trade "Luxury Goods" 1158 trade Medical 542 trade Metal 508 trade Plastic 533 fleet "Wanderer Freight" 300 fleet "Wanderer Drones" 1000 fleet "Wanderer Defense" 1000 object sprite star/k5 period 10 object sprite planet/europa distance 191.36 period 51.3065 object "Vara K'chrai" sprite planet/earth distance 458.36 period 190.198 object sprite planet/ocean5-b distance 718.97 period 373.648 object sprite planet/ice5-b distance 1280.61 period 888.222 object sprite planet/rock7-b distance 153 period 18.7183 object sprite planet/gas13 distance 3482.61 period 3983.39 system Ka'pru pos -76.6756 -994.955 government Wanderer habitable 1505.92 belt 1808 link Kiro'ku asteroids "medium rock" 2 2.7573 asteroids "large rock" 1 2.7573 asteroids "small metal" 14 2.184 asteroids "medium metal" 1 3.6855 asteroids "large metal" 3 2.1294 minables iron 4 3.37835 minables titanium 2 3.67707 minables tungsten 2 4.32691 trade Clothing 157 trade Electronics 887 trade Equipment 720 trade Food 103 trade "Heavy Metals" 1224 trade Industrial 920 trade "Luxury Goods" 1043 trade Medical 600 trade Metal 486 trade Plastic 539 fleet "Wanderer Freight" 1500 fleet "Wanderer Drones" 800 fleet "Wanderer Defense" 5000 object sprite star/g0 distance 29.4144 period 10.9322 object sprite star/k5 distance 74.5856 period 10.9322 offset 180 object sprite planet/titan-b distance 261.426 period 43.5694 object sprite planet/desert0 distance 510.986 period 119.062 object sprite planet/lava1 distance 785.026 period 226.717 object "Vara Ke'stai" sprite planet/forest0 distance 1178.24 period 416.876 object sprite planet/gas11 distance 2026.49 period 940.317 object sprite planet/dust4 distance 260 period 13.8273 object sprite planet/rhea distance 381 period 24.5282 object sprite planet/rock3-b distance 508 period 37.7636 system Kaliptari pos 85.4305 -402.812 government Uninhabited habitable 320 belt 1089 link Skeruto link Fornarep link Mekislepti link Solifar link Sepriaptu link Sabriset asteroids "small rock" 8 4.2282 asteroids "medium rock" 11 6.9498 asteroids "large rock" 25 5.4918 asteroids "large metal" 1 3.2562 minables silicon 11 10.7447 minables tungsten 5 10.9185 trade Clothing 316 trade Electronics 754 trade Equipment 568 trade Food 453 trade "Heavy Metals" 989 trade Industrial 657 trade "Luxury Goods" 1262 trade Medical 675 trade Metal 334 trade Plastic 398 fleet "Large Quarg" 3000 fleet "Small Kor Mereti" 10000 fleet "Large Kor Mereti" 4800 object sprite star/m0 period 10 object "Spera Anatrusk" sprite planet/mars distance 316.61 period 125.971 object sprite planet/io-b distance 145 period 23.335 object sprite planet/dust2 distance 602.61 period 330.78 object sprite planet/uranus-b distance 1207.17 period 937.859 object sprite planet/callisto distance 221 period 14.0366 object sprite planet/dust5-b distance 358 period 28.94 object sprite planet/dust3-b distance 464 period 42.7022 object sprite planet/gas10 distance 3109.42 period 3877.07 object sprite planet/lava0-b distance 192 period 14.0039 object sprite planet/rhea distance 316 period 29.5684 system "Kappa Centauri" pos -867 480 government Republic habitable 1215 belt 1508 link Pherkad link "Beta Lupi" asteroids "large metal" 1 3.9349 trade Clothing 356 trade Electronics 855 trade Equipment 380 trade Food 208 trade "Heavy Metals" 1049 trade Industrial 784 trade "Luxury Goods" 1174 trade Medical 891 trade Metal 293 trade Plastic 281 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Small Militia" 2000 object sprite star/g0 distance 10.2222 period 10.1264 object sprite star/m4 distance 81.7778 period 10.1264 offset 180 object sprite planet/mercury-b distance 311.068 period 62.9585 object sprite planet/lava3-b distance 652.678 period 191.346 object Cornucopia sprite planet/forest3 distance 1198.68 period 476.24 object sprite planet/tethys-b distance 1542.24 period 695.022 object sprite planet/gas17-b distance 2905.68 period 1797.39 object sprite planet/ganymede distance 226 period 13.7068 object sprite planet/rock17 distance 365 period 28.1328 system Kashikt pos -73.5695 -219.812 government "Kor Efret" habitable 1715 belt 1013 link Dokdobaru link Furmeliki link Sumprast link Sevrelect asteroids "small rock" 15 4.1055 asteroids "medium rock" 39 6.5688 asteroids "large rock" 12 2.9463 asteroids "small metal" 22 3.1878 asteroids "medium metal" 44 6.0858 asteroids "large metal" 13 4.2021 minables silicon 35 6.23036 minables silver 11 7.76234 minables tungsten 13 7.967 trade Clothing 262 trade Electronics 847 trade Equipment 378 trade Food 468 trade "Heavy Metals" 1165 trade Industrial 768 trade "Luxury Goods" 981 trade Medical 543 trade Metal 443 trade Plastic 292 fleet Quarg 1000 fleet "Large Quarg" 2000 fleet "Kor Efret Home" 1000 object sprite star/f5 period 10 object sprite planet/rock1 distance 266.49 period 42.0193 object sprite planet/desert4 distance 130 period 17.2357 object sprite planet/cloud4-b distance 693.7 period 176.476 object "Laki Nemparu" sprite planet/venus distance 1319.31 period 462.858 object "Tefkar Ret" sprite planet/station2k distance 127 period 16.3315 object sprite planet/gas2 distance 1983.2 period 853.056 object sprite planet/gas6 distance 2650.49 period 1318.01 object sprite planet/ice7-b distance 297 period 13.0737 system Kasikfar pos 10.4305 -127.812 government Uninhabited habitable 100 belt 1539 asteroids "small rock" 4 3.8019 asteroids "medium rock" 3 4.4689 asteroids "large rock" 1 4.002 asteroids "small metal" 3 6.7367 asteroids "medium metal" 47 4.1354 asteroids "large metal" 3 5.0025 minables aluminum 1 4.40452 trade Clothing 256 trade Electronics 593 trade Equipment 526 trade Food 498 trade "Heavy Metals" 1266 trade Industrial 614 trade "Luxury Goods" 921 trade Medical 437 trade Metal 288 trade Plastic 320 object sprite star/nova period 1000 object sprite planet/rock13-b distance 947.181 period 528.552 object sprite planet/miranda distance 1115.2 period 675.257 object sprite planet/callisto distance 1339.26 period 888.661 system "Kaus Australis" pos -284 395 government Republic habitable 320 belt 1281 link Dabih link Tais link Peacock asteroids "small rock" 2 4.7628 asteroids "medium rock" 39 4.9518 asteroids "large rock" 1 3.8556 asteroids "small metal" 4 3.1752 asteroids "medium metal" 36 4.8006 asteroids "large metal" 3 2.7594 minables silicon 9 6.69667 trade Clothing 279 trade Electronics 717 trade Equipment 591 trade Food 249 trade "Heavy Metals" 945 trade Industrial 775 trade "Luxury Goods" 1387 trade Medical 849 trade Metal 270 trade Plastic 366 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 3000 fleet Quarg 10000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 object sprite star/k5 period 10 object Hopper sprite planet/cloud8 distance 234.64 period 80.3689 object sprite planet/callisto-b distance 513.6 period 260.269 object sprite planet/rock10-b distance 1076.44 period 789.714 object sprite planet/gas5-b distance 2530.4 period 2846.22 system "Kaus Borealis" pos -456 350 government Republic habitable 590.625 belt 1074 link Cebalrai link "Alpha Arae" link Alnasl asteroids "small rock" 1 4.2504 asteroids "medium rock" 10 4.1888 asteroids "large rock" 4 3.388 asteroids "small metal" 2 8.2544 asteroids "large metal" 4 4.7432 trade Clothing 251 trade Electronics 728 trade Equipment 469 trade Food 352 trade "Heavy Metals" 953 trade Industrial 744 trade "Luxury Goods" 1152 trade Medical 741 trade Metal 435 trade Plastic 350 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 3000 fleet "Small Militia" 8000 fleet "Small Southern Pirates" 5000 object sprite star/k0 distance 20.4571 period 13.936 object sprite star/m4 distance 69.0429 period 13.936 offset 180 object sprite planet/rock11-b distance 252.453 period 66.0198 object "New Iceland" sprite planet/ocean7 distance 557.093 period 216.419 object sprite planet/rock0-b distance 1059.78 period 567.844 object sprite planet/gas10 distance 1868.34 period 1329.2 object sprite planet/dust4 distance 223 period 16.4142 object sprite planet/rock14-b distance 371 period 35.2227 system "Ki War Ek" pos -1106.63 368.214 government Heliarch habitable 700 belt 1777 link Quaru link Ekuarik link "14 Winter Below" link "5 Axis" asteroids "small rock" 12 2.349 asteroids "medium rock" 11 2.523 asteroids "large rock" 22 4.1325 asteroids "small metal" 2 2.262 asteroids "medium metal" 8 3.045 asteroids "large metal" 2 5.6115 minables lead 2 3.47294 minables silicon 10 6.26357 trade Clothing 370 trade Electronics 700 trade Equipment 661 trade Food 562 trade "Heavy Metals" 1020 trade Industrial 751 trade "Luxury Goods" 1157 trade Medical 880 trade Metal 417 trade Plastic 386 fleet "Small Arach" 600 fleet "Large Arach" 900 fleet "Small Kimek" 500 fleet "Large Kimek" 700 fleet "Small Saryd" 800 fleet "Large Saryd" 1500 fleet Heliarch 150 object sprite star/g5 period 10 object sprite planet/lava6-b distance 812 period 360 object sprite "planet/ringworld right" distance 812 period 360 offset 30 object sprite "planet/ringworld left" distance 812 period 360 offset 50 object sprite "planet/ringworld right" distance 812 period 360 offset 75 object "Ring of Power" sprite planet/ringworld distance 812 period 360 offset 95 object sprite "planet/ringworld left" distance 812 period 360 offset 115 object sprite "planet/ringworld right" distance 812 period 360 offset 150 object sprite "planet/ringworld left" distance 812 period 360 offset 170 object sprite "planet/ringworld right" distance 812 period 360 offset 200 object "Ring of Power" sprite planet/ringworld distance 812 period 360 offset 220 object "Ring of Power" sprite planet/ringworld distance 812 period 360 offset 240 object sprite "planet/ringworld left" distance 812 period 360 offset 260 object sprite "planet/ringworld right" distance 812 period 360 offset 280 object "Ring of Power" sprite planet/ringworld distance 812 period 360 offset 300 object sprite "planet/ringworld left" distance 812 period 360 offset 320 object sprite planet/panels1 distance 830 period 360 offset 82 object sprite planet/panels2 distance 830 period 360 offset 90 object sprite planet/panels1 distance 830 period 360 offset 99 object sprite planet/panels1 distance 830 period 360 offset 112 object sprite planet/panels1 distance 800 period 360 offset 207 object sprite planet/panels2 distance 800 period 360 offset 216 object sprite planet/panels1 distance 800 period 360 offset 225 object sprite planet/panels4 distance 800 period 360 offset 234 object sprite planet/panels3 distance 830 period 360 offset 221 object sprite planet/panels5 distance 830 period 360 offset 239 object sprite planet/panels2 distance 830 period 360 offset 253 object sprite planet/panels1 distance 800 period 360 offset 281 object sprite planet/panels4 distance 800 period 360 offset 298 object sprite planet/panels2 distance 800 period 360 offset 312 system Kiro'ku pos -131.923 -884.46 government Wanderer habitable 1111.68 belt 1308 link Sich'ka'ara link Ka'pru asteroids "small rock" 32 4.9572 asteroids "medium rock" 25 5.4675 asteroids "large rock" 14 6.1965 asteroids "small metal" 25 10.1331 asteroids "medium metal" 29 6.1965 asteroids "large metal" 20 6.7797 minables aluminum 6 10.449 minables iron 16 9.30928 minables lead 17 7.13731 trade Clothing 261 trade Electronics 813 trade Equipment 601 trade Food 180 trade "Heavy Metals" 1107 trade Industrial 908 trade "Luxury Goods" 1094 trade Medical 654 trade Metal 560 trade Plastic 498 fleet "Wanderer Freight" 800 fleet "Wanderer Drones" 3000 fleet "Wanderer Defense" 7000 object sprite star/g5 distance 50.3456 period 14.7951 offset 180 object sprite star/k0 distance 64.6544 period 14.7951 object sprite planet/ice4 distance 228.654 period 41.4801 object sprite planet/rock10-b distance 664.814 period 205.646 object "Var' Kar'i'i" sprite planet/forest1-b distance 948.574 period 350.491 object sprite planet/desert5 distance 1482.38 period 684.717 object sprite planet/rock0-b distance 167 period 23.7306 object sprite planet/gas10-b distance 2974.99 period 1946.7 object sprite planet/luna distance 226 period 17.8838 object sprite planet/io-b distance 333 period 31.9863 object sprite planet/dust3-b distance 478 period 55.0097 system Kiru'kichi pos -195.063 -662.343 government Wanderer habitable 2795 belt 1465 link Iyech'yek asteroids "small rock" 11 5.032 asteroids "medium rock" 107 4.454 asteroids "large rock" 23 3.774 asteroids "small metal" 43 2.38 asteroids "medium metal" 138 3.774 asteroids "large metal" 19 4.114 minables aluminum 1 6.59917 minables copper 1 4.1075 minables lead 3 5.96881 trade Clothing 145 trade Electronics 825 trade Equipment 524 trade Food 540 trade "Heavy Metals" 959 trade Industrial 833 trade "Luxury Goods" 984 trade Medical 522 trade Metal 288 trade Plastic 527 fleet "Wanderer Freight" 800 fleet "Wanderer Drones" 300 fleet "Wanderer Defense" 2000 object sprite star/f5 distance 53.7102 period 12.3991 offset 180 object sprite star/g0 distance 85.2898 period 12.3991 object sprite planet/cloud3-b distance 255.7 period 30.936 object sprite planet/desert10-b distance 575.39 period 104.427 object sprite planet/io-b distance 138 period 16.5968 object sprite planet/gas17-b distance 1450.68 period 418.048 object "Varu Ek'lak'lai" sprite planet/cloud0 distance 2756.64 period 1095.06 system Kochab pos -731 279 government Republic habitable 320 belt 1912 link Zubeneschamali link Ildaria asteroids "large metal" 1 6.9552 trade Clothing 382 trade Electronics 668 trade Equipment 647 trade Food 167 trade "Heavy Metals" 1059 trade Industrial 792 trade "Luxury Goods" 968 trade Medical 529 trade Metal 528 trade Plastic 309 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 5000 fleet "Small Militia" 6000 object sprite star/k5 period 10 object Mere sprite planet/ocean4 distance 246 period 86.2755 object sprite planet/venus-b distance 521.25 period 266.106 object sprite planet/dust6 distance 937.01 period 641.359 object sprite planet/gas14 distance 2419.01 period 2660.37 system "Kor Ak'Mari" pos 43 42 government Korath habitable 625 belt 1606 asteroids "small metal" 13 3.024 asteroids "medium metal" 99 3.0744 asteroids "large metal" 32 1.5624 minables aluminum 21 3.3241 minables silicon 27 5.223 trade Clothing 216 trade Electronics 857 trade Equipment 640 trade Food 258 trade "Heavy Metals" 848 trade Industrial 854 trade "Luxury Goods" 1090 trade Medical 726 trade Metal 217 trade Plastic 524 fleet "Korath Raid" 2800 object sprite star/wr period 100 object sprite planet/lava6 distance 179.89 period 38.6038 object sprite planet/lava0-b distance 492.58 period 174.918 object sprite planet/ocean6-b distance 874.19 period 413.551 object sprite planet/callisto-b distance 166 period 16.2305 object sprite planet/ice0-b distance 1777.8 period 1199.35 object sprite planet/oberon distance 2107.64 period 1548.16 system "Kor En'lakfar" pos -31 -33 government Korath habitable 1080 belt 1115 link "Kor Men" link "Kor Fel'tar" asteroids "small rock" 7 0.84 asteroids "medium rock" 20 1.17 asteroids "large rock" 31 1.27 asteroids "small metal" 4 0.74 asteroids "medium metal" 91 1.12 asteroids "large metal" 30 1.07 minables aluminum 7 1.29345 minables iron 7 2.00873 minables silicon 14 1.74239 trade Clothing 244 trade Electronics 792 trade Equipment 397 trade Food 532 trade "Heavy Metals" 810 trade Industrial 692 trade "Luxury Goods" 1139 trade Medical 840 trade Metal 236 trade Plastic 488 fleet "Korath Raid" 600 fleet "Korath Home" 1800 object sprite star/g0 period 10 object sprite planet/desert1-b distance 286.027 period 58.8789 object sprite planet/ocean2 distance 866.215 period 310.304 object "Kessel Sepret" sprite planet/station3k distance 205.008 period 25.4803 object sprite planet/gas8-b distance 1769.36 period 905.882 object sprite planet/mercury distance 239 period 18.2121 object sprite planet/rhea distance 354 period 32.8297 object sprite planet/rock0 distance 468 period 49.9035 system "Kor Fel'tar" pos 29 -66 government Korath habitable 455.625 belt 1444 link "Kor En'lakfar" link "Kor Men" asteroids "small rock" 2 2.079 asteroids "medium rock" 18 2.5872 asteroids "large rock" 7 1.6632 asteroids "small metal" 38 2.6334 asteroids "medium metal" 155 2.2407 asteroids "large metal" 5 1.9173 minables iron 48 2.87932 minables titanium 16 2.87553 minables uranium 13 3.05224 trade Clothing 281 trade Electronics 793 trade Equipment 394 trade Food 551 trade "Heavy Metals" 801 trade Industrial 701 trade "Luxury Goods" 1126 trade Medical 841 trade Metal 256 trade Plastic 478 fleet "Korath Raid" 1600 fleet "Korath Home" 900 object sprite star/k0 period 10 object sprite planet/ocean3 distance 249.66 period 73.923 object sprite planet/cloud8-b distance 603.472 period 277.806 object "Septar Lorku" sprite planet/station1k distance 166.029 period 25.8519 object sprite planet/gas2-b distance 1750.5 period 1372.46 object sprite planet/io distance 277 period 11.9403 object sprite planet/ice0-b distance 375 period 18.808 object sprite planet/dust4 distance 515 period 30.2697 object sprite planet/rock3 distance 694 period 47.3517 system "Kor Men" pos 6 -5 government Korath habitable 2340 belt 1260 link "Kor En'lakfar" link "Kor Fel'tar" asteroids "small rock" 3 1.7442 asteroids "large rock" 1 1.7784 asteroids "small metal" 13 3.249 asteroids "medium metal" 6 4.275 asteroids "large metal" 4 4.1724 minables copper 1 4.28861 minables silicon 4 4.29042 minables titanium 6 3.43513 trade Clothing 282 trade Electronics 822 trade Equipment 378 trade Food 532 trade "Heavy Metals" 828 trade Industrial 679 trade "Luxury Goods" 1133 trade Medical 844 trade Metal 240 trade Plastic 497 fleet "Korath Raid" 1300 fleet "Korath Home" 600 object sprite star/f5-old distance 33.3868 period 11.5563 object sprite star/g5 distance 91.6132 period 11.5563 offset 180 object sprite planet/mercury-b distance 361.863 period 56.9205 object sprite planet/rock6 distance 765.073 period 174.987 object sprite planet/ocean4 distance 1262.32 period 370.858 object sprite planet/ocean6 distance 2075.77 period 782.023 object "Gresku Fodar" sprite planet/station2k distance 200.046 period 22.7597 object sprite planet/rhea distance 2981.5 period 1346.18 system "Kor Nor'peli" pos 52 160 government Korath habitable 590.625 belt 1213 link "Kor Tar'bei" asteroids "small rock" 2 3.7932 asteroids "medium rock" 14 4.0716 asteroids "large rock" 2 2.0184 asteroids "small metal" 1 3.2364 asteroids "medium metal" 59 2.2272 asteroids "large metal" 3 3.5148 minables silicon 4 5.03412 trade Clothing 320 trade Electronics 663 trade Equipment 371 trade Food 252 trade "Heavy Metals" 821 trade Industrial 859 trade "Luxury Goods" 1471 trade Medical 850 trade Metal 517 trade Plastic 423 fleet "Korath Raid" 1000 fleet "Korath Home" 500 object sprite star/k0-old distance 25.4857 period 19.3783 object sprite star/m4 distance 86.0143 period 19.3783 offset 180 object sprite planet/dust6 distance 285.024 period 79.2003 object "Far'en Lai" sprite planet/forest0 distance 595.274 period 239.045 object sprite planet/gas10-b distance 1192.96 period 678.175 object "Safaresk Enlai" sprite planet/station2k distance 230 period 18.3607 object sprite planet/dust4-b distance 2146.4 period 1636.7 object sprite planet/gas9 distance 3036.01 period 2753.33 object sprite planet/tethys distance 235 period 12.7057 system "Kor Tar'bei" pos 57 106 government Korath habitable 214.375 belt 1614 link "Kor Nor'peli" link "Kor Zena'i" asteroids "small rock" 11 3.576 asteroids "medium rock" 16 2.16 asteroids "large rock" 73 3.096 asteroids "small metal" 16 2.28 asteroids "medium metal" 169 1.992 asteroids "large metal" 76 3.216 minables platinum 35 3.86798 minables silicon 100 4.4771 trade Clothing 332 trade Electronics 660 trade Equipment 357 trade Food 276 trade "Heavy Metals" 800 trade Industrial 845 trade "Luxury Goods" 1470 trade Medical 817 trade Metal 498 trade Plastic 402 fleet "Korath Raid" 1200 fleet "Korath Home" 600 object sprite star/m0 period 10 object sprite planet/ocean6-b distance 389.134 period 209.711 object "Sessiliki Far" sprite planet/station1k distance 190.355 period 21.1261 object sprite planet/fog0 distance 1250.5 period 1208.09 object sprite planet/rhea-b distance 198 period 18.4461 object sprite planet/ice0 distance 1882.66 period 2231.67 object sprite planet/gas15 distance 2565.55 period 3550.12 system "Kor Zena'i" pos -2 83 government Korath habitable 703.125 belt 1866 link "Kor Tar'bei" asteroids "small rock" 5 6.2205 asteroids "large rock" 2 4.7415 asteroids "large metal" 1 4.4805 trade Clothing 345 trade Electronics 658 trade Equipment 343 trade Food 300 trade "Heavy Metals" 779 trade Industrial 831 trade "Luxury Goods" 1469 trade Medical 785 trade Metal 478 trade Plastic 381 fleet "Korath Raid" 800 fleet "Korath Home" 1100 object sprite star/g5-old distance 8.94444 period 10.8953 object sprite star/m8 distance 71.5556 period 10.8953 offset 180 object sprite planet/rock12-b distance 484.416 period 160.831 object sprite planet/lava0-b distance 162 period 19.718 object sprite planet/ocean5-b distance 981.376 period 463.764 object sprite planet/gas16-b distance 2043.67 period 1393.67 object "Separa Tiklar" sprite planet/station3k distance 282.71 period 25.0213 system Kornephoros pos -612 424 government Republic habitable 911.25 belt 1168 link Sabik link Aldhibain link Sargas link Wei asteroids "small rock" 127 10.44 asteroids "medium rock" 96 8.787 asteroids "large rock" 24 12.528 asteroids "small metal" 4 7.221 asteroids "medium metal" 143 8.352 asteroids "large metal" 7 11.745 minables lead 48 18.1544 minables silicon 24 15.5119 minables silver 13 18.7077 trade Clothing 311 trade Electronics 797 trade Equipment 439 trade Food 146 trade "Heavy Metals" 1179 trade Industrial 615 trade "Luxury Goods" 977 trade Medical 724 trade Metal 540 trade Plastic 381 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 1200 fleet "Small Southern Pirates" 3000 fleet "Small Militia" 2000 fleet "Large Militia" 4000 fleet "Human Miners" 3000 object sprite star/k0 distance 57.5 period 16.3414 offset 180 object sprite star/k0 distance 57.5 period 16.3414 object sprite planet/ganymede distance 327.16 period 78.4118 object Deep sprite planet/ocean9 distance 739.16 period 266.286 object Clink sprite planet/luna distance 168 period 20.8235 object sprite planet/ice7 distance 1501.2 period 770.724 object sprite planet/gas15-b distance 2966.29 period 2140.73 object sprite planet/miranda-b distance 198 period 13.7328 object sprite planet/rock3 distance 335 period 30.2224 object sprite planet/rock0 distance 465 period 49.4244 object sprite planet/dust1 distance 602 period 72.8043 system Korsmanath pos 97.4305 -185.812 government Uninhabited habitable 486.68 belt 1775 link Feroteri link Farbutero asteroids "small rock" 2 2.4123 asteroids "medium rock" 1 2.5993 asteroids "large rock" 4 1.3277 asteroids "large metal" 2 1.6456 trade Clothing 335 trade Electronics 777 trade Equipment 509 trade Food 497 trade "Heavy Metals" 1067 trade Industrial 815 trade "Luxury Goods" 1014 trade Medical 479 trade Metal 427 trade Plastic 440 fleet "Large Quarg" 3000 fleet "Small Kor Mereti" 8000 object sprite star/k0 period 10 object sprite planet/rock8-b distance 175.21 period 42.051 object "Kasichara Fet" sprite planet/desert3 distance 469.3 period 184.338 object sprite planet/gas0-b distance 1202.55 period 756.124 object sprite planet/dust7 distance 268 period 12.8576 object sprite planet/ice7 distance 419 period 25.1349 object sprite planet/gas5-b distance 2739.24 period 2599.46 object sprite planet/lava0 distance 275 period 15.1651 object sprite planet/dust3 distance 422 period 28.8281 system Kraz pos -876 204 government Republic habitable 1080 belt 1056 link Mimosa asteroids "small rock" 1 7.2072 asteroids "medium rock" 38 6.7536 asteroids "large rock" 4 4.6872 asteroids "small metal" 6 4.1328 asteroids "medium metal" 57 3.3264 asteroids "large metal" 7 2.9232 minables lead 1 5.88229 minables silicon 3 7.06939 minables tungsten 4 9.05696 trade Clothing 256 trade Electronics 758 trade Equipment 617 trade Food 239 trade "Heavy Metals" 811 trade Industrial 890 trade "Luxury Goods" 967 trade Medical 507 trade Metal 436 trade Plastic 306 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 2000 fleet "Small Militia" 800 fleet "Large Militia" 1200 object sprite star/g0 period 10 object sprite planet/rock2-b distance 311.49 period 66.9136 object sprite planet/dust2-b distance 176 period 22.3285 object Rust sprite planet/forest6 distance 903.7 period 330.662 object sprite planet/io-b distance 123 period 17.1483 object sprite planet/rock15 distance 1258.06 period 543.125 object sprite planet/gas17 distance 2011.3 period 1097.9 object sprite planet/mercury-b distance 234 period 14.441 object sprite planet/desert4 distance 351 period 26.5299 system Kugel pos -230 -26 government Syndicate habitable 625 belt 1051 link Acamar asteroids "small rock" 58 3.234 asteroids "medium rock" 24 2.2792 asteroids "large rock" 134 3.2648 asteroids "medium metal" 44 2.0328 asteroids "large metal" 1 1.848 minables aluminum 10 5.68513 minables copper 5 3.58384 trade Clothing 219 trade Electronics 578 trade Equipment 650 trade Food 327 trade "Heavy Metals" 934 trade Industrial 751 trade "Luxury Goods" 1313 trade Medical 512 trade Metal 335 trade Plastic 421 fleet "Large Core Merchants" 4000 fleet "Small Core Merchants" 4000 fleet "Small Republic" 6000 fleet "Small Syndicate" 8000 fleet "Large Core Pirates" 4000 fleet "Small Core Pirates" 4000 object sprite star/g5 period 10 object sprite planet/desert0-b distance 155.36 period 30.9834 object sprite planet/gas15-b distance 506.61 period 182.444 object sprite planet/rock5-b distance 874.02 period 413.43 object sprite planet/miranda distance 1147.31 period 621.786 object sprite planet/gas5 distance 2997.35 period 2625.59 object sprite planet/luna-b distance 249 period 11.7815 object sprite planet/lava2 distance 401 period 24.0779 object sprite planet/io-b distance 509 period 34.4333 object sprite planet/dust2-b distance 620 period 46.2903 system Kursa pos -366 -105 government Republic habitable 455 belt 1624 link Elnath link Aldebaran link Wazn asteroids "large metal" 1 3.87 trade Clothing 253 trade Electronics 692 trade Equipment 620 trade Food 457 trade "Heavy Metals" 963 trade Industrial 743 trade "Luxury Goods" 1430 trade Medical 539 trade Metal 285 trade Plastic 441 fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 3000 fleet "Paradise Merchants" 3000 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 8000 fleet "Small Republic" 5000 fleet "Large Republic" 8000 object sprite star/k5 distance 27.5934 period 16.8182 offset 180 object sprite star/m4 distance 65.4066 period 16.8182 object Farseer sprite planet/ocean2 distance 357.847 period 126.94 object sprite planet/lava1 distance 680.007 period 332.525 object sprite planet/rock7 distance 1344.26 period 924.225 object sprite planet/gas7-b distance 1936.75 period 1598.32 system "Last Word" pos -1145.59 495.051 government Coalition habitable 625 belt 1761 link "Silver Bell" link "Fell Omen" link Quaru asteroids "small rock" 167 4.6574 asteroids "medium rock" 31 3.828 asteroids "large rock" 32 3.5409 asteroids "small metal" 32 3.6047 asteroids "medium metal" 4 1.6269 asteroids "large metal" 5 4.785 trade Clothing 290 trade Electronics 650 trade Equipment 633 trade Food 446 trade "Heavy Metals" 972 trade Industrial 669 trade "Luxury Goods" 1001 trade Medical 700 trade Metal 495 trade Plastic 458 fleet "Small Arach" 800 fleet "Large Arach" 2000 fleet "Small Kimek" 800 fleet "Large Kimek" 2000 fleet "Small Saryd" 700 fleet "Large Saryd" 1200 fleet Heliarch 200 object sprite star/g5 period 10 object sprite planet/cloud8-b distance 318.56 period 90.9718 object sprite planet/rock3-b distance 136 period 19.1658 object "Gentle Rain" sprite planet/forest6-b distance 649 period 264.537 object sprite planet/rock4 distance 893.49 period 427.321 object sprite planet/forest1 distance 1172.25 period 642.17 object sprite planet/rock1 distance 1383.46 period 823.322 object sprite planet/gas1-b distance 4922.46 period 5525.78 system Lesath pos -516 485 government Republic habitable 1715 belt 1865 link Atria link Shaula link Girtab link Dschubba link Sargas link Rastaban asteroids "medium rock" 9 4.8384 asteroids "large rock" 21 7.2 asteroids "medium metal" 8 4.3776 asteroids "large metal" 1 5.4144 minables silicon 3 10.2616 minables titanium 2 10.8766 trade Clothing 285 trade Electronics 759 trade Equipment 540 trade Food 190 trade "Heavy Metals" 1011 trade Industrial 629 trade "Luxury Goods" 1070 trade Medical 797 trade Metal 495 trade Plastic 271 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Militia" 5000 object sprite star/f5 period 10 object sprite planet/rock4 distance 366.61 period 67.8007 object sprite planet/rhea distance 189 period 21.2152 object sprite planet/venus distance 780.86 period 210.76 object sprite planet/ocean1-b distance 1069.07 period 337.627 object sprite planet/desert6-b distance 1577.48 period 605.165 object sprite planet/oberon distance 158 period 18.9922 object sprite planet/dust0 distance 2628.29 period 1301.48 system Levana pos 203.504 247.389 government Uninhabited habitable 2798.68 belt 1202 haze _menu/haze-red link Coluber asteroids "medium rock" 3 10.005 asteroids "large rock" 1 10.5125 asteroids "small metal" 9 8.99 asteroids "medium metal" 13 9.57 asteroids "large metal" 31 10.15 minables lead 2 14.9761 minables uranium 8 17.5229 trade Clothing 285 trade Electronics 740 trade Equipment 465 trade Food 426 trade "Heavy Metals" 802 trade Industrial 726 trade "Luxury Goods" 1007 trade Medical 736 trade Metal 407 trade Plastic 222 fleet "Korath Raid" 10000 object sprite star/giant distance 17.197 period 9.08241 offset 180 object sprite star/k5 distance 95.803 period 9.08241 object sprite planet/dust1-b distance 215.093 period 23.8519 object sprite planet/venus distance 438.933 period 69.5314 object sprite planet/desert1 distance 665.023 period 129.67 object sprite planet/cloud1 distance 922.583 period 211.881 object sprite planet/neptune-b distance 3359.19 period 1472.09 object sprite planet/rock17-b distance 213 period 15.4882 object sprite planet/dust0-b distance 310 period 27.1941 object sprite planet/luna distance 391 period 38.521 system Limen pos -791.99 -12.2491 government Republic habitable 1715 belt 1463 link Orbona link Terminus link Mora asteroids "large metal" 1 2.7552 trade Clothing 271 trade Electronics 793 trade Equipment 615 trade Food 386 trade "Heavy Metals" 941 trade Industrial 847 trade "Luxury Goods" 1034 trade Medical 802 trade Metal 497 trade Plastic 378 fleet "Small Southern Merchants" 4000 fleet "Large Southern Merchants" 8000 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 2000 fleet "Human Miners" 1000 object sprite star/f5 period 10 object sprite planet/venus distance 238.96 period 35.6793 object sprite planet/lava3 distance 445.21 period 90.7351 object sprite planet/gas2-b distance 1297.5 period 451.429 object sprite planet/europa-b distance 210 period 18.4393 object sprite planet/uranus distance 2331.5 period 1087.38 object sprite planet/dust5 distance 212 period 13.1879 system Lolami pos -628 -10 government Republic habitable 1215 belt 1072 link "Tania Australis" asteroids "small rock" 68 1.6926 asteroids "medium rock" 55 1.6653 asteroids "large rock" 180 3.003 asteroids "small metal" 6 2.5662 asteroids "medium metal" 30 3.7674 asteroids "large metal" 2 3.4398 minables silicon 40 3.12005 minables titanium 17 3.27761 trade Clothing 318 trade Electronics 725 trade Equipment 554 trade Food 391 trade "Heavy Metals" 1002 trade Industrial 684 trade "Luxury Goods" 1125 trade Medical 757 trade Metal 439 trade Plastic 316 fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 5000 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 4000 fleet "Human Miners" 3000 object sprite star/g0 distance 11 period 11.3038 offset 180 object sprite star/m4 distance 88 period 11.3038 object sprite planet/gas14-b distance 680.25 period 203.599 object sprite planet/io-b distance 242 period 14.5028 object sprite planet/ice8 distance 381 period 28.6494 object sprite planet/gas0 distance 1704.86 period 807.802 object sprite planet/rhea distance 293 period 13.9516 object sprite planet/ice7-b distance 413 period 23.3479 system "Lom Tahr" pos -94.0437 -446.586 government Hai habitable 2372.76 belt 1445 link "Ya Hai" link "Io Lowe" link "Due Yoot" link "Rati Cal" link "Da Lest" asteroids "small rock" 7 2.961 asteroids "medium rock" 9 2.163 asteroids "large rock" 2 1.638 asteroids "small metal" 5 1.932 asteroids "medium metal" 19 2.94 asteroids "large metal" 7 2.226 minables aluminum 1 3.57125 minables neodymium 17 4.40926 trade Clothing 228 trade Electronics 865 trade Equipment 430 trade Food 337 trade "Heavy Metals" 995 trade Industrial 611 trade "Luxury Goods" 1025 trade Medical 695 trade Metal 458 trade Plastic 372 fleet "Small Hai" 600 fleet "Large Hai" 1600 fleet "Small Human Merchants (Hai)" 6000 fleet "Large Human Merchants (Hai)" 9000 fleet Quarg 4000 object sprite star/f0 period 10 object sprite planet/desert8-b distance 170.795 period 18.3293 offset 149.808 object sprite planet/uranus distance 554.485 period 107.218 offset 3.25911 object sprite planet/miranda distance 225 period 14.4194 offset 93.1794 object sprite planet/gas7 distance 1337.49 period 401.672 offset 138.785 object sprite planet/io-b distance 268 period 15.6075 object sprite planet/rock17 distance 349 period 23.1936 object sprite planet/gas8 distance 2759.78 period 1190.55 offset 21.8728 object sprite planet/dust3-b distance 191 period 14.0516 system "Lone Cloud" pos -1239.59 747.051 government Coalition habitable 233.28 belt 1730 link "Four Pillars" asteroids "medium rock" 119 4.732 asteroids "large rock" 30 7.1344 asteroids "small metal" 4 9.2456 asteroids "medium metal" 95 10.1192 asteroids "large metal" 9 8.5904 minables aluminum 11 7.83953 minables silicon 27 14.0224 trade Clothing 185 trade Electronics 821 trade Equipment 513 trade Food 138 trade "Heavy Metals" 1129 trade Industrial 795 trade "Luxury Goods" 958 trade Medical 621 trade Metal 251 trade Plastic 517 fleet "Small Arach" 2000 fleet "Large Arach" 8000 fleet "Small Kimek" 1800 fleet "Large Kimek" 9000 fleet "Small Saryd" 800 fleet "Large Saryd" 2500 fleet Heliarch 3000 object sprite star/m4 period 10 object "Vibrant Water" sprite planet/cloud1 distance 219.84 period 85.3653 object sprite planet/ice0 distance 581.08 period 366.839 object sprite planet/cloud0 distance 954.33 period 772.092 object sprite planet/io distance 2146.74 period 2604.9 system Lucina pos 175.504 176.389 government Uninhabited habitable 320 belt 1466 haze _menu/haze-red link Parca link Coluber asteroids "small rock" 1 4.59 asteroids "medium rock" 9 4.7175 asteroids "large rock" 1 3.06 asteroids "small metal" 1 5.1425 asteroids "medium metal" 2 5.525 asteroids "large metal" 1 2.125 minables aluminum 1 7.35341 minables lead 1 6.63722 trade Clothing 333 trade Electronics 656 trade Equipment 227 trade Food 170 trade "Heavy Metals" 768 trade Industrial 818 trade "Luxury Goods" 1206 trade Medical 863 trade Metal 524 trade Plastic 410 fleet "Korath Raid" 20000 object sprite star/m0 period 10 object sprite planet/rock15-b distance 166.96 period 48.2396 object "Far Monad" sprite planet/ocean4 distance 366.05 period 156.601 object sprite planet/uranus distance 993.3 period 700.012 object sprite planet/io-b distance 208 period 12.8165 object sprite planet/gas11-b distance 2721.26 period 3174.24 object sprite planet/dust1-b distance 263 period 14.0673 system Lurata pos -279 463 government Republic habitable 455.625 belt 1151 link Dabih link Albireo asteroids "medium rock" 2 4.225 asteroids "large rock" 1 8.125 asteroids "small metal" 4 6.76 asteroids "medium metal" 6 5.33 asteroids "large metal" 2 8.71 minables aluminum 2 11.6169 minables lead 3 8.61211 trade Clothing 278 trade Electronics 717 trade Equipment 425 trade Food 244 trade "Heavy Metals" 911 trade Industrial 792 trade "Luxury Goods" 1333 trade Medical 815 trade Metal 327 trade Plastic 358 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet Quarg 7000 fleet "Small Militia" 9000 fleet "Large Southern Pirates" 4000 object sprite star/k0 period 10 object sprite planet/ice1 distance 400.51 period 150.202 object sprite planet/lava0-b distance 180 period 18.3265 object sprite planet/gas8 distance 1179.52 period 759.127 object sprite planet/oberon distance 195 period 13.4219 object sprite planet/ganymede distance 340 period 30.9016 object sprite planet/tethys-b distance 444 period 46.1144 object sprite planet/gas5-b distance 2068.68 period 1763.18 system Makferuti pos 288.431 -628.812 government "Kor Sestor" habitable 621.68 belt 1782 link Asikafarnut asteroids "small rock" 18 5.2706 asteroids "medium rock" 250 3.3212 asteroids "large rock" 32 2.5631 asteroids "large metal" 1 4.5847 minables aluminum 1 6.08605 minables iron 2 3.44188 minables silicon 1 5.39135 trade Clothing 354 trade Electronics 673 trade Equipment 614 trade Food 197 trade "Heavy Metals" 834 trade Industrial 803 trade "Luxury Goods" 1387 trade Medical 842 trade Metal 270 trade Plastic 267 fleet "Small Kor Sestor" 1200 fleet "Large Kor Sestor" 5000 object sprite star/k0 distance 18.2409 period 12.3508 offset 180 object sprite star/m8 distance 65.7591 period 12.3508 object sprite planet/desert3 distance 259.319 period 66.9928 object "Drekag Firask" sprite planet/ocean9 distance 690.569 period 291.13 object sprite planet/dust6-b distance 1108.57 period 592.135 object sprite planet/rock6-b distance 1441.13 period 877.669 object sprite planet/rock17 distance 154 period 24.0239 object sprite planet/gas3 distance 2858.22 period 2451.43 object sprite planet/callisto-b distance 315 period 14.2801 object sprite planet/dust4-b distance 456 period 24.8721 object sprite planet/europa-b distance 615 period 38.9563 object sprite planet/tethys-b distance 769 period 54.4696 system Markab pos -241 168 government Syndicate habitable 625 belt 1411 link "Delta Capricorni" link Scheat link Ankaa link Fomalhaut asteroids "small rock" 11 4.4863 asteroids "medium rock" 54 5.2403 asteroids "large rock" 8 2.0358 asteroids "small metal" 2 3.5815 asteroids "medium metal" 4 5.0895 asteroids "large metal" 2 3.9962 minables copper 15 5.00264 minables iron 8 8.07455 trade Clothing 274 trade Electronics 704 trade Equipment 400 trade Food 498 trade "Heavy Metals" 656 trade Industrial 660 trade "Luxury Goods" 1081 trade Medical 515 trade Metal 251 trade Plastic 281 fleet "Small Core Merchants" 500 fleet "Large Core Merchants" 600 fleet "Small Syndicate" 600 fleet "Large Syndicate" 800 fleet "Human Miners" 3000 object sprite star/g5 period 10 object sprite planet/rock19 distance 172.09 period 36.1205 object Hephaestus sprite planet/forest3 distance 522.53 period 191.112 object sprite planet/uranus-b distance 1332.97 period 778.665 object sprite planet/dust4 distance 239 period 14.9063 object sprite planet/desert4 distance 344 period 25.7402 object sprite planet/dust5 distance 448 period 38.2553 object sprite planet/gas7-b distance 3006.18 period 2637.2 object sprite planet/oberon-b distance 218 period 10.4444 object sprite planet/ice7 distance 324 period 18.9241 object sprite planet/dust2-b distance 499 period 36.1699 object sprite planet/rock3-b distance 610 period 48.8868 system Markeb pos -602 -305 government Republic habitable 455.625 belt 1556 link Avior asteroids "small rock" 23 5.0895 asteroids "medium rock" 4 2.2815 asteroids "large rock" 35 3.9312 asteroids "small metal" 29 3.159 asteroids "medium metal" 10 5.1948 asteroids "large metal" 20 4.6332 minables silicon 11 7.8218 minables tungsten 5 4.20964 trade Clothing 308 trade Electronics 674 trade Equipment 468 trade Food 508 trade "Heavy Metals" 809 trade Industrial 809 trade "Luxury Goods" 1180 trade Medical 787 trade Metal 389 trade Plastic 306 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 2500 fleet "Small Deep Security" 4000 fleet "Small Deep Merchants" 2000 fleet "Large Deep Security" 8000 fleet "Large Deep Merchants" 4000 fleet "Large Northern Pirates" 5000 object sprite star/k0 period 10 object sprite planet/lava0-b distance 157.31 period 36.9735 object Bivrost sprite planet/forest2 distance 429.15 period 166.598 object sprite planet/gas7 distance 967.99 period 564.368 object sprite planet/dust4 distance 235 period 11.6896 object sprite planet/cloud0 distance 1906.67 period 1560.16 object Alexandria sprite planet/station7 distance 178.482 period 29.3849 object sprite planet/miranda distance 2787.49 period 2757.89 system Matar pos -218 272 government Syndicate habitable 455.625 belt 1308 link Persian link Scheat asteroids "large metal" 1 3.0888 trade Clothing 223 trade Electronics 686 trade Equipment 433 trade Food 453 trade "Heavy Metals" 823 trade Industrial 609 trade "Luxury Goods" 937 trade Medical 641 trade Metal 209 trade Plastic 407 fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 2500 fleet "Small Core Pirates" 2000 fleet "Large Core Pirates" 4000 fleet "Small Syndicate" 3000 fleet "Large Syndicate" 6000 object sprite star/k0 period 10 object sprite planet/rock4 distance 183.39 period 46.5393 object Antipode sprite planet/ocean5 distance 606.63 period 279.99 object sprite planet/rock14 distance 131 period 17.1091 object sprite planet/tethys-b distance 1400.52 period 982.178 object sprite planet/gas14-b distance 2811.52 period 2793.62 object sprite planet/ice0 distance 224 period 12.9152 object sprite planet/luna distance 332 period 23.3043 system Mebla pos -814.587 555.051 government Coalition habitable 486.68 belt 1114 link Debrugt link Pelubta link Ablodab asteroids "medium metal" 16 2.175 asteroids "large metal" 1 4.725 minables gold 3 3.12889 minables iron 4 2.33201 trade Clothing 295 trade Electronics 747 trade Equipment 565 trade Food 354 trade "Heavy Metals" 942 trade Industrial 867 trade "Luxury Goods" 1381 trade Medical 697 trade Metal 338 trade Plastic 497 fleet "Small Arach" 500 fleet "Large Arach" 700 fleet "Small Kimek" 1000 fleet "Large Kimek" 1800 fleet "Small Saryd" 1000 fleet "Large Saryd" 2400 fleet Heliarch 350 object sprite star/k0 period 10 object sprite planet/dust5-b distance 131.56 period 27.3605 object "Mebla's Portion" sprite planet/ocean4 distance 430.52 period 161.968 object sprite planet/oberon-b distance 133 period 13.9639 object sprite planet/desert7 distance 955.16 period 535.245 object sprite planet/gas0 distance 2427.45 period 2168.52 object sprite planet/europa-b distance 258 period 12.1447 system Mebsuta pos -482 -394 government Republic habitable 670 belt 1740 link Mirzam asteroids "small rock" 1 4.1412 asteroids "large rock" 2 3.7961 asteroids "small metal" 2 2.8101 asteroids "medium metal" 17 2.7115 asteroids "large metal" 9 4.6342 minables iron 2 5.38543 minables titanium 1 4.59937 trade Clothing 369 trade Electronics 734 trade Equipment 676 trade Food 371 trade "Heavy Metals" 1107 trade Industrial 616 trade "Luxury Goods" 1218 trade Medical 457 trade Metal 385 trade Plastic 420 fleet "Small Northern Merchants" 3000 fleet "Large Northern Merchants" 5000 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 8000 fleet "Small Republic" 12000 object sprite star/k0 distance 37.1157 period 19.3068 offset 180 object sprite star/m0 distance 78.8843 period 19.3068 object sprite planet/desert8-b distance 305.544 period 82.5342 object Featherweight sprite planet/forest3-b distance 655.034 period 259.071 object sprite planet/desert4 distance 127 period 17.9915 object sprite planet/ocean8 distance 1066.24 period 538.031 object sprite planet/rock2-b distance 1590.45 period 980.177 object sprite planet/europa-b distance 142 period 16.1817 object sprite planet/gas10 distance 4225.69 period 4244.92 object sprite planet/dust3-b distance 195 period 13.4219 object sprite planet/rock3 distance 300 period 25.612 system Meftarkata pos 52.4305 -276.812 government Uninhabited habitable 2201.68 belt 1232 link Skeruto link Dokdobaru link Fornarep link Farbutero asteroids "small rock" 6 1.8096 asteroids "medium rock" 4 1.716 asteroids "large rock" 14 0.8892 asteroids "medium metal" 4 1.5288 asteroids "large metal" 1 1.9344 minables aluminum 3 2.02893 trade Clothing 263 trade Electronics 797 trade Equipment 489 trade Food 510 trade "Heavy Metals" 1118 trade Industrial 694 trade "Luxury Goods" 1133 trade Medical 599 trade Metal 484 trade Plastic 334 fleet "Large Quarg" 1000 object sprite star/f5 distance 21.8839 period 8.39722 offset 180 object sprite star/k0 distance 77.1161 period 8.39722 object sprite planet/ice5 distance 312.076 period 46.9974 object sprite planet/desert9 distance 698.326 period 157.315 object sprite planet/rock17-b distance 998.576 period 269.001 object sprite planet/gas10-b distance 2327.58 period 957.279 object sprite planet/europa-b distance 217 period 16.8262 object sprite planet/io distance 315 period 29.4282 system "Mei Yohn" pos -106.757 -581.698 government Hai habitable 425.92 belt 1075 link "Zuba Zub" link "Ula Mon" link "Io Lowe" asteroids "medium rock" 1 5.1282 asteroids "large rock" 1 3.7884 asteroids "small metal" 2 4.851 asteroids "medium metal" 1 5.9136 asteroids "large metal" 8 3.7422 trade Clothing 348 trade Electronics 785 trade Equipment 550 trade Food 437 trade "Heavy Metals" 785 trade Industrial 711 trade "Luxury Goods" 1125 trade Medical 865 trade Metal 348 trade Plastic 362 fleet "Small Hai" 600 fleet "Large Hai" 1000 fleet "Small Human Merchants (Hai)" 7000 fleet "Large Human Merchants (Hai)" 10000 object sprite star/k5 period 10 object sprite planet/cloud8-b distance 228.21 period 66.8187 object Darkmetal sprite planet/rock1 distance 578.21 period 269.479 object sprite planet/gas14-b distance 1432.42 period 1050.76 object sprite planet/callisto distance 229 period 14.1128 object sprite planet/rock17 distance 340 period 25.5315 object sprite planet/gas15 distance 2245.38 period 2062.2 object sprite planet/desert4 distance 202 period 15.1121 object sprite planet/dust4 distance 312 period 29.0088 system Mekislepti pos 137.431 -335.812 government "Kor Mereti" habitable 1705 belt 1673 link Fornarep link Kaliptari link Chimitarp link Eshkoshtar link Similisti asteroids "small rock" 63 1.3552 asteroids "medium rock" 126 1.2826 asteroids "large rock" 19 1.3068 asteroids "small metal" 5 3.0976 asteroids "medium metal" 23 3.63 asteroids "large metal" 5 3.2186 minables iron 44 1.6058 minables silicon 88 1.91661 trade Clothing 281 trade Electronics 694 trade Equipment 638 trade Food 344 trade "Heavy Metals" 992 trade Industrial 615 trade "Luxury Goods" 1259 trade Medical 741 trade Metal 330 trade Plastic 452 fleet "Small Kor Mereti" 1000 fleet "Large Kor Mereti" 3000 fleet "Large Kor Sestor" 8000 fleet "Kor Mereti Miners" 2000 object sprite star/g0 distance 38.4897 period 10.4227 object sprite star/g5 distance 66.5103 period 10.4227 offset 180 object sprite planet/mars distance 305.67 period 51.7699 object sprite planet/cloud0-b distance 556.96 period 127.331 object "Aresepru Nat" sprite planet/water1 distance 1697.45 period 677.476 object sprite planet/neptune distance 2600.81 period 1284.88 object "Merask Fortuno" sprite planet/station1k distance 334.445 period 30.4733 system Membulem pos -722.587 616.051 government Coalition habitable 2201.68 belt 1794 link "Sol Arach" link Pelubta link Gupta asteroids "large metal" 1 2.376 trade Clothing 322 trade Electronics 758 trade Equipment 660 trade Food 259 trade "Heavy Metals" 843 trade Industrial 673 trade "Luxury Goods" 1468 trade Medical 765 trade Metal 432 trade Plastic 433 fleet "Small Arach" 400 fleet "Large Arach" 600 fleet "Small Kimek" 1200 fleet "Large Kimek" 2400 fleet "Small Saryd" 1200 fleet "Large Saryd" 2800 fleet Heliarch 400 object sprite star/f5 distance 28.2943 period 12.3452 object sprite star/k0 distance 99.7057 period 12.3452 offset 180 object sprite planet/desert4 distance 521.254 period 101.451 object sprite planet/desert5-b distance 817.478 period 199.249 object sprite planet/fog0 distance 1278.61 period 389.753 object sprite planet/rock7 distance 176 period 17.2245 object sprite planet/desert6 distance 1710.08 period 602.849 object "Corral of Meblumem" sprite planet/forest1 distance 1975.08 period 748.274 object sprite planet/gas4 distance 2986.38 period 1391.23 system Men pos -888 361 government Pirate habitable 320 belt 1531 link "Beta Lupi" asteroids "small rock" 9 3.504 asteroids "medium rock" 2 5.376 asteroids "large rock" 5 5.952 asteroids "small metal" 8 3.648 asteroids "medium metal" 7 4.992 asteroids "large metal" 27 3.072 minables lead 9 4.54626 minables silver 10 5.20399 trade Clothing 299 trade Electronics 842 trade Equipment 425 trade Food 203 trade "Heavy Metals" 922 trade Industrial 841 trade "Luxury Goods" 1294 trade Medical 885 trade Metal 285 trade Plastic 300 fleet "Small Southern Pirates" 400 fleet "Large Southern Pirates" 600 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 4000 object sprite star/k5-old period 10 object Thule sprite planet/forest4 distance 203.64 period 64.98 object sprite planet/ocean0 distance 473.08 period 230.084 object sprite planet/gas9 distance 1265.37 period 1006.49 object sprite planet/dust2 distance 253 period 14.1931 object sprite planet/callisto distance 377 period 25.8172 object sprite planet/io-b distance 555 period 46.1144 object sprite planet/gas13-b distance 2504.61 period 2802.82 object "Smuggler's Den" sprite planet/station6 distance 302 period 14.0811 system Menkalinan pos -400 -61 government Republic habitable 3430 belt 1424 link Capella link Castor link Alhena asteroids "small rock" 17 2.7216 asteroids "medium rock" 19 4.9086 asteroids "large rock" 1 2.8674 asteroids "small metal" 33 2.43 asteroids "medium metal" 63 2.7216 asteroids "large metal" 3 3.2076 minables lead 8 5.07694 minables neodymium 8 4.05165 minables silicon 8 3.41901 trade Clothing 286 trade Electronics 789 trade Equipment 605 trade Food 450 trade "Heavy Metals" 1124 trade Industrial 802 trade "Luxury Goods" 1418 trade Medical 602 trade Metal 324 trade Plastic 472 fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 800 fleet "Small Republic" 700 fleet "Large Republic" 1500 object sprite star/f5-old distance 58.5 period 8.64354 offset 180 object sprite star/f5 distance 58.5 period 8.64354 object sprite planet/desert8 distance 280.26 period 32.0446 object sprite planet/rock1-b distance 662.22 period 116.39 object sprite planet/callisto-b distance 164 period 21.8822 object sprite planet/gas7-b distance 1830.22 period 534.771 object sprite planet/mercury distance 286 period 15.6944 object sprite planet/europa-b distance 407 period 26.6433 system Menkar pos -183 -52 government Syndicate habitable 455.625 belt 1634 link Zaurak link Mirfak link Bellatrix asteroids "small rock" 109 4.3 asteroids "medium rock" 33 7.45 asteroids "large rock" 44 6.45 asteroids "small metal" 33 3.2 asteroids "medium metal" 57 5.95 asteroids "large metal" 25 5.9 minables iron 59 10.091 minables silver 11 6.40238 minables titanium 5 8.21502 trade Clothing 327 trade Electronics 743 trade Equipment 662 trade Food 158 trade "Heavy Metals" 971 trade Industrial 833 trade "Luxury Goods" 963 trade Medical 769 trade Metal 396 trade Plastic 285 fleet "Small Core Merchants" 800 fleet "Large Core Merchants" 1000 fleet "Small Syndicate" 1500 fleet "Large Syndicate" 2000 fleet "Large Core Pirates" 4000 fleet "Human Miners" 2000 object sprite star/k0 period 10 object sprite planet/desert2-b distance 172.71 period 42.5336 object Icefall sprite planet/ice2 distance 413.52 period 157.58 object sprite planet/cloud4 distance 742.77 period 379.348 object sprite planet/gas9 distance 1719.01 period 1335.59 object "Oberon Station" sprite planet/station5 distance 246 period 13.6082 object sprite planet/dust4-b distance 4390.62 period 5451.86 system Menkent pos -495 218 government Republic habitable 2340 belt 1728 link Vega link Rutilicus link Cebalrai link Muphrid asteroids "small rock" 33 2.9328 asteroids "medium rock" 44 1.4144 asteroids "large rock" 32 1.04 asteroids "small metal" 5 1.2688 asteroids "medium metal" 3 2.4128 asteroids "large metal" 10 2.2256 minables aluminum 4 1.98441 minables copper 4 2.84453 minables tungsten 31 2.94008 trade Clothing 296 trade Electronics 773 trade Equipment 569 trade Food 356 trade "Heavy Metals" 938 trade Industrial 757 trade "Luxury Goods" 1079 trade Medical 553 trade Metal 444 trade Plastic 412 fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1500 fleet "Small Republic" 3000 fleet "Human Miners" 2000 object sprite star/f5 distance 27.7778 period 8.77005 offset 180 object sprite star/g5 distance 76.2222 period 8.77005 object sprite planet/rock14-b distance 341.472 period 52.1777 object sprite planet/luna-b distance 562.722 period 110.381 object sprite planet/dust3-b distance 875.722 period 214.29 object sprite planet/dust4-b distance 1199.28 period 343.427 object "New Austria" sprite planet/ocean2 distance 1670.69 period 564.673 object sprite planet/rock17-b distance 140 period 13.5253 object sprite planet/gas13-b distance 3293.05 period 1562.61 system Merak pos -553 60 government Republic habitable 1080.62 belt 1769 link Phecda link Porrima link Denebola link Regulus asteroids "small rock" 1 4.1847 asteroids "medium rock" 87 5.6173 asteroids "large rock" 1 4.9764 asteroids "medium metal" 10 4.2224 asteroids "large metal" 1 2.639 minables copper 2 7.54582 minables lead 13 9.10563 minables tungsten 5 8.57967 trade Clothing 310 trade Electronics 689 trade Equipment 394 trade Food 538 trade "Heavy Metals" 931 trade Industrial 602 trade "Luxury Goods" 1168 trade Medical 547 trade Metal 457 trade Plastic 291 fleet "Small Southern Merchants" 600 fleet "Small Northern Merchants" 800 fleet "Large Southern Merchants" 2000 fleet "Large Northern Merchants" 1500 fleet "Small Republic" 2000 fleet "Large Republic" 4000 object sprite star/g5 distance 40.2658 period 11.3561 object sprite star/k0 distance 55.2342 period 11.3561 offset 180 object sprite planet/dust6 distance 244.494 period 46.5185 object sprite planet/lava6-b distance 556.134 period 159.585 object sprite planet/lava0 distance 789.024 period 269.686 object "New China" sprite planet/forest4-b distance 1107.51 period 448.483 object sprite planet/luna distance 2504.4 period 1525.03 system Mesuket pos 220.431 -409.812 government Uninhabited habitable 425.92 belt 1189 link Eshkoshtar link Silikatakfar link Eneremprukt link Salipastart asteroids "large metal" 1 1.6758 trade Clothing 252 trade Electronics 746 trade Equipment 681 trade Food 221 trade "Heavy Metals" 771 trade Industrial 660 trade "Luxury Goods" 1458 trade Medical 798 trade Metal 272 trade Plastic 366 fleet "Large Kor Mereti" 600 fleet "Large Kor Sestor" 600 object sprite star/k5-old period 10 object sprite planet/mercury-b distance 125.36 period 27.2041 object sprite planet/rock13 distance 569.491 period 263.406 object sprite planet/station1kd distance 159.426 period 25.3047 object sprite planet/gas17-b distance 1378.34 period 991.812 object sprite planet/station3kd distance 341.722 period 26.9888 object sprite planet/gas4 distance 3615.31 period 4213.22 object sprite planet/ice7-b distance 264 period 15.1288 object sprite planet/dust1-b distance 416 period 29.9252 object sprite planet/dust4-b distance 550 period 45.4927 object sprite planet/io-b distance 706 period 66.1613 system Miaplacidus pos -524 -69 government Republic habitable 455.625 belt 1236 link Tejat link Alphard link Talita asteroids "small rock" 25 6.902 asteroids "medium rock" 8 3.2844 asteroids "large rock" 52 2.38 asteroids "small metal" 1 5.5692 asteroids "medium metal" 19 5.3788 asteroids "large metal" 10 3.8556 minables iron 19 4.58238 trade Clothing 283 trade Electronics 668 trade Equipment 664 trade Food 531 trade "Heavy Metals" 1012 trade Industrial 684 trade "Luxury Goods" 1461 trade Medical 653 trade Metal 344 trade Plastic 489 fleet "Small Northern Merchants" 600 fleet "Large Northern Merchants" 900 fleet "Paradise Merchants" 900 fleet "Small Republic" 1500 fleet "Large Republic" 3000 object sprite star/k0 period 10 object Vinci sprite planet/ocean7 distance 274.75 period 85.342 object sprite planet/ice8-b distance 156 period 20.3008 object sprite planet/rock3 distance 676 period 329.364 object sprite planet/dust3 distance 873.29 period 483.609 object sprite planet/water1 distance 1256.98 period 835.12 object sprite planet/gas0 distance 3610.34 period 4065.17 object sprite planet/dust4-b distance 296 period 14.1665 object sprite planet/ganymede-b distance 455 period 26.9986 object sprite planet/dust5 distance 620 period 42.9449 object sprite planet/dust0-b distance 704 period 51.9616 system Miblulub pos -630.587 670.051 government Coalition habitable 1080 belt 1757 link "Sol Arach" link Blubipad link Glubatub link Tebuteb link Ablub asteroids "small rock" 74 1.0335 asteroids "medium rock" 169 1.716 asteroids "large rock" 33 1.9695 asteroids "small metal" 4 2.145 asteroids "medium metal" 60 1.365 asteroids "large metal" 1 2.4765 minables lead 78 2.83043 minables silicon 12 2.95657 minables titanium 21 1.61849 trade Clothing 364 trade Electronics 716 trade Equipment 658 trade Food 154 trade "Heavy Metals" 954 trade Industrial 612 trade "Luxury Goods" 1398 trade Medical 599 trade Metal 341 trade Plastic 342 fleet "Small Arach" 500 fleet "Large Arach" 1200 fleet "Small Kimek" 1600 fleet "Large Kimek" 5000 fleet "Small Saryd" 1500 fleet "Large Saryd" 5000 fleet Heliarch 300 object sprite star/g0 period 10 object sprite planet/desert6-b distance 285.84 period 58.821 object sprite planet/rock7-b distance 169 period 22.8905 object sprite planet/ice3-b distance 627.65 period 191.392 object "Miblulub's Plenty" sprite planet/forest0-b distance 1074.29 period 428.579 object sprite planet/dust0 distance 162 period 17.6226 object sprite planet/gas10 distance 2213.65 period 1267.69 object sprite planet/io distance 223 period 17.5289 object sprite planet/ice7 distance 345 period 33.7307 object sprite planet/luna-b distance 463 period 52.4407 object sprite planet/ice0 distance 619 period 81.065 system Mimosa pos -895 168 government Republic habitable 320 belt 1484 link Minkar link Kraz asteroids "medium rock" 22 3.3698 asteroids "large rock" 3 5.4404 asteroids "small metal" 2 3.3292 asteroids "medium metal" 3 2.7608 asteroids "large metal" 1 4.9532 minables aluminum 1 4.72132 minables neodymium 1 5.33208 trade Clothing 247 trade Electronics 740 trade Equipment 577 trade Food 218 trade "Heavy Metals" 839 trade Industrial 862 trade "Luxury Goods" 973 trade Medical 502 trade Metal 404 trade Plastic 370 fleet "Small Southern Merchants" 1600 fleet "Large Southern Merchants" 5000 fleet "Small Militia" 2500 fleet "Large Militia" 6000 fleet "Large Southern Pirates" 8000 object sprite star/k5 period 10 object sprite planet/rock13 distance 171.16 period 50.0712 object Shorebreak sprite planet/ocean9 distance 418.12 period 191.177 object sprite planet/water0 distance 708.21 period 421.433 object sprite planet/rhea-b distance 2070.21 period 2106.23 system Minkar pos -823 138 government Republic habitable 670 belt 1354 link Acrux link Spica link Mimosa asteroids "medium rock" 5 8.97 asteroids "large rock" 9 6.63 asteroids "small metal" 1 4.42 asteroids "medium metal" 40 8.385 asteroids "large metal" 10 9.295 minables aluminum 2 13.3436 minables iron 4 12.6942 trade Clothing 253 trade Electronics 691 trade Equipment 522 trade Food 167 trade "Heavy Metals" 885 trade Industrial 799 trade "Luxury Goods" 1046 trade Medical 525 trade Metal 367 trade Plastic 485 fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 3000 fleet "Small Militia" 1500 fleet "Large Militia" 2000 fleet "Large Southern Pirates" 12000 object sprite star/k0-old distance 33.5961 period 16.6267 object sprite star/m0 distance 71.4039 period 16.6267 offset 180 object sprite planet/rock16 distance 409.064 period 127.853 object sprite planet/rhea-b distance 154 period 24.0239 object sprite planet/cloud1-b distance 901.504 period 418.287 object sprite planet/rock7 distance 182 period 18.6328 object sprite planet/luna-b distance 1662.54 period 1047.57 object sprite planet/desert4 distance 2872.75 period 2379.42 system Mintaka pos -304 -462 government Republic habitable 775.625 belt 1753 link Almaaz link Alnitak link Tortor link Gorvi asteroids "small rock" 34 6.935 asteroids "medium rock" 1 4.6075 asteroids "large rock" 23 5.985 asteroids "small metal" 46 6.6025 asteroids "large metal" 5 3.61 minables aluminum 11 9.8728 minables titanium 3 11.7992 minables uranium 9 6.96883 trade Clothing 265 trade Electronics 851 trade Equipment 501 trade Food 314 trade "Heavy Metals" 1107 trade Industrial 747 trade "Luxury Goods" 1164 trade Medical 826 trade Metal 432 trade Plastic 370 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 2000 fleet "Large Republic" 5000 fleet "Small Northern Merchants" 4000 fleet "Human Miners" 2000 object sprite star/k0 distance 34.4496 period 10.9588 offset 180 object sprite star/k5 distance 49.0504 period 10.9588 object sprite planet/rock11-b distance 296.29 period 73.2505 object sprite planet/cloud0-b distance 511.78 period 166.287 object sprite planet/ice3-b distance 938.02 period 412.622 object sprite planet/gas8-b distance 1798.98 period 1095.91 object sprite planet/gas5 distance 4566.87 period 4432.64 system Mirach pos -166 250 government Syndicate habitable 292.5 belt 1980 link "Al Dhanab" link Scheat link "Gamma Cassiopeiae" link Schedar asteroids "small rock" 84 3.4884 asteroids "medium rock" 64 3.1518 asteroids "large rock" 6 4.0698 asteroids "small metal" 2 4.0392 asteroids "medium metal" 62 2.2644 asteroids "large metal" 7 3.213 minables lead 2 4.94454 minables titanium 21 4.54986 trade Clothing 296 trade Electronics 729 trade Equipment 552 trade Food 373 trade "Heavy Metals" 733 trade Industrial 655 trade "Luxury Goods" 1029 trade Medical 686 trade Metal 267 trade Plastic 299 fleet "Small Core Merchants" 1000 fleet "Large Core Merchants" 1200 fleet "Small Core Pirates" 4000 fleet "Small Syndicate" 3000 fleet "Large Syndicate" 5000 fleet "Human Miners" 3000 object sprite star/m0 distance 21.1004 period 16.4224 offset 180 object sprite star/m8 distance 57.8996 period 16.4224 object Placer sprite planet/cloud8 distance 302.24 period 122.892 object sprite planet/gas8-b distance 699.45 period 432.645 object sprite planet/rock7 distance 206 period 14.5735 object sprite planet/jupiter distance 2004.06 period 2098.28 object sprite planet/dust4 distance 289 period 14.1826 object sprite planet/rock14-b distance 422 period 25.0252 system Mirfak pos -187 -128 government Syndicate habitable 320 belt 1887 link Menkar link Bellatrix link Moktar asteroids "small rock" 3 3.3592 asteroids "medium rock" 5 4.6436 asteroids "large rock" 5 3.5568 asteroids "small metal" 1 3.2604 asteroids "medium metal" 9 5.4834 asteroids "large metal" 2 6.1256 minables copper 1 7.03874 minables iron 3 4.97412 minables titanium 4 8.24243 trade Clothing 339 trade Electronics 681 trade Equipment 650 trade Food 180 trade "Heavy Metals" 1023 trade Industrial 827 trade "Luxury Goods" 1055 trade Medical 811 trade Metal 451 trade Plastic 267 fleet "Small Core Merchants" 500 fleet "Large Core Merchants" 700 fleet "Small Syndicate" 1000 fleet "Large Syndicate" 1800 object sprite star/k5 period 10 object sprite planet/rock5-b distance 135.04 period 35.0896 object Sunracer sprite planet/forest4 distance 375.53 period 162.724 object sprite planet/rock1 distance 761.49 period 469.874 object sprite planet/rock17 distance 142 period 17.6303 object sprite planet/ice8 distance 2077.85 period 2117.9 system Mirzam pos -498 -301 government Republic habitable 1080 belt 1025 link Canopus link Betelgeuse link Mebsuta asteroids "small rock" 24 3.402 asteroids "medium rock" 42 4.4712 asteroids "large rock" 6 1.6848 asteroids "small metal" 17 2.8836 asteroids "large metal" 14 4.374 minables iron 6 4.2336 minables silicon 24 7.53697 minables tungsten 2 5.97339 trade Clothing 313 trade Electronics 706 trade Equipment 672 trade Food 396 trade "Heavy Metals" 1079 trade Industrial 615 trade "Luxury Goods" 1293 trade Medical 495 trade Metal 363 trade Plastic 463 fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 2000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Small Northern Pirates" 5000 fleet "Large Northern Pirates" 8000 object sprite star/g0 period 10 object sprite planet/lava5-b distance 184.16 period 30.4187 object sprite planet/lava7-b distance 425.17 period 106.707 object sprite planet/cloud6 distance 754.58 period 252.293 object sprite planet/io distance 1523.47 period 723.767 object sprite planet/gas14-b distance 2805.76 period 1808.94 object sprite planet/rock17 distance 215 period 12.1447 system Mizar pos -579 184 government Republic habitable 1080 belt 1876 link Arcturus link "Cor Caroli" link Algorel link Ipsing asteroids "large metal" 1 2.6304 trade Clothing 187 trade Electronics 784 trade Equipment 560 trade Food 282 trade "Heavy Metals" 859 trade Industrial 664 trade "Luxury Goods" 1157 trade Medical 715 trade Metal 442 trade Plastic 486 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3500 fleet "Small Southern Pirates" 6000 object sprite star/g0-old period 10 object sprite planet/desert6 distance 192.09 period 32.4045 object sprite planet/ocean5 distance 656.13 period 204.566 object sprite planet/rock2-b distance 1169.17 period 486.592 object sprite planet/miranda distance 1462.81 period 680.973 object sprite planet/gas6-b distance 2654.3 period 1664.46 object sprite planet/tethys distance 284 period 10.8475 system Moktar pos -169 -170 government Syndicate habitable 455 belt 1888 link Oblate link Cardax link Mirfak asteroids "small rock" 2 4.945 asteroids "medium rock" 7 8.395 asteroids "large rock" 3 4.83 asteroids "small metal" 2 4.485 asteroids "medium metal" 1 2.875 asteroids "large metal" 1 6.9575 minables aluminum 4 7.32905 minables lead 2 12.5577 minables silicon 2 12.0685 trade Clothing 351 trade Electronics 654 trade Equipment 627 trade Food 289 trade "Heavy Metals" 1060 trade Industrial 777 trade "Luxury Goods" 1145 trade Medical 714 trade Metal 382 trade Plastic 345 fleet "Small Core Merchants" 1000 fleet "Large Core Merchants" 2000 fleet "Small Syndicate" 3000 fleet "Large Syndicate" 4000 fleet "Small Core Pirates" 2000 fleet "Small Northern Pirates" 3000 object sprite star/k5 distance 29.0769 period 18.1925 offset 180 object sprite star/m4 distance 68.9231 period 18.1925 object sprite planet/cloud4 distance 404.173 period 152.372 object sprite planet/rock17-b distance 160 period 17.8463 object sprite planet/dust0 distance 892.383 period 499.898 object sprite planet/rock2 distance 1160.38 period 741.236 object sprite planet/rhea distance 1593.34 period 1192.66 object sprite planet/rock3 distance 1988.1 period 1662.31 system Mora pos -755 23 government Republic habitable 320 belt 1176 link "Delta Velorum" link "Tania Australis" link Limen asteroids "medium rock" 54 1.9305 asteroids "large rock" 33 1.9877 asteroids "medium metal" 3 1.287 asteroids "large metal" 37 1.0439 minables iron 25 1.82412 minables silicon 11 1.71081 minables tungsten 10 2.90508 trade Clothing 362 trade Electronics 724 trade Equipment 558 trade Food 310 trade "Heavy Metals" 