# Copyright (c) 2014 by Michael Zahniser # # Endless Sky is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later version. # # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. See the GNU General Public License for more details. event "remembrance day" date 19 2 3014 mission "remembrance day" landing source government "Republic" to offer has "event: remembrance day" on offer log "Factions" "Alphas" `The Alphas were designed hundreds of years ago as genetically engineered super-soldiers, with no compassion or empathy. They escaped from their masters, enslaved entire planets, and commanded massive fleets of ships. Eventually they were defeated, and were either killed or went into hiding. They can be recognized by their green, photosynthetic skin.` `Alphas can live for centuries, and it is likely that many of them have survived, hiding out on anarchist worlds or somewhere beyond human space. Fortunately, they reproduce much more slowly than ordinary humans do.` conversation `Today, throughout human space, is Remembrance Day, the anniversary of the beginning of the Alpha Wars more than five centuries ago. The Alphas were genetically engineered soldiers, with superhuman agility and intelligence, and a complete lack of compassion or empathy. At the height of the War, dozens of planets had been enslaved by the Alphas.` ` Remembrance Day commemorates the beginning of the war, rather than its end, as a perpetual reminder that the war is not over: although the Alphas were defeated, some of them escaped and remained in hiding, and they and their offspring are presumed to still be present in the galaxy today.` ` Since the Alpha War, genetic resequencing technology has been very tightly controlled. Because the Alphas were the product of experimental genetic manipulation rather than natural evolution, it is believed that their genes are less robust than true human beings, and they are almost unable to have viable offspring without access to special technology. Therefore, most Alpha enclaves that have been discovered since the War have had very small populations, no more than a few dozen.` ` In these days when the Navy ensures peace throughout much of the galaxy, on many worlds the Alphas are treated as nothing more than a bogeyman story to frighten children. Because the most striking physical feature of the Alphas was their photosynthetic skin, on some worlds kids even run around wearing green face paint on Remembrance Day, trying to frighten people. But on other worlds, especially on the fringes of space where the Navy seldom patrols, the Alphas are still spoken of with fear.` event "war begins" date 4 7 3014 system "Gamma Corvi" government "Free Worlds" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 1400 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 1300 system "Spica" government "Free Worlds" system "Minkar" government "Free Worlds" system "Acrux" government "Free Worlds" system "Mimosa" government "Free Worlds" system "Kraz" government "Free Worlds" system "Izar" government "Free Worlds" system "Zeta Centauri" government "Free Worlds" system "Hadar" government "Free Worlds" system "Alkaid" government "Free Worlds" system "Zubeneschamali" government "Free Worlds" system "Kochab" government "Free Worlds" system "Ildaria" government "Free Worlds" system "Zubenelgenubi" government "Free Worlds" system "Sabik" government "Free Worlds" system "Unukalhai" government "Free Worlds" system "Kornephoros" government "Free Worlds" system "Sargas" government "Free Worlds" system "Lesath" government "Free Worlds" system "Aldhibain" government "Free Worlds" system "Dschubba" government "Free Worlds" system "Atria" government "Free Worlds" system "Alniyat" government "Free Worlds" system "Han" government "Free Worlds" system "Pherkad" government "Free Worlds" system "Yed Prior" government "Free Worlds" system "Beta Lupi" government "Free Worlds" system "Kappa Centauri" government "Free Worlds" system "Castor" fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1100 fleet "Small Republic" 800 fleet "Large Republic" 400 system "Pollux" fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1100 fleet "Small Republic" 700 fleet "Large Republic" 900 system Vega fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 900 fleet "Large Republic" 1000 system Denebola fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 700 fleet "Large Republic" 900 system Merak fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 1100 fleet "Large Republic" 1300 planet "Geminus" description `Until recently, Geminus was home to the Republic Navy Yard, the largest shipyard in human space. Now, there is nothing left of the shipyard but a gaping crater in the ground, from the recent terrorist bombing.` spaceport `Fortunately, the spaceport and residential areas survived the bombing, which was focused only on the Navy yard and happened early in the morning, when very few people were at work.` spaceport `The Navy officers who are in charge here have no time for anyone who is not enlisted in the Navy and participating in the ongoing investigation.` shipyard clear outfitter clear "required reputation" 100 planet "Martini" description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange were previously headquartered here, before a terrorist attack destroyed them and a large portion of the capital city as well.