Some notes to the iPhone build: - Some parts a bit experimental yet. - Linked against SDL 1.3 trunk code. I.e. clone that code, open the included iPhone Xcode file and build it for the device and the simulator. - In CG: The variable SDLDIR in the Xcode iPhone target must point to the SDL trunk. - I don't have separates Xcode targets for simulator/device right now (was too lazy to sync them). So I switch frequently between them. - To disable Code-signing for device build: Open /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS*.sdk/SDKSettings.plist and set CODE_SIGNING_REQUIRED = NO. - To do fake-code-signing, open /Developer/Platforms/iPhoneOS.platform/Info.plist and replace all XCiPhoneOSCodeSignContext by XCCodeSignContext (http://hacker-pro.com/forum/index.php?topic=271.0 or http://www.ipodtouchfans.com/forums/showthread.php?t=292945).