887 trade Industrial 676 trade "Luxury Goods" 1082 trade Medical 731 trade Metal 445 trade Plastic 428 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 3000 fleet "Small Republic" 20000 fleet "Human Miners" 2000 object sprite star/k5 period 10 object sprite planet/desert9 distance 141 period 37.4381 object sprite planet/rock13-b distance 596.21 period 325.525 object sprite planet/ice0 distance 147 period 20.3374 object sprite planet/gas5 distance 1825.62 period 1744.22 object sprite planet/desert4-b distance 279 period 13.9736 object sprite planet/rock0-b distance 402 period 24.168 system Muhlifain pos -702 242 government Republic habitable 455.625 belt 1265 link Vindemiatrix link Gacrux asteroids "large metal" 1 2.1186 trade Clothing 236 trade Electronics 816 trade Equipment 566 trade Food 157 trade "Heavy Metals" 957 trade Industrial 729 trade "Luxury Goods" 974 trade Medical 825 trade Metal 525 trade Plastic 441 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3500 fleet "Small Southern Pirates" 6000 object sprite star/k0 period 10 object sprite planet/fog0-b distance 275.86 period 85.8597 object "New Kansas" sprite planet/ocean1 distance 720.47 period 362.393 object sprite planet/ice0 distance 167 period 20.6379 object sprite planet/lava5-b distance 1124.08 period 706.24 object sprite planet/rock3-b distance 2277.33 period 2036.55 system Muphrid pos -495 152 government Republic habitable 839.375 belt 1759 link Menkent link Porrima asteroids "small rock" 10 4.7348 asteroids "medium rock" 7 3.192 asteroids "large rock" 8 3.4048 asteroids "small metal" 1 7.182 asteroids "large metal" 1 5.1072 minables tungsten 3 4.9859 trade Clothing 330 trade Electronics 755 trade Equipment 553 trade Food 437 trade "Heavy Metals" 978 trade Industrial 731 trade "Luxury Goods" 1053 trade Medical 510 trade Metal 478 trade Plastic 455 fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 3500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 5000 object sprite star/g5-old distance 21.8366 period 10.9152 object sprite star/m0 distance 63.6634 period 10.9152 offset 180 object sprite planet/rock10 distance 382.203 period 103.163 object sprite planet/ocean5 distance 680.643 period 245.167 object sprite planet/desert10 distance 1088.08 period 495.536 object sprite planet/io-b distance 1593.44 period 878.187 object sprite planet/dust1 distance 2405.68 period 1629.07 system Naos pos -653 -396 government Republic habitable 625 belt 1045 link Regor link Wezen link Avior link Aludra asteroids "medium rock" 167 3.8976 asteroids "large rock" 1 6.3168 asteroids "large metal" 1 6.1824 minables copper 21 5.05288 minables silicon 12 6.77871 minables titanium 35 4.05452 trade Clothing 272 trade Electronics 694 trade Equipment 427 trade Food 386 trade "Heavy Metals" 958 trade Industrial 774 trade "Luxury Goods" 1079 trade Medical 750 trade Metal 339 trade Plastic 297 fleet "Small Northern Merchants" 600 fleet "Large Northern Merchants" 1500 fleet "Small Deep Security" 2400 fleet "Small Deep Merchants" 1200 fleet "Large Deep Security" 5000 fleet "Large Deep Merchants" 2800 fleet "Human Miners" 2000 object sprite star/g5 period 10 object sprite planet/cloud6-b distance 284.04 period 76.593 object sprite planet/rock7-b distance 147 period 17.0438 object Asgard sprite planet/forest1-b distance 698.29 period 295.239 object sprite planet/cloud5-b distance 1403.38 period 841.168 object sprite planet/ice0 distance 1754.42 period 1175.76 object sprite planet/gas9 distance 3348.18 period 3099.8 object sprite planet/desert4 distance 231 period 12.3827 object sprite planet/rock17 distance 354 period 23.491 object sprite planet/rock0-b distance 511 period 40.7407 system Naper pos -416 369 government Republic habitable 1715 belt 1445 link Ascella asteroids "small rock" 3 2.0757 asteroids "medium rock" 13 0.9724 asteroids "large rock" 9 1.3277 asteroids "small metal" 5 2.6367 asteroids "medium metal" 55 2.7863 asteroids "large metal" 14 1.4212 minables aluminum 23 3.46095 minables lead 1 2.32582 minables titanium 17 3.86804 trade Clothing 370 trade Electronics 719 trade Equipment 607 trade Food 396 trade "Heavy Metals" 815 trade Industrial 803 trade "Luxury Goods" 1282 trade Medical 781 trade Metal 414 trade Plastic 326 fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 3000 fleet "Small Militia" 5000 fleet "Small Southern Pirates" 1000 fleet "Human Miners" 3000 object sprite star/f5 period 10 object sprite planet/desert9 distance 156.44 period 18.8995 object sprite planet/lava6-b distance 386.44 period 73.3755 object sprite planet/gas13-b distance 967.73 period 290.776 object sprite planet/ganymede distance 301 period 14.0112 object sprite planet/gas16-b distance 2043.82 period 892.466 object sprite planet/desert4-b distance 177 period 11.6071 object sprite planet/dust5-b distance 286 period 23.8403 system Nenia pos -39.1297 467.242 government Uninhabited habitable 2340 belt 1343 haze _menu/haze-red link Ossipago link Cardea asteroids "small rock" 4 1.4352 asteroids "medium rock" 10 2.3 asteroids "large rock" 3 2.0608 asteroids "small metal" 2 2.3 asteroids "large metal" 3 1.2328 minables aluminum 7 1.96731 minables platinum 2 1.43013 minables titanium 5 1.78627 minables silicon 27 0.740133 minables iron 18 1.55307 minables silver 4 1.274 trade Clothing 310 trade Electronics 804 trade Equipment 425 trade Food 257 trade "Heavy Metals" 718 trade Industrial 765 trade "Luxury Goods" 1315 trade Medical 835 trade Metal 265 trade Plastic 465 fleet "Void Sprites" 500 object sprite star/f5-old distance 31.5171 period 10.5992 object sprite star/g5-old distance 86.4829 period 10.5992 offset 180 object sprite planet/desert6 distance 249.723 period 32.6317 object Nasqueron sprite planet/gas8 distance 880.683 period 216.113 object sprite planet/rock3 distance 259 period 14.701 object sprite planet/dust3 distance 385 period 26.6433 object sprite planet/desert1-b distance 1626.29 period 542.313 object sprite planet/rhea distance 165 period 18.3981 object Slylandro sprite planet/gas11 distance 3003.29 period 1360.97 object sprite planet/dust4-b distance 249 period 12.9592 object sprite planet/ice8 distance 353 period 21.8746 system Nihal pos -262 -121 government Republic habitable 534.375 belt 1329 link Elnath link Volax link Sospi asteroids "small rock" 18 3.1668 asteroids "medium rock" 3 4.0131 asteroids "large rock" 119 3.9858 asteroids "small metal" 1 1.365 asteroids "medium metal" 10 3.1395 asteroids "large metal" 37 3.276 minables silicon 58 4.73471 minables titanium 41 4.21739 trade Clothing 255 trade Electronics 600 trade Equipment 641 trade Food 297 trade "Heavy Metals" 928 trade Industrial 717 trade "Luxury Goods" 1452 trade Medical 522 trade Metal 232 trade Plastic 481 fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1200 fleet "Paradise Merchants" 1800 fleet "Small Northern Pirates" 3000 fleet "Large Northern Pirates" 5000 fleet "Small Republic" 4000 fleet "Large Republic" 7000 fleet "Human Miners" 2000 object sprite star/k5 distance 43.1257 period 19.2863 object sprite star/m0 distance 64.3743 period 19.2863 offset 180 object Maelstrom sprite planet/ice6 distance 361.684 period 119.023 object sprite planet/oberon-b distance 149 period 20.7539 object sprite planet/ocean9 distance 972.924 period 525.116 object sprite planet/dust4-b distance 173 period 21.76 object sprite planet/gas4-b distance 2020.21 period 1571.21 object sprite planet/dust7-b distance 221 period 11.108 object sprite planet/mercury-b distance 363 period 23.3833 system Nocte pos -467 172 government Republic habitable 135 belt 1304 link Vega asteroids "small rock" 121 1.9558 asteroids "medium rock" 14 1.9096 asteroids "large rock" 28 1.4784 asteroids "small metal" 8 1.8326 asteroids "medium metal" 77 2.2946 asteroids "large metal" 19 1.7094 minables copper 46 2.98163 minables iron 18 3.78094 minables titanium 4 2.67322 trade Clothing 311 trade Electronics 713 trade Equipment 514 trade Food 385 trade "Heavy Metals" 917 trade Industrial 619 trade "Luxury Goods" 1020 trade Medical 566 trade Metal 285 trade Plastic 363 fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 5000 fleet "Small Republic" 3000 fleet "Large Republic" 7000 fleet "Small Northern Pirates" 2500 fleet "Human Miners" 1600 object sprite star/m4 period 10 object sprite planet/desert8-b distance 278.25 period 159.789 object sprite planet/ice7-b distance 163 period 23.7466 object sprite planet/gas17 distance 973.25 period 1045.27 object sprite planet/dust2 distance 219 period 13.075 object sprite planet/europa distance 363 period 27.9019 object sprite planet/gas2 distance 1709.01 period 2432.26 object sprite planet/tethys-b distance 189 period 11.5481 object sprite planet/miranda distance 2260.97 period 3701.14 system Nunki pos -393 537 government Pirate habitable 214.375 belt 1930 link Albaldah asteroids "small rock" 15 3.3516 asteroids "medium rock" 77 1.8144 asteroids "large rock" 15 1.9908 asteroids "small metal" 6 3.4272 asteroids "medium metal" 1 1.8648 asteroids "large metal" 1 1.9152 minables iron 8 3.70445 minables titanium 7 3.31242 minables tungsten 23 3.33817 trade Clothing 259 trade Electronics 789 trade Equipment 624 trade Food 212 trade "Heavy Metals" 946 trade Industrial 840 trade "Luxury Goods" 1239 trade Medical 844 trade Metal 241 trade Plastic 321 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 2000 fleet "Small Southern Merchants" 1600 fleet "Small Militia" 2000 object sprite star/m0 period 10 object Albatross sprite planet/cloud8 distance 272.14 period 122.648 object sprite planet/europa-b distance 136 period 18.0979 object sprite planet/ice8 distance 639.14 period 441.435 object sprite planet/rock2 distance 1205.14 period 1142.96 object sprite planet/gas17-b distance 2240.14 period 2896.58 object sprite planet/dust0 distance 237 period 14.7196 object sprite planet/rock7 distance 345 period 25.8525 object sprite planet/desert4 distance 491 period 43.8931 object sprite planet/ice7-b distance 646 period 66.2404 system Oblate pos -124 -119 government Pirate habitable 12000 belt 1704 link Alcyone link Moktar asteroids "small rock" 2 2.1 asteroids "medium rock" 7 1.3944 asteroids "large rock" 2 1.7976 asteroids "small metal" 4 2.2176 asteroids "medium metal" 10 2.2176 asteroids "large metal" 6 2.3856 minables iron 4 3.88695 minables lead 1 3.86035 minables silicon 3 2.34276 trade Clothing 385 trade Electronics 626 trade Equipment 617 trade Food 248 trade "Heavy Metals" 964 trade Industrial 751 trade "Luxury Goods" 1113 trade Medical 656 trade Metal 328 trade Plastic 399 fleet "Small Core Pirates" 600 fleet "Large Core Pirates" 1000 fleet "Large Syndicate" 3000 object sprite star/giant period 10 object sprite planet/ice4 distance 397.973 period 70.3976 object sprite planet/dust0-b distance 110 period 13.1646 object sprite planet/lava2 distance 673.733 period 155.063 object sprite planet/rock17 distance 1201.97 period 369.505 object sprite planet/cloud6 distance 1560.53 period 546.622 object sprite planet/gas0-b distance 4260.49 period 2465.86 system Orbona pos -735.99 -97.2491 government Republic habitable 2859.44 belt 1507 link Limen asteroids "small rock" 22 3.99 asteroids "medium rock" 34 3.57 asteroids "large rock" 2 4.08 asteroids "small metal" 26 4.26 asteroids "medium metal" 45 1.92 asteroids "large metal" 4 4.35 minables platinum 19 4.40315 minables tungsten 36 5.42935 minables gold 28 4.7943 trade Clothing 345 trade Electronics 851 trade Equipment 677 trade Food 459 trade "Heavy Metals" 892 trade Industrial 890 trade "Luxury Goods" 992 trade Medical 871 trade Metal 415 trade Plastic 466 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 3200 fleet "Human Miners" 1500 object sprite star/giant distance 20.2539 period 9.71046 object sprite star/k0 distance 98.7461 period 9.71046 offset 180 object sprite planet/ice6 distance 447.836 period 70.8921 object sprite planet/desert4 distance 149 period 22.8635 object sprite planet/desert3-b distance 862.846 period 189.592 object sprite planet/ice1 distance 1210.49 period 315.035 object sprite planet/rock3-b distance 175 period 19.7858 object sprite planet/ocean1-b distance 1594.3 period 476.182 object sprite planet/gas4-b distance 2057.86 period 698.3 object sprite planet/dust1 distance 273 period 15.9089 system Orvala pos -334 303 government Republic habitable 533.75 belt 1431 link "Zeta Aquilae" asteroids "small rock" 27 1.44 asteroids "medium rock" 2 2.6304 asteroids "large rock" 146 1.7088 asteroids "small metal" 139 1.44 asteroids "large metal" 27 0.9792 minables copper 4 2.00322 minables lead 13 1.96636 trade Clothing 342 trade Electronics 783 trade Equipment 555 trade Food 467 trade "Heavy Metals" 859 trade Industrial 716 trade "Luxury Goods" 1273 trade Medical 721 trade Metal 475 trade Plastic 327 fleet "Small Southern Merchants" 3000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 3000 object sprite star/k0 distance 14.9297 period 17.8357 offset 180 object sprite star/m8 distance 87.0703 period 17.8357 object sprite planet/cloud4-b distance 410.58 period 144.042 object sprite planet/dust5-b distance 161 period 18.0139 object sprite planet/rock1 distance 995.94 period 544.178 object sprite planet/desert4-b distance 152 period 19.525 object sprite planet/rock3 distance 1695.94 period 1209.22 object sprite planet/gas15-b distance 2258.3 period 1858.08 object sprite planet/dust3 distance 202 period 14.1511 system Ossipago pos 6.87033 429.242 government Uninhabited habitable 1948.28 belt 1803 haze _menu/haze-red link Antevorta link Nenia asteroids "small rock" 24 1.596 asteroids "medium rock" 2 1.1704 asteroids "large rock" 13 2.09253 asteroids "small metal" 1 1.6492 asteroids "medium metal" 2 1.0108 asteroids "large metal" 4 2.0748 minables aluminum 1 3.41287 minables lead 1 2.51849 minables platinum 1 3.35669 trade Clothing 288 trade Electronics 770 trade Equipment 481 trade Food 198 trade "Heavy Metals" 775 trade Industrial 748 trade "Luxury Goods" 1322 trade Medical 768 trade Metal 263 trade Plastic 505 object sprite star/f5-old distance 11.9736 period 9.06221 object sprite star/m4 distance 88.0264 period 9.06221 offset 180 object sprite planet/rock13-b distance 249.516 period 35.7176 object sprite planet/dust0-b distance 448.756 period 86.149 object sprite planet/rock12 distance 1044.4 period 305.867 object sprite planet/ice4-b distance 1274.65 period 412.4 object sprite planet/gas10-b distance 3584.65 period 1944.93 object sprite planet/rock17 distance 221 period 17.2936 system Pantica pos 303.87 445.242 government Remnant habitable 486.68 belt 1203 haze _menu/haze-red link Arculus link Cinxia asteroids "small rock" 4 1.14987 asteroids "medium rock" 18 0.790533 asteroids "large rock" 2 1.386 asteroids "small metal" 6 1.18067 asteroids "medium metal" 2 1.19093 asteroids "large metal" 30 1.24227 minables aluminum 1 2.10029 trade Clothing 299 trade Electronics 693 trade Equipment 712 trade Food 541 trade "Heavy Metals" 914 trade Industrial 728 trade "Luxury Goods" 989 trade Medical 545 trade Metal 454 trade Plastic 469 fleet "Large Remnant" 1000 fleet "Small Remnant" 700 object sprite star/k0-old period 10 object sprite planet/lava1 distance 140.44 period 30.1769 object Aventine sprite planet/ocean0 distance 542.45 period 229.075 object sprite planet/gas9-b distance 1268.21 period 818.889 object sprite planet/lava0 distance 248 period 14.6443 object sprite planet/gas8 distance 1879.46 period 1477.37 system Parca pos 150.504 151.389 government Uninhabited habitable 760 belt 1315 haze _menu/haze-red link Coluber link Lucina asteroids "small rock" 41 4.408 asteroids "medium rock" 19 5.5216 asteroids "large rock" 1 2.9232 asteroids "medium metal" 3 3.1088 asteroids "large metal" 3 4.64 minables copper 5 5.37985 minables lead 3 5.71958 trade Clothing 355 trade Electronics 665 trade Equipment 321 trade Food 244 trade "Heavy Metals" 858 trade Industrial 838 trade "Luxury Goods" 1188 trade Medical 872 trade Metal 531 trade Plastic 445 fleet "Korath Raid" 10000 object sprite star/g5-old distance 18.2961 period 15.1673 offset 180 object sprite star/m8 distance 84.7039 period 15.1673 object sprite planet/miranda distance 216.344 period 46.1711 object sprite planet/gas14 distance 587.834 period 206.793 object sprite planet/rock3 distance 219 period 13.1985 object sprite planet/desert4-b distance 928.524 period 410.528 object sprite planet/gas5 distance 1622.01 period 947.84 object sprite planet/gas13 distance 3818.85 period 3424.15 object sprite planet/rhea distance 305 period 15.037 object sprite planet/callisto distance 424 period 24.6467 object sprite planet/io distance 545 period 35.9174 system Peacock pos -307 350 government Republic habitable 214.375 belt 1870 link Tais link "Kaus Australis" link Ascella asteroids "small rock" 18 3.06 asteroids "medium rock" 79 3.312 asteroids "large rock" 29 5.4 asteroids "small metal" 101 5.004 asteroids "medium metal" 72 5.328 asteroids "large metal" 2 2.772 minables lead 37 6.75228 minables silicon 17 6.12779 minables silver 3 6.88108 trade Clothing 334 trade Electronics 700 trade Equipment 633 trade Food 337 trade "Heavy Metals" 941 trade Industrial 809 trade "Luxury Goods" 1409 trade Medical 804 trade Metal 338 trade Plastic 312 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Militia" 8000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 10000 fleet "Human Miners" 3000 object sprite star/m0 period 10 object "New Washington" sprite planet/ocean3 distance 196.06 period 74.9992 object sprite planet/ice2-b distance 683.35 period 488.02 object sprite planet/io-b distance 136 period 18.0979 object sprite planet/desert9-b distance 1248.71 period 1205.49 object sprite planet/oberon distance 1517.52 period 1615.01 object sprite planet/neptune distance 2702.33 period 3837.78 object sprite planet/europa-b distance 215 period 14.0112 object sprite planet/dust1-b distance 353 period 29.4767 object sprite planet/dust3 distance 498 period 49.3926 system Pelubta pos -757.587 575.051 government Coalition habitable 9265 belt 1709 link Membulem link Gupta link Ablodab link Mebla asteroids "small rock" 23 4.48 asteroids "medium rock" 1 6.496 asteroids "large rock" 74 2.5088 asteroids "small metal" 7 3.136 asteroids "medium metal" 29 5.6 asteroids "large metal" 3 4.48 minables iron 17 6.81922 minables lead 2 3.63334 minables uranium 29 4.87538 trade Clothing 292 trade Electronics 760 trade Equipment 661 trade Food 327 trade "Heavy Metals" 887 trade Industrial 776 trade "Luxury Goods" 1442 trade Medical 713 trade Metal 451 trade Plastic 472 fleet "Small Arach" 500 fleet "Large Arach" 700 fleet "Small Kimek" 1100 fleet "Large Kimek" 2000 fleet "Small Saryd" 1100 fleet "Large Saryd" 2500 fleet Heliarch 400 object sprite star/b5 distance 10.9957 period 8.64806 offset 180 object sprite star/g5 distance 152.004 period 8.64806 object sprite planet/rock7 distance 331.254 period 25.0541 object sprite planet/dust7-b distance 451.254 period 39.8354 object sprite planet/lava6-b distance 668.214 period 71.7812 object sprite planet/gas6 distance 1497.46 period 240.809 object sprite planet/gas2-b distance 2309.75 period 461.303 object sprite planet/io distance 188 period 15.6189 object sprite planet/rock14 distance 338 period 37.6521 system Peragenor pos 86.8703 356.242 government Uninhabited habitable 1080 belt 1920 haze _menu/haze-red link Stercutus asteroids "medium rock" 1 2.646 asteroids "large rock" 4 1.755 asteroids "medium metal" 7 2.403 asteroids "large metal" 2 2.754 trade Clothing 307 trade Electronics 757 trade Equipment 574 trade Food 471 trade "Heavy Metals" 880 trade Industrial 810 trade "Luxury Goods" 1011 trade Medical 512 trade Metal 271 trade Plastic 373 object sprite star/g0-old period 10 object sprite planet/europa-b distance 170.29 period 27.0478 object sprite planet/rock4 distance 355.18 period 81.4743 object sprite planet/desert9 distance 952.27 period 357.675 object sprite planet/gas1-b distance 1762.56 period 900.666 object sprite planet/ice7-b distance 249 period 15.7042 object sprite planet/miranda-b distance 384 period 30.0755 object sprite planet/ice0-b distance 496 period 44.1507 object "Remnant Wormhole" sprite planet/wormhole-red distance 2300 period 1342.58 system Peresedersi pos 81.4305 -154.812 government Uninhabited habitable 100 belt 1065 asteroids "small rock" 49 1.403 asteroids "medium rock" 5 2.185 asteroids "large rock" 11 1.541 asteroids "small metal" 39 2.438 asteroids "medium metal" 4 3.197 asteroids "large metal" 5 3.22 minables aluminum 5 2.45602 minables iron 2 2.26908 trade Clothing 407 trade Electronics 682 trade Equipment 659 trade Food 129 trade "Heavy Metals" 956 trade Industrial 841 trade "Luxury Goods" 1356 trade Medical 584 trade Metal 293 trade Plastic 499 object sprite star/nova period 1000 offset 190 object sprite planet/lava5 distance 1567.08 period 755.066 object sprite planet/lava1 distance 1761.08 period 899.532 object sprite planet/lava7 distance 2248.08 period 1297.38 system Perfica pos 185.87 419.242 government Uninhabited habitable 1080 belt 1160 haze _menu/haze-red link Cinxia link Farinus asteroids "small rock" 1 0.354667 asteroids "small metal" 5 0.443333 asteroids "medium metal" 9 0.557333 asteroids "large metal" 11 0.836 minables iron 6 0.847372 trade Clothing 256 trade Electronics 680 trade Equipment 631 trade Food 491 trade "Heavy Metals" 938 trade Industrial 834 trade "Luxury Goods" 1027 trade Medical 546 trade Metal 338 trade Plastic 368 fleet "Large Remnant" 8000 fleet "Small Remnant" 5000 fleet "Korath Raid" 30000 object sprite star/g0-old period 10 object sprite planet/ice5 distance 227.29 period 41.7079 object sprite planet/dust6-b distance 446.3 period 114.759 object sprite planet/cloud6-b distance 826.99 period 289.467 object sprite planet/desert4-b distance 1757.75 period 896.982 object sprite planet/gas4 distance 2712.71 period 1719.7 system Persian pos -203 331 government Syndicate habitable 2170.62 belt 1308 link Alnair link Gienah link Matar asteroids "small rock" 6 3.887 asteroids "medium rock" 25 8.671 asteroids "large rock" 34 4.9634 asteroids "small metal" 1 6.4584 asteroids "medium metal" 3 6.6976 asteroids "large metal" 2 4.1262 minables lead 6 12.3487 minables silicon 6 8.05034 minables tungsten 16 11.086 trade Clothing 260 trade Electronics 661 trade Equipment 400 trade Food 471 trade "Heavy Metals" 919 trade Industrial 661 trade "Luxury Goods" 977 trade Medical 582 trade Metal 216 trade Plastic 502 fleet "Small Syndicate" 800 fleet "Large Syndicate" 1200 fleet "Small Core Pirates" 600 fleet "Large Core Pirates" 2000 fleet "Human Miners" 3000 object sprite star/f5-old distance 27.8124 period 13.0946 object sprite star/k0 distance 104.688 period 13.0946 offset 180 object sprite planet/rock13 distance 419.028 period 73.643 object sprite planet/lava0 distance 134 period 17.7001 object sprite planet/gas11-b distance 981.718 period 264.087 object sprite planet/ice7 distance 252 period 12.4717 object sprite planet/ocean4 distance 1698.08 period 600.764 object sprite planet/dust1-b distance 2414.12 period 1018.37 system Persitar pos 297.431 -395.812 government Uninhabited habitable 100 belt 1948 asteroids "small rock" 72 3.348 asteroids "medium rock" 2 4.482 asteroids "large rock" 3 4.86 asteroids "large metal" 2 7.344 minables silicon 2 5.34947 minables titanium 4 3.97343 trade Clothing 231 trade Electronics 801 trade Equipment 385 trade Food 170 trade "Heavy Metals" 907 trade Industrial 556 trade "Luxury Goods" 1508 trade Medical 456 trade Metal 540 trade Plastic 500 object sprite star/nova period 1000 offset 260 object sprite planet/lava1-b distance 480.258 period 190.831 object sprite planet/lava5 distance 825.017 period 429.667 system Phact pos -375 -191 government Republic habitable 1080.62 belt 1704 link Wazn link Canopus asteroids "small rock" 1 1.0816 asteroids "medium rock" 71 2.3153 asteroids "large rock" 2 1.8421 asteroids "small metal" 8 1.1999 asteroids "medium metal" 56 0.8619 asteroids "large metal" 17 1.6393 minables silicon 6 3.177 minables titanium 15 2.18441 trade Clothing 258 trade Electronics 784 trade Equipment 687 trade Food 460 trade "Heavy Metals" 892 trade Industrial 660 trade "Luxury Goods" 1321 trade Medical 492 trade Metal 252 trade Plastic 460 fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 2000 fleet "Small Republic" 4000 fleet "Large Republic" 8000 fleet "Small Northern Pirates" 3000 fleet "Large Northern Pirates" 5000 fleet "Human Miners" 5000 object sprite star/g5 distance 47.0119 period 14.3263 offset 180 object sprite star/k0 distance 64.4881 period 14.3263 object sprite planet/lava4 distance 266.988 period 53.0836 object sprite planet/ocean6-b distance 559.478 period 161.026 object sprite planet/rock8-b distance 858.728 period 306.201 object Serpens sprite planet/cloud6 distance 1377.17 period 621.875 object sprite planet/dust3-b distance 163 period 19.9009 object sprite planet/dust4 distance 1892.38 period 1001.69 object sprite planet/miranda distance 2711.38 period 1717.94 system Phecda pos -607 88 government Republic habitable 320 belt 1375 link Algorel link "Tania Australis" link Merak asteroids "small rock" 182 3.2 asteroids "medium rock" 57 6.95 asteroids "large rock" 40 3.75 asteroids "small metal" 17 6.85 asteroids "medium metal" 40 2.7 asteroids "large metal" 5 5.55 minables lead 41 5.68365 minables silicon 72 4.34737 minables titanium 39 5.28035 trade Clothing 349 trade Electronics 787 trade Equipment 423 trade Food 449 trade "Heavy Metals" 879 trade Industrial 589 trade "Luxury Goods" 1169 trade Medical 684 trade Metal 413 trade Plastic 326 fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1000 fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1000 fleet "Small Republic" 5000 fleet "Human Miners" 2000 object sprite star/k5 period 10 object "New Sahara" sprite planet/forest0 distance 173.24 period 50.9867 object sprite planet/dust2-b distance 410 period 185.635 object sprite planet/dust4 distance 780.76 period 487.822 object sprite planet/rock7 distance 1440.85 period 1222.96 object sprite planet/rock3 distance 4139.54 period 5955.43 system Pherkad pos -798 451 government Republic habitable 135 belt 1924 link "Beta Lupi" link "Kappa Centauri" link Alniyat link "Yed Prior" asteroids "large metal" 1 2.6884 trade Clothing 325 trade Electronics 846 trade Equipment 378 trade Food 223 trade "Heavy Metals" 1041 trade Industrial 759 trade "Luxury Goods" 1147 trade Medical 896 trade Metal 350 trade Plastic 311 fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1000 fleet "Small Militia" 700 fleet "Large Militia" 1200 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 3000 object sprite star/m4 period 10 object Solace sprite planet/forest5-b distance 161.25 period 70.4925 object sprite planet/rock12-b distance 585.25 period 487.422 object sprite planet/rock15-b distance 848.25 period 850.509 object sprite planet/gas1-b distance 1543.81 period 2088.26 object sprite planet/mercury distance 274 period 15.9964 object sprite planet/lava2-b distance 410 period 29.2801 system Phurad pos -494 -153 government Republic habitable 1080 belt 1881 link Tejat link Canopus link Wazn asteroids "small rock" 78 11.907 asteroids "medium rock" 1 9.801 asteroids "large rock" 5 6.237 asteroids "small metal" 2 9.234 asteroids "medium metal" 12 11.178 asteroids "large metal" 17 5.751 minables aluminum 22 18.9577 minables lead 26 15.0139 trade Clothing 235 trade Electronics 795 trade Equipment 652 trade Food 453 trade "Heavy Metals" 911 trade Industrial 685 trade "Luxury Goods" 1381 trade Medical 513 trade Metal 279 trade Plastic 476 fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1500 fleet "Small Republic" 2000 fleet "Large Republic" 5000 fleet "Small Northern Pirates" 9000 object sprite star/g0 period 10 object sprite planet/rock18-b distance 242.81 period 46.0519 object Pearl sprite planet/ocean0 distance 767.81 period 258.958 object sprite planet/dust1 distance 129 period 16.7188 object sprite planet/gas17 distance 1584.81 period 767.916 object sprite planet/ganymede-b distance 220 period 13.1646 object sprite planet/dust3-b distance 2639.02 period 1650.11 system Pik'ro'iyak pos -378.845 -677.001 government Wanderer habitable 233.28 belt 1279 link Si'yak'ku link Ek'kek'ru link Aya'k'k link Es'sprak'ai asteroids "large metal" 1 3.7488 trade Clothing 270 trade Electronics 760 trade Equipment 478 trade Food 298 trade "Heavy Metals" 1245 trade Industrial 531 trade "Luxury Goods" 986 trade Medical 666 trade Metal 514 trade Plastic 317 fleet "Wanderer Freight" 500 fleet "Wanderer Drones" 3000 fleet "Wanderer Defense" 4000 object sprite star/m4 period 10 object "Var' Kayi" sprite planet/forest1-b distance 243.09 period 99.2595 object sprite planet/desert8 distance 484.09 period 278.94 object sprite planet/gas2 distance 1091.09 period 943.87 object sprite planet/cloud3 distance 1353.5 period 1304.09 object sprite planet/europa-b distance 3272.11 period 4901.88 system Plort pos -708.587 723.051 government Coalition habitable 320 belt 1490 link "Sol Arach" asteroids "small rock" 7 7.3606 asteroids "medium rock" 40 4.5942 asteroids "large rock" 17 4.199 asteroids "small metal" 19 5.3352 asteroids "medium metal" 81 5.0388 asteroids "large metal" 2 5.2858 minables aluminum 62 6.16545 minables uranium 3 5.36309 trade Clothing 349 trade Electronics 739 trade Equipment 643 trade Food 308 trade "Heavy Metals" 911 trade Industrial 596 trade "Luxury Goods" 1382 trade Medical 612 trade Metal 316 trade Plastic 380 fleet "Small Arach" 400 fleet "Large Arach" 1200 fleet "Small Kimek" 1200 fleet "Large Kimek" 3000 fleet "Small Saryd" 1200 fleet "Large Saryd" 4000 fleet Heliarch 800 object sprite star/m0 period 10 object sprite planet/ice0-b distance 158.84 period 44.7636 object "Plort's Water" sprite planet/water1 distance 343.05 period 142.076 object sprite planet/rock2-b distance 791.09 period 497.535 object sprite planet/gas10 distance 1546.5 period 1359.91 object sprite planet/gas2-b distance 2335.71 period 2524.14 object sprite planet/callisto-b distance 201 period 17.2667 system Polaris pos -35 126 government Syndicate habitable 320 belt 1906 link Achernar asteroids "small rock" 1 7.67 asteroids "medium rock" 3 7.93 asteroids "large rock" 2 4.16 asteroids "large metal" 4 3.77 minables copper 1 6.73947 minables tungsten 1 5.76943 trade Clothing 280 trade Electronics 705 trade Equipment 638 trade Food 209 trade "Heavy Metals" 769 trade Industrial 673 trade "Luxury Goods" 943 trade Medical 822 trade Metal 255 trade Plastic 418 fleet "Small Core Merchants" 600 fleet "Large Core Merchants" 700 fleet "Small Syndicate" 1000 fleet "Large Syndicate" 2000 fleet "Small Core Pirates" 1500 fleet "Korath Raid" 50000 object sprite star/k5 period 10 object sprite planet/ocean0-b distance 227.44 period 76.6982 object Shangri-La sprite planet/forest5 distance 520.05 period 265.187 object sprite planet/cloud0 distance 955.81 period 660.758 object sprite planet/gas15 distance 2199.81 period 2307.08 object sprite planet/ice0-b distance 227 period 16.8578 system Pollux pos -465 4 government Republic habitable 1080 belt 1161 link Procyon link Castor link Talita asteroids "small rock" 2 8.94 asteroids "medium rock" 8 3.48 asteroids "large rock" 1 6.48 asteroids "medium metal" 2 8.1 asteroids "large metal" 1 7.56 trade Clothing 197 trade Electronics 747 trade Equipment 619 trade Food 475 trade "Heavy Metals" 977 trade Industrial 750 trade "Luxury Goods" 1438 trade Medical 669 trade Metal 346 trade Plastic 481 fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 800 fleet "Paradise Merchants" 600 fleet "Small Republic" 1000 fleet "Large Republic" 2000 object sprite star/g0 period 10 object sprite planet/ice4-b distance 160.64 period 24.7816 object sprite planet/ocean8-b distance 608.85 period 182.858 object Thrall sprite planet/forest6 distance 895.89 period 326.385 object Martini sprite planet/ocean4 distance 1248.33 period 536.837 object sprite planet/gas7-b distance 4171.54 period 3279.39 system Porrima pos -556 123 government Republic habitable 760 belt 1636 link Muphrid link Merak asteroids "small rock" 20 4.7334 asteroids "medium rock" 35 3.0429 asteroids "large rock" 5 2.5116 asteroids "small metal" 1 5.9892 asteroids "medium metal" 14 3.4776 asteroids "large metal" 6 6.1341 minables aluminum 4 6.34101 minables titanium 5 4.95139 minables tungsten 5 4.48244 trade Clothing 348 trade Electronics 716 trade Equipment 479 trade Food 537 trade "Heavy Metals" 955 trade Industrial 666 trade "Luxury Goods" 1094 trade Medical 510 trade Metal 490 trade Plastic 381 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Republic" 8000 fleet "Small Southern Pirates" 6000 object sprite star/g5 distance 21.1382 period 18.8353 offset 180 object sprite star/m4 distance 97.8618 period 18.8353 object sprite planet/gas9-b distance 392.272 period 112.729 object sprite planet/lava2-b distance 723.282 period 282.237 object "New Switzerland" sprite planet/ocean4 distance 1128.64 period 550.158 object sprite planet/rock3 distance 167 period 19.0302 object sprite planet/gas6-b distance 2851.64 period 2209.51 object sprite planet/dust0 distance 294 period 11.4255 system Prakacha'a pos -35.1114 -802.607 government Wanderer habitable 1505.92 belt 1637 link Chy'chra link Ik'kara'ka link Sich'ka'ara link Chirr'ay'akai asteroids "small rock" 32 1.974 asteroids "medium rock" 45 1.484 asteroids "large rock" 20 1.75 asteroids "small metal" 18 1.75 asteroids "medium metal" 186 1.638 asteroids "large metal" 24 1.092 minables iron 104 2.79327 minables silicon 50 1.77981 trade Clothing 258 trade Electronics 802 trade Equipment 426 trade Food 362 trade "Heavy Metals" 942 trade Industrial 915 trade "Luxury Goods" 1197 trade Medical 804 trade Metal 372 trade Plastic 470 fleet "Wanderer Freight" 400 fleet "Wanderer Drones" 400 fleet "Wanderer Defense" 400 fleet "Unfettered Raid" 5000 object sprite star/g0 distance 32.5255 period 12.7118 offset 180 object sprite star/k5-old distance 82.4745 period 12.7118 object sprite planet/rock18 distance 247.965 period 40.2479 object sprite planet/desert5-b distance 458.205 period 101.099 object sprite planet/rock19-b distance 692.455 period 187.822 object sprite planet/tethys distance 846.065 period 253.667 object sprite planet/gas6-b distance 4036.31 period 2643.24 object sprite planet/callisto-b distance 294 period 12.8761 object sprite planet/rock3-b distance 437 period 23.3339 object sprite planet/io-b distance 540 period 32.052 object sprite planet/dust3-b distance 723 period 49.6561 system Procyon pos -411 23 government Republic habitable 455.625 belt 1763 link Sirius link Pollux link Capella asteroids "small rock" 9 4.4226 asteroids "medium rock" 16 2.7594 asteroids "large rock" 157 4.4604 asteroids "small metal" 11 2.9862 asteroids "medium metal" 126 2.6838 asteroids "large metal" 5 4.347 minables iron 1 5.11549 minables silicon 84 4.13794 trade Clothing 197 trade Electronics 691 trade Equipment 500 trade Food 487 trade "Heavy Metals" 1023 trade Industrial 664 trade "Luxury Goods" 1404 trade Medical 540 trade Metal 429 trade Plastic 472 fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1200 fleet "Paradise Merchants" 900 fleet "Small Republic" 1500 fleet "Large Republic" 3000 object sprite star/k0 period 10 object sprite planet/rock4 distance 243.06 period 71.0111 object sprite planet/cloud4 distance 623.31 period 291.617 object sprite planet/mars distance 1201.15 period 780.103 object sprite planet/ice4 distance 1558.96 period 1153.48 object sprite planet/dust3-b distance 3148.97 period 3311.38 system "Pug Iyik" pos -361.149 -883.233 government Pug habitable 625 belt 1286 asteroids "small rock" 35 7.6356 asteroids "medium rock" 5 6.9552 asteroids "large rock" 28 6.5016 asteroids "small metal" 8 7.7112 asteroids "medium metal" 179 8.5428 asteroids "large metal" 34 10.962 minables lead 7 14.3837 trade Clothing 274 trade Electronics 700 trade Equipment 430 trade Food 451 trade "Heavy Metals" 1195 trade Industrial 682 trade "Luxury Goods" 1020 trade Medical 552 trade Metal 414 trade Plastic 409 fleet "Small Pug" 600 fleet "Large Pug" 1200 object sprite star/g5 period 10 object sprite planet/rock6-b distance 268.89 period 70.5476 object sprite planet/europa distance 160 period 25.4415 object "Vara Pug" sprite planet/ocean4 distance 643.85 period 261.395 object sprite planet/lava3-b distance 1271.1 period 725.086 object sprite planet/gas15 distance 2701.19 period 2246.22 object sprite planet/dust5 distance 234 period 18.8417 object sprite planet/desert4 distance 365 period 36.706 system Quaru pos -1080.63 448.214 government Heliarch habitable 700 belt 1440 link "Ki War Ek" link Ekuarik link "Last Word" link Homeward asteroids "large metal" 1 2.0202 trade Clothing 372 trade Electronics 637 trade Equipment 676 trade Food 541 trade "Heavy Metals" 963 trade Industrial 679 trade "Luxury Goods" 1050 trade Medical 794 trade Metal 438 trade Plastic 350 fleet "Small Arach" 600 fleet "Large Arach" 1000 fleet "Small Kimek" 600 fleet "Large Kimek" 900 fleet "Small Saryd" 700 fleet "Large Saryd" 1400 fleet Heliarch 100 object sprite star/g5 period 10 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 20 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 40 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 60 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 80 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 100 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 120 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 140 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 160 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 180 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 200 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 220 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 240 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 260 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 280 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 300 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 320 object "Ring of Friendship" sprite planet/ringworld distance 812 period 360 offset 340 object sprite planet/panels1 distance 800 period 360 offset 21 object sprite planet/panels2 distance 800 period 360 offset 32 object sprite planet/panels1 distance 800 period 360 offset 44 object sprite planet/panels3 distance 800 period 360 offset 53 object sprite planet/panels2 distance 800 period 360 offset 62 object sprite planet/panels1 distance 800 period 360 offset 66 object sprite planet/panels4 distance 800 period 360 offset 73 object sprite planet/panels5 distance 800 period 360 offset 87 object sprite planet/panels3 distance 800 period 360 offset 95 object sprite planet/panels2 distance 800 period 360 offset 104 object sprite planet/panels4 distance 800 period 360 offset 116 object sprite planet/panels1 distance 800 period 360 offset 125 object sprite planet/panels2 distance 800 period 360 offset 134 object sprite planet/panels2 distance 800 period 360 offset 149 object sprite planet/panels2 distance 830 period 360 offset 29 object sprite planet/panels1 distance 830 period 360 offset 38 object sprite planet/panels1 distance 830 period 360 offset 42 object sprite planet/panels3 distance 830 period 360 offset 55 object sprite planet/panels2 distance 830 period 360 offset 64 object sprite planet/panels5 distance 830 period 360 offset 78 object sprite planet/panels3 distance 830 period 360 offset 92 object sprite planet/panels5 distance 830 period 360 offset 106 object sprite planet/panels2 distance 830 period 360 offset 120 object sprite planet/panels1 distance 830 period 360 offset 132 object sprite planet/panels1 distance 830 period 360 offset 145 object sprite planet/panels1 distance 800 period 360 offset 185 object sprite planet/panels3 distance 800 period 360 offset 197 object sprite planet/panels2 distance 800 period 360 offset 207 object sprite planet/panels5 distance 800 period 360 offset 218 object sprite planet/panels2 distance 800 period 360 offset 231 object sprite planet/panels2 distance 800 period 360 offset 244 object sprite planet/panels2 distance 830 period 360 offset 198 object sprite planet/panels3 distance 830 period 360 offset 212 object sprite planet/panels4 distance 830 period 360 offset 237 system Rajak pos -270 -236 government Republic habitable 78.125 belt 1410 link Sumar link Hassaleh link "Ultima Thule" asteroids "small rock" 15 2.3232 asteroids "medium rock" 51 4.1536 asteroids "large rock" 14 4.1536 asteroids "medium metal" 2 4.1888 asteroids "large metal" 3 1.8304 minables silicon 5 4.86566 trade Clothing 301 trade Electronics 713 trade Equipment 606 trade Food 488 trade "Heavy Metals" 1159 trade Industrial 666 trade "Luxury Goods" 1183 trade Medical 672 trade Metal 341 trade Plastic 415 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 10000 object sprite star/m8 period 10 object sprite planet/rock5 distance 130.39 period 67.3801 object sprite planet/cloud3-b distance 565.64 period 608.801 object sprite planet/gas4 distance 1331.89 period 2199.72 object sprite planet/desert4 distance 243 period 12.8072 object sprite planet/rock7 distance 316 period 18.9922 object sprite planet/oberon-b distance 429 period 30.0422 object sprite planet/gas10 distance 2450.13 period 5488.44 object sprite planet/dust3 distance 215 period 15.5389 object sprite planet/ice7-b distance 374 period 35.6508 system Rasalhague pos -413 246 government Republic habitable 455.625 belt 1282 link "Zeta Aquilae" link Cebalrai link Ascella asteroids "small rock" 2 1.9 asteroids "medium rock" 32 2.546 asteroids "large rock" 1 1.292 asteroids "small metal" 10 2.204 asteroids "medium metal" 8 2.698 asteroids "large metal" 2 2.489 minables aluminum 7 4.62949 minables iron 5 2.98954 minables silicon 10 3.19852 trade Clothing 258 trade Electronics 783 trade Equipment 657 trade Food 505 trade "Heavy Metals" 794 trade Industrial 826 trade "Luxury Goods" 1303 trade Medical 782 trade Metal 516 trade Plastic 332 fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 object sprite star/k0 period 10 object sprite planet/lava5-b distance 245.51 period 72.0875 object Oblivion sprite planet/ocean5 distance 477.47 period 195.513 object sprite planet/gas3 distance 1097.83 period 681.646 object sprite planet/rock0 distance 276 period 11.0929 object sprite planet/rock17 distance 1746.39 period 1367.63 object sprite planet/dust0-b distance 2274.48 period 2032.73 system Rastaban pos -463 446 government Republic habitable 1080 belt 1041 link Girtab link Lesath link "Delta Sagittarii" link "Alpha Arae" asteroids "small rock" 2 3.8766 asteroids "medium rock" 60 7.6986 asteroids "large rock" 3 6.9888 asteroids "medium metal" 6 4.095 asteroids "large metal" 2 7.371 minables copper 8 9.86407 minables lead 8 12.0926 minables titanium 1 8.61575 trade Clothing 255 trade Electronics 750 trade Equipment 493 trade Food 229 trade "Heavy Metals" 1006 trade Industrial 750 trade "Luxury Goods" 1168 trade Medical 728 trade Metal 412 trade Plastic 314 fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 object sprite star/g0 period 10 object sprite planet/ice6-b distance 177.64 period 28.8177 object sprite planet/dust6 distance 398.4 period 96.7892 object Dancer sprite planet/ocean6 distance 933.4 period 347.096 object sprite planet/ice7 distance 192 period 20.1893 object sprite planet/gas1 distance 1677.16 period 836.007 object sprite planet/tethys-b distance 3881.4 period 2943.27 system "Rati Cal" pos -116.765 -391.123 government Hai habitable 425.92 belt 1538 link "Due Yoot" link "Lom Tahr" asteroids "small rock" 2 2.967 asteroids "large rock" 1 1.587 asteroids "small metal" 28 2.438 asteroids "medium metal" 1 3.266 asteroids "large metal" 23 3.105 minables titanium 2 2.87921 minables tungsten 3 3.30683 trade Clothing 338 trade Electronics 775 trade Equipment 460 trade Food 297 trade "Heavy Metals" 1105 trade Industrial 701 trade "Luxury Goods" 1115 trade Medical 665 trade Metal 448 trade Plastic 392 fleet "Small Hai" 900 fleet "Large Hai" 1700 fleet "Small Human Merchants (Hai)" 8000 fleet "Large Human Merchants (Hai)" 11000 object sprite star/k5 period 10 object sprite planet/ice0-b distance 193.64 period 52.2262 object Dustmaker sprite planet/rock15 distance 341.05 period 122.074 object sprite planet/gas7 distance 804.29 period 442.094 object sprite planet/dust1-b distance 269 period 15.6949 object sprite planet/gas5 distance 2194.1 period 1991.96 system Regor pos -702 -335 government Republic habitable 455.625 belt 1305 link Aspidiske link Naos link Suhail asteroids "large metal" 1 2.2968 trade Clothing 232 trade Electronics 720 trade Equipment 445 trade Food 395 trade "Heavy Metals" 1045 trade Industrial 820 trade "Luxury Goods" 1066 trade Medical 753 trade Metal 255 trade Plastic 277 fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 6000 fleet "Small Deep Security" 3600 fleet "Small Deep Merchants" 2400 fleet "Large Deep Security" 8000 fleet "Large Deep Merchants" 5000 object sprite star/k0 period 10 object sprite planet/rock4-b distance 248.19 period 73.2711 object Windblain sprite planet/ocean7 distance 519.08 period 221.619 object sprite planet/luna distance 890.64 period 498.092 object sprite planet/gas13 distance 2209.28 period 1945.95 object sprite planet/europa distance 286 period 12.977 object sprite planet/rhea distance 432 period 24.0908 object sprite planet/rock0 distance 543 period 33.9489 object sprite planet/dust1-b distance 697 period 49.3713 system Regulus pos -544 25 government Republic habitable 8640 belt 1605 link Merak asteroids "small rock" 31 3.7752 asteroids "medium rock" 47 2.145 asteroids "large rock" 6 2.9172 asteroids "small metal" 3 1.573 asteroids "medium metal" 27 2.3166 asteroids "large metal" 15 4.0898 minables copper 8 4.57124 minables lead 36 4.94873 trade Clothing 249 trade Electronics 703 trade Equipment 417 trade Food 501 trade "Heavy Metals" 1007 trade Industrial 615 trade "Luxury Goods" 1187 trade Medical 537 trade Metal 406 trade Plastic 318 fleet "Small Southern Merchants" 6000 fleet "Small Northern Merchants" 6000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 10000 fleet "Human Miners" 3000 object sprite star/b5 period 10 object sprite planet/gas15-b distance 774.96 period 92.8372 object sprite planet/rock3 distance 186 period 12.5035 object sprite planet/dust1-b distance 317 period 27.8196 object sprite planet/io-b distance 472 period 50.5447 object sprite planet/rock0 distance 584 period 69.5635 object sprite planet/dust7-b distance 1570.21 period 267.756 object sprite planet/gas11 distance 2327.7 period 483.274 object sprite planet/miranda distance 248 period 12.1759 object sprite planet/lava2-b distance 346 period 20.065 system Remembrance pos -884.587 641.051 government Coalition habitable 486.68 belt 1536 link Beginning link "Dark Hills" asteroids "small rock" 12 1.716 asteroids "medium rock" 27 1.2 asteroids "large rock" 1 0.876 asteroids "small metal" 6 0.684 asteroids "medium metal" 14 0.744 asteroids "large metal" 1 0.624 minables aluminum 13 2.0911 minables iron 9 1.93958 trade Clothing 279 trade Electronics 616 trade Equipment 430 trade Food 490 trade "Heavy Metals" 791 trade Industrial 688 trade "Luxury Goods" 1099 trade Medical 547 trade Metal 460 trade Plastic 460 fleet "Small Arach" 1400 fleet "Large Arach" 4000 fleet "Small Kimek" 1400 fleet "Large Kimek" 5000 fleet "Small Saryd" 700 fleet "Large Saryd" 3000 fleet Heliarch 1200 object sprite star/k0 period 10 object sprite planet/desert9-b distance 155.81 period 35.264 object sprite planet/desert7-b distance 335.82 period 111.583 object "Deep Water" sprite planet/water0 distance 506.82 period 206.88 object sprite planet/gas0-b distance 2021.82 period 1648.36 object sprite planet/callisto-b distance 273 period 13.2191 system Rigel pos -324 -363 government Republic habitable 1080 belt 1782 link Saiph link Alnitak link Betelgeuse link Hassaleh asteroids "small rock" 12 11.076 asteroids "medium rock" 42 3.9 asteroids "large rock" 37 10.53 asteroids "small metal" 88 5.382 asteroids "medium metal" 28 6.63 asteroids "large metal" 32 11.7 minables copper 6 10.5446 minables neodymium 17 11.7377 minables tungsten 5 13.3277 trade Clothing 311 trade Electronics 732 trade Equipment 665 trade Food 528 trade "Heavy Metals" 1230 trade Industrial 627 trade "Luxury Goods" 1243 trade Medical 721 trade Metal 302 trade Plastic 472 fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 3000 fleet "Large Republic" 5000 fleet "Small Northern Pirates" 3000 fleet "Large Northern Pirates" 5000 fleet "Human Miners" 2000 object sprite star/g0 period 10 object sprite planet/cloud7 distance 346 period 78.3362 object sprite planet/lava1 distance 130 period 18.6328 object sprite planet/jupiter distance 998.16 period 383.838 object sprite planet/dust5 distance 250 period 11.4109 object sprite planet/cloud8-b distance 1600.16 period 779.1 object sprite planet/desert4-b distance 146 period 20.1302 object sprite planet/gas5 distance 2867 period 1868.49 object sprite planet/dust0-b distance 256 period 12.2818 object sprite planet/rhea-b distance 380 period 22.2115 system Ruchbah pos -174 69 government Syndicate habitable 2560 belt 1598 link Ankaa link Alpheratz link Sheratan link Hamal link "Alpha Hydri" link Algol asteroids "small rock" 6 4.8412 asteroids "medium rock" 17 2.1476 asteroids "large rock" 57 4.7684 asteroids "small metal" 1 3.6036 asteroids "medium metal" 13 2.0384 asteroids "large metal" 27 4.914 minables tungsten 3 6.27433 trade Clothing 293 trade Electronics 706 trade Equipment 576 trade Food 232 trade "Heavy Metals" 675 trade Industrial 848 trade "Luxury Goods" 1155 trade Medical 597 trade Metal 334 trade Plastic 353 fleet "Small Core Merchants" 500 fleet "Large Core Merchants" 600 fleet "Small Syndicate" 1000 fleet "Large Syndicate" 2000 fleet "Small Core Pirates" 2000 fleet "Large Core Pirates" 3000 object sprite star/f0 period 10 object sprite planet/cloud2 distance 299.25 period 40.9252 object sprite planet/europa distance 144 period 13.1134 object sprite planet/ice7 distance 612.86 period 119.945 object sprite planet/ice0 distance 942.55 period 228.769 object sprite planet/oberon-b distance 1246.16 period 347.777 object Crossroads sprite planet/cloud4 distance 1794.6 period 601.024 object sprite planet/io distance 149 period 16.0379 object sprite planet/desert4-b distance 7872.6 period 5522.27 system Rutilicus pos -535 273 government Republic habitable 625 belt 1771 link Arcturus link Cebalrai link Menkent link Holeb asteroids "small rock" 1 1.9188 asteroids "medium rock" 10 1.9656 asteroids "large rock" 1 2.0358 asteroids "small metal" 13 1.4742 asteroids "medium metal" 50 1.2168 asteroids "large metal" 1 2.2932 minables copper 7 2.11726 minables lead 14 2.22127 minables titanium 9 1.47159 trade Clothing 224 trade Electronics 838 trade Equipment 560 trade Food 335 trade "Heavy Metals" 916 trade Industrial 792 trade "Luxury Goods" 1171 trade Medical 590 trade Metal 468 trade Plastic 415 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Militia" 6000 fleet "Human Miners" 3000 object sprite star/g5 period 10 object sprite planet/rock6 distance 158.61 period 31.9607 object "New Boston" sprite planet/cloud6 distance 513.86 period 186.375 object sprite planet/rock13-b distance 864.75 period 406.87 object sprite planet/gas14 distance 1503.91 period 933.153 object sprite planet/ice7-b distance 249 period 15.1366 object sprite planet/gas16-b distance 2597.32 period 2117.91 object sprite planet/ganymede distance 237 period 17.9839 object sprite planet/rock0 distance 356 period 33.1083 system Sabik pos -675 379 government Republic habitable 625 belt 1609 link Unukalhai link Zubenelgenubi link Kornephoros link Aldhibain asteroids "small rock" 2 5.684 asteroids "medium rock" 1 4.669 asteroids "large rock" 5 5.5622 asteroids "small metal" 7 5.0344 asteroids "medium metal" 29 5.481 asteroids "large metal" 2 2.233 minables aluminum 4 9.1736 minables iron 2 7.04854 trade Clothing 312 trade Electronics 787 trade Equipment 383 trade Food 170 trade "Heavy Metals" 1207 trade Industrial 607 trade "Luxury Goods" 994 trade Medical 697 trade Metal 512 trade Plastic 300 fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 900 fleet "Small Militia" 1200 fleet "Large Militia" 2000 object sprite star/g5 period 10 object sprite planet/cloud2 distance 182.25 period 39.366 object Longjump sprite planet/forest6-b distance 647.5 period 263.621 object sprite planet/gas4-b distance 1280.19 period 732.878 object sprite planet/gas11-b distance 2061.55 period 1497.65 system Sabriset pos 151.724 -426.518 government Uninhabited habitable 1566.68 belt 1025 link Sepriaptu link Kaliptari asteroids "small rock" 3 3.9285 asteroids "medium rock" 6 2.6325 asteroids "large rock" 5 4.779 asteroids "small metal" 21 4.374 asteroids "medium metal" 4 5.1435 asteroids "large metal" 7 4.3335 minables aluminum 8 7.59557 minables tungsten 2 5.97609 trade Clothing 352 trade Electronics 723 trade Equipment 577 trade Food 489 trade "Heavy Metals" 885 trade Industrial 727 trade "Luxury Goods" 1311 trade Medical 621 trade Metal 275 trade Plastic 441 fleet "Large Quarg" 4000 object sprite star/g0 distance 35.1028 period 12.1391 object sprite star/k0 distance 77.8972 period 12.1391 offset 180 object sprite planet/desert1 distance 279.387 period 47.1932 object sprite planet/lava7 distance 738.015 period 202.613 offset 212.423 object sprite planet/desert2 distance 1012.78 period 325.718 object sprite planet/rock5 distance 1367.84 period 511.237 system Sadalmelik pos -145 472 government Quarg habitable 1715 belt 1273 link Enif link Sadalsuud asteroids "small rock" 1 3.38 asteroids "medium rock" 220 3.0082 asteroids "large rock" 1 2.9744 asteroids "medium metal" 3 3.4138 asteroids "large metal" 1 5.07 minables iron 19 3.67645 minables tungsten 3 4.93502 trade Clothing 375 trade Electronics 852 trade Equipment 569 trade Food 385 trade "Heavy Metals" 801 trade Industrial 812 trade "Luxury Goods" 1468 trade Medical 915 trade Metal 297 trade Plastic 454 fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1200 fleet Quarg 2000 object sprite star/f5 period 10 object sprite planet/callisto distance 138.24 period 15.6992 object sprite planet/ganymede-b distance 500.49 period 108.149 object sprite planet/cloud4-b distance 836.45 period 233.662 object Humanika sprite planet/ocean7 distance 1298.94 period 452.18 object sprite planet/uranus-b distance 1947.35 period 830.03 object Grakhord sprite planet/ice7 distance 253 period 16.2351 system Sadalsuud pos -134 508 government Quarg habitable 1400 belt 1859 link Enif link Sadalmelik asteroids "small rock" 1 4.116 asteroids "large rock" 3 1.5876 asteroids "large metal" 1 3.1458 trade Clothing 353 trade Electronics 849 trade Equipment 561 trade Food 388 trade "Heavy Metals" 824 trade Industrial 796 trade "Luxury Goods" 1484 trade Medical 911 trade Metal 320 trade Plastic 447 fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1500 fleet Quarg 1000 object sprite star/g0 distance 26.9714 period 13.7031 object sprite star/k5 distance 91.0286 period 13.7031 offset 180 object sprite planet/ice3-b distance 307.989 period 57.7827 object sprite planet/lava2 distance 583.399 period 150.641 object sprite planet/cloud0-b distance 1021.4 period 348.971 object sprite planet/ice8-b distance 131 period 17.1091 object sprite planet/jupiter distance 1668.01 period 728.272 object Forpelog sprite planet/rock17 distance 274 period 13.0929 object sprite planet/rock7 distance 4591.9 period 3326.48 system Sadr pos -287 543 government Republic habitable 3859.38 belt 1388 link Albireo asteroids "small rock" 48 4.9932 asteroids "medium rock" 19 4.5828 asteroids "large rock" 11 5.0958 asteroids "small metal" 9 3.3516 asteroids "medium metal" 9 3.1464 asteroids "large metal" 57 2.5308 minables aluminum 38 4.53472 minables iron 10 3.98726 minables titanium 23 7.41082 trade Clothing 231 trade Electronics 812 trade Equipment 543 trade Food 207 trade "Heavy Metals" 986 trade Industrial 885 trade "Luxury Goods" 1196 trade Medical 856 trade Metal 208 trade Plastic 458 fleet "Small Southern Merchants" 4000 fleet Quarg 9000 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 9000 fleet "Human Miners" 2000 object sprite star/a5 distance 5.86016 period 6.97718 object sprite star/m0 distance 99.6398 period 6.97718 offset 180 object sprite planet/callisto distance 280.83 period 30.3017 object sprite planet/rock3-b distance 543.84 period 81.6597 object sprite planet/desert6-b distance 876.65 period 167.125 object sprite planet/rock17-b distance 150 period 17.5682 object sprite planet/desert5 distance 1311.09 period 305.668 object sprite planet/miranda distance 2553.34 period 830.739 system "Sagittarius A*" pos 112 22 government Uninhabited habitable 10000 object sprite "star/black-hole-core" period 1 object sprite "star/black-hole" period 1 system Saiph pos -375 -390 government Republic habitable 320 belt 1690 link Rigel link Alnitak asteroids "small rock" 103 6.4974 asteroids "medium rock" 69 5.4054 asteroids "large rock" 13 3.003 asteroids "small metal" 5 6.9342 asteroids "large metal" 3 3.9858 trade Clothing 323 trade Electronics 802 trade Equipment 640 trade Food 530 trade "Heavy Metals" 1210 trade Industrial 611 trade "Luxury Goods" 1173 trade Medical 786 trade Metal 281 trade Plastic 473 fleet "Small Northern Merchants" 1200 fleet "Large Northern Merchants" 2000 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 3000 fleet "Small Republic" 4000 fleet "Large Republic" 7000 object sprite star/k5 period 10 object sprite planet/cloud3 distance 168.69 period 48.9913 object Skillet sprite planet/rock12 distance 574.94 period 308.261 object sprite planet/rock5 distance 919.38 period 623.344 object sprite planet/tethys distance 1191.38 period 919.518 object sprite planet/dust3-b distance 3121.39 period 3899.48 system Salipastart pos 250.431 -370.812 government "Kor Mereti" habitable 486.68 belt 1056 link Similisti link Faronektu link Mesuket asteroids "small rock" 2 6.7116 asteroids "medium rock" 9 4.3792 asteroids "large rock" 9 5.95 asteroids "medium metal" 8 4.9504 asteroids "large metal" 1 2.4276 minables neodymium 23 7.92517 minables silicon 13 9.32739 trade Clothing 231 trade Electronics 655 trade Equipment 647 trade Food 247 trade "Heavy Metals" 856 trade Industrial 745 trade "Luxury Goods" 1372 trade Medical 769 trade Metal 274 trade Plastic 317 fleet "Small Kor Mereti" 800 fleet "Large Kor Mereti" 1600 fleet "Large Kor Sestor" 3200 fleet "Kor Mereti Miners" 3000 object sprite star/k0 period 10 object sprite planet/titan distance 161.81 period 37.3204 object sprite planet/rhea-b distance 475.22 period 187.837 object sprite planet/gas2 distance 953.154 period 533.56 object sprite planet/station3kd distance 209.245 period 18.3399 object sprite planet/europa-b distance 1444.09 period 995.014 object sprite planet/uranus distance 2249.1 period 1933.98 object sprite planet/tethys-b distance 198 period 11.9034 object sprite planet/ice8-b distance 291 period 21.2086 system Sargas pos -542 445 government Republic habitable 911.25 belt 1642 link Kornephoros link Lesath asteroids "large metal" 1 2.6656 trade Clothing 290 trade Electronics 807 trade Equipment 494 trade Food 206 trade "Heavy Metals" 1116 trade Industrial 615 trade "Luxury Goods" 962 trade Medical 753 trade Metal 518 trade Plastic 298 fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Militia" 4000 fleet "Large Militia" 7000 object sprite star/k0 distance 53 period 14.4611 offset 180 object sprite star/k0 distance 53 period 14.4611 object sprite planet/rock16 distance 327.94 period 78.6924 object sprite planet/lava7 distance 677.5 period 233.671 object Trinket sprite planet/ocean7 distance 943.5 period 384.02 object sprite planet/oberon distance 2055.94 period 1235.26 system Sarin pos -670 293 government Republic habitable 1080 belt 1752 link Vindemiatrix asteroids "large metal" 1 1.74 trade Clothing 305 trade Electronics 808 trade Equipment 437 trade Food 158 trade "Heavy Metals" 939 trade Industrial 635 trade "Luxury Goods" 1077 trade Medical 824 trade Metal 531 trade Plastic 349 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 6000 object sprite star/g0 period 10 object sprite planet/desert6 distance 216.24 period 38.7037 object sprite planet/lava6 distance 484.8 period 129.925 object "Big Sky" sprite planet/forest6-b distance 783.64 period 267.007 object sprite planet/venus-b distance 1331.85 period 591.604 object sprite planet/rock0 distance 142 period 17.6303 object sprite planet/dust4-b distance 3371.1 period 2382.35 system Sayaiban pos 250.431 -274.812 government Drak habitable 2035 belt 1803 asteroids "small rock" 13 2.106 asteroids "medium rock" 61 1.836 asteroids "large rock" 39 2.754 asteroids "small metal" 1 2.754 asteroids "medium metal" 175 1.377 asteroids "large metal" 1 1.62 minables iron 1 2.82578 minables titanium 6 2.18207 minables tungsten 27 2.9604 trade Clothing 290 trade Electronics 658 trade Equipment 588 trade Food 116 trade "Heavy Metals" 694 trade Industrial 728 trade "Luxury Goods" 1004 trade Medical 874 trade Metal 240 trade Plastic 531 fleet Nanobots 100 object sprite star/f5-old distance 19.1843 period 11.9486 object sprite star/m0 distance 102.816 period 11.9486 object sprite planet/lava6-b distance 371.702 period 63.5434 object sprite planet/desert8 distance 791.208 period 197.339 object sprite planet/rock7 distance 128 period 18.5747 object sprite planet/lava3 distance 1550.01 period 541.102 object sprite planet/rock6 distance 1890.51 period 728.865 system Scheat pos -205 233 government Syndicate habitable 625 belt 1536 link Markab link "Delta Capricorni" link "Al Dhanab" link Mirach link Matar asteroids "large metal" 1 5.0547 trade Clothing 279 trade Electronics 757 trade Equipment 474 trade Food 434 trade "Heavy Metals" 780 trade Industrial 623 trade "Luxury Goods" 1036 trade Medical 573 trade Metal 259 trade Plastic 312 fleet "Small Core Merchants" 500 fleet "Large Core Merchants" 600 fleet "Small Syndicate" 1000 fleet "Large Syndicate" 2000 fleet "Small Core Pirates" 3000 fleet "Large Core Pirates" 5000 object sprite star/g5 period 10 object sprite planet/desert10 distance 212.61 period 49.6016 object Delve sprite planet/ice2 distance 559.62 period 211.817 object sprite planet/cloud1 distance 1194.87 period 660.847 object sprite planet/dust0-b distance 173 period 17.2679 object sprite planet/gas0 distance 2229.12 period 1683.91 object "Charybdis Station" sprite planet/station6 distance 281 period 13.1034 system Schedar pos -93 229 government Syndicate habitable 1080 belt 1903 link Mirach link Achernar link Almach asteroids "small rock" 10 1.736 asteroids "medium rock" 2 0.896 asteroids "large rock" 3 1.148 asteroids "small metal" 5 1.96 asteroids "medium metal" 1 0.966 asteroids "large metal" 12 1.12 minables lead 2 2.57011 trade Clothing 344 trade Electronics 694 trade Equipment 616 trade Food 324 trade "Heavy Metals" 816 trade Industrial 743 trade "Luxury Goods" 965 trade Medical 743 trade Metal 325 trade Plastic 279 fleet "Small Core Merchants" 900 fleet "Large Core Merchants" 1000 fleet "Small Syndicate" 3000 fleet "Large Syndicate" 4000 fleet "Small Core Pirates" 2000 fleet "Large Core Pirates" 3000 object sprite star/g0 period 10 object sprite planet/lava7 distance 146 period 21.4722 object sprite planet/dust0 distance 317.96 period 69.0092 object sprite planet/forest0 distance 572.21 period 166.602 object Amazon sprite planet/cloud1 distance 951.97 period 357.506 object sprite planet/rock3 distance 1589.22 period 771.124 object sprite planet/gas10 distance 6882.98 period 6950.45 object sprite planet/dust5 distance 210 period 15 object sprite planet/rock7-b distance 298 period 25.3563 system Segesta pos 111.87 294.242 government Uninhabited habitable 425.92 belt 1120 haze _menu/haze-red link Stercutus asteroids "small rock" 6 1.9116 asteroids "medium rock" 6 1.4094 asteroids "large rock" 2 1.6686 asteroids "small metal" 4 0.9882 asteroids "medium metal" 1 1.1664 asteroids "large metal" 4 1.0044 minables aluminum 4 2.76923 minables gold 2 2.69091 trade Clothing 223 trade Electronics 862 trade Equipment 482 trade Food 267 trade "Heavy Metals" 965 trade Industrial 754 trade "Luxury Goods" 1209 trade Medical 664 trade Metal 406 trade Plastic 295 object sprite star/k5-old period 10 object sprite planet/venus-b distance 333 period 117.777 object sprite planet/dust5 distance 178 period 27.0988 object sprite planet/forest2 distance 918.01 period 539.097 object sprite planet/rock0-b distance 171 period 21.3838 object sprite planet/gas2-b distance 1408.25 period 1024.27 object sprite planet/tethys-b distance 194 period 16.3726 object "Ember Wormhole" sprite planet/wormhole-red distance 2749.5 period 2794.32 system Seginus pos -557 356 government Republic habitable 135 belt 1906 link Alnasl link Wei link Alphecca asteroids "small rock" 11 5.5188 asteroids "medium rock" 3 6.2748 asteroids "large rock" 1 4.6116 asteroids "large metal" 1 8.7696 minables lead 2 10.5813 minables silver 4 6.19901 minables titanium 2 6.63633 trade Clothing 330 trade Electronics 712 trade Equipment 371 trade Food 193 trade "Heavy Metals" 1146 trade Industrial 603 trade "Luxury Goods" 1047 trade Medical 776 trade Metal 532 trade Plastic 503 fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2000 fleet "Small Militia" 3000 fleet "Small Southern Pirates" 5000 object sprite star/m4 period 10 object Clark sprite planet/forest6-b distance 140.09 period 57.0826 object sprite planet/cloud0 distance 460.34 period 340.025 object sprite planet/rock9-b distance 1164.98 period 1368.9 object sprite planet/ice0 distance 1643.42 period 2293.59 object sprite planet/neptune distance 4413.46 period 10094 object sprite planet/europa-b distance 226 period 15.1001 object sprite planet/rock7-b distance 324 period 25.92 object sprite planet/lava2 distance 416 period 37.7101 system Seketra pos -24.5695 -356.812 government Uninhabited habitable 425.92 belt 1465 link Skeruto link Chikatip asteroids "large metal" 1 1.7556 trade Clothing 247 trade Electronics 792 trade Equipment 433 trade Food 542 trade "Heavy Metals" 1013 trade Industrial 577 trade "Luxury Goods" 1114 trade Medical 635 trade Metal 327 trade Plastic 286 fleet "Large Quarg" 3000 object sprite star/k5 period 10 object sprite planet/rock8 distance 235.01 period 69.8273 object "Seleptra Nak" sprite planet/rock1 distance 433.85 period 175.148 object sprite planet/ice2-b distance 1126.26 period 732.578 object sprite planet/gas3 distance 2033.62 period 1777.46 object sprite planet/dust7 distance 300 period 13.2723 object sprite planet/desert4-b distance 445 period 23.9775 object sprite planet/rock0 distance 538 period 31.8741 system Sepetrosk pos 192.431 -243.812 government "Kor Mereti" habitable 486.68 belt 1286 link Chimitarp link Feroteri link Similisti asteroids "small rock" 60 1.4 asteroids "medium rock" 152 2.744 asteroids "large rock" 30 3.164 asteroids "small metal" 8 1.596 asteroids "medium metal" 15 1.652 asteroids "large metal" 56 2.94 minables aluminum 31 2.95643 trade Clothing 241 trade Electronics 689 