` "required reputation" 100 security .9 planet "Bourne" description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.` description `Bourne is also the seat of government for the newly formed Coalition of Free Worlds.` mission "event: war begins" landing source government "Republic" "Syndicate" "Free Worlds" to offer has "event: war begins" on offer log "Factions" "Free Worlds" `The Free Worlds is a collection of local governments in the southern galactic arm who have declared independence from the Republic after Parliament refused to address issues they raised about trade tariffs, taxation, and representation. They may be linked to the recent terrorist attacks on the Navy Yard and the galactic stock exchange, although they deny responsibility.` conversation `The moment you step off your ship you realize something is very wrong. The spaceport is eerily quiet, and a large crowd of people is gathered around a video screen in the local bar.` ` You ask what is happening, and someone explains. Recently, a collection of local governments in the southern galactic arm sent the Republic Parliament what amounted to an ultimatum: a refusal to pay taxes until certain reforms were made in trade tariffs, ship licensing, and election of planetary representatives. The coalition calls themselves the "Free Worlds." Parliament outright refused to consider their demands.` ` Then, in the early morning, nuclear explosions on Geminus and Martini destroyed the Republic Navy Yard and the Galactic Stock Exchange, crippling the military and economic center of the Republic. The "Free Worlds" disclaim any responsibility for the attacks, despite the timing and the fact that the attacks serve their purposes very well.` ` Unless the terrorists can be found or turn themselves in, civil war is imminent. It has been less than a year since you bought your ship, and already the galaxy is falling apart on you.` decline event "initial deployment 1" date 24 7 3014 system "Spica" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 1700 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1500 system "Minkar" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1200 system "Mimosa" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2300 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 1900 system "Kraz" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 900 system "Acrux" fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1100 fleet "Human Miners" 5000 system "Tania Australis" fleet "Small Northern Merchants" 1400 fleet "Large Northern Merchants" 2900 fleet "Small Republic" 600 fleet "Large Republic" 400 fleet "Navy Surveillance" 2000 planet "Ingot" description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings. Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.` description `Ingot is also now home to a burgeoning Navy base, although since the planet is so unlivable most of the troops are just living in ships in orbit.` system "Fala" fleet "Small Northern Merchants" 1900 fleet "Large Northern Merchants" 3500 fleet "Small Republic" 600 fleet "Large Republic" 400 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 8000 fleet "Navy Surveillance" 2000 system "Phecda" fleet "Small Northern Merchants" 900 fleet "Small Southern Merchants" 1100 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 2000 system "Algorel" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1200 fleet "Small Republic" 700 fleet "Large Republic" 500 fleet "Small Southern Pirates" 2500 fleet "Large Southern Pirates" 8000 fleet "Navy Surveillance" 2000 planet "New Wales" description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals. Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.` description `The Republic Navy has planted a base on New Wales: so far, just a densely packed cluster of prefabricated barracks and infirmary buildings on the outskirts of one of the mining colonies.` system "Porrima" fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 1200 fleet "Large Republic" 1800 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system "Ipsing" fleet "Small Southern Merchants" 2800 fleet "Large Southern Merchants" 7000 fleet "Small Republic" 2500 fleet "Large Republic" 4000 fleet "Small Southern Pirates" 5000 fleet "Navy Surveillance" 2000 system "Mizar" fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4500 fleet "Small Republic" 1000 fleet "Large Republic" 1400 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system "Muphrid" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4800 fleet "Small Republic" 1100 fleet "Large Republic" 1900 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system "Menkent" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1900 fleet "Small Republic" 500 fleet "Large Republic" 600 fleet "Navy Surveillance" 2000 fleet "Human Miners" 2000 planet "New Austria" description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry.` description `The Navy has recently requisitioned one of the abandoned mining towns and begun refurbishing it for a secure military base, with the mining tunnels used as deep underground bunkers.