# Copyright (c) 2014 by Michael Zahniser # # Endless Sky is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later version. # # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. See the GNU General Public License for more details. # Colors used to reflect the active or hovered interface button. color "hover" 1. 1. 1. 0. color "active" .75 .75 .75 0. color "inactive" .25 .25 .25 0. # Colors generally used for drawing text or lines. color "bright" .75 .75 .75 0. color "medium" .5 .5 .5 0. color "dim" .25 .25 .25 0. color "faint" .1 .1 .1 0. # Colors used for certain UI elements. These elements generally have a variable # size (e.g. they may fit to the current screen dimensions). color "panel background" .1 .1 .1 1. color "dialog backdrop" 0. 0. 0. .7 color "conversation background" .125 .125 .125 1. color "map side panel background" .125 .125 .125 1. color "shop side panel background" .2 .2 .2 1. color "shop side panel footer" .3 .3 .3 1. color "tooltip background" .2 .2 .2 1. color "logbook sidebar" .09 .09 .09 1. color "logbook background" .125 .125 .125 1. color "logbook line" .2 .2 .2 1. # Colors used to draw certain HUD elements in-flight. color "shields" .43 .55 .70 .75 color "hull" .70 .62 .43 .75 color "disabled hull" .3 0 0 .3 color "heat" .70 .43 .43 .75 color "overheat" .70 .61 .43 .75 color "energy" .6 .6 .6 .75 color "fuel" .70 .62 .43 .75 color "flagship highlight" .5 .8 .2 0. color "drag select" .2 1. 0. 0. # Colors used for drawing mission or job pointers on the map, # to indicate where the player should go. color "available job" .9 .6 0. 1. color "available back" .5 .3 0. .5 color "unavailable job" .5 .3 0. 1. color "unavailable back" .3 .1 0. .5 color "active mission" .2 .7 1. 1. color "active back" 0. .4 .5 .5 color "blocked mission" 0. .4 .6 1. color "blocked back" 0. .15 .2 .5 color "special mission" 1. 1. 1. 1. color "waypoint" .1 .2 .9 1. color "waypoint back" 0. .3 .7 .5 # Colors for the Escort HUD that is displayed in-flight. color "escort present" .8 .8 .8 1. color "escort elsewhere" .4 .4 .6 1. color "escort not ready" .9 .8 0. 1. color "escort blocked" .9 .2 0. 1. color "escort selected" .2 .8 0. 1. color "escort hostile" 1. .6 .4 1. # Colors used when "status overlays" are enabled, and to show scan progress. color "overlay friendly shields" 0. .5 0. .25 color "overlay friendly hull" .45 .5 0. .25 color "overlay hostile shields" .5 .15 0. .25 color "overlay hostile hull" .5 .3 0. .25 color "overlay outfit scan" .5 .5 .5 .25 color "overlay cargo scan" .7 .7 .7 .25 # Colors used in the radar map while in-flight. color "radar player" .2 1. 0. 0. color "radar friendly" .4 .6 1. 0. color "radar unfriendly" .8 .8 .4 0. color "radar hostile" 1. .6 .4 0. color "radar inactive" .4 .4 .4 0. color "radar special" 1. 1. 1. 0. color "radar anomalous" .7 0. 1. 0. color "radar blink" 1. 1. 1. 0. color "radar viewport" 0. .3 0. 0. # Colors used for warning and error tooltip backdrops. color "error back" .25 .1 .1 1. color "warning back" .21 .18 .08 1. # Colors used when drawing the map (system names, links, and the player's desired route). # (The color of the ring that represents a given system is context-sensitive.) color "map link" .6 .6 .6 .6 color "map name" .6 .6 .6 .6 color "map travel ok fleet" .2 .5 0. 0. color "map travel ok flagship" .5 .4 0. 0. color "map travel ok none" .55 .1 0. 0. color "map used wormhole" .5 .2 .9 1. color "map unused wormhole" .165 .066 .3 .333 interface "menu background" sprite "_menu/g0" center 0 -280 sprite "_menu/forest2" center 0 280 sprite "_menu/oberon" center 140 180 interface "main menu" sprite "_menu/compass" center 0 0 sprite "_menu/title" center 0 -170 sprite "_menu/side panel" center -360 0 sprite "_menu/side panel" center 360 0 visible if "pilot loaded" button e "_Enter Ship" center 435 155 dimensions 90 30 visible if "!pilot loaded" button n "_New Pilot" center 435 155 dimensions 90 30 visible button l "_Load / Save..." center 300 155 dimensions 120 30 # Left panel (credits): button q "_Quit" center -285 155 dimensions 90 30 button p "_Preferences..." center -420 155 dimensions 120 30 interface "menu player info" outline "ship sprite" center 360 -90 dimensions 120 120 label "pilot:" from 250 -15 align left string "pilot" from 310 -15 align left label "ship:" from 250 5 align left string "ship" from 310 5 align left label "planet:" from 