# Copyright (c) 2016 by Michael Zahniser # # Endless Sky is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later version. # # Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. See the GNU General Public License for more details. outfit "Bombardment Cannon" category "Guns" licenses Heliarch cost 437000 thumbnail "outfit/bombardment cannon" "mass" 12 "outfit space" -12 "weapon capacity" -12 "gun ports" -1 weapon sprite "projectile/bombardment" "frame rate" 3.2 "no repeat" sound "bombardment" "hit effect" "bombardment impact" "inaccuracy" 4 "velocity" 6 "random velocity" 1 "lifetime" 150 "reload" 9 "firing energy" 17 "firing heat" 14 "shield damage" 22 "hull damage" 25 description `The Bombardment Cannon was designed during the original war with the Quarg, in order to give Heliarch civilian ships a way to strike Quarg warships from a safe distance. But now, as with all their weapons, its use is limited to Heliarch warships.` outfit "Bombardment Turret" category "Turrets" licenses Heliarch cost 1845000 thumbnail "outfit/bombardment turret" "mass" 43 "outfit space" -43 "weapon capacity" -43 "required crew" 1 "turret mounts" -1 weapon sprite "projectile/bombardment" "frame rate" 3.2 "no repeat" "hardpoint sprite" "hardpoint/bombardment turret" "hardpoint offset" 10. sound "bombardment" "hit effect" "bombardment impact" "inaccuracy" 4 "turret turn" 2.8 "velocity" 6 "random velocity" 1 "lifetime" 150 "reload" 3 "firing energy" 17 "firing heat" 14 "shield damage" 22 "hull damage" 25 description `A Bombardment Turret is not one of the most dangerous Heliarch weapons, but it has the advantage that it can hit targets a considerable distance away.` effect "bombardment impact" sprite "effect/bombardment impact" "no repeat" "frame rate" 40 "lifetime" 7 "random angle" 40 "random velocity" 2 "random spin" 20 "velocity scale" -.2 outfit "Finisher Pod" category "Secondary Weapons" licenses Heliarch cost 1370000 thumbnail "outfit/finisher pod" "mass" 16 "outfit space" -36 "weapon capacity" -36 "gun ports" -1 "finisher capacity" 40 weapon sprite "projectile/finisher activating" "frame rate" 1 "no repeat" sound "finisher" ammo "Finisher Torpedo" icon "icon/finisher" "fire effect" "finisher sparks" 8 "hit effect" "finisher impact" 2 "hit effect" "finisher fragment" 12 "die effect" "finisher fragment" 6 "inaccuracy" 5 "velocity" 10 "lifetime" 60 "reload" 80 "firing energy" 120 "firing heat" 20 "acceleration" .8 "drag" .1 "turn" 0.1 "homing" 2 "radar tracking" .8 "missile strength" 50 "submunition" "Active Finisher" 1 description `Finisher Torpedoes are one of the Heliarchs' most dreaded weapons. In fact, in one way or another most of their other weapons merely exist to hold a ship in place for long enough for a barrage of Finishers to destroy it.` outfit "Active Finisher" weapon sprite "projectile/finisher" "frame rate" 2.4 "live effect" "finisher trail" 50 "hit effect" "finisher impact" 2 "hit effect" "finisher fragment" 12 "die effect" "small explosion" "lifetime" 500 "acceleration" 1 "drag" .1 "turn" 2 "homing" 4 "radar tracking" .8 "optical tracking" .5 "missile strength" 50 "shield damage" 1500 "hull damage" 1900 "hit force" 750 outfit "Finisher Torpedo" plural "Finisher Torpedoes" category "Ammunition" cost 32000 thumbnail "outfit/finisher" "mass" .5 "finisher capacity" -1 description `This extremely powerful but also expensive missile is ammunition for the Heliarch Finisher Pod.` effect "finisher sparks" sprite "effect/finisher sparks" "no repeat" "frame rate" 10 "lifetime" 19 "random spin" 100 "random angle" 30 "random velocity" 4 effect "finisher trail" sprite "effect/finisher trail" "no repeat" "frame rate" 5 "lifetime" 37 "random spin" 1 "random velocity" 1 "velocity scale" .8 effect "finisher impact" sprite "effect/finisher impact" "no repeat" "frame rate" 20 "lifetime" 13 "random spin" 20 "random velocity" 2 "velocity scale" -.2 effect "finisher fragment" sprite "effect/finisher trail" "no repeat" "frame rate" 8 "lifetime" 23 "random angle" 360 "random spin" 1 "random velocity" 10 "velocity scale" -.1 outfit "Heliarch Attractor" category "Turrets" licenses Heliarch cost 2187000 thumbnail "outfit/heliarch attractor" "mass" 49 "outfit space" -49 "weapon capacity" -49 "required crew" 1 "turret mounts" -1 weapon sprite "projectile/attractor" "frame rate" 5.2 "random start frame" "hardpoint sprite" "hardpoint/heliarch attractor" "hardpoint offset" 9. sound "heliarch attractor" "hit effect" "attractor impact" "inaccuracy" 2 "turret turn" 4.1 "velocity" 640 "lifetime" 1 "reload" 1 "firing energy" 4.8 "firing heat" 4.5 "shield damage" 5.4 "hull damage" 4.2 "firing force" -30 "hit force" -30 description "When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive." effect "attractor impact" sprite "effect/attractor impact" "no repeat" "frame rate" 20 "lifetime" 13 "random angle" 20 "random spin" 20 "velocity scale" -.01 "random velocity" -10 outfit "Heliarch Repulsor" category "Turrets" licenses Heliarch cost 2549000 thumbnail "outfit/heliarch repulsor" "mass" 56 "outfit space" -56 "weapon capacity" -56 "required crew" 1 "turret mounts" -1 weapon sprite "projectile/repulsor" "frame rate" 3.2 "random start frame" "hardpoint sprite" "hardpoint/heliarch repulsor" "hardpoint offset" 9. sound "heliarch repulsor" "hit effect" "repulsor impact" "inaccuracy" 3 "turret turn" 3.4 "velocity" 560 "lifetime" 1 "reload" 1 "firing energy" 5.9 "firing heat" 1.2 "shield damage" 3.6 "hull damage" 5.8 "firing force" 60 "hit force" 60 "slowing damage" .1 description "This beam turret allows a Heliarch ship to hold its enemies far enough away that they cannot make use of their short-range weapons." effect "repulsor impact" sprite "effect/repulsor impact" "no repeat" "frame rate" 10 "lifetime" 20 "random angle" 360 "random spin" 10 "random velocity" 4 "velocity scale" .01 outfit "Ion Rain Gun" category "Guns" licenses Heliarch cost 798000 thumbnail "outfit/ion rain gun" "mass" 17 "outfit space" -17 "weapon capacity" -17 "gun ports" -1 weapon sprite "projectile/ion rain" "frame rate" 7 "random start frame" sound "ion rain" "hit effect" "ion rain impact" "inaccuracy" 4.5 "velocity" 16 "random velocity" 2 "lifetime" 25 "random lifetime" 5 "reload" 4 "firing energy" 12 "firing heat" 4 "shield damage" 12 "hull damage" 2 "ion damage" .2 description "Heliarch ships primarily serve as a police force. This weapon is designed to neutralize a target's offensive capabilities until more Heliarch ships can join the fray." effect "ion rain impact" sprite "effect/ion rain impact" "no repeat" "frame rate" 60 "lifetime" 5 "random angle" 360 "random spin" 2 "random velocity" 10 "velocity scale" -.1