` event "initial deployment 2" date 14 8 3014 planet "Martini" "required reputation" 10 system "Izar" fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1000 system "Zeta Centauri" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1700 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 2000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 9000 system "Hadar" fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 1100 system "Alkaid" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 6000 fleet "Large Free Worlds" 10000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 system "Zubeneschamali" fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1000 fleet "Small Free Worlds" 1400 fleet "Large Free Worlds" 2400 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 5000 system "Kochab" fleet "Small Southern Merchants" 1800 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 6000 fleet "Small Free Worlds" 5000 system "Ildaria" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1800 fleet "Small Free Worlds" 2200 fleet "Large Free Worlds" 3600 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 7000 system "Mora" fleet "Small Southern Merchants" 2800 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system "Delta Velorum" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Small Republic" 1600 fleet "Large Republic" 2400 fleet "Navy Surveillance" 1600 system "Turais" fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Small Republic" 1000 fleet "Large Republic" 1800 fleet "Navy Surveillance" 1600 system "Gacrux" fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system "Cor Caroli" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1300 fleet "Small Southern Pirates" 2000 fleet "Small Republic" 1200 fleet "Large Republic" 1800 fleet "Navy Surveillance" 1600 system "Muhlifain" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system "Vindemiatrix" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system "Sarin" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 6000 fleet "Small Republic" 8000 fleet "Large Republic" 15000 fleet "Navy Surveillance" 1600 system "Alioth" fleet "Small Southern Merchants" 400 fleet "Large Northern Merchants" 600 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 2400 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system "Holeb" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 5000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system "Arcturus" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system "Rutilicus" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system "Alphecca" fleet "Small Southern Merchants" 2000 fleet "Large Northern Merchants" 3500 fleet "Small Southern Pirates" 3000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system "Boral" fleet "Small Southern Merchants" 3000 fleet "Large Northern Merchants" 8000 fleet "Small Southern Pirates" 1500 fleet "Small Republic" 7000 fleet "Large Republic" 12000 fleet "Navy Surveillance" 1600 system "Cebalrai" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system "Rasalhague" fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 event "initial deployment 3" date 29 8 3014 system "Zubenelgenubi" fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 900 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1000 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 8000 system "Unukalhai" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 3000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 6000 system "Sabik" fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1600 system "Aldhibain" fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 500 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 1400 fleet "Large Southern Pirates" 3000 system "Kornephoros" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 700 fleet "Small Southern Pirates" 5000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 2000 fleet "Human Miners" 3000 system "Wei" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 800 fleet "Large Republic" 700 fleet "Navy Surveillance" 1200 system "Seginus" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2700 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1200 fleet "Large Republic" 1400 fleet "Navy Surveillance" 1200 system "Alnasl" fleet "Small Southern Merchants" 1300 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 1200 system "Eber" fleet "Small Southern Merchants" 1900 fleet "Large Southern Merchants" 2900 fleet "Small Southern Pirates" 3000 fleet "Small Republic" 1000 fleet "Large Republic" 1500 fleet "Navy Surveillance" 1200 system "Alpha Arae" fleet "Small Southern Merchants" 2100 fleet "Large Southern Merchants" 8000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 13000 fleet "Small Republic" 900 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 system "Kaus Borealis" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1100 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 mission "Southern Carriers Trigger" landing invisible to offer has "event: initial deployment 3" on offer event "southern carriers 1" 90 event "southern carriers 2" 180 event "southern carriers 3" 270 event "southern carriers 4" 360 fail event "southern carriers 1" shipyard "Syndicate Basics" "Barb" shipyard "Southbound Basics" "Finch" shipyard "Southbound Advanced" "Nest" outfitter "Syndicate Advanced" "X1050 