trade Equipment 638 trade Food 359 trade "Heavy Metals" 1042 trade Industrial 722 trade "Luxury Goods" 1165 trade Medical 589 trade Metal 348 trade Plastic 473 fleet "Small Kor Mereti" 1200 fleet "Large Kor Mereti" 4800 fleet "Kor Mereti Miners" 2000 object sprite star/k0 period 10 object sprite planet/rock10 distance 267.04 period 79.123 object "Fek Rembatu" sprite planet/desert6 distance 550.45 period 234.161 object sprite planet/dust2 distance 738.14 period 363.619 object sprite planet/gas15-b distance 1532.58 period 1087.86 object "Esek Stovar" sprite planet/station2k distance 257.436 period 21.742 object sprite planet/uranus-b distance 2511.66 period 2282.33 object sprite planet/lava0-b distance 254 period 17.2951 system Sepriaptu pos 139.431 -448.812 government Uninhabited habitable 2035 belt 1120 link Kaliptari link Sabriset asteroids "small rock" 127 4.34 asteroids "medium rock" 23 4.41 asteroids "large rock" 63 4.13 asteroids "small metal" 4 10.5 asteroids "medium metal" 53 6.23 asteroids "large metal" 1 9.24 minables aluminum 13 5.16891 minables lead 4 5.12023 trade Clothing 370 trade Electronics 683 trade Equipment 588 trade Food 488 trade "Heavy Metals" 907 trade Industrial 740 trade "Luxury Goods" 1331 trade Medical 604 trade Metal 320 trade Plastic 449 fleet "Large Quarg" 4000 object sprite star/f5 distance 16.1966 period 9.26902 object sprite star/m0 distance 86.8034 period 9.26902 object sprite planet/desert7-b distance 362.451 period 61.1859 object sprite planet/rock4-b distance 1644.91 period 591.547 object sprite planet/station3kd distance 273.55 period 41.1893 object sprite planet/rock17-b distance 2309.96 period 984.431 system Sevrelect pos -114.569 -239.812 government "Kor Efret" habitable 320 belt 1763 link Sumprast link Kashikt asteroids "large metal" 1 2.97 trade Clothing 225 trade Electronics 853 trade Equipment 436 trade Food 381 trade "Heavy Metals" 1183 trade Industrial 803 trade "Luxury Goods" 996 trade Medical 603 trade Metal 446 trade Plastic 288 fleet Quarg 1000 fleet "Large Quarg" 3000 fleet "Kor Efret Home" 1000 object sprite star/m0 period 10 object sprite planet/dust2-b distance 168.61 period 48.9565 object "Setar Fort" sprite planet/forest4-b distance 364.42 period 155.557 object sprite planet/rock2 distance 1157.59 period 880.683 object sprite planet/ice7-b distance 1568.89 period 1389.55 object sprite planet/gas12 distance 2345.33 period 2539.75 object sprite planet/station3kd distance 326 period 15.4601 system Shaula pos -460 527 government Pirate habitable 625 belt 1814 link Lesath asteroids "small rock" 1 3.2016 asteroids "medium rock" 2 3.5496 asteroids "large rock" 2 3.8628 asteroids "small metal" 47 4.9764 asteroids "medium metal" 208 4.002 asteroids "large metal" 45 4.4196 minables platinum 9 4.50188 minables silver 18 4.95626 trade Clothing 232 trade Electronics 727 trade Equipment 606 trade Food 196 trade "Heavy Metals" 991 trade Industrial 582 trade "Luxury Goods" 1039 trade Medical 793 trade Metal 533 trade Plastic 249 fleet "Small Southern Pirates" 500 fleet "Large Southern Pirates" 800 fleet "Small Core Pirates" 4000 fleet "Large Core Pirates" 7000 fleet "Small Northern Pirates" 5000 fleet "Large Northern Pirates" 9000 fleet "Large Militia" 9000 object sprite star/g5 period 10 object sprite planet/desert3 distance 230.61 period 56.0321 object Greenrock sprite planet/cloud1 distance 502.57 period 180.266 object sprite planet/ocean8-b distance 861.82 period 404.804 object sprite planet/rock1-b distance 1374.03 period 814.919 object sprite planet/dust0-b distance 135 period 16.3428 object sprite planet/gas7 distance 2840.12 period 2421.73 object sprite planet/miranda distance 257 period 13.3689 object sprite planet/lava0-b distance 359 period 22.0718 system Sheratan pos -40 45 government Syndicate habitable 2035 belt 1183 link Ruchbah link Zaurak asteroids "large rock" 1 1.358 asteroids "large metal" 2 1.218 trade Clothing 304 trade Electronics 759 trade Equipment 653 trade Food 179 trade "Heavy Metals" 755 trade Industrial 816 trade "Luxury Goods" 1096 trade Medical 596 trade Metal 306 trade Plastic 355 fleet "Small Core Merchants" 1500 fleet "Large Core Merchants" 1800 fleet "Small Core Pirates" 3000 fleet "Large Core Pirates" 5000 fleet "Korath Raid" 30000 object sprite star/f5 distance 21.0713 period 13.7542 offset 180 object sprite star/k5 distance 112.929 period 13.7542 object sprite planet/fog0-b distance 372.929 period 63.8582 object sprite planet/gas5 distance 845.179 period 217.872 object sprite planet/rock7-b distance 247 period 11.6399 object Sundive sprite planet/ocean1 distance 1329.34 period 429.765 object sprite planet/rhea-b distance 1632.5 period 584.867 object sprite planet/dust3-b distance 4399.99 period 2587.95 system Si'yak'ku pos -329.235 -760.435 government Wanderer habitable 1313.28 belt 1985 link Ek'kek'ru link Pik'ro'iyak asteroids "small rock" 19 3.78 asteroids "medium rock" 27 5.256 asteroids "large rock" 51 2.412 asteroids "small metal" 23 3.708 asteroids "medium metal" 24 4.356 asteroids "large metal" 1 4.968 minables neodymium 4 5.63144 minables silicon 21 4.97907 minables titanium 30 6.90932 trade Clothing 360 trade Electronics 765 trade Equipment 368 trade Food 334 trade "Heavy Metals" 1154 trade Industrial 590 trade "Luxury Goods" 1060 trade Medical 641 trade Metal 470 trade Plastic 388 fleet "Wanderer Freight" 1300 fleet "Wanderer Drones" 700 fleet "Wanderer Defense" 9000 object sprite star/g0 distance 19.5395 period 12.7342 object sprite star/m4 distance 90.4605 period 12.7342 offset 180 object sprite planet/cloud7 distance 309.501 period 60.0999 object sprite planet/oberon-b distance 123 period 19.018 object sprite planet/gas13 distance 1215.75 period 467.895 object "Var' Roi" sprite planet/ice8 distance 251 period 11.2259 object sprite planet/io distance 355 period 18.8822 object "Varu Tek'kai" sprite planet/dust5 distance 496 period 31.1841 object sprite planet/rock7-b distance 643 period 46.0285 object sprite planet/gas9-b distance 2341.11 period 1250.3 object sprite planet/lava0-b distance 252 period 15 object sprite planet/desert4 distance 367 period 26.3627 system Sich'ka'ara pos -97.1237 -831.921 government Wanderer habitable 1715 belt 1744 link Prakacha'a link Ap'arak link Kiro'ku asteroids "large metal" 1 2.3738 trade Clothing 327 trade Electronics 745 trade Equipment 512 trade Food 264 trade "Heavy Metals" 1036 trade Industrial 859 trade "Luxury Goods" 1124 trade Medical 703 trade Metal 480 trade Plastic 423 fleet "Wanderer Freight" 600 fleet "Wanderer Drones" 3000 fleet "Wanderer Defense" 2000 object sprite star/f5 period 10 object sprite planet/gas10 distance 368 period 68.1867 object sprite planet/dust1 distance 225 period 17.7652 object sprite planet/mars-b distance 926 period 272.173 object sprite planet/rock17-b distance 132 period 20.2683 object sprite planet/tethys distance 1182.49 period 392.757 object "Vara Ke'sok" sprite planet/ocean6 distance 2370.98 period 1115.12 offset 337.352 system Silikatakfar pos 248.431 -481.812 government "Kor Sestor" habitable 425.92 belt 1641 link Mesuket link Eneremprukt link Asikafarnut link Ferukistek asteroids "small rock" 2 1.9936 asteroids "medium rock" 1 1.2544 asteroids "large rock" 1 2.128 asteroids "large metal" 1 2.128 trade Clothing 305 trade Electronics 717 trade Equipment 640 trade Food 245 trade "Heavy Metals" 757 trade Industrial 648 trade "Luxury Goods" 1465 trade Medical 870 trade Metal 318 trade Plastic 293 fleet "Large Kor Mereti" 1600 fleet "Small Kor Sestor" 1600 fleet "Large Kor Sestor" 2400 object sprite star/k5 period 10 object sprite planet/miranda distance 155.41 period 37.5504 object "Sasirka Gatru" sprite planet/rock6 distance 445.293 period 182.123 offset 99.2705 object sprite planet/dust7 distance 140 period 20.8235 object sprite planet/gas2 distance 1189.91 period 795.554 offset 328.062 object "Sebra Skira" sprite planet/station3k distance 293.717 period 30.5006 offset 276.215 system "Silver Bell" pos -1045.59 541.051 government Coalition habitable 1080 belt 1406 link "Bright Void" link "Silver String" link "Broken Bowl" link Homeward link "Last Word" asteroids "small rock" 2 6.9498 asteroids "medium rock" 5 2.43 asteroids "large rock" 13 6.7068 asteroids "small metal" 2 2.6244 asteroids "medium metal" 7 4.3254 asteroids "large metal" 8 7.2414 minables lead 2 10.4732 minables tungsten 3 8.0673 trade Clothing 228 trade Electronics 689 trade Equipment 485 trade Food 518 trade "Heavy Metals" 886 trade Industrial 676 trade "Luxury Goods" 1040 trade Medical 604 trade Metal 499 trade Plastic 317 fleet "Small Arach" 600 fleet "Large Arach" 1000 fleet "Small Kimek" 800 fleet "Large Kimek" 1200 fleet "Small Saryd" 500 fleet "Large Saryd" 1000 fleet Heliarch 300 object sprite star/g0 period 10 object sprite planet/mercury-b distance 165.49 period 25.9123 object sprite planet/gas4-b distance 615.1 period 185.681 object sprite planet/tethys distance 1195.71 period 503.254 object "Chosen Nexus" sprite planet/cloud3 distance 1355.87 period 607.68 object sprite planet/gas3-b distance 2442.31 period 1469.09 object sprite planet/rock17 distance 260 period 10.7084 object sprite planet/dust4 distance 346 period 16.4391 system "Silver String" pos -1022.59 517.051 government Coalition habitable 1080 belt 1986 link "Silver Bell" asteroids "small rock" 4 1.209 asteroids "medium rock" 44 1.131 asteroids "large rock" 2 0.819 asteroids "small metal" 23 1.04 asteroids "medium metal" 25 1.729 asteroids "large metal" 3 0.663 minables aluminum 1 2.47607 minables silver 1 2.06763 minables uranium 10 1.57759 trade Clothing 193 trade Electronics 652 trade Equipment 451 trade Food 525 trade "Heavy Metals" 940 trade Industrial 729 trade "Luxury Goods" 1020 trade Medical 659 trade Metal 548 trade Plastic 281 fleet "Small Arach" 900 fleet "Large Arach" 2000 fleet "Small Kimek" 900 fleet "Large Kimek" 2400 fleet "Small Saryd" 700 fleet "Large Saryd" 1500 fleet Heliarch 500 object sprite star/g0 period 10 object sprite planet/lava4-b distance 157.61 period 24.0837 object sprite planet/gas12 distance 678.17 period 214.959 object sprite planet/dust1 distance 311 period 14.4054 object "Deep Treasure" sprite planet/ocean2 distance 1197.42 period 504.334 object sprite planet/gas11-b distance 2649.46 period 1659.91 object sprite planet/dust0 distance 253 period 13.2727 object sprite planet/europa-b distance 363 period 22.8107 system Similisti pos 210.431 -313.812 government "Kor Mereti" habitable 1080 belt 1349 link Chimitarp link Mekislepti link Eshkoshtar link Sepetrosk link Faronektu link Salipastart asteroids "small rock" 3 3.015 asteroids "medium rock" 2 6.345 asteroids "large rock" 21 4.23 asteroids "small metal" 20 2.79 asteroids "medium metal" 25 3.105 asteroids "large metal" 40 4.005 minables iron 15 5.36391 minables lead 34 6.86864 minables silicon 22 6.31894 trade Clothing 210 trade Electronics 645 trade Equipment 669 trade Food 293 trade "Heavy Metals" 965 trade Industrial 677 trade "Luxury Goods" 1282 trade Medical 693 trade Metal 272 trade Plastic 405 fleet "Large Kor Mereti" 1600 fleet "Small Kor Mereti" 600 fleet "Large Kor Sestor" 5400 fleet "Kor Mereti Miners" 1600 object sprite star/g0 period 10 object sprite planet/cloud6-b distance 175 period 28.1777 object sprite planet/rock15-b distance 541.24 period 153.261 object sprite planet/cloud5-b distance 813.65 period 282.491 object "Sapira Mereti" sprite planet/rock13 distance 1088.29 period 436.984 object sprite planet/gas15 distance 1960.01 period 1056.18 object sprite planet/europa distance 197 period 14.5545 object "Mereti Station" sprite planet/station3k distance 329.088 period 31.4243 system Sirius pos -378 44 government Republic habitable 1800 belt 1407 link Sol link Procyon link Eteron asteroids "small rock" 1 5.225 asteroids "medium rock" 6 4.565 asteroids "large rock" 6 7.645 asteroids "small metal" 34 8.085 asteroids "medium metal" 3 4.565 asteroids "large metal" 51 7.535 minables aluminum 2 14.6138 minables copper 2 9.02906 minables iron 2 10.911 trade Clothing 186 trade Electronics 699 trade Equipment 424 trade Food 497 trade "Heavy Metals" 940 trade Industrial 602 trade "Luxury Goods" 1297 trade Medical 477 trade Metal 480 trade Plastic 366 fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 700 fleet "Paradise Merchants" 800 fleet "Small Republic" 1000 fleet "Large Republic" 1500 object sprite star/f5 distance 3.94301 period 8.13257 offset 180 object sprite star/m8 distance 86.557 period 8.13257 object sprite planet/lava4 distance 338.347 period 58.7893 object sprite planet/rock6-b distance 640.587 period 153.152 object sprite planet/dust3 distance 1158.2 period 372.33 object Relic sprite planet/dust4 distance 1807.21 period 725.716 object sprite planet/tethys distance 2162.3 period 949.79 system Skeruto pos 28.4305 -339.812 government Uninhabited habitable 320 belt 1198 link Furmeliki link Meftarkata link Fornarep link Kaliptari link Seketra asteroids "large metal" 1 1.5554 trade Clothing 286 trade Electronics 736 trade Equipment 498 trade Food 514 trade "Heavy Metals" 1049 trade Industrial 630 trade "Luxury Goods" 1161 trade Medical 621 trade Metal 393 trade Plastic 333 fleet "Large Quarg" 2000 object sprite star/m0 period 10 object sprite planet/lava0 distance 188.56 period 57.8974 object "Sabira Eseskrai" sprite planet/desert8 distance 395.37 period 175.789 object sprite planet/desert10 distance 913.509 period 617.383 object sprite planet/station1kd distance 197.726 period 28.4644 object sprite planet/gas11 distance 1806.49 period 1716.87 object sprite planet/ice8-b distance 236 period 11.9576 system Sko'karak pos -304.43 -930.688 government Wanderer habitable 320 belt 1805 link Ka'ch'chrai asteroids "medium rock" 8 2.4495 asteroids "large rock" 2 1.9665 asteroids "small metal" 40 5.175 asteroids "medium metal" 59 2.4495 asteroids "large metal" 12 5.1405 minables titanium 12 5.39802 trade Clothing 351 trade Electronics 650 trade Equipment 397 trade Food 571 trade "Heavy Metals" 1275 trade Industrial 774 trade "Luxury Goods" 1105 trade Medical 448 trade Metal 513 trade Plastic 458 fleet "Wanderer Defense" 4000 object sprite star/m0 period 10 object sprite planet/rock8 distance 154.36 period 42.8832 object sprite planet/rock18 distance 384.05 period 168.293 object sprite planet/desert1 distance 617.3 period 342.949 object sprite planet/gas4 distance 1227.46 period 961.603 object sprite planet/callisto-b distance 272 period 15.8216 object sprite planet/rock3-b distance 406 period 28.8527 system Sobarati pos 277.431 -557.812 government "Kor Sestor" habitable 3780 belt 1314 link Asikafarnut asteroids "large metal" 1 3.705 trade Clothing 408 trade Electronics 694 trade Equipment 534 trade Food 234 trade "Heavy Metals" 829 trade Industrial 714 trade "Luxury Goods" 1433 trade Medical 846 trade Metal 309 trade Plastic 267 fleet "Small Kor Sestor" 800 fleet "Large Kor Sestor" 4000 object sprite star/a5 distance 4.57143 period 9.4217 offset 180 object sprite star/m8 distance 123.429 period 9.4217 object sprite planet/rock7-b distance 247.469 period 25.3276 object sprite planet/gas14 distance 1008.08 period 208.236 object sprite planet/io-b distance 232 period 14.391 object sprite planet/oberon-b distance 349 period 26.552 object sprite planet/dust4-b distance 463 period 40.5724 object sprite planet/dust3 distance 576 period 56.2979 object sprite planet/gas0 distance 2435.19 period 781.833 object "Devru Kaska" sprite planet/station1k distance 311.851 period 16.139 system Sol pos -400 100 government Republic habitable 1080 belt 1529 link Vega link "Alpha Centauri" link Altair link Sirius link Denebola link Caph asteroids "small rock" 30 2.691 asteroids "large rock" 50 5.0508 asteroids "medium metal" 4 2.8566 asteroids "large metal" 1 2.2356 minables iron 8 4.64499 trade Clothing 282 trade Electronics 745 trade Equipment 491 trade Food 505 trade "Heavy Metals" 849 trade Industrial 635 trade "Luxury Goods" 1159 trade Medical 480 trade Metal 402 trade Plastic 272 fleet "Small Northern Merchants" 300 fleet "Large Northern Merchants" 500 fleet "Paradise Merchants" 800 fleet "Small Republic" 600 fleet "Large Republic" 900 fleet "Small Core Merchants" 1000 fleet "Large Core Merchants" 2000 object sprite star/g0 period 25.38 object sprite planet/mercury distance 289.647 period 60 object sprite planet/venus distance 533.534 period 150 object Earth sprite planet/earth distance 965.669 period 365.25 object Luna sprite planet/luna distance 201.24 period 27.3 object Mars sprite planet/mars distance 1471.43 period 687 object sprite planet/jupiter distance 3000 period 2000 object sprite planet/io distance 238.221 period 10.614 object sprite planet/europa distance 379.078 period 21.306 object sprite planet/ganymede distance 604.739 period 42.93 object sprite planet/callisto distance 811.717 period 66.76 system "Sol Arach" pos -711.587 649.051 government Coalition habitable 486.68 belt 1147 link Membulem link Gupta link Blugtad link Glubatub link Miblulub link Blubipad link Plort asteroids "small rock" 5 4.5864 asteroids "medium rock" 9 4.6872 asteroids "large rock" 4 6.8544 asteroids "small metal" 16 6.1488 asteroids "medium metal" 12 6.5016 asteroids "large metal" 81 2.8728 minables iron 6 4.61643 minables silicon 25 7.59101 minables titanium 3 5.6753 trade Clothing 361 trade Electronics 756 trade Equipment 621 trade Food 256 trade "Heavy Metals" 868 trade Industrial 631 trade "Luxury Goods" 1425 trade Medical 688 trade Metal 348 trade Plastic 412 fleet "Small Arach" 300 fleet "Large Arach" 500 fleet "Small Kimek" 1000 fleet "Large Kimek" 1800 fleet "Small Saryd" 1000 fleet "Large Saryd" 2000 fleet Heliarch 500 object sprite star/k0 period 10 object sprite planet/desert1-b distance 176.84 period 42.6392 object Ahr sprite planet/forest2-b distance 465.3 period 181.986 object sprite planet/rock11 distance 706.54 period 340.52 object sprite planet/gas4-b distance 1022.54 period 592.869 object sprite planet/gas14-b distance 3419.3 period 3625.3 object sprite planet/miranda-b distance 249 period 16.0014 object sprite planet/dust0 distance 346 period 26.2104 system "Sol Kimek" pos -1310.63 227.214 government Coalition habitable 425.92 belt 1490 link "3 Pole" link "11 Autumn Above" link "4 Winter Rising" link "1 Axis" link "9 Spring Above" asteroids "small rock" 3 6.9552 asteroids "medium rock" 1 5.1543 asteroids "large rock" 8 7.6383 asteroids "small metal" 24 6.831 asteroids "medium metal" 1 8.3214 asteroids "large metal" 4 7.3899 minables iron 2 7.60621 minables lead 2 13.2343 minables silicon 7 10.8648 trade Clothing 238 trade Electronics 812 trade Equipment 493 trade Food 161 trade "Heavy Metals" 1157 trade Industrial 744 trade "Luxury Goods" 1078 trade Medical 692 trade Metal 461 trade Plastic 330 fleet "Small Arach" 600 fleet "Large Arach" 1200 fleet "Small Kimek" 200 fleet "Large Kimek" 300 fleet "Small Saryd" 800 fleet "Large Saryd" 1600 fleet Heliarch 500 object sprite star/k5 period 10 object sprite planet/rock8-b distance 137.16 period 31.1342 object "Ki Patek Ka" sprite planet/ocean1 distance 345.41 period 124.422 object sprite planet/gas12-b distance 1153.05 period 758.871 object sprite planet/europa distance 291 period 13.0384 object sprite planet/oberon distance 382 period 19.6101 object sprite planet/rock7 distance 522 period 31.325 object sprite planet/dust1 distance 2429.06 period 2320.35 system "Sol Saryd" pos -1037.59 675.051 government Coalition habitable 1313.28 belt 1720 link Belonging link "Ancient Hope" link Companion asteroids "small rock" 4 2.42 asteroids "medium rock" 140 1.48 asteroids "large rock" 1 1.08 asteroids "small metal" 2 2.74 asteroids "medium metal" 1 2.56 asteroids "large metal" 3 1 minables aluminum 34 1.76938 trade Clothing 331 trade Electronics 753 trade Equipment 396 trade Food 233 trade "Heavy Metals" 801 trade Industrial 647 trade "Luxury Goods" 1023 trade Medical 523 trade Metal 348 trade Plastic 477 fleet "Small Arach" 800 fleet "Large Arach" 1000 fleet "Small Kimek" 800 fleet "Large Kimek" 1200 fleet "Small Saryd" 300 fleet "Large Saryd" 800 fleet Heliarch 900 object sprite star/g0 distance 19.7171 period 12.9082 offset 180 object sprite star/m4 distance 91.2829 period 12.9082 object sprite planet/rock0 distance 199.893 period 31.1945 object sprite planet/desert5-b distance 380.453 period 81.9092 object sprite planet/rock10-b distance 754.743 period 228.865 object sprite planet/rock17-b distance 144 period 14.5432 object Saros sprite planet/forest2 distance 1376.69 period 563.817 object Revelation sprite planet/dust0 distance 153 period 18.0979 object Mystery sprite planet/rock7 distance 283 period 45.5271 object sprite planet/ocean9 distance 2042.37 period 1018.79 object sprite planet/ice8-b distance 160 period 20.7199 object sprite planet/gas11 distance 2533.21 period 1407.31 system Solifar pos 47.4305 -435.812 government Uninhabited habitable 320 belt 1517 link Kaliptari asteroids "small rock" 7 7.772 asteroids "medium rock" 21 4.176 asteroids "large rock" 5 3.654 asteroids "small metal" 2 7.134 asteroids "medium metal" 80 7.946 asteroids "large metal" 26 7.076 minables aluminum 30 12.5935 minables iron 6 10.1283 minables lead 20 11.4764 trade Clothing 256 trade Electronics 831 trade Equipment 595 trade Food 407 trade "Heavy Metals" 1046 trade Industrial 628 trade "Luxury Goods" 1227 trade Medical 678 trade Metal 285 trade Plastic 442 fleet "Large Quarg" 4000 object sprite star/m0 period 10 object "Desi Seledrak" sprite planet/cloud5 distance 270.64 period 99.5573 object sprite planet/gas14 distance 974.08 period 679.793 object sprite planet/luna-b distance 219 period 13.1985 object sprite planet/rock17-b distance 345 period 26.0968 object sprite planet/rock7-b distance 504 period 46.0792 object sprite planet/gas7 distance 2068.97 period 2104.34 system Sospi pos -317 -161 government Republic habitable 1715 belt 1715 link Volax link Nihal asteroids "small rock" 1 2.8336 asteroids "large rock" 1 1.9481 asteroids "small metal" 6 3.1625 asteroids "medium metal" 7 1.5433 asteroids "large metal" 6 2.783 minables neodymium 1 4.20171 minables titanium 3 3.46551 minables uranium 5 3.96983 trade Clothing 331 trade Electronics 662 trade Equipment 593 trade Food 336 trade "Heavy Metals" 997 trade Industrial 689 trade "Luxury Goods" 1360 trade Medical 614 trade Metal 311 trade Plastic 414 fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 3000 fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 2000 fleet "Small Republic" 5000 fleet "Large Republic" 9000 fleet "Human Miners" 5000 object sprite star/wr period 100 object sprite planet/lava2-b distance 152.96 period 18.2724 object sprite planet/lava7 distance 362.32 period 66.6141 object sprite planet/lava4 distance 656.93 period 162.632 object sprite planet/gas16-b distance 2355.57 period 1104.26 object sprite planet/dust3 distance 185 period 12.4028 object sprite planet/desert4 distance 322 period 28.4804 object sprite planet/ice7 distance 457 period 48.1545 system Speloog pos -967.587 445.051 government Coalition habitable 625 belt 1159 link Belug link Ekuarik link Torbab asteroids "medium metal" 7 2.975 asteroids "large metal" 1 4.515 minables aluminum 1 5.5696 minables neodymium 2 4.87245 minables silver 1 5.29231 trade Clothing 335 trade Electronics 722 trade Equipment 589 trade Food 557 trade "Heavy Metals" 1017 trade Industrial 831 trade "Luxury Goods" 1113 trade Medical 822 trade Metal 258 trade Plastic 395 fleet "Small Arach" 500 fleet "Large Arach" 700 fleet "Small Kimek" 700 fleet "Large Kimek" 1200 fleet "Small Saryd" 800 fleet "Large Saryd" 1800 fleet Heliarch 200 object sprite star/g5 period 10 object sprite planet/rock10 distance 243.56 period 60.8176 object "Dwelling of Speloog" sprite planet/forest4-b distance 627.77 period 251.664 object sprite planet/callisto-b distance 152 period 16.7891 object sprite planet/europa distance 1013.86 period 516.52 object sprite planet/rock17 distance 1912.47 period 1338.17 object sprite planet/uranus-b distance 3373.43 period 3134.93 object sprite planet/io distance 240 period 15.8851 object sprite planet/luna-b distance 359 period 29.0613 system Spica pos -906 120 government Republic habitable 625 belt 1940 link Minkar link "Gamma Corvi" asteroids "medium rock" 28 1.386 asteroids "large rock" 4 1.554 asteroids "small metal" 7 1.533 asteroids "medium metal" 5 3.129 asteroids "large metal" 5 1.953 minables lead 3 2.02632 minables silicon 9 1.95466 minables titanium 1 1.97538 trade Clothing 228 trade Electronics 735 trade Equipment 412 trade Food 191 trade "Heavy Metals" 938 trade Industrial 747 trade "Luxury Goods" 1099 trade Medical 574 trade Metal 417 trade Plastic 518 fleet "Small Southern Merchants" 1600 fleet "Large Southern Merchants" 3000 fleet "Small Militia" 2000 fleet "Large Militia" 4000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 10000 object sprite star/g5 period 10 object sprite planet/desert4-b distance 112.25 period 19.0283 object Oasis sprite planet/forest0-b distance 401.46 period 128.701 object sprite planet/dust4-b distance 1099.46 period 583.296 object sprite planet/gas7-b distance 2243.46 period 1700.19 object sprite planet/ganymede distance 243 period 12.2915 object sprite planet/rhea-b distance 402 period 26.1539 system "Steep Roof" pos -1113.59 570.051 government Coalition habitable 1080 belt 1100 link "Bright Void" asteroids "small rock" 30 5.4918 asteroids "medium rock" 65 6.7068 asteroids "large rock" 1 6.561 asteroids "small metal" 8 5.2002 asteroids "medium metal" 10 2.7702 asteroids "large metal" 6 3.2562 minables copper 22 6.79651 minables silver 18 9.38539 trade Clothing 244 trade Electronics 814 trade Equipment 388 trade Food 441 trade "Heavy Metals" 719 trade Industrial 662 trade "Luxury Goods" 937 trade Medical 478 trade Metal 498 trade Plastic 308 fleet "Small Arach" 1200 fleet "Large Arach" 2500 fleet "Small Kimek" 400 fleet "Large Kimek" 800 fleet "Small Saryd" 700 fleet "Large Saryd" 1400 fleet Heliarch 1200 object sprite star/g0 period 10 object sprite planet/lava3 distance 167.04 period 26.2772 object "Ceaseless Toil" sprite planet/cloud8 distance 494.8 period 133.965 object sprite planet/lava0-b distance 159 period 24.2278 object "Warm Slope" sprite planet/cloud6 distance 1010.56 period 391.013 object sprite planet/luna-b distance 166 period 21.8962 object sprite planet/gas17-b distance 2828.56 period 1831.03 object sprite planet/callisto distance 232 period 15.0975 object sprite planet/tethys distance 350 period 27.9753 object sprite planet/dust1-b distance 498 period 47.4807 system Stercutus pos 140.87 320.242 government Uninhabited habitable 945 belt 1492 haze _menu/haze-red link Caeculus link Peragenor link Segesta asteroids "large rock" 1 0.772033 trade Clothing 216 trade Electronics 829 trade Equipment 591 trade Food 370 trade "Heavy Metals" 996 trade Industrial 821 trade "Luxury Goods" 1069 trade Medical 536 trade Metal 299 trade Plastic 294 fleet "Korath Raid" 20000 object sprite star/g5-old distance 31.1534 period 11.4822 object sprite star/m0 distance 60.8466 period 11.4822 offset 180 object sprite planet/cloud6-b distance 244.937 period 49.8798 object sprite planet/titan distance 466.297 period 131.02 object sprite planet/gas11-b distance 1449.31 period 717.934 object sprite planet/rock7-b distance 235 period 11.8817 object sprite planet/ice0-b distance 332 period 19.9519 object sprite planet/rock3-b distance 438 period 30.2335 object sprite planet/gas14 distance 2557.67 period 1683.1 system Suhail pos -774 -338 government Republic habitable 1715 belt 1715 link Regor asteroids "small rock" 2 2.8224 asteroids "medium rock" 1 4.48 asteroids "large rock" 1 2.5088 asteroids "small metal" 5 5.7344 asteroids "medium metal" 3 3.4944 asteroids "large metal" 17 4.5696 minables iron 4 6.56789 minables silicon 2 8.63888 minables silver 2 4.52128 trade Clothing 234 trade Electronics 755 trade Equipment 442 trade Food 413 trade "Heavy Metals" 1056 trade Industrial 819 trade "Luxury Goods" 986 trade Medical 774 trade Metal 259 trade Plastic 277 fleet "Small Northern Merchants" 4000 fleet "Large Northern Merchants" 9000 fleet "Small Deep Security" 10000 fleet "Small Deep Merchants" 3000 fleet "Large Deep Merchants" 7000 fleet "Large Northern Pirates" 9000 object sprite star/f5 period 10 object sprite planet/water1 distance 193.41 period 25.9804 object sprite planet/io-b distance 461.7 period 95.8226 object sprite planet/gas14-b distance 1034.31 period 321.295 object "Leviathan Station" sprite planet/station6 distance 252 period 15.4109 object Helheim sprite planet/ocean9 distance 1842.75 period 764.06 object sprite planet/europa distance 166 period 20.4528 system Sumar pos -236 -273 government Republic habitable 2560 belt 1778 link Cardax link Hassaleh link Danoa link Rajak asteroids "large metal" 1 2.2176 trade Clothing 316 trade Electronics 748 trade Equipment 619 trade Food 500 trade "Heavy Metals" 1125 trade Industrial 753 trade "Luxury Goods" 1221 trade Medical 713 trade Metal 306 trade Plastic 408 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 6000 fleet "Large Republic" 30000 object sprite star/f0 period 10 object sprite planet/lava6 distance 242.16 period 29.7916 object sprite planet/desert6-b distance 619.12 period 121.787 object sprite planet/miranda-b distance 133 period 14.6679 object sprite planet/gas15 distance 1673.12 period 541.042 object sprite planet/rock14-b distance 231 period 17.3053 object sprite planet/desert4-b distance 367 period 34.6546 object sprite planet/ice8-b distance 467 period 49.7436 object sprite planet/dust2 distance 575 period 67.9617 system Sumprast pos -101.569 -262.812 government "Kor Efret" habitable 486.68 belt 1958 link Kashikt link Sevrelect asteroids "medium rock" 8 1.0608 asteroids "large rock" 4 2.6624 asteroids "small metal" 3 2.9744 asteroids "medium metal" 15 2.4336 asteroids "large metal" 7 2.4336 minables aluminum 1 4.00508 minables lead 8 2.5503 minables uranium 1 2.21816 trade Clothing 248 trade Electronics 861 trade Equipment 430 trade Food 407 trade "Heavy Metals" 1219 trade Industrial 792 trade "Luxury Goods" 999 trade Medical 591 trade Metal 483 trade Plastic 323 fleet Quarg 1000 fleet "Large Quarg" 2500 fleet "Kor Efret Home" 1000 object sprite star/k0 period 10 object sprite planet/desert7 distance 158.16 period 36.0648 object "Karek Fornati" sprite planet/desert0 distance 478.16 period 189.582 object sprite planet/dust5 distance 159 period 25.2033 object sprite planet/callisto-b distance 1256.4 period 807.477 object sprite planet/gas0-b distance 2549.84 period 2334.57 object sprite planet/dust1-b distance 253 period 11.7934 object sprite planet/miranda distance 340 period 18.3728 object sprite planet/rock14 distance 464 period 29.291 system Tais pos -346 381 government Republic habitable 3645 belt 1379 link "Delta Sagittarii" link "Kaus Australis" link Peacock link Ascella asteroids "medium rock" 7 6.65 asteroids "large rock" 2 7 asteroids "small metal" 1 10.15 asteroids "medium metal" 7 10.43 asteroids "large metal" 2 9.94 minables iron 2 10.9885 minables tungsten 2 9.2358 trade Clothing 346 trade Electronics 703 trade Equipment 653 trade Food 340 trade "Heavy Metals" 935 trade Industrial 838 trade "Luxury Goods" 1361 trade Medical 856 trade Metal 362 trade Plastic 339 fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 4000 fleet "Small Militia" 9000 fleet Quarg 15000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 object sprite star/a5 period 10 object sprite planet/venus-b distance 259.21 period 27.6496 object sprite planet/water0 distance 525.45 period 79.801 object sprite planet/rock16-b distance 814.7 period 154.066 object sprite planet/rock3-b distance 1915.66 period 555.506 object sprite planet/dust7 distance 2265.3 period 714.332 system Talita pos -519 -26 government Republic habitable 1705 belt 1403 link Miaplacidus link Alphard link Castor link Pollux asteroids "small rock" 73 2.128 asteroids "medium rock" 8 2.94 asteroids "large rock" 20 3.388 asteroids "small metal" 12 1.624 asteroids "medium metal" 65 1.596 asteroids "large metal" 33 1.512 minables copper 7 3.2624 minables iron 4 2.47306 minables silicon 6 3.70162 trade Clothing 258 trade Electronics 717 trade Equipment 678 trade Food 552 trade "Heavy Metals" 967 trade Industrial 730 trade "Luxury Goods" 1451 trade Medical 718 trade Metal 290 trade Plastic 469 fleet "Small Northern Merchants" 600 fleet "Large Northern Merchants" 900 fleet "Paradise Merchants" 800 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Human Miners" 3000 object sprite star/g0 distance 42.8886 period 12.2596 offset 180 object sprite star/g5 distance 74.1114 period 12.2596 object sprite planet/lava2 distance 314.951 period 54.1456 object sprite planet/rock14-b distance 529.761 period 118.119 object sprite planet/lava1-b distance 760.451 period 203.144 object Hestia sprite planet/forest4 distance 1550.01 period 591.153 object sprite planet/gas16 distance 2193.3 period 995.051 system "Tania Australis" pos -671 7 government Republic habitable 1080 belt 1738 link Phecda link Algieba link Fala link Mora link Lolami asteroids "medium rock" 4 4.6656 asteroids "large rock" 13 5.2704 asteroids "medium metal" 1 2.5488 asteroids "large metal" 7 5.9616 minables aluminum 5 7.2906 minables silicon 3 8.93934 minables uranium 2 5.86496 trade Clothing 348 trade Electronics 774 trade Equipment 501 trade Food 421 trade "Heavy Metals" 974 trade Industrial 625 trade "Luxury Goods" 1184 trade Medical 677 trade Metal 351 trade Plastic 390 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 2000 fleet "Small Republic" 3000 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 9000 object sprite star/g0-old period 10 object sprite planet/desert5 distance 251.49 period 48.5433 object sprite planet/cloud8-b distance 637.9 period 196.1 object sprite planet/gas4-b distance 1122.15 period 457.535 object Ingot sprite planet/callisto distance 236 period 12.2578 object sprite planet/gas15-b distance 3139.51 period 2141.12 object sprite planet/lava2-b distance 241 period 18.4411 object sprite planet/dust0-b distance 366 period 34.5131 object sprite planet/ganymede-b distance 471 period 50.3841 object sprite planet/dust5-b distance 577 period 68.3166 system Tarazed pos -194 448 government Republic habitable 1215 belt 1169 link Enif link Albireo link Dabih link Umbral asteroids "small rock" 2 2.2968 asteroids "medium rock" 1 2.1978 asteroids "large rock" 8 1.0692 asteroids "small metal" 1 1.8216 asteroids "large metal" 5 1.6632 trade Clothing 305 trade Electronics 761 trade Equipment 395 trade Food 238 trade "Heavy Metals" 881 trade Industrial 795 trade "Luxury Goods" 1377 trade Medical 891 trade Metal 276 trade Plastic 315 fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1200 fleet Quarg 7000 fleet "Large Southern Pirates" 8000 object sprite star/g0 distance 11 period 11.3038 object sprite star/m4 distance 88 period 11.3038 offset 180 object sprite planet/desert5 distance 321.64 period 66.1953 object sprite planet/cloud7-b distance 557.45 period 151.036 object Wayfarer sprite planet/cloud2 distance 1221.26 period 489.761 object Echo sprite planet/dust3 distance 184 period 18.9407 object sprite planet/gas15-b distance 1880.55 period 935.835 object "Arachne Station" sprite planet/station3 distance 228 period 16.9693 system Tebuteb pos -615.587 710.051 government Coalition habitable 553.28 belt 1855 link Miblulub link Glubatub asteroids "small rock" 7 2.0468 asteroids "medium rock" 54 3.094 asteroids "large rock" 30 2.4514 asteroids "small metal" 1 2.975 asteroids "medium metal" 1 3.2368 asteroids "large metal" 4 3.1654 minables silicon 22 2.92343 trade Clothing 384 trade Electronics 699 trade Equipment 633 trade Food 124 trade "Heavy Metals" 904 trade Industrial 587 trade "Luxury Goods" 1452 trade Medical 617 trade Metal 274 trade Plastic 290 fleet "Small Arach" 600 fleet "Large Arach" 2000 fleet "Small Kimek" 1800 fleet "Large Kimek" 7000 fleet "Small Saryd" 1600 fleet "Large Saryd" 6000 fleet Heliarch 250 object sprite star/m0 distance 40.0549 period 15.7461 offset 180 object sprite star/m4 distance 54.9451 period 15.7461 object "Tebuteb's Table" sprite planet/cloud3 distance 454.983 period 165.037 object sprite planet/dust5 distance 152 period 20.6063 object sprite planet/rock19-b distance 816.943 period 397.078 object sprite planet/gas13 distance 1300.7 period 797.728 object sprite planet/gas12 distance 2511.99 period 2140.99 system Tejat pos -489 -107 government Republic habitable 1158.12 belt 1447 link Phurad link Miaplacidus asteroids "small rock" 5 4.5675 asteroids "medium rock" 5 3.1755 asteroids "large rock" 5 4.959 asteroids "small metal" 11 3.741 asteroids "medium metal" 49 4.263 asteroids "large metal" 22 4.5675 minables aluminum 2 6.59341 minables iron 9 6.73101 minables tungsten 3 7.11041 trade Clothing 264 trade Electronics 721 trade Equipment 614 trade Food 448 trade "Heavy Metals" 966 trade Industrial 709 trade "Luxury Goods" 1420 trade Medical 561 trade Metal 345 trade Plastic 492 fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1500 fleet "Paradise Merchants" 1200 fleet "Small Republic" 2000 fleet "Large Republic" 2000 object sprite star/g0 distance 7.1843 period 12.9183 object sprite star/m8 distance 99.3157 period 12.9183 offset 180 object sprite planet/lava4-b distance 444.026 period 109.975 object sprite planet/lava2 distance 140 period 18.9022 object Calda sprite planet/cloud6 distance 976.466 period 358.647 object sprite planet/dust0 distance 155 period 18.4539 object Vail sprite planet/ice2 distance 1542.03 period 711.737 object sprite planet/dust4-b distance 153 period 21.5952 object sprite planet/gas12 distance 2957.47 period 1890.44 object sprite planet/dust2-b distance 306 period 13.3938 object sprite planet/rhea distance 438 period 22.9367 system Terminus pos -727.99 -23.2491 government Republic habitable 425.92 belt 1221 link Limen asteroids "small rock" 29 4.046 asteroids "medium rock" 15 4.726 asteroids "large rock" 52 3.944 asteroids "small metal" 53 3.128 asteroids "medium metal" 91 3.74 asteroids "large metal" 31 3.502 minables lead 9 5.03787 minables titanium 17 5.69095 minables tungsten 4 5.80964 trade Clothing 323 trade Electronics 877 trade Equipment 661 trade Food 440 trade "Heavy Metals" 868 trade Industrial 842 trade "Luxury Goods" 963 trade Medical 865 trade Metal 421 trade Plastic 402 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 object sprite star/k5-old period 10 object sprite planet/gas11 distance 284.16 period 92.8411 object sprite planet/desert4-b distance 666.8 period 333.725 object sprite planet/jupiter distance 1040.64 period 650.649 object sprite planet/rhea distance 243 period 11.9034 object "Ember Threshold" sprite planet/wormhole-red distance 2077.64 period 1835.49 system Torbab pos -949.587 490.051 government Coalition habitable 1505.92 belt 1702 link Speloog link Debrugt link Flugbu asteroids "small rock" 12 3.094 asteroids "medium rock" 5 2.3296 asteroids "large rock" 1 2.0384 asteroids "small metal" 3 4.2952 asteroids "medium metal" 30 3.3852 asteroids "large metal" 1 4.2588 minables aluminum 2 4.79729 minables silicon 6 3.34977 minables uranium 8 5.5571 trade Clothing 293 trade Electronics 682 trade Equipment 474 trade Food 533 trade "Heavy Metals" 954 trade Industrial 819 trade "Luxury Goods" 1155 trade Medical 838 trade Metal 279 trade Plastic 467 fleet "Small Arach" 400 fleet "Large Arach" 600 fleet "Small Kimek" 800 fleet "Large Kimek" 1400 fleet "Small Saryd" 800 fleet "Large Saryd" 2000 fleet Heliarch 250 object sprite star/g0 distance 26.8689 period 9.54431 object sprite star/k5-old distance 68.1311 period 9.54431 offset 180 object sprite planet/luna-b distance 240.541 period 38.4541 object sprite planet/rock15 distance 385.181 period 77.9213 object sprite planet/mars-b distance 659.221 period 174.464 object sprite planet/gas8-b distance 1535.78 period 620.373 object sprite planet/rock0-b distance 183 period 13.1781 object sprite planet/rock17 distance 260 period 22.3171 object sprite planet/neptune-b distance 2533.14 period 1314.16 object sprite planet/rock14-b distance 237 period 18.1784 system Tortor pos -255 -424 government Republic habitable 455.625 belt 1243 link Gorvi link Mintaka asteroids "small rock" 8 1.404 asteroids "medium rock" 12 1.872 asteroids "large rock" 7 3.874 asteroids "medium metal" 6 3.536 asteroids "large metal" 7 3.614 minables iron 9 4.67607 minables lead 1 4.79499 minables silicon 1 3.75422 trade Clothing 291 trade Electronics 814 trade Equipment 525 trade Food 327 trade "Heavy Metals" 1088 trade Industrial 770 trade "Luxury Goods" 1106 trade Medical 845 trade Metal 493 trade Plastic 431 fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 1000 fleet "Large Republic" 6000 fleet "Small Northern Merchants" 6000 object sprite star/k0 period 10 object sprite planet/rock17-b distance 188.99 period 48.6872 object sprite planet/titan distance 431.43 period 167.927 object sprite planet/cloud3 distance 767.64 period 398.559 object sprite planet/rock18-b distance 1259.4 period 837.533 object sprite planet/gas13 distance 2240.61 period 1987.49 object sprite planet/rock0-b distance 256 period 10.9897 object sprite planet/mercury distance 383 period 20.1105 object sprite planet/lava1 distance 579 period 37.3803 system Turais pos -691 134 government Republic habitable 320 belt 1471 link Gacrux link "Delta Velorum" link Algorel asteroids "small rock" 16 3.075 asteroids "medium rock" 37 4.2 asteroids "large rock" 7 4.35 asteroids "small metal" 1 2.775 asteroids "medium metal" 25 4.65 asteroids "large metal" 6 3.4125 minables lead 10 6.91427 minables silver 12 7.75611 minables titanium 13 8.10341 trade Clothing 290 trade Electronics 746 trade Equipment 482 trade Food 263 trade "Heavy Metals" 855 trade Industrial 663 trade "Luxury Goods" 968 trade Medical 781 trade Metal 559 trade Plastic 473 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Human Miners" 2000 object sprite star/k5 period 10 object Gemstone sprite planet/cloud7 distance 271 period 99.756 object sprite planet/lava0-b distance 150 period 23.094 object sprite planet/rock18 distance 680.76 period 397.17 object sprite planet/dust3 distance 993.76 period 700.499 object sprite planet/gas10 distance 2424.17 period 2668.88 system "Ula Mon" pos -64.1218 -559.868 government Hai habitable 640 belt 1574 link "Bote Asu" link "Mei Yohn" link "Io Lowe" link "Ya Hai" asteroids "small rock" 1 3.2319 asteroids "medium rock" 12 2.793 asteroids "large rock" 14 5.3865 asteroids "small metal" 1 3.2319 asteroids "medium metal" 5 3.99 asteroids "large metal" 2 2.793 minables silicon 9 5.62634 minables titanium 2 4.55496 trade Clothing 278 trade Electronics 675 trade Equipment 440 trade Food 417 trade "Heavy Metals" 875 trade Industrial 611 trade "Luxury Goods" 1015 trade Medical 855 trade Metal 378 trade Plastic 372 fleet "Small Hai" 400 fleet "Large Hai" 900 fleet "Small Human Merchants (Hai)" 6000 fleet "Large Human Merchants (Hai)" 9000 object sprite star/m0 distance 56.5 period 18.9927 offset 180 object sprite star/m0 distance 56.5 period 18.9927 object sprite planet/rock5 distance 194.91 period 43.025 object sprite planet/ganymede distance 365.32 period 110.403 object Makerplace sprite planet/desert2 distance 597.32 period 230.824 offset 221.651 object sprite planet/desert0-b distance 1109.57 period 584.389 offset 301.398 object sprite planet/rock6-b distance 1370.41 period 802.132 offset 325.062 object sprite planet/gas8-b distance 7288.57 period 9838.6 offset 359.444 object sprite planet/rock0 distance 191 period 14.0516 system "Ultima Thule" pos -336 -211 government Republic habitable 2560 belt 1635 link Rajak asteroids "small rock" 2 2.4966 asteroids "medium rock" 22 1.9836 asteroids "large rock" 6 2.7018 asteroids "small metal" 63 4.788 asteroids "medium metal" 15 4.2066 asteroids "large metal" 1 4.2408 minables iron 16 6.44991 minables neodymium 5 4.94979 trade Clothing 378 trade Electronics 665 trade Equipment 580 trade Food 407 trade "Heavy Metals" 1045 trade Industrial 601 trade "Luxury Goods" 1245 trade Medical 732 trade Metal 417 trade Plastic 360 object sprite star/f0 period 10 object sprite planet/desert5 distance 200 period 22.3607 object sprite planet/europa-b distance 403.41 period 64.056 object sprite planet/desert7-b distance 824.9 period 187.302 object sprite planet/gas1 distance 1706.99 period 557.553 object sprite planet/ice8-b distance 216 period 11.1964 object "Wormhole Alpha" sprite planet/wormhole distance 4208.63 period 2158.5 system Umbral pos -164 406 government Republic habitable 670 belt 1345 link Tarazed asteroids "small rock" 4 7.1925 asteroids "medium rock" 21 4.2525 asteroids "large rock" 42 7.5075 asteroids "medium metal" 13 3.2025 asteroids "large metal" 1 6.8775 minables copper 1 7.12297 minables lead 5 8.07356 minables neodymium 1 10.103 trade Clothing 365 trade Electronics 717 trade Equipment 459 trade Food 310 trade "Heavy Metals" 947 trade Industrial 835 trade "Luxury Goods" 1293 trade Medical 921 trade Metal 334 trade Plastic 366 fleet "Small Southern Merchants" 4000 fleet "Large Southern Merchants" 5000 fleet Quarg 15000 fleet "Large Southern Pirates" 6000 object sprite star/k0-old distance 31.3563 period 14.9921 object sprite star/m0 distance 66.6437 period 14.9921 offset 180 object sprite planet/desert9-b distance 273.504 period 69.8984 object sprite planet/rock17 distance 524.194 period 185.464 object sprite planet/gas2 distance 1241.83 period 676.266 object sprite planet/europa distance 211 period 13.622 object sprite planet/lava2 distance 319 period 25.3223 object sprite planet/uranus distance 2517.84 period 1952.39 object sprite planet/ice7-b distance 223 period 13.4348 object sprite planet/lava1-b distance 395 period 31.6716 object sprite planet/rhea distance 553 period 52.4641 object sprite planet/mercury distance 679 period 71.3804 system Unagi pos -306 -578 government Pirate habitable 320 belt 1960 link Almaaz asteroids "large rock" 1 3.102 asteroids "small metal" 2 2.772 asteroids "medium metal" 1 3.267 asteroids "large metal" 1 2.805 minables gold 4 5.8391 minables tungsten 1 3.91882 trade Clothing 215 trade Electronics 816 trade Equipment 487 trade Food 265 trade "Heavy Metals" 1102 trade Industrial 711 trade "Luxury Goods" 1014 trade Medical 797 trade Metal 479 trade Plastic 364 fleet "Small Northern Pirates" 1500 fleet "Large Northern Pirates" 3000 object sprite star/k5 period 10 object sprite planet/lava3-b distance 144.41 period 38.8044 object sprite planet/rock6 distance 430.25 period 199.557 object sprite planet/mars-b distance 772.94 period 480.511 object sprite planet/gas13 distance 2336.98 period 2526.2 object sprite planet/rock7-b distance 293 period 13.4563 object sprite planet/rhea distance 388 period 20.5056 system Unukalhai pos -710 405 government Republic habitable 625 belt 1968 link Zubenelgenubi link Sabik asteroids "small rock" 9 4.5864 asteroids "medium rock" 35 2.9484 asteroids "large rock" 23 3.7856 asteroids "small metal" 42 1.8564 asteroids "medium metal" 190 4.55 asteroids "large metal" 25 2.0748 minables neodymium 19 5.48915 minables silicon 70 6.48089 trade Clothing 315 trade Electronics 758 trade Equipment 376 trade Food 218 trade "Heavy Metals" 1221 trade Industrial 619 trade "Luxury Goods" 987 trade Medical 665 trade Metal 458 trade Plastic 277 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 3000 fleet "Small Militia" 4000 fleet "Large Militia" 10000 fleet "Human Miners" 3000 object sprite star/g5 period 10 object sprite planet/water0-b distance 197.41 period 44.3786 object Flood sprite planet/ice4 distance 591.97 period 230.446 object sprite planet/ocean0 distance 1146.86 period 621.421 object sprite planet/lava2 distance 171 period 25.5161 object sprite planet/ice0 distance 1949.5 period 1377.22 object sprite planet/miranda-b distance 3243.71 period 2955.85 system "Uwa Fahn" pos 35.1585 -491.67 government Hai habitable 320 belt 1913 link "Ya Hai" asteroids "small rock" 26 3.9349 asteroids "medium rock" 14 2.2743 asteroids "large rock" 6 4.1515 asteroids "small metal" 2 3.1046 asteroids "medium metal" 3 3.8266 asteroids "large metal" 4 3.4656 minables gold 1 5.69635 minables silicon 5 4.2659 minables tungsten 4 5.64685 trade Clothing 188 trade Electronics 865 trade Equipment 410 trade Food 537 trade "Heavy Metals" 1075 trade Industrial 621 trade "Luxury Goods" 925 trade Medical 895 trade Metal 398 trade Plastic 372 fleet "Small Hai" 700 fleet "Large Hai" 700 fleet "Small Human Merchants (Hai)" 11000 fleet "Large Human Merchants (Hai)" 16000 object sprite star/m0 period 10 object sprite planet/desert8-b distance 151.84 period 41.8374 object Icelake sprite planet/forest2 distance 393.93 period 174.829 object sprite planet/ice6-b distance 616.77 period 342.507 object sprite planet/rock4 distance 1093.66 period 808.739 object sprite planet/dust3 distance 178 period 21.6202 object sprite planet/gas7 distance 3713.55 period 5060.21 system Vega pos -402 182 government Republic habitable 1400 belt 1744 link Altair link Sol link Menkent link Nocte asteroids "small rock" 2 5.7596 asteroids "medium rock" 1 6.4736 asteroids "large rock" 1 6.5688 asteroids "small metal" 3 3.332 asteroids "medium metal" 51 6.8068 asteroids "large metal" 3 6.426 minables copper 8 8.28628 minables lead 4 7.71321 minables titanium 4 10.0815 trade Clothing 375 trade Electronics 797 trade Equipment 571 trade Food 414 trade "Heavy Metals" 858 trade Industrial 674 trade "Luxury Goods" 1058 trade Medical 496 trade Metal 356 trade Plastic 315 fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 1600 fleet "Large Republic" 5000 fleet "Human Miners" 5000 object sprite star/g0 distance 23.3143 period 11.0128 offset 180 object sprite star/k5 distance 78.6857 period 11.0128 object sprite planet/rock12 distance 314.696 period 59.6805 object sprite planet/gas12-b distance 714.136 period 204.017 object Silver sprite planet/cloud3 distance 1359.23 period 535.714 object sprite planet/dust5-b distance 169 period 22.8905 object sprite planet/gas8 distance 2981.84 period 1740.69 system Vindemiatrix pos -635 257 government Republic habitable 1080 belt 1957 link Alioth link Muhlifain link "Cor Caroli" link Sarin asteroids "small rock" 150 4.446 asteroids "medium rock" 90 4.0716 asteroids "large rock" 2 6.6456 asteroids "small metal" 8 3.1356 asteroids "medium metal" 1 5.4288 asteroids "large metal" 2 6.2712 minables aluminum 13 5.95585 minables iron 2 7.3644 minables lead 3 7.31755 trade Clothing 263 trade Electronics 798 trade Equipment 494 trade Food 160 trade "Heavy Metals" 962 trade Industrial 655 trade "Luxury Goods" 1060 trade Medical 824 trade Metal 535 trade Plastic 408 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 object sprite star/g0 period 10 object sprite planet/cloud0 distance 162.25 period 25.155 object sprite planet/rock4 distance 542.69 period 153.878 object "New Argentina" sprite planet/forest0-b distance 943.05 period 352.493 object sprite planet/rhea distance 2091.26 period 1164.02 system Volax pos -256 -179 government Republic habitable 1715 belt 1424 link Cardax link Nihal link Sospi asteroids "large metal" 1 1.7688 trade Clothing 285 trade Electronics 627 trade Equipment 608 trade Food 319 trade "Heavy Metals" 972 trade Industrial 704 trade "Luxury Goods" 1386 trade Medical 578 trade Metal 260 trade Plastic 423 fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 3000 fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 3000 fleet "Small Republic" 5000 fleet "Large Republic" 9000 object sprite star/f5 period 10 object sprite planet/desert1-b distance 185.25 period 24.3537 object sprite planet/desert3-b distance 582.5 period 135.791 object sprite planet/callisto-b distance 930.54 period 274.177 object sprite planet/gas7-b distance 1423.83 period 518.938 object sprite planet/rock0 distance 230 period 11.3185 object sprite planet/rock17-b distance 4455.87 period 2872.94 system "Wah Ki" pos 14.9925 -612.792 government Hai habitable 425.92 belt 1585 link "Zuba Zub" link "Wah Yoot" link "Bote Asu" link "Bore Fah" asteroids "small rock" 39 5.9598 asteroids "medium rock" 1 5.4978 asteroids "large rock" 24 2.4024 asteroids "small metal" 17 4.7586 asteroids "large metal" 22 2.772 minables iron 4 7.24347 minables lead 2 6.42551 minables titanium 2 5.26511 trade Clothing 378 trade Electronics 595 trade Equipment 360 trade Food 577 trade "Heavy Metals" 765 trade Industrial 711 trade "Luxury Goods" 1135 trade Medical 835 trade Metal 338 trade Plastic 432 fleet "Small Hai" 1200 fleet "Large Hai" 500 fleet "Large Unfettered" 800 fleet "Small Human Merchants (Hai)" 18000 fleet "Large Human Merchants (Hai)" 28000 object sprite star/k5 period 10 object sprite planet/rock11 distance 131.84 period 29.3404 object Cloudfire sprite planet/cloud0 distance 492.05 period 211.548 object sprite planet/luna-b distance 138 period 19.978 object sprite planet/rock14-b distance 764.14 period 409.407 object sprite planet/mars distance 1456.55 period 1077.42 object sprite planet/rock7-b distance 1787.44 period 1464.68 object sprite planet/gas6-b distance 2204.44 period 2006.06 object sprite planet/dust0 distance 258 period 10.5851 system "Wah Oh" pos -205.344 -381.381 government Hai habitable 5000 belt 1194 link "Io Mann" link "Due Yoot" link "Fah Root" link "Fah Soom" asteroids "small rock" 12 1.917 asteroids "medium rock" 21 1.89 asteroids "large rock" 6 3.321 asteroids "small metal" 91 2.214 asteroids "medium metal" 13 2.538 asteroids "large metal" 86 2.403 minables aluminum 29 2.79911 minables iron 10 4.13916 minables titanium 5 3.97474 trade Clothing 378 trade Electronics 835 trade Equipment 640 trade Food 177 trade "Heavy Metals" 1195 trade Industrial 811 trade "Luxury Goods" 1235 trade Medical 525 trade Metal 478 trade Plastic 432 fleet "Small Hai" 500 fleet "Large Hai" 1500 fleet "Small Human Merchants (Hai)" 6000 fleet "Large Human Merchants (Hai)" 9000 object sprite star/a0 period 10 object sprite planet/cloud4-b distance 209.49 period 17.1522 object sprite planet/gas11 distance 897.53 period 152.107 object sprite planet/rock14 distance 282 period 15.6189 object sprite planet/gas15 distance 1607.69 period 364.652 object sprite planet/tethys distance 212 period 16.248 object sprite planet/gas12 distance 2963.45 period 912.581 object sprite planet/miranda-b distance 304 period 13.9218 object sprite planet/dust7-b distance 387 period 19.9964 object sprite planet/dust3-b distance 518 period 30.9656 object Farwater sprite planet/water0 distance 4021.38 period 1442.57 system "Wah Yoot" pos 40.9382 -685.994 government "Hai (Unfettered)" habitable 1080 belt 1222 link "Wah Ki" link "Ehma Ti" link "Hi Yahr" asteroids "small rock" 44 2.0592 asteroids "medium rock" 26 3.4452 asteroids "large rock" 9 2.6532 asteroids "small metal" 1 4.4352 asteroids "medium metal" 10 2.2968 asteroids "large metal" 2 5.6628 minables lead 14 3.40165 minables silicon 30 4.23582 trade Clothing 418 trade Electronics 695 trade Equipment 470 trade Food 598 trade "Heavy Metals" 705 trade Industrial 811 trade "Luxury Goods" 1245 trade Medical 925 trade Metal 248 trade Plastic 472 fleet "Small Unfettered" 1000 fleet "Large Unfettered" 500 object sprite star/g0 period 10 object sprite planet/cloud3 distance 163.44 period 25.4323 object sprite planet/desert4 distance 474.85 period 125.946 object sprite planet/desert2-b distance 852.94 period 303.198 object sprite planet/ice0 distance 152 period 20.989 object Darkcloak sprite planet/cloud4 distance 1297.43 period 568.819 object sprite planet/gas7 distance 2677.43 period 1686.26 object sprite planet/rock0-b distance 225 period 12.0062 object sprite planet/dust3-b distance 361 period 24.4001 system Waypoint pos -184 -515 government Hai habitable 78.125 belt 1610 link "Heia Due" asteroids "small rock" 9 2.8028 asteroids "medium rock" 90 2.0328 asteroids "large rock" 1 3.2956 asteroids "small metal" 1 1.9712 asteroids "medium metal" 6 4.0656 asteroids "large metal" 2 1.9404 minables lead 11 3.06125 minables silicon 3 2.57646 trade Clothing 378 trade Electronics 765 trade Equipment 580 trade Food 357 trade "Heavy Metals" 1015 trade Industrial 691 trade "Luxury Goods" 1195 trade Medical 745 trade Metal 478 trade Plastic 452 fleet "Small Hai" 1200 fleet "Large Hai" 2500 fleet "Small Human Merchants (Hai)" 18000 fleet "Large Human Merchants (Hai)" 28000 object sprite star/m8 period 10 object sprite planet/rock8 distance 187.26 period 115.966 object sprite planet/gas16 distance 866.67 period 1154.64 object sprite planet/lava0 distance 200 period 13.9414 object sprite planet/rock7-b distance 333 period 29.9522 object sprite planet/luna-b distance 1499.03 period 2626.52 object "Wormhole Alpha" sprite planet/wormhole distance 2079.28 period 4290.76 system Wazn pos -385 -131 government Republic habitable 534.375 belt 1414 link Alhena link Kursa link Phact link Phurad asteroids "small metal" 9 2.6048 asteroids "medium metal" 3 4.4704 asteroids "large metal" 9 1.9008 minables iron 2 4.91227 minables silicon 4 2.82661 trade Clothing 286 trade Electronics 800 trade Equipment 662 trade Food 479 trade "Heavy Metals" 941 trade Industrial 736 trade "Luxury Goods" 1388 trade Medical 506 trade Metal 246 trade Plastic 433 fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1500 fleet "Paradise Merchants" 1800 fleet "Small Republic" 2000 fleet "Large Republic" 4000 object sprite star/k5 distance 45.5327 period 20.9233 object sprite star/m0 distance 67.9673 period 20.9233 offset 180 object sprite planet/lava5 distance 263.027 period 73.8139 object Glory sprite planet/forest1-b distance 542.917 period 218.896 object sprite planet/jupiter-b distance 1357.76 period 865.705 object sprite planet/ice0 distance 267 period 12.5944 object sprite planet/ice7 distance 419 period 24.7588 object sprite planet/gas0-b distance 2875.76 period 2668.49 system Wei pos -598 369 government Republic habitable 455.625 belt 1927 link Seginus link Alnasl link Kornephoros link Alioth asteroids "large metal" 1 3.1824 trade Clothing 319 trade Electronics 718 trade Equipment 391 trade Food 162 trade "Heavy Metals" 1140 trade Industrial 619 trade "Luxury Goods" 1074 trade Medical 731 trade Metal 516 trade Plastic 486 fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Small Militia" 3000 fleet "Large Militia" 5000 object sprite star/k0 period 10 object sprite planet/dust2-b distance 145.14 period 32.767 object sprite planet/lava1-b distance 334.14 period 114.459 object Hope sprite planet/ice2 distance 605.15 period 278.966 object sprite planet/gas3-b distance 2438.44 period 2256.44 object sprite planet/lava0 distance 290 period 11.9475 object sprite planet/tethys distance 384 period 18.2044 object sprite planet/rock14 distance 492 period 26.4015 system Wezen pos -664 -433 government Republic habitable 2880 belt 1913 link Naos asteroids "small rock" 6 2.6418 asteroids "medium rock" 68 2.2372 asteroids "large rock" 22 1.3328 asteroids "small metal" 3 2.5228 asteroids "medium metal" 6 1.9992 asteroids "large metal" 4 2.7132 minables silicon 2 3.02054 minables titanium 19 2.21947 trade Clothing 310 trade Electronics 700 trade Equipment 398 trade Food 414 trade "Heavy Metals" 921 trade Industrial 710 trade "Luxury Goods" 1033 trade Medical 796 trade Metal 365 trade Plastic 306 fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 4000 fleet "Small Deep Security" 5000 fleet "Small Deep Merchants" 1600 fleet "Large Deep Security" 10000 fleet "Large Deep Merchants" 5000 fleet "Small Northern Pirates" 8000 object sprite star/f0 distance 11.8889 period 8.24972 object sprite star/k5 distance 95.1111 period 8.24972 offset 180 object sprite planet/miranda-b distance 255.401 period 30.4227 object sprite planet/gas5-b distance 664.041 period 127.543 object "Phoenix Station" sprite planet/station1 distance 257 period 12.3538 object sprite planet/water0-b distance 1273.29 period 338.653 object Alfheim sprite planet/forest0 distance 1768.53 period 554.348 object sprite planet/ice0-b distance 181 period 19.8826 object sprite planet/gas9-b distance 3579.78 period 1596.42 object sprite planet/rock0 distance 220 period 11.5088 object sprite planet/rock14-b distance 374 period 25.5097 object sprite planet/tethys distance 496 period 38.9601 system "Ya Hai" pos -24.9453 -505.571 government Hai habitable 425.92 belt 1120 link "Ula Mon" link "Bote Asu" link "Uwa Fahn" link "Lom Tahr" link "Da Ent" asteroids "medium rock" 10 1.2096 asteroids "large rock" 1 2.0328 asteroids "small metal" 17 1.1928 asteroids "medium metal" 6 1.176 asteroids "large metal" 5 1.5792 minables aluminum 2 2.13976 minables iron 7 1.5968 minables lead 2 2.26139 trade Clothing 168 trade Electronics 765 trade Equipment 330 trade Food 437 trade "Heavy Metals" 985 trade Industrial 561 trade "Luxury Goods" 925 trade Medical 795 trade Metal 488 trade Plastic 472 fleet "Small Hai" 400 fleet "Large Hai" 500 fleet "Small Human Merchants (Hai)" 12000 fleet "Large Human Merchants (Hai)" 17000 fleet Quarg 6000 object sprite star/k5 period 10 object sprite planet/ice6 distance 147.36 period 34.6709 offset 249.973 object Hai-home sprite planet/forest2-b distance 512.61 period 224.945 offset 94.4538 object Mirrorlake sprite planet/ice7 distance 191 period 25.243 object sprite planet/gas15-b distance 1231.97 period 838.101 offset 287.069 object sprite planet/rock17-b distance 199 period 14.7767 object sprite planet/dust0-b distance 291 period 26.1298 object sprite planet/gas16-b distance 2811.53 period 2889.42 offset 338.654 object sprite planet/tethys distance 184 period 13.1378 system "Yed Prior" pos -810 374 government Republic habitable 455.625 belt 1837 link Pherkad asteroids "small rock" 12 5.0784 asteroids "medium rock" 1 2.9072 asteroids "large rock" 5 3.7904 asteroids "small metal" 2 5.1888 asteroids "medium metal" 55 1.84 asteroids "large metal" 6 5.0416 minables silver 8 4.49935 minables titanium 20 4.2915 minables tungsten 8 5.10857 trade Clothing 283 trade Electronics 864 trade Equipment 368 trade Food 205 trade "Heavy Metals" 1027 trade Industrial 777 trade "Luxury Goods" 1119 trade Medical 902 trade Metal 333 trade Plastic 307 fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 3000 fleet "Small Militia" 3000 fleet "Large Militia" 5000 fleet "Human Miners" 1600 object sprite star/k0 period 10 object sprite planet/desert7 distance 158.5 period 37.3938 object Winter sprite planet/ocean0 distance 534.79 period 231.756 object sprite planet/dust1-b distance 776.2 period 405.244 object sprite planet/gas7-b distance 1903.69 period 1556.51 object sprite planet/dust0 distance 224 period 10.8785 system Zaurak pos -109 -34 government Syndicate habitable 625 belt 1130 link Sheratan link Alcyone link Menkar asteroids "small rock" 30 5.0232 asteroids "medium rock" 34 5.2052 asteroids "large rock" 11 1.82 asteroids "small metal" 4 4.6228 asteroids "medium metal" 199 2.4024 asteroids "large metal" 46 4.4044 minables iron 61 3.64072 trade Clothing 310 trade Electronics 750 trade Equipment 673 trade Food 174 trade "Heavy Metals" 860 trade Industrial 774 trade "Luxury Goods" 1013 trade Medical 671 trade Metal 292 trade Plastic 376 fleet "Small Core Merchants" 800 fleet "Large Core Merchants" 1000 fleet "Small Syndicate" 1600 fleet "Large Syndicate" 2500 fleet "Small Core Pirates" 2000 fleet "Large Core Pirates" 4000 fleet "Human Miners" 2000 object sprite star/g5 period 10 object sprite planet/rock14 distance 143.49 period 27.5013 object Canyon sprite planet/forest0-b distance 453.13 period 154.331 object sprite planet/dust4-b distance 716.38 period 306.786 object sprite planet/oberon distance 959.42 period 475.481 object sprite planet/dust0-b distance 2871.42 period 2461.87 system "Zeta Aquilae" pos -369 276 government Republic habitable 1400 belt 1829 link Ascella link Rasalhague link Orvala asteroids "small rock" 5 7.695 asteroids "medium rock" 11 4.536 asteroids "large rock" 2 10.611 asteroids "large metal" 1 10.125 minables uranium 3 10.6251 trade Clothing 306 trade Electronics 755 trade Equipment 639 trade Food 533 trade "Heavy Metals" 786 trade Industrial 787 trade "Luxury Goods" 1351 trade Medical 790 trade Metal 510 trade Plastic 361 fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 object sprite star/g0 distance 22.6286 period 10.5305 object sprite star/k5 distance 76.3714 period 10.5305 offset 180 object sprite planet/gas1-b distance 560.211 period 141.75 object sprite planet/europa distance 226 period 11.9828 object sprite planet/dust3-b distance 319 period 20.0948 object Rand sprite planet/cloud7 distance 1233.05 period 462.879 object sprite planet/rock17 distance 1657.41 period 721.342 object sprite planet/gas0-b distance 2460.57 period 1304.82 object sprite planet/dust0-b distance 279 period 12.9637 object sprite planet/ice8-b distance 399 period 22.1709 object sprite planet/dust7-b distance 544 period 35.2957 system "Zeta Centauri" pos -835 257 government Republic habitable 455.625 belt 1488 link Acrux link Hadar asteroids "large rock" 1 1.13 asteroids "large metal" 5 0.66 minables silicon 1 0.817645 trade Clothing 328 trade Electronics 678 trade Equipment 604 trade Food 198 trade "Heavy Metals" 931 trade Industrial 715 trade "Luxury Goods" 1008 trade Medical 585 trade Metal 542 trade Plastic 386 fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2000 fleet "Small Militia" 1500 fleet "Large Militia" 2500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 object sprite star/k0 period 10 object sprite planet/cloud4-b distance 212.39 period 58.0039 object Dune sprite planet/cloud8 distance 474.64 period 193.777 object sprite planet/lava3 distance 750.33 period 385.154 object sprite planet/gas10 distance 1374.82 period 955.267 object sprite planet/desert4 distance 1828.86 period 1465.64 object sprite planet/gas4 distance 7491.3 period 12150.4 system Zosma pos -640 -123 government Republic habitable 455.625 belt 1436 link Algieba link Dubhe link Alphard link Gomeisa asteroids "small rock" 17 3.2175 asteroids "medium rock" 1 3.77 asteroids "large rock" 39 3.445 asteroids "small metal" 5 4.0625 asteroids "medium metal" 14 3.8025 asteroids "large metal" 9 3.2175 minables iron 4 5.44731 trade Clothing 360 trade Electronics 726 trade Equipment 589 trade Food 537 trade "Heavy Metals" 1166 trade Industrial 561 trade "Luxury Goods" 1404 trade Medical 567 trade Metal 271 trade Plastic 498 fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1200 fleet "Paradise Merchants" 2500 fleet "Small Deep Security" 1000 fleet "Small Deep Merchants" 4000 fleet "Large Deep Security" 2000 fleet "Large Deep Merchants" 8000 fleet "Small Republic" 4000 fleet "Small Northern Pirates" 5000 fleet "Large Northern Pirates" 9000 object sprite star/k0 period 10 object sprite planet/gas11 distance 272.11 period 84.1149 object Memory sprite planet/cloud6 distance 644.75 period 306.791 object sprite planet/gas0 distance 1637.56 period 1241.8 object "Huginn Station" sprite planet/station5 distance 286 period 13.4547 object sprite planet/jupiter-b distance 3585.81 period 4023.81 object "Muninn Station" sprite planet/station3 distance 272 period 12.9498 system "Zuba Zub" pos -48.2661 -647.926 government Hai habitable 425.92 belt 1911 link "Mei Yohn" link "Imo Dep" link "Wah Ki" asteroids "small rock" 3 3.12 asteroids "large rock" 5 2.76 asteroids "small metal" 4 1.776 asteroids "medium metal" 3 1.944 asteroids "large metal" 1 2.928 trade Clothing 428 trade Electronics 695 trade Equipment 460 trade Food 547 trade "Heavy Metals" 675 trade Industrial 601 trade "Luxury Goods" 1225 trade Medical 925 trade Metal 238 trade Plastic 452 fleet "Small Hai" 1000 fleet "Large Hai" 800 fleet "Small Human Merchants (Hai)" 10000 fleet "Large Human Merchants (Hai)" 18000 object sprite star/k5 period 10 object sprite planet/dust6-b distance 221.16 period 63.7464 object Giverstone sprite planet/desert0 distance 403.97 period 157.369 object sprite planet/gas15-b distance 909.22 period 531.373 object sprite planet/callisto distance 192 period 14.0039 object sprite planet/dust3-b distance 313 period 29.1483 object sprite planet/cloud5 distance 1458.86 period 1079.98 object sprite planet/gas3-b distance 3987.87 period 4880.98 object sprite planet/europa-b distance 298 period 13.1398 system Zubenelgenubi pos -710 353 government Republic habitable 945 belt 1475 link Zubeneschamali link Unukalhai link Sabik asteroids "medium rock" 2 2.5344 asteroids "large rock" 1 3.2076 asteroids "small metal" 10 4.9104 asteroids "medium metal" 39 5.7816 asteroids "large metal" 6 5.5836 minables gold 1 9.77852 minables iron 3 10.6772 trade Clothing 375 trade Electronics 725 trade Equipment 455 trade Food 182 trade "Heavy Metals" 1170 trade Industrial 673 trade "Luxury Goods" 996 trade Medical 615 trade Metal 506 trade Plastic 303 fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1500 fleet "Small Militia" 2000 fleet "Large Militia" 3000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 object sprite star/g5 distance 32.8466 period 12.4309 object sprite star/k5 distance 64.1534 period 12.4309 offset 180 object sprite planet/lava5 distance 377.443 period 95.4162 object sprite planet/dust3 distance 148 period 22.6337 object sprite planet/desert9 distance 730.693 period 257.008 object sprite planet/cloud0 distance 1318.13 period 622.706 object sprite planet/rock14 distance 165 period 24.185 object sprite planet/gas3 distance 1993.37 period 1158.05 system Zubeneschamali pos -759 338 government Republic habitable 1250 belt 1543 link Hadar link Zubenelgenubi link Kochab link Ildaria asteroids "small rock" 9 1.9344 asteroids "medium rock" 57 1.7784 asteroids "large rock" 33 2.496 asteroids "small metal" 29 2.964 asteroids "medium metal" 41 3.0576 asteroids "large metal" 72 3.7752 minables neodymium 25 3.69745 minables silicon 28 4.05728 minables titanium 31 4.30615 trade Clothing 376 trade Electronics 673 trade Equipment 592 trade Food 146 trade "Heavy Metals" 1056 trade Industrial 755 trade "Luxury Goods" 994 trade Medical 567 trade Metal 554 trade Plastic 303 fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1500 fleet "Small Militia" 3000 fleet "Large Militia" 5000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 3000 fleet "Human Miners" 2000 object sprite star/g5 distance 62 period 15.622 offset 180 object sprite star/g5-old distance 62 period 15.622 object sprite planet/cloud8 distance 420.44 period 97.5351 object sprite planet/desert4-b distance 160 period 23.094 object sprite planet/ganymede-b distance 880 period 295.345 object Zug sprite planet/forest2-b distance 1146.84 period 439.399 object sprite planet/rock6-b distance 1525.84 period 674.324 object sprite planet/dust3 distance 2218.25 period 1182.01 planet "Ablub's Invention" attributes arach factory landscape land/sky3 description `This ancient and quiet world, orbiting a dim red sun, is home to the microchip foundries of House Idriss, the Arach guild that specializes in computers and advanced electronics. Outside of the cities, which are clustered around the equator, Ablub's Invention is uninhabited except by the native lifeforms, including strange, spindly-legged quadrupeds, awkward birds with leathery wings, and amphibians with webbed feet and long, whiskered snouts.