%*
%* Seven Kingdoms: Ancient Adversaries
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%* Copyright 2018 Timothy Rink
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\chapter{Assorted Costs and Amounts}

\section{Buildings}

\begin{tabular}{ | p{4cm} | p{4cm} | p{4cm} |}
	\hline
	Building	& Initial Cost & Yearly Cost \\ \hline
Mine	& \$600 & \$600 \\ \hline
Seat of Power	& \$800 & \$400 \\ \hline
Factory	& \$100 & \$100 \\ \hline
War Factory	& \$200 & \$200 \\ \hline
Tower of Science	& \$200 & \$200 \\ \hline
Harbor	& \$100 &\$100  \\ \hline
Fort	& \$60 & \$60 \\ \hline
Market	& \$60 & \$30 \\ \hline
Inn	& \$60 & \$60 \\ \hline
\hline
\end{tabular}	

\section{Units}

\begin{tabular}{ | p{5cm} | p{5cm} |}
	\hline
	Subject	& Cost \\ \hline
General	& \$50 Yearly \\ \hline
Spy	& \$100 Yearly \\ \hline
Other Mobile Human Units	& \$10 Yearly \\ \hline
Foreigners working for you	& \$10 Yearly \\ \hline
Caravans	& \$10 Yearly \\ \hline
Honoring a Unit (Will increase Unit loyalty by 10 points.)	& \$30 one time \\ \hline
Tax collected from each Villager (Will decrease Village loyalty by 10. Automatic yearly tax will not decrease loyalty.)	& \$5 one time \\ \hline
Grant to your Village per Villager. (Will increase Village loyalty by 10)	& \$10 \\ \hline 
Grant to Independent or other Kingdom’s Villages per Villager. (Will decrease their resistance to you by 10 or will decrease their loyalty to their King by 10.)	& \$30 \\ \hline 
\hline
\end{tabular}

\section{Technology}

\begin{tabular}{ | p{4cm} | p{4cm} | p{4cm} |}
	\hline
	Weapons, Ships and Caravans	&  Days to Build *Assuming 100 Production Skill & Yearly Cost \\ \hline
Trader	& 40 & \$50 \\ \hline
Transport	& 40 & \$50 \\ \hline
Caravel	& 100 & \$120 \\ \hline
Galleon	& 120 & \$150 \\ \hline
Caravans	& 0 & \$10 \\ \hline
Catapult	& 80* & \$100 \\ \hline
Ballista	& 80* & \$100 \\ \hline
Spitfire	& 90* & \$110 \\ \hline 
Cannon	& 100* & \$120 \\ \hline 
Porcupine	& 60* & \$80 \\ \hline 
Unicorn	& 90* & \$110 \\ \hline 
\hline
\end{tabular}

\section{General Information}

\begin{tabular}{ | p{5cm} | p{5cm} |}
	\hline
	Subject	& Amount \\ \hline
Food Production per Year per Peasant	& 30 \\ \hline
Food Consumption per Year per Person	& 10 \\ \hline
Trained Unit’s beginning Skill Level	& 20 \\ \hline
Days needed to Train a Unit	& 5 \\ \hline
Loyalty Level needed to Recruit	& 30 \\ \hline
Independent Villages will enable Links to you if their Resistance to you falls to:	& 50 \\ \hline
Villagers may Rebel if over two-thirds of the population’s Loyalty falls below:	& 30 \\ \hline
A Village of one Kingdom will surrender to another Kingdom (with a Linked Fort) if the Loyalty of over two-thirds of the Villagers falls below:	& 30 \\ \hline
Resistance Level above which Independent Villagers will defend themselves against attack.	& 30 \\ \hline
A Mobile Unit may Betray his Kingdom if his Loyalty Level falls below:	& 30 \\ \hline
Promoting a Soldier to General will increase his Loyalty Level by:	& 20 \\ \hline
Demoting a General to Soldier will decrease his Loyalty Level by:	& 40 \\ \hline
\hline
\end{tabular}