# Copyright (c) 2014-2016 by Michael Zahniser # # Endless Sky is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later version. # # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. See the GNU General Public License for more details. outfit "Korath Grab-Strike" category "Turrets" cost 821000 thumbnail "outfit/grab-strike" "mass" 52 "outfit space" -52 "weapon capacity" -52 "energy capacity" 100 "turret mounts" -1 "required crew" 1 weapon sprite "projectile/grab-strike" "frame rate" 25 "random start frame" "hardpoint sprite" "hardpoint/grab-strike" "hardpoint offset" 7. sound "grab-strike" "hit effect" "grab-strike impact" "die effect" "grab-strike impact" "inaccuracy" 1 "turret turn" 1.9 "velocity" 10 "lifetime" 100 "reload" 20 "firing energy" 60 "firing heat" 150 "acceleration" 1 "drag" .1 "turn" .2 "homing" 4 "tracking" .7 "shield damage" 108 "hull damage" 32 "hit force" -160 description "Korath Grab-Strike projectiles are designed to pull a target closer to the Korath ship, to keep it from escaping." effect "grab-strike impact" sprite "effect/grab-strike impact" "no repeat" "frame rate" 20 "lifetime" 15 "random angle" 360 "velocity scale" -.1 outfit "Korath Banisher" category "Turrets" cost 943000 thumbnail "outfit/banisher" "mass" 41 "outfit space" -41 "weapon capacity" -41 "turret mounts" -1 "required crew" 1 weapon sprite "projectile/banisher" "frame rate" 60 "hardpoint sprite" "hardpoint/banisher" "hardpoint offset" 5. sound "banisher" "hit effect" "banisher impact" "inaccuracy" .4 "turret turn" 4.2 "velocity" 590 "lifetime" 1 "reload" 1 "firing energy" 3.3 "firing heat" 4.9 "shield damage" 2.8 "hull damage" .9 "hit force" 40 description "The Korath like to keep their enemies close... but not too close." effect "banisher impact" sprite "effect/banisher impact" "random start frame" "frame rate" 60 "lifetime" 2 "velocity scale" 0. outfit "Korath Warder" category "Turrets" cost 845000 thumbnail "outfit/warder" "mass" 28 "outfit space" -28 "weapon capacity" -28 "energy capacity" 50 "turret mounts" -1 weapon "hardpoint sprite" "hardpoint/warder" "hardpoint offset" 3. "hit effect" "korath warder" "anti-missile" 10 "velocity" 350 "lifetime" 1 "reload" 5 "firing energy" 24 "firing heat" 10 description "This anti-missile system helps defend Korath warships from long-range attacks." effect "korath warder" sprite "effect/warder" "no repeat" "frame rate" 6 sound "warder" "lifetime" 11 "velocity scale" 1 outfit "Korath Fire-Lance" category "Guns" cost 697000 thumbnail "outfit/fire-lance" "mass" 22 "outfit space" -22 "weapon capacity" -22 "gun ports" -1 weapon sprite "projectile/fire-lance" "frame rate" 12 "random start frame" sound "fire-lance" "hit effect" "fire-lance impact" "inaccuracy" .4 "velocity" 350 "lifetime" 1 "reload" 1 "firing energy" 2.5 "firing heat" 1.7 "shield damage" 3.5 "hull damage" 1.5 "heat damage" 12 description "The Korath Fire-Lance is a medium-range beam weapon designed to be used by their fighters." effect "fire-lance impact" sprite "effect/fire-lance impact" "no repeat" "frame rate" 20 "lifetime" 10 "random angle" 360 "velocity scale" 0. outfit "Korath Repeater" category "Guns" cost 306000 thumbnail "outfit/repeater" "mass" 11 "outfit space" -11 "weapon capacity" -11 "energy capacity" 100 "gun ports" -1 weapon sprite "projectile/repeater" "frame rate" 5 sound "repeater" "hit effect" "repeater impact" "inaccuracy" 4 "velocity" 13 "lifetime" 40 "reload" 10 "burst reload" 4 "burst count" 3 "cluster" "firing energy" 24 "firing heat" 108 "shield damage" 26 "hull damage" 22 "heat damage" 33 description "This is the smallest and simplest Korath projectile weapon, designed mostly for use on fighters and drones. As with most Korath technology, it generates a large amount of heat, enough that the gun must pause briefly after every few shots to cool down." effect "repeater impact" sprite "effect/repeater impact" "no repeat" "frame rate" 12 "lifetime" 21 "random angle" 360 "random velocity" .6 "random spin" 100 "velocity scale" -.1 outfit "Korath Repeater Turret" category "Turrets" cost 874000 thumbnail "outfit/repeater turret" "mass" 29 "outfit space" -29 "weapon capacity" -29 "energy capacity" 200 "required crew" 1 "turret mounts" -1 weapon sprite "projectile/repeater" "frame rate" 5 "hardpoint sprite" "hardpoint/repeater turret" "hardpoint offset" 7. sound "repeater" "hit effect" "repeater impact" "inaccuracy" 3 "turret turn" 2.6 "velocity" 13 "lifetime" 40 "reload" 5 "burst reload" 2 "burst count" 6 "cluster" "firing energy" 24 "firing heat" 108 "shield damage" 26 "hull damage" 22 "heat damage" 33 description "Korath repeaters fire compact bolts of superheated plasma at their targets. For every one of these turrets installed on a ship, an auxiliary cooling system is typically required to cope with its heat output." outfit "Korath Piercer" category "Ammunition" cost 3500 thumbnail "outfit/piercer" "mass" .3 "piercer capacity" -1 description "This missile is fired from a Korath Piercer Launcher." outfit "Korath Piercer Rack" category "Ammunition" cost 56000 thumbnail "outfit/korath piercer storage" "mass" 2.2 "outfit space" -7 "piercer capacity" 16 ammo "Korath Piercer" description "The Korath Piercer Rack is used to store extra ammunition for Korath Piercer Launchers." outfit "Korath Piercer Launcher" category "Secondary Weapons" cost 593000 thumbnail "outfit/piercer launcher" "mass" 18 "outfit space" -27 "weapon capacity" -27 "energy capacity" 50 "gun ports" -1 "piercer capacity" 31 weapon sprite "projectile/piercer" "frame rate" 5 "random start frame" sound "piercer" ammo "Korath Piercer" icon "icon/piercer" "fire effect" "piercer fire" "hit effect" "piercer impact" "hit effect" "piercer explosion" "die effect" "piercer explosion" "inaccuracy" 3 "velocity" 18 "lifetime" 200 "reload" 72 "firing energy" 29 "firing heat" 144 "acceleration" .54 "drag" .03 "turn" 1.6 "homing" 4 "infrared tracking" .9 "shield damage" 290 "hull damage" 440 "piercing" .2 "hit force" 300 "missile strength" 73 "stream" description "Korath Piercer missiles carry a pair of warheads. The first, a smaller one in the very tip of the missile, explodes on impact to blast a hole in the ship's shields to allow some of the subsequent, larger explosion to pierce through." effect "piercer fire" sprite "effect/piercer fire" "no repeat" "frame rate" 8 "lifetime" 30 "random angle" 5 "random spin" 10 "random velocity" .5 "velocity scale" 1.2 effect "piercer impact" sprite "effect/piercer impact" "no repeat" "frame rate" 8 sound "explosion tiny" "lifetime" 31 "random angle" 360 "random velocity" .1 "random spin" 60 "velocity scale" .001 effect "piercer explosion" sprite "effect/piercer explosion" "no repeat" "frame rate" 20 "lifetime" 28 "random angle" 360 "random velocity" .1 "random spin" 60 "velocity scale" .08 outfit "Korath Detainer" category "Guns" cost 1340000 thumbnail "outfit/detainer" "mass" 76 "outfit space" -76 "weapon capacity" -76 "energy capacity" 1600 "gun ports" -1 weapon sprite "projectile/detainer" "frame rate" 2.5 sound "detainer" "hit effect" "detainer impact" 3 "hit effect" "detainer smoke" 5 "live effect" "detainer sparks" 50 "inaccuracy" .5 "velocity" 14 "lifetime" 140 "reload" 60 "burst reload" 10 "burst count" 2 "firing energy" 756 "firing force" 40 "firing heat" 400 "hit force" 80 "shield damage" 320 "hull damage" 240 "slowing damage" 40 "blast radius" 20 description "Although not the most damaging weapon of its size, the Korath Detainer is feared for two reasons: its exceptionally long range, and its ability to interfere with the propulsion systems of any ship it strikes." effect "detainer sparks" sprite "effect/detainer sparks" "no repeat" "frame rate" 10 "lifetime" 37 "random velocity" .1 "random spin" 2 "velocity scale" .5 effect "detainer impact" sprite "effect/detainer impact" "no repeat" "frame rate" 40 "lifetime" 13 "random velocity" .5 "random spin" 10 "velocity scale" -.01 effect "detainer smoke" sprite "effect/smoke" "no repeat" "random start frame" "frame rate" 8 "lifetime" 60 "random angle" 360 "random spin" 5 "random velocity" 1 "velocity scale" -.01 outfit "Korath Mine" category "Ammunition" cost 3500 thumbnail "outfit/korath mine" "mass" .7 "minelayer capacity" -1 description "This is ammunition for a Korath Minelayer. Each mine splits into eleven submunitions after it is deployed." outfit "Korath Mine Rack" category "Ammunition" cost 31500 thumbnail "outfit/korath mine storage" "mass" 2.7 "outfit space" -9 "minelayer capacity" 9 ammo "Korath Mine" description "The Korath Mine Rack is used to store extra ammunition for Korath Minelayers." outfit "Korath Minelayer" category "Secondary Weapons" cost 1073000 thumbnail "outfit/korath minelayer" "mass" 36 "outfit space" -48 "weapon capacity" -48 "energy capacity" 50 "gun ports" -1 "minelayer capacity" 17 weapon sprite "projectile/korath minelayer" "frame rate" .6 "no repeat" sound "minelayer" ammo "Korath Mine" icon "icon/minelayer" "fire effect" "minelayer fire" "hit effect" "huge explosion" "die effect" "minelayer split" 5 "submunition" "Korath Mine Submunition" 11 "inaccuracy" 10 "velocity" 3 "lifetime" 100 "reload" 180 "firing energy" 36 "firing heat" 36 "acceleration" .16 "drag" .04 "turn" 2 "homing" 4 "infrared tracking" .9 "missile strength" 35 "shield damage" -3200 "hull damage" -2400 "hit force" -150 "stream" description "This launcher fires cluster munitions that split into a cloud of stationary mines that each do a considerable amount of damage if a ship crashes into them. However, if a ship hits the mine before it has a chance to deploy, the damage is considerably reduced." outfit "Korath Mine Submunition" weapon sprite "projectile/korath mine" "frame rate" 1 "no repeat" "hit effect" "large explosion" "die effect" "tiny explosion" "inaccuracy" 360 "lifetime" 1000 "random lifetime" 60 "acceleration" .00001 "velocity" 2 "random velocity" 5 "drag" .05 "shield damage" 350 "hull damage" 280 "hit force" 200 "missile strength" 22 effect "minelayer fire" sprite "effect/minelayer split" "no repeat" "frame rate" 3 "lifetime" 61 "random angle" 5 "random spin" 10 "random velocity" .5 "velocity scale" 1.2 effect "minelayer split" sprite "effect/minelayer split" "no repeat" "frame rate" 6 sound "mine deploy" "lifetime" 31 "random angle" 360 "random spin" 5 "random velocity" 2.5 "velocity scale" .8 outfit "Korath Disruptor" category "Turrets" cost 983000 thumbnail "outfit/disruptor" "mass" 35 "outfit space" -35 "weapon capacity" -35 "turret mounts" -1 "required crew" 1 weapon sprite "projectile/disruptor" "frame rate" 15 "hardpoint sprite" "hardpoint/disruptor" "hardpoint offset" 15. sound "disruptor" "hit effect" "disruptor impact" "inaccuracy" 1 "turret turn" 1.5 "velocity" 480 "lifetime" 1 "reload" 1 "firing energy" 8.0 "firing heat" 2.7 "shield damage" 3.8 "hull damage" .5 "disruption damage" .24 description "Korath Disruptors interfere with a ship's shields, allowing a ship's hull to be damaged even when shields are up. However, they do very little hull damage by themselves." effect "disruptor impact" sprite "effect/static" "no repeat" "frame rate" 30 "lifetime" 13 "random angle" 360 "random spin" 10 "random velocity" 5 "velocity scale" -.004 outfit "Korath Slicer" category "Guns" cost 832000 thumbnail "outfit/slicer" "mass" 46 "outfit space" -46 "weapon capacity" -46 "gun ports" -1 weapon sprite "projectile/slicer" "frame rate" 6 sound "slicer" "hit effect" "slicer impact" "inaccuracy" 0 "velocity" 520 "lifetime" 1 "reload" 1.62 "burst reload" 1 "burst count" 17 "firing energy" 5.6 "firing heat" 17.8 "shield damage" 6.3 "hull damage" 16.7 description "This massive beam weapon is relatively ineffective against shields, but cuts through hull armor like it's made of paper." outfit "Korath Slicer Turret" category "Turrets" cost 1473000 thumbnail "outfit/slicer turret" "mass" 59 "outfit space" -59 "weapon capacity" -59 "turret mounts" -1 "required crew" 1 weapon sprite "projectile/slicer" "frame rate" 6 "hardpoint sprite" "hardpoint/slicer turret" "hardpoint offset" 17. sound "slicer" "hit effect" "slicer impact" "inaccuracy" 0 "turret turn" 2.9 "velocity" 520 "lifetime" 1 "reload" 1.62 "burst reload" 1 "burst count" 17 "firing energy" 5.6 "firing heat" 17.8 "shield damage" 6.3 "hull damage" 16.7 description "This turret fires a tightly focused energy beam that is particularly effective against hull armor. When paired with a disruptor turret, it is a deadly combination." effect "slicer impact" sprite "effect/slicer impact" "no repeat" "frame rate" 10 "lifetime" 19 "random angle" 360 "random spin" 2 "random velocity" .1 "velocity scale" -.002