` spaceport `The day-night cycle here is at least three times as long as any of the Coalition's species are habituated to, so the entire city enters a "false nighttime" in the middle of the day, shuttering all the windows so that the locals can rest and reset their biological clocks. And in the middle of the night, the city is brightly lit for a "false day."` spaceport ` The local work schedule has adapted to this unusual cycle, with the two true daytime periods serving the equivalent of the human work week, and the false daytime treated as a weekend, a time for socializing or working at home.` outfitter "Coalition Advanced" "required reputation" 25 planet Ada attributes paradise mining landscape land/canyon4 description `Ada is the home planet of Lovelace Labs, one of the most highly respected designers of starship systems and weaponry. Ada was originally settled as a mining planet, and the mines here still produce a steady stream of metal to supply the Labs and the many other industrial companies here.` description ` From above, the planet looks almost lifeless and barren. Most of the major cities on Ada are built into the walls of the canyons, where they are protected from the high winds and occasional dust storms that sweep across the surface.` spaceport `The spaceport is built into the walls of a canyon which has been blasted out to create trenches that are hundreds of meters wide and deep, a network of flight lanes that are well marked out with lights and beacons. Behind the docking caves is a bustling subterranean city where bare rock and gleaming metal have been woven together in an architecture that is both functional and elegant. The lighting in the caverns varies over the course of the day to match the sunlight outside.` shipyard "Basic Ships" shipyard "Betelgeuse Basics" shipyard "Betelgeuse Advanced" shipyard "Navy Basics" shipyard "Megaparsec Basics" outfitter "Lovelace Advanced" outfitter "Common Outfits" outfitter "Ammo North" "required reputation" 2 bribe 0.1 security 0.9 tribute 4200 threshold 8000 fleet "Large Republic" 16 planet Ahr attributes arach factory tourism shipping urban landscape land/forest4 description `The homeworld of the Arach people, Ahr is a metropolitan world with nearly nine billion inhabitants, enough that they cannot all be fed by what this world produces. The government maintains a storehouse with a month's supply of food in each major metropolitan center, as well as a collection of bioreactors, built according to Kimek designs, that can produce a tasteless but nutritious paste as emergency rations in the unlikely event that shipments of food from off-world are somehow disrupted for a prolonged period of time.` spaceport `A constant line of cargo barges and trucks streams through this spaceport city, collecting goods to be distributed to the outlying suburbs and neighboring cities. Inside the main terminal, members of all three Coalition species mix freely, but the Heliarch agents and interpreters here are all Arach.` spaceport ` Carts carrying passengers and cargo whiz past at frightening speeds, expertly navigating to dodge the pedestrians.` shipyard "Coalition Basics" shipyard Arach outfitter "Coalition Advanced" planet Albatross attributes pirate "south pirate" landscape land/snow6 description `Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations.` description ` The anarchist farming communes, each operating independently but trading with outsiders to gain necessary supplies, are clustered in the barely temperate climate near the equator. The pirate bases, having a much more ready source of supplies, are located wherever there are flat landing areas close to craggy, defensible mountains.` spaceport `You are glad you put on a warm coat before leaving your ship. The wind blows in strong gusts down the streets of this small spaceport town. You pass by ranchers herding cattle, a few farmers driving old, rusted-out trucks full of produce, and a couple of shady figures huddled in an alleyway negotiating what looks like a drug deal. In the center of town is a small merchant's exchange and a couple of greasy spoon diners.` spaceport ` The sign over the spaceport bar reads, "No Gods, No Masters." Below it in slightly smaller writing is another sign which reads, "No Cybernetic Implants. No Badgers, Weasels, Or Polecats." You have no idea what a "polecat" is.` outfitter "Ammo North" outfitter "Ammo South" outfitter "Common Outfits" outfitter "Pirate Outfits" "required reputation" -20 security 0 tribute 400 threshold 2500 fleet "Small Southern Pirates" 20 planet Alexandria attributes deep station landscape land/space7 description `At the height of the Alpha War, the government of the Deep constructed Alexandria as the galaxy's largest storehouse of human literature, scientific writing, and technology. It also houses a vast museum of cultural artifacts dating back to long before the start of the space age. Today the station is mostly populated by visitors looking for particularly arcane writings or information, and librarians who have devoted their lives to keeping the archives well-indexed and up to date.` description ` Entire sections of the station are off limits to ordinary visitors. There are many rumors about what those restricted areas contain.` spaceport `The station's cavernous visitor center is by far the quietest spaceport you have ever been in. Many people are bustling back and forth, wheeling carts of old books or carrying data pads, but they are entirely silent except for the occasional startled outburst when a scholar, walking deep in thought or immersed in reading, accidentally collides with someone.` spaceport ` From here, passageways lead off into the wings of the library in a veritable labyrinth of hallways, stairs, and library stacks. A few particularly heavy doors require key cards to enter, and others have no opening controls of any sort that you can see.` "required reputation" 100 bribe 0.1 tribute 1000 threshold 8000 fleet "Large Republic" 7 planet Alfheim attributes deep oil factory landscape land/nasa3 description `Alfheim is a world of wide grassy plains, deserts, a few small oceans, and scattered rainforests. Not a pleasant enough planet to support large cities, it is instead mostly a site for oil drilling and manufacturing. So far only a tiny fraction of the surface has been developed, mostly clustered around the sites where the largest oil deposits have been discovered.` description ` Settlements show up as small bright points on the dark side of the planet - not from city lights, but from natural gas burnoff at the drilling stations.` spaceport `The spaceport is in the middle of a field of oil derricks so vast that from above, the desert seemed to be covered in spiky grey fur. The spaceport itself is a soaring canopy, made to look like a tent, or sails on a ship. But it is built of a sturdy composite of plastic and carbon fiber, and coated in reflective plastic. Inside, hovercraft and massive sand-crawlers are bringing cargo to and from the refineries and factories scattered across the planet's surface.` outfitter "Basic Outfits" outfitter "Deep Sky Basics" outfitter "Ammo North" bribe 0.05 security 0.7 tribute 1200 threshold 5000 fleet "Small Deep Security" 27 planet Allhome attributes hai farming "human tourism" landscape land/dmottl0 description `This Earth-like planet has been settled both by human beings and by the Hai, the species that controls this region of space. The human settlements are relatively small, mostly farming communities founded by people who came here to escape the chaos and uncertainty of human space.` spaceport `In the spaceport, a handful of human merchants and colonists wander about amid throngs of Hai - vaguely squirrel-like aliens who are somewhat shorter than the average human being, but make up for it with an abundance of energy. You feel a little bit like an adult wading through a sea of hyperactive children as you try to locate the commodity exchange and the other services offered here.` outfitter "Hai Basics" planet "Alta Hai" attributes quarg station landscape land/station2 description `This is a complete Quarg ringworld, the product of millennia of construction effort which has consumed every other stellar object in this system in order to provide the raw materials. The inner edge of the ring is filled with solar panels, hydroponic gardens, living quarters, and sunlit common spaces. The outer edge contains hangars and docks for ships, and storage facilities for cargo.` description ` Massive station-keeping thrusters on the ring's exterior keep its orbit from becoming unstable.` spaceport `If this section of the ring is any indication, there must be trillions of Quarg here. Since the construction work on the ring has long since ended, many of them seem to spend their time with creative or scientific endeavors instead. The spaceport is decorated with artwork of every imaginable kind: sculptures, mobiles, paintings, music, and even one hallway that cycles through various artificial odors, some of them intensely unpleasant to your human senses.` bribe 0 security 0.9 planet Amazon attributes core tourism oil frontier landscape land/forest5 description `Amazon is a lush, green, tropical world, a popular tourist destination for many who live in this region of space. The indigenous forests are dense and hardy enough that growing human crops here is a constant battle, and none of the native plants or fruits are edible. Aside from tourism, most of the planet's income is from petroleum mining.` description ` The forests are home to a stunning variety of wildlife, some of it dangerous but most of it entirely indifferent to human presence. Plant life is so abundant here that even the oceans are green rather than blue, teeming with kelp and algae.` spaceport `The Amazon spaceport is unique, built on top of tall pillars more than fifty meters above the ground, directly above the forest canopy. The landing pads, buildings, and catwalks between them are laid out in a random branching pattern, forming a shape that from above looks almost organic. Directly over the railings, you can see brightly colored birds circling beneath your feet.` security 0.3 tribute 900 threshold 3500 fleet "Small Syndicate" 10 planet Antipode attributes core mining frontier landscape land/snow5 description `Antipode is a world of creeping glaciers and year-round snow, orbiting far enough from a dim star that even when the sun breaks through the clouds, it brings little warmth. The few settlements that exist here are built near surface deposits of rare earth metals that were discovered recently, and that are mined for use in electronics and equipment throughout this sector.` description ` The inhabitants of Antipode are among the best downhill skiers in the galaxy, and they have made some attempts to draw off-world tourists to the ski resorts here, but the weather is so hostile that they have had very little success.` spaceport `The spaceport consists of a single enormous warehouse. The air inside is cold, but you are glad to get out of the howling wind. In one corner is a counter advertising skiing adventures, but no one is staffing it; they must be out to lunch or taking the day off. As with many of these small spaceports, it seems that the only option for food is a pub, but the smells coming from it are enticing; for once, you may have found a spaceport bar whose chef actually knows how to cook.` security 0.1 tribute 600 threshold 2500 fleet "Small Syndicate" 7 planet Arabia attributes "dirt belt" oil landscape land/nasa0 description `Arabia is an uncomfortably hot and humid world of deserts, savanna, and a few small and scattered rainforests. Large herds of bison-like animals roam the plains, providing the locals with a steady source of food. Occasional stampedes, involving tens of thousands of these animals, have been known to level entire towns here.` description ` Aside from hunting, most of the industry takes the form of harvesting and refining petrochemicals to make plastics, polymers, and oils. In some parts of Arabia, the pumpjacks outnumber the people a hundred to one.` spaceport `The spaceport consists mostly of a wide, open field paved in asphalt, the cheapest material available here. The pavement shimmers with heat, and is pockmarked with divots where ships' landing gear has sunk several centimeters in to the surface.` spaceport ` At the center of the pavement is a small cluster of refrigerated sheds and stacks of crates carrying various goods for trade; a few armed guards patrol around them to prevent theft. A food truck is parked nearby, serving burgers and tacos to the port workers and to the crews of the few starships that are parked here at the moment.` security 0.1 tribute 600 threshold 2500 fleet "Small Militia" 45 planet "Arachne Station" attributes south station landscape land/sivael0 music ambient/machinery description `Arachne Station is privately owned by Tarazed Corporation, and there are no services available here for people who are not Tarazed employees.` "required reputation" 20 bribe 0.05 security 0.4 tribute 900 threshold 3000 fleet "Large Militia" 14 planet "Aresepru Nat" attributes korath landscape land/sea0 description `Now that the Korath are gone, the oceans on this planet have begun to teem with fish and other living creatures once again, and the levels of dissolved oxygen and carbon dioxide are slowly swinging back into balance. Species of algae and bacteria that are able to metabolize the plastics and chemicals that the Korath left behind have spread throughout the oceans.` security 0 planet Asgard attributes deep factory urban rich landscape land/city13-sfiera description `Asgard was one of the first worlds to be settled in the Deep. It is now home to many crowded cities, with soaring skyscrapers that are made of lightweight composite materials rather than the steel and cement so commonly used elsewhere.` description ` This is also the home of Deep Sky, a manufacturing firm that produces a wide variety of expensive and useful starship equipment.` spaceport `As with many of the worlds here in the Deep, walking around this spaceport feels like making a visit to the future. Everything is immaculately clean. The port is a single building reminiscent of a sand castle or termite mound: a jumble of spires, each a slightly different shape, all piled on top of each other. Docking bays open on various sides of the spires in a haphazard arrangement. It feels like this building is an organic thing, rather than the work of human hands.` spaceport ` The locals hurry by, seemingly oblivious to your presence; the only people who meet your gaze are your fellow wide-eyed visitors.` shipyard "Lionheart Basics" shipyard "Lionheart Advanced" outfitter "Deep Sky Advanced" outfitter "Lovelace Basics" outfitter "Common Outfits" outfitter "Ammo North" bribe 0.05 security 0.7 tribute 4000 threshold 7000 fleet "Large Deep Security" 39 planet "Ashy Reach" attributes kimek shipping moon landscape land/canyon2 description `The thin, unbreathable atmosphere and low gravity mean that Ashy Reach will never become popular as a residential world, but it serves a useful role as a hub for shipping and commercial exchange. There is only one settlement here, built around the spaceport, and consisting mostly of pressurized underground caverns. Outside the settlement, the planet's surface is drab and almost lifeless.` spaceport `Only a handful of towers, most of them windowless, protrude above the planet's surface at the center of the spaceport settlement. The hangars and warehouses are all underground. The surface is visible through a few thick acrylic polymer windows on the lower levels of the towers. Lit by the glow of the gas giant that this moon orbits, the towers form a surreal landscape, like a city abandoned and only halfway formed.` outfitter "Coalition Basics" "required reputation" 15 planet Avalon landscape land/sea17-harro description `This is a pristine and perfectly habitable world, with warm oceans and a temperate climate. The land is dominated by large reptiles similar to the dinosaurs that roamed the continents of ancient Earth. Some of the land reptiles are over twenty meters in length, and the sea holds monsters more than twice that size.` description ` Deep in the jungles near the equator, small mammals are working hard to avoid being eaten by the great lizards, and to survive for long enough that they will be able to evolve into the dominant life form.` security 0 planet Aventine attributes remnant landscape land/mountain17-harro description `This is not a particularly warm world, but it is the best that the first Remnant refugees were able to find when they explored the Ember Waste. It is here that they built their capital, in a deep valley that is almost always shrouded in clouds. In meadows farther up the mountain slopes, a few particularly hardy food crops are grown, but for the most part the Remnant relies on artificial greenhouses or cultured yeast for protein supplements. Remnant cuisine is unlikely to ever become a draw for tourists, even if their isolation here is broken.` spaceport `The oldest buildings in the Remnant capital city harken back to classic human architecture, with stone facades and columns reminiscent of ancient Rome. But as you walk outward toward the more recent additions, the buildings become less and less recognizably human, with curved organic shapes and hundreds of overhanging walkways and balconies. It is as if the layers left behind by centuries of habitation are a frozen record of the slow transition of Remnant culture into something bizarre and almost alien.` shipyard Remnant outfitter Remnant planet "Bank of Blugtad" attributes arach wealthy urban landscape land/valley14-harro description `This idyllic planet is home to almost as many Arachi as their homeworld in the neighboring system. It is also home to House Plumtab, the Arach guild in charge of banks and finance. Because pretty much every other sector of the Arach economy depends on loans from House Plumtab and trades stock on their equity exchanges, this House is quite influential throughout Arach space.` spaceport `The central concourse of the spaceport is reminiscent of a major stock exchange on a human world, with video screens everywhere displaying constantly fluctuating line graphs and lists of numbers and symbols. The only difference is that the graphs run top to bottom, rather than left to right.` spaceport ` Every once in a while, one of the Arachi will cause a minor pedestrian traffic jam by abruptly stopping to look at one of the displays.` shipyard "Coalition Basics" shipyard Arach outfitter "Coalition Advanced" planet "Belug's Plunge" attributes arach mining research landscape land/mountain6 description `Although it is in Arach territory, Belug's Plunge is a cold enough planet that most of the native population is Saryds rather than Arachi. Most of the industry here focuses on mining metals and exotic elements to be used in building new extensions to the Rings. There is also a Saryd materials research lab trying to learn how to duplicate the advanced composites used by the Quarg. But Belug's Plunge is best known for the Academy, where cadets for the Heliarch defense forces are trained.` spaceport `The central spaceport terminal is a large chamber with a hushed atmosphere reminiscent of a library's reading room. In small nooks along the periphery, small groups are engaged in quiet conversation. Most cargo is carried by robotic carts, wheeling around on a floor so smooth that the only time they make noise is when they politely speak up to warn people to get out of their way.` spaceport ` Occasionally a group of cadets wearing yellow baldrics marches through, stepping as lightly as they can to avoid disturbing the quiet.` outfitter "Coalition Advanced" planet "Big Sky" attributes "dirt belt" farming landscape land/fields2 description `Big Sky is a warm and fertile world, teeming with indigenous life. It would be an ideal farming world if it were not for the fact that the native plants are so abundant and so well adapted to this environment that they can take over an untended field in a matter of months. Farmers typically start the growing season by slashing and burning the plants that have taken root in their fields over the winter, and even so they must be constantly vigilant for weeds throughout the summer.` description ` The Big Sky government recently financed a major project to genetically engineer a goat species so ravenous that it can control the growth of local vegetation. These "ubergoats" pose so great a threat to the typical biosphere that they are export-controlled as biological weapons.` spaceport `The landing pads here are being gradually consumed by the local plant life. In most places grass and ivy has crept out to cover at least a meter of the pad on all sides, and every small crack or crevice has been colonized by moss and by the roots of larger plants. In places the forest has been cleared to make roads leading to the nearby farming villages, but in most directions all you see is green. It is a beautiful sight, and oddly peaceful, but you know what a nuisance these plants are to the locals.` security 0.1 tribute 600 threshold 3000 fleet "Small Militia" 50 planet Bivrost attributes deep mining urban landscape land/city14-sfiera description `Bivrost is the one planet in the Deep where heavy metals are relatively abundant. What began as a mining colony has developed into one of the most prosperous worlds in the region. Unlike most worlds that are strip mined for uranium, the environment outside the cities is relatively unspoiled. Strict controls are placed on the emissions and waste products of the local manufacturing plants to ensure that it stays that way.` spaceport `The spaceport is within sight of the capital city, Rainbridge, but far enough away that the sound of ships taking off and landing will not be too disturbing to the locals. The warehouse space here is underground, level after level of tunnels and caverns stocked with lead-lined trunks filled with uranium and plastic crates of manufactured goods. Above ground, the spaceport is entirely enclosed within a dome of glass and plastic composite.` spaceport ` A video screen plays a looping advertisement from the local chamber of commerce. A prosperous-looking man is saying, "I knew there was a fortune to be made in uranium - but I was afraid my children would start glowing in the dark."` outfitter "Basic Outfits" outfitter "Deep Sky Basics" outfitter "Ammo North" security 0.8 tribute 3600 threshold 7000 fleet "Large Deep Security" 35 planet Bloodsea attributes pirate landscape land/beach5 description `Bloodsea is nearly uninhabited, except for a few pirate outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming.` description ` The pirates have no industry of their own, but instead make a living by reselling stolen cargo from raids on merchant fleets.` spaceport `When you landed your ship near one of the larger outposts, no one even came out to greet you or to check your paperwork - not that anyone on a pirate world would care about such things. In the center of town is an open-air marketplace where large men armed with large guns stand guard over piles of crates, while others examine the wares that are for sale and haggle over prices.` spaceport ` The local slang incorporates threats of extreme violence as a seemingly meaningless verbal tic. "Hey, I'm gonna cut off your fingers one by one until you buy a meat patty!" a vendor calls out cheerfully as you pass. "First one's free, and I'll tie a knot in your spine if you don't like it."` outfitter "Basic Outfits" outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" "required reputation" -10 security 0 tribute 200 threshold 1500 fleet "Small Southern Pirates" 12 planet "Bloptab's Furnace" attributes arach mining landscape land/badlands7 description `The surface of Bloptab's Furnace is rich in mineral deposits but too hot for any but the hardiest plants and insects to survive. The locals live deep underground in caverns carved out by the same automated mining machines that are used for collecting ore on the surface. When maintenance is needed for the surface robots, crews of engineers will wait until nightfall and then emerge from underground and do their best to complete the repairs before sunrise.` spaceport `This is not a planet that any sane tourist would visit. The artificial underground dwelling places are so alike and so monotonous that it's no different than being on a space station, except without the stunning views that a station affords.` spaceport ` Nearly everyone you see here is an Arach, and they are walking around with an air of purpose that suggests that they are locals hard at work, rather than visitors to this planet.` "required reputation" 15 planet "Blubipad's Workshop" attributes arach factory tourism urban landscape land/forest2 description `Dozens of small cities dot the valleys and hilltops of this warm and pleasant forest world. Due to a high tech manufacturing industry, there is plenty of work here for all the inhabitants, who hail from planets throughout Coalition space. With broad streets, ample parks, and gleaming skyscrapers, the cities bear witness to the very best of what Coalition society can accomplish when the three species work together.` spaceport `The spaceport here has become a popular destination for tourists interested in exotic foods. The blend of smells drifting from the many restaurants, cafes, and open-air markets is almost overwhelming, and not always pleasant to your human senses; the Kimek, in particular, appear to consider food that has already been partly broken down by decomposition to be a delicacy.` outfitter "Coalition Basics" planet "Blue Interior" attributes kimek tourism urban landscape land/water10-harro description `Blue Interior is a strikingly beautiful earthlike world, covered mostly in oceans but with regions of rainforest, desert, mountains, and frozen tundra. Billions of Kimek live here, and there are also large Saryd and Arach populations in the cities whose climates are most agreeable to them. The Coalition often presents this world as a model of how their three species can benefit from sharing space with each other.` spaceport `This is a truly cosmopolitan spaceport, with members of all three Coalition species mixing freely, conversing and doing business with each other. There are also a large number of Heliarch interpreters and mediators mingling with the crowds, helping those interactions to go as smoothly as possible.` shipyard "Coalition Basics" shipyard Kimek outfitter "Coalition Advanced" planet Bluestone attributes core oil research frontier landscape land/mountain2 description `The sunlight that filters through Bluestone's atmosphere is too dim and reddish for ordinary Earth plants to thrive. The native plants, mostly grasses and lichens, have adapted their own unique chlorophyll-like molecules in response.` description ` Bluestone is sparsely populated. Aside from one small research village dedicated to cultivating edible hybrid crops that can grow on similar worlds, most of the industry here is focused on drilling and refining oil to make a variety of plastics.` spaceport `Aside from the metal roofs on a few of the largest warehouses, the spaceport buildings are constructed largely of durable plastic resin, pre-cast into interlocking beams and panels. There is a small pub in the center of the port, with its exterior walls painted a cheerful yellow. All the other buildings are the same red-brown color of the raw plastic.` security 0.2 tribute 400 threshold 3000 fleet "Small Syndicate" 6 planet Bounty attributes "dirt belt" farming factory landscape land/hills2 description `All the land near Bounty's equator is desert, but closer to the poles, the weather is temperate and there is enough rain for farming. The land near the northern pole is sparsely populated, but the other hemisphere is quite well developed, with many of the inhabitants now working in factories that produce fancy watches and intricate electronic components.` description ` The focus on skilled manufacturing has had a dramatic effect on both the local education system and the sports scene. One can garner great respect - and a sizable income - simply by being the best at folding tiny paper cranes by microscope.` spaceport `The spaceport is not fancy, but it is serviceable: the landing pads are very level and show only minor signs of wear and tear, and the one warehouse is tiny but recently built, and its roof is in good repair. Next to it is a marketplace building, with three walls and a pitched roof, and the fourth side open for people and trucks to come and go. An enterprising cook is selling lamb kebabs from a small grill and cart in one corner of the building.` security 0.1 tribute 700 threshold 3000 fleet "Large Militia" 11 planet Bourne attributes rim factory urban landscape land/city8 description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.` description ` Outside the cities, the climate is somewhat dry, but the deep valleys and some coastal regions are suitable for farming. Very little of the planet remains that is untouched by human hands.` spaceport `The spaceport on Bourne is a collection of granite and steel towers with platforms for ships to land. The tops of the towers are blackened by factory soot and etched by acid rain, but the granite gives them a timeless, classic look very unlike many of the ports you have visited.` spaceport ` The port authorities warned you when you landed to be careful of pickpockets, so you are guarding your wallet very closely.` outfitter "Common Outfits" outfitter "Kraz Advanced" outfitter "Delta V Basics" outfitter "Ammo South" security 0.4 tribute 2200 threshold 4500 fleet "Large Militia" 32 planet "Brass Second" attributes kimek farming shipping urban landscape land/sky9 description `This is a farming world. In the century prior to their discovery of space flight, billions of Kimek starved in a series of increasingly severe global famines. Fourteen thousand years later, their culture is still haunted by fear of not having enough food, and in response they have developed enough farms in their region of space to feed a population three times their size. Much of the food that they produce each year is either put into storage or simply recycled back into fertilizer for next year's crop.` spaceport `The farms on Brass Second operate on a colossal scale. The spaceport is not the sort of rustic farmers' market typical of other farming worlds; it is a major commercial enterprise, complete with cargo-loading robots, climate-controlled warehouses, and a supply chain management system that ensures that fresh produce works its way to the head of the shipping queue in time for it to reach its destination unspoiled.` outfitter "Coalition Basics" planet "Bright Echo" attributes saryd tourism urban landscape land/dmottl1 description `This is the first world that the Saryds colonized outside of their own solar system. Although somewhat colder than their native planet, it developed into a thriving metropolitan world. The original settlers planned out in exacting detail how every part of the planet's land mass should be used, in order to satisfy their aesthetic ideal of blending residential areas with parks and farms. Large areas have also been set aside as undeveloped wilderness.` spaceport `The spaceport is in what, by Saryd standards, is a major city, with scattered skyscrapers surrounded by forests and grassy park land along with smaller dwellings and occasional factories or power plants. The city is built on either side of one of this continent's largest rivers, a few kilometers downstream from a dam and hydroelectric plant. Here, the river cuts through a deep gorge, and the graceful bridges that cross the gorge are often shrouded in mist.` shipyard "Coalition Basics" shipyard Saryd outfitter "Coalition Basics" planet "Buccaneer Bay" attributes pirate "core pirate" landscape land/beach0 description `Pirates who have struck it rich dream of retiring on Buccaneer Bay. It is a warm ocean planet, with many places reminiscent of the islands in the ancient Caribbean where humanity's first pirate fleets sailed.` description ` Many of the inhabitants are in fact not pirates, but their descendants, and these children and grand-children of anarchist outlaws have built a system of regional government that oversees hospitals, schools, and other public services, all created without funding from the Republic or taxes paid to it. The planet even sports its own shipyard, although many of the ships built here are, not surprisingly, based on designs pirated from the Syndicate and Republic shipyards.` spaceport `This is the sort of spaceport you picture in your head when you think of pirates. Half the storefronts are bars, and rum seems to be on the menu everywhere. It is almost like the stories of ancient Earth, except that the eye patches are cybernetic implants and the peg legs are motorized prosthetics. Swarthy, dangerous-looking women glance at you as you pass by, and scantily clad men crowd around the bars, which is what you seem to remember the stories said it was like on Earth, too, although there it may have been the other way around.` shipyard "Southern Pirates" shipyard "Northern Pirates" outfitter "Syndicate Basics" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" security 0 tribute 800 threshold 3000 fleet "Large Core Pirates" 9 planet Burthen attributes core mining landscape land/fields9 description `Burthen is only sparsely populated due to crushingly high gravity. The locals - exceptionally strong and short - take a stoic pride in this misery and the many health issues that result. The land in most regions is suitable for farming, but mining of heavy metals is the primary industry, and the source of ready wealth that ties people to this uncomfortable planet.` description ` Some of the excavation vehicles used here are as large and costly as a capital starship and as noisy as a volcano. Vast scars of strip mines span across the landscape. On this planet the environment is something to be endured rather than cherished.` spaceport `You could feel the oppressive force of this planet's gravity as soon as you landed. The spaceport is a small cluster of single-story buildings. More cargo seems to be handled by robotic vehicles than by actual human operators, but the few people walking past you are all much shorter than you are. You feel like a giant, clearly out of place.` security 0.2 tribute 500 threshold 4000 fleet "Small Syndicate" 7 planet Caelian attributes remnant landscape land/sky7 description `When the first members of the Remnant discovered this region of space, Caelian was the only habitable world they found with enough insolation to be able to operate solar-powered factories and bioreactors. The first settlements were scattered widely, with the houses hidden underground in order to be less visible from space, because they feared that the Alphas would overrun human space and eventually find their way into the Waste. Centuries later, when they learned that the Alpha Wars had ended, they began to expand the factories and settlements more openly.` spaceport `Nearly all members of the Remnant are dark-skinned, either from exposure to high levels of ultraviolet radiation or because that is what their first ancestors who came here looked like. So, they walk around this spaceport village without much fear of the scorching desert sun, bringing supplies back and forth to the houses and to the flat clay pavement of the landing zone. Aside from some camels that the settlers brought with them, there are very few animals here.` shipyard Remnant outfitter Remnant planet Calda attributes paradise tourism rich landscape land/lava4 description `Calda is a tropical resort world, a pleasant place to unwind after a few days skiing on its sister planet, Vail. The most popular tourist destination is the hot springs, and the spa complexes that have been built up around them. Constant pesticide use has nearly eliminated insect pests. Because of the uncomfortably warm and humid summer months, the very rich view Calda more as a tourist destination than as a place to live.` description ` In Calda's early days as a spa planet, a nearly silent eruption of carbon dioxide filled a resort valley and suffocated the whole population in moments. This incident has had hardly any effect on the tourism industry. Many of the regulars believe they are rich enough that no volcano would dare provoke them in such a way.` spaceport `This is one of the few planets in this sector whose spaceport does not include private hangars, or at least gangway tunnels connecting to ships that land. The reason, of course, is so that visitors can experience the warm and pleasant air the moment they disembark. There is, however, a network of canvas-covered awnings branching out from the main buildings, offering shade and protection from the weather.` spaceport ` Inside, the counters for hotel shuttles and rental vehicles (including hovercraft and helicopters!) are far more prominent than the amenities that interest a captain like yourself.` bribe 0.05 security 0.5 tribute 3300 threshold 5500 fleet "Large Republic" 13 planet Canyon attributes core farming frontier landscape land/canyon1 description `Canyon is a large world, with gravity near the high end of what human beings can comfortably bear. Much of its surface is sandstone, leading scientists to believe that the planet was once home to large oceans, before some cataclysmic event, perhaps a rogue star drifting through the system, caused much of the planet's water to boil away. The few settlers who live here mostly farm the deep canyons; the mesas above are dry and almost lifeless.` description ` The angular rock formations that cover most of the mesa land are identified in local mythology as the ruins of an unspeakably vast and ancient alien city. A gullible tourist can find any number of opportunities to tour these alleged sites. Off-world science has been largely skeptical of these claims.` spaceport `The spaceport is a wide, flat stone field with no individual landing spots marked out; you're simply responsible for finding an unoccupied space large enough for your ship, A half kilometer away from the field is a small village with a marketplace and a pub. There are only a few starships parked here. In the village, you can recognize the locals because of their stout, muscular stature; you are taller than almost everyone here.` security 0.1 tribute 400 threshold 3000 fleet "Small Syndicate" 5 planet "Carbuncle Station" attributes north station research landscape land/sivael4 music ambient/machinery description `Carbuncle is a tiny station owned and operated by Lovelace Labs. You assume that like most such stations, it is primarily a deuterium refinery, but aside from the docking bay the rest of the station is closed off to visitors. Given the reputation of Lovelace Labs for exotic research, there could be almost anything beyond those sealed-off bulkheads.` "required reputation" 100 bribe 0.05 security 0.9 tribute 2700 threshold 5500 fleet "Large Republic" 10 planet "Ceaseless Toil" attributes saryd factory uninhabited landscape land/canyon01 description `The Saryds prefer to build their largest factories on sun-drenched, uninhabitable worlds, in order to allow more hospitable planets to be used for residences and recreation. Where possible, their factories harness solar power: either using mirrors to concentrate sunlight for solar foundries, or collecting energy through large fields of solar panels. The factories are almost entirely maintained by robots, which are capable not only of repairing damage but also of constructing entire new factories according to predefined plans.` description ` The solar collectors are mounted on frames about ten meters above the shifting sand dunes. In addition to turning to face the sun, they can be turned upside-down as necessary to dump off any sand that accumulates on them.` "required reputation" 15 planet "Celestial Third" attributes kimek farming factory urban landscape land/fields4 description `Celestial Third is the breadbasket of Kimek space. Most of its land mass is used for farming, augmented by seaweed farms and fisheries in the oceans and factories near the equator producing yeast and bacterial cultures as nutritional supplements. The first settlers came here more than thirteen thousand years ago, at a time when their home world had run out of arable land for farming and food was desperately needed.` spaceport `The constant stream of freighters passing through this spaceport is a testament to how much food is needed to feed the densely populated Kimek worlds, in particular their homeworld in the neighboring star system. The city that hosts the spaceport has also become something of a tourist destination for those with adventurous culinary tastes; restaurants here serve recipes native to each of the Coalition species, along with some dishes that blend their three cuisines in unique and sometimes surprising ways.` planet "Charon Station" attributes south station landscape land/sivael6 music ambient/machinery description `Charon Station provides hyperspace fuel for much of the southern galactic rim. It is a tiny, cramped, and aging station, with twice as many workers here as it was originally designed for. Centuries ago, before much of the Dirt Belt was settled, this was the first spot below Algorel where merchant caravan fleets from the Deep could stop over on their way to the worlds farther up the Rim.` description ` The close quarters have fostered an extreme scrupulosity about personal space. It is unnerving to walk down a densely crowded hallway and fail to make eye contact with anyone.` spaceport `The refinery here operates in shifts, non-stop, so there are always people coming and going in the hallways and docking bays. The cafeteria is so crowded that many workers are just standing up against the walls eating off their trays instead of trying to find a place to sit. Every few minutes, light flashes in through one of the windows from welders outside in space suits trying to keep the aging hull in perfect shape. Others drift around outside checking up on the solar panels and replacing burnt-out modules.` security 0.4 tribute 200 threshold 1500 fleet "Small Militia" 15 planet "Charybdis Station" attributes core station landscape land/sivael8 music ambient/machinery description `Charybdis Station is privately owned by the Syndicate. It is a massive deuterium refinery, with harvester drones constantly flying in and out to scoop hydrogen gas out of the upper atmosphere of the planet below. If you need to repair or refuel in this system, you will need to visit the neighboring world of Delve, instead of this station.` "required reputation" 20 bribe 0.05 security 0.6 tribute 300 threshold 2500 fleet "Small Syndicate" 4 planet Chiron attributes "near earth" urban landscape land/mfield3 description `Chiron is the only planet outside the solar system that was colonized by humanity prior to the discovery of the hyperdrive. It is now the second most populous planet in the Republic, with many sprawling cities and a burgeoning pollution problem.` description ` Although Earth still has the most prestigious universities in the galaxy, Chiron has become the de-facto leader of the higher education industry, catering to those who value excellent teaching more highly than an illustrious name. As a result, off-world students form a noticeable fraction of the population.` spaceport `There are two spaceports on Chiron. The Old Port was built back when it was first settled, and was placed in a desert region, far from where people would want to live, so that they would not be as affected by the fallout from the nuclear propulsion that was used in the first, pre-hyperspace starships.` spaceport ` The New Port, on the other hand, is in the center of New Sydney, one of Chiron's largest cities. Its soaring architecture and gleaming mirrored glass is intended to make a clear statement, that Chiron is everything Earth is not: clean, modern, prosperous.` shipyard "Basic Ships" shipyard "Betelgeuse Basics" shipyard "Betelgeuse Advanced" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Lovelace Basics" outfitter "Syndicate Basics" bribe 0.02 security 0.3 tribute 4400 threshold 7500 fleet "Large Republic" 17 planet "Chosen Nexus" attributes saryd shipping urban landscape land/canyon3 description `The Saryds established a trading colony here in the early days of their era of space exploration, when they first made contact with the Quarg. When the Quarg gave them the gift of a small number of jump drives, in order to build relationships with the neighboring species, Chosen Nexus grew into a far larger and more important trading hub.` description ` It has now been many millennia since the Quarg were driven out and free travel began between the members of the Coalition, and Chosen Nexus now has nearly as many Arach and Kimek inhabitants as native Saryds.` spaceport `This is a truly cosmopolitan spaceport, a city where the distinctive architectures of the Coalition's species are blended together and where the food or lodgings unique to each of them can easily be found. Cargo drones hover over the landing pads, constantly loading and unloading the merchant ships that are parked here as their captains arrange to buy or sell cargo.` spaceport ` Mingling among the crowds, Heliarch representatives wearing golden bands as a mark of their authority serve both as translators and as peacekeepers.` shipyard "Coalition Basics" shipyard Arach shipyard Kimek shipyard Saryd outfitter "Coalition Advanced" planet Clark attributes "dirt belt" forest factory landscape land/valley3 description `Clark is a recently settled world, and most of its surface remains covered in dense forests and uninhabited mountains. Because clearing new land is so difficult, agriculture here has not grown far beyond the level of subsistence farming. But the temperate climate has drawn several million settlers, most of whom work in factories that have been planted here by off-world corporations to take advantage of the cheap labor.` description ` The low cost of living and virtually zero unemployment rate make poverty and crime relatively rare occurrences. Instead there is a pioneering spirit, a startup-world attitude that anything is attainable with a bit of hard work and frugality.` spaceport `The spaceport is at the heart of one of Clark's largest cities, surrounded by smokestacks and factories. There are a few hangars owned by different corporations where their cargo ships can load and unload, but you are relegated to a set of concrete landing pads farther from the main buildings. Large trucks rumble by carrying carts loaded down with cargo crates.` spaceport ` In the central building, dozens of workers fill a large cafeteria with several stations serving different types of food. The mood here feels boisterous and energetic, very different from most of the Dirt Belt worlds you have visited.` shipyard "Basic Ships" outfitter "Basic Outfits" security 0.1 tribute 400 threshold 2500 fleet "Small Militia" 30 planet Clink attributes mining moon landscape land/desert3 description `About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air.` description ` The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships.` tribute 200 threshold 1500 fleet "Small Militia" 15 planet Cloudfire attributes hai military landscape land/sea11-sfiera description `Cloudfire's atmosphere is unusually hazy, with almost constant cloud cover, making agriculture unproductive here even though it is a warm and damp environment. There are several major cities here that were abandoned centuries ago, due to conflict with the Unfettered. The one major city that remains is the closest thing the Hai have to a military base, with new supplies of weapons and ammunition constantly pouring in from the rest of Hai space.` spaceport `The spaceport has massive hangars and advanced repair facilities designed to accommodate the largest Hai warships. Where a fleet has just returned from a recent battle, the hangars are lit with flashes from robotic welders as damaged hull plates are swapped out for fresh ones and weakened joints are reinforced. The actual process of building these warships, however, takes place on the Hai homeworld, where the facilities will not be vulnerable to attack.` shipyard "Hai Basics" outfitter "Hai Intermediate" planet "Cold Horizon" attributes saryd tourism landscape land/snow11-sfiera description `In the early mornings on Cold Horizon, the trees are often coated in a thin layer of glittering frost that burns away a few hours after sunrise. In the short summer season, flocks of migratory birds arrive in the forest, bringing a cacophony of music and a riot of color to the otherwise serene woodlands.` description ` Half a billion Saryds live here, drawn not so much by the planet's resources, which are scarce, as by its natural beauty.` spaceport `The spaceport on Cold Horizon is only a tiny village; most of the natives prefer to stay as far as possible from the bustle and confusion of interstellar life. The spaceport is also a railway hub, with trains departing from here to bring tourists to and from the larger population centers in the forest, on the shore, and far up in the mountains.` "required reputation" 15 planet "Cool Forest" attributes saryd shipping urban landscape land/myrabella0 description `Much of Cool Forest's land mass is covered by the sort of temperate woodlands that the Saryds prefer to build their residential neighborhoods in. The total population is over a billion, but living in small settlements so well integrated with the surrounding forest that from space only a few major cities are visible.` spaceport `The spaceport here is a major city, with a continuous stream of cargo transports bringing goods manufactured on Cool Forest's sister planet, Diligent Hand. Here, some final assembly, testing, and repackaging is performed before those goods are shipped out to the rest of Saryd space and beyond.` planet Cornucopia attributes south farming research frontier landscape land/fields0 description `Cornucopia is a mostly agrarian world, and like several of its neighbors it has been inhabited since the early days of interstellar travel, when settlers seeking to get as far as possible from old Earth and its troubles landed here. Through careful stewardship and attention to the rhythms and balances of nature, generation after generation of farmers have transformed this world into one of the most fertile in human space. The Cornucopia College of Agriculture is famous, and justly so.` description ` From orbit, most of the landmass seems covered with a bizarre pixelated pattern. On approach, this resolves into a vast patchwork of fields and irrigation circles.` spaceport `The spaceport on Cornucopia is a set of massive hangars in the center of a wide-open plain. Before leaving your ship you had to sign several documents regarding the use and disposal of various chemicals used in ship operations, and the department of agriculture requires that any luggage you bring on or off world be submitted to a scan for biological material.` spaceport ` When you leave your hangar, you find yourself in an immense farmers' market, with hundreds of fruits and grains that you do not even know words for. The smell of this world is rich and earthy - you feel like you could almost receive all the nourishment your body needs just by breathing this air.` security 0.1 tribute 800 threshold 4000 fleet "Large Militia" 12 planet "Corral of Meblumem" attributes arach mining farming landscape land/fields13-sfiera description `The Corral of Meblumem is home to two major industries: uranium mining, and longcow ranching. The long lifetime of the longcows means that their bodies can easily accumulate dangerous loads of heavy metals if exposed to them, so the two industries are kept separated by conservation zones dozens of kilometers wide. The dark strips of primal forests separating the red-brown pit mines from the tan and light green of the pastures makes the land look like a stained-glass patchwork from above.` spaceport `The spaceport is a small facility, a five-story tower and some warehouses surrounded by landing pads, with tall fences around them to make sure that a herd of longcows does not accidentally wander in. Outside the fences, longcows mill about like hundred-ton centipedes, and visiting spacecraft are strictly required to approach using repulsors only rather than their main thrusters to avoid spooking the cattle.` "required reputation" 15 planet Covert attributes pirate mining "core pirate" landscape land/badlands2 description `Covert is home to a powerful mining cartel, operating outside the control of Republic law or any other external authority. It is rumored to be one of the few planets in human space where weapons-grade uranium and plutonium is mined and enriched. Any goods for sale here were most likely produced by slave labor, often by survivors of ships that have been captured by pirates. A massive pirate fleet is docked on the outskirts of the spaceport, a warning to any private pilot who might think of cheating or opposing the cartel.` spaceport `From the moment you landed, you have been followed by a pair of security guards with earpieces and laser guns. The spaceport is one enormous building, with square, straight hallways and featureless walls, and nearly every door you pass is locked. Cameras at each hallway intersection pivot to watch as you approach. This is simultaneously one of the most secure spaceports you have visited, and one of the most dangerous, although if you do not do anything to provoke the animosity of the cartel, you will probably be able to leave in peace.` shipyard "Southern Pirates" outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" "required reputation" 10 bribe 0.1 security 0 tribute 1300 threshold 3000 fleet "Large Core Pirates" 16 planet Crossroads attributes core mining landscape land/valley1 description `Crossroads is a thoroughly unbeautiful planet. The scrawny local vegetation has blue and purple leaves, shocking to your human eyes, and grows only reluctantly, leaving the land looking like a blighted wasteland.` description ` The Syndicate's vast operation strip mining for uranium ore does nothing to improve this situation. They say that sandstorms were frequent here even before the Syndicate arrived, but the storms have gotten far worse in recent years, with some storms now reaching several kilometers high and dozens of kilometers in diameter.` spaceport `The spaceport is marked out with radio beacons to allow ships to land or take off even if the air is too dusty to see the ground. The dusty air tastes metallic on your tongue. It is laced with radioactive elements, and you try your best not to breathe in too much of the dust while making your way from your ship to the low stone buildings of the port.` outfitter "Syndicate Basics" outfitter "Basic Outfits" outfitter "Ammo North" security 0.2 tribute 1100 threshold 3500 fleet "Small Syndicate" 11 planet Dancer attributes south research landscape land/nasa7 description `Dancer is a resource rich world, but with unusually violent weather and strong atmospheric convection, which leads to lightning storms stronger than on any other settled human world. Straying outside on foot is unthinkable, and it is not uncommon to find a small crater blasted out by a particularly energetic strike.` description ` A fair number of scientists have settled here to study the planet's weather systems, as well as others who do not mind, or who even enjoy, the wild weather. It might be possible for terraforming to moderate Dancer's atmospheric activity enough to make it a less dangerous place to live, but the cost would be prohibitive.` spaceport `The spaceport town is a rather normal collection of wood and stone buildings, with large sheds for trade goods and a handful of pubs and restaurants. The only unusual thing is the fact that every single building has lightning rods mounted on its roof. The sky is perpetually cloudy here, with only occasional beams of sunlight glancing through. The clouds are moving awfully fast.` outfitter "Basic Outfits" security 0.05 tribute 300 threshold 2000 fleet "Small Militia" 23 planet Darkcloak attributes unfettered landscape land/water6 description `Darkcloak is a world that is almost always obscured by a thick layer of clouds, making it difficult to produce food here.` description ` Although the Hai tend to be an easygoing and nonviolent species, there are always a few in each generation that yearn for excitement, warfare, and conquest. These "Unfettered" Hai have built a major military base here, and they launch raids from here on convoys traveling through the nearby systems.` spaceport `The occupants of this spaceport are not visibly different from the Hai you have encountered elsewhere, but they seem much more tense, angry, and hostile. As the only human here, you are being watched very closely, but no one threatens you directly.` spaceport ` It is likely that most of the goods available for trade here were stolen from one of the nearby Hai systems.` shipyard "Hai Basics" outfitter "Hai Basics" planet Darkmetal attributes hai mining "hai tourism" landscape land/canyon02 description `Darkmetal is a cold, dry mining world, the source of much of the heavy metals that are used in Hai space. A haze of slightly radioactive dust hangs in the sky whenever it has been more than a week since the last rainstorm. Most of the mining is carried out by slow-moving vehicles the size of a small city, which ingest layers of dirt and bedrock, crush it to extract any valuable elements, then mix the remaining material with water to form a cement-like slurry that can be extruded in solid blocks, to reduce the amount of additional dust that is added to the atmosphere.` spaceport `The spaceport is hermetically sealed, with gantry tubes that can adapt to fit the hatches of human ships as well as Hai. The seal is to keep radioactive dust out of the living spaces, but its purpose is primarily to reduce the long-term exposure of the station's permanent inhabitants; for visitors, the risks are minimal.` planet Darkstone attributes south farming frontier landscape land/valley8 description `Darkstone is a rainy, mountainous planet. The major continents are spidered with rivers and green valleys. A few enterprising settlers have built farming communities here, but the population remains low because of the threat of piracy from neighboring systems.` description ` Among the farmers who choose to stay, the attitude seems to be that piracy can't last forever, but good land will always be good land. Despite some low-level cynicism and bitterness, there is surprisingly little outright anger at either the pirates themselves or any government that might have been expected to control them.` spaceport `Once every few months, one pirate band or another will land here demanding tribute in the form of food. The locals respond by just keeping a big enough supply on hand to satisfy them; any sort of planetary defenses would cost far more than the price of the amount of food that an average fleet of warships can carry. But once they recognize that you are here to trade and not to steal, they greet you quite enthusiastically.` outfitter "Ammo South" security 0.1 tribute 200 threshold 1500 fleet "Small Militia" 18 planet Darkwaste landscape land/canyon10-harro description `This planet seems to have all the conditions necessary for a vibrant, Earth-like ecology. The gravity and temperature are moderate, and there is a fair amount of surface water, although the oceans are quite small. However, aside from a few stunted plants and lichen, there is almost no native life here. Given how skilled the Hai appear to be at terraforming other worlds, it is strange that this one has been left barren.` planet "Deadman's Cove" attributes pirate "core pirate" landscape land/sea1 description `Deadman's Cove is an ocean planet; the continents take up only a tenth of its surface area. Legends tell of massive sea creatures hiding in the deeps: serpents hundreds of meters long; colossal sea turtles; strange tentacled monsters and exotic fish.` description ` One island archipelago is home to the spaceport, the only part of the planet where it is safe to land uninvited. The other islands - even some that seem from a distance to be uninhabited - are often used as staging bases for pirate fleets, who guard their secrets closely.` spaceport `Your ship is on a landing pad only a few meters above the pounding surf, and you can't help worrying about what might happen if the tide rises any higher. If nothing else, the salt water is bound to corrode your hull if you stay here too long. You make your way to a bar where a cage hanging from the ceiling holds an actual parrot. After trying for a while to get it to talk to you, you realize that it is dead, stuffed and nailed to its perch.` outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" bribe 0.03 security 0 tribute 600 threshold 2500 fleet "Small Core Pirates" 45 planet Deep attributes south fishing landscape land/sea3 description `Deep is a sparsely populated world of small island archipelagos surrounded by vast expanses of empty ocean. There is not enough land for any large cities or serious industry to emerge, so most of the inhabitants live in small fishing villages. The climate is temperate and Earth-like, but the sunlight is somewhat dimmer than you are used to.` description ` The fishing settlements are actually the second colonization attempt on this planet. In the early days of hyperdrive the Kingsburg Corporation sent out what was then one of the largest and most technologically advanced colonization fleets, penetrating deep into the then-unexplored southern galactic rim. After two centuries of sporadic and guarded contact, the colony fell silent, and when human expansion finally reached this area again, no trace of the original colony was found.` spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.` security 0.1 tribute 500 threshold 3000 fleet "Small Militia" 37 planet "Deep Treasure" attributes saryd oil farming landscape land/sea10-sfiera description `Thick layers of kelp and plankton sediment have gathered on the floors of Deep Treasure's oceans over the eons, leaving behind rich deposits of oil that the Saryds harvest to make plastics and other hydrocarbon products. In the shallower seas, shoals of fish swim among some of the most varied and extensive coral reefs found anywhere in Coalition space.