250 35 align left string "planet" from 310 35 align left label "system:" from 250 55 align left string "system" from 310 55 align left label "credits:" from 250 85 align left string "credits" from 310 85 align left label "date:" from 250 105 align left string "date" from 310 105 align left interface "load menu" sprite "_menu/side panel" center -360 0 sprite "_menu/side panel" center 0 0 sprite "_menu/side panel" center 360 0 button n "_New Pilot" center -420 155 dimensions 120 30 active if "pilot selected" button D "Delete" center -285 155 dimensions 90 30 active if "pilot alive" button a "_Add Snapshot" center -60 155 dimensions 120 30 active if "snapshot selected" button R "Remove" center 75 155 dimensions 90 30 active button b "_Back to Menu" center 300 155 dimensions 120 30 active if "pilot loaded" button l "_Load Game" center 435 155 dimensions 90 30 interface "controls" sprite "ui/keys panel" center -65 -20 button c "_Controls" center -300 -230 dimensions 90 30 color bright button s "_Settings" center -300 -190 dimensions 90 30 color medium hover bright button p "_Plugins" center -300 -150 dimensions 90 30 color medium hover bright interface "settings" sprite "ui/settings panel" center -20 -20 button c "_Controls" center -300 -230 dimensions 90 30 color medium hover bright button s "_Settings" center -300 -190 dimensions 90 30 color bright button p "_Plugins" center -300 -150 dimensions 90 30 color medium hover bright interface "plugins" sprite "ui/settings panel" center -20 -20 button c "_Controls" center -300 -230 dimensions 90 30 color medium hover bright button s "_Settings" center -300 -190 dimensions 90 30 color medium hover bright button p "_Plugins" center -300 -150 dimensions 90 30 color bright interface "preferences" button b "_Back to Menu..." center 195 210 dimensions 120 30 bar "volume" from 280.5 15 dimensions 0 -200 color "energy" size 3 interface "hud" # Player status. anchor top right sprite "ui/status" from 0 0 align top right string "location" from -20 25 color "medium" align right string "date" from -20 45 color "medium" align right string "credits" from -20 65 color "medium" align right outline "player sprite" center -75 155 dimensions 70 70 ring "shields" center -75 155 dimensions 120 120 color "shields" size 1.5 ring "hull" center -75 155 dimensions 110 110 color "hull" size 1.5 ring "disabled hull" center -75 155 dimensions 110 110 color "disabled hull" size 1.5 bar "fuel" from -53.5 425 dimensions 0 -192 color "fuel" size 2 bar "energy" from -33.5 415 dimensions 0 -192 color "energy" size 2 bar "heat" from -13.5 403 dimensions 0 -192 color "heat" size 2 bar "overheat" from -13.5 403 dimensions 0 -192 color "overheat" size 2 bar "overheat blink" from -13.5 403 dimensions 0 -192 color "dim" size 2 # Targets. anchor top left sprite "ui/radar" from 0 0 align top left point "radar" center 128 128 value "radar radius" 110 value "radar pointer radius" 130 sprite "ui/navigation" from 200 0 align top left string "navigation mode" from 215 20 align left color "medium" string "destination" from 230 40 align left color "medium" sprite "ui/target" from 0 240 align top left point "target" center 75 315 dimensions 140 140 value "target radius" 70 outline "target sprite" center 75 315 dimensions 70 70 colored ring "target shields" center 75 315 dimensions 120 120 color "shields" size 1.5 ring "target hull" center 75 315 dimensions 110 110 color "hull" size 1.5 ring "target disabled hull" center 75 315 dimensions 110 110 color "disabled hull" size 1.5 visible if "range display" sprite "ui/range" from 130 263 align top left string "target range" from 160 260 align top left visible if "tactical display" sprite "ui/tactical" from 130 290 align top left string "target crew" from 162 298 align top left string "target fuel" from 162 318 align top left string "target energy" from 157 338 align top left string "target heat" from 147 358 align top left visible string "target name" center 75 395 color "bright" string "target type" center 75 415 color "medium" string "target government" center 75 435 color "medium" point "faction markers" center 75 435 string "mission target" center 75 455 color "medium" # Other HUD elements: box "escorts" from 0 460 top left to 120 0 bottom left box "messages" from 120 0 bottom left to -110 -200 bottom right box "ammo" from -110 450 top right to 0 0 bottom right