include_directories(${SDL_INCLUDE_DIR}) FILE(GLOB_RECURSE srcs *.cpp *.h) add_library(engine_core ${srcs}) target_link_libraries(engine_core sdl_extensions_audio sdl_extensions_sys) target_link_libraries(engine_core sdl_extensions_audio sdl_extensions_sys) # TODO: Not sure why Windows requires this yet. #if(WIN32) # Target_link_libraries(engine_core SDL2) #endif(WIN32) Target_link_libraries(engine_core GsKit)