Ion Engines" fleet "Small Free Worlds" fighters "free worlds fighters" add variant 1 "Nest" "Finch" 2 event "southern carriers 2" shipyard "Southbound Basics" "Boxwing" shipyard "Southbound Advanced" "Roost" "Skein" shipyard "Syndicate Basics" "Barb (Proton)" outfitter "Syndicate Basics" "X1050 Ion Engines" fleet "Large Southern Merchants" fighters "free worlds fighter" add variant 15 "Hauler III" "Nest" "Finch" 2 add variant 15 "Argosy" "Hauler II" "Nest" "Finch" 2 add variant 5 "Hauler III" 3 "Roost" "Finch" 4 add variant 5 "Roost" 3 "Finch" 6 "Boxwing" 6 fleet "Small Independent" fighters "free worlds fighter" add variant 1 "Nest" "Barb" 2 add variant 1 "Nest" "Barb" "Boxwing" event "southern carriers 3" shipyard "Tarazed Basics" "Finch" "Barb" shipyard "Tarazed Advanced" "Nest" "Roost" "Skein" fleet "Large Free Worlds" fighters "free worlds fighters" add variant 2 "Roost" "Finch" 4 add variant 2 "Skein" "Finch" 6 add variant 1 "Roost" 2 "Finch" 6 "Boxwing" 2 add variant 1 "Skein" 2 "Finch" 8 "Boxwing" 4 fleet "Small Southern Pirates" add variant 1 "Nest" "Barb" 2 add variant 1 "Nest" "Barb (Gatling)" 2 event "southern carriers 4" fleet "Large Northern Merchants" fighters "free worlds fighter" add variant 2 "Hauler III" "Hauler II" "Roost (Sidewinder)" "Dagger" 2 "Lance" 2 add variant 2 "Hauler III" "Hauler II" "Roost (Sidewinder)" "Lance (Gatling)" 2 "Lance" 2 add variant 2 "Roost" 3 "Dagger" 4 "Lance" 4 "Boxwing" 4 add variant 2 "Roost" 3 "Lance (Gatling)" 4 "Lance" 4 "Boxwing" 4 fleet "Large Southern Pirates" add variant 1 "Roost" "Barb" 4 add variant 1 "Roost" "Barb (Gatling)" 4 fleet "Large Independent" fighters "free worlds fighter" add variant 2 "Roost" "Barb" 4 add variant 2 "Roost" "Barb" 2 "Boxwing" 2 fleet "Small Northern Pirates" add variant 1 "Nest" "Lance" 2 fleet "Large Northern Pirates" add variant 1 "Roost" "Lance" 4 add variant 1 "Roost" "Lance (Gatling)" 4 event "initial deployment 4" date 17 9 3014 planet "Geminus" "required reputation" 10 system "Sargas" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Navy Surveillance" 800 system "Dschubba" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 6000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 fleet "Navy Surveillance" 800 system "Lesath" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Navy Surveillance" 800 system "Atria" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 8000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 2100 system "Alniyat" fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 600 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Free Worlds" 1500 fleet "Large Free Worlds" 4000 system "Han" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 9000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 8000 system "Pherkad" fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 700 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 1900 system "Beta Lupi" fleet "Small Southern Merchants" 800 fleet "Small Southern Pirates" 1100 fleet "Large Southern Pirates" 1600 fleet "Small Free Worlds" 4000 fleet "Large Free Worlds" 8000 system "Yed Prior" fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1100 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 2000 fleet "Small Free Worlds" 5000 fleet "Large Free Worlds" 8000 system "Kappa Centauri" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2700 fleet "Small Southern Pirates" 1600 fleet "Large Southern Pirates" 2000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 5000 system "Rastaban" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1900 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 900 fleet "Large Republic" 700 fleet "Navy Surveillance" 1200 system "Sabik" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1200 fleet "Navy Surveillance" 800 system "Aldhibain" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 600 fleet "Small Southern Pirates" 1400 fleet "Large Southern Pirates" 3000 fleet "Navy Surveillance" 800 system "Kornephoros" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1000 fleet "Small Southern Pirates" 5000 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Navy Surveillance" 800 fleet "Human Miners" 3000 event "capture of Kornephoros" system "Kornephoros" government "Republic" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 1400 fleet "Small Republic" 300 fleet "Large Republic" 500 fleet "Navy Surveillance" 800 system "Sabik" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1000 fleet "Small Free Worlds" 400 fleet "Large Free Worlds" 600 planet "Clink" description `The mining outpost is swarming with Navy guards; they seem to have turned this moon into a temporary base of operations. The mine has been shut down, and no one is being allowed in or out of the mining outpost. It is not clear whether the miners are prisoners, or merely under a very tight watch.` security 1 planet "Deep" spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.` spaceport ` There are hundreds of Navy officers patrolling this small spaceport, looking for any signs of local resistance.` security 1 event "start of hostilities" government "Republic" "attitude toward" "Free Worlds" -.2 "Merchant" .01 "Pirate" -.01 government "Free Worlds" "attitude toward" "Republic" -.2 "reputation: Republic"