anchor top point "mini-map" center 0 100 interface "planet" image "land" center -60 -140 sprite "ui/planet dialog" center -60 0 button l center -60 -140 dimensions 720 360 visible if "has shipyard" sprite "ui/planet dialog button" center 280 90 button s "_Shipyard" center 280 90 dimensions 140 40 size 18 align right pad 10 0 visible if "has outfitter" sprite "ui/planet dialog button" center 280 150 button o "_Outfitter" center 280 150 dimensions 140 40 size 18 align right pad 10 0 visible if "is inhabited" sprite "ui/planet dialog button" center -400 150 button j "_Job Board" center -400 150 dimensions 140 40 size 18 align left pad 10 0 sprite "ui/planet dialog button" center 280 210 button h "_Hire Crew" center 280 210 dimensions 140 40 size 18 align right pad 10 0 visible if "has trade" sprite "ui/planet dialog button" center -400 90 button t "_Trading" center -400 90 dimensions 140 40 size 18 align left pad 10 0 visible if "has bank" sprite "ui/planet dialog button" center -400 210 button b "_Bank" center -400 210 dimensions 140 40 size 18 align left pad 10 0 visible if "has spaceport" sprite "ui/planet dialog button" center -400 270 button p "Space_port" center -400 270 dimensions 140 40 size 18 align left pad 10 0 visible if "has ship" sprite "ui/planet dialog button" center 280 270 button d "_Depart" center 280 270 dimensions 140 40 size 18 align right pad 10 0 interface "news" sprite "ui/news" center -160 -45 image "portrait" center -340 -40 string "name" from -270 -100 align center left color "bright" box "message" from -270 -80 to 80 10 interface "boarding" sprite "ui/boarding dialog" label "item" from -320 -189 align left label "value" from -60 -189 align right label "size" from 10 -189 align right label "cargo space free:" from -320 75 align left string "cargo space" from 10 75 align right label "crew" from 190 -112 align right label "attack" from 260 -112 align right label "defense" from 330 -112 align right label "your ship:" from 50 -92 align left string "your crew" from 190 -92 align right string "your attack" from 260 -92 align right string "your defense" from 330 -92 align right label "enemy ship:" from 50 -72 align left string "enemy crew" from 190 -72 align right string "enemy attack" from 260 -72 align right string "enemy defense" from 330 -72 align right label "capture odds (attacking):" from 50 -42 align left string "attack odds" from 330 -42 align right label "expected casualties:" from 50 -22 align left string "attack casualties" from 330 -22 align right label "survival odds (defending):" from 50 8 align left string "defense odds" from 330 8 align right label "expected casualties:" from 50 28 align left string "defense casualties" from 330 28 align right active if "can take" button t "_Take" center -235 115 dimensions 70 30 active if "can exit" button x "_Done" center -155 115 dimensions 70 30 active if "can capture" button c "Attempt _Capture" center -40 115 dimensions 140 30 active if "can attack" button a "_Attack" center 120 185 dimensions 80 30 active if "can defend" button d "_Defend" center 210 185 dimensions 80 30 # The top of the text panel is the planet dialog is at +70, and it is 500 x 260. interface "hiring" label "flagship" center -70 85 color "bright" align right label "entire fleet" center 50 85 color "bright" align right label "salary" center 170 85 color "bright" align right label "bunks" center -290 110 align left string "flagship bunks" center -70 110 align right string "fleet bunks" center 50 110 align right label "required crew" center -290 130 align left string "flagship required" center -70 130 align right string "fleet required" center 50 130 align right string "salary required" center 170 130 align right label "extra crew" center -290 150 align left string "flagship extra" center -70 150 align right string "salary extra" center 170 150 align right active if "can hire" sprite "ui/dialog cancel" center 140 355 button h "_Hire" center 140 355 dimensions 80 40 active if "can fire" sprite "ui/dialog cancel" center 60 355 button f "_Fire" center 60 355 dimensions 80 40 active string "modifier" from -65 150 color "dim" align left label "passenger space" center -290 180 align left string "flagship unused" center -70 180 align right string "fleet unused" center 50 180 align right label "passengers" center -290 200 align left string "passengers" center 50 200 