` spaceport `The spaceport is built in a ring along the lower slopes of an extinct volcano that rises from the ocean near Deep Treasure's equator. Landing pads and hangars have been cut into the rock, and below them are a system of docks and oil refineries. The residences are on the volcano's upper slopes, where they have a clear view of the glittering water stretching out in every direction.` "required reputation" 15 planet "Deep Water" attributes saryd research landscape land/fog3 description `The upper layers of Deep Water's mantle are unusually hot, resulting in continuous volcanic eruptions that shroud its skies in ash and particulate matter. Aside from one small continent most of the surface is ocean, but the volcanoes have formed hundreds of separate island chains and archipelagos, each of which is home to unique plant and animal species.` description ` To preserve the planet's rich biodiversity, the Saryds do not allow permanent settlements to be built on the islands, but village-sized research stations have been built that can be anchored near an island while scientists work there.` spaceport `The entire spaceport on Deep Water is an artificial island, a mesh of floating platforms the size of city blocks connected to each other by flexible bridges, leaving a system of canals in between them. The platforms are large enough that even the weight of a bulk freighter landing only causes them to ride a meter or two lower in the water.` spaceport ` The spaceport is moored in place to keep it from drifting on the ocean currents and colliding with the natural islands that dot the planet's surface.` "required reputation" 15 planet Delve attributes core mining landscape land/snow1 description `Delve is a world of towering mountains and valleys so steep that some slopes never see the light of the sun, where snow and ice remain on the topmost peaks year-round. The Syndicate's mining operations here are among the most extensive in the region, with some shafts descending several kilometers below the surface. Some of the mines are as large as a city, and in fact many of the mining cities are under ground, built in sections of old mines that have long since run out of useful metals. With all the mines and underground cities reliant on mechanical ventilation from the surface, the miners live in constant fear of two things: cave-ins, and power failures.` spaceport `The spaceport is an enormous hollow carved out of the side of a mountain, with a network of steel beams and mesh holding the rock in place. Inside the hollow, the landings are caves carved into the rock itself, again with steel beams above to protect the ships within. A tiered set of cog railways transport passengers and cargo between the landings and the large town at the base of the hollow. Beyond the hollow, the mountainside falls off into a steep cliff and a mist-filled valley below. Although the port is well-built and modern, you cannot help an irrational fear that the whole place will slide off the edge of the mountain one day.` shipyard "Basic Ships" shipyard "Syndicate Basics" outfitter "Syndicate Advanced" outfitter "Basic Outfits" outfitter "Ammo North" security 0.2 tribute 1600 threshold 4500 fleet "Large Syndicate" 9 planet "Delve of Bloptab" attributes arach mining landscape land/hills0 description `This is a mining world, hotter than even the Arach would prefer but still much more habitable than its sister world of Blobtab's Furnace. It is home to House Ablomab, the guild of mining and metalworking, and the dry climate makes it possible to store stockpiles of iron, steel, and other metals here without worrying about rust. Supposedly the warehouses here contain enough raw materials to double the size of the Heliarch war fleet if needed; the Arach like to be able to trust that they are prepared for any eventuality.` spaceport `This is one of the few Coalition worlds where the Heliarch agents openly carry weapons, due to the fear that the Resistance might see the storehouses here of base and precious metals as a tempting target. Although there are plenty of civilians of all three species milling about, the spaceport has something of the atmosphere of a military base.` "required reputation" 25 planet "Desi Seledrak" attributes korath landscape land/hills3 description `Plumes of soot and ash rise from a cluster of several dozen volcanoes on this planet's main continent, shrouding the planet in a thick layer of clouds and choking out the sunlight. The ruins of several Korath cities and the geometric grids of cleared land surrounding them show that this was once a farming world, but now few plants are able to survive and kilometer-high glaciers have begun creeping down from the poles. It may be centuries before the skies clear and this world begins to thaw.` security 0 planet "Devru Kaska" attributes korath station landscape land/space4 description `The Kor Sestor prefer to develop planets rather than planting stations in space, but this is a necessary exception: a deuterium refinery that harvests hydrogen both from the gas giant it orbits, and from the strong solar wind from this system's primary star.` spaceport `As the station's orbit carries it in and out of the gas giant's shadow, the station cools by a considerable amount, and the metal of the hull creaks and groans in protest. When the station is not in shadow, the temperatures here are almost too hot for human survival.` "required reputation" 1 bribe 0 security 0 planet "Diligent Hand" attributes saryd factory uninhabited landscape land/badlands5 description `On this factory world, robotic workers operate the factories, repair themselves, and keep the solar power stations free of sand with very little direction or assistance from their Saryd creators. Each factory complex has its own landing pads for the freighters that drop off raw materials and receive the processed goods.` "required reputation" 15 planet "Double Haze" attributes kimek farming factory urban landscape land/fields2 description `The haze that perpetually blankets this world is actually an organic soup rich in nutrients and airborne bacteria, and the rain that falls here forms a sort of natural fertilizer. The entire planet's surface, including every quiet nook or alleyway in the cities, is covered in moss, grass, shrubs, or other green and growing things.` description ` Billions of Kimek live here, working either in the farms or in the mines and factories that operate in the hill country where harvesting crops would be more difficult.` spaceport `This is a bustling commercial spaceport, with trucks carrying cargo crates to and from the landing pads and merchants haggling over prices. Everyone is moving around with purpose; not many people come to this particular planet for sightseeing.` spaceport ` The air here smells sour and salty, and seems to leave a thin, slimy residue on your tongue. Presumably if you lived here you would get used to it after a while, but it is a bit unnerving.` "required reputation" 15 planet "Drekag Firask" attributes korath landscape land/sea5 description `Much of the surface of this world is covered in water. Ships the size of small cities float in the oceans, carried by the tides. The ships are designed to incubate algae and other microorganisms that once provided the Korath both with food and with a source of mixed hydrocarbons similar to petroleum. With the Korath gone and the food no longer needed, many of the ships have fallen into disrepair, or have drifted into the polar regions and been crushed against icebergs.` spaceport `This is one of the few city-ships still in operation, probably because it was designed to produce oils and petroleum rather than raw food stuff. But even this ship is in poor repair, drifting low enough in the water that when storms arise, the waves break over the outer walls of the city and flood the streets where the Korath inhabitants once lived.` "required reputation" 1 bribe 0 security 0 planet Dune attributes rim mining landscape land/dune2 description `Dune is a mostly desert world, which was uninhabited until very recently when geologists discovered that the bedrock under the desert is home to many rare mineral deposits and gemstones. Most of the inhabitants live deep underground to avoid the hot sunlight and frequent sandstorms. It is a dangerous life; cave-ins are common in the mines, and the sand on the surface can shift so suddenly that it is not uncommon for one of the underground villages to find its surface entrance buried, and to need to call for help from another village. But the mines operate with a joint ownership model where all the workers profit equally, so working here pays well. Many of the miners stay here only for five or ten years, while sending money back to their families off-world.` spaceport `The spaceport is an enormous concrete tower rising a hundred meters above the sand, with the intention that it should be high enough to avoid being buried in even the largest of sandstorms. Each pad has landing clamps to secure your ship in case of high winds. Even so, you are a bit nervous as you leave your ship behind and board one of the cargo elevators to the complex below.` spaceport ` There are no windows inside the port, but the tall ceilings and bright strips of sun-lamps keep it from feeling too claustrophobic.` outfitter "Ammo South" outfitter "Kraz Basics" security 0.05 tribute 300 threshold 3000 fleet "Small Militia" 23 planet "Dusk Companion" attributes kimek oil landscape land/mountain9 description `Dusk Companion's moon is so large and orbits so close to the planet that the tidal forces even affect the planet's plate tectonics. The skies here are frequently blanketed in a volcanic haze. This world is rich in oil deposits, a relic of a past when more life flourished here, but drilling for oil is costly because the shifting ground can damage drills or seal up previously productive bore-holes.` spaceport `The spaceport is in a particularly dingy corner of Dusk Companion's largest city. The windows are caked with soot and grime, and the few plants that grow here have a thin layer of volcanic ash on their leaves. The thick clouds overhead cloak the city in a perpetual twilight, and the streetlights remain lit even at midday.` "required reputation" 15 planet Dustmaker attributes hai manufacturing "hai tourism" landscape land/badlands0 description `The surface of this planet, when it is not obscured by dust storms, receives enough sunlight to power not only large solar farms, but solar furnaces as well, which the Hai use for manufacturing a large variety of goods. Some of the solar farms are so large that from orbit, the light reflecting off them could almost be mistaken for lakes and small oceans. However, there is almost no water on the planet's surface except near the poles.` spaceport `Like most Hai architecture, the spaceport is made of bare, unpainted metal, so weathered that you would not be surprised to learn that it is tens of thousands of years old. Tall, curved walls around the outskirts of the port create a sort of labyrinth with the port building itself at the center; they are probably intended to block sandstorms while allowing gentler breezes to pass through.` planet "Dwelling of Speloog" attributes arach shipping urban landscape land/fog4 description `With a wide band of tropical rainforests around its equator, this planet's climate is ideal for the Arach. Several billion of them live here, and many of the workers assisting with the expansion of the Heliarch ringworlds come from this planet.` spaceport `The air in the spaceport facility is uncomfortably damp, and you imagine that you can see a thin sheen of moss or algae on nearly every surface here that receives any sunlight. Except for the largest cargo bays, all the rooms smell faintly of mildew.` spaceport ` One entire wing of the spaceport is dedicated to the Heliarch recruitment office for construction workers, and the waiting room is packed; many Coalition citizens are excited at the chance to help build something that will last thousands of years.` outfitter "Coalition Basics" planet Earth attributes "near earth" urban tourism landscape land/city3 description `The ancestral home world of humanity, Earth has a population twice that of any other inhabited planet. Sprawling cities cover large portions of its surface, many of them overcrowded and dangerous. Some people work to scrape together enough money to leave, while at the same time others, born on distant worlds, make a pilgrimage of sorts to see this planet that once cradled the entirety of the human species.` description ` Earth is also the capital of the Republic. Representative government becomes complicated when one planet has a greater population than a hundred planets elsewhere. As a result, settlements of less than a million are grouped together into planetary districts that elect a single representative between them - a source of much frustration in the frontier worlds.` spaceport `Earth's spaceport is a series of massive buildings; the gaps between them form narrow concrete canyons a hundred stories deep. From a distance it has the appearance of a bustling termite mound.` spaceport ` Inside the towers is a warren of dim hallways and dingy shops. Hitchhikers sleep in the corners of unused docking bays under old army blankets, a few uniformed cleaners try to keep the litter and dust in check, and rich tourists from other stars cling tightly to their expensive cameras.` outfitter "Common Outfits" outfitter "Lovelace Basics" outfitter "Syndicate Basics" outfitter "Ammo North" "required reputation" 2 bribe 0.03 security 0.3 tribute 10000 threshold 20000 fleet "Large Republic" 50 planet Echo attributes quarg moon landscape land/desert2 description `This is a small Quarg outpost, which you suspect was built mostly to keep an eye on Tarazed Corporation and their alien-influenced research on the planet below. Like most Quarg worlds, the gravity is much too low here for it to be a feasible human colony, and although there is an atmosphere, it is too thin for a human being to breathe. Supposedly the Quarg have lungs designed for a continuous one way airflow, like a bird's lungs, rather than the ordinary in and out flow of human lungs; this is what enables them to survive on low-gravity, low-atmosphere worlds.` spaceport `This outpost was really not designed with human beings in mind. The indoor air is not pressurized, so even there you need an oxygen mask to be able to breathe comfortably. And all the rooms and hallways are taller and narrower than you are used to. The station feels like a maze, full of winding passageways with no clear order or pattern to them, although perhaps the order would be readily apparent if you had an alien mind.` government Quarg bribe 0 security 0.9 planet "Elek Kartanu" attributes korath landscape land/lava2 description `You have no idea what has happened to this planet, and you are not sure you want to know. The atmosphere is unusually hot and wet for a planet this distance from its sun, and the ocean levels seem to have dropped significantly in the recent past, leaving barnacles and bleached coral exposed to the air all around the shorelines. The wind is frenzied and full of wild energy, and the fog moves like a living creature.` security 0 planet "Ember Reaches" attributes "requires: quantum keystone" description "" planet "Ember Threshold" attributes "requires: quantum keystone" description "" planet "Ember Wormhole" description "" planet "Esayaku Fen" attributes korath landscape land/badlands5 description `The Kor Mereti robots seem to prefer to build their factories and refineries in space rather than on planets, harvesting their raw materials from asteroids so that they do not have to deal with gravity, or atmosphere, or rain, or sandstorms. They have left this desert world unoccupied.` description ` The deserts here are home to an unusual number of plant species, which have adapted to survive the occasional catastrophic flash floods.` security 0 planet "Esek Stovar" attributes korath station landscape land/space4 description `This Kor Mereti outpost is far enough from the front in their war with the Kor Sestor that it has fallen somewhat into disuse. The largest docking bays are still kept open for refueling and repairs, but the sections of the station that used to be living quarters have been sealed off.` spaceport `Because this station is only in use now by autonomous vehicles, there is no atmosphere, and no need for airlocks or containment fields. The hangar bay doors have all been left wide open, so ships can come and go as they please.` "required reputation" 1 bribe 0 security 0 planet "Eskar Kortuka" attributes korath landscape land/snow2 description `This is a barely habitable frozen world. The Korath built nothing here except for a few small mining facilities, now abandoned. There is no sign that the occupants were forced to leave by violence. Rather, it seems that they simply packed up their things one day and moved out. The buildings they left behind are now half-covered by snowdrifts.` security 0 planet "Esperaktu Station" attributes korath station landscape land/station0 description `This small space station has plenty of blast marks on its outer hull, but they have all been patched and the interior still holds atmosphere. But although still intact, the station is entirely abandoned.` description ` For food, the Korath set up vats of photosynthetic yeast and bacteria in some rooms on the outer shell of the station. In their absence, the bacterial soup has worked its way through the ventilation system into the rest of the station and formed a thin layer of slime on almost every sun-facing wall.` security 0 planet "Factory of Eblumab" attributes arach factory mining landscape land/badlands4 description `The tiny sun that the Factory of Eblumab orbits is too small to provide much power, so the manufacturing plants here are mostly powered by nuclear reactors running on radioisotopes that are mined and refined locally. It is a hot, dry, and mostly barren world, and most of the workers here are young and single, hoping to build up enough wealth to move somewhere more pleasant.` spaceport `The spaceport village is under an artificial climate-controlled dome, and consists largely of pedestrian thoroughfares winding past fancy shops and restaurants. On torch-lit patios, young Arach couples sit gazing soulfully into each other's multiple eyes. This is where they come on their time off from the factories to dream of the day when they will hop aboard one of the ships parked here and start a more stable life elsewhere.` "required reputation" 15 planet "Far Garden" attributes saryd farming tourism urban landscape land/mountain15-sfiera description `Saryd culture places high value on connection to the natural world and to settings suitable for silent reflection. This is one of their most populous worlds, but even in the cities more land is set aside for parks and wild spaces than for buildings.` description ` Farther out from the city, the Saryds live in communal buildings that each house up to a dozen families, surrounded by gardens and cultivated forests. Unlike on many human worlds, here the most remote real estate locations are often the most valuable.` spaceport `This spaceport is, in some ways, quite similar to the ports on human agricultural worlds, with large warehouses and open-air markets and heavy trucks bringing in piles of produce from the farms to be shipped offworld. The fact that it is inhabited by utterly alien creatures, each with six or eight limbs, makes the sight somewhat surreal.` outfitter "Coalition Basics" planet "Far Home" attributes saryd tourism urban landscape land/valley10-sfiera description `The weather on Far Home is a nearly perfect blend of what is most comfortable for each of the three member species of the Coalition. The mountains and boreal forests have been settled by the Saryds, the grasslands and savanna by the Kimek, and the rainforests by the Arachi, even though this is technically part of Saryd territory.` description ` This world is also home to the annual Coalition Games, where athletes from throughout Coalition space compete. The winners become eligible for immediate elevation to Heliarch rank.` spaceport `The spaceport is a large city on the edge of a temperate forest. The city's layout, with green space and parks woven throughout it, is clearly a Saryd design, but the architecture borrows equally from all three cultures. As with the other ports where interspecies interactions are frequent, hundreds of Heliarch representatives wander around to mediate conversations and prevent misunderstandings.` spaceport ` Once a year, when the Games begin, the spaceport city grows to nearly four times its usual population.` shipyard "Coalition Basics" shipyard Arach shipyard Kimek shipyard Saryd outfitter "Coalition Advanced" planet "Far Monad" landscape land/water0 description `The weather on Far Monad is actually rather pleasant. If it were not a lonely planet orbiting a dying sun in a region of space that few species visit and none claim for their own, it could have become a fruitful farming world or perhaps even a metropolitan center.` security 0 planet "Far'en Lai" attributes uninhabited landscape land/dune3 description `When the Korath were banished to the Core, they were left with only one living world, a planet they call "Far'en Lai," meaning, "the last candle-flame." Afraid that this planet's biosphere will turn to dust in their hands like all the other worlds they once controlled, the Korath have left Far'en Lai entirely unsettled and unexploited. It is rumored that the terms of their exile dictate that if Far'en Lai withers and dies, the remaining Korath exiles will be exterminated, but that if they can learn to make the planet flourish, their place in the galaxy will be restored.` government Uninhabited security 0 planet "Fara Skaeruti" attributes korath station landscape land/space4 description `This station serves both as a deuterium refinery and as a factory. A large number of small spires protrude from the hull of the station, each carrying fuel pipes, so that ships can simply dock with one of the spires to refuel instead of having to navigate inside a hangar.` spaceport `A swarm of robotic spacecraft flows around this station. The traffic pattern is chaotic, yet efficient, adapting from moment to moment depending on which ships are coming or going. The robots never crash into each other, even though they sometimes pass each other with less than a meter in between, while traveling at high speeds.` "required reputation" 1 bribe 0 security 0 planet Farpoint attributes north military frontier landscape land/desert4 description `Farpoint, on the northernmost end of human space, is a rocky desert planet home to a Republic Navy base and not much else. Farming is possible only within greenhouses, and this system is too far from the galactic center to be desirable for trade or industry.` spaceport `The spaceport is the Navy base; there are no other settlements. There are a few pubs filled mostly with off-duty officers, and a quartermaster's warehouse where you can trade goods. The most striking aspect of the base, however, is how empty it is. There are enough buildings here to make it feel like a small city, but only one small corner of the port is in use; the rest of the buildings are boarded up. And there are enough landing pads and hangars to house perhaps a fifth of the entire fleet, but they are nearly all empty at the moment.` spaceport ` The massive scale of the fortifications, coupled with their state of near-total disuse, puts you in mind of the fabled Maginot Line on Earth - a relic of an anticipated battle that failed to materialize according to plan.` outfitter "Common Outfits" outfitter "Lovelace Basics" outfitter "Ammo North" "required reputation" 2 bribe 0.08 security 0.8 tribute 900 threshold 5500 fleet "Large Republic" 6 planet Farseer attributes paradise tourism rich landscape land/sea8 description `With enough money, you can buy a sunny day. Farseer is an ocean resort world, where much of the local tax revenue is spent on the terraforming equipment that moderates the weather. Real estate prices fluctuate wildly in times of political anxiety, because the idyllic climate exists only by government fiat.` description ` Industry here mostly takes the form of executive offices for interplanetary banks, law firms, and software companies. Strict zoning laws limit construction of skyscrapers or factories to the continents that are in the less pleasant polar regions.` spaceport `The spaceport is in one of the industrial regions near the pole; presumably the sight and sound of starships landing and taking off is too distasteful and plebeian for this world's richer inhabitants. Most of the people here are terraforming technicians or mechanics; they hurry through the streets without giving you a second glance. Next to the tin-roofed marketplace, children are playing in a concrete-paved lot; across the street are a few run-down pubs and a restaurant.` bribe 0.05 security 0.6 tribute 3500 threshold 6500 fleet "Large Republic" 14 planet Farwater attributes hai medical "hai tourism" landscape land/beach6 description `In human space, this system would probably have been left unsettled, because its sun produces too much ultraviolet radiation for animals to survive for long on its surface. But the Hai have instead turned this warm ocean world into a massive incubator for photosynthetic algae and bacteria. Each species is genetically engineered to produce one or more medical or nutritional compounds that they can make use of. Barges travel slowly through the oceans harvesting these microorganisms out of the water and separating out the chemical compounds they provide.` spaceport `The spaceport appears to have been built by expanding a natural set of caves in a cliff facing the ocean. At high tide the lower caves flood, allowing barges to dock and unload the compounds they have harvested. Tunnels lead deep into the rock to rooms that have been carved out as warehouse space and living quarters. The rock remains somewhat cool, even at midday, but the air is still oppressively humid.` planet Featherweight attributes north research frontier landscape land/sky6 description `Featherweight is a small world, with lighter than normal gravity. Centuries ago, because of its remoteness, this world was the site of some illegal genetic experiments, and rumors say that the current inhabitants are the result of those experiments. Because they are so well adapted to low gravity, few of them choose to leave, and very few outsiders choose to settle here, so this world's culture remains quite insular and detached from the rest of the galaxy.` spaceport `Although this is a human planet, as you walk through this spaceport you feel as if you are on an alien world. The ceilings and doorways are all a bit higher than you are used to, and the locals tower over you. Aside from a few food carts in the marketplace, there are no shops or restaurants in the spaceport, and the nearest village is several kilometers away. It is as if the entire port was designed in order to limit interactions with outsiders to the bare minimum that is necessary.` security 0.5 tribute 800 threshold 4500 fleet "Small Republic" 30 planet "Fek Rembatu" attributes korath landscape land/beach10-sfiera description `Everything on this planet that is made of metal is overgrown with a thick layer of a reddish lichen or fungus. In the cities, the tallest buildings look like they have been melted or half digested by the fungus: tall towers lean at crazy angles, and smaller buildings are entirely buried and indistinct. The air smells like sauerkraut and roses.` security 0 planet "Fenrir Station" attributes deep station landscape land/sivael1 music ambient/machinery description `Fenrir Station is a bustling refinery, and from the way the foremen looked at you when you stepped off your ship, they seem to be eager for new recruits. In addition to harvesting deuterium, this is one of the few refinery stations in human space which also collects helium-3, an isotope with some exotic uses in medical imaging and in energy research.` description ` The diversity of isotopes found here is partly due to the station being a relatively new construction and benefiting from modern technology. But the gas giant which the station harvests from also has a composition unlike any other known planet. One theory is that it is on the cusp of becoming a brown dwarf star, in which case the isotopes now being stirred into the upper atmosphere by convection will eventually be depleted by fusion.` spaceport `This station is composed of two rings, one containing the refinery and the other, the living quarters and cafeteria for the workers, in addition to a docking bay for visiting freighters. The workers all seem to be very busy, and few of them pay any attention to you.` bribe 0.05 security 0.8 tribute 600 threshold 3000 fleet "Small Deep Security" 14 planet Firelode attributes unfettered landscape land/canyon5 description `The Unfettered are operating several large strip mines here to collect uranium and plutonium to fuel the generators in their warships. Older, abandoned mining pits are scattered throughout the planet's surface. As a result of the mining activity, the groundwater here has become badly contaminated.` spaceport `The spaceport is in the middle of a large city with typical Hai architecture: raw metal and chamfered corners. However, much of the city appears to have been ruined long ago, probably in a battle. The ruins have not been rebuilt, but instead it appears that most of the ruined buildings have been torn down for scrap metal. Several of the spaceport hangars are in bad repair, as well.` planet "Firka Tesk" attributes korath landscape land/lava0 description `This appears to have once been an inhabited world, and the remnants of a few cities still remain. But the planet's crust has been cracked like an eggshell, releasing rivers of lava and leaving behind unnaturally steep mountains and fault lines. The wind whistles and howls through the rifts and fissures as if the planet itself is screaming in pain. A thick haze of sulfur dioxide and ash hangs over everything.` security 0 planet Flood attributes rim tourism farming landscape land/water8 description `The scenic fjords and rugged mountains make Flood a popular tourist destination. Nearly all the land in the planet's temperate zone is covered in mountains, making traditional agriculture difficult. The locals survive mostly by raising sheep and goats, plus a few native species, and grow fruit and vegetables in small terrace gardens tended by hand rather than by tractor. Most of the population is employed in the tourist industry, running inns for the visitors to their quaint mountainside villages, or making handcrafts for sale as gifts.` spaceport `You have never seen this many shops in a single spaceport. Hand-glazed pottery, wooden furniture, dolls, sweaters, scarves, paintings - the variety is overwhelming. Crowds of tourists bustle around from shop to shop, making it very difficult for you to get through.` spaceport ` The spaceport is built on a mountainside, apparently designed to look like a village, except that in place of terrace gardens are landing pads (placed haphazardly to look more natural), and the buildings are much larger than you imagine the huts up in the villages would be. The cement tiles covering the roofs have been molded and colored to look like wood shingles, and although some of the larger buildings must have steel structures underneath, they have been made to look as if they are held up only by wooden beams.` security 0.2 tribute 700 threshold 3000 fleet "Large Militia" 11 planet "Flowing Fields" attributes saryd farming landscape land/dune0 description `During the rainy season, the plants on Flowing Fields grow so rapidly that the grass can tower more than three meters tall. Although they look verdant and serene when viewed from a distance, the grasslands are also home to many dangerous predators, including hundreds of species of snakes and ferocious packs of carnivorous rodents that can bring down animals many times their size. During the dry season, the rodent packs build domed hutches out of woven grass and mud where they shelter from the sun and the dusty wind.` description ` Most of the Saryd dwellings are in the temperate forests, but they have converted almost a tenth of the grasslands into farms.` spaceport `Nearly everything within a hundred kilometers of the spaceport is farmland, punctuated with occasional small villages where the farm workers live. The villages and the spaceport itself are each surrounded by walls that keep dangerous animals at bay, as well as shielding the inhabitants from the flash floods that come at the very start of the rainy season.` spaceport ` The farms operate by embedding seeds in the dirt during the dry season, when the ground is hard baked clay and heavy machines can drive over it without sinking in. When the rains come, the clay turns to mud and the crops begin to sprout.` "required reputation" 15 planet Follower attributes paradise factory landscape land/city10 description `Follower is on the edge of the Paradise Planets region of space: not really one of them yet, but aspiring to be. It is prosperous, but from manufacturing rather than law or finance or venture capitalism. A significant fraction of the local taxes collected here are being spent on terraforming, raising global temperatures and reducing seasonal fluctuations. The goods produced here always have a ready market to purchase them, so Follower's job economy is considered very stable.` description ` As one of the few planets still actively engaged in terraforming, Follower has been the location of several experiments with new technology, trying to leapfrog the centuries-slow process that other worlds have gone through. Unfortunately most of these experiments have failed, sometimes spectacularly.` spaceport `The spaceport is a single skyscraper, fifty floors tall and as wide as it is high, with the floors twisting around each other in a helical patterns so that on each level, the landing bays are approached from a slightly different angle. The whole structure is built of steel and gleaming glass. Inside, the soaring ceilings give you more of a sense of opulence than of comfort.` shipyard "Betelgeuse Basics" shipyard "Betelgeuse Advanced" shipyard "Lionheart Basics" outfitter "Common Outfits" outfitter "Deep Sky Basics" outfitter "Ammo North" bribe 0.03 security 0.4 tribute 2400 threshold 4500 fleet "Small Republic" 86 planet Forpelog attributes quarg moon landscape land/canyon03 description `Forpelog is a Quarg mining world, barely habitable by their standards and, because of its low gravity, unsuitable for long-term human habitation. The Quarg city is a marvel of advanced technology, entirely enclosed within glass and steel, with gardens and terraces where alien trees and plants grow. Outside the city, the landscape is rugged and beautiful, but the atmosphere is too thin to breathe and contains almost no oxygen.` spaceport `Your ship is docked on a metal pad immediately outside the dome of the city, which towers over you. Immediately after you landed, a smaller canopy unfolded around your ship, sealing it in and providing enough air for you to breathe as you make your way inside. The stark, lifeless badlands outside give way to bustling streets and lush blue foliage within. No other human beings are in sight.` bribe 0 security 0.9 planet Foundry attributes core factory urban landscape land/city1 description `Foundry is home to the Syndicated Shipyards, where more than half of the commercial freighters in human space are manufactured. Although much of the planet is blanketed in smog from the factories, there are also regions of pristine forests and majestic mountains. The Syndicate has a generous vacation policy on Foundry that allows workers to take as much as a month of vacation time every year, and many choose to take that time to escape from the cities and explore the wilderness. The shipyards claim that this vacation time is partly responsible for the high reliability of the ships built here, because a well-rested and relaxed worker is less likely to make the sort of mistakes that can quickly become disastrous in outer space.` spaceport `The spaceport is surrounded by kilometers of hangars and factories where new ships are being assembled. The port itself is a trio of towering buildings, with a skywalk on the top floors to provide a view of the surrounding area. Larger ships land on pads on the ground surrounding the towers, while smaller ships can fly into hangars built into the sides of the towers themselves. Everything is made of gleaming metal, and each tower is slightly tapered and adorned with painted fins that make it resemble an enormous starship.` shipyard "Basic Ships" shipyard "Syndicate Basics" shipyard "Syndicate Advanced" shipyard "Megaparsec Basics" shipyard "Megaparsec Advanced" outfitter "Common Outfits" outfitter "Syndicate Advanced" outfitter "Ammo North" bribe 0.1 security 0.5 tribute 2900 threshold 5500 fleet "Large Syndicate" 18 planet "Fourth Shadow" attributes kimek factory urban landscape land/mountain13-sfiera description `In all of Coalition space, this is the one planet that comes closest to deserving being called a slum world. More than ten billion Kimek live here, mostly in densely packed and run-down apartment buildings on the outskirts of the cities. Unlike more prosperous Coalition worlds, the city centers here are reserved for factories rather than for parks or government buildings or civic centers.` spaceport `The spaceport is crowded with travelers, about equally divided between those who are freshly arriving, drawn by the promise of plentiful work and a cheap cost of living, and those who are preparing to leave and attempt to build a better life somewhere else. Most Kimek choose to specialize as workers rather than raising families, so the vast majority of the travelers are alone or traveling only with a loosely knit group of friends.` planet Freedom attributes pirate farming "north pirate" landscape land/bwerner7 description `Freedom is home to the oldest and largest anarchist colonies in human history. The original settlers arrived in the first century after the invention of the hyperdrive, coming with the goal of simply getting as far away from civilization as possible. The colony has reinvented itself countless times since then as different leaders have taken control, and in fact at present it is split into two separate towns, East Mesa and West Mesa.` description ` The environment is a mix of deserts and brackish oceans, with a fair amount of native wildlife and good potential for farming. Anywhere else in human space, this planet would have become densely settled, but out here it has remained mostly empty.` spaceport `Apparently anarchists are not opposed to commerce as long as no one is regulating it. Half of the landing pads in the spaceport are available for ships; the other half have been taken over by farmers busy selling their produce, or merchants buying from incoming ships and piling crates into large trucks.` spaceport ` A sign above the entrance to the spaceport bar reads, "Fine home-brewed whiskey! Get smashed without getting taxed!" Further down the street, a sign over what appears to be a real estate office reads, "Why not settle where The Man can't reach you?"` spaceport ` Inexplicably, the only advertising on the seafood restaurant across the street is an enormous banner proclaiming, "We have brown rice."` shipyard "Basic Ships" shipyard "Northern Pirates" shipyard "Betelgeuse Basics" outfitter "Ammo North" outfitter "Ammo South" outfitter "Basic Outfits" "required reputation" -10 security 0 tribute 500 threshold 2000 fleet "Small Northern Pirates" 15 planet Frostmark attributes hai "hai tourism" landscape land/dmottl5 description `There are several large Hai cities near the equator on Frostmark, but much of the planet's surface is cold and uninhabited except by herds of extremely large, six-legged herbivores, and other equally large and frightening animals that prey on them.` spaceport `Every Hai city has an appearance of great age and permanence, but this one, even more so. In Hai cities, transport vehicles carry freight and passengers along underground passages or elevated railways, while the pathways at ground level are reserved for foot traffic. Here, millennia of foot traffic have rounded off the corners of every metal staircase, and polished the railings as smooth as glass. The Hai locals do not seem to have trouble keeping their footing, but you wish your shoes gave you more traction.` planet Furnace attributes core military moon landscape land/bwerner4 description `Furnace is a nearly uninhabited world, used mostly as a waypoint for shipping and as a staging point for the Syndicate fleets that seek to keep this region of space free from pirates. The atmosphere is barely thick enough to be breathable, and none of the plants that grow here are useful for eating. However, because it is only a large moon instead of a full-sized planet, moving cargo and fleets of ships to and from its surface is fairly easy and inexpensive.` description ` Conducting any business here is a nightmare of tedium. Syndicate doctrine claims that corporate structure and process produce a leaner and more effective military force without the perceived wastage of the Republic Navy. But in practice, they seem to have combined all the worst aspects of military and corporate bureaucracy.` spaceport `The spaceport is mostly a military base. Uniformed crew members hurry back and forth without giving you a second glance. The food in the mess hall is standard military fare, hearty but bland and unappetizing, and there are few shops or other services catering to civilians.` outfitter "Syndicate Basics" outfitter "Basic Outfits" outfitter "Ammo North" bribe 0.05 security 0.1 tribute 1200 threshold 3500 fleet "Large Syndicate" 7 planet Geminus attributes paradise factory mining landscape land/mountain18-harro description `Geminus, although not the most hospitable of worlds, is a young enough planet that large stores of iron, titanium, and other metals are easily accessible near the surface. For that reason, it has become one of the Republic's primary shipyards. More than half of the warships in the navy were constructed here.` description ` The constant volcanic activity leaves the planet perpetually shrouded in clouds of ash and fog, so that being outside means being in a twilight haze with low visibility. Probably in compensation for this, interior spaces tend to be brightly lit and painted in bold colors.` spaceport `Like everything else on Geminus, the spaceport is not terribly pretty, but is functional and efficient. Each of the wide hallways is marked out like a road, with space in the center for electric carts carrying cargo, while pedestrians are relegated to the edges.` spaceport ` The hub of the spaceport is a food court with a ring of shops in the center and seating on the outside, where you can look out of plate glass windows at the lava fields and caldera outside. By night, you can see the volcanic glow all around the horizon.` shipyard "Basic Ships" shipyard "Navy Basics" shipyard "Navy Advanced" shipyard "Betelgeuse Basics" shipyard "Lionheart Basics" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Lovelace Advanced" outfitter "Syndicate Basics" bribe 0.1 security 0.9 tribute 4800 threshold 7500 fleet "Large Republic" 18 planet Gemstone attributes "dirt belt" mining landscape land/hills3 description `Gemstone is a hot and unpleasant world, mostly due to a smoggy atmosphere high in methane. Much of the surface is covered in rugged mountains, making travel across land very difficult. However, the powerful tectonic forces here have created rich deposits of diamonds, emeralds, and sapphires, which are mined both for use in jewelry and for certain electronic components. Mining a tectonically active world is an insane project, and earthquakes cause frequent cave-ins, but the potential of wealth draws miners here despite the high mortality rate.` description ` The miners are paid on commission on the stones they find. As a result most are dirt-poor, but the miners are full of stories of some distant acquaintance who became mind-bogglingly wealthy after striking a previously untapped gemstone deposit.` spaceport `The spaceport is perched on top of a peak in an older and more stable mountain range. The landing pads here are used both by starships and by the helicopters that bring cargo to and from the mines. Overhead, helicopters fly by carrying heavy loads dangling from cables. A few low cement buildings serve as warehouses, and on the far end of the port, where an explosion would do the least damage if a sudden, severe earthquake struck, large steel tanks hold deuterium for refueling ships. Asphalt roads with flimsy guard rails connect the landing pads to the warehouses.` security 0.2 tribute 500 threshold 2500 fleet "Large Militia" 8 planet "Gentle Rain" attributes saryd tourism landscape land/forest5 description `The rainforests on Gentle Rain are home to spiders so large that their webs are strung from one tree to another, and their typical prey is birds rather than insects. Another, equally large species of spider is able to leap four or five meters into the air in order to snatch a bird out of a passing flock. The rainforest trees grow so thick that except for occasional clearings, very little light actually filters through the leaves and reaches the ground, and during the rainy season the dirt is transformed into pools of stagnant mud.` spaceport `The spaceport is shaped like a giant tree: raised landing platforms branching out from a central hub where several towers provide lodging for visitors. In every corner of the platforms where the foot traffic is not enough to keep them clear, moss and vines have begun to take over.` spaceport ` Judging from the number of Arach visitors here in addition to the Saryd natives, this must be a popular tourist destination.` planet Geyser attributes "near earth" oil factory landscape land/bwerner8 description `Terraforming can change many things, but it cannot fix low gravity. Geyser was settled in the very first wave of space colonization, before refueling depots were available anywhere but Earth itself, so the only systems that could maintain trade with Earth were those that were only a few jumps away. Today, most of the industry centers around oil drilling and manufacturing, and the remaining workers are those who are too poor to leave.` description ` In recent years, Geyser's economy has not been able to support repairs to the centuries-old terraforming equipment, and as a result the climate has become increasingly arid, and it is difficult to grow food crops here.` spaceport `This spaceport was built seven or eight centuries ago, and its once-grand architecture has now fallen into decay. A ring of hangars with arched cement ceilings surrounds a central complex of warehouse towers, whose upper stories once held food courts and luxury hotel rooms. But now, many of the hangars have collapsed, and the ones that remain have rugged plastic netting bolted to the ceilings to protect ships from falling fragments of cement. Only one of the food courts remains active, and although a few of the hotel rooms are still used, the marble fixtures and tile floors that were once so polished and clean are now chipped and cracked and worn down.` outfitter "Basic Outfits" outfitter "Ammo North" outfitter "Syndicate Basics" outfitter "Lovelace Basics" security 0.3 tribute 1300 threshold 3500 fleet "Large Militia" 20 planet Giverstone attributes hai mining landscape land/valley5 description `On this mining world, the Hai are using boring machines to drill tunnels straight into the hearts of the mountains. Each tunnel twists and turns to intersect the regions of rock with the highest concentrations of valuable ore. Most of the tunnels also join up with other tunnels that have been dug through the same mountains, so that there are multiple exits from any given point in the mines.` spaceport `The spaceport is in the center of one of the large cities that are built high up in the mountains where the air is cooler. It consists mostly of open-air landing pads: enormous slabs of metal embedded into the mountainside at different levels, with winding roads connecting them to the main marketplace and warehouse district. Several old mine entrances, well reinforced with metal struts, have been converted into hangar bays or warehouse space.` shipyard "Hai Intermediate" outfitter "Hai Intermediate" planet Glaze attributes south tourism landscape land/canyon8 description `Glaze is a varied world with everything from sunny beaches to frozen tundra, but it is perhaps best known for its sandstone canyons and deserts. This world's wildlife has never been studied in great detail. Local rumors tell about an alien species of "canyon people" who live in caves in some of the deepest canyons, leading to a constant stream of visiting xenobiologists. The scientific consensus, however, is that these sightings have only been of a reclusive ape-like species that lives in the canyons, and is not known to dig caves or show any other sign of civilization.` spaceport `The spaceport is a tower of glass and steel perched on top of a mesa, overlooking the canyonlands: spires of red and pale yellow stone, with a sprinkling of trees at the lower elevations. A wide highway winds down the side of the mesa, through several tunnels, and the off to the horizon. The port itself is not terribly busy.` spaceport ` You notice quite a few families with children sitting by the windows on the upper stories of the tower, watching starships landing and taking off. Many of them have brought folding chairs or blankets to sit on. That must be what passes for entertainment on this world.` shipyard "Basic Ships" shipyard "Southbound Basics" outfitter "Common Outfits" outfitter "Delta V Basics" outfitter "Kraz Basics" outfitter "Ammo South" security 0.2 tribute 1700 threshold 3500 fleet "Large Militia" 25 planet "Glittering Ice" attributes saryd landscape land/snow7 description `The climate on Glittering Ice is so cold for most of the year that the creatures here have evolved thick layers of feathers, fur, or fat to keep themselves warm. As a result nearly all of them, from the smallest rodents to the largest predators, are practically spherical, appearing as shapeless blobs; for many of them it is hard for a casual observer to even figure out which side of them is their head.` description ` Colonies of one particularly clever species of large rodents that live near the equator are capable of using ice and snow to build interconnected, multi-layered warrens.` spaceport `The spaceport here is almost deserted, and most of the Saryds who are walking around in the frigid air seem completely uninterested in talking to strangers. Saryd culture places a high value on experiences of solitude and isolation, and the cold and stark landscape of Glittering Ice provides them with the perfect setting for quiet retreats. Not surprisingly, the other species of the Coalition seldom find reason to visit here.` "required reputation" 15 planet Glory attributes paradise medical landscape land/sky8 description `Elsewhere in the galaxy, people speak dismissively of the "boughten sunshine" that rich terraformed worlds can afford. On Glory, even many of the lakes and hills are artificial, crafted to garden-like perfection. Fittingly, the chief industry on Glory is plastic surgery, along with other medical efforts aimed at prolonging life, funded by rich, elderly folks who have settled here.` description ` Glory is also home to the Academy of Planetary Sciences, the organization at the forefront of terraforming research. The Academy takes on only a handful of apprentices each year, and guards its secrets very closely.` spaceport `The starport is as perfectly sculpted as the rest of the planet, a hive-like structure with hexagonal openings of various sizes for docking bays. Gardens have been planted on the roofs and on terraces on all different levels, and a small artificial river flows from a fountain on the roof down among the terraces and out to the ground below.` spaceport ` It is almost impossible to tell the age of the locals who are walking by: there is a frightening monotony of wrinkle-free, nearly identically proportioned faces. When they speak, only their lips move; their expressions remain mask-like, immobile.` bribe 0.05 security 0.6 tribute 4300 threshold 7500 fleet "Large Republic" 16 planet Grakhord attributes quarg moon landscape land/badlands6 description `Although human beings who do not mind living in low gravity are welcome to settle here, Grakhord is part of Quarg territory, and has been terraformed to meet their environmental needs rather than those of human beings. The full extent of the Quarg mining operations here are not known, but rumors say that they have tunnels reaching down almost halfway to the moon's core, and Quarg ships can also sometimes be seen harvesting hydrogen gas from the upper atmosphere of the gas giant that Grakhord orbits.` spaceport `Here, you feel like a young child lost among a crowd of tall, indifferent adults. The average adult Quarg is over three meters tall, and although they move slowly and gracefully, on their long legs they easily speed by you. Worse, the counters for the merchant exchange, bank, and job board are high enough that you can barely see over them. But, the Quargs have helpfully provided stepping stools stashed under the counters so that shorter humans can carry out business without having to constantly crane their necks upwards.` bribe 0 security 0.9 planet Greenbloom attributes hai "hai tourism" "human tourism" landscape land/water3 description `The islands and continents on this planet are almost entirely covered in marshes, rainforests, and (near the poles) dense coniferous forests, and the oceans appear green from above due to thick algae blooms and floating kelp mats. The overabundance of flora is caused by Greenbloom's major volcanoes, which constantly spew carbon dioxide into the atmosphere.` spaceport `The spaceport is a massive floating island built by the Hai - a network of hexagonal platforms, each roughly half a kilometer in diameter, linked by bridges that can bend to accommodate the platforms rising and falling in rough weather. You are not sure what sort of alloy the platforms are built from, but judging by the fact that some of them have coral colonies growing on their edges, they can probably last for centuries without requiring any maintenance.` planet Greenrock attributes pirate "south pirate" landscape land/sky0 description `Greenrock is the closest thing that the pirates in southern human space have to a center of government, but taking the form of large, powerful corporations rather than elected officials. When rival pirate bands seek to negotiate on neutral territory, this is where they meet. Nearly everything is for sale here: illegal weapons, ships customized for pirating, and even slaves.` spaceport `You have heard enough about this port's reputation that you are not surprised to see the slave markets, heavily guarded in case any visitors happen to find themselves in possession of a conscience. Nor are you shocked by the shady establishments catering to all manner of prurient interests. This is, after all, a pirate port, and everything is for sale here.` spaceport ` Everything, in fact, including the very bizarre. At the end of one dark alley you see a shop called "Mike's Mustelids," with weasels and ferrets in cages in the window. Beside them, a fully-grown wolverine glares at you from behind the bars of a large and sturdy cage.` shipyard "Southern Pirates" shipyard "Northern Pirates" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Ammo South" outfitter "Delta V Basics" outfitter "Kraz Basics" outfitter "Syndicate Basics" outfitter "Pirate Outfits" bribe 0.05 security 0 tribute 1800 threshold 3500 fleet "Large Northern Pirates" 13 planet Greenwater attributes hai farming fishing "human tourism" landscape land/myrabella2 description `Greenwater is one of the few worlds in Hai space that is home to a sizable human population. The temperature on most of the planet's surface is too warm for the Hai, but tolerable for human beings. Close to the equator are scattered human settlements for farming or fishing, which trade with the Hai cities closer to the poles for technology and equipment.` spaceport `In this bustling spaceport, deeply tanned human merchants are busy haggling with the Hai natives over the price of loads of fish and produce. The atmosphere is quite friendly and relaxed - even here, well into the planet's temperate zone, it is warm enough that everyone, Hai and human alike, moves at a languid pace.` shipyard "Hai Basics" outfitter "Hai Basics" planet "Gresku Fodar" attributes korath station landscape land/space4 description `Situated an ideal distance from this system's twin suns, this station holds greenhouses where the Korath grow a highly nutritious bacterial sludge that serves the exiles as their main food source. A few of the greenhouses are also growing more traditional crops, but these are clearly a luxury that the Korath cannot afford to waste more of their resources on.` spaceport `The bacterial soup that is being served in the food court has a texture like wet silt and an unpardonably bland flavor. Someone who could supply the Korath with a steady stream of the right sorts of spices could make a killing in trade here.` security 0 planet Hai-home attributes hai landscape land/valley2 description `This is the home world of the Hai. Well over half the planet's surface is oceans. The land is mostly covered by sprawling cities, except for some mountain ranges too high or too snowy to build on. Despite its population of nearly eight billion, Hai-home is relatively free of pollution or overcrowding.` spaceport `The spaceport in the capital city of Haimat is massive, with towers well over a kilometer high and hangars large enough to park an entire fleet of capital ships in. Although the port is bustling, with ships taking off and landing almost every minute, nearly three quarters of the landing pads and hangars are empty, and whole sections of the spaceport appear to be unused. Clearly, this port was designed to handle far more traffic than this.` shipyard "Hai Advanced" outfitter "Hai Advanced" "required reputation" 10 planet "Hammer of Debrugt" attributes arach mining shipping urban landscape land/myrabella5 description `House Chamgar claims that their advances in aerospace and weapon technology were instrumental in driving the Quarg out of Coalition space about six millennia ago. Given how much more advanced the Saryds and Kimek were at the time, their claims are likely an exaggeration. But, there is no doubt that in the present day the home of House Chamgar has developed into an industrial world as productive as any in Coalition space, partly because this world is rich enough in natural resources that there is little need to import raw materials from elsewhere.` spaceport `The spaceport is a multi-tiered, gravity-defying structure reaching hundreds of meters above the ground, with steel and glass arches, cantilevered platforms, and luxury-class docking bays on its upper levels. On the ground level surrounding the facility are landing pads for heavy cargo ships, along with the associated warehouses and repair shops.` shipyard "Coalition Basics" shipyard Arach outfitter "Coalition Advanced" "required reputation" 25 planet Harmony attributes south farming religious frontier landscape land/mountain4 description `The first settlers who came to Harmony were an Amish community seeking a place where they could live a quiet life and do work with their own hands instead of relying on machines and computers. Their community grew to millions of people, who now live side by side with other, more modern settlers. There are still regions of the planet where motorized vehicles are prohibited, but in other places trucks and horse-drawn buggies share the same roads.` spaceport `The spaceport is on the outskirts of one of the larger cities, with a few medium-sized skyscrapers and many tall smokestacks for factories and oil refineries. The starship hangars here are shaped like oversized barns, and close to the hangars, grain is stored in silos. The spaceport police are on horseback.` spaceport ` Inside the building at the center of the port is a large cafeteria, with food of the simple "meat and potatoes" variety. You notice a few children and teenagers in rough, homemade clothing staring out the windows at the ships taking off and landing.` security 0 planet Haven attributes pirate mining "north pirate" landscape land/dune1 description `Haven was founded by highly successful "privateers" nearly two centuries ago. Since then, as rival bands of pirates have fought over it, it has changed hands fourteen times, but has never been successfully invaded by the Republic. Numerous small manufacturing shops sell outfits that cannot be bought legally, and there is even a small shipyard where customized ships are sold.` description ` Much of the planet is desert, but with enough moisture to grow enough crops to feed the entire population. Strip mining has turned other parts of the planet into barren wastelands, and has polluted many of the rivers.` spaceport `The spaceport is old and dingy, with piles of litter in the gutters and graffiti on many of the alley walls. Many of the shops are closed, the windows boarded over or covered with yellowing paper. This is an independent world, and a relatively stable settlement, but the effects of its separation from the rest of the galaxy are evident. A few young people carrying large backpacks eye you with interest, perhaps trying to gauge their chances of getting you to give them a cheap lift off-planet.` shipyard "Northern Pirates" outfitter "Basic Outfits" outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" bribe 0.03 security 0 tribute 700 threshold 3000 fleet "Small Northern Pirates" 21 planet Haze attributes deep factory landscape land/mfield2 description `Haze is a manufacturing world, covered in sprawling cities. It is a relatively prosperous planet, but so far the inhabitants have chosen to spend more of their terraforming budget on climate control than on pollution reduction.` description ` Very few regions of this planet remain untouched by human hands, but a few of the particularly mountainous or marshy areas have been set aside as nature preserves. More than half of the indigenous life forms have gone extinct since human settlement began here four centuries ago.` spaceport `The spaceport is constructed purely for efficiency and functionality. It is a long building, stretching in a straight line across more than a kilometer. Through the center, on tracks elevated at various levels, run monorail trams for carrying passengers and cargo. Along the sides of the building are docking bays alternating with storage rooms. The wide corridors are packed both with people and with robotic freight carts.` spaceport ` As the planet's economy grows and the spaceport becomes too cramped, the port authority simply clears more land and extends the building, the tramways, and the docks out farther along the same line.` shipyard "Lionheart Basics" outfitter "Basic Outfits" outfitter "Deep Sky Basics" outfitter "Ammo North" security 0.6 tribute 2600 threshold 5500 fleet "Large Deep Security" 26 planet Heartland attributes "dirt belt" farming landscape land/city2 description `Heartland is a pleasant world, with a geography mostly consisting of low hills, plains, and oceans. The farms here produce bountiful crops, and as a result it has drawn tens of millions of settlers. Many of them now work in factories or assembly lines, in which most of the farm equipment used here and in the surrounding systems is built. Tractors from Heartland are trusted to be well-built and sturdy, and easy to repair; some are still in use that were built over a century ago.` spaceport `The spaceport is a cluster of low buildings. At the center of the port is a special, taller building with glass walls on all sides. It houses the tractor showroom. The farmers visiting the showroom look about as excited as you do when touring a large and well-appointed shipyard. There are tractors with rubber wheels, spiked wheels, and tracks; with plows, combines, balers, and chaser bins; tractors barely big enough to sit on and tractors the size of a small freighter. It's somewhat overwhelming.` outfitter "Basic Outfits" outfitter "Ammo South" security 0.2 tribute 900 threshold 3500 fleet "Large Republic" 4 planet Heartvalley attributes hai manufacturing "hai tourism" landscape land/fog0 description `An extreme amount of tectonic activity in its distant past has left Heartvalley with mountain ranges five to ten kilometers high in some places. Most of the Hai settlements here are in the valleys closer to sea level, where the air is dense enough for them to breathe comfortably. The tectonic activity has left many ancient sea-beds exposed, providing access to bountiful supplies of oil. To the Hai, oil is too precious a resource to be used for fuel; instead they process it into plastic and use the byproducts in other chemical processes.` spaceport `The spaceport is built halfway up the slope of one of the most heavily settled valleys. Farther down the valley, the tallest buildings of the city seem tiny compared to the mountains that surround them. On the outskirts of the city sit strange engines the size of a spacecraft, with pipes snaking out from them in all directions and sinking deep into the ground.` shipyard "Hai Basics" outfitter "Hai Basics" planet Helheim attributes deep mining volcanic landscape land/lava1 description `Helheim is not a pleasant place. Much of the surface is volcanic, pockmarked with craters and steam vents leading deep into the planet's crust. The air is slightly caustic, but breathable. However, it is also a world rich in easily accessible deposits of nickel, aluminum, and magnesium. The mining industry here has been booming for centuries, and in all of the Deep it is the one world where work is never hard to find - if you are willing to face the health risks and the lack of green and growing things.` spaceport `The spaceport is also the main city in Helheim, and it is built around a series of glass domes of all different sizes. Each dome is a greenhouse housing a different sort of plant life, and in some cases animals as well: hermetically sealed parks, protected from the caustic air outside, where the locals can come when their hunger to be among living things becomes unbearable. The docking bays each have an airlock to protect the atmosphere inside the city.