add_subdirectory(base) add_subdirectory(music) add_subdirectory(sound) include_directories(${SDL_INCLUDE_DIR}) add_library(sdl_extensions_audio Audio.cpp Audio.h Mixer.cpp CAudioResources.cpp CAudioResources.h) target_link_libraries(sdl_extensions_audio sdl_extensions_audio_music sdl_extensions_audio_sound sdl_extensions_audio_base) if(USE_SDL2) LINK_DIRECTORIES(${SDL2_MIXER_LIBRARY_DIRS}) target_link_libraries(sdl_extensions_audio ${SDL2_MIXER_LIBRARY}) else(USE_SDL2) LINK_DIRECTORIES(${SDL_MIXER_LIBRARY_DIRS}) target_link_libraries(sdl_extensions_audio ${SDL_MIXER_LIBRARY}) endif(USE_SDL2)