align right label "(Extra crew for your flagship increases your odds of capturing ships," center -60 290 label "and once you capture a ship you need crew members to serve on it.)" center -60 310 interface "trade" active if "can buy" sprite "ui/dialog cancel" center 40 355 button B "Buy All" center 40 355 dimensions 70 30 sprite "ui/wide button" center 130 355 active if "can sell" visible if "!can sell outfits" button S "Sell All" center 130 355 dimensions 90 30 active if "can sell outfits" visible if "can sell outfits" button S "Sell Outfits" center 130 355 dimensions 90 30 interface "bank" active if "can pay" sprite "ui/dialog cancel" center 140 355 button a "Pay _All" center 140 355 dimensions 80 40 interface "mission" bottom sprite "ui/mission" align bottom label "cargo space free:" center -130 -85 string "cargo free" center -130 -65 label "passenger space:" center 0 -85 string "bunks free" center 0 -65 label "today's date:" center 130 -85 string "today" center 130 -65 active if "can accept" button a "_Accept Mission" center -45 -25 dimensions 130 30 active if "can abort" button A "Abort" center 70 -25 dimensions 80 30 interface "map buttons" bottom right sprite "ui/dialog cancel" from -450 -50 to -360 0 button d "_Done" from -450 -50 to -360 0 active if "!is shipyards" sprite "ui/wide button" from -370 -50 to -260 0 button s "_Shipyards" from -370 -50 to -260 0 active if "!is outfitters" sprite "ui/wide button" from -270 -50 to -160 0 button o "_Outfitters" from -270 -50 to -160 0 active if "!is missions" sprite "ui/dialog cancel" from -170 -50 to -80 0 button i "M_issions" from -170 -50 to -80 0 active if "!is ports" sprite "ui/dialog cancel" from -90 -50 to 0 0 button p "_Ports" from -90 -50 to 0 0 sprite "ui/zoom" from 0 -40 to -90 -90 active if "!max zoom" button + "_+" from -10 -50 to -40 -80 size 18 active if "!min zoom" button - "_-" from -50 -50 to -80 -80 size 18 interface "info panel" sprite "ui/info panel" center 0 -5 visible if "five buttons" sprite "ui/five info buttons" center 0 305 visible if "three buttons" sprite "ui/three info buttons" center 0 305 box "player" from -500 -290 to -250 280 box "fleet" from -250 -290 to 500 280 box "stats" from -500 -290 to -250 280 box "outfits" from -250 -290 to 500 30 box "weapons" from -250 30 to 250 280 box "cargo" from 250 -290 to 500 280 visible if "ship tab" button R center -375 -270 dimensions 250 30 sprite "ui/ship tab" center 0 -310 label "Ship Info" center -300 -305 color "bright" label "Player _Info" center -420 -305 button i center -420 -305 dimensions 120 30 visible if "player tab" sprite "ui/player tab" center 0 -310 label "_Ship Info" center -300 -305 label "Player Info" center -420 -305 color "bright" button s center -300 -305 dimensions 120 30 visible button d "_Done" center 455 305 dimensions 90 30 button m "_Missions..." center 355 305 dimensions 90 30 active if "enable logbook" button l "_Logbook..." center 255 305 dimensions 90 30 active visible if "five buttons" button n "_Next" center 145 305 dimensions 90 30 button p "_Previous" center 45 305 dimensions 90 30 visible if "show park" active if "can park" sprite "ui/dialog cancel" center -55 305 button P "Park" center -55 305 dimensions 70 30 active visible if "show unpark" sprite "ui/dialog cancel" center -55 305 button P "Unpark" center -55 305 dimensions 70 30 visible if "show disown" sprite "ui/dialog cancel" center -150 305 button D "Disown" center -150 305 dimensions 70 30 visible if "show dump" active if "enable dump" sprite "ui/wide button" center -65 305 button c "Dump _Cargo" center -65 305 dimensions 90 30 active visible if "show park all" sprite "ui/wide button" center 145 305 button A "Park All" center 145 305 dimensions 90 30 visible if "show unpark all" sprite "ui/wide button" center 145 305 button A "Unpark All" center 145 305 dimensions 90 30 interface "hail panel" sprite "ui/hail panel" string "header" center -50 -65 align left button d "_Done" center 250 115 dimensions 80 30 active if "can bribe" button b "Offer _Bribe" center 130 115 dimensions 140 30 visible if "show dominate" active if "can dominate" button t "Demand _Tribute" center -20 115 dimensions 140 30 visible if "show relinquish" button t "Relinquish _Tribute" center -20 115 dimensions 140 30 visible if "show assist" active if "can assist" button h "Ask For _Help" center -20 115 dimensions 140 30