` bribe 0.05 security 0.6 tribute 700 threshold 3000 fleet "Small Deep Security" 15 planet Hephaestus attributes core factory urban landscape land/city0 description `Hephaestus is home to Syndicated Systems, which manufactures parts used in shipyards throughout human space. Although not always the highest quality or most technologically advanced, ship outfits produced by the Syndicate are quite affordable and sufficient for any ordinary pilot's needs. The executives of many other companies have been known to make a pilgrimage of sorts to this planet, to witness firsthand how the Syndicate has made their production lines here so efficient and dependable.` description ` Nearly all the inhabitants of Hephaestus live in a single metropolitan area that has spread to cover almost an eighth of the total land mass. As with many Syndicate worlds, pollution is a growing problem that they are working hard to address.` spaceport `The spaceport consists of a double row of hangars of all different sizes, with shops and warehouse space in between. In many of the hangars you pass, mechanics are busy installing new parts or making repairs to old ones. The flash of arc welders and the squeal of bolt drivers and rivet guns is everywhere. Above the hangars is a tier of supply rooms with all different sorts of ship outfits on display, rows and rows of gleaming, identical parts. Robotic gantries swing overhead at frightening speeds, stocking and fetching parts. It serves as both a functional storage space and a massive advertisement for Syndicated equipment.` shipyard "Basic Ships" shipyard "Megaparsec Basics" shipyard "Syndicate Basics" shipyard "Syndicate Advanced" outfitter "Common Outfits" outfitter "Lovelace Basics" outfitter "Syndicate Advanced" outfitter "Ammo North" bribe 0.1 security 0.7 tribute 3400 threshold 6500 fleet "Large Syndicate" 20 planet Hermes attributes paradise research medical landscape land/myrabella3 description `No one is permitted to settle on Hermes without a government permit. It is a sparsely populated world, mostly used for medical research and development - including some research that, if the rumors are true, are carried out here in isolation so that if something goes wrong, entire districts can be quarantined or even "sterilized" by orbital bombardment.` description ` The landscape is nondescript, mostly rolling plains and forests. The oceans are relatively small, and as a result it is a somewhat dry planet.` spaceport `The spaceport is far removed from any of this world's cities. It consists of a single, ring-shaped building; the docking bays open onto the central atrium, which visiting ships fly through to reach them. Industrial strength ultraviolet lasers are mounted on turrets throughout the atrium, and fire automatically at entering and departing ships to sterilize them. Once you land, the docking bay is hermetically sealed. Based on the precautions they are taking, you find yourself wanting to spend as little time as possible breathing the air here.` outfitter "Ammo North" outfitter "Lovelace Advanced" "required reputation" 10 bribe 0.1 security 0.9 tribute 1400 threshold 3500 fleet "Large Republic" 6 planet Hestia attributes paradise rich landscape land/sky5 description `In the distant past, Hestia was a nearly lifeless ice world. It is now a sub-tropical paradise, one of the great victories from the heyday of planetary engineering back when the galactic economy had more money to spare for terraforming. Today it is mostly a retirement community for those who can afford it, although most of the population consists of young service workers in rented housing who take care of the retirees. On Hestia, the poor live in cities; the rich live in country estates. Aside from the urban centers, most of this world is covered in rolling green hills and oceans.` spaceport `Hestia has two separate spaceports. The port where rich residents and their visitors arrive and depart is private, owned by a local company. Here in the public spaceport, no attempt has been made at impressive architecture: everything is spare and utilitarian, with floors of bare cement. There are a few trucks and forklifts carrying cargo, but the streets that connect the landing pads are mostly full of people on foot, walking toward the customs building.` outfitter "Common Outfits" outfitter "Ammo North" outfitter "Lovelace Basics" bribe 0.04 security 0.5 tribute 4900 threshold 8500 fleet "Large Republic" 18 planet Hippocrates attributes core research frontier landscape land/water11-harro description `Hippocrates is a sparsely settled world, home mostly to scientific research outposts. The environment here, orbiting so close to a red dwarf star, is very different from most other settled planets. The scientists estimate this star system to be over ten billion years old, enough that life here has had much more time to develop and evolve than on any planet orbiting a brighter, more short-lived star.` spaceport `The spaceport is a single building, and half the landing pads are just packed dirt. This port was not designed for large volumes of cargo or of visitors. Within the building is a sun-lit atrium, with separate storefronts for the commodity exchange, the job center, and the bank. The only place you can see where you might be able to get something to eat is a bar, advertised by a sign showing an Erlenmeyer flask with a folding paper umbrella hung over the rim.` outfitter "Ammo North" security 0.1 tribute 800 threshold 2500 fleet "Small Syndicate" 9 planet Hope attributes uninhabited landscape land/snow9 description `In the year 2994, Hope was a somewhat cold but otherwise hospitable planet, home to a burgeoning population of almost two million people. But that year, a supervolcano eruption ejected so much dust into the upper atmosphere that a new ice age set in and the planet became unlivable. As the temperatures steadily dropped, nearly half the Republic Navy was mobilized to evacuate settlers from Hope and transport them to nearby colonies. The evacuation effort took six months.` description ` The abandoned villages and towns are now buried deep beneath the snow, and occasional treasure hunters come here to explore them and find items of value that were left behind.` "required reputation" -1000 security 0 planet Hopper attributes "dirt belt" mining landscape land/myrabella1 description `Hopper is a temperate world of oceans, mountains, and plains, but with unfortunately high levels of sulfuric acid in its atmosphere. Metal and stone that are exposed to the atmosphere corrode quickly, requiring frequent maintenance. As a result, Hopper has only a few small settlements on it, and most of the industry is focused on underground mining. The oceans are populated only by a few indigenous life forms that have adapted to their high acidity; Earth fish could not be introduced successfully here.` spaceport `The spaceport consists mostly of a cluster of steel-framed warehouses with tin roofs, surrounded by concrete slabs for ships to land on. Scattered among the warehouses are a few smaller wooden buildings, housing a pub, a restaurant, and a small inn. Some of the warehouses are relatively new, with metal that still gleams; others are covered in rust, and a few stand in ruins, with large holes worn through their roofs and rusted girders poking through like dead trees.` outfitter "Ammo South" security 0.05 tribute 300 threshold 2000 fleet "Large Militia" 5 planet "Huginn Station" attributes deep station landscape land/sivael2 music ambient/machinery description `Huginn and Muninn stations, together, are the gateway to the Deep, the region of space north of here. The Deep was the first large region of space to have a democratic government, predating the Republic by nearly two centuries.` description ` Huginn Station is a prison station where convicted pirates must work at harvesting and refining deuterium to atone for their crimes against humanity. There are no services available for you here and the security guards, surprised by your visit and wondering at your motives, watch you closely.` "required reputation" 20 bribe 0.1 security 0.9 tribute 1800 threshold 5500 fleet "Large Deep Security" 18 planet Humanika attributes south farming landscape land/beach2 description `The gravity is too strong on this planet for the Quarg to inhabit it, so they have welcomed human settlers instead. Many people who want freedom from the dangers of human space and the endless instability of human government have settled here. Although the regions near the equator are far too warm to be comfortable, the climate closer to the poles is almost ideal; the only reason Humanika is not as densely populated as some of the worlds farther to the galactic north is the distrust with which most humans view the Quarg.` spaceport `The spaceport is a towering steel structure, built by the Quarg, with docks for their pilot-less cargo drones in addition to the platforms for human ships. The hallways inside have disconcerting proportions, somewhat narrow but with very tall ceilings. In addition to the human inhabitants, there are a few tall, almost fragile-looking robots with digitigrade limbs and narrow torsos patterned after the anatomy of a Quarg. Most of the robots stand still in the corners, like statues, but a few are moving around and interacting with people, apparently as remote control proxies for Quargs in orbit. It is a clear reminder of who owns this planet.` outfitter "Ammo South" bribe 0.05 security 0.9 tribute 1000 threshold 8000 fleet Quarg 2 planet "Hydra Station" attributes "dirt belt" station landscape land/sivael5 music ambient/machinery description `This station is so run down that most of the workers carry oxygen masks in case a meteorite punctures the hull, and a few of them are even dressed in full space suits. The deuterium refinery here is barely operating, the number of workers is minimal, and nearly half of them seem to be busy just welding patches onto the hull to hold the station together. At the moment there are no repair or refueling services available here.` security 0.3 tribute 100 threshold 3500 fleet "Small Militia" 8 planet Icefall attributes core farming oil frontier landscape land/dmottl3 description `Icefall is far from its sun, but with an axial tilt of roughly 38 degrees. This means that the climate is cold, but the year is also long, and each hemisphere has a short summer - barely enough to fit a terrestrial growing season. There are only a few major towns, and no major metropolitan centers. Most of the inhabitants make a living as farmers, although near the equator there is also some oil drilling industry. Icefall's oceans are filled with constantly shifting pack ice and icebergs, making them nearly unnavigable.` description ` The most distinctive feature of the local ecology is the vast flocks of gooselike migratory birds, which raise two broods a year: one in each hemisphere's summer. The farm workers migrate in similar fashion, and many landowners have farms in both hemispheres.` spaceport `The spaceport is located near the equator, in this world's industrial zone. Along the horizon are fields of pumpjacks and oil derricks. The port consists of rows of hangars, plus two large square towers that house the marketplace and storage space for cargo. A constant howling wind sweeps in between the buildings, but thankfully they are well constructed out of sturdy cement.` security 0.2 tribute 700 threshold 3000 fleet "Small Syndicate" 8 planet Icelake attributes hai factory "human tourism" landscape land/sky4 description `Icelake is the second most populous Hai planet. Since its oil and natural gas reserves have long since been depleted, the large cities and factories here rely heavily on geothermal and wind energy. One fortunate side effect of that is that the air here is almost as pristine as on a non-industrial world.` spaceport `The largest hangars in the spaceport are built of metal beams more than a meter wide, with thick glass panels between them to let in the sunlight. Even the smaller and newer warehouses on the outskirts of the port seem as solid and permanent as the mountains themselves. Thousands of Hai are walking back and forth between the buildings, and many of them regard you with curiosity; there are very few human visitors here.` shipyard "Hai Intermediate" outfitter "Hai Advanced" planet Ingot attributes "dirt belt" volcanic mining moon landscape land/mountain8 description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings. Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.` spaceport `In this spaceport, ships dock inside a hangar whose ceiling protects them from meteorite impacts. The hangar is not pressurized, so there are also landing tubes that connect to each of the visiting ships. Many of the people inside are carrying emergency oxygen masks in case a sudden impact ruptures the building.` spaceport ` In addition to being the spaceport, this complex is also the repair and control center for the mining robots. There are a handful of buildings elsewhere on Ingot, but not many. You cannot imagine spending so much time with so little space or change of scenery.` outfitter "Basic Outfits" security 0.1 tribute 200 threshold 1500 fleet "Small Militia" 15 planet "Inmost Blue" attributes kimek farming urban landscape land/water4 description `Inmost Blue is an ocean world, one of the first planets that the Kimek settled outside their own solar system. About two billion Kimek live on the low-lying islands and the one major continent, and the shallow ocean regions have been entirely converted into kelp farms. The Kimek take a utilitarian approach to food, and processed seaweed is a nutritious but highly unappetizing staple of their diet.` spaceport `The spaceport city is built on the mountain slopes overlooking a fjord, whose water is deep enough for even the largest of cargo barges to enter. Many of the barges have landing pads on their decks so that the cargo can be transferred directly to freighter starships without needing to be stored on land first. The chief export is a grey-green meal made from dried and ground up seaweed.` planet "Into White" attributes kimek landscape land/snow10 description `Formerly a fruitful farming world, this planet is now in the grips of an approaching ice age. The Kimek have chosen to wait it out rather than risking destabilizing the planet's ecosystems by trying to correct the temperature change, and the population has dwindled to less than a billion, mostly living near the equator where the climate is still somewhat temperate.` spaceport `The spaceport city was once the largest on the planet, but now more than half of it is uninhabited, buried in snowdrifts. Within the next century, the Kimek will probably need to build a new spaceport closer to the equator, unless they choose to abandon this world altogether.` spaceport ` The Kimek who live here are dressed in puffy winter coats that entirely cover their bodies and heads; only their spindly legs protrude out.` "required reputation" 15 planet "Karek Fornati" attributes korath efret landscape land/desert1 description `Karek Fornati was once a farming world, before global temperatures began to rise and the overworked farmland slowly deteriorated into deserts. The Korath who remain have dedicated their lives to finding a way to keep the "sand seas" from swallowing up the last of the fertile land, but without much success, and there are regions near the equator where sandstorms rage continually and no living things can survive.` spaceport `The spaceport city is built around an enormous public square, with stalls around its periphery for produce or grain or cattle to be sold and shipped offworld. But only one corner of the square is still active as a market; the rest has fallen into disrepair.` spaceport ` Outside the city, the land is divided up by perfectly straight strips of pine trees laid out perpendicular to the prevailing wind direction. Many of the fields are growing what looks like hay, or clover, or black, nearly leafless shrubs; only a few of the fields are actively being harvested.` planet "Kasichara Fet" attributes korath landscape land/sky8 description `This planet appears to have suffered irradiation when the neighboring star of Peresedersi went nova. The local flora and fauna are alive but still struggling to recover from the loss. Several large Korath cities remain. It seems that they were not able, or not willing, to evacuate the entire population in time to escape the nova's gamma radiation; sun-bleached bones are scattered in the streets of the largest cities.` security 0 planet "Keneska Fek" attributes korath landscape land/canyon6 description `The Kor Sestor apparently use this as a mining world, but rather than digging for minerals they have been intentionally crashing metal-rich asteroids into undeveloped sections of the desert where the robots can then break them apart and extract the ore. Predictably, the ecological effects of this sort of mining are devastating.` spaceport `The Kor Sestor refineries are laid out in a grid pattern. Each square of the grid is a few kilometers on each side, and is laid out in exactly the same way: a central power station, surrounded by smelters and repair bays and factories and storehouses laid out like spokes of a wheel. Each square produces and maintains a fleet of worker robots that occasionally collaborate to construct a new square, extending the city farther outward. Lines of harvester robots snake out from the refineries to the downed asteroids like trails of ants.` "required reputation" 1 bribe 0 security 0 planet "Kessel Sepret" attributes korath station landscape land/station1 description `In this factory station, raw metal harvested in the other Korath systems is shaped into ships and weapons, the war materiel for their raids on Human space. Sections of the ships are assembled and tested in pressurized hangars, but the Korath Raider is a large enough ship that the final assembly must be done in space, outside the station.` spaceport `This station is run with military discipline reminiscent of a human Navy base. All the Korath, even the construction workers, are in full uniform with some sort of rank insignia: epaulettes that vary both in shape and color. The largest ones appear to mark the officers in charge.` security 0 planet "Ki Patek Ka" attributes kimek farming tourism urban landscape land/fields10-sfiera description `This is the Kimek home world. Before they developed spaceflight, billions of Kimek died either from famine or from civil wars brought on by overpopulation. Today, every major city still has "hunger towers": kilometer-high skyscrapers where yeast and bacterial cultures are grown in massive vats in order to provide a bland but stable source of emergency rations if the crops and the food shipments from off-world should ever fail.` spaceport `Nearly all the land mass on Ki Patek Ka is covered in cities; the only undeveloped land is the high mountain peaks and the ice caps near the poles. The spaceport alone is larger than most human cities, stretching from horizon to horizon, with a ship taking off or landing every few seconds. The sheer number of people here - mostly Kimek, but a fair number of Saryds and Arachi as well - is overwhelming.` shipyard "Coalition Basics" shipyard Kimek outfitter "Coalition Advanced" planet "Korati Efreti" attributes station efret landscape land/loc2 description `This small Korath station is positioned at the Lagrangian point in between this system's sun and the planet that the Quarg had been mining for material to build the ringworld. The station is dwarfed by the ringworld, but nonetheless manages to make a statement: re-asserting the territorial rights of the Korath in the face of an alien species that chose to build a settlement in one of their systems.` spaceport `As the Korath civil war became more and more brutal, the safest home for those who wanted to avoid the fighting was right here in the shadow of the Quarg. This small station is still home to well over a thousand Korath, and they are constantly on the move from one section to another, their boots ringing loudly on the metal floors.` spaceport ` The Korath studiously avoid staring at you or even making eye contact, but you get the sense that many of them are quite curious about who you are and what you are doing here.` government "Kor Efret" bribe 0.1 security 0.5 planet "Korbatri Eska" attributes korath landscape land/myrabella7 description `The cities on this world have been hit by an astonishing variety of weapons. Some were leveled by massive explosions, while others show signs of strafing by low-flying ships or of orbital bombardment. Outside the cities, the land is fruitful and varied: forests, mountains, oceans, desert, and tundra.` security 0 planet "Kort Kehai" attributes wanderer landscape land/lava6 description `This planet has a temperate climate, yet its surface is nearly lifeless, perhaps due in part to the high concentration of radioactive isotopes in the soil. The only plant growing on most of the land is a hardy bioengineered moss designed by the Wanderers to accumulate heavy metals and other toxins in its root system. These plants are then periodically harvested by flocks of unpiloted robots and buried in deep pits near the planet's poles.` spaceport `This is the only Wanderer spaceport on the entire planet, with a population of no more than a few hundred Wanderers, most of them engineers and robot technicians. At the center of the port is a glass dome nearly a hundred meters tall, enclosing a garden with cliffs, streams, and towering trees, where the Wanderers can stretch their wings and relax in a green and growing environment without being exposed to the outside air.` spaceport ` The hallway that loops around the outside of the garden is decorated with an incredibly detailed mural. At one end the mural depicts a barren and blasted landscape, which gradually transitions along the length of the hallway to a green and growing world. The mural must be a reminder to the workers of what they are striving to accomplish here.` "required reputation" 2 bribe 0 planet "Kort Vek'kri" attributes wanderer landscape land/mountain10-sfiera description `This world is nearly unpopulated, with very little animal life and strange, twisted plants with odd coloration. In small patches of land, the native vegetation gives way to green forests and fields, which were probably planted there by the Wanderers. In some of the larger forests, birds and insects have begun to flourish.` spaceport `This small spaceport is unmistakably a research station, and the Wanderers walking or flying from one building to another have a self-absorbed attitude not unlike what you would expect from human scientists. Around the outskirts of the port village are pens that hold a staggering variety of animals, mostly ruminants and other herbivores, and the work of the scientists seems to revolve around convincing these animals to eat the local flora.` "required reputation" 2 bribe 0 planet "Kraken Station" attributes "near earth" station landscape land/sivael7 music ambient/machinery description `Kraken Station is seven centuries old; it was the first space station built outside of the Sol system. The station has been modified and repaired so often since that time that in all likelihood not a single deck panel or bulkhead that was part of the original station remains. Four centuries ago it was nearly destroyed by an asteroid impact, but other than that it has been a working deuterium refinery for its entire lifetime.` spaceport `The main ring of the station consists of three different levels, with living quarters, repair shops, a few small cafeterias, and even a barber. The lower levels also house some of the refinery equipment, but much of the harvesting is done automatically by robotic drones. For a station that is so old, everything feels surprisingly sturdy; the bolts and beams that make up the station are much thicker than they probably need to be.` security 0.3 tribute 500 threshold 3500 fleet "Small Syndicate" 7 planet "Kuwaru Efreti" attributes quarg station landscape land/station2 description `This Quarg ringworld is almost half completed, but there are no signs of active construction, and your ship's sensors picked up no energy signals from any section of the ring except for this one. You also observed superficial weapon scars on some parts of the ring, damage that the Quarg have not bothered to repair - although clearly the attackers did not possess weapons powerful enough to do any serious harm to the ring.` spaceport `Despite their size, the Quarg are generally almost silent when they move, and there seem to be very few of them left inhabiting this ringworld. As you walk through some parts of the spaceport it is utterly silent and seemingly deserted, and you are jolted by surprise each time the illusion of solitude is broken by a Quarg emerging suddenly from a doorway and striding silently past you. Every once in a while, louder footsteps announce the presence of a group of Korath visiting the station.` spaceport ` Although the spaceport offers all the usual amenities, including a small merchant's exchange for trading goods, you feel slightly self-conscious about breaking the silence of the station to speak to anyone.` bribe 0 security 1 planet Lagrange attributes quarg tourism station landscape land/station2 description `The Quarg built this station centuries ago, before they began construction on the ringworld. From the dark side of the station, the ring is visible as a thin bright filament stretching out to either side of the system's sun. The ring itself is closed to human visitors, but tour shuttles depart from here on a regular basis, giving human tourists a closer view of this engineering feat that is so far beyond anything human beings have ever attempted to build.` spaceport `In the docking section are flexible, oddly organic-looking tubes that snaked out to connect to your ship as it approached. Walking through the tube and into the station was a somewhat disconcerting experience. Inside, crowds of human tourists gawk at the tall, thin Quargs, who for the most part seem unfazed by the attention. The station is perfectly clean; every surface shines.` bribe 0 security 0.9 planet "Laki Nemparu" attributes korath efret landscape land/sea2 description `This is an old factory world, so shrouded in smog that only tiny glimpses of the land are visible from above. Deep under the oceans of Laki Nemparu are oil reservoirs so vast that centuries of industry have not yet drained them dry. All but the hardiest of the native vegetation and wildlife is now long extinct from lack of direct sunlight or from pollution and chemical exposure.` spaceport `All the Korath you encounter in the spaceport are wearing ventilator masks, and if you were staying here for longer you would probably do the same. The air leaves a metallic taste in your mouth, and your eyes feel dry and sting when the wind hits them. On the outskirts of the city, factory smokestacks are belching more pollution into the air; the Korath have either given up on preserving this planet, or simply have too great a need for the goods manufactured here to be willing to shut the factories down.` outfitter "Korath Basics" planet "Leviathan Station" attributes deep station landscape land/sivael3 music ambient/machinery description `Leviathan Station is the Deep's most productive deuterium harvesting station. Built nearly four hundred years ago, the station was one of the first to fuel the massive cargo caravans sent out from the Deep back when this was one of the only regions of the galaxy with a prosperous economy and a democratic government. Today it remains under government control, because the citizens of the Deep are wary of any private corporation controlling the industry that makes interstellar travel possible.` spaceport `This is a refinery, not a tourist destination. You were allowed to dock here, and the massive cafeteria used by the local workers is available to you if you want to eat, but beyond that no one seems particularly interested in entertaining you or interacting with you.` spaceport ` On the other hand, you get some small satisfaction from knowing that you refueled your ship with deuterium that just yesterday was most likely still floating around in the upper cloud banks of the gas giant below.` "required reputation" 10 bribe 0.08 security 0.9 tribute 1200 threshold 3500 fleet "Small Deep Security" 27 planet Lichen attributes south farming frontier landscape land/fields3 description `Lichen is a rainy world of marshes, fields, and streams. More than half the rice consumed in this administrative district is grown on Lichen, because of its near-optimal climate. However, because of the constant rain and overcast weather, few people aside from farmers have settled here.` description ` Planetary government, or indeed any government above the village level, is virtually nonexistent. Most farms are small and family-owned, negotiating sales directly with off-world corporations who then arrange for transportation of the produce.` spaceport `The spaceport is built on a small mountain, one of the rare places where enough bedrock rises above the soil to provide a firm foundation for large buildings and a flood-free location. The warehouses and market are built of concrete, but the smaller buildings on the outskirts of the port are wood framed. Moss is growing everywhere, and in places the wood is stippled with mold. But the people are friendly enough, unhurried and peaceful.` spaceport ` A noodle soup restaurant near the center of the port town seems to be the gathering place of choice. Whatever they're cooking inside, it smells delicious.` outfitter "Ammo South" security 0.05 tribute 500 threshold 3000 fleet "Large Militia" 8 planet Lodestone attributes core volcanic mining landscape land/lava5 description `Lodestone is a young, volcanically active world. The atmosphere is often filled with choking dust or sulfur dioxide, and new eruptions can occur with hardly any warning. Building any sort of structure here is an exercise in futility.` description ` The only reason Lodestone is inhabited is because of the planet's unusually rich reserves of heavy metals and other rare minerals.` spaceport `This port is known as "Fourth Port." The previous three ports are partly or completely buried under lava flows. The present port is built on a raised platform a hundred meters above the ground. The steel stilts supporting the platform are intended to keep the port from being buried by any encroaching lava flow. However, given that some explosive eruptions here have been known to launch lava nearly a kilometer into the air, sooner or later Fourth Port will need to be replaced by a fifth.` security 0.05 tribute 500 threshold 3000 fleet "Small Syndicate" 6 planet Longjump attributes rim tourism factory landscape land/city9 description `Longjump is a mostly industrial world, with lower than normal gravity that makes it relatively easy to operate and transport heavy equipment. Hang-gliding is also a popular sport here, although for safety reasons it is prohibited anywhere near the spaceport.` spaceport `You can recognize the natives immediately because they are almost all taller than you, a result of growing up in a low-gravity environment. The spaceport consists of four large towers, connected by bridges, with openings for hangars in the sides. The upper stories are for landing ships; business takes place down below, at street level.` outfitter "Basic Outfits" outfitter "Delta V Basics" outfitter "Ammo South" security 0.1 tribute 600 threshold 3000 fleet "Large Militia" 9 planet Luna attributes "near earth" tourism factory moon landscape land/earthrise description `In the early days of space travel, back when engines were still so inefficient that escaping from a planet's gravity was costly and difficult, an enormous shipyard was built on the Moon where asteroids, harvested from the asteroid belt, were mined for raw materials for ships.` description ` The facility is still in operation, although it is now overshadowed by the far more advanced shipbuilding centers like Geminus in the Castor system.` spaceport `The spaceport is rudimentary, and the main pressurized dome of the facility is probably at least half a millennium old. So many metal foil patches have been cemented to its outer wall to stop slow air leaks that in places they entirely cover the surface. Everything is so ancient and ramshackle that it feels almost like you have stepped back in time to the early days of human space flight. Perhaps that's what the tourists come here to experience.` shipyard "Basic Ships" shipyard "Navy Basics" shipyard "Betelgeuse Basics" shipyard "Syndicate Basics" outfitter "Common Outfits" outfitter "Lovelace Basics" outfitter "Syndicate Basics" outfitter "Ammo North" bribe 0.05 security 0.2 tribute 2500 threshold 7500 fleet "Large Republic" 10 planet Maelstrom attributes north mining frontier landscape land/mountain21-harro description `Maelstrom is a stormy, geologically young world with towering mountains and frequent earthquakes. Most of the large cities are near the center of the planet's main continent, where the iron beds from an ancient ocean are exposed. Maelstrom is one of the chief exporters of iron, copper, gold, titanium, and other metals to Ada, where Lovelace Labs and the associated industries have a continuous need for raw materials.` description ` Extreme rock climbing is a hugely popular sport among the mining workers here, who have a tendency to be young, male, and reckless. The mountains are dramatic enough to even attract off-world climbers as tourists, though more than once a favorite climbing face has been sloughed off its mountain in an earthquake.` spaceport `The spaceport is a single massive complex of buildings, with hangars large enough for even a bulk freighter or a Navy flagship. A railroad runs through several of the nearby mining towns and straight into the spaceport building itself, allowing ore and processed metal to be loaded directly from the mine cars into the waiting freighters.` outfitter "Lovelace Basics" outfitter "Common Outfits" outfitter "Ammo North" security 0.5 tribute 2700 threshold 5500 fleet "Large Republic" 11 planet Mainsail attributes paradise rich landscape land/beach7-sfiera description `Mainsail is a water world: although there are some settlements on dry land, the largest cities are floating, artificial islands, which travel between hemispheres over the course of the year pursuing the most ideal weather. Other, smaller islands are privately owned by single families or corporations. Mainsail is a prohibitively expensive place to live.` description ` Centuries ago Mainsail was home to pirates of the old-fashioned variety, fleets of motor boats or even old-fashioned sailing vessels that would launch raids against the city-ships.` spaceport `The spaceport is on its own city-ship floating some distance away from the others, so that the locals need not deal with the noise and uncouth manners of spacefarers. Surrounding the port is a ring of docks where barges are moored; on platforms farther "inland," starships land. Few goods are produced here; most of the people rich enough to live on Mainsail are connected with interplanetary corporations whose physical business takes place elsewhere.` shipyard "Basic Ships" shipyard "Betelgeuse Basics" outfitter "Basic Outfits" outfitter "Lovelace Basics" outfitter "Ammo North" bribe 0.06 security 0.5 tribute 1600 threshold 3500 fleet "Small Republic" 57 planet Maker attributes core factory mining landscape land/bwerner3 description `When families or young adults on Earth find themselves stifled by the crowded conditions on humanity's home world, Maker is where many of them end up. The Syndicate offers free transportation and housing in exchange for anyone willing to sign a five years contract to the mines or factories on Maker. The living conditions are often unpleasant, with young men and women packed into dormitories, and with those who are most in need of income taking dangerous jobs in the mines. Five or ten years of work will earn you enough to set up a homestead on any of the frontier worlds, and to many, those years are worth it.` spaceport `The spaceport on Maker is enormous, but laid out very efficiently. In one sector, a steady stream of passengers, most of them young and dressed somewhat shabbily, are disembarking. They are funneled straight to a labor and immigration center, from which they will be assigned to different factories. Meanwhile, a smaller stream of older, tired-looking but better dressed workers flows in the other direction; people who have finished their terms of service and are boarding ships for other worlds.` spaceport ` In the commercial sector of the port, robotic cargo trucks rumble through the streets at frightening speeds, while pedestrians walk from building to building along skyways several stories up.` outfitter "Basic Outfits" outfitter "Syndicate Basics" security 0.4 tribute 1700 threshold 4500 fleet "Large Syndicate" 10 planet Makerplace attributes hai manufacturing "hai tourism" landscape land/lava0 description `Makerplace has an unusual degree of volcanic activity due to high concentrations of radioactive elements in the planet's mantle. Although it is warm by Hai standards, the abundance of geothermal energy, combined with plentiful solar energy and wind power, has made it an ideal world for manufacturing. Several cities in the temperate regions have populations of over a hundred million Hai, and the factories surrounding the cities spread out for dozens of kilometers in all directions. Near the equator, much of the land is desert or volcanic wasteland.` spaceport `A fair number of the Hai walking through this spaceport are wearing no clothing at all, perhaps as a response to the warm temperatures. Given that they seem to attract no notice or disapproval by doing so, it appears that this is perfectly normal behavior. Others appear to have trimmed their fur shorter than normal as an alternative way to deal with the heat.` shipyard "Hai Intermediate" outfitter "Hai Advanced" planet Mani attributes deep moon landscape land/nasa6 description `Mani is a small moon, with an atmosphere thick enough to keep your blood from boiling off but too thin to breathe without assistance. It is used only as a cargo depot and a spot for refueling and repairs. The native plant life mostly consists of pale-colored lichens and a few species of grass. The only animals are insects.` spaceport `The spaceport is shaped like a wheel with no rim: a series of spokes jutting out from a central hub, where each spoke is a docking tunnel that can connect to any ship that lands beside it. Inside are about a dozen people and a couple hundred robots. The people and robots alike seem uninterested in any interactions with you. It is a strange sort of aloofness that you have heard is common to all the worlds in the Deep.` outfitter "Ammo North" security 0.6 tribute 500 threshold 3000 fleet "Small Deep Security" 11 planet "Market of Gupta" attributes arach shipping landscape land/mountain16-striker description `This mountain world is the home base of House Mallob, the powerful Arach guild in charge of commerce and shipping. All the Arach starships that are currently in use were designed here, and many of them are manufactured here as well. The motto of House Mallob's shipyards is "strong as the mountains, spacious as the skies," referring to their focus on durable hulls and high cargo capacity.` spaceport `This spaceport serves as the primary repair and service center for the Arach merchant marine. At any given time hundreds of ships may be in dry-dock here to have new equipment installed or their engines or internal systems tuned for better efficiency. Meanwhile, thousands of analysts and software experts work to plan out delivery routes, schedules, and supply chains for the merchant fleets to ensure that goods are always delivered where they will be most needed, and will earn the best profit. House Mallob's finances and organizational structure are legendary for their complexity.` shipyard "Coalition Basics" shipyard Arach outfitter "Coalition Advanced" planet Mars attributes "near earth" tourism farming landscape land/desert0 description `Mars was humanity's first attempt at terraforming. Although it remains a dry, cold desert, the air is now breathable without an oxygen tank, and there are sections of the planet where a fair number of plants can grow. Because far more hospitable planets are available to those with enough money to pay for interstellar travel, the farms and ranches of Mars are run mostly by poorer Earth families who want to escape the pollution and congestion, along with some young adults who do farm work to help finance their once-in-a-lifetime opportunity to stand on another world.` spaceport `The spaceport on Mars is situated next to the northern Polar Basin, one of the few places where, post-terraforming, a natural lake exists. Here, far more trees grow than elsewhere on the planet, and in the few warm months when the lake is not frozen, Mars almost looks like a friendly place.` security 0.2 tribute 1800 threshold 4500 fleet "Small Republic" 64 planet Martini attributes paradise rich landscape land/myrabella4 description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange are headquartered here, and so much money flows through this world's economy every day that the cost of utterly controlling its weather and climate is only a drop in the bucket. Not surprisingly, real estate prices here are astronomical; a small condo in one of Martini's main cities costs more than a capital starship.` spaceport `The spaceport is a set of four skyscrapers joined by bridges and platforms at various levels. Hangars are built directly into the towers themselves, with deflector shield generators set up to ensure that ships do not crash, intentionally or otherwise, while approaching the towers to dock. Inside, all the floors and walls are gleaming granite, with teams of workers constantly polishing everything to ensure that not even so much as a fingerprint smudge is visible.` bribe 0.1 security 0.5 tribute 5600 threshold 8500 fleet "Large Republic" 22 planet "Mebla's Portion" attributes arach urban landscape land/fog5 description `A stormy world with unpredictable and rapidly changing weather, Mebla's Portion is nonetheless home to several billion Arachi and millions of members of the other Coalition species, in part because rent is cheaper here than on worlds with more idyllic weather. Many of the residents are artists or work in other creative fields that allow them to work from home on days when the weather is too violent for them to venture outside.` spaceport `The spaceport is a sprawling complex of hangars and warehouses connected by covered walkways and underground tunnels. Because it has grown larger and larger over the millennia as this world's population increased, the spaceport's current layout is maze-like and seemingly random. Colored stripes painted on the floors mark the pathways between the major sections of the complex, and many local children earn a living just by wandering around offering to give directions to visitors who seem to be lost.` planet Memory attributes deep research factory medical landscape land/badlands9-harro description `Memory is a dry world, but with enough local plants to maintain a breathable atmosphere. Some of the indigenous forms of cactus-like, drought-resistant plants grow dozens of meters high. Most of the animals that have evolved here are nocturnal.` description ` This planet was first settled only a few centuries ago, and the population is still relatively low, but they have developed a diverse set of industries including manufacturing and medical research.` spaceport `The local government has not yet seen the need to set aside funds to replace the spaceport built by the original settlers: mostly just a collection of poured concrete pads where larger ships can land without sinking into the sand of the desert. They have added some large hangars for richer clients and Navy ships, however, and over the years more and more buildings have sprung up along the periphery of the landing field.` outfitter "Deep Sky Basics" outfitter "Ammo North" security 0.8 tribute 700 threshold 4000 fleet "Small Deep Security" 16 planet "Merask Fortuno" attributes korath station landscape land/space4 description `This station was built primarily for harvesting hyperspace fuel. Even when the Korath were still here, the harvesting was almost entirely automated, so the station only has living quarters for a handful of people.` spaceport `Despite their masters being gone, the machines and robots of this station carry out their work just as diligently as before, harvesting fuel that will now be used only by other automata.` "required reputation" 1 bribe 0 security 0 planet Mere attributes rim fishing landscape land/sea7 description `Mere is a world almost entirely covered by oceans. The locals live most of their lives on enormous ships, almost like floating cities, which travel around collecting fish and seaweed for food or harvesting pearls from the shallows to be sold off-world. The city-ships must do their best to avoid certain latitudes where hurricanes are most common, and even so storms are a continuous threat to anyone who lives here. Weather conditions are tracked constantly by a network of satellites.` spaceport `The spaceport is on the largest island on the planet. The marketplace is a large, open plaza down by the docks, where the captains of whichever city-ships are moored here at the moment can sell their goods directly to customers. Behind the plaza are large warehouses. If a storm approaches, the goods can quickly be moved inside, while the ships launch out into the deep sea where they have a better chance of weathering the storm without being smashed against the rocks.` spaceport ` The entire port is filled with the almost overpowering smell of fish. You have heard that this is the best place in the galaxy for good, cheap sushi, but the smell is doing nothing for your appetite.` security 0.1 tribute 900 threshold 3000 fleet "Large Militia" 14 planet "Mereti Station" attributes korath station landscape land/space7 description `This large station serves as the "mission control" for the robotic ships of the Kor Mereti faction. Warships of every shape and design are clustered in its docking bays or flying patrol outside.` spaceport `The central core of this station is entirely sealed off, running on its own power generators serviced by self-maintaining repair robots. Inside the core are the advanced computers that direct the Kor Mereti war effort.` "required reputation" 1 bribe 0 security 0 planet "Miblulub's Plenty" attributes arach farming landscape land/fields7 description `Miblulub's Plenty was the first colony created by the Arachi outside of their home system, founded at a time when their home world could not produce enough food to reliably feed its entire population. This planet has long seasons and plentiful rainfall that make its temperate zones ideal for farming, while the grasslands near the tropics are mostly used for longcow ranching. Longcows are a distinctive and ill-behaved species of multi-legged cattle; their meat is a key part of the Arach diet.` spaceport `Although most of this planet is rural agricultural land, the spaceport is on the outskirts of a large and prosperous city. Ten thousand years ago, in the early days of Arach interstellar travel, this city was the home of the wealthy investors and business people who funded the farming settlements, and who moved here with their families to escape the pollution and conflict on their home world of Ahr.` "required reputation" 15 planet Midgard attributes deep urban factory mining landscape land/city5 description `Midgard is a world with as much geographic diversity as Earth itself: mountains, tundra, desert, oceans, marshes, plains. It was the second world in the Deep to be settled, seven centuries ago. It is now home to dozens of major metropolitan areas and a population of over four billion. Although a select few live outside the cities and work in farming or ranching, the vast majority of people here have jobs in manufacturing.` description ` Food, fashion, and entertainment here all strike you as out of pace with broader galactic culture. The deep independent history of the planet makes it less likely to simply follow the latest Earth trends as the more recent colonies do.` spaceport `The spaceport is located in the center of the city of New Reykjavik, a bustling metropolis which is also Midgard's center of government. The port was built five hundred years ago, and its architecture is much more conservative than other ports in the Deep: instead of domes and rounded, wavy surfaces, it is a collection of tall, square granite towers, connected by bridges at various levels. Most of the hotels and restaurants are in a central tower, slightly higher than the others. There is no central marketplace; instead, you can just buy or sell cargo from a computer terminal and a robotic forklift will arrive at your docking bay to carry it.` shipyard "Basic Ships" shipyard "Lionheart Basics" shipyard "Lionheart Advanced" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Deep Sky Advanced" bribe 0.05 security 0.8 tribute 3000 threshold 6000 fleet "Large Deep Security" 30 planet "Midway Emerald" attributes kimek shipping urban wealthy landscape land/forest3 description `Wealthy Kimek prefer to live as close as possible to the centers of power, and in Coalition space the center of power is the Heliarch ringworlds. The dwellings here are a bit more luxurious and less densely packed than on other Kimek worlds, and the total population is less than two billion. Outside the cities, this is a hot forest world, without much local industry or natural resources.` spaceport `The relative opulence of this spaceport means that the walkways and doorways are big enough to be comfortable not only for the diminutive Kimek, but for the Arachi and even the Saryds as well, and the three species mingle here in roughly even numbers. The spaceport even has a few gardens and parks, as a concession to the Saryd need for quiet and beautiful spaces.` shipyard "Coalition Basics" outfitter "Coalition Basics" planet Millrace attributes "near earth" factory urban landscape land/mfield1 description `Millrace is an overpopulated world, full of factories and manufacturing plants. It is one of several planets in this region of space where people trying to escape from the crowded squalor and polluted cities of Earth come looking for work. Most of the goods manufactured here end up being used by the Syndicate for constructing starships or driving industry on other worlds.` description ` The Syndicate is a fair employer: living conditions here may be squalid, but most workers are earning a living wage and some are able to save up for a new life on a more pleasant planet. The Syndicate trusts there will never be a shortage of new immigrants to replace them.` spaceport `The spaceport is ugly. As the population of Millrace has grown, the spaceport has been expanded to support the increase immigration; you can recognize the different sections because in the newer ones, the bare cement walls are lighter and have accumulated less soot and grime. Most of the restaurants are of the greasy spoon variety.` outfitter "Basic Outfits" outfitter "Syndicate Basics" outfitter "Ammo North" security 0.2 tribute 1400 threshold 4000 fleet "Large Syndicate" 8 planet Mirrorlake attributes hai moon "hai tourism" landscape land/bwerner1 description `The Hai homeworld is orbited by a moon that is large and dense enough to have been able to hold on to its own supply of surface water, and although the atmosphere is cold, much of that water is in liquid form due to the strong tides. In a few places, granite and basalt cliffs rise out of the water, and the Hai have built a few small settlements on the moon, as well.` spaceport `This spaceport appears to be a tourist destination. The architecture is different than on other Hai worlds, and much more primitive: stone and mortar instead of polished metal. However, all the buildings are in good repair: despite their ancient appearance, they must be maintained and rebuilt on a regular basis.` planet Moonshake attributes core urban factory landscape land/city7 description `Moonshake is a planet of overpopulated cities side by side with dense wilderness. A few centuries ago it became a local center of industrial production when the Syndicate began building factories here. Since then, immigrants looking for steady work have been pouring in, doubling the planet's population every few decades. It is now a regional center for the production of everything from textiles to molded plastic parts to reactor-grade plutonium.` description ` It is characteristic of the Syndicate that the wilderness is entirely ignored, both scientifically and agriculturally, until it is plowed under to make way for expanding industry. Nowhere else in the galaxy is the local fauna so plentiful and yet so poorly characterized.` spaceport `The smog is so thick here that you could barely see the landing pad until you were only half a kilometer above it. At street level, the smog is less evident, but the air leaves a faint metallic taste in your mouth. The spaceport, like the rest of this city, is overcrowded, with people walking along the narrow streets and trying to thread their way in between large cargo trucks loaded with crates. You see signs for restaurants of every variety imaginable, but most of them look dirty and dimly lit.` outfitter "Common Outfits" outfitter "Syndicate Basics" security 0.2 tribute 1200 threshold 3500 fleet "Large Syndicate" 7 planet "Muninn Station" attributes deep station military landscape land/sivael6 music ambient/machinery description `Muninn Station, along with its brother station Huginn, serves as the gateway to the region of space known as the Deep. They both harvest and refine deuterium for use as rocket fuel, and in addition Muninn Station is used as a military base for the local defense fleets.` spaceport `Most of the station is closed off to you, but you are told that if you want you may visit the large military mess hall, where hundreds of Navy members and local militia sit and eat or watch the news videos. You would normally expect a military mess hall to be a noisy, rowdy place, but this one is almost eerily silent, with a few quiet conversations going on in the corners but otherwise no noise except the video screens.` "required reputation" 10 bribe 0.05 security 0.8 tribute 1100 threshold 5500 fleet "Small Deep Security" 25 planet Muspel attributes deep mining factory landscape land/canyon9 description `Muspel is a hot world of deserts, canyons, and warm-water oceans. It is mostly a mining and manufacturing planet, and as a result there are few lifelong inhabitants; most of the people here are migrant workers who are just trying to save up enough money to settle down somewhere more hospitable.` description ` Some tourists also come here, to walk through the sandstone canyons where the wind and rain has carved the rock into tall pillars and spires. A few particularly beautiful canyons are protected against strip mining by local law.` spaceport `The spaceport here is rudimentary: a collection of concrete landing pads clustered around a single large building. The building is designed with layers of color and rounded spires that mimic the canyonlands. From a distance, it would be indistinguishable from the natural rock outcroppings if it were not for the glitter of sunlight off the windows. Inside, people move at a slower and calmer pace than you have seen elsewhere in the Deep.` bribe 0.03 security 0.6 tribute 600 threshold 3000 fleet "Small Deep Security" 14 planet Mutiny attributes pirate landscape land/badlands8 description `Centuries ago, Mutiny was used as a sort of prison world for a powerful band of pirates, a place where rivals could be marooned or held for ransom, rather than killing them outright. It is a cold, dark planet, and food is scarce, but over time several villages developed in the more hospitable regions. No longer prisoners, the inhabitants who remain do so because they prefer a simple life beyond the reach of any government, on a planet that will never be stolen from them because it carries nothing of value.` security 0 planet Mystery attributes saryd moon uninhabited landscape land/canyon05 description `The Saryd culture's fascination with the movement of the stars and planets can perhaps be attributed to the fact that their homeworld is orbited by two moons, which cause a complex and seemingly unpredictable cycle of tides as well as a variety of subtle effects on the circadian rhythms of the creatures that evolved on Saros. Saryd homes on other worlds often have night lighting cycles designed to mimic the moons of their homeworld.` "required reputation" 15 planet Nasqueron attributes "requires: gaslining" landscape land/nasa8 description `Beneath Nasqueron's cloudy surface is a complex and thriving ecosystem of gas-dwelling organisms, from the massive void sprites all the way down to bacteria that inhabit tiny water droplets suspended in the air. Although the void sprites mostly feed on these organisms, it appears that in order to grow into their adult form or to give birth to young, they also need rare minerals that they can only find by feeding on asteroids, far beyond the planet's atmosphere.` security 0 planet "Nearby Jade" attributes kimek farming urban landscape land/fields12-sfiera description `Aside from fish, the Kimek diet is mostly vegetarian, but a few centuries ago an Arach entrepreneur decided to start ranching longcows here. It is an ideal world for ranching, with plenty of grassy fields. The ranches have begun a major industry, although generally only the wealthiest of Kimek are willing to spend money on longcow meat.` spaceport `The spaceport is at the very center of a city that is laid out with perfect radial symmetry: six sectors, each with their own markets, schools, and other public services, and clusters of skyscrapers that can each house a million individuals. The spaceport itself is also symmetrical, with a concourse in the center and smaller and smaller landing pads radiating out from it so that the largest freighters have easiest access.` planet "New Argentina" attributes "dirt belt" farming landscape land/fields1 description `New Argentina is a world that is ideal for ranching but suitable for little else. Ranchers live as individual families or small communities surrounded by hectares of grazing land for cattle. As a result, the population is still quite low here, and the locals live isolated lives, with most families living many kilometers away from the nearest school or hospital or even from their nearest neighbor.` description ` Cattle handlers here do their work on horseback, because they believe modern vehicles are more likely to spook the animals.` spaceport `The spaceport is on the outskirts of one of New Argentina's largest towns... which has a population of barely ten thousand people. Many of the dock workers are teenagers or barely past their teens, children of ranchers who are not drawn to the solitary sort of life that their parents enjoy. Aside from the church and the hospital, the largest building in town is "The Grange," a function hall with a sign out front advertising square dances and line dances three nights a week.` outfitter "Basic Outfits" outfitter "Ammo South" security 0.05 tribute 1000 threshold 3500 fleet "Large Republic" 4 planet "New Austria" attributes "dirt belt" mining landscape land/valley9 description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry. For centuries the locals have been trying to find a deposit of diamonds, which would sell for much higher prices than sapphires, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered.` spaceport `The spaceport is nothing but a couple of landing pads built on the outskirts of one of the larger mining villages, high up on a mountain ridge to allow easy access for starships. A few roads lead down from there to the village, where you can trade for local goods or get food from the miners' cafeteria. By the time you have walked to the center of the town, several people have already tried to sell you large "diamonds" that you strongly suspect are just clear sapphires.` security 0.05 tribute 500 threshold 3000 fleet "Large Militia" 5 planet "New Boston" attributes "dirt belt" textiles farming landscape land/water2 description `New Boston is a completely unremarkable world... except, of course, for the fact that you happen to have been born here. Most of the land is wet and marshy, and the coastal regions are prone to flooding. Some food crops are grown here, but most of the farmers instead plant flax and jute, which grow well in wet soil and are used to make linen and burlap cloth. The textile mills are hot and poorly ventilated, but they offer higher and more reliable income than farming.` spaceport `Some day New Boston may be a prosperous enough planet to afford a better spaceport, but not yet. Many of the concrete landing pads have sunk into the muddy soil over the years since they were poured, and are now tilted and uneven. The market where ship captains buy and sell cargo is a large tent rather than a permanent building, but it is sturdy enough to keep off the rain, and high enough for loads to be brought in and out by trucks and the occasional hovercraft. And, some enterprising local mechanics have set up not only a repair shop and outfitter, but also a shipyard with several small, refurbished ships for sale.` shipyard "Basic Ships" outfitter "Basic Outfits" outfitter "Ammo South" security 0.05 tribute 300 threshold 2500 fleet "Small Militia" 23 planet "New Britain" attributes "dirt belt" farming factory urban landscape land/city6 description `New Britain is one of the few worlds in the Dirt Belt region of the galaxy that is relatively prosperous and has a large population. Although the gravity here is slightly low, it is otherwise a nearly ideal Earth-like world, rich enough in natural resources that all the raw materials for the local industry can come from on-planet.` description ` Among the native life forms, the most striking are the many species of large and colorful birds, most of which have learned to give the cities and the spaceport a wide berth.` spaceport `The spaceport is a granite ziggurat, a step pyramid with landing pads and hangars on each level. On the top levels are the dining areas and meeting rooms for corporate visitors; the lower floors provide warehouse and storage space. Compared to the relatively traditional architecture of the city nearby, the spaceport looks out of place, even absurd. But to the locals, it is meant as a clear display to visitors that even though they are in a region of space known for poor and sparsely populated worlds, this particular world is far more developed.` shipyard "Basic Ships" shipyard "Tarazed Basics" outfitter "Common Outfits" outfitter "Ammo South" outfitter "Delta V Basics" outfitter "Kraz Basics" security 0.2 tribute 1300 threshold 4500 fleet "Large Militia" 20 planet "New China" attributes "near earth" urban landscape land/city12 description `In the very early days of hyperspace travel, most settlers chose to put down roots within a few jumps of Earth, because until more fuel depots were built, colonies farther out would seldom be visited by cargo ships. As a result, a lot of effort was put into terraforming and developing worlds that would have been passed over by most colonists today. New China is one such world, and it is now overpopulated, and poor enough that maintaining the terraforming equipment and climate requires almost a third of the planetary government's tax income.` spaceport `The "new port" here was built several centuries ago, when the grand but impractical spaceport built by the original settlers had deteriorated to the point where it was no longer usable. This port is much simpler by comparison: just a ring of landing pads of various sizes around a large central building with ten levels of warehouse space accessible by freight elevator.` spaceport ` There are always locals hanging around the port, some of them mere children, who are trying to find a cheap ride off-planet.` outfitter "Common Outfits" outfitter "Ammo South" outfitter "Delta V Basics" outfitter "Kraz Basics" security 0.1 tribute 1400 threshold 4000 fleet "Small Republic" 50 planet "New Finding" attributes saryd research landscape land/canyon6 description `Due to complex atmospheric currents and swiftly changing seasons, the surface of New Finding is constantly scoured by powerful winds, making it difficult for soil to accumulate except in sheltered canyons and gorges. Each of these patches of greenery stands like an island amid a sea of bare rock. Over time, where the forests are able to take hold and grow, they spread outward and begin to turn more of the rock into habitable soil. On the exposed slopes, rock slides are a constant danger.` description ` Due to the limited habitable land, the local economy focuses on high tech medicine and equipment that can be produced by relatively small laboratories.` spaceport `The New Finding spaceport is in a canyon, with hangars cut into both the canyon walls and delicate covered bridges linking them together. Attempting to land here without crashing into anything is a harrowing experience.` spaceport ` The bottom of the canyon is a bright green ribbon of trees and plants that stands out in sharp contrast against the red and yellow layers of sandstone.` "required reputation" 15 planet "New Greenland" attributes "dirt belt" textiles landscape land/snow7 description `New Greenland was first settled about six hundred years ago, at the peak of the "Turf Wars" era where most planets were controlled by powerful corporations and their struggles often turned into outright warfare with privately owned fleets and armies. The people who came to New Greenland were looking for a world so marginal and undesirable that they could live here in peace without being caught in the crossfire. The locals here grow food in greenhouses and specialize in making warm winter clothing, which is this planet's only export.` spaceport `The spaceport is near the equator, but it is still cold enough that there is always some snow on the ground. In addition to the outdoor landing pads a few hangars are available: an effort by the locals to make their world a little more appealing to merchants passing through the system. You have never seen as many people in fur coats as there are here; what might be considered a luxury in other parts of the galaxy is a necessity here, where the cheapest clothing material is the pelts of indigenous animals.` spaceport ` From the size of the claws hanging decoratively off some of the coats, you have to give a grudging respect to the hunters. High fashion is not an industry that usually involves risk of dismemberment.` security 0.05 tribute 200 threshold 2000 fleet "Small Militia" 15 planet "New Holland" attributes "dirt belt" farming landscape land/water7 description `Like its namesake on ancient Earth, New Holland is a world of oceans and low country. It is an old planet, its tectonic activity long since silenced, worn smooth by eons of weather. For those who live here, flooding is a constant threat, requiring a vast network of dikes and levees. But the floods also refresh the soil, making this one of the most fertile farming worlds in the region.` description ` As the population has boomed, and as the farms have been consolidated and become more mechanized, large cities have grown to house factories and workers.` spaceport `The spaceport is on the fringes of one of the factory towns. In the distance are row after row of identical brick buildings; in the opposite direction, a safe distance from the city, are the cooling towers of several nuclear power plants. The port itself is laid out for maximum efficiency in loading and unloading cargo regardless of the weather or time of day: a row of hangars, open at one side to ships coming in and departing, and on the other to a road carrying a steady stream of trucks.` outfitter "Basic Outfits" outfitter "Ammo South" outfitter "Delta V Basics" security 0.1 tribute 700 threshold 3000 fleet "Large Militia" 11 planet "New Iceland" attributes "dirt belt" oil mining volcanic landscape land/valley0 description `New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.` description ` Many of the inhabitants wear dust masks to avoid letting the particulate matter from the volcanoes accumulate in their lungs.` spaceport `Almost as soon as you stepped off your ship, your eyes began to sting. You try to breathe as shallowly as possible.` spaceport ` This port consists of a single large hangar, only big enough for two or three bulk freighters, plus some overflow landing pads and old rusted storage sheds outside. There is a small cafeteria, offering you a choice between two kinds of soup, some pre-made sandwiches, or the hot meal of the day.` security 0.05 tribute 300 threshold 2000 fleet "Small Militia" 24 planet "New India" attributes "dirt belt" farming textiles frontier landscape land/forest0 description `New India was first settled less than a century ago, and the settlers are still struggling to establish themselves. It is a hospitable climate, but the amount of labor needed to clear forests and to plow rocky fields has meant that the towns here can only grow very slowly. The farms grow both food crops and cotton, and very recently they have begun manufacturing their own textiles instead of just shipping the raw cotton off-world for processing.` spaceport `New India's spaceport is a ring of low wooden buildings around a wide landing area paved with concrete slabs. Around the perimeter carts of trade goods are driven, some being pulled by tractors and others, by horses or oxen. You even think you see a few carts being pulled by water buffalo.` spaceport ` Most of the buildings are for storage, but from somewhere nearby you can smell fresh-baked bread.` outfitter "Ammo South" security 0.05 tribute 200 threshold 2000 fleet "Small Militia" 16 planet "New Kansas" attributes "dirt belt" textiles landscape land/fields6 description `Wool clothing is considered a luxury in most of human space, because enough oil is mined on most planets to make synthetic clothing much cheaper than raising and shearing sheep. However, here on New Kansas, wool is the primary industry.` description ` The land is mostly rolling green hills and shallow streams, ideal for grazing. However, unwary travelers hiking through the idyllic countryside have been known to be attacked by savage packs of feral sheep, so this world is not without unique dangers of its own.` spaceport `The spaceport includes several stores selling wool garments, each worth easily ten times as much as the clothes you are wearing. A few of the visitors milling around seem genuinely interested in the clothing, but most of them, like you, are just ship captains who see wool clothing as nothing more than a pricey luxury good that can be sold elsewhere for a good profit.` spaceport ` The port authority employs several people on horseback whose sole job is to keep the landing pads clear of wild sheep.` security 0.05 tribute 300 threshold 2500 fleet "Small Militia" 22 planet "New Portland" attributes "dirt belt" farming landscape land/sky3 description `New Portland is a cloudy planet orbiting a dim star; the only reason it is not completely frozen is because of the heat trapped by its upper atmosphere. There are only a handful of towns here, and nothing big enough to warrant being called a city. Most of the settlers are subsistence farmers who can only dream about life on other worlds. Many houses here do not even have running water or personal computers.` description ` Some of the farms near the spaceport are planted with different crops forming abstract patterns visible from the air. Such a whimsical extravagance seems particularly odd when you consider that the owners will never be able to afford to see their fields from that angle. But perhaps that is precisely the point.` spaceport `The largest town on New Portland has set aside a landing area for ships, but it is barely what could be called a spaceport. Aside from the refueling station and a few sheds, there are no other buildings, just an open field of packed gravel, with grass and weeds peeking up in places where it has avoided the blast from landing spacecraft. A few farmers have parked wagons here and are trading food and other goods with the visiting ships.` security 0.05 tribute 200 threshold 2000 fleet "Small Militia" 12 planet "New Sahara" attributes "dirt belt" factory landscape land/water1 description `New Sahara is mostly desert and savanna, with very little precipitation. A century ago, some entrepreneurs settled here and built a factory complex that is entirely powered by wind and solar energy, because there are so few cloudy days here and the wind and sunshine are so reliable. The factory is mostly autonomous, with only a few thousand people living here to perform maintenance or to grow crops in irrigated fields.` spaceport `The spaceport consists of a few large concrete slabs, each big enough for a dozen small ships or a pair of bulk freighters to land on. Farther away are fields of solar panels and the factories that they power. The spaceport buildings themselves, however, are underground, where less energy is needed to keep the air cool. Light pipes bring sunlight down from the surface to illuminate the subterranean storage caverns and living quarters, while keeping the searing heat of the sunlight out.` security 0.05 tribute 400 threshold 3000 fleet "Small Militia" 30 planet "New Switzerland" attributes "near earth" tourism mining landscape land/mountain5 description `New Switzerland is a world where tectonic activity has left deeply folded and fractured mountains across much of the planet's surface. In many places, the topsoil is too thin and rocky to support farming, but many people have settled here anyway, drawn to the beauty of the mountains. A few ski resorts operate in the mountains, and in recent years a gemstone mining industry has begun to develop as well.` spaceport `The spaceport is in a valley, surrounded by mountains so high that their tops are often lost in the clouds. From the port town, tourists can ride a cog railway to the tops of several of the tallest mountains nearby. Most of the buildings in town are wood framed, and some are old fashioned half-timber buildings with whitewashed plaster packed in between the beams. It is not a technologically advanced world, but it is a very beautiful place.` security 0.1 tribute 300 threshold 2000 fleet "Small Republic" 11 planet "New Tibet" attributes "dirt belt" religious factory landscape land/mountain0 description `New Tibet is a world of jagged mountains and deeply shadowed valleys. Although it has been inhabited for centuries, in many places the terrain is so rugged that roads cannot be built, leaving several of the smaller towns almost completely isolated. Taking advantage of this isolation, several orders of Buddhist monks have built monasteries here.` description ` In the lowlands, large farms support sprawling cities full of factories, a striking contrast to the simplicity and isolation of the mountain villages.` spaceport `The spaceport is in a hilly region, just outside of the largest city, with a view of a valley full of farms that stretch for tens of kilometers, all the way down to the ocean. The port is much less modern than the city nearby; it was built by the early settlers and has not been significantly updated since then, because the focus has been on improving life for the locals, not for their occasional visitors.` security 0.1 planet "New Wales" attributes "dirt belt" mining landscape land/mountain7 description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals. Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.` spaceport `The warehouses at the spaceport are kept under continuous guard due to the high value of the refined metals they contain. There are several missile silos and laser turrets as well; New Wales has survived several pirate attacks in the last decade. Within the spaceport cafeteria, however, the locals are quite friendly and excited to connect with visitors and hear news of the outside world. The cafeteria is cooking lamb stew, and the smell of it pervades the whole building.` outfitter "Ammo South" outfitter "Basic Outfits" security 0.2 tribute 400 threshold 3000 fleet "Large Militia" 6 planet "New Washington" attributes "dirt belt" mining oil landscape land/nasa4 description `New Washington is a planet huddled close to a dim, red sun in an otherwise frozen system. It orbits so close to the sun that the two are locked together, with one side of New Washington continuously facing the sun and the other in perpetual darkness. The only villages are in the twilight region in between, and there the settlers make a living by mining for metal and for oil, a relic of a warmer period when more life flourished here and the planet spun more quickly on its axis.` spaceport `In this narrow ring between the baking sun of New Washington's day side, and the endless night beyond, a few native plants and animals still flourish: weirdly colored trees and grasses, and a few insect-like creatures flying among them. Rats, accidentally introduced by the settlers, also flourish here. A small, nearly deserted cafeteria is selling stew and mashed potatoes. You are almost certain the stew is made with rat meat.` security 0.05 tribute 200 threshold 2000 fleet "Large Militia" 3 planet Newhome attributes hai textiles landscape land/myrabella7 description `Newhome's gravity, climate, and geography is very similar to the Hai homeworld. Several billion Hai live here. Most dwell in large factory cities, but there are also ranches in the undeveloped areas where the Hai raise animals that are larger than elephants but produce wool similar to sheep. Shearing them is a dangerous undertaking, but their wool can be used to make excellent, long-lasting clothing.` spaceport `The roads in the spaceport are very wide, so that Hai ranchers can lead their massive, sheep-like beasts along them. The animals seem docile enough, but their size is alarming.` spaceport ` Most of the shops only sell clothing made for the Hai, but a few enterprising artisans have begun making clothing for humans as well: larger dimensions, and no tail holes in the pants.` outfitter "Hai Basics" planet Nifel attributes deep research medical landscape land/mountain3 description `Nifel is a cold world, with summers too short to grow most crops, and very little indigenous wildlife aside from thick-furred mammals, and some migratory birds that travel from one hemisphere to the other every year.` description ` Four centuries ago, when much of human space had been in travel quarantine for a decade to block the spread of the Rigellian Plague, it was here that researchers discovered a cryophilic bacterium growing in the permafrost that could be used to combat and eventually eliminate the plague. Some research labs and manufacturing plants still remain in operation here.` spaceport `As with many of the fanciest buildings in the Deep, the spaceport here is built of carbon fiber and plastic composite instead of more traditional materials. The particular composite used here is slightly translucent, so the hallways and hangars are all bathed in dim and diffuse sunlight. The port is located near the equator, but the air is still uncomfortably cold. The spaceport is large enough to house ten times the number of people and ships that are currently here.` outfitter "Basic Outfits" outfitter "Deep Sky Basics" outfitter "Ammo North" bribe 0.05 security 0.7 tribute 1500 threshold 4000 fleet "Large Deep Security" 16 planet Nimbus attributes core fishing medical landscape land/fog6 description `Nimbus is a stormy ocean world, where a rain shower can descend on you almost without warning, only to be replaced with equal suddenness by bright sunshine. It draws mostly the sort of people who can weather such changes with placid, unperturbed calm; tourist guidebooks often rank Nimbus near the top in their lists of "friendliest natives."` description ` All the industry on Nimbus is driven by the sea. Fish are plentiful, and the oceans here also contain some unique microorganisms that are harvested to extract useful medical compounds.` spaceport `The spaceport is on a small island, but well above the high water mark. The mixture of ocean spray and fog and drizzling rain is enough to turn your clothes damp even just on the short walk from your landing pad to the main cluster of buildings. Thankfully, the weather is warm, but you are glad to find a cozy, dry, and welcoming space in the coffeehouse across from the warehouse district.` outfitter "Basic Outfits" outfitter "Syndicate Basics" outfitter "Ammo North" security 0.3 tribute 300 threshold 2500 fleet "Small Syndicate" 4 planet Norn attributes deep fishing moon landscape land/beach4 description `Norn is a water world, with low gravity but an atmosphere dense enough to breathe easily. Large mats of seaweed and algae form natural rafts that drift around with the ocean currents, and a few intrepid settlers have colonized them, people who prefer a life of relative solitude and are willing to trust their fates to wherever the winds might take them. Others have settled the few, low islands, which are prone to frequent flooding. Fish are common here, including a few species of flying fish which travel in large packs and are a considerable nuisance for the land-dwellers.` spaceport `The spaceport is on one of the larger islands, a network of small buildings connected by bridges and raised up on enormous stilts about fifty meters high. Cargo winches are used to load and unload cargo from the boats that dock below. Starships dock in individual hangars, to protect them from the wind. The whole complex sways slightly, almost imperceptibly, as if it were a large boat at sea. The walkways all have tall railings, but you still find yourself afraid to venture too near the edge or to look down at the island and the sea below. The locals, however, walk swiftly and gracefully, with no sign of fear.` shipyard "Lionheart Basics" outfitter "Ammo North" outfitter "Basic Outfits" outfitter "Deep Sky Basics" bribe 0.04 security 0.6 tribute 500 threshold 3000 fleet "Small Deep Security" 12 planet Oasis attributes rim farming textiles landscape land/dune4 description `Although much of Oasis is desert, a few tropical regions exist that are more suited to human habitation. The settlements are small, and rely mostly on agriculture, ranching, and textiles to produce goods that can be sold off-world. For those who are drawn to simple frontier living, it is a paradise, where you can earn a living just by working with your hands, and where the only mode of transportation anyone needs is a horse.` description ` Many outsiders, of course, view the Oasis lifestyle as backward and primitive.` spaceport `Most cargo on Oasis is carried by horse-drawn wagons. Some of them are made of steel, but others seem to be built of hand-hewn wood. The sight of horses drawing loads onto and off of gleaming starships is almost surreal.` security 0.05 tribute 300 threshold 2000 fleet "Large Militia" 5 planet "Oberon Station" attributes core station landscape land/sivael9 music ambient/machinery description `Oberon Station is a deuterium refinery owned and operated by the Syndicate, and aside from a few docking bays for visiting ships to use in an emergency, the rest of the station is sealed off to non-employees.` "required reputation" 10 bribe 0.03 security 0.4 tribute 400 threshold 2000 fleet "Small Syndicate" 5 planet Oblivion attributes "dirt belt" oil mining landscape land/sky7 description `The atmosphere here is a toxic mix of ammonia, sulfur, and methane. Although breathable by human beings if necessary, the locals use masks to reduce the risk of chronic respiratory problems. Even so, the life expectancy here is short, but that is partly because the two best-paying industries are oil drilling and mining for radioactive elements.` spaceport `The spaceport is a long landing strip paved in asphalt, with warehouses on either side of it constructed from stone and mortar. Inside are stacked lead-lined crates of radioactive materials for sale. Unlike many Dirt Belt worlds, you see few curious children watching ships land or playing among the buildings; this is not the sort of world where many people choose to put down roots and build a family.` outfitter "Ammo South" security 0.05 tribute 500 threshold 3000 fleet "Large Militia" 8 planet Pearl attributes paradise tourism landscape land/forest3 description `Pearl is an idyllic, forested world, mostly set aside as a wildlife sanctuary for imported exotic species. Each of the islands and continents houses animals and plants from a different planet's biosphere. Terraforming stations and satellites maintain the atmospheric gas levels in order to keep each island at the proper temperature and rainfall level.` description ` Some of the islands are open for tourists and safari tours, and even for hunting. Others are owned by private companies and used for medical research. People with training in veterinary medicine are always in high demand here.` spaceport `The spaceport is on one of the smaller islands, where the outside contagions brought in by visiting ships - including the rats and insects that inevitably stow away inside cargo crates - can be kept in isolation. The spaceport is located on a mountain slope immediately above a sea port, where visitors can charter a ship to one of the other islands. The warehouses for incoming and outgoing supplies are massive, but have been dug partly into the mountain so that the part of them that extends above ground is less prominent.` bribe 0.03 security 0.7 tribute 2800 threshold 6000 fleet "Large Republic" 11 planet "Phoenix Station" attributes deep station landscape land/sivael4 music ambient/machinery description `As with all refineries in the Deep, Phoenix Station is government-owned. You cannot imagine who would want to live here; despite reflective hull plating and active cooling systems, the station is uncomfortably hot. Nearly all the work is done by robots and computers, with only a skeleton crew of people supervising. Every time the station's orbit brings it through the planet's shadow, the temperature drops briefly and the entire station creaks ominously as it cools.` "required reputation" 10 bribe 0.07 security 0.7 tribute 500 threshold 2000 fleet "Large Deep Security" 5 planet Pilot attributes north research landscape land/bwerner2 description `Pilot is used as a research and testing station for Lovelace Labs. The research buildings are not open to non-employees. From a distance it looks almost like a small war is going on, with missiles being fired from a silo toward a hilltop where an anti-missile turret is picking them off one by one.` description ` Rumors say that the Sidewinder Missile engineering team and the Missile Defense team are in fierce competition with each other, and whichever team is currently losing to the other must buy them lunch every Friday.` spaceport `The workers grudgingly refuel your ship, but it is quite clear that you are out of place here. Nearly everyone in the spaceport is wearing a lab coat or a uniform, and several groups of people halt their conversations as soon as you pass within earshot.` "required reputation" 100 bribe 0.1 security 0.9 tribute 600 threshold 2000 fleet "Small Republic" 21 planet Placer attributes core mining frontier landscape land/mfield5 description `Placer is uninhabited aside from one small mining outpost; the atmosphere contains uncomfortable levels of ammonia and sulfur dioxide, and although brief exposure is not considered a health threat, those who live here must wear breathing gear when they leave their pressurized homes and mine shafts. Several scientific experiments over the last few centuries have sought to introduce microorganisms that would break down the harmful chemicals and transform the atmosphere to make it safer for human beings to breathe, but none have been successful.` spaceport `The port consists of a large atmospheric dome, with landing pads and airlocks around the periphery. Although brief exposure to the air is not considered harmful, you find yourself holding your breath as you run from your ship to the airlock. Inside the dome, hanging gardens and open park land create a much more hospitable place, but the spaceport is nearly deserted, aside from one small pub that seems to be full of mine workers whose shift has just ended.` security 0.2 tribute 300 threshold 2000 fleet "Small Syndicate" 4 planet "Plort's Water" attributes arach research landscape land/sea15-harro description `Plort's Water is an ocean world, with no landforms except for some scattered volcanic archipelagos. A few of the larger islands are home to small Arach settlements, and others live aboard "island-ships" that can each carry tens of thousands of individuals. There is very little industry here, but many of the locals are involved in biological experiments or in categorizing the millions of species that inhabit the oceans.` spaceport `The spaceport is built on the slopes of a dormant volcano, and only has space for a few dozen ships to land at any one time. Too few visitors come here to support any shops or restaurants in the spaceport itself. In the village, the cheapest and most abundant food is a variety of soups, cakes, and puddings that all look and smell as if they are made from processed algae.` "required reputation" 15 planet Poisonwood attributes south factory farming frontier landscape land/bwerner6 description `Until very recently, Poisonwood was home to a slave colony run by a powerful outlaw cartel. Tens of thousands of slaves were forced to work in hot, dirty manufacturing plants or irrigating fields out under the burning sun. Finally, in the year 2985, a Republic Navy strike force defeated the cartel and liberated the slaves. The Navy also supplied the manpower and equipment necessary to transform the factories and towns into a more livable setting for those who chose to remain, while giving others free passage off-world.` description ` Today, most of the inhabitants are children of the liberated slaves, and like their parents they remain grateful and fiercely loyal to the Republic.` spaceport `The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals are unusually courteous and proud to welcome you to their planet.` spaceport ` The tavern in the center of the port is named The Parting Glass. The walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away, and friends left behind. It is a strange feeling to sit here so deeply immersed in signs of a history that you had no part in.` outfitter "Ammo South" "required reputation" 2 bribe 0.04 security 0.5 tribute 300 threshold 2000 fleet "Large Militia" 7 planet Poseidos attributes rim fishing landscape land/sea9 description `Poseidos is an ocean world, speckled with tiny islands. The people who live on the islands almost all make a living by fishing. The oceans are so bountiful that the locals say that only a fool or a very lazy person would starve here; there are enough fish even near shore that most families just own a small boat rather than the larger vessels designed for the deep ocean.` description ` The only scarce resource here is fresh drinking water. The village roofs are designed so that every drop of rain can be collected and conserved.` spaceport `The spaceport is on one of the larger archipelagos. It is built half on land, and half over the water, with a series of bridges and wide canals allowing foot traffic above and cargo barges below. The bridges are built with stone arches rather than steel truss structures, partly to allow more clearance for boats below but also partly just for appearance. For a spaceport, it is an unusually beautiful place.` outfitter "Basic Outfits" outfitter "Kraz Basics" outfitter "Ammo South" security 0.1 tribute 400 threshold 3000 fleet "Large Militia" 6 planet Prime attributes north urban factory landscape land/city11 description `Prime is a very Earth-like ocean world, with a population of over a billion people. It is home to Betelgeuse Shipyards, and much of the industry on the planet is related to ship-building in one way or another, like refining and working metal, or developing exotic new hull and framing materials. Although some mining is done in more remote regions of the planet, Prime is reliant on shipments of metal and other goods to feed its industries.` spaceport `The spaceport is a long, multi-story building designed to look like a carrier starship, but much larger. It is built mostly of steel and glass, with the sturdy beams and girders that support the building visible on the inside, giving it the look of a ship still in construction, whose interior has not yet been fully fitted out. In nearby hangars, final assembly is being done on ships, some of which have been completed and are now for sale.` shipyard "Betelgeuse Basics" shipyard "Betelgeuse Advanced" shipyard "Navy Basics" shipyard "Megaparsec Basics" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Lovelace Basics" "required reputation" 2 bribe 0.05 security 0.6 tribute 4400 threshold 8000 fleet "Large Republic" 17 planet Pugglemug landscape land/myrabella5 description `This planet appears to be the Pug capital. Cities with impossibly high towers, connected by arches and bridges, are sprinkled across the landscape, and surrounding the cities are shorter, uglier buildings used as factories. However, a surprising amount of the land area is unsettled, its natural beauty untouched. Given how much damage humans did to Earth before discovering the hyperdrive, you find it hard to fathom how a species isolated in a single star system could have enough restraint to leave their home so pristine.` spaceport `The primary spaceport here is marked by an enormous collection of arches forming an open-air dome. Based on the power cables and devices attached to the sides of the arches, you suspect that the entire dome can be protected by an energy shield if necessary. Inside it, landing platforms jut out from the arches at many different levels.` "required reputation" 2 security 1 planet Pugglequat landscape land/forest2 description `This planet has a handful of Pug cities on it, full of tall, graceful spires and arches. However, most of the land area is either left in its natural state, or in use for mining; it seems to abound in both oil reserves and metal ore. The climate is somewhat cold by human standards, but still quite livable. You are not sure if that is because the Pug were just lucky enough to have a star system with two hospitable planets, or whether they have employed some sort of terraforming.` spaceport `The spaceport here is a set of seven tall towers of varying heights, each with landing pads jutting out from its sides like leaves from the stalk of a plant. The towers are joined to each other at various levels by arches.` "required reputation" 2 security 1 planet Quicksilver attributes core volcanic mining landscape land/snow0 description `Quicksilver is a world of highly variable, violent weather: hurricanes, hail, and earth-shaking thunderstorms. Under the planet's crust, it is equally turbulent and unpredictable, leading to frequent earthquakes and volcanic activity.` description ` Although Quicksilver has vast mineral resources, the tectonic activity makes underground mining far too dangerous. However, a few enterprising settlers work in surface mining and mountaintop removal. The results are ugly, but this is a far too inhospitable world for anyone to care what it looks like.` spaceport `The spaceport is a single, enormous hangar built as a geodesic dome. It is filled with the constant dull roar of rain beating against the dome from above. When an especially strong blast of wind strikes the dome, its joints flex slightly and you can see the whole structure ripple and move.` spaceport ` Amenities here are minimal: a small cafeteria selling hot drinks and warm stew, and a marketplace mostly filled with stacks of refined steel and aluminum and titanium for sale. A smaller stack of lead-lined crates hold radioactive metals. The air is not particularly cold here, but it is very damp, and the howling weather outside seems to weigh on everyone's spirits.` security 0.2 tribute 400 threshold 2500 fleet "Small Syndicate" 5 planet Rand attributes "dirt belt" mining landscape land/valley7 description `Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south. Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.` spaceport `The landing pads here are poured concrete, raised up slightly above the level of the desert to keep them from being buried in sand. A few workers are constantly driving brush sweepers across the unoccupied pads. The air is filled with sand particles and dust. Aside from the storage sheds, there are only two buildings, each with a large sign out front: "Labor" and "Trade."` security 0.05 tribute 500 threshold 3000 fleet "Large Militia" 8 planet "Refuge of Belugt" attributes arach tourism urban landscape land/beach9-sfiera description `Billions of Arachi live on this warm ocean world. It is home to House Debdo, one of the largest of the great Arach houses, which is composed of those who are employed in various service industries. This is a popular tourist destination not just for the Arachi, but for the Kimek as well and even a few particularly adventuresome Saryds.` spaceport `Many of the Kimek and Arachi tourists here are rather scantily clad, wearing what must be their equivalent of swimwear. Of the few Saryds who are mingling with them, most are clad from head to hoof in thin white robes that block the glaring sun. Apparently Saryds have a more conservative sense of modesty than the other Coalition species.` spaceport ` Many of the shops and restaurants have signs on the doors that are oddly reminiscent of human beach towns: the signs explain pictorially that all patrons must be wearing pants.` planet "Rekat Moraski" attributes korath station landscape land/space4 description `This station is a refinery where ore from asteroids is processed into metal. Larger asteroids are processed where they are; smaller ones are brought into the refinery itself to be mined.` spaceport `This station has several bays large enough that a small asteroid can be steered inside. Tiny harvester robots then work their way into seams of metal in the asteroid, digging deeper and deeper until the asteroid is honeycombed with small tunnels and all the metal-rich veins have been extracted.` "required reputation" 1 bribe 0 security 0 planet Relic attributes "near earth" landscape land/valley4 description `As a borderline-habitable planet in one of the systems neighboring Sol, Relic was colonized hundreds of years ago in the early years of the space race. Because of its low gravity and limited natural resources, only a few minor settlements are left.` spaceport `The spaceport on Relic consists of one low building surrounded by open-air concrete slabs for ships to land on. If rain were more common here, you would worry about your ship rusting, but in this environment the only threat to it is the infrequent sand storms.` outfitter "Ammo North" security 0.2 tribute 700 threshold 3000 fleet "Small Republic" 25 planet "Remnant Wormhole" attributes "requires: quantum keystone" description "" planet "Remote Blue" attributes kimek urban landscape land/water5 description `Most Kimek are proud to be members of the Coalition, but those who are either suspicious of the other species or simply want to be as far away from the Heliarch ringworlds as possible when the Quarg return with retribution, choose to live here. As a result, despite its remote location this world supports a population of over eight billion. Many of the cities have defensive gun emplacements on their outskirts, yet another sign of the local paranoia.` spaceport `There are almost no non-Kimek in this spaceport, and as an alien visitor from beyond Coalition space you receive a considerable amount of scrutiny. Several of the local restaurants outright refuse to serve any species but the Kimek, claiming that their patrons would lose their appetites if forced to witness the disgusting eating habits of other species. (The Kimek generally eat their food by vomiting digestive fluid onto it, waiting for it to dissolve, and then slurping up the soupy mixture.)` shipyard Kimek outfitter "Coalition Advanced" "required reputation" 15 planet Reunion attributes "near earth" urban factory landscape land/mfield4 description `Reunion is one of the most Earth-like planets found by the early settlers, all the way down to its moon and tides. It has grown into a mostly urban world, which supplies manufactured goods of all sorts to the neighboring systems.` description ` Local politics are unusually lively for a Republic world, to the point where a seat in the local legislature is often more hotly contested than one in the Republic Parliament. Topics of debate include trade and taxation, of course, but also seemingly fringe issues like biodiversity regulations for city green space. It may be that a world with no terraforming needs is focusing instead on tweaking society itself.` spaceport `The spaceport, although designed as a clean and modern building, is a place of barely controlled chaos: vendors selling food on the sides of the hallways, tourist families with young children, and even a few farmers driving cattle. People of every age and race and occupation rub shoulders here, but there is no sign of the extreme sort of poverty that you have seen on some other worlds.` shipyard "Basic Ships" shipyard "Syndicate Basics" shipyard "Megaparsec Basics" outfitter "Common Outfits" outfitter "Lovelace Basics" outfitter "Ammo North" security 0.3 tribute 2900 threshold 5000 fleet "Large Syndicate" 17 planet Revelation attributes saryd moon uninhabited landscape land/canyon0 description `The Saryds are the only known species who successfully visited another world when their technology was still in the age of steam. The scientist who first landed here was piloting a ramshackle rocket ship of dizzying complexity. Modern analysis of his plans indicates that his flight had less than a one in ten thousand chance of success. This has led to speculation that he was either secretly assisted by friendly aliens, or completely insane, or possibly both.` "required reputation" 15 planet "Ring of Friendship" attributes heliarch station landscape land/station2 description `This is the crown jewel of the Heliarchs, a ringworld that was completed by the Quarg before the Coalition formed and drove them away. It now serves both as a center of finance and trade, and as the seat of the Heliarch government, which is made up of "elders" who have been selected by the other Heliarchs from among their number in such a way that all three species always have equal representation. The Heliarchs, in turn, are selected from among the best and brightest members of each species. Despite the occasional resistance to it, this meritocracy has survived ten times longer than any human democracy.` spaceport `At any given time, thousands of young people are in training here to become "interpreters," the Heliarch agents who serve as translators and mediators on all the Coalition worlds. As they rise through the ranks, some of those agents will be honored by being elevated to the rank of Heliarch, gaining a voice in the selection of new elders and perhaps one day even being selected themselves.` spaceport ` Heliarch rank is not hereditary, and the children of Heliarchs are given no special preferment for promotions or educational opportunities.` "required reputation" 5 bribe 0 planet "Ring of Power" attributes heliarch station landscape land/station2 description `This ringworld is the center of operations for the Heliarch defense forces. Although they have not had to fight a major space battle in thousands of years, they still maintain a sizable fleet, believing that if they ever allow their vigilance to waver, the Quarg may return and try to reclaim what was once theirs.` spaceport `The hallways of the spaceport echo with the footsteps of groups of marching defense force cadets. Each group contains a mixture of Saryds, Kimek, and Arachi, to help them learn allegiance to all the peoples of the Coalition instead of just identifying with their own species.` spaceport ` The designer who invented the Heliarch uniforms, with a distinctive style that unifies them despite the wildly different body shapes of the three species, must have been an absolute genius.` "required reputation" 25 bribe 0 planet "Ring of Wisdom" attributes heliarch station landscape land/station2 description `This Heliarch ringworld is their center for science, mostly trying to understand and reverse engineer Quarg technology rather than inventing new devices of their own. But after thousands of years of controlling these ringworlds, it seems that their inner workings are still something of a mystery to the Heliarchs.` description ` "Construction" work is always ongoing here, but rather than extending the backbone of the ring itself, which uses exotic materials that they cannot replicate, the Heliarchs are just adding sheets of solar panels and other extensions to the sides of the ring.` spaceport `Most of this ringworld is off-limits to everyone but the Heliarch scientists, not just for the sake of secrecy but also for safety. When the Heliarchs first began exploring the machinery of this ringworld, hundreds of them died in explosions, gas leaks, and power discharges after trying to cut their way into inaccessible areas. More recently, an entire team of scientists vanished from one of the main hangars without a trace and without any sign of resistance.` "required reputation" 25 bribe 0 planet Rust attributes rim farming factory landscape land/fields8 description `Rust is smaller than Earth, but very similar in climate. Much of its surface is suitable for agriculture, with wide open grasslands and dense forests. There are very few mountains, since the planet has low levels of tectonic activity.` description ` The chief industry on Rust, however, are the factories and labs for Kraz Cybernetics, a maker of robots, computers, and advanced weapons systems. The planet's population is not large, but the schools are among the best in the region, and many of the inhabitants - even those who live on the farms - hold at least one advanced degree.` spaceport `The spaceport is a gleaming, modern steel structure, with docks extending out from it like spokes from an axle, and magnetic clamps to hold ships of any size. As you walk into the building, you cannot help gawking. Most of the shops are staffed by robots instead of human beings, and the elevators are so smooth and silent that you can hardly tell they are moving at all. Even though you know that all this technology was provided by the marketing department of Kraz Cybernetics as a showcase of their capabilities, you cannot help but be inspired by this vision of what the future of all planets might some day be.` shipyard "Basic Ships" shipyard "Southbound Basics" shipyard "Southbound Advanced" outfitter "Common Outfits" outfitter "Delta V Basics" outfitter "Kraz Advanced" outfitter "Ammo South" bribe 0.04 security 0.5 tribute 1200 threshold 5000 fleet "Large Militia" 18 planet "Rusty Second" attributes kimek shipping urban wealthy landscape land/badlands0 description `The combination of a dry, temperate climate and its prestigious location near the Heliarch ringworlds make Rusty Second a highly desirable home for wealthy Kimek. Nothing is cheap here, and there is very little local industry aside from the banks, shipping conglomerations, and other corporations whose senior management offices are located here.` spaceport `Although this is a Kimek world, the spaceport and the surrounding city more closely resembles Saryd architecture. This port was developed in the days when the Kimek had first made contact with the other species of the Coalition, and were still in awe of the technological sophistication of the Saryds.` spaceport ` The original architecture also borrowed heavily from the Quarg, but anything reminiscent of them was stripped away after the Coalition's rebellion succeeded.` shipyard "Coalition Basics" outfitter "Coalition Basics" planet "Sabira Eseskrai" attributes korath landscape land/bwerner3 description `Long ago, this planet was home to several Korath oil mining settlements, but now all that remains visible are the tops of a few dozen of the tallest buildings. Everything else has been buried by sandstorms.` description ` Due to a recent shift in climate the deserts have begun shrinking once more, with local vegetation growing to cover more and more land each year, but the Korath are no longer here to benefit from the change.` security 0 planet "Safaresk Enlai" attributes korath station landscape land/space7 description `It is unclear what the primary purpose of this station is. The station contains numerous greenhouses where a wide variety of plants, and even some small animals, are kept. Other parts of the station are closed off to non-Korath visitors.` spaceport `This spaceport is relatively unpopulated for a station of this size, and the few Korath who are here are wandering about with the sort of deeply absorbed attitude you would expect from a scientist or an academic.` spaceport ` In one corner of the spaceport is a cage housing several large rodents and some small shrubs, lit by a warm sun-lamp. The rodents are quite acrobatic.` security 0 planet "Sandy Two" attributes kimek factory farming urban landscape land/badlands1 description `This world is relatively hot and dry by human standards, but nearly ideal for the Kimek, and more than fifteen billion of them live here in cities where the skyscrapers are so densely packed that many of the streets never receive direct sunlight. The residential areas tend to be spread out along the banks of rivers, so the cities are linear, with factories and other industry on their fringes. Access to limitless skilled labor makes it cheap to manufacture almost anything here.` spaceport `The spaceport facility is on an island in the center of a river, surrounded by a city so large that the rows of skyscrapers stretch all the way to the horizon. Civilian aircraft, boats, and cargo trucks swarm around the spaceport, bringing goods and people to and from the residences and the outlying factories.` outfitter "Coalition Basics" planet "Sapira Mereti" attributes korath landscape land/lava6 description `This was the seat of government and last military stronghold of the Kor Mereti faction during the Korath civil war. Here they built the factories and shipyards that churned out autonomous warships to prosecute their war against the Kor Sestor. The machines now rule this world alone, and have made it entirely uninhabitable for living creatures as they delve ever deeper into the planet's crust to harvest metal and fuel, and construct more and more factories to build new generations of robotic warships.` spaceport `With no living creatures in sight, the only noises in this refuelling depot are the roaring engines as robot ships land and take off, communicating silently with each other via radio. The autonomous ships land and take off with perfect precision in a steady, unbroken stream. Many of them have been damaged by weapons fire, and as soon as they land they are covered by a swarm of welding and repair robots that attach new layers of hull armor and replace weapons and engines that have been destroyed.` "required reputation" 1 bribe 0 security 0 planet "Sarisa Fentra" attributes korath landscape land/sky1 description `This planet's atmosphere has dangerously high radiation levels. On several of the continents there are patches, each nearly a hundred kilometers across, where the soil has been melted into glass by a nuclear explosion. Outside these blasted regions the plant life still flourishes, but the only land animals left alive are insects.` description ` In the oceans, bizarre and corrupted creatures frolic.` security 0 planet Saros attributes saryd tourism urban landscape land/valley12-harro description `The homeworld of the Saryds still bears some scars from the adolescence of their species, particularly in its lack of biodiversity. But over thousands of years, they have returned significant portions of the planet to their original wilderness state. The planet's population currently stands at just over two billion, in part due to the fact that Saryds live very long lives and many of them choose to dedicate their lives to serving society in other ways rather than raising children.` spaceport `The main spaceport is on the outskirts of a large city near the planet's equator, supposedly not far from the place where the Saryds launched their first rockets to explore their own solar system. It has all the standard accoutrements of a tourist trap, including stall after stall of vendors selling food or articles of clothing, and mobs of wide-eyed visitors wandering about and generally getting in the way of the merchant captains trying to conduct actual business here.` shipyard "Coalition Basics" shipyard Saryd outfitter "Coalition Advanced" planet "Sasirka Gatru" attributes korath landscape land/desert7 description `This was probably a habitable world at one point. It is no longer. Nothing lives or grows here, and the atmosphere is full of toxic chemicals.` security 0 planet "Sebra Skira" attributes korath station landscape land/space4 description `This is one of the primary war platforms for the Kor Sestor. Some sections of the station are much newer than others, and the scars are still visible in places where weapons fire has annihilated part of the station. The robots have rebuilt the damaged parts in a seemingly random pattern, like burls of bark growing over damaged parts of a tree.` spaceport `There is no atmosphere inside this station, and indeed it is unlikely the station could hold air even if it were ever recaptured by living beings. In places, the stars shine through small cracks in the hull.` "required reputation" 1 bribe 0 security 0 planet "Second Cerulean" attributes kimek research landscape land/snow2 description `From above this ocean world looks like a frozen wasteland, but a wide variety of uncanny creatures inhabit the rift valleys and hydrothermal vents deep underwater. The Kimek operate a small research station on the surface, because this is one of the few worlds in Coalition territory where there are still new species left undiscovered, kilometers below the frozen surface. Above ground, only a few species of birds and insects are able to survive.` spaceport `The spaceport station is a cylindrical tower rising above the snowdrifts, anchored to the volcanic rock of one of the few islands that protrudes above the ice sheets near the equator. Near the station a hole about ten meters in diameter has been bored through the ice to allow submersible research craft access to the ocean depths.` spaceport ` There are relatively few permanent inhabitants here; most of the people in the spaceport are just crews stopping over to refuel while coming to or from the Heliarch ringworlds.` "required reputation" 15 planet "Second Rose" attributes kimek farming mining landscape land/beach5 description `Second Rose is a warm planet, but a bit too rainy for Kimek preferences. That, plus its relatively remote location, means that its population is low despite its fertile fields and fisheries: most Kimek prefer to live somewhere closer to their inner core of bustling metropolitan worlds.` description ` The planet's crust is rich in metal, and in some areas mine shafts have been sunk two or three kilometers below the surface to tap the richest seams.` spaceport `A surprising number of Saryds and Arachi are wandering through this spaceport, conversing with the locals and sampling the food that is served here while they wait either for transport off-world or for local flights to other parts of the planet's surface. Apparently this is something of a tourist destination.` "required reputation" 15 planet "Second Viridian" attributes kimek farming urban landscape land/forest0 description `More than ten billion Kimek live here, most of them living in one of several arcologies near the equator: massive structures that each nearly a kilometer tall and may house over half a billion individuals. As a result, despite the large population most of the land is either undeveloped or used for farming.` description ` The Kimek arcologies are said to be able to recycle more than 99% of the waste produced in them each day, which is what makes it feasible for so many Kimek to live in such close proximity.` spaceport `The spaceport facility is a kilometer-tall pyramid honeycombed with tunnels wide enough for a pair of bulk freighters to pass each other with plenty of room to spare. There is no single central warehouse district or meeting area. Instead, each cluster of docking bays is surrounded by its own storage facilities, food courts, and concourses.` outfitter "Coalition Basics" planet "Secret Sky" attributes saryd research landscape land/sea13-sfiera description `Grass and trees are scarce on this perpetually cold and foggy planet. The dominant form of vegetation is a mixture of mosses and lichens which can grow into mats more than half a meter thick. Vast herds of hoofed animals wander across the planet's surface, unable to stay in one place for long because the moss that they eat can take decades to grow back.` description ` The hardy plants that grow here are useful for producing a wide range of medical compounds.` spaceport `The spaceport city has a ring of searchlights perpetually pointed skyward to direct ships in to a landing in the fog in case their other instruments malfunction. Entire sectors of the city are off limits to non-Saryd visitors, and presumably are home to the secret research labs where advanced medicines and other technologies are being developed.` "required reputation" 15 planet "Sek Alarfarat" attributes korath landscape land/bwerner2 description `A hideously powerful weapon tore open scars on this planet's surface so deep that pools of magma bled out through them. Presumably these wounds were inflicted on the planet by yet another Korath super-weapon devised in the final years of their civil war. A few ruined cities remain, some of which were sliced in two by the trail of weapon fire.` security 0 planet "Selefkar Refinery" attributes korath station landscape land/space6 description `This station's hull is pockmarked by weapons fire and torn open by larger explosions. Only one section remains that still contains atmosphere. Inside are the corpses of a few dozen Korath, mummified by exposure to the dry and antiseptic air of the station. It's not a pretty sight.` description ` Before the war put an end to it, this appears to have been a refinery, processing ore harvested from the system's unusually dense population of metallic asteroids.` security 0 planet "Seleptra Nak" attributes korath landscape land/fog2 description `The most disturbing thing about the empty Korath cities on this planet is how pristine they are: no sign of bombing or of weapons fire. Either everyone who lived here chose to leave, or they were killed by a weapon that did no damage to the buildings they live in.` description ` Outside the cities, plant and animal life has begun to flourish, and some of the smaller villages have already been swallowed up by the growing forests. The climate is temperate, and rainfall is plentiful; aside from the reduction in biodiversity, it will not take this planet long to forget its former owners.` security 0 planet "Separa Tiklar" attributes korath station landscape land/space1 description `This station manufactures the weapon systems and other equipment that is used in the Korath stations, war vessels, and world-ships.` spaceport `From the outside this station appears as run down as their other facilities, but the interior is meticulously clean. Also, everything outside the delivery bay is restricted space, under heavy military guard.` security 0 planet "Septar Lorku" attributes korath station landscape land/loc0 description `This system has a high concentration of metallic asteroids, which the Korath are harvesting to provide iron ore for their space ships and fissionable materials for their reactor cores. Smelting metal in a high-temperature blast furnace in the interior of a space station is, of course, an incredibly risky proposition.` spaceport `Despite your lack of knowledge of Korath health and anatomy, it is clear that the inhabitants of this station are under-fed and overworked. Also, an alarming number of them are missing fingers, hands, or entire limbs. It is quite possible that the work in the refineries is even more dangerous than the job of the raiders attacking human space.` security 0 planet Serpens attributes north medical research landscape land/desert5 description `Serpens is a sparsely populated world of ancient canyonlands and barren deserts. There were no permanent settlements here until a century ago when visiting biologists discovered an indigenous snake whose venom is useful as a painkiller and heart medication. That led to a few small laboratories being set up in the desert, and to the eventual discovery of other useful compounds that can be extracted from the local flora and fauna.` spaceport `The spaceport's landing pads are just a set of flat cleared areas on top of a mesa, surrounding a jumble of small adobe buildings. Inside the spaceport, scientists in lab coats rub shoulders with "snake wranglers" who ride in and out on horseback, dressed in denim and wearing oversized straw hats. The whole place smells of antiseptic and manure.` security 0.05 tribute 900 threshold 3000 fleet "Large Republic" 3 planet "Sessiliki Far" attributes korath station landscape land/loc2 description `This is a Korath mining station, where ore extracted from asteroids is refined and processed. The Korath seem to have an aversion to harvesting raw materials from actual planets, preferring to work with lifeless asteroids instead.` spaceport `A smelter is never a safe place to work, and some of the machinery looks very old, but you get the feeling that the Korath on this station are in relatively good spirits nonetheless. The cafe in the spaceport is bustling, and every few hours a bell rings and about a third of the workers leave the factory floor and are replaced by fresh and rested ones.` security 0 planet "Sestor Ikfar" attributes korath landscape land/hills1 description `This dry, hot world is home to almost no native life, but is ideal for the Korath automata because of its abundant solar energy. In the places where the Korath cities once were, the Kor Sestor have built massive factories with buildings sometimes close to a kilometer in height. In other places the land remains undeveloped, but the factories are constantly expanding outward.` spaceport `In place of streets, massive tunnels and shafts run through the factory cities, wide enough for two capital ships to pass each other traveling in opposite directions without the risk of collision. The tunnels branch out into smaller and smaller passageways like capillaries branching out from an artery.` "required reputation" 1 bribe 0 security 0 planet "Setar Fort" attributes korath efret landscape land/snow5 description `There are several large Korath cities on this planet, but the ones farther from the equator have been covered by encroaching glaciers as the planet slowly enters a new ice age. A small number of crops are still grown in the open air, but many of the fields have now been covered with row upon row of gleaming glass as the Korath resort to greenhouse farming to lengthen the growing season and feed their remaining population more efficiently. Farther from the city, Korath ranchers tend herds of creatures that resemble giant, six-legged yaks.` spaceport `This spaceport is the only place where you have ever encountered the Korath cooking food that actually smells appetizing. But in other places, the stench of the enormous cattle that they are trading more than makes up for it. Occasionally as you walk by the stalls, one of the cattle will lower its head to sniff at you. They seem docile enough, although perhaps a bit undernourished, but their horns are alarming.` outfitter "Korath Basics" planet "Shadow of Leaves" attributes saryd urban landscape land/snow10-sfiera description `Saryds are particularly drawn to forested environments, and as a result this world has become heavily populated. Rather than gathering in tightly packed cities with skyscrapers and busy roads, they have spread out evenly across the whole land area in a sort of endless suburban sprawl. But enough patches of forest have been maintained between the roads and housing compounds that from orbit, at a first glance, the planet looks pristine and uninhabited.` spaceport `The spaceport is built at the base of a mountain. At the peak of the mountain is the Starlit University, one of the premier Saryd institutions of higher learning, elevated above the ordinary world of the forest below so that the students can remain detached and focused on their education.` spaceport ` Given the number of boisterous young Saryds who are galloping about the spaceport at an undignified pace, some of whom are stumbling and showing other signs of inebriation, it is possible that the University's attempts to keep the youth secluded in an ivory tower of learning are not entirely successful.` planet "Shadowed Valley" attributes saryd research landscape land/fog7 description `A dizzying variety of bizarre and stunted life forms have evolved on Shadowed Valley, each with different means of coping with the high levels of sulfuric acid in the planet's atmosphere and rainwater. In the mountains where cliffs and rocks are exposed to the acid rain, they have been sculpted into smooth, flowing contours etched with lines and wrinkles. But the Saryds prize this planet primarily for the beauty of its gypsum caves, full of delicate crystalline deposits, towering speleothems, and deep, clear pools of poisonous water.` spaceport `The spaceport here is built almost entirely underground, and populated mostly by research scientists; very few Saryds have chosen to call this planet home, although it does draw the occasional adventurous tourist. In a few large caverns they have installed sun lamps and planted groves of trees to make up for the relative lack of vegetation on the surface.` spaceport ` The atmosphere outside the port is breathable, but not terribly pleasant.` "required reputation" 15 planet Shangri-La attributes core rich urban frontier landscape land/sea6 description `Named after a mythical paradise, Shangri-La is an almost ideal planet, with a mixture of advanced, developed cities and uninhabited mountains. It is a rich and prosperous world, and nearly self-sufficient, but the cost of living here is prohibitively high for anyone from off-world. Because Polaris is on the very fringe of human space, and because of the wealth of its economy, piracy is a constant threat. Although recently the Syndicate has provided good protection, in past centuries it was not unheard of for raiding parties of starships to attack major port cities here, carrying off valuable cargo and sometimes also human slaves.` spaceport `The spaceport is state-of-the-art. So are the laser turrets and missile silos spaced out along its periphery. But somehow, instead of making you feel more secure, the defenses only serve to remind you of how far on the fringes of civilization you are, and of how rich this planet is compared to some of its neighbors. Everyone walking through the port is moving at a brisk, purposeful pace; loitering and sightseeing are not encouraged here.` shipyard "Syndicate Basics" shipyard "Megaparsec Basics" outfitter "Syndicate Advanced" outfitter "Common Outfits" outfitter "Ammo North" "required reputation" 5 bribe 0.07 security 0.7 tribute 1200 threshold 4000 fleet "Large Syndicate" 7 planet "Shifting Sand" attributes saryd landscape land/dune6-harro description `This world is dry, but not particularly hot. The settlements are small and scattered, because each oasis only provides enough water for a few thousand individuals. Some of them focus on manufacturing, while others are attempting to farm the desert with drought-resistant crops. But the largest industry is retirement housing: the cool, dry climate and slow, quiet pace of life here are exactly what elderly Saryds find most comfortable.` spaceport `The spaceport village is built around a large oasis, a sandy-bottomed lake with startlingly blue water. The landing pads are in the desert half a kilometer out from the village, separated from the houses by windbreaks and noise barriers to avoid disrupting the tranquil atmosphere. On balconies overlooking the lake, Saryds with greying hair walk or stand around in small groups enjoying quiet conversation with each other.` "required reputation" 15 planet Shiver attributes "near earth" landscape land/snow8 description `Shiver is a dead and frozen world. The only settlement is a small refueling station that services cargo fleets on their way to Earth. Precipitation is rare here, but sometimes the wind whips up snow and ice from the surface into something akin to a desert sandstorm, and even on days when the wind dies down the air sparkles with tiny, floating ice crystals. Most people who come here for work only stay for a few months or half a year, just long enough for the sense of adventure to die away.` spaceport `The spaceport is protected from the wind and blowing snow by a perimeter wall about fifty meters tall. Aside from running the fueling station, one of the few jobs for the workers here is to operate the bulldozers that push away the snowdrifts and keep the station from being buried beneath them. Although the air is breathable, ships that land here connect directly to docking tubes, to protect their crews from the icy air.` spaceport ` There are no children here, and almost no women. Most of the workers are men in their early twenties. No one makes an effort to greet you.` security 0.1 tribute 300 threshold 2000 fleet "Small Republic" 10 planet Shorebreak attributes rim research medical landscape land/beach1 description `Shorebreak is an ocean world which is home to a stunning profusion of alien life, some of which is not too dissimilar from life on Earth. The first settlement, centuries ago, was built as a marine biology laboratory, and from there the planet gradually grew into a regional center for bioengineering, where local life forms are tested for possible use in human medicine.` description ` Outside the laboratories, much of the planet's land mass remains in its natural state, but the planet is currently struggling with a large increase in immigration.` spaceport `The spaceport on Shorebreak is built on its own separate island, perhaps as a way to keep any contamination isolated from the main continents. The hangar where you were directed to land your ship was hermetically sealed before you were allowed to land, and the customs officer informs you that any cargo you wish to trade must first be screened for "rats, mice, invasive insects, or wild pigs."` "required reputation" 2 bribe 0.06 security 0.3 tribute 500 threshold 3000 fleet "Large Militia" 8 planet Shroud attributes north rich textiles frontier landscape land/mountain1 description `Shroud is a world of castles in the clouds and slums in the valleys below. High on the mountain peaks, above the clouds, the planet's few elites live in splendid mansions. Below them, the people work mostly in textiles: farming cotton, raising sheep, working at looms and sewing machines in dimly lit factories.` description ` The level of intrigue and dalliance between the bored gentry could easily compete with the most lurid and unrealistic of Victorian fiction.` spaceport `The spaceport here is a shopping mall. You landed on a plain cement slab near the "cargo entrance," where raw goods are bought and sold. But the other end of the building holds hangars for luxury ships and glass-windowed storefronts where mannequins are dressed in outlandish and horribly impractical outfits. There is a sparse cafeteria for dock workers near your entrance, and fancy steakhouses and seafood places for the more wealthy visitors.` shipyard "Luxury Ships" outfitter "Common Outfits" outfitter "Lovelace Basics" outfitter "Lovelace Advanced" bribe 0.04 security 0.8 tribute 3800 threshold 7000 fleet "Large Republic" 14 planet Silver attributes "near earth" oil landscape land/dune5 description `Eons ago, Silver was a lush tropical world. It is now mostly desert, but large oil deposits remain below the surface. The petrochemicals mined here are refined to produce plastics, fuel for terrestrial vehicles, and some components of medical ointments and antibiotics. The deserts are hot in daylight and surprisingly cool at night, and as a result most settlers live in houses sunk into the ground in regions where there is enough plant cover to keep the dunes from shifting in the wind and slowly burying their dwellings.` spaceport `The spaceport is near an oasis. Cactus-like plants and a few palm trees stand as tall as radio towers, on the outskirts. The landing pads are made of concrete, rising several meters above the ground to protect both against the encroaching sand and against the flash floods that come in the rare times when it rains here. Under the clear sky and with white sand in all directions, the sunlight is painfully bright, and you have been warned to avoid prolonged exposure to it.` security 0.1 tribute 700 threshold 4000 fleet "Small Republic" 25 planet Sinter attributes "dirt belt" mining landscape land/nasa2 description `Sinter is a world where life never developed; the atmosphere is unbreathable, but warm enough and dense enough that people can survive here in pressurized homes or outside when wearing oxygen tanks. The only industry here is mining, which is mostly done with remotely controlled robots, so the population of the entire planet is only a few thousand people.` spaceport `The spaceport is built next to a large smelter where ore is processed into metal ingots. Even on a planet as inhospitable as this one, the cost of extracting metal from ore is still cheaper than the cost of shipping the ore off-world for processing. A long enclosed terminal building extends out from the smelter, with docking tubes and landing pads every few hundred meters for connecting to visiting ships. Small robotic trolleys carry cargo crates back and forth; only a handful of people are walking around here, and most of them are probably off-worlders.` security 0.05 tribute 400 threshold 3000 fleet "Small Militia" 28 planet Skillet attributes north mining farming frontier landscape land/canyon3 description `Skillet is a sparsely populated planet whose red hills and canyonlands are strip mined for placer deposits of iron ore and precious metals, mostly to supply the needs of the shipyards in Betelgeuse. This world is also used for ranching, and even for growing corn in a few less arid regions. The weather is usually quite mild, although hot and dry; the only reasons so few people have settled here are because it is so remote, and because the mining and farming industries need far fewer human workers than machines.` spaceport `The spaceport mostly consists of a row of adobe warehouses, with tin roofs polished to mirror brightness to reflect the heat of the sun. Around the warehouses is a ring of concrete landing pads. Forklift trucks carrying pallets of iron and steel ingots weave their way in between men and women on horseback and others on foot. The air is hot, but too dry to feel oppressive.` security 0.3 tribute 600 threshold 4000 fleet "Small Republic" 22 planet Skyfarm attributes hai moon "hai tourism" landscape land/myrabella6 description `Due to the low gravity here, some of the alien crops planted by the Hai grow to heights of five meters or more. The air is too thin for humans or Hai to breathe without carrying supplemental oxygen tanks, so the population is very small. The fields are tended by enormous spider-like robots which are equipped not only for irrigation and harvesting, but also for pollination, since the thin atmosphere has made it impossible for native insects to evolve here.` spaceport `The spaceport is a small city built under a pressurized glass dome, with a ring of hangars and landing pads around its periphery. As with most Hai architecture, the dome and the buildings within it are simple and sparsely decorated, but as you walk through the city everything feels very solid, and ancient. Everything is metal, even the roads and walkways, and the center of many of the roads dips down slightly due to millennia of foot traffic slowly wearing down the metal.` planet Skymoot attributes rim tourism landscape land/sky2 description `The "dragons" of Skymoot are an immensely popular tourist attraction, unlike their mythical namesakes only in their lack of ability to breathe fire. The presence of such an efficient apex predator has spurred the evolution of a stunning variety of defense mechanisms in its prey, as well; whether in the air or in the plains or deep in the forest, Skymoot is a dangerous place to visit.` description ` The scientific consensus is that the "dragons" are clever animals, but not sentient. Those who insist on trying to find ways to communicate with them almost invariably end up getting eaten.` spaceport `The spaceport is unusually large and clean for a planet with such a low population. It is clear that tourism here is a profitable industry. One large booth offers airplane rides to view the "dragons" up close, for anyone willing to sign a waiver; even with energy shields, it is not unheard of for a plane to be snatched out of midair by one of the creatures. Other booths offer safari tours of the forest; the tourists in line at those booths are carrying a wide variety of knives and guns.` bribe 0.02 security 0.1 tribute 400 threshold 2000 fleet "Large Militia" 6 planet Slylandro attributes "requires: gaslining" landscape land/nasa9 description `Far beneath the swirling blue surface of Slylandro's atmosphere, void sprites and other strange creatures float about. As improbable as it may seem, the void sprites must have somehow evolved the capability to manipulate gravity fields, because every once in a while one of them will rise up from the surface powered by an antigravity field similar to the landing repulsors used by human ships. When they do so, the decrease in atmospheric pressure causes them to nearly double in size.` security 0 planet "Smuggler's Den" attributes pirate station "south pirate" landscape land/loc1 description `Smuggler's Den was formerly known as Grendel Station, back when it was an operating refinery. But, it has since been taken over by pirates, who turned it into a haven for all manner of smugglers and privateers. The repair shops here can make a variety of legal and illegal modifications to your ship, and in the shipyard you can buy refurbished starships... if it does not trouble your conscience to think about the likely fates of their previous owners.` spaceport `It is a strange but indisputable fact that pirates smell worse than ordinary human beings. In this day and age, where even the cheapest shuttlecraft at least has a sonic shower, there is no logical explanation for it, except that anarchist tendencies must somehow go hand in hand with a tendency to reject society's norms around hygiene. Here in a space station, with nothing but recycled air to breathe, the effect is overpowering.` shipyard "Southern Pirates" outfitter "Delta V Advanced" outfitter "Kraz Advanced" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" bribe 0.06 security 0 tribute 400 threshold 2000 fleet "Small Southern Pirates" 21 planet Snowfeather attributes hai "hai tourism" landscape land/dmottl4 description `Snowfeather is a world with unusually chaotic weather patterns, where snow can fall even in the middle of summer but will melt away within days when the temperature shifts and becomes warmer again. Surprisingly, it is a popular vacation spot for the Hai, who find the unpredictability and occasional violence of the weather here to be invigorating.` spaceport `The core of the spaceport is two rows of hangars, back to back. Their thick metal roofs slope backwards, away from the entrance to each hangar, so that any snow or ice that slides off the roofs will not fall across the opening while ships or people are passing through. The hangars are also elevated about six meters above the ground, to protect against flash floods.` outfitter "Hai Basics" planet Solace attributes south urban factory frontier landscape land/valley6 description `Solace is a fertile world that was already home to Earth-like vegetation and animals even before the first settlers arrived. It has now been inhabited for nearly half a millennium, and sprawling cities cover much of its surface.` description ` In addition to being one of the major metropolitan centers of the galactic South, Solace is best known as the home of Delta V Corporation, makers of plasma engines and rockets of various sorts.` spaceport `The spaceport on Solace serves not only for incoming and outgoing commerce, but also as a testing ground for the next generation of Delta V technology. On your way around the port you stop to watch some tests of engines so powerful that the ground shakes beneath them.` spaceport ` At the heart of the spaceport are a few bars, plus restaurants representing nearly every style of cuisine that you are familiar with. All the buildings are well maintained; this strikes you as a quite prosperous world, for this section of the galaxy.` outfitter "Delta V Advanced" outfitter "Kraz Basics" outfitter "Common Outfits" outfitter "Ammo South" bribe 0.04 security 0.5 tribute 1000 threshold 4000 fleet "Large Militia" 15 planet "Solima Skarati" attributes korath landscape land/beach12-harro description `The Korath were endlessly creative in devising new weapons of war during the twilight years of their empire, but what destroyed this planet in the end was not a military disaster but an ecological one. Small villages along the ocean shores and rusting fleets of boats bear witness to the fact that this ocean world was once a fruitful fishery. But now the ocean carries high levels of industrial toxins, and in place of large fish only small invertebrates remain.` security 0 planet "Sopi Lefarkata" attributes korath landscape land/mountain8 description `This is a cold and mountainous world, and most of its oceans are covered in ice. A handful of giant craters gouged out from the sides of mountains are the only sign that there were once Korath settlements here. But, the Kor Sestor robots have begun building settlements of their own, in caverns deep under the mountains where they are safe from orbital bombardment. Where recent Kor Mereti attacks have collapsed one of the access tunnels, swarms of robots have gathered to dig them out like ants when their hill has been stepped on.` spaceport `The caverns of the Kor Sestor are hidden deep under the mountains, but there are also a handful of refueling stations on the surface. Each one is guarded by towering weapon platforms and swarms of autonomous fighter drones.` "required reputation" 1 bribe 0 security 0 planet "Spera Anatrusk" attributes korath landscape land/badlands6 description `This is a relatively dry planet, and the only Korath cities were close to the poles where the temperatures are more mild and the lifeless deserts give way to grasslands and even a few scattered forests. The largest city was clearly destroyed by orbital bombardment. The other cities seem to have been done in by rioting or looting, leaving smashed windows and burned-out buildings behind. Some of the damage is very recent; the Korath survivors here held out for a long time.` security 0 planet Splashdown attributes north farming landscape land/water5 description `Splashdown is an aging world where plate tectonics have long since died down and the weather has worn the surface down into lowlands, marshes, and shallow seas. Most of the land area is not suitable for growing anything but rice, and only a few settlements have been built here. Most visitors find this world boring, but the locals say they find beauty in the big sky and the subtle colors of the grasslands.` spaceport `The spaceport is in the "highlands," a wide plateau only a few hundred meters above sea level. In all directions, the horizon is an almost perfectly flat line, varied only slightly by low hills and copses of trees. The port itself consists of some grain silos and warehouses, an open air marketplace, and a barbecue restaurant with outdoor seating. The buildings are all single-story, wood-framed construction.` security 0.2 tribute 600 threshold 3000 fleet "Large Republic" 3 planet Starcross attributes rim farming landscape land/sky1 description `Starcross is a stormy, ocean-dappled planet that was not settled until the planets farther out on this arm of the galaxy grew prosperous enough to create a need for a stop-over point for cargo. Structures must be built strong and on high enough ground to avoid the frequent floods. A few enterprising settlers have taken up farming of some native plants that are edible for humans, including one plant similar to cranberries that has come to be considered a rare delicacy by many.` spaceport `The spaceport is rudimentary: just a couple of landing pads, each with thick cement walls around it to protect your ship from being buffeted by any storms that strike. The central building is a squat, windowless cement fortress. Inside, however, it is completely different: the ceilings are high, with sun-lamps that provide some sense of warmth and cheer, and native wood paneling or stucco on most of the walls to soften them.` outfitter "Ammo South" security 0.05 tribute 300 threshold 2500 fleet "Small Militia" 22 planet Stonebreak attributes hai manufacturing landscape land/fog7 description `Stonebreak is home to some of the largest cities in Hai space aside from their homeworld: massive planned communities built in concentric rings, where housing space and community buildings alternate with zones of factories and shipyards. This star system has an unusual number of metallic asteroids, which the Hai harvest for the raw materials for Stonebreak's industries.` spaceport `From above, this city has almost perfect radial symmetry, a sure sign that it was planned and built as a single unit rather than expanding at random over time. Every single building in the city is made from the same metal alloy, a dull and slightly irregular grey color. The corners of each building are slightly beveled instead of meeting at right angles.` spaceport ` Even the spaceport is symmetrical: a ring of hangars, facing outwards, at evenly spaced intervals, with warehouses and living quarters inside the ring.` shipyard "Hai Intermediate" outfitter "Hai Intermediate" planet Stormhold attributes pirate "core pirate" landscape land/fog3 description `A cold planet, with dense, foggy atmosphere. As with many pirate outposts, Stormhold is home to an unknown number of villages and hidden outposts, each controlled by a different pirate faction. It is also said that some of the most dangerous fugitives in the galaxy live deep in the forests of this planet, escaping detection by living underground or by avoiding the use of electronic devices.` spaceport `The spaceport is a large town, with a population of roughly thirty thousand. People of all races and cultures mingle freely, while keeping a wary eye open for off-worlders who may be Republic agents in disguise.` outfitter "Basic Outfits" outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" bribe 0.03 security 0 tribute 500 threshold 2000 fleet "Large Core Pirates" 7 planet "Stronghold of Flugbu" attributes arach factory landscape land/mountain11-sfiera description `The Stronghold of Flugbu was used as a military base during the War of Independence. Now it is a manufacturing world, specializing not in large machines but small, intricate components. It is also home to House Bebliss, the secretive guild that specializes in communication, translation, and encryption. House Bebliss is essential to the Coalition economy because they maintain the hyperspace communication network, but there are also rumors that they may have ties to the Resistance.` spaceport `The spaceport here is a single massive compound, a relic of its military past, with hangars of all different sizes along its periphery and gun emplacements that may still be operational even though there has been little need for them in thousands of years. A fleet of Heliarch military ships is stationed here, as well, but their role is mostly ceremonial.` spaceport ` The hallways of the compound are packed with members of all three Coalition species, most of whom walk quietly and purposefully without stopping to speak with each other.` outfitter "Coalition Advanced" "required reputation" 25 planet Sundive attributes core farming research frontier landscape land/water9 description `Sundive is largely covered in tropical rainforests and savanna, but with enough open plains that it has also become a major agricultural world. For most of the year, the weather here is quite mild, but tornadoes and massive thunderstorms are not uncommon in the summer months.` description ` Sundive is also home to a large astronomical laboratory with radio telescopes and other devices for studying the galactic core and the massive black hole that resides there.` spaceport `The spaceport is in a wide, open plain; most of the landing sites are just packed dirt. Surrounding it is nothing but farmland and forests; the laboratory and telescopes are far beyond the horizon, where incoming ships will not interfere with their operation.` spaceport ` The buildings are short and made of wood; even the roofs are clapboard shingles rather than metal or rubber. Several farmers have brought in goods to sell; most of them came in trucks, but you also see a few horse-drawn wagons.` security 0.3 tribute 300 threshold 2000 fleet "Small Syndicate" 4 planet Sundrinker attributes south farming frontier landscape land/desert6 description `Most of this world is barren deserts and oceans; for whatever reason almost no life evolved here. The only human settlement is a small town in one of the few hilly regions, and the locals survive by ranching and farming. It is the sort of world that is ideal for people who enjoy being alone, because it has almost no appeal for anyone else. In addition to the oppressively hot weather, flash floods are quite frequent.` spaceport `There are only two concrete landing platforms in the spaceport, and that is plenty for the amount of traffic they receive. A wide cleared-off field of dirt is available beyond that in case an unusual number of ships ever need to land. The two platforms and the spaceport buildings are all built near to the tops of the hills, out of the way of the flood waters. This is both the spaceport and the only town on Sundrinker. A single road winds between a few buildings; one seems to be a saloon, and another, a general store.` security 0.1 tribute 200 threshold 2000 fleet "Small Militia" 15 planet Sunracer attributes core urban factory farming fishing frontier landscape land/myrabella8 description `Sunracer is home of Megaparsec, Inc., a shipyard that specializes in designing fast, lightweight ships. It is a well-settled planet with a population of nearly half a billion, and a diverse economy that includes farming and fishing in addition to the shipyards.` description ` Outside the cities, large regions of undeveloped land still remain. Hovercraft racing is a major local sport, and some massive and elaborate courses have been constructed in the wilderness.` spaceport `On Sunracer, the spaceport and shipyard are one and the same. As you walk among the landing pads and hangars, it is not immediately clear which ships are visiting starships undergoing minor repairs, and which are new ones under construction. A series of enormous cranes tower over one section of landing pads. From them hang hull fragments, engines, and even a few small ships, each being swung from one location within the shipyard to another. Meanwhile, forklifts and flatbed trucks are weaving between the buildings in every direction.` shipyard "Basic Ships" shipyard "Syndicate Basics" shipyard "Megaparsec Basics" shipyard "Megaparsec Advanced" outfitter "Common Outfits" outfitter "Syndicate Advanced" outfitter "Lovelace Basics" outfitter "Ammo North" bribe 0.06 security 0.7 tribute 1700 threshold 5000 fleet "Large Syndicate" 10 planet "Tebuteb's Table" attributes arach farming landscape land/fields11-sfiera description `This world is home to House Garbarag, the Arachi guild of farmers and ranchers. On private ranches far from the cities, they experiment with raising new breeds of longcows, a unique species of cattle that grow a new body segment each year and can reach more than thirty meters in length. The meat from a single longcow can feed a village for a month.` description ` Longcows are typically docile and slow-moving, but when frightened one of them can do as much damage as an entire herd of stampeding terrestrial cattle.` spaceport `The spaceport is next door to the city's meat-packing district, which is not any more pleasant or scenic than its equivalent on a human world would be. The actual slaughterhouses are some distance outside the city limits, placed there because in the early days of the colony a particularly large longcow in its death throes went on a rampage and destroyed several city blocks before it bled out and died.` planet "Tefkar Ret" attributes korath station landscape land/station0 description `This station is run down and completely abandoned, emptied of atmosphere so that air pressure will not put ongoing stress on the station's structure. Each section is sealed off from the others by heavy blast doors, leaving most of the station inaccessible.` planet "Third Umber" attributes kimek factory research landscape land/bwerner6 description `This cool, dry world is a sort of natural cleanroom, an ideal place for manufacturing sensitive equipment that could be harmed by the presence of condensation or mildew or pollen granules. The factory workers and overseers live in hive-like dormitories that each house tens of thousands of Kimek.` description ` Closer to the poles, the air is too cold to be comfortable for the Kimek, but a small community of Saryd engineers has established a factory compound where they produce their own equipment to sell to the Kimek.` spaceport `This is a sparsely populated world by Kimek standards, with a population of slightly less than a billion, but by the standards of most other species the spaceport is still a crowded and chaotic metropolis, with constant streams of traffic both on the roads and on the pedestrian walkways and footbridges. It is somewhat disconcerting to be surrounded by a sea of giant beetles scurrying back and forth between the landing pads and the port buildings.` "required reputation" 15 planet Thrall attributes paradise textiles landscape land/fields5 description `Thrall has a warm, moderate climate and a geography of mostly gently rolling hills. Most of the industry here takes the form of agriculture, especially growing cotton. There are also three major cities where the cotton is spun into thread and woven into textiles for export off world. It is one of the few places in the galaxy where cotton is picked by hand, because labor here is cheaper than the cost of buying and maintaining machinery.` description ` The locals are prevented from seeking more lucrative employment elsewhere partly by the crushingly low wages, which make the cost of space transport prohibitively high for most, and partly by the educational system, which is among the worst in the galaxy.` spaceport `The spaceport consists of a vast asphalt-paved field for landing ships, and some wooden buildings a few stories tall. Most of the materials for export are stored in sheds or stacked under plastic tarps, with a few police officers clustered around them to make sure no ship picks up cargo that has not been paid for. Inside the buildings, two restaurants with different names serve an identical selection of fried foods.` outfitter "Basic Outfits" outfitter "Ammo North" bribe 0.04 security 0.5 tribute 2000 threshold 5000 fleet "Large Republic" 8 planet Thule attributes pirate "south pirate" landscape land/dmottl2 description `Thule is a mountainous world with a population of nearly a billion, settled in the early days of space exploration. When the colony was first established, the Earth government did not yet have the strength to control any system but its own, and when the Republic was formed, Thule did not join, and has repulsed all efforts to force them to do so. It is well-known that the planet sponsors pirate fleets which bring it cheap materials to bolster its economy, but the planet is so far from the center of Republic space that fighting a war here would be prohibitively expensive, and so they remain unopposed.` spaceport `The inhabitants of Thule are notoriously suspicious of strangers. They all seem to immediately recognize you as an off-worlder, perhaps by your clothing or your accent. The food sold in the shops is like nothing you have seen elsewhere, and the natives' accents are so strong that they almost seem to be speaking a different language. You feel as if you are visiting an alien world; centuries of separation has created a culture here that is very different from your own.` outfitter "Delta V Advanced" outfitter "Kraz Advanced" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" bribe 0.05 security 0.6 tribute 900 threshold 2500 fleet "Large Southern Pirates" 16 planet Thunder attributes rim landscape land/myrabella0 description `When the first colonists landed, they thought that they had found a dream world on Thunder: perfect gravity, perfect temperature, perfect atmosphere. Unfortunately, they soon discovered that the planet has unusually high tectonic activity, enough that building anything higher than two stories is almost impossible. Because of the earthquakes, attracting settlers has always been difficult for Thunder, and right now the population is only a few million.` spaceport `The spaceport's landing pads are all solid slabs of metal; poured concrete would be far too prone to cracking. The spaceport village itself is a sprawling collection of squat, sturdy buildings, and a sign near the entrance to the cargo warehouse reads, "Do not stack crates."` outfitter "Basic Outfits" outfitter "Kraz Basics" security 0.1 tribute 300 threshold 2500 fleet "Small Militia" 20 planet "Tik Klai" attributes wanderer research landscape land/badlands2 description `This world is uncomfortably hot, even for the Wanderers, and so close to its star that the surface is bathed in dangerous levels of ultraviolet light. The few Wanderer installations here are buried underground, with only a few access hatches and storage buildings on the surface.` spaceport `Most of the spaceport facility is closed to non-Wanderer personnel, and apparently to many of the off-world Wanderers who are visiting, as well. The underground passageways are comfortably wide and tall for a human, but the wanderers walking through them must tuck their wings in close to their bodies to avoid scraping against the ceilings.` spaceport ` The warning signs marking restricted areas are in the undecipherable Wanderer language, but accompanied by a symbol you easily recognize: a DNA double helix undergoing replication.` "required reputation" 35 bribe 0 planet Tinker attributes "near earth" factory mining landscape land/mfield0 description `Tinker is a highly industrialized world, exporting electronics both to the Syndicate and to Earth. The electronic goods manufactured here span the gamut from wires and capacitors to sophisticated microchips, and because many of the jobs here require skilled labor, it is a relatively prosperous planet.` description ` Outside the cities, large areas of this world have been set aside for mining and for refineries and smelters, ensuring that the industries here have all the raw materials they need, plus extra to sell.` spaceport `The spaceport is nearly five hundred years old. As with many ports from that era, it is constructed as a single large complex, a towering building with hangar bay openings on all levels and a dedicated crew of flight controllers directing incoming starships in order to avoid collisions. Around the spaceport a city has developed.` shipyard "Basic Ships" shipyard "Syndicate Basics" shipyard "Megaparsec Basics" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Syndicate Basics" outfitter "Lovelace Basics" bribe 0.04 security 0.4 tribute 1100 threshold 4000 fleet "Large Syndicate" 7 planet Trinket attributes south tourism landscape land/beach3 description `In a region of the galaxy not known for beach resorts, Trinket has become somewhat of a major tourist destination. It is not a particularly warm world, and near both poles icebergs float year round, but at the equator the weather is almost tropical and the water is warm enough for swimming. Occasionally one of the ocean currents will pick up an iceberg and carry it all the way down past the resorts before it melts completely; taking a boat out to these icebergs is a popular daytime activity here.` spaceport `The spaceport is a long, two-story building of wood and stone with hundreds of stalls selling fruit and clothing and bad artwork. Many of the starships parked here have scorch marks and dents on their hulls, a sure sign of recent battle. It is likely that some of the people walking through the port are in fact pirates, posing as civilians in order to sell stolen cargo or to take a vacation incognito.` outfitter "Basic Outfits" outfitter "Delta V Basics" outfitter "Ammo North" outfitter "Ammo South" outfitter "Pirate Outfits" bribe 0.02 security 0.4 tribute 500 threshold 2500 fleet "Small Militia" 36 planet "Triton Station" attributes north station military landscape land/sivael0 music ambient/machinery description `Triton Station serves both as a refinery for hyperspace fuel, and as a garrison for ships of the Republic Navy. Patrol ships are constantly landing here and then taking off to scour the surrounding systems for pirates. Since pirates are scarce in this part of space, it seems like a very tedious job.` spaceport `The mess hall is empty except for one table where some Navy officers are playing a card game. They are sitting right under a ventilation duct, and the cards keep blowing off the table; the station's low simulated gravity is not enough to hold them there.` "required reputation" 10 bribe 0.08 security 0.8 tribute 600 threshold 4000 fleet "Small Republic" 24 planet Trove attributes core mining landscape land/badlands3 description `Trove is a tiny world, too small to have a breathable atmosphere. It is home to an experimental "jack mining" operation that has split its surface open in order to gain access to the metal-rich core. Most of the work here is done by machines, but a few people live inside an airtight complex in order to supervise the work and to sell ore and metal to visiting ships.` spaceport `Within the mining complex, you find a small cafeteria with an uninspiring menu, and windows overlooking offices where dozens of people are staring at flickering video screens. Because of the low gravity, everyone moves languidly, as if in a dream. It is nearly silent.` security 0.05 tribute 400 threshold 2500 fleet "Small Syndicate" 5 planet Tundra attributes "dirt belt" oil textiles landscape land/dmottl1 description `Millions of years ago, this was a warm world, perhaps even tropical. But some cataclysmic event, perhaps a meteor strike or a massive volcanic eruption, altered the planet's atmosphere enough to turn it into the nearly lifeless, frozen planet it is today.` description ` The first settlers came here to drill for the oil trapped deep under the surface, a relic of Tundra's former, more lively days. Instead of refining the oil into plastic, which sells relatively cheap in this region, they have developed an industry in synthetic fabrics and clothing.` spaceport `The spaceport village consists of several large domes, which keep out the wind and driving snow; ships enter and exit the largest of the domes through a hatch that closes as soon as they have come through. Every decade or so, enough snow piles up on top of one of the domes that it is in danger of collapsing under its own weight; the locals simply move out of that dome and build another one higher up on the snowpack.` outfitter "Ammo South" security 0.1 tribute 400 threshold 3000 fleet "Large Militia" 6 planet "Turquoise Four" attributes kimek farming landscape land/beach1 description `The offshore kelp farms on Turquoise Four produce not only nutritional food, but also an ultra-strong fiber that is used for creating durable textiles. Farther from shore, the Kimek operate fish farms as well. Viewed from above, the ocean surface is divided into patches of deep blue or green or rusty brown depending on what sort of product is being farmed in each patch.` spaceport `The boats docked in this spaceport city are more numerous than the space ships, and some of them are considerably larger, as well. Almost half of the city is built on piers that extend out into the harbor with broad canals between them, but the largest and fanciest dwellings are on land, built along a ridge of hills that overlook the ocean. The air is full of the cries of gulls and the smell of fish and salt and drying seaweed.` "required reputation" 15 planet Twinstar attributes south tourism frontier moon landscape land/lava3 description `The only settlement on this small world is Twinstar Depot, a village created mostly just to service the spaceport, where food and equipment from the southern galactic arm is stored and sent out in all directions to supply the rest of human space. The gravity is far less than ideal for human development, but the atmosphere is breathable and some tourists come to the planet just for the experience of being able to run and jump in low gravity without the need for a suit or oxygen tanks.` spaceport `The depot consists mostly of large storage racks, with automatic lifts constantly clanking up and down. Very few people are in sight, aside from a small cafe near the center of the port. It is not a hospitable place.` outfitter "Ammo South" security 0.2 tribute 200 threshold 2000 fleet "Small Militia" 15 planet "Typhon Station" attributes rim station landscape land/sivael1 music ambient/machinery description `Typhon Station is one of the major fuel refining stations in the galactic Rim. It is privately owned by Southbound Shipyards, and all the fuel produced here is shipped directly to them rather than being made available to visiting ships.` security 0.3 tribute 500 threshold 2000 fleet "Large Militia" 8 planet Vail attributes paradise tourism farming landscape land/snow4 description `Vail is an entire world that is maintained as a ski resort for rich clients from the nearby planets. A combination of terraforming and snow making ensures that whichever hemisphere is in winter always has ideal skiing conditions, while farming and other small industries supply the tourists and the large staffs that cater to them. The slopes here include tracks for all the latest dangerous and expensive extreme winter sports, like hoverboarding and wingsuit cliff skiing.` spaceport `The spaceport is near the equator where the weather will be most amenable for landing ships, but with airplane shuttles and a few high speed rail lines leading to the various resort towns. As a result, the air is full of a confusing mixture of deep space ships and atmospheric vehicles, and runways are available in addition to the vertical take-off pads that starships use. In order to come anywhere near the port, you are required to surrender control of your ship to the port's autopilot computer; there is no other way that collisions could be avoided.` bribe 0.04 security 0.6 tribute 2900 threshold 5000 fleet "Large Republic" 11 planet Valhalla attributes deep farming fishing urban factory landscape land/mfield3 description `Valhalla was the first world to be settled in this region of space, which is known as the Deep. It is rich in natural resources, but all its vast farms and fisheries are insufficient to feed its population of nearly five billion.` description ` The shipyards of Lionheart Industries are located here. Centuries ago, warships built here turned the tide of the Alpha War, and today the ships designed and built in the Deep continue to be some of the most technologically advanced ships in human space - and the most expensive.` spaceport `Surrounding the spaceport is a metropolis of skyscrapers and factories that spreads all the way to the horizon in every direction. The spaceport itself is an imposing building, composed of three towers rising over a hundred stories into the air and connected at various levels by bridges. The docking bays are on the higher levels, with warehouse space lower down and loading platforms for trucks at ground level. Massive cargo elevators run up and down in the center of each building, and the hallways are all wide enough to allow small robotic carts and forklifts in addition to foot traffic.` shipyard "Basic Ships" shipyard "Lionheart Basics" shipyard "Lionheart Advanced" shipyard "Betelgeuse Basics" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Deep Sky Advanced" bribe 0.08 security 0.8 tribute 3600 threshold 7000 fleet "Large Deep Security" 35 planet "Var' Kar'i'i" attributes wanderer urban farming landscape land/valley13-harro description `This is a populous Wanderer world, with small farming villages scattered across all the land, and even a few larger population centers that might almost qualify as a city. But from the air, it is not evident at first that the planet is so heavily settled, because the village tree-houses are mostly hidden beneath the forest canopies. The farms, too, are almost indistinguishable from natural land, due to a permaculture system where many varieties of plants are growing side by side.` spaceport `Apparently, just as humans use horses to carry loads and draw carts of produce, the Wanderers use a large breed of lizard, nearly eight feet tall and walking on their hind legs. The lizards are meat-eaters: next to the watering troughs are cages full of large rodents, which the Wanderers occasionally feed to their beasts.` spaceport ` Many different forms of produce are for sale here in open-air markets, including dozens of different nuts and berries. Aside from the rodents to feed to the lizards, and a few species of fish, the Wanderers do not seem to raise animals for food.` shipyard "Wanderer Basics" outfitter "Wanderer Basics" "required reputation" 5 bribe 0 planet "Var' Kayi" attributes wanderer urban landscape land/water1 description `This is an Earth-like world with one major Wanderer city and countless smaller settlements. The settlements mostly consist of tree-houses built high up in living trees. The architecture of the city skyscrapers is full of cantilevered balconies and arches, mimicking the natural shape of a forest. Here and there a bit of smoke or steam rises from what must be a factory or power plant, but most of the land outside the city is green fields and pristine oceans.` spaceport `This spaceport is as busy and chaotic as any major human trade hub, with the added complication that many of the Wanderers are flying from building to building instead of walking. Most of the buildings have balconies on every level, allowing visitors to enter from the air as well as from the streets.` spaceport ` The starship landing pads are well outside the city, and ships land and take off along very tightly controlled vectors, probably to avoid midair collisions between the ships and the Wanderers who are flying on their own wings.` shipyard "Wanderer Advanced" outfitter "Wanderer Advanced" "required reputation" 5 bribe 0 planet "Var' Roi" attributes wanderer research moon landscape land/snow9 description `The surface of this small icy moon is constantly cracked and broken by tidal force from the gas giant that it orbits. The tidal disturbances also heat the moon enough to keep its oceans warm enough to support life despite the small amount of sunlight that reaches here.` spaceport `The only habitation on this moon is a Wanderer research station suspended on metal pylons well above the icy surface of the ocean. The gravity here is low enough that even though the atmosphere is thin, the Wanderers who work in the station can fly out across the ocean on their own power, wearing some sort of breathing gear. The researchers also have a fleet of submarine ships, sturdy enough to pierce through the shifting ice and travel deep below the ocean surface.` "required reputation" 25 bribe 0 planet "Vara K'chrai" attributes wanderer urban landscape land/sea16-harro description `This is the most populous Wanderer world, with dozens of large cities. The tallest buildings branch and cantilever out from their bases like metallic trees. More than half the surface of the planet is ocean, with a few small settlements built on massive living rafts of algae and seaweed, perhaps ten meters thick and up to several kilometers wide. Much of the land is forests, with villages built entirely in the treetops.` description ` There are also farms here, but more like gardens or parks than a human farm: each with dozens of species of plants growing side by side, and harvested by autonomous robots.` spaceport `The streets in the Wanderer capital city seem to be mostly reserved for cargo vehicles; the Wanderers themselves fly from one building to another instead, and the skyscrapers have balconies dozens of stories above the ground where visitors can land or take off. The air traffic seems utterly chaotic, but somehow they avoid colliding with each other in midair, and certain columns of airspace have been reserved for ships taking off and landing so that flying Wanderers will not get caught in the backwash from the ship engines.` shipyard "Wanderer Advanced" outfitter "Wanderer Advanced" bribe 0 planet "Vara Ke'sok" attributes wanderer fishing landscape land/beach6 description `The surface of this world is almost entirely ocean, and the Wanderers who inhabit it live on massive floating algae mats, some of them the size of a small city. Engines are attached to some of these floating villages, allowing them to be slowly propelled from one part of the planet's surface to another, and the only native industries are fishing and seaweed farming.` spaceport `The raft of algae that supports the spaceport is probably at least a dozen meters thick, but flexible enough that it bends as the ocean swells pass underneath, causing individual buildings to rise up or tilt slightly relative to their neighbors. The effect is subtle, but disconcerting, and you cannot help but stumble drunkenly at times as you explore the island.` "required reputation" 5 bribe 0 planet "Vara Ke'stai" attributes wanderer farming landscape land/myrabella6 description `This is a desert world, but the Wanderers are working little by little to make the desert bloom: planting hardy shrubs and cacti that eventually transform the sand into a soil that can hold moisture. In some regions, especially closer to the poles, the deserts have given way to dense forests, but near the equator there are still large stretches of dry and barren sand, broken by the occasional belt of green where a narrow river winds between the dunes.` spaceport `The spaceport is in a forest village near the planet's north pole. The landing pads are massive stone monoliths laid on the ground in a nearby clearing. But aside from a few large warehouses at ground level, the village itself is entirely made of tree-houses. A few mechanical lifts have been built into the sides of the trees to carry cargo up to the forest canopy where the Wanderers live, but the Wanderers themselves seem content to fly between the houses rather than using the lifts.` outfitter "Wanderer Basics" "required reputation" 5 bribe 0 planet "Vara Kehi'ki" attributes wanderer research farming landscape land/sky9 description `This is a farming world, but the primary crops are medicinal plants rather than food: fields of brightly colored flowers and delicate shrubs. Large factories near the farms process the raw plants and extract useful chemical compounds. Their gleaming metal smokestacks belching steam into the air seem incongruous amid the natural beauty and bright colors of the fields of flowers.` spaceport `The spaceport village is apparently not just a processing facility for the medicinal plants, but also a hospital of sorts. The village is designed to allow easy foot traffic as well as flight between buildings, and thousands of Wanderers, many of them appearing sick or elderly, live here. The main streets of the village are lined with vine trellises with flowers of every color imaginable, and mechanical lifts allow even the most frail Wanderers to travel up to the higher terraces and balconies.` outfitter "Wanderer Basics" "required reputation" 15 bribe 0 planet "Vara Pug" attributes pug landscape land/beach4 description `Vara Pug is an ocean world, wild and almost unsettled, except for a single Pug city on the coast of one of the major continents. The animals and plants on the land are relatively uninteresting, but the oceans are home to an enormous variety of creatures, including whales the size of a bulk freighter, a highly intelligent species of jellyfish, and other, far stranger creatures that rarely venture up from the sunless ocean depths.` description ` To avoid contact with these marine creatures, when the Pug travel to other parts of the planet they use massive solar-powered airships rather than boats.` spaceport `The Pug here all seem to be busy with various tasks, none of which make any sense to you: rushing from building to building on their long, spindly legs; playing a game involving colored stones on a hexagonal table; constructing what appears to be collaborative holographic artwork.` spaceport ` None of them speak to you, but a worker in the spaceport digs around in a closet for a while and comes up with a conversion attachment that allows your fuel tanks to be filled using their style of fuel nozzle.` bribe 0 security 0.9 planet "Vara Rakak" attributes wanderer farming landscape land/forest1 description `This is one of those rare worlds whose climate is already nearly perfect without the need for terraforming. The Wanderers have made it into a farming planet. The fields follow the natural contours and geology of the land rather than being laid out in rectangular lots like most human farms, and each field contains several different crop species designed to form a symbiotic ecosystem.` spaceport `This could be a spaceport on any human farming world, except that the farmers hawking their wares have wings and beaks, and the wagons bringing produce to the market are drawn by massive lizards instead of horses. In several repair shops on the outskirts of town, Wanderer technicians work on massive harvester robots. The robots have four legs to walk on and dozens of dexterous manipulator arms for picking crops, and each arm has a camera eye on it.` shipyard "Wanderer Basics" outfitter "Wanderer Advanced" "required reputation" 5 bribe 0 planet "Varu Ek'lak'lai" attributes wanderer mining landscape land/canyon7 description `The Wanderers harvest metal ores not from planets, but from asteroids, in order to not expend even more of the resources of the planets that are under their care. This star system contains an unusually high concentration of metallic asteroids, and as a result they have built many large refineries here to process the ore that their drones harvest.` spaceport `The vast majority of ships landing and taking off from this port are unmanned Wanderer drones used for mining asteroids. The drones are maneuverable enough to avoid collisions with the few ships that land under manual control.` spaceport ` The port itself is a small village surrounded by towering refineries. Unlike other Wanderer architecture, the refineries are ugly, brutal buildings made of weathered concrete.` outfitter "Wanderer Basics" "required reputation" 15 bribe 0 planet "Varu K'est" attributes wanderer military landscape land/canyon5 description `Varu K'est is a spare, ancient planet of arid plateaus and deep, meandering canyons, with too little rainfall to support any but the hardiest of shrubs. The Wanderers have converted nearly all their villages on this planet into military bases in order to oppose the encroaching Hai raiders, and have also been forced to postpone their attempts at improving the local ecology.` spaceport `The spaceport is a massive shipyard, with facilities for repairing the few warships that the Wanderers possess as well as creating new ships and weapons. Dozens of battle-scarred ships are parked in the hangars here, a stark contrast to the ports in the more peaceful regions of the Wanderer territory.` shipyard "Wanderer Basics" outfitter "Wanderer Advanced" "required reputation" 15 bribe 0 planet "Varu K'prai" attributes wanderer oil landscape land/sea4 description `This is one of the only Wanderer worlds that still has large reserves of oil, albeit deep below the ocean surface where mining is difficult. Aside from the drilling companies and refineries, the largest local employer is the local government's safety oversight department, whose inspectors are constantly visiting the drilling platforms and shipping hubs to ensure that all the regulations for preventing oil spills are being followed.` spaceport `Plastics and other refined oil products are as essential to Wanderer technology as to humans, but it is clear that those responsible for harvesting them are not held in high regard. The crews of visiting ships seem eager to interact with the locals as little as possible. However, that does not appear to stop the Wanderer freighters from purchasing large shipments of plastic, which will no doubt yield a substantial profit elsewhere in Wanderer space.` outfitter "Wanderer Basics" "required reputation" 15 bribe 0 planet "Varu Mer'ek" attributes wanderer factory landscape land/valley11-harro description `This Wanderer factory world is now home to more abandoned villages than populated ones: entire factories rusting and decaying as a result of the recent threat from the Unfettered Hai. Most of the factories that remain active have been repurposed to produce weapons or ammunition for the defense of Wanderer space.` spaceport `Very few Wanderer children are present in the spaceport. Most of the inhabitants still live far above the ground in the customary Wanderer tree-houses, but that portion of the village is dwarfed by the more recently constructed factories and warehouses for war supplies. A steady stream of freighters brings in new equipment and raw materials for the factories.` shipyard "Wanderer Advanced" outfitter "Wanderer Advanced" "required reputation" 15 bribe 0 planet "Varu Tek'kai" attributes wanderer factory moon landscape land/badlands4 description `This Wanderer world is almost uninhabited and devoid of any indigenous ecosystem, except perhaps on the microscopic level. It has none of the beauty of other Wanderer settlements. Here, factories have been built to process the most dangerous and destructive of industrial chemicals. If disaster strikes one of the factories, the only result will be the contamination of a world that is already dead and lifeless - far better, in the judgment of the Wanderers, than allowing such risky industries to operate on a living world.` spaceport `Nearly all the operations of the factories here are automated, and the outside atmosphere is too thin for even the Wanderers to breathe. The workers live in dormitory apartments in a ring surrounding a large central dome. Inside the dome, protected from the elements, is a park whose gardens contain everything from towering conifers to fields of wildflowers; a necessary place of sanctuary and rest for the Wanderers who must spend the rest of their time servicing machines in the bleak environment outside the spaceport.` outfitter "Wanderer Basics" "required reputation" 15 bribe 0 planet "Varu Tev'kei" attributes wanderer factory landscape land/canyon04 description `This is a desert world, too hot and too close to its sun to support much animal or plant life. The Wanderers have covered large stretches of the desert with solar-powered factories: smelters that use the sun's reflected heat to melt ore, and fields of solar panels that support other industries.` spaceport `It is easy to distinguish the local workers from the visitors, because the locals wrap their wings in thin white sheets of cloth rather than leaving them bare: a necessary protection for any Wanderer who chooses to fly outside of the protective shade of the spaceport. Many of the buildings here extend deep underground, to where the surrounding bedrock is cooler than the hot sands at the surface.` outfitter "Wanderer Basics" "required reputation" 15 bribe 0 planet "Vibrant Water" attributes saryd farming landscape land/beach8-sfiera description `Due to strong currents and extreme seasonal temperature fluctuations, the oceans of Vibrant Water are dotted with icebergs that can drift almost as far as the tropics before melting. The largest icebergs are more than a dozen kilometers across and are home to entire ecosystems ranging from ice-dwelling insects to sea birds to large seal-like mammals. Beneath the ocean surface shoals of fish, forests of kelp, and drifting clouds of algae provide a continuous food source for the creatures that inhabit the icebergs.` description ` Near the equator, the Saryds farm several species of engineered algae.` spaceport `Very little of the industry on Vibrant Water takes place on land. The spaceport is built on a high bluff overlooking the sea, frequently visited by barges carrying goods from the floating factories and refineries out in the midst of the algae farms. Surrounding the port are fields of wind turbines positioned to catch the ocean breeze.` "required reputation" 15 planet Viminal attributes remnant landscape land/snow3 description `This cold and dreary world would certainly not be attractive to any modern settlers, but to those who were fleeing the chaos of the Alpha Wars it had the undeniable advantage of being isolated and undiscovered. Today the main reason for the continuing Remnant presence here is that this is the only world they have found where the "key stones" that enable ships to travel through certain wormholes in the Ember Waste can be found.` spaceport `The spaceport is an enormous dome, built of the same resilient and semi-organic material as the hulls of Remnant ships. An opening at one end of the dome allows ships to fly in and out. Inside, the air is still cold, but at least you are sheltered from the violent winds that sweep across the rest of the planet's surface. Some of the locals, accustomed to the cold, walk about in their shirtsleeves as if this were a balmy summer day.` shipyard Remnant outfitter Remnant planet Vinci attributes paradise factory landscape land/nasa5 description `Many centuries ago, some of the first settlers on Vinci included a small group of electrical engineers who formed a revolutionary new company for designing computers and microchips. Today, Vinci is the foremost manufacturer of CPUs in all of human space, and their processors are found in everything from navigational computers to video phones to intelligent toasters. Because this world is home to so many cleanroom fabrication plants, pollution is very tightly controlled.` spaceport `The spaceport is so full of high-fidelity holographic displays that you have trouble at times telling where the virtual reality ends and the physical reality begins; what looks like a paper poster on the wall will suddenly change to a different picture every minute, and the department store mannequins follow you with their eyes. You feel like you are trapped in someone's drug-assisted vision of the future.` security 0.6 tribute 2800 threshold 5000 fleet "Large Republic" 11 planet Warfeed attributes unfettered landscape land/sea12-sfiera description `Warfeed is mostly covered in oceans, and much of its land area devoted to agriculture. Most of the fields are tilled and harvested by robots, but there are also many scattered homesteads of subsistence farmers, who survive with the aid of little or no technology.` description ` In recent years, both the land and the seas of Warfeed have begun to show the toll of centuries of overharvesting. Large portions of the continents near the equator are now nothing but growing deserts, and even the best remaining farmland is sandy and nutrient-poor. All but the smallest marine organisms have been nearly fished to extinction.` spaceport `This spaceport is a collection of ramshackle wooden buildings and packed dirt landing pads. The wagons piled high with produce and bags of grain would not look out of place in many human ports, but they are being drawn by giant lizards instead of horses or oxen. There are no human beings here, and most of the Hai eye you with suspicion and distaste.` planet "Warm Slope" attributes saryd urban landscape land/forest1 description `This is an ideal world, by Saryd standards: rugged, hilly, mostly forested, with oceans and land masses in equal proportions. It serves mostly as a residential world, because this system's heavy industry is focused on the automated factories on its sister world of Ceaseless Toil.` spaceport `The spaceport is part of a city built into one of the slopes of a large mountain, with the landing pads and spaceport facilities near the peak. Saryds, Arachi, and Kimek mingle freely here and converse with the aid of interpreters or translation devices as they amble up and down the steep city streets.` outfitter "Coalition Basics" planet "Warm Wind" attributes saryd tourism landscape land/fog1 description `The tropical rainforests of Warm Wind are unusual: instead of rivers on the surface, water flows through intricate underground networks of caves that span entire continents. The trees have evolved deep and strong roots that can pierce through the limestone into the subterranean rivers in order to draw a constant supply of water even in the dry seasons. The Saryds have explored only a tiny fraction of the caves.` spaceport `The spaceport village is built on a volcanic highland where the inhabitants do not need to worry about their houses disappearing overnight into one of the limestone sinkholes that pockmark this planet's tropics. In place of trees, the village is full of trellised arches and spires; vines grow on the trellises, and moss grows on the vines, watered by the fog that sweeps up every evening from the rainforest below.` "required reputation" 15 planet Watcher attributes "dirt belt" research uninhabited moon landscape land/hills4 description `Watcher is a small moon, the only world in this system that sustains any indigenous life. Because of the low gravity, humans have not yet built a permanent settlement here, but it is occasionally visited by biologists interested in studying low-gravity life forms. There are forests here where the trees grow over two hundred meters tall.` security 0 planet Wayfarer attributes south factory landscape land/nasa1 description `Wayfarer was initially settled by a team of scientists and diplomats seeking to build a relationship with the Quarg worlds to the galactic southeast of here. Partly through the aid of the Quarg and partly through a desire to emulate them, it has grown into a very technologically advanced world.` description ` Tarazed corporation, a maker of alien-inspired ships and outfits, is one of the largest industries on Wayfarer, and they draw raw materials from throughout this region of space.` spaceport `The spaceport is clearly the artifact of an architect who was as familiar with alien architecture as with human. Instead of square angles it has many curved walls and domes. The landing pads jut out from the building at various heights. Some of the landing pads are designed with docking tubes specifically for Quarg visitors, and the ceilings are unusually high to accommodate the Quarg, several of whom are walking around and mingling with the humans here.` shipyard "Basic Ships" shipyard "Tarazed Basics" shipyard "Tarazed Advanced" shipyard "Southbound Basics" outfitter "Delta V Advanced" outfitter "Kraz Advanced" outfitter "Common Outfits" outfitter "Ammo South" bribe 0.07 security 0.3 tribute 1700 threshold 5000 fleet "Large Militia" 26 planet "Weir of Glubatub" attributes arach farming landscape land/beach11-harro description `The Weir of Glubatub is a quiet ocean world, lit by a dim red sun, whose atmosphere seldom gathers enough energy to spawn storms or other violent weather. Nearly all the life in the oceans is very close to the surface, where the sun's light is bright enough for algae and seaweed to flourish.` description ` A few of the larger islands have been settled by the Arachi, and most of the locals work in the fishing industry. Some of the fishing boats are so large that a small starship can land on their decks.` spaceport `The spaceport is on an island near one of the planet's poles, where the temperature is cool and sea ice can be gathered to stock the warehouses where the fish are kept cold until they can be shipped offworld. Even with most of the fish being kept on ice, the smell is still overpowering, except at the rare moments when the wind picks up and it is replaced by the smell of fresh salt air.` "required reputation" 15 planet Windblain attributes deep oil textiles landscape land/bwerner0 description `Nearly three quarters of the surface of Windblain is ocean. Most of the industry here centers around petrochemicals: deep sea oil drilling, refining, and manufacture of plastic composites and synthetic fabrics for clothing. There are a few large cities on the continents, but also plenty of wilderness spaces as yet untouched by human activity.` description ` The local climate and economy are neither good enough to attract immigration, nor bad enough to drive people to leave. There seems to be almost no interest in the affairs of the wider galaxy.` spaceport `The spaceport is in one of the main cities, and is built partly on land and partly on piers that stretch out into the harbor, so that cargo can be brought to the port by truck or by barge. There are even a few runways for aircraft, in addition to the landing pads for starships. In the wharf area, fresh cooked fish and sushi are sold from a small cluster of wooden huts. Farther inland, cargo crates are stacked under the immense tents that serve as warehouses. There is a constant flow of people and cargo in between the harbor and the city.` outfitter "Basic Outfits" outfitter "Deep Sky Basics" outfitter "Ammo North" security 0.6 tribute 800 threshold 3500 fleet "Small Deep Security" 18 planet Winter attributes south factory frontier landscape land/snow3 description `The dense clouds in Winter's atmosphere block out much of the sunlight, creating a frigid landscape below. The planet was not settled until about a century ago, when a group of investors from Pherkad decided to build a manufacturing center here, rather than trying to find more land on the already overcrowded planet of Solace. Claiming that the industrial emissions of carbon dioxide and other greenhouse gases would eventually warm the planet and turn it into a tropical paradise, they were able to draw enough settlers to keep the factories going.` description ` The temperatures have risen measurably since the arrival of the human colonists, but without more intentional efforts it may be another century before the planet warms enough to be truly comfortable to live on.` spaceport `The spaceport is built on a large rock outcropping, with brilliant blue glaciers flowing to either side down into a lake below. The sight is stunning, and all the more appealing because you are able to view it from behind plate glass windows, in the warmth of the spaceport, rather than in the frigid air outside. Above you, several layers of clouds are scudding across the sky in different directions.` spaceport ` Faded posters on the walls advise you to buy an estate on Winter now before prices skyrocket. The posters depict children playing in a lush green landscape while their grandparents stand by, looking quietly pleased with the wisdom of their investment.` security 0.1 tribute 300 threshold 2500 fleet "Large Militia" 5 planet "Wormhole Alpha" description "" planet "Wyvern Station" attributes rim station landscape land/sivael7 music ambient/machinery description `Wyvern Station was once one of the end destinations for the merchant caravans traveling along the Rim, back in the days before the Republic existed when most systems were not policed and the only way to avoid being plundered by pirates was for ships to travel in large convoys. It has also been a continuously operating hyperspace fuel refinery for more than three centuries.` spaceport `This station is old, and some parts are dirty and in need of repair, but it is at least structurally sound, and the workers here seem optimistic and energetic. The cafeteria is loud and raucous, and the repair shop is more than willing to work on starships as a break from the tedium of repairing the harvester drones that dip into the planet's atmosphere to bring back pressurized tanks full of hydrogen gas.` security 0.4 tribute 400 threshold 3500 fleet "Large Militia" 6 planet Zenith attributes pirate "north pirate" landscape land/water4 description `Zenith is a cold and unpleasant world, where the fog seldom lifts and the sun is rarely seen, where much of the lowlands are flooded each day by the tide, and storms are unpredictable and fierce. It has, however, one major advantage as a place to settle: it is far enough away that the Republic makes no attempt to control it.` description ` Several villages have been founded near the equator, and in addition there are an unknown number of private holdings, ranging from underground bunkers to enormous cement fortresses. Because the land is owned by no government and anyone can build a dwelling without permission or paperwork as long as they are willing to fight off any other claimants, the total population of Zenith is unknown.` spaceport `To create a spaceport for Zenith, one enterprising privateer a few centuries ago used a mixture of explosives and heavy machinery to shift the top of one of the tallest mountains down into the neighboring valleys, creating a high plateau that is (usually) above the fog line. There are landing pads both for starships like yours and for airships that carry cargo to and from the settlements elsewhere on the planet. The port is nearly deserted, however; it is clear that they do not do much business here.` outfitter "Ammo North" bribe 0.04 security 0 tribute 400 threshold 2500 fleet "Small Northern Pirates" 13 planet Zug attributes rim farming factory landscape land/city4 description `Zug is a pleasant world of rolling hills, fertile fields, and a few small oceans. Hundreds of millions of people live here, with more immigrants arriving every day, almost faster than the construction industry can keep up with them. In addition to the larger cities, many people live in smaller farming villages, making this one of the few worlds in the region that is truly self-sufficient both in industry and in agriculture.` description ` The largest industry on Zug is Southbound Shipyards, which focuses on designing well-defended merchant ships to survive the pirates that are so common here.` spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design. Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. Meanwhile, plans are apparently underway for an expansion of the New Port. You can't help but wonder what the new expansion will be named.` shipyard "Basic Ships" shipyard "Southbound Basics" shipyard "Southbound Advanced" outfitter "Delta V Advanced" outfitter "Kraz Basics" outfitter "Common Outfits" outfitter "Ammo South" bribe 0.03 security 0.5 tribute 1200 threshold 3000 fleet "Large Militia" 18